summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libANGLE/validationES3.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/validationES3.cpp')
-rw-r--r--src/3rdparty/angle/src/libANGLE/validationES3.cpp718
1 files changed, 610 insertions, 108 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/validationES3.cpp b/src/3rdparty/angle/src/libANGLE/validationES3.cpp
index e141bb6ece..e08e5d261b 100644
--- a/src/3rdparty/angle/src/libANGLE/validationES3.cpp
+++ b/src/3rdparty/angle/src/libANGLE/validationES3.cpp
@@ -131,6 +131,15 @@ ES3FormatCombinationSet BuildES3FormatSet()
InsertES3FormatCombo(&set, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE );
InsertES3FormatCombo(&set, GL_SRGB_ALPHA_EXT, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE );
InsertES3FormatCombo(&set, GL_SRGB_EXT, GL_SRGB_EXT, GL_UNSIGNED_BYTE );
+ InsertES3FormatCombo(&set, GL_RG, GL_RG, GL_UNSIGNED_BYTE );
+ InsertES3FormatCombo(&set, GL_RG, GL_RG, GL_FLOAT );
+ InsertES3FormatCombo(&set, GL_RG, GL_RG, GL_HALF_FLOAT );
+ InsertES3FormatCombo(&set, GL_RG, GL_RG, GL_HALF_FLOAT_OES );
+ InsertES3FormatCombo(&set, GL_RED, GL_RED, GL_UNSIGNED_BYTE );
+ InsertES3FormatCombo(&set, GL_RED, GL_RED, GL_FLOAT );
+ InsertES3FormatCombo(&set, GL_RED, GL_RED, GL_HALF_FLOAT );
+ InsertES3FormatCombo(&set, GL_RED, GL_RED, GL_HALF_FLOAT_OES );
+ InsertES3FormatCombo(&set, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8 );
// Depth stencil formats
InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT );
@@ -145,6 +154,8 @@ ES3FormatCombinationSet BuildES3FormatSet()
InsertES3FormatCombo(&set, GL_SRGB8, GL_SRGB_EXT, GL_UNSIGNED_BYTE );
// From GL_OES_texture_float
+ InsertES3FormatCombo(&set, GL_RGBA, GL_RGBA, GL_FLOAT );
+ InsertES3FormatCombo(&set, GL_RGB, GL_RGB, GL_FLOAT );
InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_FLOAT );
InsertES3FormatCombo(&set, GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT );
InsertES3FormatCombo(&set, GL_ALPHA, GL_ALPHA, GL_FLOAT );
@@ -186,44 +197,19 @@ ES3FormatCombinationSet BuildES3FormatSet()
// From GL_ANGLE_depth_texture
InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT32_OES, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT_24_8_OES );
- // Compressed formats
- // From ES 3.0.1 spec, table 3.16
- // | Internal format | Format | Type |
- // | | | |
- InsertES3FormatCombo(&set, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE);
- InsertES3FormatCombo(&set, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE);
- InsertES3FormatCombo(&set, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE);
- InsertES3FormatCombo(&set, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE);
- InsertES3FormatCombo(&set, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE);
- InsertES3FormatCombo(&set, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE);
- InsertES3FormatCombo(&set, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE);
- InsertES3FormatCombo(&set, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE);
- InsertES3FormatCombo(&set, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE);
- InsertES3FormatCombo(&set, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE);
- InsertES3FormatCombo(&set, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE);
-
-
- // From GL_EXT_texture_compression_dxt1
- InsertES3FormatCombo(&set, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE);
- InsertES3FormatCombo(&set, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE);
-
- // From GL_ANGLE_texture_compression_dxt3
- InsertES3FormatCombo(&set, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE);
-
- // From GL_ANGLE_texture_compression_dxt5
- InsertES3FormatCombo(&set, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE);
-
return set;
}
static bool ValidateTexImageFormatCombination(gl::Context *context, GLenum internalFormat, GLenum format, GLenum type)
{
- // Note: dEQP 2013.4 expects an INVALID_VALUE error for TexImage3D with an invalid
- // internal format. (dEQP-GLES3.functional.negative_api.texture.teximage3d)
+ // For historical reasons, glTexImage2D and glTexImage3D pass in their internal format as a
+ // GLint instead of a GLenum. Therefor an invalid internal format gives a GL_INVALID_VALUE
+ // error instead of a GL_INVALID_ENUM error. As this validation function is only called in
+ // the validation codepaths for glTexImage2D/3D, we record a GL_INVALID_VALUE error.
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->recordError(Error(GL_INVALID_VALUE));
return false;
}
@@ -276,18 +262,25 @@ static bool ValidateTexImageFormatCombination(gl::Context *context, GLenum inter
return true;
}
-bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
- GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+bool ValidateES3TexImageParametersBase(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isCompressed,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const GLvoid *pixels)
{
- if (!ValidTexture2DDestinationTarget(context, target))
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
-
// Validate image size
- if (!ValidImageSize(context, target, level, width, height, depth))
+ if (!ValidImageSizeParameters(context, target, level, width, height, depth, isSubImage))
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
@@ -354,7 +347,7 @@ bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level,
case GL_TEXTURE_2D_ARRAY:
if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) ||
static_cast<GLuint>(height) > (caps.max2DTextureSize >> level) ||
- static_cast<GLuint>(depth) > (caps.maxArrayTextureLayers >> level))
+ static_cast<GLuint>(depth) > caps.maxArrayTextureLayers)
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
@@ -373,7 +366,7 @@ bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level,
return false;
}
- if (texture->isImmutable() && !isSubImage)
+ if (texture->getImmutableFormat() && !isSubImage)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
@@ -384,13 +377,20 @@ bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level,
const gl::InternalFormat &actualFormatInfo = gl::GetInternalFormatInfo(actualInternalFormat);
if (isCompressed)
{
+ if (!actualFormatInfo.compressed)
+ {
+ context->recordError(Error(
+ GL_INVALID_ENUM, "internalformat is not a supported compressed internal format."));
+ return false;
+ }
+
if (!ValidCompressedImageSize(context, actualInternalFormat, width, height))
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
- if (!actualFormatInfo.compressed)
+ if (!actualFormatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
{
context->recordError(Error(GL_INVALID_ENUM));
return false;
@@ -511,6 +511,62 @@ bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level,
return true;
}
+bool ValidateES3TexImage2DParameters(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isCompressed,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const GLvoid *pixels)
+{
+ if (!ValidTexture2DDestinationTarget(context, target))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ return ValidateES3TexImageParametersBase(context, target, level, internalformat, isCompressed,
+ isSubImage, xoffset, yoffset, zoffset, width, height,
+ depth, border, format, type, pixels);
+}
+
+bool ValidateES3TexImage3DParameters(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isCompressed,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const GLvoid *pixels)
+{
+ if (!ValidTexture3DDestinationTarget(context, target))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ return ValidateES3TexImageParametersBase(context, target, level, internalformat, isCompressed,
+ isSubImage, xoffset, yoffset, zoffset, width, height,
+ depth, border, format, type, pixels);
+}
+
struct EffectiveInternalFormatInfo
{
GLenum mEffectiveFormat;
@@ -795,9 +851,19 @@ static bool IsValidES3CopyTexImageCombination(GLenum textureInternalFormat, GLen
return false;
}
-bool ValidateES3CopyTexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat,
- bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+bool ValidateES3CopyTexImageParametersBase(ValidationContext *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border)
{
GLenum textureInternalFormat;
if (!ValidateCopyTexImageParametersBase(context, target, level, internalformat, isSubImage,
@@ -807,7 +873,9 @@ bool ValidateES3CopyTexImageParameters(Context *context, GLenum target, GLint le
return false;
}
- gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
+ const auto &state = context->getState();
+ const gl::Framebuffer *framebuffer = state.getReadFramebuffer();
+ GLuint readFramebufferID = framebuffer->id();
if (framebuffer->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
{
@@ -815,20 +883,19 @@ bool ValidateES3CopyTexImageParameters(Context *context, GLenum target, GLint le
return false;
}
- if (context->getState().getReadFramebuffer()->id() != 0 &&
- framebuffer->getSamples(context->getData()) != 0)
+ if (readFramebufferID != 0 && framebuffer->getSamples(context->getData()) != 0)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
- gl::FramebufferAttachment *source = framebuffer->getReadColorbuffer();
+ const gl::FramebufferAttachment *source = framebuffer->getReadColorbuffer();
GLenum colorbufferInternalFormat = source->getInternalFormat();
if (isSubImage)
{
if (!IsValidES3CopyTexImageCombination(textureInternalFormat, colorbufferInternalFormat,
- context->getState().getReadFramebuffer()->id()))
+ readFramebufferID))
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
@@ -837,7 +904,7 @@ bool ValidateES3CopyTexImageParameters(Context *context, GLenum target, GLint le
else
{
if (!gl::IsValidES3CopyTexImageCombination(internalformat, colorbufferInternalFormat,
- context->getState().getReadFramebuffer()->id()))
+ readFramebufferID))
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
@@ -848,8 +915,63 @@ bool ValidateES3CopyTexImageParameters(Context *context, GLenum target, GLint le
return (width > 0 && height > 0);
}
-bool ValidateES3TexStorageParameters(Context *context, GLenum target, GLsizei levels, GLenum internalformat,
- GLsizei width, GLsizei height, GLsizei depth)
+bool ValidateES3CopyTexImage2DParameters(ValidationContext *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border)
+{
+ if (!ValidTexture2DDestinationTarget(context, target))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ return ValidateES3CopyTexImageParametersBase(context, target, level, internalformat, isSubImage,
+ xoffset, yoffset, zoffset, x, y, width, height,
+ border);
+}
+
+bool ValidateES3CopyTexImage3DParameters(ValidationContext *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border)
+{
+ if (!ValidTexture3DDestinationTarget(context, target))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ return ValidateES3CopyTexImageParametersBase(context, target, level, internalformat, isSubImage,
+ xoffset, yoffset, zoffset, x, y, width, height,
+ border);
+}
+
+bool ValidateES3TexStorageParametersBase(Context *context,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth)
{
if (width < 1 || height < 1 || depth < 1 || levels < 1)
{
@@ -857,7 +979,13 @@ bool ValidateES3TexStorageParameters(Context *context, GLenum target, GLsizei le
return false;
}
- if (levels > gl::log2(std::max(std::max(width, height), depth)) + 1)
+ GLsizei maxDim = std::max(width, height);
+ if (target != GL_TEXTURE_2D_ARRAY)
+ {
+ maxDim = std::max(maxDim, depth);
+ }
+
+ if (levels > gl::log2(maxDim) + 1)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
@@ -919,7 +1047,7 @@ bool ValidateES3TexStorageParameters(Context *context, GLenum target, GLsizei le
break;
default:
- context->recordError(Error(GL_INVALID_ENUM));
+ UNREACHABLE();
return false;
}
@@ -930,7 +1058,7 @@ bool ValidateES3TexStorageParameters(Context *context, GLenum target, GLsizei le
return false;
}
- if (texture->isImmutable())
+ if (texture->getImmutableFormat())
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
@@ -952,6 +1080,108 @@ bool ValidateES3TexStorageParameters(Context *context, GLenum target, GLsizei le
return true;
}
+bool ValidateES3TexStorage2DParameters(Context *context,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth)
+{
+ if (!ValidTexture2DTarget(context, target))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ return ValidateES3TexStorageParametersBase(context, target, levels, internalformat, width,
+ height, depth);
+}
+
+bool ValidateES3TexStorage3DParameters(Context *context,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth)
+{
+ if (!ValidTexture3DTarget(context, target))
+ {
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ return ValidateES3TexStorageParametersBase(context, target, levels, internalformat, width,
+ height, depth);
+}
+
+bool ValidateGenQueries(gl::Context *context, GLsizei n, const GLuint *ids)
+{
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION, "GLES version < 3.0"));
+ return false;
+ }
+
+ return ValidateGenQueriesBase(context, n, ids);
+}
+
+bool ValidateDeleteQueries(gl::Context *context, GLsizei n, const GLuint *ids)
+{
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION, "GLES version < 3.0"));
+ return false;
+ }
+
+ return ValidateDeleteQueriesBase(context, n, ids);
+}
+
+bool ValidateBeginQuery(gl::Context *context, GLenum target, GLuint id)
+{
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION, "GLES version < 3.0"));
+ return false;
+ }
+
+ return ValidateBeginQueryBase(context, target, id);
+}
+
+bool ValidateEndQuery(gl::Context *context, GLenum target)
+{
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION, "GLES version < 3.0"));
+ return false;
+ }
+
+ return ValidateEndQueryBase(context, target);
+}
+
+bool ValidateGetQueryiv(Context *context, GLenum target, GLenum pname, GLint *params)
+{
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION, "GLES version < 3.0"));
+ return false;
+ }
+
+ return ValidateGetQueryivBase(context, target, pname);
+}
+
+bool ValidateGetQueryObjectuiv(Context *context, GLuint id, GLenum pname, GLuint *params)
+{
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION, "GLES version < 3.0"));
+ return false;
+ }
+
+ return ValidateGetQueryObjectValueBase(context, id, pname);
+}
+
bool ValidateFramebufferTextureLayer(Context *context, GLenum target, GLenum attachment,
GLuint texture, GLint level, GLint layer)
{
@@ -1132,9 +1362,15 @@ bool ValidateES3RenderbufferStorageParameters(gl::Context *context, GLenum targe
return true;
}
-bool ValidateInvalidateFramebufferParameters(Context *context, GLenum target, GLsizei numAttachments,
- const GLenum* attachments)
+bool ValidateInvalidateFramebuffer(Context *context, GLenum target, GLsizei numAttachments,
+ const GLenum *attachments)
{
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION, "Operation only supported on ES 3.0 and above"));
+ return false;
+ }
+
bool defaultFramebuffer = false;
switch (target)
@@ -1147,59 +1383,14 @@ bool ValidateInvalidateFramebufferParameters(Context *context, GLenum target, GL
defaultFramebuffer = context->getState().getReadFramebuffer()->id() == 0;
break;
default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
-
- for (int i = 0; i < numAttachments; ++i)
- {
- if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
- {
- if (defaultFramebuffer)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
-
- if (attachments[i] >= GL_COLOR_ATTACHMENT0 + context->getCaps().maxColorAttachments)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- }
- else
- {
- switch (attachments[i])
- {
- case GL_DEPTH_ATTACHMENT:
- case GL_STENCIL_ATTACHMENT:
- case GL_DEPTH_STENCIL_ATTACHMENT:
- if (defaultFramebuffer)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
- case GL_COLOR:
- case GL_DEPTH:
- case GL_STENCIL:
- if (!defaultFramebuffer)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- }
+ context->recordError(Error(GL_INVALID_ENUM, "Invalid framebuffer target"));
+ return false;
}
- return true;
+ return ValidateDiscardFramebufferBase(context, target, numAttachments, attachments, defaultFramebuffer);
}
-bool ValidateClearBuffer(Context *context)
+bool ValidateClearBuffer(ValidationContext *context)
{
if (context->getClientVersion() < 3)
{
@@ -1279,4 +1470,315 @@ bool ValidateReadBuffer(Context *context, GLenum src)
return true;
}
+bool ValidateCompressedTexImage3D(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ const GLvoid *data)
+{
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
+ if (imageSize < 0 ||
+ static_cast<GLuint>(imageSize) !=
+ formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height))
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ // 3D texture target validation
+ if (target != GL_TEXTURE_3D && target != GL_TEXTURE_2D_ARRAY)
+ {
+ context->recordError(
+ Error(GL_INVALID_ENUM, "Must specify a valid 3D texture destination target"));
+ return false;
+ }
+
+ // validateES3TexImageFormat sets the error code if there is an error
+ if (!ValidateES3TexImage3DParameters(context, target, level, internalformat, true, false, 0, 0,
+ 0, width, height, depth, border, GL_NONE, GL_NONE, data))
+ {
+ return false;
+ }
+
+ return true;
}
+
+bool ValidateBindVertexArray(Context *context, GLuint array)
+{
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return ValidateBindVertexArrayBase(context, array);
+}
+
+bool ValidateDeleteVertexArrays(Context *context, GLsizei n)
+{
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return ValidateDeleteVertexArraysBase(context, n);
+}
+
+bool ValidateGenVertexArrays(Context *context, GLsizei n)
+{
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return ValidateGenVertexArraysBase(context, n);
+}
+
+bool ValidateIsVertexArray(Context *context)
+{
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateProgramBinary(Context *context,
+ GLuint program,
+ GLenum binaryFormat,
+ const void *binary,
+ GLint length)
+{
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return ValidateProgramBinaryBase(context, program, binaryFormat, binary, length);
+}
+
+bool ValidateGetProgramBinary(Context *context,
+ GLuint program,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLenum *binaryFormat,
+ void *binary)
+{
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return ValidateGetProgramBinaryBase(context, program, bufSize, length, binaryFormat, binary);
+}
+
+bool ValidateProgramParameter(Context *context, GLuint program, GLenum pname, GLint value)
+{
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (GetValidProgram(context, program) == nullptr)
+ {
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM, "Invalid pname: 0x%X", pname));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBlitFramebuffer(Context *context,
+ GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter)
+{
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
+ dstX1, dstY1, mask, filter);
+}
+
+bool ValidateClearBufferiv(ValidationContext *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLint *value)
+{
+ switch (buffer)
+ {
+ case GL_COLOR:
+ if (drawbuffer < 0 ||
+ static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ break;
+
+ case GL_STENCIL:
+ if (drawbuffer != 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ return ValidateClearBuffer(context);
+}
+
+bool ValidateClearBufferuiv(ValidationContext *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLuint *value)
+{
+ switch (buffer)
+ {
+ case GL_COLOR:
+ if (drawbuffer < 0 ||
+ static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ return ValidateClearBuffer(context);
+}
+
+bool ValidateClearBufferfv(ValidationContext *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLfloat *value)
+{
+ switch (buffer)
+ {
+ case GL_COLOR:
+ if (drawbuffer < 0 ||
+ static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ break;
+
+ case GL_DEPTH:
+ if (drawbuffer != 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ return ValidateClearBuffer(context);
+}
+
+bool ValidateClearBufferfi(ValidationContext *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ GLfloat depth,
+ GLint stencil)
+{
+ switch (buffer)
+ {
+ case GL_DEPTH_STENCIL:
+ if (drawbuffer != 0)
+ {
+ context->recordError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ break;
+
+ default:
+ context->recordError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ return ValidateClearBuffer(context);
+}
+
+bool ValidateDrawBuffers(ValidationContext *context, GLsizei n, const GLenum *bufs)
+{
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION, "Context does not support GLES3."));
+ return false;
+ }
+
+ return ValidateDrawBuffersBase(context, n, bufs);
+}
+
+bool ValidateCopyTexSubImage3D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
+{
+ if (context->getClientVersion() < 3)
+ {
+ context->recordError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return ValidateES3CopyTexImage3DParameters(context, target, level, GL_NONE, true, xoffset,
+ yoffset, zoffset, x, y, width, height, 0);
+}
+
+} // namespace gl