diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/validationES3.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/validationES3.h | 415 |
1 files changed, 393 insertions, 22 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/validationES3.h b/src/3rdparty/angle/src/libANGLE/validationES3.h index 7bc657790a..631b1ca43a 100644 --- a/src/3rdparty/angle/src/libANGLE/validationES3.h +++ b/src/3rdparty/angle/src/libANGLE/validationES3.h @@ -9,11 +9,14 @@ #ifndef LIBANGLE_VALIDATION_ES3_H_ #define LIBANGLE_VALIDATION_ES3_H_ +#include "libANGLE/PackedGLEnums.h" + #include <GLES3/gl3.h> namespace gl { class Context; +struct IndexRange; class ValidationContext; bool ValidateES3TexImageParametersBase(ValidationContext *context, @@ -31,7 +34,8 @@ bool ValidateES3TexImageParametersBase(ValidationContext *context, GLint border, GLenum format, GLenum type, - const GLvoid *pixels); + GLsizei imageSize, + const void *pixels); bool ValidateES3TexStorageParameters(Context *context, GLenum target, @@ -56,7 +60,8 @@ bool ValidateES3TexImage2DParameters(Context *context, GLint border, GLenum format, GLenum type, - const GLvoid *pixels); + GLsizei imageSize, + const void *pixels); bool ValidateES3TexImage3DParameters(Context *context, GLenum target, @@ -73,7 +78,8 @@ bool ValidateES3TexImage3DParameters(Context *context, GLint border, GLenum format, GLenum type, - const GLvoid *pixels); + GLsizei bufSize, + const void *pixels); bool ValidateES3CopyTexImageParametersBase(ValidationContext *context, GLenum target, @@ -141,10 +147,6 @@ bool ValidateES3TexStorage3DParameters(Context *context, GLsizei height, GLsizei depth); -bool ValidateGenQueries(Context *context, GLsizei n, const GLuint *ids); - -bool ValidateDeleteQueries(Context *context, GLsizei n, const GLuint *ids); - bool ValidateBeginQuery(Context *context, GLenum target, GLuint id); bool ValidateEndQuery(Context *context, GLenum target); @@ -153,20 +155,38 @@ bool ValidateGetQueryiv(Context *context, GLenum target, GLenum pname, GLint *pa bool ValidateGetQueryObjectuiv(Context *context, GLuint id, GLenum pname, GLuint *params); -bool ValidateFramebufferTextureLayer(Context *context, GLenum target, GLenum attachment, - GLuint texture, GLint level, GLint layer); - -bool ValidES3ReadFormatType(Context *context, GLenum internalFormat, GLenum format, GLenum type); - -bool ValidateES3RenderbufferStorageParameters(Context *context, GLenum target, GLsizei samples, - GLenum internalformat, GLsizei width, GLsizei height); +bool ValidateFramebufferTextureLayer(Context *context, + GLenum target, + GLenum attachment, + GLuint texture, + GLint level, + GLint layer); -bool ValidateInvalidateFramebuffer(Context *context, GLenum target, GLsizei numAttachments, +bool ValidateInvalidateFramebuffer(Context *context, + GLenum target, + GLsizei numAttachments, const GLenum *attachments); +bool ValidateInvalidateSubFramebuffer(Context *context, + GLenum target, + GLsizei numAttachments, + const GLenum *attachments, + GLint x, + GLint y, + GLsizei width, + GLsizei height); + bool ValidateClearBuffer(ValidationContext *context); -bool ValidateGetUniformuiv(Context *context, GLuint program, GLint location, GLuint* params); +bool ValidateDrawRangeElements(Context *context, + GLenum mode, + GLuint start, + GLuint end, + GLsizei count, + GLenum type, + const void *indices); + +bool ValidateGetUniformuiv(Context *context, GLuint program, GLint location, GLuint *params); bool ValidateReadBuffer(Context *context, GLenum mode); @@ -179,12 +199,29 @@ bool ValidateCompressedTexImage3D(Context *context, GLsizei depth, GLint border, GLsizei imageSize, - const GLvoid *data); + const void *data); +bool ValidateCompressedTexImage3DRobustANGLE(Context *context, + GLenum target, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLsizei imageSize, + GLsizei dataSize, + const void *data); bool ValidateBindVertexArray(Context *context, GLuint array); -bool ValidateDeleteVertexArrays(Context *context, GLsizei n); -bool ValidateGenVertexArrays(Context *context, GLsizei n); -bool ValidateIsVertexArray(Context *context); +bool ValidateIsVertexArray(Context *context, GLuint array); + +bool ValidateBindBufferBase(Context *context, BufferBinding target, GLuint index, GLuint buffer); +bool ValidateBindBufferRange(Context *context, + BufferBinding target, + GLuint index, + GLuint buffer, + GLintptr offset, + GLsizeiptr size); bool ValidateProgramBinary(Context *context, GLuint program, @@ -197,7 +234,7 @@ bool ValidateGetProgramBinary(Context *context, GLsizei *length, GLenum *binaryFormat, void *binary); -bool ValidateProgramParameter(Context *context, GLuint program, GLenum pname, GLint value); +bool ValidateProgramParameteri(Context *context, GLuint program, GLenum pname, GLint value); bool ValidateBlitFramebuffer(Context *context, GLint srcX0, GLint srcY0, @@ -237,7 +274,341 @@ bool ValidateCopyTexSubImage3D(Context *context, GLint y, GLsizei width, GLsizei height); +bool ValidateTexImage3D(Context *context, + GLenum target, + GLint level, + GLint internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLenum format, + GLenum type, + const void *pixels); +bool ValidateTexImage3DRobustANGLE(Context *context, + GLenum target, + GLint level, + GLint internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLenum format, + GLenum type, + GLsizei bufSize, + const void *pixels); +bool ValidateTexSubImage3D(Context *context, + GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLenum type, + const void *pixels); +bool ValidateTexSubImage3DRobustANGLE(Context *context, + GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLenum type, + GLsizei bufSize, + const void *pixels); +bool ValidateCompressedTexSubImage3D(Context *context, + GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLsizei imageSize, + const void *data); +bool ValidateCompressedTexSubImage3DRobustANGLE(Context *context, + GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLsizei imageSize, + GLsizei dataSize, + const void *data); + +bool ValidateGenQueries(Context *context, GLint n, GLuint *ids); +bool ValidateDeleteQueries(Context *context, GLint n, const GLuint *ids); +bool ValidateGenSamplers(Context *context, GLint count, GLuint *samplers); +bool ValidateDeleteSamplers(Context *context, GLint count, const GLuint *samplers); +bool ValidateGenTransformFeedbacks(Context *context, GLint n, GLuint *ids); +bool ValidateDeleteTransformFeedbacks(Context *context, GLint n, const GLuint *ids); +bool ValidateGenVertexArrays(Context *context, GLint n, GLuint *arrays); +bool ValidateDeleteVertexArrays(Context *context, GLint n, const GLuint *arrays); + +bool ValidateBeginTransformFeedback(Context *context, GLenum primitiveMode); + +bool ValidateGetBufferPointerv(Context *context, BufferBinding target, GLenum pname, void **params); +bool ValidateGetBufferPointervRobustANGLE(Context *context, + BufferBinding target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + void **params); +bool ValidateUnmapBuffer(Context *context, BufferBinding target); +bool ValidateMapBufferRange(Context *context, + BufferBinding target, + GLintptr offset, + GLsizeiptr length, + GLbitfield access); +bool ValidateFlushMappedBufferRange(Context *context, + BufferBinding target, + GLintptr offset, + GLsizeiptr length); + +bool ValidateIndexedStateQuery(ValidationContext *context, + GLenum pname, + GLuint index, + GLsizei *length); +bool ValidateGetIntegeri_v(ValidationContext *context, GLenum target, GLuint index, GLint *data); +bool ValidateGetIntegeri_vRobustANGLE(ValidationContext *context, + GLenum target, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLint *data); +bool ValidateGetInteger64i_v(ValidationContext *context, + GLenum target, + GLuint index, + GLint64 *data); +bool ValidateGetInteger64i_vRobustANGLE(ValidationContext *context, + GLenum target, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLint64 *data); + +bool ValidateCopyBufferSubData(ValidationContext *context, + BufferBinding readTarget, + BufferBinding writeTarget, + GLintptr readOffset, + GLintptr writeOffset, + GLsizeiptr size); + +bool ValidateGetStringi(Context *context, GLenum name, GLuint index); +bool ValidateRenderbufferStorageMultisample(ValidationContext *context, + GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height); + +bool ValidateVertexAttribIPointer(ValidationContext *context, + GLuint index, + GLint size, + GLenum type, + GLsizei stride, + const void *pointer); + +bool ValidateGetSynciv(Context *context, + GLsync sync, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *values); + +bool ValidateDrawElementsInstanced(ValidationContext *context, + GLenum mode, + GLsizei count, + GLenum type, + const void *indices, + GLsizei instanceCount); + +bool ValidateFramebufferTextureMultiviewLayeredANGLE(Context *context, + GLenum target, + GLenum attachment, + GLuint texture, + GLint level, + GLint baseViewIndex, + GLsizei numViews); + +bool ValidateFramebufferTextureMultiviewSideBySideANGLE(Context *context, + GLenum target, + GLenum attachment, + GLuint texture, + GLint level, + GLsizei numViews, + const GLint *viewportOffsets); + +bool ValidateIsQuery(Context *context, GLuint id); + +bool ValidateUniform1ui(Context *context, GLint location, GLuint v0); +bool ValidateUniform2ui(Context *context, GLint location, GLuint v0, GLuint v1); +bool ValidateUniform3ui(Context *context, GLint location, GLuint v0, GLuint v1, GLuint v2); +bool ValidateUniform4ui(Context *context, + GLint location, + GLuint v0, + GLuint v1, + GLuint v2, + GLuint v3); + +bool ValidateUniform1uiv(Context *context, GLint location, GLsizei count, const GLuint *value); +bool ValidateUniform2uiv(Context *context, GLint location, GLsizei count, const GLuint *value); +bool ValidateUniform3uiv(Context *context, GLint location, GLsizei count, const GLuint *value); +bool ValidateUniform4uiv(Context *context, GLint location, GLsizei count, const GLuint *value); + +bool ValidateUniformMatrix2x3fv(Context *context, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +bool ValidateUniformMatrix3x2fv(Context *context, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +bool ValidateUniformMatrix2x4fv(Context *context, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +bool ValidateUniformMatrix4x2fv(Context *context, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +bool ValidateUniformMatrix3x4fv(Context *context, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value); +bool ValidateUniformMatrix4x3fv(Context *context, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value); + +bool ValidateEndTransformFeedback(Context *context); +bool ValidateTransformFeedbackVaryings(Context *context, + GLuint program, + GLsizei count, + const GLchar *const *varyings, + GLenum bufferMode); +bool ValidateGetTransformFeedbackVarying(Context *context, + GLuint program, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLsizei *size, + GLenum *type, + GLchar *name); +bool ValidateBindTransformFeedback(Context *context, GLenum target, GLuint id); +bool ValidateIsTransformFeedback(Context *context, GLuint id); +bool ValidatePauseTransformFeedback(Context *context); +bool ValidateResumeTransformFeedback(Context *context); +bool ValidateVertexAttribI4i(Context *context, GLuint index, GLint x, GLint y, GLint z, GLint w); +bool ValidateVertexAttribI4ui(Context *context, + GLuint index, + GLuint x, + GLuint y, + GLuint z, + GLuint w); +bool ValidateVertexAttribI4iv(Context *context, GLuint index, const GLint *v); +bool ValidateVertexAttribI4uiv(Context *context, GLuint index, const GLuint *v); +bool ValidateGetFragDataLocation(Context *context, GLuint program, const GLchar *name); +bool ValidateGetUniformIndices(Context *context, + GLuint program, + GLsizei uniformCount, + const GLchar *const *uniformNames, + GLuint *uniformIndices); +bool ValidateGetActiveUniformsiv(Context *context, + GLuint program, + GLsizei uniformCount, + const GLuint *uniformIndices, + GLenum pname, + GLint *params); +bool ValidateGetUniformBlockIndex(Context *context, GLuint program, const GLchar *uniformBlockName); +bool ValidateGetActiveUniformBlockiv(Context *context, + GLuint program, + GLuint uniformBlockIndex, + GLenum pname, + GLint *params); +bool ValidateGetActiveUniformBlockName(Context *context, + GLuint program, + GLuint uniformBlockIndex, + GLsizei bufSize, + GLsizei *length, + GLchar *uniformBlockName); +bool ValidateUniformBlockBinding(Context *context, + GLuint program, + GLuint uniformBlockIndex, + GLuint uniformBlockBinding); +bool ValidateDrawArraysInstanced(Context *context, + GLenum mode, + GLint first, + GLsizei count, + GLsizei primcount); + +bool ValidateFenceSync(Context *context, GLenum condition, GLbitfield flags); +bool ValidateIsSync(Context *context, GLsync sync); +bool ValidateDeleteSync(Context *context, GLsync sync); +bool ValidateClientWaitSync(Context *context, GLsync sync, GLbitfield flags, GLuint64 timeout); +bool ValidateWaitSync(Context *context, GLsync sync, GLbitfield flags, GLuint64 timeout); +bool ValidateGetInteger64v(Context *context, GLenum pname, GLint64 *params); + +bool ValidateIsSampler(Context *context, GLuint sampler); +bool ValidateBindSampler(Context *context, GLuint unit, GLuint sampler); +bool ValidateVertexAttribDivisor(Context *context, GLuint index, GLuint divisor); +bool ValidateTexStorage2D(Context *context, + GLenum target, + GLsizei levels, + GLenum internalformat, + GLsizei width, + GLsizei height); +bool ValidateTexStorage3D(Context *context, + GLenum target, + GLsizei levels, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth); + +bool ValidateGetVertexAttribIiv(Context *context, GLuint index, GLenum pname, GLint *params); +bool ValidateGetVertexAttribIuiv(Context *context, GLuint index, GLenum pname, GLuint *params); +bool ValidateGetBufferParameteri64v(ValidationContext *context, + BufferBinding target, + GLenum pname, + GLint64 *params); +bool ValidateSamplerParameteri(Context *context, GLuint sampler, GLenum pname, GLint param); +bool ValidateSamplerParameteriv(Context *context, + GLuint sampler, + GLenum pname, + const GLint *params); +bool ValidateSamplerParameterf(Context *context, GLuint sampler, GLenum pname, GLfloat param); +bool ValidateSamplerParameterfv(Context *context, + GLuint sampler, + GLenum pname, + const GLfloat *params); +bool ValidateGetSamplerParameteriv(Context *context, GLuint sampler, GLenum pname, GLint *params); +bool ValidateGetSamplerParameterfv(Context *context, GLuint sampler, GLenum pname, GLfloat *params); +bool ValidateGetInternalformativ(Context *context, + GLenum target, + GLenum internalformat, + GLenum pname, + GLsizei bufSize, + GLint *params); } // namespace gl -#endif // LIBANGLE_VALIDATION_ES3_H_ +#endif // LIBANGLE_VALIDATION_ES3_H_ |