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diff --git a/src/3rdparty/angle/src/libANGLE/validationES31.h b/src/3rdparty/angle/src/libANGLE/validationES31.h
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-//
-// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// validationES31.h: Validation functions for OpenGL ES 3.1 entry point parameters
-
-#ifndef LIBANGLE_VALIDATION_ES31_H_
-#define LIBANGLE_VALIDATION_ES31_H_
-
-#include <GLES3/gl31.h>
-
-namespace gl
-{
-class Context;
-class ValidationContext;
-
-bool ValidateGetBooleani_v(Context *context, GLenum target, GLuint index, GLboolean *data);
-bool ValidateGetBooleani_vRobustANGLE(Context *context,
- GLenum target,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLboolean *data);
-
-bool ValidateGetTexLevelParameterfv(Context *context,
- GLenum target,
- GLint level,
- GLenum pname,
- GLfloat *params);
-bool ValidateGetTexLevelParameteriv(Context *context,
- GLenum target,
- GLint level,
- GLenum pname,
- GLint *param);
-
-bool ValidateTexStorage2DMultisample(Context *context,
- GLenum target,
- GLsizei samples,
- GLint internalFormat,
- GLsizei width,
- GLsizei height,
- GLboolean fixedSampleLocations);
-bool ValidateGetMultisamplefv(Context *context, GLenum pname, GLuint index, GLfloat *val);
-
-bool ValidateDrawIndirectBase(Context *context, GLenum mode, const void *indirect);
-bool ValidateDrawArraysIndirect(Context *context, GLenum mode, const void *indirect);
-bool ValidateDrawElementsIndirect(Context *context, GLenum mode, GLenum type, const void *indirect);
-
-bool ValidateProgramUniform1i(Context *context, GLuint program, GLint location, GLint v0);
-bool ValidateProgramUniform2i(Context *context, GLuint program, GLint location, GLint v0, GLint v1);
-bool ValidateProgramUniform3i(Context *context,
- GLuint program,
- GLint location,
- GLint v0,
- GLint v1,
- GLint v2);
-bool ValidateProgramUniform4i(Context *context,
- GLuint program,
- GLint location,
- GLint v0,
- GLint v1,
- GLint v2,
- GLint v3);
-bool ValidateProgramUniform1ui(Context *context, GLuint program, GLint location, GLuint v0);
-bool ValidateProgramUniform2ui(Context *context,
- GLuint program,
- GLint location,
- GLuint v0,
- GLuint v1);
-bool ValidateProgramUniform3ui(Context *context,
- GLuint program,
- GLint location,
- GLuint v0,
- GLuint v1,
- GLuint v2);
-bool ValidateProgramUniform4ui(Context *context,
- GLuint program,
- GLint location,
- GLuint v0,
- GLuint v1,
- GLuint v2,
- GLuint v3);
-bool ValidateProgramUniform1f(Context *context, GLuint program, GLint location, GLfloat v0);
-bool ValidateProgramUniform2f(Context *context,
- GLuint program,
- GLint location,
- GLfloat v0,
- GLfloat v1);
-bool ValidateProgramUniform3f(Context *context,
- GLuint program,
- GLint location,
- GLfloat v0,
- GLfloat v1,
- GLfloat v2);
-bool ValidateProgramUniform4f(Context *context,
- GLuint program,
- GLint location,
- GLfloat v0,
- GLfloat v1,
- GLfloat v2,
- GLfloat v3);
-
-bool ValidateProgramUniform1iv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLint *value);
-bool ValidateProgramUniform2iv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLint *value);
-bool ValidateProgramUniform3iv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLint *value);
-bool ValidateProgramUniform4iv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLint *value);
-bool ValidateProgramUniform1uiv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLuint *value);
-bool ValidateProgramUniform2uiv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLuint *value);
-bool ValidateProgramUniform3uiv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLuint *value);
-bool ValidateProgramUniform4uiv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLuint *value);
-bool ValidateProgramUniform1fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLfloat *value);
-bool ValidateProgramUniform2fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLfloat *value);
-bool ValidateProgramUniform3fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLfloat *value);
-bool ValidateProgramUniform4fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- const GLfloat *value);
-bool ValidateProgramUniformMatrix2fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-bool ValidateProgramUniformMatrix2fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-bool ValidateProgramUniformMatrix3fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-bool ValidateProgramUniformMatrix4fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-bool ValidateProgramUniformMatrix2x3fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-bool ValidateProgramUniformMatrix3x2fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-bool ValidateProgramUniformMatrix2x4fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-bool ValidateProgramUniformMatrix4x2fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-bool ValidateProgramUniformMatrix3x4fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-bool ValidateProgramUniformMatrix4x3fv(Context *context,
- GLuint program,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value);
-
-bool ValidateFramebufferParameteri(Context *context, GLenum target, GLenum pname, GLint param);
-bool ValidateGetFramebufferParameteriv(Context *context,
- GLenum target,
- GLenum pname,
- GLint *params);
-
-bool ValidateGetProgramResourceIndex(Context *context,
- GLuint program,
- GLenum programInterface,
- const GLchar *name);
-bool ValidateGetProgramResourceName(Context *context,
- GLuint program,
- GLenum programInterface,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *name);
-bool ValidateGetProgramResourceLocation(Context *context,
- GLuint program,
- GLenum programInterface,
- const GLchar *name);
-
-bool ValidateGetProgramResourceiv(Context *context,
- GLuint program,
- GLenum programInterface,
- GLuint index,
- GLsizei propCount,
- const GLenum *props,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-
-bool ValidateGetProgramInterfaceiv(Context *context,
- GLuint program,
- GLenum programInterface,
- GLenum pname,
- GLint *params);
-
-bool ValidateBindVertexBuffer(ValidationContext *context,
- GLuint bindingIndex,
- GLuint buffer,
- GLintptr offset,
- GLsizei stride);
-bool ValidateVertexAttribFormat(ValidationContext *context,
- GLuint attribindex,
- GLint size,
- GLenum type,
- GLboolean normalized,
- GLuint relativeoffset);
-bool ValidateVertexAttribIFormat(ValidationContext *context,
- GLuint attribindex,
- GLint size,
- GLenum type,
- GLuint relativeoffset);
-bool ValidateVertexAttribBinding(ValidationContext *context,
- GLuint attribIndex,
- GLuint bindingIndex);
-bool ValidateVertexBindingDivisor(ValidationContext *context, GLuint bindingIndex, GLuint divisor);
-
-bool ValidateDispatchCompute(Context *context,
- GLuint numGroupsX,
- GLuint numGroupsY,
- GLuint numGroupsZ);
-bool ValidateDispatchComputeIndirect(Context *context, GLintptr indirect);
-
-bool ValidateBindImageTexture(Context *context,
- GLuint unit,
- GLuint texture,
- GLint level,
- GLboolean layered,
- GLint layer,
- GLenum access,
- GLenum format);
-
-bool ValidateGenProgramPipelines(Context *context, GLint n, GLuint *pipelines);
-bool ValidateDeleteProgramPipelines(Context *context, GLint n, const GLuint *pipelines);
-bool ValidateBindProgramPipeline(Context *context, GLuint pipeline);
-bool ValidateIsProgramPipeline(Context *context, GLuint pipeline);
-bool ValidateUseProgramStages(Context *context, GLuint pipeline, GLbitfield stages, GLuint program);
-bool ValidateActiveShaderProgram(Context *context, GLuint pipeline, GLuint program);
-bool ValidateCreateShaderProgramv(Context *context,
- GLenum type,
- GLsizei count,
- const GLchar *const *strings);
-bool ValidateGetProgramPipelineiv(Context *context, GLuint pipeline, GLenum pname, GLint *params);
-bool ValidateValidateProgramPipeline(Context *context, GLuint pipeline);
-bool ValidateGetProgramPipelineInfoLog(Context *context,
- GLuint pipeline,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *infoLog);
-
-bool ValidateMemoryBarrier(Context *context, GLbitfield barriers);
-bool ValidateMemoryBarrierByRegion(Context *context, GLbitfield barriers);
-
-bool ValidateSampleMaski(Context *context, GLuint maskNumber, GLbitfield mask);
-
-} // namespace gl
-
-#endif // LIBANGLE_VALIDATION_ES31_H_