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-rw-r--r--src/3rdparty/angle/src/libEGL/Config.cpp117
-rw-r--r--src/3rdparty/angle/src/libEGL/Config.h15
-rw-r--r--src/3rdparty/angle/src/libEGL/Display.cpp874
-rw-r--r--src/3rdparty/angle/src/libEGL/Display.h94
-rw-r--r--src/3rdparty/angle/src/libEGL/ShaderCache.h116
-rw-r--r--src/3rdparty/angle/src/libEGL/Surface.cpp432
-rw-r--r--src/3rdparty/angle/src/libEGL/Surface.h34
-rw-r--r--src/3rdparty/angle/src/libEGL/libEGL.cpp258
-rw-r--r--src/3rdparty/angle/src/libEGL/main.cpp3
-rw-r--r--src/3rdparty/angle/src/libEGL/main.h3
10 files changed, 336 insertions, 1610 deletions
diff --git a/src/3rdparty/angle/src/libEGL/Config.cpp b/src/3rdparty/angle/src/libEGL/Config.cpp
index 89bc8d89f4..5488cb6f4f 100644
--- a/src/3rdparty/angle/src/libEGL/Config.cpp
+++ b/src/3rdparty/angle/src/libEGL/Config.cpp
@@ -13,76 +13,30 @@
#include <algorithm>
#include <vector>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
#include "common/debug.h"
using namespace std;
namespace egl
{
-Config::Config(D3DDISPLAYMODE displayMode, EGLint minInterval, EGLint maxInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample, EGLint texWidth, EGLint texHeight)
- : mDisplayMode(displayMode), mRenderTargetFormat(renderTargetFormat), mDepthStencilFormat(depthStencilFormat), mMultiSample(multiSample)
-{
- set(displayMode, minInterval, maxInterval, renderTargetFormat, depthStencilFormat, multiSample, texWidth, texHeight);
-}
-
-void Config::setDefaults()
-{
- mBufferSize = 0;
- mRedSize = 0;
- mGreenSize = 0;
- mBlueSize = 0;
- mLuminanceSize = 0;
- mAlphaSize = 0;
- mAlphaMaskSize = 0;
- mBindToTextureRGB = EGL_DONT_CARE;
- mBindToTextureRGBA = EGL_DONT_CARE;
- mColorBufferType = EGL_RGB_BUFFER;
- mConfigCaveat = EGL_DONT_CARE;
- mConfigID = EGL_DONT_CARE;
- mConformant = 0;
- mDepthSize = 0;
- mLevel = 0;
- mMatchNativePixmap = EGL_NONE;
- mMaxPBufferWidth = 0;
- mMaxPBufferHeight = 0;
- mMaxPBufferPixels = 0;
- mMaxSwapInterval = EGL_DONT_CARE;
- mMinSwapInterval = EGL_DONT_CARE;
- mNativeRenderable = EGL_DONT_CARE;
- mNativeVisualID = 0;
- mNativeVisualType = EGL_DONT_CARE;
- mRenderableType = EGL_OPENGL_ES_BIT;
- mSampleBuffers = 0;
- mSamples = 0;
- mStencilSize = 0;
- mSurfaceType = EGL_WINDOW_BIT;
- mTransparentType = EGL_NONE;
- mTransparentRedValue = EGL_DONT_CARE;
- mTransparentGreenValue = EGL_DONT_CARE;
- mTransparentBlueValue = EGL_DONT_CARE;
-}
-
-void Config::set(D3DDISPLAYMODE displayMode, EGLint minInterval, EGLint maxInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample, EGLint texWidth, EGLint texHeight)
+Config::Config(rx::ConfigDesc desc, EGLint minInterval, EGLint maxInterval, EGLint texWidth, EGLint texHeight)
+ : mRenderTargetFormat(desc.renderTargetFormat), mDepthStencilFormat(desc.depthStencilFormat), mMultiSample(desc.multiSample)
{
mBindToTextureRGB = EGL_FALSE;
mBindToTextureRGBA = EGL_FALSE;
- switch (renderTargetFormat)
+ switch (desc.renderTargetFormat)
{
- case D3DFMT_A1R5G5B5:
+ case GL_RGB5_A1:
mBufferSize = 16;
mRedSize = 5;
mGreenSize = 5;
mBlueSize = 5;
mAlphaSize = 1;
break;
- case D3DFMT_A2R10G10B10:
- mBufferSize = 32;
- mRedSize = 10;
- mGreenSize = 10;
- mBlueSize = 10;
- mAlphaSize = 2;
- break;
- case D3DFMT_A8R8G8B8:
+ case GL_RGBA8_OES:
mBufferSize = 32;
mRedSize = 8;
mGreenSize = 8;
@@ -90,14 +44,14 @@ void Config::set(D3DDISPLAYMODE displayMode, EGLint minInterval, EGLint maxInter
mAlphaSize = 8;
mBindToTextureRGBA = true;
break;
- case D3DFMT_R5G6B5:
+ case GL_RGB565:
mBufferSize = 16;
mRedSize = 5;
mGreenSize = 6;
mBlueSize = 5;
mAlphaSize = 0;
break;
- case D3DFMT_X8R8G8B8:
+ case GL_RGB8_OES:
mBufferSize = 32;
mRedSize = 8;
mGreenSize = 8;
@@ -105,6 +59,14 @@ void Config::set(D3DDISPLAYMODE displayMode, EGLint minInterval, EGLint maxInter
mAlphaSize = 0;
mBindToTextureRGB = true;
break;
+ case GL_BGRA8_EXT:
+ mBufferSize = 32;
+ mRedSize = 8;
+ mGreenSize = 8;
+ mBlueSize = 8;
+ mAlphaSize = 8;
+ mBindToTextureRGBA = true;
+ break;
default:
UNREACHABLE(); // Other formats should not be valid
}
@@ -112,52 +74,32 @@ void Config::set(D3DDISPLAYMODE displayMode, EGLint minInterval, EGLint maxInter
mLuminanceSize = 0;
mAlphaMaskSize = 0;
mColorBufferType = EGL_RGB_BUFFER;
- mConfigCaveat = (displayMode.Format == renderTargetFormat) ? EGL_NONE : EGL_SLOW_CONFIG;
+ mConfigCaveat = (desc.fastConfig) ? EGL_NONE : EGL_SLOW_CONFIG;
mConfigID = 0;
mConformant = EGL_OPENGL_ES2_BIT;
- switch (depthStencilFormat)
+ switch (desc.depthStencilFormat)
{
- case D3DFMT_UNKNOWN:
+ case GL_NONE:
mDepthSize = 0;
mStencilSize = 0;
break;
-// case D3DFMT_D16_LOCKABLE:
-// mDepthSize = 16;
-// mStencilSize = 0;
-// break;
- case D3DFMT_D32:
+ case GL_DEPTH_COMPONENT32_OES:
mDepthSize = 32;
mStencilSize = 0;
break;
- case D3DFMT_D15S1:
- mDepthSize = 15;
- mStencilSize = 1;
- break;
- case D3DFMT_D24S8:
+ case GL_DEPTH24_STENCIL8_OES:
mDepthSize = 24;
mStencilSize = 8;
break;
- case D3DFMT_D24X8:
+ case GL_DEPTH_COMPONENT24_OES:
mDepthSize = 24;
mStencilSize = 0;
break;
- case D3DFMT_D24X4S4:
- mDepthSize = 24;
- mStencilSize = 4;
- break;
- case D3DFMT_D16:
+ case GL_DEPTH_COMPONENT16:
mDepthSize = 16;
mStencilSize = 0;
break;
-// case D3DFMT_D32F_LOCKABLE:
-// mDepthSize = 32;
-// mStencilSize = 0;
-// break;
-// case D3DFMT_D24FS8:
-// mDepthSize = 24;
-// mStencilSize = 8;
-// break;
default:
UNREACHABLE();
}
@@ -173,8 +115,8 @@ void Config::set(D3DDISPLAYMODE displayMode, EGLint minInterval, EGLint maxInter
mNativeVisualID = 0;
mNativeVisualType = 0;
mRenderableType = EGL_OPENGL_ES2_BIT;
- mSampleBuffers = multiSample ? 1 : 0;
- mSamples = multiSample;
+ mSampleBuffers = desc.multiSample ? 1 : 0;
+ mSamples = desc.multiSample;
mSurfaceType = EGL_PBUFFER_BIT | EGL_WINDOW_BIT | EGL_SWAP_BEHAVIOR_PRESERVED_BIT;
mTransparentType = EGL_NONE;
mTransparentRedValue = 0;
@@ -288,10 +230,9 @@ ConfigSet::ConfigSet()
{
}
-void ConfigSet::add(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample, EGLint texWidth, EGLint texHeight)
+void ConfigSet::add(rx::ConfigDesc desc, EGLint minSwapInterval, EGLint maxSwapInterval, EGLint texWidth, EGLint texHeight)
{
- Config config(displayMode, minSwapInterval, maxSwapInterval, renderTargetFormat, depthStencilFormat, multiSample, texWidth, texHeight);
-
+ Config config(desc, minSwapInterval, maxSwapInterval, texWidth, texHeight);
mSet.insert(config);
}
diff --git a/src/3rdparty/angle/src/libEGL/Config.h b/src/3rdparty/angle/src/libEGL/Config.h
index 95626ed1ad..680337b700 100644
--- a/src/3rdparty/angle/src/libEGL/Config.h
+++ b/src/3rdparty/angle/src/libEGL/Config.h
@@ -13,10 +13,10 @@
#define EGLAPI
#include <EGL/egl.h>
-#include <d3d9.h>
#include <set>
+#include "libGLESv2/renderer/Renderer.h"
#include "common/angleutils.h"
namespace egl
@@ -26,16 +26,13 @@ class Display;
class Config
{
public:
- Config(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample, EGLint texWidth, EGLint texHeight);
+ Config(rx::ConfigDesc desc, EGLint minSwapInterval, EGLint maxSwapInterval, EGLint texWidth, EGLint texHeight);
- void setDefaults();
- void set(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample, EGLint texWidth, EGLint texHeight);
EGLConfig getHandle() const;
- const D3DDISPLAYMODE mDisplayMode;
- const D3DFORMAT mRenderTargetFormat;
- const D3DFORMAT mDepthStencilFormat;
- const EGLint mMultiSample;
+ const GLenum mRenderTargetFormat;
+ const GLenum mDepthStencilFormat;
+ const GLint mMultiSample;
EGLint mBufferSize; // Depth of the color buffer
EGLint mRedSize; // Bits of Red in the color buffer
@@ -99,7 +96,7 @@ class ConfigSet
public:
ConfigSet();
- void add(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample, EGLint texWidth, EGLint texHeight);
+ void add(rx::ConfigDesc desc, EGLint minSwapInterval, EGLint maxSwapInterval, EGLint texWidth, EGLint texHeight);
size_t size() const;
bool getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig);
const egl::Config *get(EGLConfig configHandle);
diff --git a/src/3rdparty/angle/src/libEGL/Display.cpp b/src/3rdparty/angle/src/libEGL/Display.cpp
index a2dee6d964..d5d0f0f831 100644
--- a/src/3rdparty/angle/src/libEGL/Display.cpp
+++ b/src/3rdparty/angle/src/libEGL/Display.cpp
@@ -16,20 +16,12 @@
#include "common/debug.h"
#include "libGLESv2/mathutil.h"
-#include "libGLESv2/utilities.h"
+#include "libGLESv2/main.h"
+#include "libGLESv2/Context.h"
+#include "libGLESv2/renderer/SwapChain.h"
#include "libEGL/main.h"
-
-// Can also be enabled by defining FORCE_REF_RAST in the project's predefined macros
-#define REF_RAST 0
-
-// The "Debug This Pixel..." feature in PIX often fails when using the
-// D3D9Ex interfaces. In order to get debug pixel to work on a Vista/Win 7
-// machine, define "ANGLE_ENABLE_D3D9EX=0" in your project file.
-#if !defined(ANGLE_ENABLE_D3D9EX)
-// Enables use of the IDirect3D9Ex interface, when available
-#define ANGLE_ENABLE_D3D9EX 1
-#endif // !defined(ANGLE_ENABLE_D3D9EX)
+#include "libEGL/Surface.h"
namespace egl
{
@@ -69,27 +61,10 @@ egl::Display *Display::getDisplay(EGLNativeDisplayType displayId)
Display::Display(EGLNativeDisplayType displayId, HDC deviceContext, bool software) : mDc(deviceContext)
{
- mD3d9Module = NULL;
-
- mD3d9 = NULL;
- mD3d9Ex = NULL;
- mDevice = NULL;
- mDeviceEx = NULL;
- mDeviceWindow = NULL;
-
- mAdapter = D3DADAPTER_DEFAULT;
-
- #if REF_RAST == 1 || defined(FORCE_REF_RAST)
- mDeviceType = D3DDEVTYPE_REF;
- #else
- mDeviceType = D3DDEVTYPE_HAL;
- #endif
-
- mMinSwapInterval = 1;
- mMaxSwapInterval = 1;
+
mSoftwareDevice = software;
mDisplayId = displayId;
- mDeviceLost = false;
+ mRenderer = NULL;
}
Display::~Display()
@@ -100,7 +75,7 @@ Display::~Display()
if (thisDisplay != displays.end())
{
- displays.erase(thisDisplay);
+ displays.erase(thisDisplay);
}
}
@@ -111,197 +86,48 @@ bool Display::initialize()
return true;
}
- if (mSoftwareDevice)
- {
- mD3d9Module = GetModuleHandle(TEXT("swiftshader_d3d9.dll"));
- }
- else
- {
- mD3d9Module = GetModuleHandle(TEXT("d3d9.dll"));
- }
- if (mD3d9Module == NULL)
+ mRenderer = glCreateRenderer(this, mDc, mSoftwareDevice);
+
+ if (!mRenderer)
{
terminate();
- return false;
- }
-
- typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT, IDirect3D9Ex**);
- Direct3DCreate9ExFunc Direct3DCreate9ExPtr = reinterpret_cast<Direct3DCreate9ExFunc>(GetProcAddress(mD3d9Module, "Direct3DCreate9Ex"));
-
- // Use Direct3D9Ex if available. Among other things, this version is less
- // inclined to report a lost context, for example when the user switches
- // desktop. Direct3D9Ex is available in Windows Vista and later if suitable drivers are available.
- if (ANGLE_ENABLE_D3D9EX && Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9Ex)))
- {
- ASSERT(mD3d9Ex);
- mD3d9Ex->QueryInterface(IID_IDirect3D9, reinterpret_cast<void**>(&mD3d9));
- ASSERT(mD3d9);
- }
- else
- {
- mD3d9 = Direct3DCreate9(D3D_SDK_VERSION);
+ return error(EGL_NOT_INITIALIZED, false);
}
- if (mD3d9)
- {
- if (mDc != NULL)
- {
- // UNIMPLEMENTED(); // FIXME: Determine which adapter index the device context corresponds to
- }
-
- HRESULT result;
-
- // Give up on getting device caps after about one second.
- for (int i = 0; i < 10; ++i)
- {
- result = mD3d9->GetDeviceCaps(mAdapter, mDeviceType, &mDeviceCaps);
-
- if (SUCCEEDED(result))
- {
- break;
- }
- else if (result == D3DERR_NOTAVAILABLE)
- {
- Sleep(100); // Give the driver some time to initialize/recover
- }
- else if (FAILED(result)) // D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY, D3DERR_INVALIDDEVICE, or another error we can't recover from
- {
- terminate();
- return error(EGL_BAD_ALLOC, false);
- }
- }
-
- if (mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(2, 0))
- {
- terminate();
- return error(EGL_NOT_INITIALIZED, false);
- }
-
- // When DirectX9 is running with an older DirectX8 driver, a StretchRect from a regular texture to a render target texture is not supported.
- // This is required by Texture2D::convertToRenderTarget.
- if ((mDeviceCaps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES) == 0)
- {
- terminate();
- return error(EGL_NOT_INITIALIZED, false);
- }
-
- mMinSwapInterval = 4;
- mMaxSwapInterval = 0;
-
- if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE) {mMinSwapInterval = std::min(mMinSwapInterval, 0); mMaxSwapInterval = std::max(mMaxSwapInterval, 0);}
- if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_ONE) {mMinSwapInterval = std::min(mMinSwapInterval, 1); mMaxSwapInterval = std::max(mMaxSwapInterval, 1);}
- if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_TWO) {mMinSwapInterval = std::min(mMinSwapInterval, 2); mMaxSwapInterval = std::max(mMaxSwapInterval, 2);}
- if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_THREE) {mMinSwapInterval = std::min(mMinSwapInterval, 3); mMaxSwapInterval = std::max(mMaxSwapInterval, 3);}
- if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_FOUR) {mMinSwapInterval = std::min(mMinSwapInterval, 4); mMaxSwapInterval = std::max(mMaxSwapInterval, 4);}
-
- mD3d9->GetAdapterIdentifier(mAdapter, 0, &mAdapterIdentifier);
+ EGLint minSwapInterval = mRenderer->getMinSwapInterval();
+ EGLint maxSwapInterval = mRenderer->getMaxSwapInterval();
+ EGLint maxTextureWidth = mRenderer->getMaxTextureWidth();
+ EGLint maxTextureHeight = mRenderer->getMaxTextureHeight();
- // ATI cards on XP have problems with non-power-of-two textures.
- mSupportsNonPower2Textures = !(mDeviceCaps.TextureCaps & D3DPTEXTURECAPS_POW2) &&
- !(mDeviceCaps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) &&
- !(mDeviceCaps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) &&
- !(getComparableOSVersion() < versionWindowsVista && mAdapterIdentifier.VendorId == VENDOR_ID_AMD);
-
- const D3DFORMAT renderTargetFormats[] =
- {
- D3DFMT_A1R5G5B5,
- // D3DFMT_A2R10G10B10, // The color_ramp conformance test uses ReadPixels with UNSIGNED_BYTE causing it to think that rendering skipped a colour value.
- D3DFMT_A8R8G8B8,
- D3DFMT_R5G6B5,
- // D3DFMT_X1R5G5B5, // Has no compatible OpenGL ES renderbuffer format
- D3DFMT_X8R8G8B8
- };
-
- const D3DFORMAT depthStencilFormats[] =
- {
- D3DFMT_UNKNOWN,
- // D3DFMT_D16_LOCKABLE,
- D3DFMT_D32,
- // D3DFMT_D15S1,
- D3DFMT_D24S8,
- D3DFMT_D24X8,
- // D3DFMT_D24X4S4,
- D3DFMT_D16,
- // D3DFMT_D32F_LOCKABLE,
- // D3DFMT_D24FS8
- };
-
- D3DDISPLAYMODE currentDisplayMode;
- mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
-
- ConfigSet configSet;
-
- for (int formatIndex = 0; formatIndex < sizeof(renderTargetFormats) / sizeof(D3DFORMAT); formatIndex++)
- {
- D3DFORMAT renderTargetFormat = renderTargetFormats[formatIndex];
+ rx::ConfigDesc *descList;
+ int numConfigs = mRenderer->generateConfigs(&descList);
+ ConfigSet configSet;
- HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, renderTargetFormat);
+ for (int i = 0; i < numConfigs; ++i)
+ configSet.add(descList[i], minSwapInterval, maxSwapInterval,
+ maxTextureWidth, maxTextureHeight);
- if (SUCCEEDED(result))
- {
- for (int depthStencilIndex = 0; depthStencilIndex < sizeof(depthStencilFormats) / sizeof(D3DFORMAT); depthStencilIndex++)
- {
- D3DFORMAT depthStencilFormat = depthStencilFormats[depthStencilIndex];
- HRESULT result = D3D_OK;
-
- if(depthStencilFormat != D3DFMT_UNKNOWN)
- {
- result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, depthStencilFormat);
- }
-
- if (SUCCEEDED(result))
- {
- if(depthStencilFormat != D3DFMT_UNKNOWN)
- {
- result = mD3d9->CheckDepthStencilMatch(mAdapter, mDeviceType, currentDisplayMode.Format, renderTargetFormat, depthStencilFormat);
- }
-
- if (SUCCEEDED(result))
- {
- // FIXME: enumerate multi-sampling
-
- configSet.add(currentDisplayMode, mMinSwapInterval, mMaxSwapInterval, renderTargetFormat, depthStencilFormat, 0,
- mDeviceCaps.MaxTextureWidth, mDeviceCaps.MaxTextureHeight);
- }
- }
- }
- }
- }
-
- // Give the sorted configs a unique ID and store them internally
- EGLint index = 1;
- for (ConfigSet::Iterator config = configSet.mSet.begin(); config != configSet.mSet.end(); config++)
- {
- Config configuration = *config;
- configuration.mConfigID = index;
- index++;
-
- mConfigSet.mSet.insert(configuration);
- }
- }
-
- if (!isInitialized())
+ // Give the sorted configs a unique ID and store them internally
+ EGLint index = 1;
+ for (ConfigSet::Iterator config = configSet.mSet.begin(); config != configSet.mSet.end(); config++)
{
- terminate();
+ Config configuration = *config;
+ configuration.mConfigID = index;
+ index++;
- return false;
+ mConfigSet.mSet.insert(configuration);
}
- initExtensionString();
-
- static const TCHAR windowName[] = TEXT("AngleHiddenWindow");
- static const TCHAR className[] = TEXT("STATIC");
-
- mDeviceWindow = CreateWindowEx(WS_EX_NOACTIVATE, className, windowName, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, HWND_MESSAGE, NULL, GetModuleHandle(NULL), NULL);
+ mRenderer->deleteConfigs(descList);
+ descList = NULL;
- if (!createDevice())
+ if (!isInitialized())
{
terminate();
return false;
}
- mVertexShaderCache.initialize(mDevice);
- mPixelShaderCache.initialize(mDevice);
+ initExtensionString();
return true;
}
@@ -318,79 +144,8 @@ void Display::terminate()
destroyContext(*mContextSet.begin());
}
- while (!mEventQueryPool.empty())
- {
- mEventQueryPool.back()->Release();
- mEventQueryPool.pop_back();
- }
-
- mVertexShaderCache.clear();
- mPixelShaderCache.clear();
-
- if (mDevice)
- {
- // If the device is lost, reset it first to prevent leaving the driver in an unstable state
- if (testDeviceLost())
- {
- resetDevice();
- }
-
- mDevice->Release();
- mDevice = NULL;
- }
-
- if (mDeviceEx)
- {
- mDeviceEx->Release();
- mDeviceEx = NULL;
- }
-
- if (mD3d9)
- {
- mD3d9->Release();
- mD3d9 = NULL;
- }
-
- if (mDeviceWindow)
- {
- DestroyWindow(mDeviceWindow);
- mDeviceWindow = NULL;
- }
-
- if (mD3d9Ex)
- {
- mD3d9Ex->Release();
- mD3d9Ex = NULL;
- }
-
- if (mD3d9Module)
- {
- mD3d9Module = NULL;
- }
-}
-
-void Display::startScene()
-{
- if (!mSceneStarted)
- {
- long result = mDevice->BeginScene();
- if (SUCCEEDED(result)) {
- // This is defensive checking against the device being
- // lost at unexpected times.
- mSceneStarted = true;
- }
- }
-}
-
-void Display::endScene()
-{
- if (mSceneStarted)
- {
- // EndScene can fail if the device was lost, for example due
- // to a TDR during a draw call.
- mDevice->EndScene();
- mSceneStarted = false;
- }
+ glDestroyRenderer(mRenderer);
+ mRenderer = NULL;
}
bool Display::getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig)
@@ -443,107 +198,7 @@ bool Display::getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value)
return true;
}
-bool Display::createDevice()
-{
- D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters();
- DWORD behaviorFlags = D3DCREATE_FPU_PRESERVE | D3DCREATE_NOWINDOWCHANGES;
-
- HRESULT result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &presentParameters, &mDevice);
-
- if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DEVICELOST)
- {
- return error(EGL_BAD_ALLOC, false);
- }
-
- if (FAILED(result))
- {
- result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &presentParameters, &mDevice);
-
- if (FAILED(result))
- {
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_NOTAVAILABLE || result == D3DERR_DEVICELOST);
- return error(EGL_BAD_ALLOC, false);
- }
- }
-
- if (mD3d9Ex)
- {
- result = mDevice->QueryInterface(IID_IDirect3DDevice9Ex, (void**) &mDeviceEx);
- ASSERT(SUCCEEDED(result));
- }
-
- initializeDevice();
-
- return true;
-}
-
-// do any one-time device initialization
-// NOTE: this is also needed after a device lost/reset
-// to reset the scene status and ensure the default states are reset.
-void Display::initializeDevice()
-{
- // Permanent non-default states
- mDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, TRUE);
- mDevice->SetRenderState(D3DRS_LASTPIXEL, FALSE);
-
- if (mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0))
- {
- mDevice->SetRenderState(D3DRS_POINTSIZE_MAX, (DWORD&)mDeviceCaps.MaxPointSize);
- }
- else
- {
- mDevice->SetRenderState(D3DRS_POINTSIZE_MAX, 0x3F800000); // 1.0f
- }
-
- mSceneStarted = false;
-}
-
-bool Display::resetDevice()
-{
- D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters();
-
- HRESULT result = D3D_OK;
- bool lost = testDeviceLost();
- int attempts = 3;
-
- while (lost && attempts > 0)
- {
- if (mDeviceEx)
- {
- Sleep(500); // Give the graphics driver some CPU time
- result = mDeviceEx->ResetEx(&presentParameters, NULL);
- }
- else
- {
- result = mDevice->TestCooperativeLevel();
-
- while (result == D3DERR_DEVICELOST)
- {
- Sleep(100); // Give the graphics driver some CPU time
- result = mDevice->TestCooperativeLevel();
- }
-
- if (result == D3DERR_DEVICENOTRESET)
- {
- result = mDevice->Reset(&presentParameters);
- }
- }
-
- lost = testDeviceLost();
- attempts --;
- }
-
- if (FAILED(result))
- {
- ERR("Reset/ResetEx failed multiple times: 0x%08X", result);
- return error(EGL_BAD_ALLOC, false);
- }
-
- // reset device defaults
- initializeDevice();
- return true;
-}
EGLSurface Display::createWindowSurface(HWND window, EGLConfig config, const EGLint *attribList)
{
@@ -587,7 +242,7 @@ EGLSurface Display::createWindowSurface(HWND window, EGLConfig config, const EGL
return error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
}
- if (testDeviceLost())
+ if (mRenderer->testDeviceLost(false))
{
if (!restoreLostDevice())
return EGL_NO_SURFACE;
@@ -678,7 +333,7 @@ EGLSurface Display::createOffscreenSurface(EGLConfig config, HANDLE shareHandle,
return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
}
- if (textureFormat != EGL_NO_TEXTURE && !getNonPower2TextureSupport() && (!gl::isPow2(width) || !gl::isPow2(height)))
+ if (textureFormat != EGL_NO_TEXTURE && !mRenderer->getNonPower2TextureSupport() && (!gl::isPow2(width) || !gl::isPow2(height)))
{
return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
}
@@ -700,7 +355,7 @@ EGLSurface Display::createOffscreenSurface(EGLConfig config, HANDLE shareHandle,
return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
}
- if (testDeviceLost())
+ if (mRenderer->testDeviceLost(false))
{
if (!restoreLostDevice())
return EGL_NO_SURFACE;
@@ -721,24 +376,18 @@ EGLSurface Display::createOffscreenSurface(EGLConfig config, HANDLE shareHandle,
EGLContext Display::createContext(EGLConfig configHandle, const gl::Context *shareContext, bool notifyResets, bool robustAccess)
{
- if (!mDevice)
+ if (!mRenderer)
{
- if (!createDevice())
- {
- return NULL;
- }
+ return NULL;
}
- else if (testDeviceLost()) // Lost device
+ else if (mRenderer->testDeviceLost(false)) // Lost device
{
if (!restoreLostDevice())
return NULL;
}
- const egl::Config *config = mConfigSet.get(configHandle);
-
- gl::Context *context = glCreateContext(config, shareContext, notifyResets, robustAccess);
+ gl::Context *context = glCreateContext(shareContext, mRenderer, notifyResets, robustAccess);
mContextSet.insert(context);
- mDeviceLost = false;
return context;
}
@@ -757,18 +406,9 @@ bool Display::restoreLostDevice()
(*surface)->release();
}
- while (!mEventQueryPool.empty())
- {
- mEventQueryPool.back()->Release();
- mEventQueryPool.pop_back();
- }
-
- mVertexShaderCache.clear();
- mPixelShaderCache.clear();
-
- if (!resetDevice())
+ if (!mRenderer->resetDevice())
{
- return false;
+ return error(EGL_BAD_ALLOC, false);
}
// Restore any surfaces that may have been lost
@@ -799,18 +439,20 @@ void Display::notifyDeviceLost()
{
(*context)->markContextLost();
}
- mDeviceLost = true;
- error(EGL_CONTEXT_LOST);
+ egl::error(EGL_CONTEXT_LOST);
}
-bool Display::isDeviceLost()
+void Display::recreateSwapChains()
{
- return mDeviceLost;
+ for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
+ {
+ (*surface)->getSwapChain()->recreate();
+ }
}
bool Display::isInitialized() const
{
- return mD3d9 != NULL && mConfigSet.size() > 0;
+ return mRenderer != NULL && mConfigSet.size() > 0;
}
bool Display::isValidConfig(EGLConfig config)
@@ -841,352 +483,10 @@ bool Display::hasExistingWindowSurface(HWND window)
return false;
}
-EGLint Display::getMinSwapInterval()
-{
- return mMinSwapInterval;
-}
-
-EGLint Display::getMaxSwapInterval()
-{
- return mMaxSwapInterval;
-}
-
-IDirect3DDevice9 *Display::getDevice()
-{
- if (!mDevice)
- {
- if (!createDevice())
- {
- return NULL;
- }
- }
-
- return mDevice;
-}
-
-D3DCAPS9 Display::getDeviceCaps()
-{
- return mDeviceCaps;
-}
-
-D3DADAPTER_IDENTIFIER9 *Display::getAdapterIdentifier()
-{
- return &mAdapterIdentifier;
-}
-
-bool Display::testDeviceLost()
-{
- if (mDeviceEx)
- {
- return FAILED(mDeviceEx->CheckDeviceState(NULL));
- }
- else if (mDevice)
- {
- return FAILED(mDevice->TestCooperativeLevel());
- }
-
- return false; // No device yet, so no reset required
-}
-
-bool Display::testDeviceResettable()
-{
- HRESULT status = D3D_OK;
-
- if (mDeviceEx)
- {
- status = mDeviceEx->CheckDeviceState(NULL);
- }
- else if (mDevice)
- {
- status = mDevice->TestCooperativeLevel();
- }
-
- switch (status)
- {
- case D3DERR_DEVICENOTRESET:
- case D3DERR_DEVICEHUNG:
- return true;
- default:
- return false;
- }
-}
-
-void Display::sync(bool block)
-{
- HRESULT result;
-
- IDirect3DQuery9* query = allocateEventQuery();
- if (!query)
- {
- return;
- }
-
- result = query->Issue(D3DISSUE_END);
- ASSERT(SUCCEEDED(result));
-
- do
- {
- result = query->GetData(NULL, 0, D3DGETDATA_FLUSH);
-
- if(block && result == S_FALSE)
- {
- // Keep polling, but allow other threads to do something useful first
- Sleep(0);
- // explicitly check for device loss
- // some drivers seem to return S_FALSE even if the device is lost
- // instead of D3DERR_DEVICELOST like they should
- if (testDeviceLost())
- {
- result = D3DERR_DEVICELOST;
- }
- }
- }
- while(block && result == S_FALSE);
-
- freeEventQuery(query);
-
- if (isDeviceLostError(result))
- {
- notifyDeviceLost();
- }
-}
-
-IDirect3DQuery9* Display::allocateEventQuery()
-{
- IDirect3DQuery9 *query = NULL;
-
- if (mEventQueryPool.empty())
- {
- HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_EVENT, &query);
- ASSERT(SUCCEEDED(result));
- }
- else
- {
- query = mEventQueryPool.back();
- mEventQueryPool.pop_back();
- }
-
- return query;
-}
-
-void Display::freeEventQuery(IDirect3DQuery9* query)
-{
- if (mEventQueryPool.size() > 1000)
- {
- query->Release();
- }
- else
- {
- mEventQueryPool.push_back(query);
- }
-}
-
-void Display::getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray)
-{
- for (int multiSampleIndex = 0; multiSampleIndex <= D3DMULTISAMPLE_16_SAMPLES; multiSampleIndex++)
- {
- HRESULT result = mD3d9->CheckDeviceMultiSampleType(mAdapter, mDeviceType, format,
- TRUE, (D3DMULTISAMPLE_TYPE)multiSampleIndex, NULL);
-
- multiSampleArray[multiSampleIndex] = SUCCEEDED(result);
- }
-}
-
-bool Display::getDXT1TextureSupport()
-{
- D3DDISPLAYMODE currentDisplayMode;
- mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
-
- return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT1));
-}
-
-bool Display::getDXT3TextureSupport()
-{
- D3DDISPLAYMODE currentDisplayMode;
- mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
-
- return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT3));
-}
-
-bool Display::getDXT5TextureSupport()
-{
- D3DDISPLAYMODE currentDisplayMode;
- mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
-
- return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT5));
-}
-
-// we use INTZ for depth textures in Direct3D9
-// we also want NULL texture support to ensure the we can make depth-only FBOs
-// see http://aras-p.info/texts/D3D9GPUHacks.html
-bool Display::getDepthTextureSupport() const
-{
- D3DDISPLAYMODE currentDisplayMode;
- mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
-
- bool intz = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format,
- D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_INTZ));
- bool null = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format,
- D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_NULL));
-
- return intz && null;
-}
-
-bool Display::getFloat32TextureSupport(bool *filtering, bool *renderable)
-{
- D3DDISPLAYMODE currentDisplayMode;
- mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
-
- *filtering = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
- D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) &&
- SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
- D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
-
- *renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
- D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F))&&
- SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
- D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
-
- if (!*filtering && !*renderable)
- {
- return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
- D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) &&
- SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
- D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
- }
- else
- {
- return true;
- }
-}
-
-bool Display::getFloat16TextureSupport(bool *filtering, bool *renderable)
-{
- D3DDISPLAYMODE currentDisplayMode;
- mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
-
- *filtering = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
- D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
- SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
- D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
-
- *renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
- D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
- SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
- D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
-
- if (!*filtering && !*renderable)
- {
- return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
- D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
- SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
- D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
- }
- else
- {
- return true;
- }
-}
-
-bool Display::getLuminanceTextureSupport()
-{
- D3DDISPLAYMODE currentDisplayMode;
- mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
-
- return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_L8));
-}
-
-bool Display::getLuminanceAlphaTextureSupport()
-{
- D3DDISPLAYMODE currentDisplayMode;
- mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
-
- return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8L8));
-}
-
-float Display::getTextureFilterAnisotropySupport() const
-{
- // Must support a minimum of 2:1 anisotropy for max anisotropy to be considered supported, per the spec
- if ((mDeviceCaps.RasterCaps & D3DPRASTERCAPS_ANISOTROPY) && (mDeviceCaps.MaxAnisotropy >= 2))
- {
- return mDeviceCaps.MaxAnisotropy;
- }
- return 1.0f;
-}
-
-D3DPOOL Display::getBufferPool(DWORD usage) const
-{
- if (mD3d9Ex != NULL)
- {
- return D3DPOOL_DEFAULT;
- }
- else
- {
- if (!(usage & D3DUSAGE_DYNAMIC))
- {
- return D3DPOOL_MANAGED;
- }
- }
-
- return D3DPOOL_DEFAULT;
-}
-
-D3DPOOL Display::getTexturePool(DWORD usage) const
-{
- if (mD3d9Ex != NULL)
- {
- return D3DPOOL_DEFAULT;
- }
- else
- {
- if (!(usage & (D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_RENDERTARGET)))
- {
- return D3DPOOL_MANAGED;
- }
- }
-
- return D3DPOOL_DEFAULT;
-}
-
-bool Display::getEventQuerySupport()
-{
- IDirect3DQuery9 *query = allocateEventQuery();
- if (query)
- {
- freeEventQuery(query);
- return true;
- }
- else
- {
- return false;
- }
-}
-
-D3DPRESENT_PARAMETERS Display::getDefaultPresentParameters()
-{
- D3DPRESENT_PARAMETERS presentParameters = {0};
-
- // The default swap chain is never actually used. Surface will create a new swap chain with the proper parameters.
- presentParameters.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
- presentParameters.BackBufferCount = 1;
- presentParameters.BackBufferFormat = D3DFMT_UNKNOWN;
- presentParameters.BackBufferWidth = 1;
- presentParameters.BackBufferHeight = 1;
- presentParameters.EnableAutoDepthStencil = FALSE;
- presentParameters.Flags = 0;
- presentParameters.hDeviceWindow = mDeviceWindow;
- presentParameters.MultiSampleQuality = 0;
- presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE;
- presentParameters.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
- presentParameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
- presentParameters.Windowed = TRUE;
-
- return presentParameters;
-}
-
void Display::initExtensionString()
{
HMODULE swiftShader = GetModuleHandle(TEXT("swiftshader_d3d9.dll"));
+ bool shareHandleSupported = mRenderer->getShareHandleSupport();
mExtensionString = "";
@@ -1194,7 +494,7 @@ void Display::initExtensionString()
mExtensionString += "EGL_EXT_create_context_robustness ";
// ANGLE-specific extensions
- if (shareHandleSupported())
+ if (shareHandleSupported)
{
mExtensionString += "EGL_ANGLE_d3d_share_handle_client_buffer ";
}
@@ -1206,12 +506,15 @@ void Display::initExtensionString()
mExtensionString += "EGL_ANGLE_software_display ";
}
- if (shareHandleSupported())
+ if (shareHandleSupported)
{
mExtensionString += "EGL_ANGLE_surface_d3d_texture_2d_share_handle ";
}
- mExtensionString += "EGL_NV_post_sub_buffer";
+ if (mRenderer->getPostSubBufferSupport())
+ {
+ mExtensionString += "EGL_NV_post_sub_buffer";
+ }
std::string::size_type end = mExtensionString.find_last_not_of(' ');
if (end != std::string::npos)
@@ -1225,68 +528,5 @@ const char *Display::getExtensionString() const
return mExtensionString.c_str();
}
-bool Display::shareHandleSupported() const
-{
- // PIX doesn't seem to support using share handles, so disable them.
- return isD3d9ExDevice() && !gl::perfActive();
-}
-
-IDirect3DVertexShader9 *Display::createVertexShader(const DWORD *function, size_t length)
-{
- return mVertexShaderCache.create(function, length);
-}
-
-IDirect3DPixelShader9 *Display::createPixelShader(const DWORD *function, size_t length)
-{
- return mPixelShaderCache.create(function, length);
-}
-
-// Only Direct3D 10 ready devices support all the necessary vertex texture formats.
-// We test this using D3D9 by checking support for the R16F format.
-bool Display::getVertexTextureSupport() const
-{
- if (!isInitialized() || mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(3, 0))
- {
- return false;
- }
-
- D3DDISPLAYMODE currentDisplayMode;
- mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
-
- HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_VERTEXTEXTURE, D3DRTYPE_TEXTURE, D3DFMT_R16F);
-
- return SUCCEEDED(result);
-}
-
-bool Display::getNonPower2TextureSupport() const
-{
- return mSupportsNonPower2Textures;
-}
-
-bool Display::getOcclusionQuerySupport() const
-{
- if (!isInitialized())
- {
- return false;
- }
-
- IDirect3DQuery9 *query = NULL;
- HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, &query);
-
- if (SUCCEEDED(result) && query)
- {
- query->Release();
- return true;
- }
- else
- {
- return false;
- }
-}
-
-bool Display::getInstancingSupport() const
-{
- return mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0);
-}
}
diff --git a/src/3rdparty/angle/src/libEGL/Display.h b/src/3rdparty/angle/src/libEGL/Display.h
index 23b57b74c6..8c71e51b7a 100644
--- a/src/3rdparty/angle/src/libEGL/Display.h
+++ b/src/3rdparty/angle/src/libEGL/Display.h
@@ -11,36 +11,22 @@
#ifndef LIBEGL_DISPLAY_H_
#define LIBEGL_DISPLAY_H_
-#ifndef WIN32_LEAN_AND_MEAN
-#define WIN32_LEAN_AND_MEAN
-#endif
-#include <windows.h>
-#include <d3d9.h>
+#include "common/system.h"
#include <set>
#include <vector>
-#include "libGLESv2/Context.h"
-
#include "libEGL/Config.h"
-#include "libEGL/ShaderCache.h"
-#include "libEGL/Surface.h"
-
-const int versionWindowsVista = MAKEWORD(0x00, 0x06);
-const int versionWindows7 = MAKEWORD(0x01, 0x06);
-// Return the version of the operating system in a format suitable for ordering
-// comparison.
-inline int getComparableOSVersion()
+namespace gl
{
- DWORD version = GetVersion();
- int majorVersion = LOBYTE(LOWORD(version));
- int minorVersion = HIBYTE(LOWORD(version));
- return MAKEWORD(minorVersion, majorVersion);
+class Context;
}
namespace egl
{
+class Surface;
+
class Display
{
public:
@@ -49,9 +35,6 @@ class Display
bool initialize();
void terminate();
- virtual void startScene();
- virtual void endScene();
-
static egl::Display *getDisplay(EGLNativeDisplayType displayId);
bool getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig);
@@ -70,81 +53,25 @@ class Display
bool isValidSurface(egl::Surface *surface);
bool hasExistingWindowSurface(HWND window);
- EGLint getMinSwapInterval();
- EGLint getMaxSwapInterval();
-
- virtual IDirect3DDevice9 *getDevice();
- virtual D3DCAPS9 getDeviceCaps();
- virtual D3DADAPTER_IDENTIFIER9 *getAdapterIdentifier();
- virtual bool testDeviceLost();
- virtual bool testDeviceResettable();
- virtual void sync(bool block);
- virtual IDirect3DQuery9* allocateEventQuery();
- virtual void freeEventQuery(IDirect3DQuery9* query);
- virtual void getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray);
- virtual bool getDXT1TextureSupport();
- virtual bool getDXT3TextureSupport();
- virtual bool getDXT5TextureSupport();
- virtual bool getEventQuerySupport();
- virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable);
- virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable);
- virtual bool getLuminanceTextureSupport();
- virtual bool getLuminanceAlphaTextureSupport();
- virtual bool getVertexTextureSupport() const;
- virtual bool getNonPower2TextureSupport() const;
- virtual bool getDepthTextureSupport() const;
- virtual bool getOcclusionQuerySupport() const;
- virtual bool getInstancingSupport() const;
- virtual float getTextureFilterAnisotropySupport() const;
- virtual D3DPOOL getBufferPool(DWORD usage) const;
- virtual D3DPOOL getTexturePool(DWORD usage) const;
+ rx::Renderer *getRenderer() { return mRenderer; };
+ // exported methods must be virtual
virtual void notifyDeviceLost();
- bool isDeviceLost();
+ virtual void recreateSwapChains();
- bool isD3d9ExDevice() const { return mD3d9Ex != NULL; }
const char *getExtensionString() const;
- bool shareHandleSupported() const;
-
- virtual IDirect3DVertexShader9 *createVertexShader(const DWORD *function, size_t length);
- virtual IDirect3DPixelShader9 *createPixelShader(const DWORD *function, size_t length);
private:
DISALLOW_COPY_AND_ASSIGN(Display);
Display(EGLNativeDisplayType displayId, HDC deviceContext, bool software);
- D3DPRESENT_PARAMETERS getDefaultPresentParameters();
-
bool restoreLostDevice();
EGLNativeDisplayType mDisplayId;
const HDC mDc;
- HMODULE mD3d9Module;
-
- UINT mAdapter;
- D3DDEVTYPE mDeviceType;
- IDirect3D9 *mD3d9; // Always valid after successful initialization.
- IDirect3D9Ex *mD3d9Ex; // Might be null if D3D9Ex is not supported.
- IDirect3DDevice9 *mDevice;
- IDirect3DDevice9Ex *mDeviceEx; // Might be null if D3D9Ex is not supported.
-
- // A pool of event queries that are currently unused.
- std::vector<IDirect3DQuery9*> mEventQueryPool;
-
- VertexShaderCache mVertexShaderCache;
- PixelShaderCache mPixelShaderCache;
-
- D3DCAPS9 mDeviceCaps;
- D3DADAPTER_IDENTIFIER9 mAdapterIdentifier;
- HWND mDeviceWindow;
-
- bool mSceneStarted;
- EGLint mMaxSwapInterval;
- EGLint mMinSwapInterval;
bool mSoftwareDevice;
- bool mSupportsNonPower2Textures;
typedef std::set<Surface*> SurfaceSet;
SurfaceSet mSurfaceSet;
@@ -153,11 +80,8 @@ class Display
typedef std::set<gl::Context*> ContextSet;
ContextSet mContextSet;
- bool mDeviceLost;
- bool createDevice();
- void initializeDevice();
- bool resetDevice();
+ rx::Renderer *mRenderer;
void initExtensionString();
std::string mExtensionString;
diff --git a/src/3rdparty/angle/src/libEGL/ShaderCache.h b/src/3rdparty/angle/src/libEGL/ShaderCache.h
deleted file mode 100644
index cfe523ba09..0000000000
--- a/src/3rdparty/angle/src/libEGL/ShaderCache.h
+++ /dev/null
@@ -1,116 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Display.h: Defines egl::ShaderCache, a cache of Direct3D shader objects
-// keyed by their byte code.
-
-#ifndef LIBEGL_SHADER_CACHE_H_
-#define LIBEGL_SHADER_CACHE_H_
-
-#include <d3d9.h>
-
-#ifdef _MSC_VER
-#include <hash_map>
-#else
-#include <unordered_map>
-#endif
-
-namespace egl
-{
-template <typename ShaderObject>
-class ShaderCache
-{
- public:
- ShaderCache() : mDevice(NULL)
- {
- }
-
- ~ShaderCache()
- {
- // Call clear while the device is still valid.
- ASSERT(mMap.empty());
- }
-
- void initialize(IDirect3DDevice9* device)
- {
- mDevice = device;
- }
-
- ShaderObject *create(const DWORD *function, size_t length)
- {
- std::string key(reinterpret_cast<const char*>(function), length);
- typename Map::iterator it = mMap.find(key);
- if (it != mMap.end())
- {
- it->second->AddRef();
- return it->second;
- }
-
- ShaderObject *shader;
- HRESULT result = createShader(function, &shader);
- if (FAILED(result))
- {
- return NULL;
- }
-
- // Random eviction policy.
- if (mMap.size() >= kMaxMapSize)
- {
- mMap.begin()->second->Release();
- mMap.erase(mMap.begin());
- }
-
- shader->AddRef();
- mMap[key] = shader;
-
- return shader;
- }
-
- void clear()
- {
- for (typename Map::iterator it = mMap.begin(); it != mMap.end(); ++it)
- {
- it->second->Release();
- }
-
- mMap.clear();
- }
-
- private:
- DISALLOW_COPY_AND_ASSIGN(ShaderCache);
-
- const static size_t kMaxMapSize = 100;
-
- HRESULT createShader(const DWORD *function, IDirect3DVertexShader9 **shader)
- {
- return mDevice->CreateVertexShader(function, shader);
- }
-
- HRESULT createShader(const DWORD *function, IDirect3DPixelShader9 **shader)
- {
- return mDevice->CreatePixelShader(function, shader);
- }
-
-#ifndef HASH_MAP
-# ifdef _MSC_VER
-# define HASH_MAP stdext::hash_map
-# else
-# define HASH_MAP std::unordered_map
-# endif
-#endif
-
- typedef HASH_MAP<std::string, ShaderObject*> Map;
- Map mMap;
-
- IDirect3DDevice9 *mDevice;
-};
-
-typedef ShaderCache<IDirect3DVertexShader9> VertexShaderCache;
-typedef ShaderCache<IDirect3DPixelShader9> PixelShaderCache;
-
-}
-
-#endif // LIBEGL_SHADER_CACHE_H_
diff --git a/src/3rdparty/angle/src/libEGL/Surface.cpp b/src/3rdparty/angle/src/libEGL/Surface.cpp
index d9e1887e85..5a62142b45 100644
--- a/src/3rdparty/angle/src/libEGL/Surface.cpp
+++ b/src/3rdparty/angle/src/libEGL/Surface.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -14,6 +14,8 @@
#include "common/debug.h"
#include "libGLESv2/Texture.h"
+#include "libGLESv2/renderer/SwapChain.h"
+#include "libGLESv2/main.h"
#include "libEGL/main.h"
#include "libEGL/Display.h"
@@ -23,14 +25,11 @@
namespace egl
{
-Surface::Surface(Display *display, const Config *config, HWND window, EGLint postSubBufferSupported)
+Surface::Surface(Display *display, const Config *config, HWND window, EGLint postSubBufferSupported)
: mDisplay(display), mConfig(config), mWindow(window), mPostSubBufferSupported(postSubBufferSupported)
{
+ mRenderer = mDisplay->getRenderer();
mSwapChain = NULL;
- mBackBuffer = NULL;
- mDepthStencil = NULL;
- mRenderTarget = NULL;
- mOffscreenTexture = NULL;
mShareHandle = NULL;
mTexture = NULL;
mTextureFormat = EGL_NO_TEXTURE;
@@ -40,6 +39,8 @@ Surface::Surface(Display *display, const Config *config, HWND window, EGLint pos
mRenderBuffer = EGL_BACK_BUFFER;
mSwapBehavior = EGL_BUFFER_PRESERVED;
mSwapInterval = -1;
+ mWidth = -1;
+ mHeight = -1;
setSwapInterval(1);
subclassWindow();
@@ -48,11 +49,8 @@ Surface::Surface(Display *display, const Config *config, HWND window, EGLint pos
Surface::Surface(Display *display, const Config *config, HANDLE shareHandle, EGLint width, EGLint height, EGLenum textureFormat, EGLenum textureType)
: mDisplay(display), mWindow(NULL), mConfig(config), mShareHandle(shareHandle), mWidth(width), mHeight(height), mPostSubBufferSupported(EGL_FALSE)
{
+ mRenderer = mDisplay->getRenderer();
mSwapChain = NULL;
- mBackBuffer = NULL;
- mDepthStencil = NULL;
- mRenderTarget = NULL;
- mOffscreenTexture = NULL;
mWindowSubclassed = false;
mTexture = NULL;
mTextureFormat = textureFormat;
@@ -76,8 +74,6 @@ bool Surface::initialize()
typedef HRESULT (STDAPICALLTYPE *PtrDwmIsCompositionEnabled)(BOOL*);
typedef HRESULT (STDAPICALLTYPE *PtrDwmSetPresentParameters)(HWND, DWM_PRESENT_PARAMETERS *);
- ASSERT(!mSwapChain && !mOffscreenTexture && !mDepthStencil);
-
if (!resetSwapChain())
return false;
@@ -118,260 +114,106 @@ bool Surface::initialize()
void Surface::release()
{
- if (mSwapChain)
- {
- mSwapChain->Release();
- mSwapChain = NULL;
- }
-
- if (mBackBuffer)
- {
- mBackBuffer->Release();
- mBackBuffer = NULL;
- }
-
- if (mDepthStencil)
- {
- mDepthStencil->Release();
- mDepthStencil = NULL;
- }
-
- if (mRenderTarget)
- {
- mRenderTarget->Release();
- mRenderTarget = NULL;
- }
-
- if (mOffscreenTexture)
- {
- mOffscreenTexture->Release();
- mOffscreenTexture = NULL;
- }
+ delete mSwapChain;
+ mSwapChain = NULL;
if (mTexture)
{
mTexture->releaseTexImage();
mTexture = NULL;
}
-
- mShareHandle = NULL;
}
bool Surface::resetSwapChain()
{
- if (!mWindow)
- {
- return resetSwapChain(mWidth, mHeight);
- }
-
- RECT windowRect;
- if (!GetClientRect(getWindowHandle(), &windowRect))
- {
- ASSERT(false);
+ ASSERT(!mSwapChain);
- ERR("Could not retrieve the window dimensions");
- return false;
- }
-
- return resetSwapChain(windowRect.right - windowRect.left, windowRect.bottom - windowRect.top);
-}
+ int width;
+ int height;
-bool Surface::resetSwapChain(int backbufferWidth, int backbufferHeight)
-{
- IDirect3DDevice9 *device = mDisplay->getDevice();
-
- if (device == NULL)
+ if (mWindow)
{
- return false;
- }
-
- // Evict all non-render target textures to system memory and release all resources
- // before reallocating them to free up as much video memory as possible.
- device->EvictManagedResources();
-
- HRESULT result;
+ RECT windowRect;
+ if (!GetClientRect(getWindowHandle(), &windowRect))
+ {
+ ASSERT(false);
- // Release specific resources to free up memory for the new render target, while the
- // old render target still exists for the purpose of preserving its contents.
- if (mSwapChain)
- {
- mSwapChain->Release();
- mSwapChain = NULL;
- }
+ ERR("Could not retrieve the window dimensions");
+ return error(EGL_BAD_SURFACE, false);
+ }
- if (mBackBuffer)
- {
- mBackBuffer->Release();
- mBackBuffer = NULL;
+ width = windowRect.right - windowRect.left;
+ height = windowRect.bottom - windowRect.top;
}
-
- if (mOffscreenTexture)
+ else
{
- mOffscreenTexture->Release();
- mOffscreenTexture = NULL;
+ // non-window surface - size is determined at creation
+ width = mWidth;
+ height = mHeight;
}
- if (mDepthStencil)
+ mSwapChain = mRenderer->createSwapChain(mWindow, mShareHandle,
+ mConfig->mRenderTargetFormat,
+ mConfig->mDepthStencilFormat);
+ if (!mSwapChain)
{
- mDepthStencil->Release();
- mDepthStencil = NULL;
+ return error(EGL_BAD_ALLOC, false);
}
- HANDLE *pShareHandle = NULL;
- if (!mWindow && mDisplay->shareHandleSupported())
+ if (!resetSwapChain(width, height))
{
- pShareHandle = &mShareHandle;
+ delete mSwapChain;
+ mSwapChain = NULL;
+ return false;
}
- // CreateTexture will fail on zero dimensions, so just release old target
- if (!backbufferWidth || !backbufferHeight)
- {
- if (mRenderTarget)
- {
- mRenderTarget->Release();
- mRenderTarget = NULL;
- }
+ return true;
+}
- mWidth = backbufferWidth;
- mHeight = backbufferHeight;
- mPresentIntervalDirty = false;
+bool Surface::resizeSwapChain(int backbufferWidth, int backbufferHeight)
+{
+ ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0);
+ ASSERT(mSwapChain);
- return true;
- }
+ EGLint status = mSwapChain->resize(backbufferWidth, backbufferHeight);
- result = device->CreateTexture(backbufferWidth, backbufferHeight, 1, D3DUSAGE_RENDERTARGET,
- mConfig->mRenderTargetFormat, D3DPOOL_DEFAULT, &mOffscreenTexture, pShareHandle);
- if (FAILED(result))
+ if (status == EGL_CONTEXT_LOST)
{
- ERR("Could not create offscreen texture: %08lX", result);
- release();
-
- if(isDeviceLostError(result))
- {
- mDisplay->notifyDeviceLost();
- return false;
- }
- else
- {
- return error(EGL_BAD_ALLOC, false);
- }
+ mDisplay->notifyDeviceLost();
+ return false;
}
-
- IDirect3DSurface9 *oldRenderTarget = mRenderTarget;
-
- result = mOffscreenTexture->GetSurfaceLevel(0, &mRenderTarget);
- ASSERT(SUCCEEDED(result));
-
- if (oldRenderTarget)
+ else if (status != EGL_SUCCESS)
{
- RECT rect =
- {
- 0, 0,
- mWidth, mHeight
- };
-
- if (rect.right > static_cast<LONG>(backbufferWidth))
- {
- rect.right = backbufferWidth;
- }
+ return error(status, false);
+ }
- if (rect.bottom > static_cast<LONG>(backbufferHeight))
- {
- rect.bottom = backbufferHeight;
- }
+ mWidth = backbufferWidth;
+ mHeight = backbufferHeight;
- mDisplay->endScene();
+ return true;
+}
- result = device->StretchRect(oldRenderTarget, &rect, mRenderTarget, &rect, D3DTEXF_NONE);
- ASSERT(SUCCEEDED(result));
+bool Surface::resetSwapChain(int backbufferWidth, int backbufferHeight)
+{
+ ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0);
+ ASSERT(mSwapChain);
- oldRenderTarget->Release();
- }
+ EGLint status = mSwapChain->reset(backbufferWidth, backbufferHeight, mSwapInterval);
- if (mWindow)
+ if (status == EGL_CONTEXT_LOST)
{
- D3DPRESENT_PARAMETERS presentParameters = {0};
- presentParameters.AutoDepthStencilFormat = mConfig->mDepthStencilFormat;
- presentParameters.BackBufferCount = 1;
- presentParameters.BackBufferFormat = mConfig->mRenderTargetFormat;
- presentParameters.EnableAutoDepthStencil = FALSE;
- presentParameters.Flags = 0;
- presentParameters.hDeviceWindow = getWindowHandle();
- presentParameters.MultiSampleQuality = 0; // FIXME: Unimplemented
- presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE; // FIXME: Unimplemented
- presentParameters.PresentationInterval = mPresentInterval;
- presentParameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
- presentParameters.Windowed = TRUE;
- presentParameters.BackBufferWidth = backbufferWidth;
- presentParameters.BackBufferHeight = backbufferHeight;
-
- // http://crbug.com/140239
- // http://crbug.com/143434
- //
- // Some AMD/Intel switchable systems / drivers appear to round swap chain surfaces to a multiple of 64 pixels in width
- // when using the integrated Intel. This rounds the width up rather than down.
- //
- // Some non-switchable AMD GPUs / drivers do not respect the source rectangle to Present. Therefore, when the vendor ID
- // is not Intel, the back buffer width must be exactly the same width as the window or horizontal scaling will occur.
- D3DADAPTER_IDENTIFIER9* adapterIdentifier = mDisplay->getAdapterIdentifier();
- if (adapterIdentifier->VendorId == VENDOR_ID_INTEL)
- {
- presentParameters.BackBufferWidth = (presentParameters.BackBufferWidth + 63) / 64 * 64;
- }
-
- result = device->CreateAdditionalSwapChain(&presentParameters, &mSwapChain);
-
- if (FAILED(result))
- {
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_INVALIDCALL || result == D3DERR_DEVICELOST);
-
- ERR("Could not create additional swap chains or offscreen surfaces: %08lX", result);
- release();
-
- if(isDeviceLostError(result))
- {
- mDisplay->notifyDeviceLost();
- return false;
- }
- else
- {
- return error(EGL_BAD_ALLOC, false);
- }
- }
-
- result = mSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &mBackBuffer);
- ASSERT(SUCCEEDED(result));
- InvalidateRect(mWindow, NULL, FALSE);
+ mRenderer->notifyDeviceLost();
+ return false;
}
-
- if (mConfig->mDepthStencilFormat != D3DFMT_UNKNOWN)
+ else if (status != EGL_SUCCESS)
{
- result = device->CreateDepthStencilSurface(backbufferWidth, backbufferHeight, mConfig->mDepthStencilFormat, D3DMULTISAMPLE_NONE,
- 0, FALSE, &mDepthStencil, NULL);
-
- if (FAILED(result))
- {
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_INVALIDCALL);
-
- ERR("Could not create depthstencil surface for new swap chain: 0x%08X", result);
- release();
-
- if(isDeviceLostError(result))
- {
- mDisplay->notifyDeviceLost();
- return false;
- }
- else
- {
- return error(EGL_BAD_ALLOC, false);
- }
- }
+ return error(status, false);
}
mWidth = backbufferWidth;
mHeight = backbufferHeight;
+ mSwapIntervalDirty = false;
- mPresentIntervalDirty = false;
return true;
}
@@ -397,86 +239,18 @@ bool Surface::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
return true;
}
- IDirect3DDevice9 *device = mDisplay->getDevice();
-
- // Disable all pipeline operations
- device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
- device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
- device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
- device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
- device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
- device->SetRenderState(D3DRS_STENCILENABLE, FALSE);
- device->SetRenderState(D3DRS_CLIPPLANEENABLE, 0);
- device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED);
- device->SetRenderState(D3DRS_SRGBWRITEENABLE, FALSE);
- device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
- device->SetPixelShader(NULL);
- device->SetVertexShader(NULL);
-
- device->SetRenderTarget(0, mBackBuffer);
- device->SetDepthStencilSurface(NULL);
-
- device->SetTexture(0, mOffscreenTexture);
- device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
- device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
- device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
- device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
- device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
- device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
- device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
- device->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1);
-
- D3DVIEWPORT9 viewport = {0, 0, mWidth, mHeight, 0.0f, 1.0f};
- device->SetViewport(&viewport);
-
- float x1 = x - 0.5f;
- float y1 = (mHeight - y - height) - 0.5f;
- float x2 = (x + width) - 0.5f;
- float y2 = (mHeight - y) - 0.5f;
-
- float u1 = x / float(mWidth);
- float v1 = y / float(mHeight);
- float u2 = (x + width) / float(mWidth);
- float v2 = (y + height) / float(mHeight);
-
- float quad[4][6] = {{x1, y1, 0.0f, 1.0f, u1, v2},
- {x2, y1, 0.0f, 1.0f, u2, v2},
- {x2, y2, 0.0f, 1.0f, u2, v1},
- {x1, y2, 0.0f, 1.0f, u1, v1}}; // x, y, z, rhw, u, v
-
- mDisplay->startScene();
- device->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, 2, quad, 6 * sizeof(float));
- mDisplay->endScene();
-
- device->SetTexture(0, NULL);
-
- RECT rect =
- {
- x, mHeight - y - height,
- x + width, mHeight - y
- };
-
- HRESULT result = mSwapChain->Present(&rect, &rect, NULL, NULL, 0);
-
- gl::Context *context = static_cast<gl::Context*>(glGetCurrentContext());
- if (context)
- {
- context->markAllStateDirty();
- }
+ EGLint status = mSwapChain->swapRect(x, y, width, height);
- if (isDeviceLostError(result))
+ if (status == EGL_CONTEXT_LOST)
{
- mDisplay->notifyDeviceLost();
+ mRenderer->notifyDeviceLost();
return false;
}
-
- if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DRIVERINTERNALERROR)
+ else if (status != EGL_SUCCESS)
{
- return error(EGL_BAD_ALLOC, false);
+ return error(status, false);
}
- ASSERT(SUCCEEDED(result));
-
checkForOutOfDateSwapChain();
return true;
@@ -572,9 +346,17 @@ bool Surface::checkForOutOfDateSwapChain()
int clientHeight = client.bottom - client.top;
bool sizeDirty = clientWidth != getWidth() || clientHeight != getHeight();
- if (sizeDirty || mPresentIntervalDirty)
+ if (mSwapIntervalDirty)
{
resetSwapChain(clientWidth, clientHeight);
+ }
+ else if (sizeDirty)
+ {
+ resizeSwapChain(clientWidth, clientHeight);
+ }
+
+ if (mSwapIntervalDirty || sizeDirty)
+ {
if (static_cast<egl::Surface*>(getCurrentDrawSurface()) == this)
{
glMakeCurrent(glGetCurrentContext(), static_cast<egl::Display*>(getCurrentDisplay()), this);
@@ -582,22 +364,8 @@ bool Surface::checkForOutOfDateSwapChain()
return true;
}
- return false;
-}
-
-DWORD Surface::convertInterval(EGLint interval)
-{
- switch(interval)
- {
- case 0: return D3DPRESENT_INTERVAL_IMMEDIATE;
- case 1: return D3DPRESENT_INTERVAL_ONE;
- case 2: return D3DPRESENT_INTERVAL_TWO;
- case 3: return D3DPRESENT_INTERVAL_THREE;
- case 4: return D3DPRESENT_INTERVAL_FOUR;
- default: UNREACHABLE();
- }
- return D3DPRESENT_INTERVAL_DEFAULT;
+ return false;
}
bool Surface::swap()
@@ -631,38 +399,9 @@ EGLint Surface::isPostSubBufferSupported() const
return mPostSubBufferSupported;
}
-// Increments refcount on surface.
-// caller must Release() the returned surface
-IDirect3DSurface9 *Surface::getRenderTarget()
-{
- if (mRenderTarget)
- {
- mRenderTarget->AddRef();
- }
-
- return mRenderTarget;
-}
-
-// Increments refcount on surface.
-// caller must Release() the returned surface
-IDirect3DSurface9 *Surface::getDepthStencil()
-{
- if (mDepthStencil)
- {
- mDepthStencil->AddRef();
- }
-
- return mDepthStencil;
-}
-
-IDirect3DTexture9 *Surface::getOffscreenTexture()
+rx::SwapChain *Surface::getSwapChain() const
{
- if (mOffscreenTexture)
- {
- mOffscreenTexture->AddRef();
- }
-
- return mOffscreenTexture;
+ return mSwapChain;
}
void Surface::setSwapInterval(EGLint interval)
@@ -673,11 +412,10 @@ void Surface::setSwapInterval(EGLint interval)
}
mSwapInterval = interval;
- mSwapInterval = std::max(mSwapInterval, mDisplay->getMinSwapInterval());
- mSwapInterval = std::min(mSwapInterval, mDisplay->getMaxSwapInterval());
+ mSwapInterval = std::max(mSwapInterval, mRenderer->getMinSwapInterval());
+ mSwapInterval = std::min(mSwapInterval, mRenderer->getMaxSwapInterval());
- mPresentInterval = convertInterval(mSwapInterval);
- mPresentIntervalDirty = true;
+ mSwapIntervalDirty = true;
}
EGLenum Surface::getTextureFormat() const
@@ -700,7 +438,7 @@ gl::Texture2D *Surface::getBoundTexture() const
return mTexture;
}
-D3DFORMAT Surface::getFormat() const
+EGLenum Surface::getFormat() const
{
return mConfig->mRenderTargetFormat;
}
diff --git a/src/3rdparty/angle/src/libEGL/Surface.h b/src/3rdparty/angle/src/libEGL/Surface.h
index 40bd7028ab..938b800cdd 100644
--- a/src/3rdparty/angle/src/libEGL/Surface.h
+++ b/src/3rdparty/angle/src/libEGL/Surface.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -8,12 +8,11 @@
// such as the client area of a window, including any back buffers.
// Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3.
-#ifndef INCLUDE_SURFACE_H_
-#define INCLUDE_SURFACE_H_
+#ifndef LIBEGL_SURFACE_H_
+#define LIBEGL_SURFACE_H_
#define EGLAPI
#include <EGL/egl.h>
-#include <d3d9.h>
#include "common/angleutils.h"
@@ -21,6 +20,11 @@ namespace gl
{
class Texture2D;
}
+namespace rx
+{
+class Renderer;
+class SwapChain;
+}
namespace egl
{
@@ -48,18 +52,14 @@ class Surface
virtual EGLint isPostSubBufferSupported() const;
- virtual IDirect3DSurface9 *getRenderTarget();
- virtual IDirect3DSurface9 *getDepthStencil();
- virtual IDirect3DTexture9 *getOffscreenTexture();
-
- HANDLE getShareHandle() { return mShareHandle; }
+ virtual rx::SwapChain *getSwapChain() const;
void setSwapInterval(EGLint interval);
bool checkForOutOfDateSwapChain(); // Returns true if swapchain changed due to resize or interval update
virtual EGLenum getTextureFormat() const;
virtual EGLenum getTextureTarget() const;
- virtual D3DFORMAT getFormat() const;
+ virtual EGLenum getFormat() const;
virtual void setBoundTexture(gl::Texture2D *texture);
virtual gl::Texture2D *getBoundTexture() const;
@@ -68,19 +68,16 @@ private:
DISALLOW_COPY_AND_ASSIGN(Surface);
Display *const mDisplay;
- IDirect3DSwapChain9 *mSwapChain;
- IDirect3DSurface9 *mBackBuffer;
- IDirect3DSurface9 *mDepthStencil;
- IDirect3DSurface9* mRenderTarget;
- IDirect3DTexture9* mOffscreenTexture;
+ rx::Renderer *mRenderer;
HANDLE mShareHandle;
+ rx::SwapChain *mSwapChain;
void subclassWindow();
void unsubclassWindow();
+ bool resizeSwapChain(int backbufferWidth, int backbufferHeight);
bool resetSwapChain(int backbufferWidth, int backbufferHeight);
bool swapRect(EGLint x, EGLint y, EGLint width, EGLint height);
- static DWORD convertInterval(EGLint interval);
const HWND mWindow; // Window that the surface is created for.
bool mWindowSubclassed; // Indicates whether we successfully subclassed mWindow for WM_RESIZE hooking
@@ -103,10 +100,9 @@ private:
EGLint mSwapInterval;
EGLint mPostSubBufferSupported;
- DWORD mPresentInterval;
- bool mPresentIntervalDirty;
+ bool mSwapIntervalDirty;
gl::Texture2D *mTexture;
};
}
-#endif // INCLUDE_SURFACE_H_
+#endif // LIBEGL_SURFACE_H_
diff --git a/src/3rdparty/angle/src/libEGL/libEGL.cpp b/src/3rdparty/angle/src/libEGL/libEGL.cpp
index 25df1c8c24..7fca456cf5 100644
--- a/src/3rdparty/angle/src/libEGL/libEGL.cpp
+++ b/src/3rdparty/angle/src/libEGL/libEGL.cpp
@@ -12,21 +12,23 @@
#include "common/version.h"
#include "libGLESv2/Context.h"
#include "libGLESv2/Texture.h"
+#include "libGLESv2/main.h"
+#include "libGLESv2/renderer/SwapChain.h"
#include "libEGL/main.h"
#include "libEGL/Display.h"
-
+#include "libEGL/Surface.h"
bool validateDisplay(egl::Display *display)
{
if (display == EGL_NO_DISPLAY)
{
- return error(EGL_BAD_DISPLAY, false);
+ return egl::error(EGL_BAD_DISPLAY, false);
}
if (!display->isInitialized())
{
- return error(EGL_NOT_INITIALIZED, false);
+ return egl::error(EGL_NOT_INITIALIZED, false);
}
return true;
@@ -41,7 +43,7 @@ bool validateConfig(egl::Display *display, EGLConfig config)
if (!display->isValidConfig(config))
{
- return error(EGL_BAD_CONFIG, false);
+ return egl::error(EGL_BAD_CONFIG, false);
}
return true;
@@ -56,7 +58,7 @@ bool validateContext(egl::Display *display, gl::Context *context)
if (!display->isValidContext(context))
{
- return error(EGL_BAD_CONTEXT, false);
+ return egl::error(EGL_BAD_CONTEXT, false);
}
return true;
@@ -71,7 +73,7 @@ bool validateSurface(egl::Display *display, egl::Surface *surface)
if (!display->isValidSurface(surface))
{
- return error(EGL_BAD_SURFACE, false);
+ return egl::error(EGL_BAD_SURFACE, false);
}
return true;
@@ -103,7 +105,7 @@ EGLDisplay __stdcall eglGetDisplay(EGLNativeDisplayType display_id)
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_NO_DISPLAY);
+ return egl::error(EGL_BAD_ALLOC, EGL_NO_DISPLAY);
}
}
@@ -116,24 +118,24 @@ EGLBoolean __stdcall eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
{
if (dpy == EGL_NO_DISPLAY)
{
- return error(EGL_BAD_DISPLAY, EGL_FALSE);
+ return egl::error(EGL_BAD_DISPLAY, EGL_FALSE);
}
egl::Display *display = static_cast<egl::Display*>(dpy);
if (!display->initialize())
{
- return error(EGL_NOT_INITIALIZED, EGL_FALSE);
+ return egl::error(EGL_NOT_INITIALIZED, EGL_FALSE);
}
if (major) *major = 1;
if (minor) *minor = 4;
- return success(EGL_TRUE);
+ return egl::success(EGL_TRUE);
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
}
}
@@ -145,18 +147,18 @@ EGLBoolean __stdcall eglTerminate(EGLDisplay dpy)
{
if (dpy == EGL_NO_DISPLAY)
{
- return error(EGL_BAD_DISPLAY, EGL_FALSE);
+ return egl::error(EGL_BAD_DISPLAY, EGL_FALSE);
}
egl::Display *display = static_cast<egl::Display*>(dpy);
display->terminate();
- return success(EGL_TRUE);
+ return egl::success(EGL_TRUE);
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
}
}
@@ -176,20 +178,20 @@ const char *__stdcall eglQueryString(EGLDisplay dpy, EGLint name)
switch (name)
{
case EGL_CLIENT_APIS:
- return success("OpenGL_ES");
+ return egl::success("OpenGL_ES");
case EGL_EXTENSIONS:
return display->getExtensionString();
case EGL_VENDOR:
- return success("Google Inc.");
+ return egl::success("Google Inc.");
case EGL_VERSION:
- return success("1.4 (ANGLE " VERSION_STRING ")");
+ return egl::success("1.4 (ANGLE " VERSION_STRING ")");
}
- return error(EGL_BAD_PARAMETER, (const char*)NULL);
+ return egl::error(EGL_BAD_PARAMETER, (const char*)NULL);
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, (const char*)NULL);
+ return egl::error(EGL_BAD_ALLOC, (const char*)NULL);
}
}
@@ -210,21 +212,21 @@ EGLBoolean __stdcall eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint co
if (!num_config)
{
- return error(EGL_BAD_PARAMETER, EGL_FALSE);
+ return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
}
const EGLint attribList[] = {EGL_NONE};
if (!display->getConfigs(configs, attribList, config_size, num_config))
{
- return error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
+ return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
}
- return success(EGL_TRUE);
+ return egl::success(EGL_TRUE);
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
}
}
@@ -245,7 +247,7 @@ EGLBoolean __stdcall eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list,
if (!num_config)
{
- return error(EGL_BAD_PARAMETER, EGL_FALSE);
+ return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
}
const EGLint attribList[] = {EGL_NONE};
@@ -257,11 +259,11 @@ EGLBoolean __stdcall eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list,
display->getConfigs(configs, attrib_list, config_size, num_config);
- return success(EGL_TRUE);
+ return egl::success(EGL_TRUE);
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
}
}
@@ -281,14 +283,14 @@ EGLBoolean __stdcall eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint
if (!display->getConfigAttrib(config, attribute, value))
{
- return error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
+ return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
}
- return success(EGL_TRUE);
+ return egl::success(EGL_TRUE);
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
}
}
@@ -310,14 +312,14 @@ EGLSurface __stdcall eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EG
if (!IsWindow(window))
{
- return error(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE);
+ return egl::error(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE);
}
return display->createWindowSurface(window, config, attrib_list);
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
+ return egl::error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
}
}
@@ -339,7 +341,7 @@ EGLSurface __stdcall eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, c
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
+ return egl::error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
}
}
@@ -359,11 +361,11 @@ EGLSurface __stdcall eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EG
UNIMPLEMENTED(); // FIXME
- return success(EGL_NO_SURFACE);
+ return egl::success(EGL_NO_SURFACE);
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
+ return egl::error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
}
}
@@ -383,16 +385,16 @@ EGLBoolean __stdcall eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
if (surface == EGL_NO_SURFACE)
{
- return error(EGL_BAD_SURFACE, EGL_FALSE);
+ return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
}
display->destroySurface((egl::Surface*)surface);
- return success(EGL_TRUE);
+ return egl::success(EGL_TRUE);
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
}
}
@@ -413,7 +415,7 @@ EGLBoolean __stdcall eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint
if (surface == EGL_NO_SURFACE)
{
- return error(EGL_BAD_SURFACE, EGL_FALSE);
+ return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
}
switch (attribute)
@@ -470,14 +472,14 @@ EGLBoolean __stdcall eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint
*value = eglSurface->isPostSubBufferSupported();
break;
default:
- return error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
+ return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
}
- return success(EGL_TRUE);
+ return egl::success(EGL_TRUE);
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
}
}
@@ -498,23 +500,26 @@ EGLBoolean __stdcall eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surf
if (surface == EGL_NO_SURFACE)
{
- return error(EGL_BAD_SURFACE, EGL_FALSE);
+ return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
}
switch (attribute)
{
case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
- *value = (void*) eglSurface->getShareHandle();
+ {
+ rx::SwapChain *swapchain = eglSurface->getSwapChain();
+ *value = (void*) (swapchain ? swapchain->getShareHandle() : NULL);
+ }
break;
default:
- return error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
+ return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
}
- return success(EGL_TRUE);
+ return egl::success(EGL_TRUE);
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
}
}
@@ -528,20 +533,20 @@ EGLBoolean __stdcall eglBindAPI(EGLenum api)
{
case EGL_OPENGL_API:
case EGL_OPENVG_API:
- return error(EGL_BAD_PARAMETER, EGL_FALSE); // Not supported by this implementation
+ return egl::error(EGL_BAD_PARAMETER, EGL_FALSE); // Not supported by this implementation
case EGL_OPENGL_ES_API:
break;
default:
- return error(EGL_BAD_PARAMETER, EGL_FALSE);
+ return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
}
egl::setCurrentAPI(api);
- return success(EGL_TRUE);
+ return egl::success(EGL_TRUE);
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
}
}
@@ -553,11 +558,11 @@ EGLenum __stdcall eglQueryAPI(void)
{
EGLenum API = egl::getCurrentAPI();
- return success(API);
+ return egl::success(API);
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
}
}
@@ -569,11 +574,11 @@ EGLBoolean __stdcall eglWaitClient(void)
{
UNIMPLEMENTED(); // FIXME
- return success(0);
+ return egl::success(0);
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
}
}
@@ -585,11 +590,11 @@ EGLBoolean __stdcall eglReleaseThread(void)
{
eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_CONTEXT, EGL_NO_SURFACE, EGL_NO_SURFACE);
- return success(EGL_TRUE);
+ return egl::success(EGL_TRUE);
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
}
}
@@ -610,14 +615,14 @@ EGLSurface __stdcall eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum bu
if (buftype != EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE || !buffer)
{
- return error(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
+ return egl::error(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
}
return display->createOffscreenSurface(config, (HANDLE)buffer, attrib_list);
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
+ return egl::error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
}
}
@@ -638,11 +643,11 @@ EGLBoolean __stdcall eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint
UNIMPLEMENTED(); // FIXME
- return success(EGL_TRUE);
+ return egl::success(EGL_TRUE);
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
}
}
@@ -662,34 +667,34 @@ EGLBoolean __stdcall eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint
if (buffer != EGL_BACK_BUFFER)
{
- return error(EGL_BAD_PARAMETER, EGL_FALSE);
+ return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
}
if (surface == EGL_NO_SURFACE || eglSurface->getWindowHandle())
{
- return error(EGL_BAD_SURFACE, EGL_FALSE);
+ return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
}
if (eglSurface->getBoundTexture())
{
- return error(EGL_BAD_ACCESS, EGL_FALSE);
+ return egl::error(EGL_BAD_ACCESS, EGL_FALSE);
}
if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE)
{
- return error(EGL_BAD_MATCH, EGL_FALSE);
+ return egl::error(EGL_BAD_MATCH, EGL_FALSE);
}
if (!glBindTexImage(eglSurface))
{
- return error(EGL_BAD_MATCH, EGL_FALSE);
+ return egl::error(EGL_BAD_MATCH, EGL_FALSE);
}
- return success(EGL_TRUE);
+ return egl::success(EGL_TRUE);
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
}
}
@@ -709,17 +714,17 @@ EGLBoolean __stdcall eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLi
if (buffer != EGL_BACK_BUFFER)
{
- return error(EGL_BAD_PARAMETER, EGL_FALSE);
+ return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
}
if (surface == EGL_NO_SURFACE || eglSurface->getWindowHandle())
{
- return error(EGL_BAD_SURFACE, EGL_FALSE);
+ return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
}
if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE)
{
- return error(EGL_BAD_MATCH, EGL_FALSE);
+ return egl::error(EGL_BAD_MATCH, EGL_FALSE);
}
gl::Texture2D *texture = eglSurface->getBoundTexture();
@@ -729,11 +734,11 @@ EGLBoolean __stdcall eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLi
texture->releaseTexImage();
}
- return success(EGL_TRUE);
+ return egl::success(EGL_TRUE);
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
}
}
@@ -754,16 +759,16 @@ EGLBoolean __stdcall eglSwapInterval(EGLDisplay dpy, EGLint interval)
if (draw_surface == NULL)
{
- return error(EGL_BAD_SURFACE, EGL_FALSE);
+ return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
}
draw_surface->setSwapInterval(interval);
- return success(EGL_TRUE);
+ return egl::success(EGL_TRUE);
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
}
}
@@ -791,32 +796,32 @@ EGLContext __stdcall eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLConte
case EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT:
if (attribute[1] == EGL_TRUE)
{
- return error(EGL_BAD_CONFIG, EGL_NO_CONTEXT); // Unimplemented
+ return egl::error(EGL_BAD_CONFIG, EGL_NO_CONTEXT); // Unimplemented
// robust_access = true;
}
else if (attribute[1] != EGL_FALSE)
- return error(EGL_BAD_ATTRIBUTE, EGL_NO_CONTEXT);
+ return egl::error(EGL_BAD_ATTRIBUTE, EGL_NO_CONTEXT);
break;
case EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT:
if (attribute[1] == EGL_LOSE_CONTEXT_ON_RESET_EXT)
reset_notification = true;
else if (attribute[1] != EGL_NO_RESET_NOTIFICATION_EXT)
- return error(EGL_BAD_ATTRIBUTE, EGL_NO_CONTEXT);
+ return egl::error(EGL_BAD_ATTRIBUTE, EGL_NO_CONTEXT);
break;
default:
- return error(EGL_BAD_ATTRIBUTE, EGL_NO_CONTEXT);
+ return egl::error(EGL_BAD_ATTRIBUTE, EGL_NO_CONTEXT);
}
}
}
if (client_version != 2)
{
- return error(EGL_BAD_CONFIG, EGL_NO_CONTEXT);
+ return egl::error(EGL_BAD_CONFIG, EGL_NO_CONTEXT);
}
if (share_context && static_cast<gl::Context*>(share_context)->isResetNotificationEnabled() != reset_notification)
{
- return error(EGL_BAD_MATCH, EGL_NO_CONTEXT);
+ return egl::error(EGL_BAD_MATCH, EGL_NO_CONTEXT);
}
egl::Display *display = static_cast<egl::Display*>(dpy);
@@ -829,13 +834,13 @@ EGLContext __stdcall eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLConte
EGLContext context = display->createContext(config, static_cast<gl::Context*>(share_context), reset_notification, robust_access);
if (context)
- return success(context);
+ return egl::success(context);
else
- return error(EGL_CONTEXT_LOST, EGL_NO_CONTEXT);
+ return egl::error(EGL_CONTEXT_LOST, EGL_NO_CONTEXT);
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_NO_CONTEXT);
+ return egl::error(EGL_BAD_ALLOC, EGL_NO_CONTEXT);
}
}
@@ -855,16 +860,16 @@ EGLBoolean __stdcall eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
if (ctx == EGL_NO_CONTEXT)
{
- return error(EGL_BAD_CONTEXT, EGL_FALSE);
+ return egl::error(EGL_BAD_CONTEXT, EGL_FALSE);
}
display->destroyContext(context);
- return success(EGL_TRUE);
+ return egl::success(EGL_TRUE);
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
}
}
@@ -877,22 +882,21 @@ EGLBoolean __stdcall eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface
{
egl::Display *display = static_cast<egl::Display*>(dpy);
gl::Context *context = static_cast<gl::Context*>(ctx);
- IDirect3DDevice9 *device = display->getDevice();
- if (!device || display->testDeviceLost())
+ if (ctx != EGL_NO_CONTEXT && !validateContext(display, context))
{
- display->notifyDeviceLost();
return EGL_FALSE;
}
- if (display->isDeviceLost())
+ rx::Renderer *renderer = display->getRenderer();
+ if (renderer->testDeviceLost(true))
{
- return error(EGL_CONTEXT_LOST, EGL_FALSE);
+ return EGL_FALSE;
}
- if (ctx != EGL_NO_CONTEXT && !validateContext(display, context))
+ if (renderer->isDeviceLost())
{
- return EGL_FALSE;
+ return egl::error(EGL_CONTEXT_LOST, EGL_FALSE);
}
if ((draw != EGL_NO_SURFACE && !validateSurface(display, static_cast<egl::Surface*>(draw))) ||
@@ -912,11 +916,11 @@ EGLBoolean __stdcall eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface
glMakeCurrent(context, display, static_cast<egl::Surface*>(draw));
- return success(EGL_TRUE);
+ return egl::success(EGL_TRUE);
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
}
}
@@ -928,11 +932,11 @@ EGLContext __stdcall eglGetCurrentContext(void)
{
EGLContext context = glGetCurrentContext();
- return success(context);
+ return egl::success(context);
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_NO_CONTEXT);
+ return egl::error(EGL_BAD_ALLOC, EGL_NO_CONTEXT);
}
}
@@ -945,21 +949,21 @@ EGLSurface __stdcall eglGetCurrentSurface(EGLint readdraw)
if (readdraw == EGL_READ)
{
EGLSurface read = egl::getCurrentReadSurface();
- return success(read);
+ return egl::success(read);
}
else if (readdraw == EGL_DRAW)
{
EGLSurface draw = egl::getCurrentDrawSurface();
- return success(draw);
+ return egl::success(draw);
}
else
{
- return error(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
+ return egl::error(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
}
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
+ return egl::error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
}
}
@@ -971,11 +975,11 @@ EGLDisplay __stdcall eglGetCurrentDisplay(void)
{
EGLDisplay dpy = egl::getCurrentDisplay();
- return success(dpy);
+ return egl::success(dpy);
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_NO_DISPLAY);
+ return egl::error(EGL_BAD_ALLOC, EGL_NO_DISPLAY);
}
}
@@ -996,11 +1000,11 @@ EGLBoolean __stdcall eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attr
UNIMPLEMENTED(); // FIXME
- return success(0);
+ return egl::success(0);
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
}
}
@@ -1012,11 +1016,11 @@ EGLBoolean __stdcall eglWaitGL(void)
{
UNIMPLEMENTED(); // FIXME
- return success(0);
+ return egl::success(0);
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
}
}
@@ -1028,11 +1032,11 @@ EGLBoolean __stdcall eglWaitNative(EGLint engine)
{
UNIMPLEMENTED(); // FIXME
- return success(0);
+ return egl::success(0);
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
}
}
@@ -1050,24 +1054,24 @@ EGLBoolean __stdcall eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
return EGL_FALSE;
}
- if (display->isDeviceLost())
+ if (display->getRenderer()->isDeviceLost())
{
- return error(EGL_CONTEXT_LOST, EGL_FALSE);
+ return egl::error(EGL_CONTEXT_LOST, EGL_FALSE);
}
if (surface == EGL_NO_SURFACE)
{
- return error(EGL_BAD_SURFACE, EGL_FALSE);
+ return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
}
if (eglSurface->swap())
{
- return success(EGL_TRUE);
+ return egl::success(EGL_TRUE);
}
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
}
return EGL_FALSE;
@@ -1087,18 +1091,18 @@ EGLBoolean __stdcall eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativ
return EGL_FALSE;
}
- if (display->isDeviceLost())
+ if (display->getRenderer()->isDeviceLost())
{
- return error(EGL_CONTEXT_LOST, EGL_FALSE);
+ return egl::error(EGL_CONTEXT_LOST, EGL_FALSE);
}
UNIMPLEMENTED(); // FIXME
- return success(0);
+ return egl::success(0);
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
}
}
@@ -1110,7 +1114,7 @@ EGLBoolean __stdcall eglPostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLi
{
if (x < 0 || y < 0 || width < 0 || height < 0)
{
- return error(EGL_BAD_PARAMETER, EGL_FALSE);
+ return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
}
egl::Display *display = static_cast<egl::Display*>(dpy);
@@ -1121,24 +1125,24 @@ EGLBoolean __stdcall eglPostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLi
return EGL_FALSE;
}
- if (display->isDeviceLost())
+ if (display->getRenderer()->isDeviceLost())
{
- return error(EGL_CONTEXT_LOST, EGL_FALSE);
+ return egl::error(EGL_CONTEXT_LOST, EGL_FALSE);
}
if (surface == EGL_NO_SURFACE)
{
- return error(EGL_BAD_SURFACE, EGL_FALSE);
+ return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
}
if (eglSurface->postSubBuffer(x, y, width, height))
{
- return success(EGL_TRUE);
+ return egl::success(EGL_TRUE);
}
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
}
return EGL_FALSE;
@@ -1163,7 +1167,7 @@ __eglMustCastToProperFunctionPointerType __stdcall eglGetProcAddress(const char
{"", NULL},
};
- for (int ext = 0; ext < sizeof(eglExtensions) / sizeof(Extension); ext++)
+ for (unsigned int ext = 0; ext < ArraySize(eglExtensions); ext++)
{
if (strcmp(procname, eglExtensions[ext].name) == 0)
{
@@ -1175,7 +1179,7 @@ __eglMustCastToProperFunctionPointerType __stdcall eglGetProcAddress(const char
}
catch(std::bad_alloc&)
{
- return error(EGL_BAD_ALLOC, (__eglMustCastToProperFunctionPointerType)NULL);
+ return egl::error(EGL_BAD_ALLOC, (__eglMustCastToProperFunctionPointerType)NULL);
}
}
}
diff --git a/src/3rdparty/angle/src/libEGL/main.cpp b/src/3rdparty/angle/src/libEGL/main.cpp
index 614bcf67ad..7ba77f08d1 100644
--- a/src/3rdparty/angle/src/libEGL/main.cpp
+++ b/src/3rdparty/angle/src/libEGL/main.cpp
@@ -155,9 +155,10 @@ EGLSurface getCurrentReadSurface()
{
return current()->readSurface;
}
-}
void error(EGLint errorCode)
{
egl::setCurrentError(errorCode);
}
+
+}
diff --git a/src/3rdparty/angle/src/libEGL/main.h b/src/3rdparty/angle/src/libEGL/main.h
index d09d9e6bc3..77da8f0f8e 100644
--- a/src/3rdparty/angle/src/libEGL/main.h
+++ b/src/3rdparty/angle/src/libEGL/main.h
@@ -38,7 +38,6 @@ EGLSurface getCurrentDrawSurface();
void setCurrentReadSurface(EGLSurface surface);
EGLSurface getCurrentReadSurface();
-}
void error(EGLint errorCode);
@@ -58,4 +57,6 @@ const T &success(const T &returnValue)
return returnValue;
}
+}
+
#endif // LIBEGL_MAIN_H_