summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libEGL/Config.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/angle/src/libEGL/Config.h')
-rw-r--r--src/3rdparty/angle/src/libEGL/Config.h118
1 files changed, 118 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libEGL/Config.h b/src/3rdparty/angle/src/libEGL/Config.h
new file mode 100644
index 0000000000..95626ed1ad
--- /dev/null
+++ b/src/3rdparty/angle/src/libEGL/Config.h
@@ -0,0 +1,118 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Config.h: Defines the egl::Config class, describing the format, type
+// and size for an egl::Surface. Implements EGLConfig and related functionality.
+// [EGL 1.4] section 3.4 page 15.
+
+#ifndef INCLUDE_CONFIG_H_
+#define INCLUDE_CONFIG_H_
+
+#define EGLAPI
+#include <EGL/egl.h>
+#include <d3d9.h>
+
+#include <set>
+
+#include "common/angleutils.h"
+
+namespace egl
+{
+class Display;
+
+class Config
+{
+ public:
+ Config(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample, EGLint texWidth, EGLint texHeight);
+
+ void setDefaults();
+ void set(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample, EGLint texWidth, EGLint texHeight);
+ EGLConfig getHandle() const;
+
+ const D3DDISPLAYMODE mDisplayMode;
+ const D3DFORMAT mRenderTargetFormat;
+ const D3DFORMAT mDepthStencilFormat;
+ const EGLint mMultiSample;
+
+ EGLint mBufferSize; // Depth of the color buffer
+ EGLint mRedSize; // Bits of Red in the color buffer
+ EGLint mGreenSize; // Bits of Green in the color buffer
+ EGLint mBlueSize; // Bits of Blue in the color buffer
+ EGLint mLuminanceSize; // Bits of Luminance in the color buffer
+ EGLint mAlphaSize; // Bits of Alpha in the color buffer
+ EGLint mAlphaMaskSize; // Bits of Alpha Mask in the mask buffer
+ EGLBoolean mBindToTextureRGB; // True if bindable to RGB textures.
+ EGLBoolean mBindToTextureRGBA; // True if bindable to RGBA textures.
+ EGLenum mColorBufferType; // Color buffer type
+ EGLenum mConfigCaveat; // Any caveats for the configuration
+ EGLint mConfigID; // Unique EGLConfig identifier
+ EGLint mConformant; // Whether contexts created with this config are conformant
+ EGLint mDepthSize; // Bits of Z in the depth buffer
+ EGLint mLevel; // Frame buffer level
+ EGLBoolean mMatchNativePixmap; // Match the native pixmap format
+ EGLint mMaxPBufferWidth; // Maximum width of pbuffer
+ EGLint mMaxPBufferHeight; // Maximum height of pbuffer
+ EGLint mMaxPBufferPixels; // Maximum size of pbuffer
+ EGLint mMaxSwapInterval; // Maximum swap interval
+ EGLint mMinSwapInterval; // Minimum swap interval
+ EGLBoolean mNativeRenderable; // EGL_TRUE if native rendering APIs can render to surface
+ EGLint mNativeVisualID; // Handle of corresponding native visual
+ EGLint mNativeVisualType; // Native visual type of the associated visual
+ EGLint mRenderableType; // Which client rendering APIs are supported.
+ EGLint mSampleBuffers; // Number of multisample buffers
+ EGLint mSamples; // Number of samples per pixel
+ EGLint mStencilSize; // Bits of Stencil in the stencil buffer
+ EGLint mSurfaceType; // Which types of EGL surfaces are supported.
+ EGLenum mTransparentType; // Type of transparency supported
+ EGLint mTransparentRedValue; // Transparent red value
+ EGLint mTransparentGreenValue; // Transparent green value
+ EGLint mTransparentBlueValue; // Transparent blue value
+};
+
+// Function object used by STL sorting routines for ordering Configs according to [EGL] section 3.4.1 page 24.
+class SortConfig
+{
+ public:
+ explicit SortConfig(const EGLint *attribList);
+
+ bool operator()(const Config *x, const Config *y) const;
+ bool operator()(const Config &x, const Config &y) const;
+
+ private:
+ void scanForWantedComponents(const EGLint *attribList);
+ EGLint wantedComponentsSize(const Config &config) const;
+
+ bool mWantRed;
+ bool mWantGreen;
+ bool mWantBlue;
+ bool mWantAlpha;
+ bool mWantLuminance;
+};
+
+class ConfigSet
+{
+ friend Display;
+
+ public:
+ ConfigSet();
+
+ void add(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample, EGLint texWidth, EGLint texHeight);
+ size_t size() const;
+ bool getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig);
+ const egl::Config *get(EGLConfig configHandle);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(ConfigSet);
+
+ typedef std::set<Config, SortConfig> Set;
+ typedef Set::iterator Iterator;
+ Set mSet;
+
+ static const EGLint mSortAttribs[];
+};
+}
+
+#endif // INCLUDE_CONFIG_H_