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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/validationES3.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/validationES3.h | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/validationES3.h b/src/3rdparty/angle/src/libANGLE/validationES3.h new file mode 100644 index 0000000000..517cb5d27f --- /dev/null +++ b/src/3rdparty/angle/src/libANGLE/validationES3.h @@ -0,0 +1,49 @@ +// +// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// validationES3.h: Validation functions for OpenGL ES 3.0 entry point parameters + +#ifndef LIBANGLE_VALIDATION_ES3_H_ +#define LIBANGLE_VALIDATION_ES3_H_ + +#include <GLES3/gl3.h> + +namespace gl +{ + +class Context; + +bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, + GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, + GLint border, GLenum format, GLenum type, const GLvoid *pixels); + +bool ValidateES3CopyTexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat, + bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, + GLsizei width, GLsizei height, GLint border); + +bool ValidateES3TexStorageParameters(Context *context, GLenum target, GLsizei levels, GLenum internalformat, + GLsizei width, GLsizei height, GLsizei depth); + +bool ValidateFramebufferTextureLayer(Context *context, GLenum target, GLenum attachment, + GLuint texture, GLint level, GLint layer); + +bool ValidES3ReadFormatType(Context *context, GLenum internalFormat, GLenum format, GLenum type); + +bool ValidateES3RenderbufferStorageParameters(Context *context, GLenum target, GLsizei samples, + GLenum internalformat, GLsizei width, GLsizei height); + +bool ValidateInvalidateFramebufferParameters(Context *context, GLenum target, GLsizei numAttachments, + const GLenum* attachments); + +bool ValidateClearBuffer(Context *context); + +bool ValidateGetUniformuiv(Context *context, GLuint program, GLint location, GLuint* params); + +bool ValidateReadBuffer(Context *context, GLenum mode); + +} + +#endif // LIBANGLE_VALIDATION_ES3_H_ |