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-rw-r--r--src/3rdparty/angle/src/libEGL/Display.h94
1 files changed, 9 insertions, 85 deletions
diff --git a/src/3rdparty/angle/src/libEGL/Display.h b/src/3rdparty/angle/src/libEGL/Display.h
index 23b57b74c6..8c71e51b7a 100644
--- a/src/3rdparty/angle/src/libEGL/Display.h
+++ b/src/3rdparty/angle/src/libEGL/Display.h
@@ -11,36 +11,22 @@
#ifndef LIBEGL_DISPLAY_H_
#define LIBEGL_DISPLAY_H_
-#ifndef WIN32_LEAN_AND_MEAN
-#define WIN32_LEAN_AND_MEAN
-#endif
-#include <windows.h>
-#include <d3d9.h>
+#include "common/system.h"
#include <set>
#include <vector>
-#include "libGLESv2/Context.h"
-
#include "libEGL/Config.h"
-#include "libEGL/ShaderCache.h"
-#include "libEGL/Surface.h"
-
-const int versionWindowsVista = MAKEWORD(0x00, 0x06);
-const int versionWindows7 = MAKEWORD(0x01, 0x06);
-// Return the version of the operating system in a format suitable for ordering
-// comparison.
-inline int getComparableOSVersion()
+namespace gl
{
- DWORD version = GetVersion();
- int majorVersion = LOBYTE(LOWORD(version));
- int minorVersion = HIBYTE(LOWORD(version));
- return MAKEWORD(minorVersion, majorVersion);
+class Context;
}
namespace egl
{
+class Surface;
+
class Display
{
public:
@@ -49,9 +35,6 @@ class Display
bool initialize();
void terminate();
- virtual void startScene();
- virtual void endScene();
-
static egl::Display *getDisplay(EGLNativeDisplayType displayId);
bool getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig);
@@ -70,81 +53,25 @@ class Display
bool isValidSurface(egl::Surface *surface);
bool hasExistingWindowSurface(HWND window);
- EGLint getMinSwapInterval();
- EGLint getMaxSwapInterval();
-
- virtual IDirect3DDevice9 *getDevice();
- virtual D3DCAPS9 getDeviceCaps();
- virtual D3DADAPTER_IDENTIFIER9 *getAdapterIdentifier();
- virtual bool testDeviceLost();
- virtual bool testDeviceResettable();
- virtual void sync(bool block);
- virtual IDirect3DQuery9* allocateEventQuery();
- virtual void freeEventQuery(IDirect3DQuery9* query);
- virtual void getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray);
- virtual bool getDXT1TextureSupport();
- virtual bool getDXT3TextureSupport();
- virtual bool getDXT5TextureSupport();
- virtual bool getEventQuerySupport();
- virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable);
- virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable);
- virtual bool getLuminanceTextureSupport();
- virtual bool getLuminanceAlphaTextureSupport();
- virtual bool getVertexTextureSupport() const;
- virtual bool getNonPower2TextureSupport() const;
- virtual bool getDepthTextureSupport() const;
- virtual bool getOcclusionQuerySupport() const;
- virtual bool getInstancingSupport() const;
- virtual float getTextureFilterAnisotropySupport() const;
- virtual D3DPOOL getBufferPool(DWORD usage) const;
- virtual D3DPOOL getTexturePool(DWORD usage) const;
+ rx::Renderer *getRenderer() { return mRenderer; };
+ // exported methods must be virtual
virtual void notifyDeviceLost();
- bool isDeviceLost();
+ virtual void recreateSwapChains();
- bool isD3d9ExDevice() const { return mD3d9Ex != NULL; }
const char *getExtensionString() const;
- bool shareHandleSupported() const;
-
- virtual IDirect3DVertexShader9 *createVertexShader(const DWORD *function, size_t length);
- virtual IDirect3DPixelShader9 *createPixelShader(const DWORD *function, size_t length);
private:
DISALLOW_COPY_AND_ASSIGN(Display);
Display(EGLNativeDisplayType displayId, HDC deviceContext, bool software);
- D3DPRESENT_PARAMETERS getDefaultPresentParameters();
-
bool restoreLostDevice();
EGLNativeDisplayType mDisplayId;
const HDC mDc;
- HMODULE mD3d9Module;
-
- UINT mAdapter;
- D3DDEVTYPE mDeviceType;
- IDirect3D9 *mD3d9; // Always valid after successful initialization.
- IDirect3D9Ex *mD3d9Ex; // Might be null if D3D9Ex is not supported.
- IDirect3DDevice9 *mDevice;
- IDirect3DDevice9Ex *mDeviceEx; // Might be null if D3D9Ex is not supported.
-
- // A pool of event queries that are currently unused.
- std::vector<IDirect3DQuery9*> mEventQueryPool;
-
- VertexShaderCache mVertexShaderCache;
- PixelShaderCache mPixelShaderCache;
-
- D3DCAPS9 mDeviceCaps;
- D3DADAPTER_IDENTIFIER9 mAdapterIdentifier;
- HWND mDeviceWindow;
-
- bool mSceneStarted;
- EGLint mMaxSwapInterval;
- EGLint mMinSwapInterval;
bool mSoftwareDevice;
- bool mSupportsNonPower2Textures;
typedef std::set<Surface*> SurfaceSet;
SurfaceSet mSurfaceSet;
@@ -153,11 +80,8 @@ class Display
typedef std::set<gl::Context*> ContextSet;
ContextSet mContextSet;
- bool mDeviceLost;
- bool createDevice();
- void initializeDevice();
- bool resetDevice();
+ rx::Renderer *mRenderer;
void initExtensionString();
std::string mExtensionString;