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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/Context.cpp')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Context.cpp11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/Context.cpp b/src/3rdparty/angle/src/libGLESv2/Context.cpp
index 90ba2539d8..e829d508a6 100644
--- a/src/3rdparty/angle/src/libGLESv2/Context.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Context.cpp
@@ -60,6 +60,7 @@ Context::Context(const gl::Context *shareContext, rx::Renderer *renderer, bool n
mState.rasterizer.polygonOffsetFactor = 0.0f;
mState.rasterizer.polygonOffsetUnits = 0.0f;
mState.rasterizer.pointDrawMode = false;
+ mState.rasterizer.multiSample = false;
mState.scissorTest = false;
mState.scissor.x = 0;
mState.scissor.y = 0;
@@ -1075,6 +1076,7 @@ void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum inter
case GL_RGB565:
case GL_RGB8_OES:
case GL_RGBA8_OES:
+ case GL_BGRA8_EXT:
renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
break;
case GL_STENCIL_INDEX8:
@@ -1741,7 +1743,11 @@ bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
void Context::applyState(GLenum drawMode)
{
+ Framebuffer *framebufferObject = getDrawFramebuffer();
+ int samples = framebufferObject->getSamples();
+
mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
+ mState.rasterizer.multiSample = (samples != 0);
mRenderer->setRasterizerState(mState.rasterizer);
unsigned int mask = 0;
@@ -1749,10 +1755,10 @@ void Context::applyState(GLenum drawMode)
{
if (mState.sampleCoverageValue != 0)
{
- Framebuffer *framebufferObject = getDrawFramebuffer();
+
float threshold = 0.5f;
- for (int i = 0; i < framebufferObject->getSamples(); ++i)
+ for (int i = 0; i < samples; ++i)
{
mask <<= 1;
@@ -2582,6 +2588,7 @@ void Context::initExtensionString()
}
extensionString += "GL_EXT_texture_storage ";
+ extensionString += "GL_EXT_frag_depth ";
// ANGLE-specific extensions
if (supportsDepthTextures())