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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/validationES.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/validationES.h | 601 |
1 files changed, 0 insertions, 601 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/validationES.h b/src/3rdparty/angle/src/libANGLE/validationES.h deleted file mode 100644 index e29432b8c3..0000000000 --- a/src/3rdparty/angle/src/libANGLE/validationES.h +++ /dev/null @@ -1,601 +0,0 @@ -// -// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// validationES.h: Validation functions for generic OpenGL ES entry point parameters - -#ifndef LIBANGLE_VALIDATION_ES_H_ -#define LIBANGLE_VALIDATION_ES_H_ - -#include "common/mathutil.h" -#include "libANGLE/PackedGLEnums.h" - -#include <GLES2/gl2.h> -#include <GLES3/gl3.h> -#include <GLES3/gl31.h> - -namespace egl -{ -class Display; -class Image; -} - -namespace gl -{ -class Context; -struct Format; -struct LinkedUniform; -class Program; -class Shader; -class ValidationContext; - -bool ValidTextureTarget(const ValidationContext *context, GLenum target); -bool ValidTexture2DTarget(const ValidationContext *context, GLenum target); -bool ValidTexture3DTarget(const ValidationContext *context, GLenum target); -bool ValidTextureExternalTarget(const ValidationContext *context, GLenum target); -bool ValidTexture2DDestinationTarget(const ValidationContext *context, GLenum target); -bool ValidTexture3DDestinationTarget(const ValidationContext *context, GLenum target); -bool ValidTexLevelDestinationTarget(const ValidationContext *context, GLenum target); -bool ValidFramebufferTarget(const ValidationContext *context, GLenum target); -bool ValidBufferType(const ValidationContext *context, BufferBinding target); -bool ValidBufferParameter(const ValidationContext *context, GLenum pname, GLsizei *numParams); -bool ValidMipLevel(const ValidationContext *context, GLenum target, GLint level); -bool ValidImageSizeParameters(ValidationContext *context, - GLenum target, - GLint level, - GLsizei width, - GLsizei height, - GLsizei depth, - bool isSubImage); -bool ValidCompressedImageSize(const ValidationContext *context, - GLenum internalFormat, - GLint level, - GLsizei width, - GLsizei height); -bool ValidCompressedSubImageSize(const ValidationContext *context, - GLenum internalFormat, - GLint xoffset, - GLint yoffset, - GLsizei width, - GLsizei height, - size_t textureWidth, - size_t textureHeight); -bool ValidImageDataSize(ValidationContext *context, - GLenum textureTarget, - GLsizei width, - GLsizei height, - GLsizei depth, - GLenum format, - GLenum type, - const void *pixels, - GLsizei imageSize); - -bool ValidQueryType(const Context *context, GLenum queryType); - -bool ValidateWebGLVertexAttribPointer(ValidationContext *context, - GLenum type, - GLboolean normalized, - GLsizei stride, - const void *ptr, - bool pureInteger); - -// Returns valid program if id is a valid program name -// Errors INVALID_OPERATION if valid shader is given and returns NULL -// Errors INVALID_VALUE otherwise and returns NULL -Program *GetValidProgram(ValidationContext *context, GLuint id); - -// Returns valid shader if id is a valid shader name -// Errors INVALID_OPERATION if valid program is given and returns NULL -// Errors INVALID_VALUE otherwise and returns NULL -Shader *GetValidShader(ValidationContext *context, GLuint id); - -bool ValidateAttachmentTarget(Context *context, GLenum attachment); -bool ValidateRenderbufferStorageParametersBase(ValidationContext *context, - GLenum target, - GLsizei samples, - GLenum internalformat, - GLsizei width, - GLsizei height); -bool ValidateFramebufferRenderbufferParameters(Context *context, - GLenum target, - GLenum attachment, - GLenum renderbuffertarget, - GLuint renderbuffer); - -bool ValidateBlitFramebufferParameters(ValidationContext *context, - GLint srcX0, - GLint srcY0, - GLint srcX1, - GLint srcY1, - GLint dstX0, - GLint dstY0, - GLint dstX1, - GLint dstY1, - GLbitfield mask, - GLenum filter); - -bool ValidateReadPixelsBase(Context *context, - GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - GLsizei bufSize, - GLsizei *length, - GLsizei *columns, - GLsizei *rows, - void *pixels); -bool ValidateReadPixelsRobustANGLE(Context *context, - GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - GLsizei bufSize, - GLsizei *length, - GLsizei *columns, - GLsizei *rows, - void *pixels); -bool ValidateReadnPixelsEXT(Context *context, - GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - GLsizei bufSize, - void *pixels); -bool ValidateReadnPixelsRobustANGLE(Context *context, - GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - GLsizei bufSize, - GLsizei *length, - GLsizei *columns, - GLsizei *rows, - void *data); - -bool ValidateGenQueriesEXT(gl::Context *context, GLsizei n, GLuint *ids); -bool ValidateDeleteQueriesEXT(gl::Context *context, GLsizei n, const GLuint *ids); -bool ValidateIsQueryEXT(gl::Context *context, GLuint id); -bool ValidateBeginQueryBase(Context *context, GLenum target, GLuint id); -bool ValidateBeginQueryEXT(Context *context, GLenum target, GLuint id); -bool ValidateEndQueryBase(Context *context, GLenum target); -bool ValidateEndQueryEXT(Context *context, GLenum target); -bool ValidateQueryCounterEXT(Context *context, GLuint id, GLenum target); -bool ValidateGetQueryivBase(Context *context, GLenum target, GLenum pname, GLsizei *numParams); -bool ValidateGetQueryivEXT(Context *context, GLenum target, GLenum pname, GLint *params); -bool ValidateGetQueryivRobustANGLE(Context *context, - GLenum target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -bool ValidateGetQueryObjectValueBase(Context *context, - GLenum target, - GLenum pname, - GLsizei *numParams); -bool ValidateGetQueryObjectivEXT(Context *context, GLuint id, GLenum pname, GLint *params); -bool ValidateGetQueryObjectivRobustANGLE(Context *context, - GLuint id, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); -bool ValidateGetQueryObjectuivEXT(Context *context, GLuint id, GLenum pname, GLuint *params); -bool ValidateGetQueryObjectuivRobustANGLE(Context *context, - GLuint id, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLuint *params); -bool ValidateGetQueryObjecti64vEXT(Context *context, GLuint id, GLenum pname, GLint64 *params); -bool ValidateGetQueryObjecti64vRobustANGLE(Context *context, - GLuint id, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint64 *params); -bool ValidateGetQueryObjectui64vEXT(Context *context, GLuint id, GLenum pname, GLuint64 *params); -bool ValidateGetQueryObjectui64vRobustANGLE(Context *context, - GLuint id, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLuint64 *params); - -bool ValidateUniformCommonBase(ValidationContext *context, - gl::Program *program, - GLint location, - GLsizei count, - const LinkedUniform **uniformOut); -bool ValidateUniform1ivValue(ValidationContext *context, - GLenum uniformType, - GLsizei count, - const GLint *value); -bool ValidateUniformValue(ValidationContext *context, GLenum valueType, GLenum uniformType); -bool ValidateUniformMatrixValue(ValidationContext *context, GLenum valueType, GLenum uniformType); -bool ValidateUniform(ValidationContext *context, GLenum uniformType, GLint location, GLsizei count); -bool ValidateUniformMatrix(ValidationContext *context, - GLenum matrixType, - GLint location, - GLsizei count, - GLboolean transpose); - -bool ValidateStateQuery(ValidationContext *context, - GLenum pname, - GLenum *nativeType, - unsigned int *numParams); - -bool ValidateRobustStateQuery(ValidationContext *context, - GLenum pname, - GLsizei bufSize, - GLenum *nativeType, - unsigned int *numParams); - -bool ValidateCopyTexImageParametersBase(ValidationContext *context, - GLenum target, - GLint level, - GLenum internalformat, - bool isSubImage, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLint border, - Format *textureFormatOut); - -bool ValidateDrawBase(ValidationContext *context, GLenum mode, GLsizei count); -bool ValidateDrawArraysCommon(ValidationContext *context, - GLenum mode, - GLint first, - GLsizei count, - GLsizei primcount); -bool ValidateDrawArraysInstancedBase(Context *context, - GLenum mode, - GLint first, - GLsizei count, - GLsizei primcount); -bool ValidateDrawArraysInstancedANGLE(Context *context, - GLenum mode, - GLint first, - GLsizei count, - GLsizei primcount); - -bool ValidateDrawElementsBase(ValidationContext *context, GLenum type); -bool ValidateDrawElementsCommon(ValidationContext *context, - GLenum mode, - GLsizei count, - GLenum type, - const void *indices, - GLsizei primcount); - -bool ValidateDrawElementsInstancedCommon(ValidationContext *context, - GLenum mode, - GLsizei count, - GLenum type, - const void *indices, - GLsizei primcount); -bool ValidateDrawElementsInstancedANGLE(Context *context, - GLenum mode, - GLsizei count, - GLenum type, - const void *indices, - GLsizei primcount); - -bool ValidateFramebufferTextureBase(Context *context, - GLenum target, - GLenum attachment, - GLuint texture, - GLint level); - -bool ValidateGetUniformBase(Context *context, GLuint program, GLint location); -bool ValidateGetnUniformfvEXT(Context *context, - GLuint program, - GLint location, - GLsizei bufSize, - GLfloat *params); -bool ValidateGetnUniformivEXT(Context *context, - GLuint program, - GLint location, - GLsizei bufSize, - GLint *params); -bool ValidateGetUniformfvRobustANGLE(Context *context, - GLuint program, - GLint location, - GLsizei bufSize, - GLsizei *length, - GLfloat *params); -bool ValidateGetUniformivRobustANGLE(Context *context, - GLuint program, - GLint location, - GLsizei bufSize, - GLsizei *length, - GLint *params); -bool ValidateGetUniformuivRobustANGLE(Context *context, - GLuint program, - GLint location, - GLsizei bufSize, - GLsizei *length, - GLuint *params); - -bool ValidateDiscardFramebufferBase(Context *context, - GLenum target, - GLsizei numAttachments, - const GLenum *attachments, - bool defaultFramebuffer); - -bool ValidateInsertEventMarkerEXT(Context *context, GLsizei length, const char *marker); -bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *marker); - -bool ValidateEGLImageTargetTexture2DOES(Context *context, - GLenum target, - egl::Image *image); -bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context, - GLenum target, - egl::Image *image); - -bool ValidateBindVertexArrayBase(Context *context, GLuint array); - -bool ValidateProgramBinaryBase(Context *context, - GLuint program, - GLenum binaryFormat, - const void *binary, - GLint length); -bool ValidateGetProgramBinaryBase(Context *context, - GLuint program, - GLsizei bufSize, - GLsizei *length, - GLenum *binaryFormat, - void *binary); - -bool ValidateDrawBuffersBase(ValidationContext *context, GLsizei n, const GLenum *bufs); - -bool ValidateGetBufferPointervBase(Context *context, - BufferBinding target, - GLenum pname, - GLsizei *length, - void **params); -bool ValidateUnmapBufferBase(Context *context, BufferBinding target); -bool ValidateMapBufferRangeBase(Context *context, - BufferBinding target, - GLintptr offset, - GLsizeiptr length, - GLbitfield access); -bool ValidateFlushMappedBufferRangeBase(Context *context, - BufferBinding target, - GLintptr offset, - GLsizeiptr length); - -bool ValidateGenOrDelete(Context *context, GLint n); - -bool ValidateRobustEntryPoint(ValidationContext *context, GLsizei bufSize); -bool ValidateRobustBufferSize(ValidationContext *context, GLsizei bufSize, GLsizei numParams); - -bool ValidateGetFramebufferAttachmentParameterivBase(ValidationContext *context, - GLenum target, - GLenum attachment, - GLenum pname, - GLsizei *numParams); -bool ValidateGetFramebufferAttachmentParameterivRobustANGLE(ValidationContext *context, - GLenum target, - GLenum attachment, - GLenum pname, - GLsizei bufSize, - GLsizei *numParams); - -bool ValidateGetBufferParameterBase(ValidationContext *context, - BufferBinding target, - GLenum pname, - bool pointerVersion, - GLsizei *numParams); -bool ValidateGetBufferParameterivRobustANGLE(ValidationContext *context, - BufferBinding target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); - -bool ValidateGetBufferParameteri64vRobustANGLE(ValidationContext *context, - BufferBinding target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint64 *params); - -bool ValidateGetProgramivBase(ValidationContext *context, - GLuint program, - GLenum pname, - GLsizei *numParams); -bool ValidateGetProgramivRobustANGLE(Context *context, - GLuint program, - GLenum pname, - GLsizei bufSize, - GLsizei *numParams); - -bool ValidateGetRenderbufferParameterivBase(Context *context, - GLenum target, - GLenum pname, - GLsizei *length); -bool ValidateGetRenderbufferParameterivRobustANGLE(Context *context, - GLenum target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); - -bool ValidateGetShaderivBase(Context *context, GLuint shader, GLenum pname, GLsizei *length); -bool ValidateGetShaderivRobustANGLE(Context *context, - GLuint shader, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); - -bool ValidateGetTexParameterBase(Context *context, GLenum target, GLenum pname, GLsizei *length); -bool ValidateGetTexParameterfvRobustANGLE(Context *context, - GLenum target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLfloat *params); -bool ValidateGetTexParameterivRobustANGLE(Context *context, - GLenum target, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); - -template <typename ParamType> -bool ValidateTexParameterBase(Context *context, - GLenum target, - GLenum pname, - GLsizei bufSize, - const ParamType *params); -bool ValidateTexParameterfvRobustANGLE(Context *context, - GLenum target, - GLenum pname, - GLsizei bufSize, - const GLfloat *params); -bool ValidateTexParameterivRobustANGLE(Context *context, - GLenum target, - GLenum pname, - GLsizei bufSize, - const GLint *params); - -bool ValidateGetSamplerParameterfvRobustANGLE(Context *context, - GLuint sampler, - GLenum pname, - GLuint bufSize, - GLsizei *length, - GLfloat *params); -bool ValidateGetSamplerParameterivRobustANGLE(Context *context, - GLuint sampler, - GLenum pname, - GLuint bufSize, - GLsizei *length, - GLint *params); - -bool ValidateSamplerParameterfvRobustANGLE(Context *context, - GLuint sampler, - GLenum pname, - GLsizei bufSize, - const GLfloat *params); -bool ValidateSamplerParameterivRobustANGLE(Context *context, - GLuint sampler, - GLenum pname, - GLsizei bufSize, - const GLint *params); - -bool ValidateGetVertexAttribBase(Context *context, - GLuint index, - GLenum pname, - GLsizei *length, - bool pointer, - bool pureIntegerEntryPoint); -bool ValidateGetVertexAttribfvRobustANGLE(Context *context, - GLuint index, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLfloat *params); - -bool ValidateGetVertexAttribivRobustANGLE(Context *context, - GLuint index, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); - -bool ValidateGetVertexAttribPointervRobustANGLE(Context *context, - GLuint index, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - void **pointer); - -bool ValidateGetVertexAttribIivRobustANGLE(Context *context, - GLuint index, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); - -bool ValidateGetVertexAttribIuivRobustANGLE(Context *context, - GLuint index, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLuint *params); - -bool ValidateGetActiveUniformBlockivRobustANGLE(Context *context, - GLuint program, - GLuint uniformBlockIndex, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); - -bool ValidateGetInternalFormativRobustANGLE(Context *context, - GLenum target, - GLenum internalformat, - GLenum pname, - GLsizei bufSize, - GLsizei *length, - GLint *params); - -bool ValidateVertexFormatBase(ValidationContext *context, - GLuint attribIndex, - GLint size, - GLenum type, - GLboolean pureInteger); - -bool ValidateWebGLFramebufferAttachmentClearType(ValidationContext *context, - GLint drawbuffer, - const GLenum *validComponentTypes, - size_t validComponentTypeCount); - -bool ValidateRobustCompressedTexImageBase(ValidationContext *context, - GLsizei imageSize, - GLsizei dataSize); - -bool ValidateVertexAttribIndex(ValidationContext *context, GLuint index); - -bool ValidateGetActiveUniformBlockivBase(Context *context, - GLuint program, - GLuint uniformBlockIndex, - GLenum pname, - GLsizei *length); - -bool ValidateGetSamplerParameterBase(Context *context, - GLuint sampler, - GLenum pname, - GLsizei *length); - -template <typename ParamType> -bool ValidateSamplerParameterBase(Context *context, - GLuint sampler, - GLenum pname, - GLsizei bufSize, - ParamType *params); - -bool ValidateGetInternalFormativBase(Context *context, - GLenum target, - GLenum internalformat, - GLenum pname, - GLsizei bufSize, - GLsizei *numParams); - -} // namespace gl - -#endif // LIBANGLE_VALIDATION_ES_H_ |