summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libANGLE/validationES.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/validationES.h')
-rw-r--r--src/3rdparty/angle/src/libANGLE/validationES.h601
1 files changed, 0 insertions, 601 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/validationES.h b/src/3rdparty/angle/src/libANGLE/validationES.h
deleted file mode 100644
index e29432b8c3..0000000000
--- a/src/3rdparty/angle/src/libANGLE/validationES.h
+++ /dev/null
@@ -1,601 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// validationES.h: Validation functions for generic OpenGL ES entry point parameters
-
-#ifndef LIBANGLE_VALIDATION_ES_H_
-#define LIBANGLE_VALIDATION_ES_H_
-
-#include "common/mathutil.h"
-#include "libANGLE/PackedGLEnums.h"
-
-#include <GLES2/gl2.h>
-#include <GLES3/gl3.h>
-#include <GLES3/gl31.h>
-
-namespace egl
-{
-class Display;
-class Image;
-}
-
-namespace gl
-{
-class Context;
-struct Format;
-struct LinkedUniform;
-class Program;
-class Shader;
-class ValidationContext;
-
-bool ValidTextureTarget(const ValidationContext *context, GLenum target);
-bool ValidTexture2DTarget(const ValidationContext *context, GLenum target);
-bool ValidTexture3DTarget(const ValidationContext *context, GLenum target);
-bool ValidTextureExternalTarget(const ValidationContext *context, GLenum target);
-bool ValidTexture2DDestinationTarget(const ValidationContext *context, GLenum target);
-bool ValidTexture3DDestinationTarget(const ValidationContext *context, GLenum target);
-bool ValidTexLevelDestinationTarget(const ValidationContext *context, GLenum target);
-bool ValidFramebufferTarget(const ValidationContext *context, GLenum target);
-bool ValidBufferType(const ValidationContext *context, BufferBinding target);
-bool ValidBufferParameter(const ValidationContext *context, GLenum pname, GLsizei *numParams);
-bool ValidMipLevel(const ValidationContext *context, GLenum target, GLint level);
-bool ValidImageSizeParameters(ValidationContext *context,
- GLenum target,
- GLint level,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- bool isSubImage);
-bool ValidCompressedImageSize(const ValidationContext *context,
- GLenum internalFormat,
- GLint level,
- GLsizei width,
- GLsizei height);
-bool ValidCompressedSubImageSize(const ValidationContext *context,
- GLenum internalFormat,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- size_t textureWidth,
- size_t textureHeight);
-bool ValidImageDataSize(ValidationContext *context,
- GLenum textureTarget,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum format,
- GLenum type,
- const void *pixels,
- GLsizei imageSize);
-
-bool ValidQueryType(const Context *context, GLenum queryType);
-
-bool ValidateWebGLVertexAttribPointer(ValidationContext *context,
- GLenum type,
- GLboolean normalized,
- GLsizei stride,
- const void *ptr,
- bool pureInteger);
-
-// Returns valid program if id is a valid program name
-// Errors INVALID_OPERATION if valid shader is given and returns NULL
-// Errors INVALID_VALUE otherwise and returns NULL
-Program *GetValidProgram(ValidationContext *context, GLuint id);
-
-// Returns valid shader if id is a valid shader name
-// Errors INVALID_OPERATION if valid program is given and returns NULL
-// Errors INVALID_VALUE otherwise and returns NULL
-Shader *GetValidShader(ValidationContext *context, GLuint id);
-
-bool ValidateAttachmentTarget(Context *context, GLenum attachment);
-bool ValidateRenderbufferStorageParametersBase(ValidationContext *context,
- GLenum target,
- GLsizei samples,
- GLenum internalformat,
- GLsizei width,
- GLsizei height);
-bool ValidateFramebufferRenderbufferParameters(Context *context,
- GLenum target,
- GLenum attachment,
- GLenum renderbuffertarget,
- GLuint renderbuffer);
-
-bool ValidateBlitFramebufferParameters(ValidationContext *context,
- GLint srcX0,
- GLint srcY0,
- GLint srcX1,
- GLint srcY1,
- GLint dstX0,
- GLint dstY0,
- GLint dstX1,
- GLint dstY1,
- GLbitfield mask,
- GLenum filter);
-
-bool ValidateReadPixelsBase(Context *context,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- GLsizei *length,
- GLsizei *columns,
- GLsizei *rows,
- void *pixels);
-bool ValidateReadPixelsRobustANGLE(Context *context,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- GLsizei *length,
- GLsizei *columns,
- GLsizei *rows,
- void *pixels);
-bool ValidateReadnPixelsEXT(Context *context,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- void *pixels);
-bool ValidateReadnPixelsRobustANGLE(Context *context,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- GLsizei *length,
- GLsizei *columns,
- GLsizei *rows,
- void *data);
-
-bool ValidateGenQueriesEXT(gl::Context *context, GLsizei n, GLuint *ids);
-bool ValidateDeleteQueriesEXT(gl::Context *context, GLsizei n, const GLuint *ids);
-bool ValidateIsQueryEXT(gl::Context *context, GLuint id);
-bool ValidateBeginQueryBase(Context *context, GLenum target, GLuint id);
-bool ValidateBeginQueryEXT(Context *context, GLenum target, GLuint id);
-bool ValidateEndQueryBase(Context *context, GLenum target);
-bool ValidateEndQueryEXT(Context *context, GLenum target);
-bool ValidateQueryCounterEXT(Context *context, GLuint id, GLenum target);
-bool ValidateGetQueryivBase(Context *context, GLenum target, GLenum pname, GLsizei *numParams);
-bool ValidateGetQueryivEXT(Context *context, GLenum target, GLenum pname, GLint *params);
-bool ValidateGetQueryivRobustANGLE(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-bool ValidateGetQueryObjectValueBase(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei *numParams);
-bool ValidateGetQueryObjectivEXT(Context *context, GLuint id, GLenum pname, GLint *params);
-bool ValidateGetQueryObjectivRobustANGLE(Context *context,
- GLuint id,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-bool ValidateGetQueryObjectuivEXT(Context *context, GLuint id, GLenum pname, GLuint *params);
-bool ValidateGetQueryObjectuivRobustANGLE(Context *context,
- GLuint id,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLuint *params);
-bool ValidateGetQueryObjecti64vEXT(Context *context, GLuint id, GLenum pname, GLint64 *params);
-bool ValidateGetQueryObjecti64vRobustANGLE(Context *context,
- GLuint id,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint64 *params);
-bool ValidateGetQueryObjectui64vEXT(Context *context, GLuint id, GLenum pname, GLuint64 *params);
-bool ValidateGetQueryObjectui64vRobustANGLE(Context *context,
- GLuint id,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLuint64 *params);
-
-bool ValidateUniformCommonBase(ValidationContext *context,
- gl::Program *program,
- GLint location,
- GLsizei count,
- const LinkedUniform **uniformOut);
-bool ValidateUniform1ivValue(ValidationContext *context,
- GLenum uniformType,
- GLsizei count,
- const GLint *value);
-bool ValidateUniformValue(ValidationContext *context, GLenum valueType, GLenum uniformType);
-bool ValidateUniformMatrixValue(ValidationContext *context, GLenum valueType, GLenum uniformType);
-bool ValidateUniform(ValidationContext *context, GLenum uniformType, GLint location, GLsizei count);
-bool ValidateUniformMatrix(ValidationContext *context,
- GLenum matrixType,
- GLint location,
- GLsizei count,
- GLboolean transpose);
-
-bool ValidateStateQuery(ValidationContext *context,
- GLenum pname,
- GLenum *nativeType,
- unsigned int *numParams);
-
-bool ValidateRobustStateQuery(ValidationContext *context,
- GLenum pname,
- GLsizei bufSize,
- GLenum *nativeType,
- unsigned int *numParams);
-
-bool ValidateCopyTexImageParametersBase(ValidationContext *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- bool isSubImage,
- GLint xoffset,
- GLint yoffset,
- GLint zoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border,
- Format *textureFormatOut);
-
-bool ValidateDrawBase(ValidationContext *context, GLenum mode, GLsizei count);
-bool ValidateDrawArraysCommon(ValidationContext *context,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei primcount);
-bool ValidateDrawArraysInstancedBase(Context *context,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei primcount);
-bool ValidateDrawArraysInstancedANGLE(Context *context,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei primcount);
-
-bool ValidateDrawElementsBase(ValidationContext *context, GLenum type);
-bool ValidateDrawElementsCommon(ValidationContext *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei primcount);
-
-bool ValidateDrawElementsInstancedCommon(ValidationContext *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei primcount);
-bool ValidateDrawElementsInstancedANGLE(Context *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void *indices,
- GLsizei primcount);
-
-bool ValidateFramebufferTextureBase(Context *context,
- GLenum target,
- GLenum attachment,
- GLuint texture,
- GLint level);
-
-bool ValidateGetUniformBase(Context *context, GLuint program, GLint location);
-bool ValidateGetnUniformfvEXT(Context *context,
- GLuint program,
- GLint location,
- GLsizei bufSize,
- GLfloat *params);
-bool ValidateGetnUniformivEXT(Context *context,
- GLuint program,
- GLint location,
- GLsizei bufSize,
- GLint *params);
-bool ValidateGetUniformfvRobustANGLE(Context *context,
- GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei *length,
- GLfloat *params);
-bool ValidateGetUniformivRobustANGLE(Context *context,
- GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-bool ValidateGetUniformuivRobustANGLE(Context *context,
- GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei *length,
- GLuint *params);
-
-bool ValidateDiscardFramebufferBase(Context *context,
- GLenum target,
- GLsizei numAttachments,
- const GLenum *attachments,
- bool defaultFramebuffer);
-
-bool ValidateInsertEventMarkerEXT(Context *context, GLsizei length, const char *marker);
-bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *marker);
-
-bool ValidateEGLImageTargetTexture2DOES(Context *context,
- GLenum target,
- egl::Image *image);
-bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context,
- GLenum target,
- egl::Image *image);
-
-bool ValidateBindVertexArrayBase(Context *context, GLuint array);
-
-bool ValidateProgramBinaryBase(Context *context,
- GLuint program,
- GLenum binaryFormat,
- const void *binary,
- GLint length);
-bool ValidateGetProgramBinaryBase(Context *context,
- GLuint program,
- GLsizei bufSize,
- GLsizei *length,
- GLenum *binaryFormat,
- void *binary);
-
-bool ValidateDrawBuffersBase(ValidationContext *context, GLsizei n, const GLenum *bufs);
-
-bool ValidateGetBufferPointervBase(Context *context,
- BufferBinding target,
- GLenum pname,
- GLsizei *length,
- void **params);
-bool ValidateUnmapBufferBase(Context *context, BufferBinding target);
-bool ValidateMapBufferRangeBase(Context *context,
- BufferBinding target,
- GLintptr offset,
- GLsizeiptr length,
- GLbitfield access);
-bool ValidateFlushMappedBufferRangeBase(Context *context,
- BufferBinding target,
- GLintptr offset,
- GLsizeiptr length);
-
-bool ValidateGenOrDelete(Context *context, GLint n);
-
-bool ValidateRobustEntryPoint(ValidationContext *context, GLsizei bufSize);
-bool ValidateRobustBufferSize(ValidationContext *context, GLsizei bufSize, GLsizei numParams);
-
-bool ValidateGetFramebufferAttachmentParameterivBase(ValidationContext *context,
- GLenum target,
- GLenum attachment,
- GLenum pname,
- GLsizei *numParams);
-bool ValidateGetFramebufferAttachmentParameterivRobustANGLE(ValidationContext *context,
- GLenum target,
- GLenum attachment,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *numParams);
-
-bool ValidateGetBufferParameterBase(ValidationContext *context,
- BufferBinding target,
- GLenum pname,
- bool pointerVersion,
- GLsizei *numParams);
-bool ValidateGetBufferParameterivRobustANGLE(ValidationContext *context,
- BufferBinding target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-
-bool ValidateGetBufferParameteri64vRobustANGLE(ValidationContext *context,
- BufferBinding target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint64 *params);
-
-bool ValidateGetProgramivBase(ValidationContext *context,
- GLuint program,
- GLenum pname,
- GLsizei *numParams);
-bool ValidateGetProgramivRobustANGLE(Context *context,
- GLuint program,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *numParams);
-
-bool ValidateGetRenderbufferParameterivBase(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei *length);
-bool ValidateGetRenderbufferParameterivRobustANGLE(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-
-bool ValidateGetShaderivBase(Context *context, GLuint shader, GLenum pname, GLsizei *length);
-bool ValidateGetShaderivRobustANGLE(Context *context,
- GLuint shader,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-
-bool ValidateGetTexParameterBase(Context *context, GLenum target, GLenum pname, GLsizei *length);
-bool ValidateGetTexParameterfvRobustANGLE(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLfloat *params);
-bool ValidateGetTexParameterivRobustANGLE(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-
-template <typename ParamType>
-bool ValidateTexParameterBase(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- const ParamType *params);
-bool ValidateTexParameterfvRobustANGLE(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- const GLfloat *params);
-bool ValidateTexParameterivRobustANGLE(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- const GLint *params);
-
-bool ValidateGetSamplerParameterfvRobustANGLE(Context *context,
- GLuint sampler,
- GLenum pname,
- GLuint bufSize,
- GLsizei *length,
- GLfloat *params);
-bool ValidateGetSamplerParameterivRobustANGLE(Context *context,
- GLuint sampler,
- GLenum pname,
- GLuint bufSize,
- GLsizei *length,
- GLint *params);
-
-bool ValidateSamplerParameterfvRobustANGLE(Context *context,
- GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- const GLfloat *params);
-bool ValidateSamplerParameterivRobustANGLE(Context *context,
- GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- const GLint *params);
-
-bool ValidateGetVertexAttribBase(Context *context,
- GLuint index,
- GLenum pname,
- GLsizei *length,
- bool pointer,
- bool pureIntegerEntryPoint);
-bool ValidateGetVertexAttribfvRobustANGLE(Context *context,
- GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLfloat *params);
-
-bool ValidateGetVertexAttribivRobustANGLE(Context *context,
- GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-
-bool ValidateGetVertexAttribPointervRobustANGLE(Context *context,
- GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- void **pointer);
-
-bool ValidateGetVertexAttribIivRobustANGLE(Context *context,
- GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-
-bool ValidateGetVertexAttribIuivRobustANGLE(Context *context,
- GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLuint *params);
-
-bool ValidateGetActiveUniformBlockivRobustANGLE(Context *context,
- GLuint program,
- GLuint uniformBlockIndex,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-
-bool ValidateGetInternalFormativRobustANGLE(Context *context,
- GLenum target,
- GLenum internalformat,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-
-bool ValidateVertexFormatBase(ValidationContext *context,
- GLuint attribIndex,
- GLint size,
- GLenum type,
- GLboolean pureInteger);
-
-bool ValidateWebGLFramebufferAttachmentClearType(ValidationContext *context,
- GLint drawbuffer,
- const GLenum *validComponentTypes,
- size_t validComponentTypeCount);
-
-bool ValidateRobustCompressedTexImageBase(ValidationContext *context,
- GLsizei imageSize,
- GLsizei dataSize);
-
-bool ValidateVertexAttribIndex(ValidationContext *context, GLuint index);
-
-bool ValidateGetActiveUniformBlockivBase(Context *context,
- GLuint program,
- GLuint uniformBlockIndex,
- GLenum pname,
- GLsizei *length);
-
-bool ValidateGetSamplerParameterBase(Context *context,
- GLuint sampler,
- GLenum pname,
- GLsizei *length);
-
-template <typename ParamType>
-bool ValidateSamplerParameterBase(Context *context,
- GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- ParamType *params);
-
-bool ValidateGetInternalFormativBase(Context *context,
- GLenum target,
- GLenum internalformat,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *numParams);
-
-} // namespace gl
-
-#endif // LIBANGLE_VALIDATION_ES_H_