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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/validationES31.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/validationES31.h | 325 |
1 files changed, 0 insertions, 325 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/validationES31.h b/src/3rdparty/angle/src/libANGLE/validationES31.h deleted file mode 100644 index a0b76a5bcb..0000000000 --- a/src/3rdparty/angle/src/libANGLE/validationES31.h +++ /dev/null @@ -1,325 +0,0 @@ -// -// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// validationES31.h: Validation functions for OpenGL ES 3.1 entry point parameters - -#ifndef LIBANGLE_VALIDATION_ES31_H_ -#define LIBANGLE_VALIDATION_ES31_H_ - -#include <GLES3/gl31.h> - -namespace gl -{ -class Context; -class ValidationContext; - -bool ValidateGetBooleani_v(Context *context, GLenum target, GLuint index, GLboolean *data); -bool ValidateGetBooleani_vRobustANGLE(Context *context, - GLenum target, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLboolean *data); - -bool ValidateGetTexLevelParameterfv(Context *context, - GLenum target, - GLint level, - GLenum pname, - GLfloat *params); -bool ValidateGetTexLevelParameteriv(Context *context, - GLenum target, - GLint level, - GLenum pname, - GLint *param); - -bool ValidateTexStorage2DMultisample(Context *context, - GLenum target, - GLsizei samples, - GLint internalFormat, - GLsizei width, - GLsizei height, - GLboolean fixedSampleLocations); -bool ValidateGetMultisamplefv(Context *context, GLenum pname, GLuint index, GLfloat *val); - -bool ValidateDrawIndirectBase(Context *context, GLenum mode, const void *indirect); -bool ValidateDrawArraysIndirect(Context *context, GLenum mode, const void *indirect); -bool ValidateDrawElementsIndirect(Context *context, GLenum mode, GLenum type, const void *indirect); - -bool ValidateProgramUniform1i(Context *context, GLuint program, GLint location, GLint v0); -bool ValidateProgramUniform2i(Context *context, GLuint program, GLint location, GLint v0, GLint v1); -bool ValidateProgramUniform3i(Context *context, - GLuint program, - GLint location, - GLint v0, - GLint v1, - GLint v2); -bool ValidateProgramUniform4i(Context *context, - GLuint program, - GLint location, - GLint v0, - GLint v1, - GLint v2, - GLint v3); -bool ValidateProgramUniform1ui(Context *context, GLuint program, GLint location, GLuint v0); -bool ValidateProgramUniform2ui(Context *context, - GLuint program, - GLint location, - GLuint v0, - GLuint v1); -bool ValidateProgramUniform3ui(Context *context, - GLuint program, - GLint location, - GLuint v0, - GLuint v1, - GLuint v2); -bool ValidateProgramUniform4ui(Context *context, - GLuint program, - GLint location, - GLuint v0, - GLuint v1, - GLuint v2, - GLuint v3); -bool ValidateProgramUniform1f(Context *context, GLuint program, GLint location, GLfloat v0); -bool ValidateProgramUniform2f(Context *context, - GLuint program, - GLint location, - GLfloat v0, - GLfloat v1); -bool ValidateProgramUniform3f(Context *context, - GLuint program, - GLint location, - GLfloat v0, - GLfloat v1, - GLfloat v2); -bool ValidateProgramUniform4f(Context *context, - GLuint program, - GLint location, - GLfloat v0, - GLfloat v1, - GLfloat v2, - GLfloat v3); - -bool ValidateProgramUniform1iv(Context *context, - GLuint program, - GLint location, - GLsizei count, - const GLint *value); -bool ValidateProgramUniform2iv(Context *context, - GLuint program, - GLint location, - GLsizei count, - const GLint *value); -bool ValidateProgramUniform3iv(Context *context, - GLuint program, - GLint location, - GLsizei count, - const GLint *value); -bool ValidateProgramUniform4iv(Context *context, - GLuint program, - GLint location, - GLsizei count, - const GLint *value); -bool ValidateProgramUniform1uiv(Context *context, - GLuint program, - GLint location, - GLsizei count, - const GLuint *value); -bool ValidateProgramUniform2uiv(Context *context, - GLuint program, - GLint location, - GLsizei count, - const GLuint *value); -bool ValidateProgramUniform3uiv(Context *context, - GLuint program, - GLint location, - GLsizei count, - const GLuint *value); -bool ValidateProgramUniform4uiv(Context *context, - GLuint program, - GLint location, - GLsizei count, - const GLuint *value); -bool ValidateProgramUniform1fv(Context *context, - GLuint program, - GLint location, - GLsizei count, - const GLfloat *value); -bool ValidateProgramUniform2fv(Context *context, - GLuint program, - GLint location, - GLsizei count, - const GLfloat *value); -bool ValidateProgramUniform3fv(Context *context, - GLuint program, - GLint location, - GLsizei count, - const GLfloat *value); -bool ValidateProgramUniform4fv(Context *context, - GLuint program, - GLint location, - GLsizei count, - const GLfloat *value); -bool ValidateProgramUniformMatrix2fv(Context *context, - GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -bool ValidateProgramUniformMatrix2fv(Context *context, - GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -bool ValidateProgramUniformMatrix3fv(Context *context, - GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -bool ValidateProgramUniformMatrix4fv(Context *context, - GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -bool ValidateProgramUniformMatrix2x3fv(Context *context, - GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -bool ValidateProgramUniformMatrix3x2fv(Context *context, - GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -bool ValidateProgramUniformMatrix2x4fv(Context *context, - GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -bool ValidateProgramUniformMatrix4x2fv(Context *context, - GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -bool ValidateProgramUniformMatrix3x4fv(Context *context, - GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -bool ValidateProgramUniformMatrix4x3fv(Context *context, - GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); - -bool ValidateFramebufferParameteri(Context *context, GLenum target, GLenum pname, GLint param); -bool ValidateGetFramebufferParameteriv(Context *context, - GLenum target, - GLenum pname, - GLint *params); - -bool ValidateGetProgramResourceIndex(Context *context, - GLuint program, - GLenum programInterface, - const GLchar *name); -bool ValidateGetProgramResourceName(Context *context, - GLuint program, - GLenum programInterface, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLchar *name); -bool ValidateGetProgramResourceLocation(Context *context, - GLuint program, - GLenum programInterface, - const GLchar *name); - -bool ValidateGetProgramResourceiv(Context *context, - GLuint program, - GLenum programInterface, - GLuint index, - GLsizei propCount, - const GLenum *props, - GLsizei bufSize, - GLsizei *length, - GLint *params); - -bool ValidateGetProgramInterfaceiv(Context *context, - GLuint program, - GLenum programInterface, - GLenum pname, - GLint *params); - -bool ValidateBindVertexBuffer(ValidationContext *context, - GLuint bindingIndex, - GLuint buffer, - GLintptr offset, - GLsizei stride); -bool ValidateVertexAttribFormat(ValidationContext *context, - GLuint attribindex, - GLint size, - GLenum type, - GLboolean normalized, - GLuint relativeoffset); -bool ValidateVertexAttribIFormat(ValidationContext *context, - GLuint attribindex, - GLint size, - GLenum type, - GLuint relativeoffset); -bool ValidateVertexAttribBinding(ValidationContext *context, - GLuint attribIndex, - GLuint bindingIndex); -bool ValidateVertexBindingDivisor(ValidationContext *context, GLuint bindingIndex, GLuint divisor); - -bool ValidateDispatchCompute(Context *context, - GLuint numGroupsX, - GLuint numGroupsY, - GLuint numGroupsZ); -bool ValidateDispatchComputeIndirect(Context *context, GLintptr indirect); - -bool ValidateBindImageTexture(Context *context, - GLuint unit, - GLuint texture, - GLint level, - GLboolean layered, - GLint layer, - GLenum access, - GLenum format); - -bool ValidateGenProgramPipelines(Context *context, GLint n, GLuint *pipelines); -bool ValidateDeleteProgramPipelines(Context *context, GLint n, const GLuint *pipelines); -bool ValidateBindProgramPipeline(Context *context, GLuint pipeline); -bool ValidateIsProgramPipeline(Context *context, GLuint pipeline); -bool ValidateUseProgramStages(Context *context, GLuint pipeline, GLbitfield stages, GLuint program); -bool ValidateActiveShaderProgram(Context *context, GLuint pipeline, GLuint program); -bool ValidateCreateShaderProgramv(Context *context, - GLenum type, - GLsizei count, - const GLchar *const *strings); -bool ValidateGetProgramPipelineiv(Context *context, GLuint pipeline, GLenum pname, GLint *params); -bool ValidateValidateProgramPipeline(Context *context, GLuint pipeline); -bool ValidateGetProgramPipelineInfoLog(Context *context, - GLuint pipeline, - GLsizei bufSize, - GLsizei *length, - GLchar *infoLog); - -bool ValidateMemoryBarrier(Context *context, GLbitfield barriers); -bool ValidateMemoryBarrierByRegion(Context *context, GLbitfield barriers); - -bool ValidateSampleMaski(Context *context, GLuint maskNumber, GLbitfield mask); - -} // namespace gl - -#endif // LIBANGLE_VALIDATION_ES31_H_ |