diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/Context.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/Context.cpp | 865 |
1 files changed, 96 insertions, 769 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/Context.cpp b/src/3rdparty/angle/src/libGLESv2/Context.cpp index 5342de1331..b87689cd3f 100644 --- a/src/3rdparty/angle/src/libGLESv2/Context.cpp +++ b/src/3rdparty/angle/src/libGLESv2/Context.cpp @@ -9,10 +9,8 @@ #include "libGLESv2/Context.h" -#include "libGLESv2/main.h" #include "common/utilities.h" #include "common/platform.h" -#include "libGLESv2/formatutils.h" #include "libGLESv2/Buffer.h" #include "libGLESv2/Fence.h" #include "libGLESv2/Framebuffer.h" @@ -21,14 +19,15 @@ #include "libGLESv2/Program.h" #include "libGLESv2/ProgramBinary.h" #include "libGLESv2/Query.h" -#include "libGLESv2/Texture.h" #include "libGLESv2/ResourceManager.h" -#include "libGLESv2/renderer/d3d/IndexDataManager.h" -#include "libGLESv2/renderer/Renderer.h" -#include "libGLESv2/VertexArray.h" #include "libGLESv2/Sampler.h" -#include "libGLESv2/validationES.h" +#include "libGLESv2/Texture.h" #include "libGLESv2/TransformFeedback.h" +#include "libGLESv2/VertexArray.h" +#include "libGLESv2/formatutils.h" +#include "libGLESv2/main.h" +#include "libGLESv2/validationES.h" +#include "libGLESv2/renderer/Renderer.h" #include "libEGL/Surface.h" @@ -38,7 +37,7 @@ namespace gl { -Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) +Context::Context(int clientVersion, const Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer) { ASSERT(robustAccess == false); // Unimplemented @@ -66,22 +65,24 @@ Context::Context(int clientVersion, const gl::Context *shareContext, rx::Rendere // In order that access to these initial textures not be lost, they are treated as texture // objects all of whose names are 0. - mZeroTextures[GL_TEXTURE_2D].set(new Texture2D(mRenderer->createTexture(GL_TEXTURE_2D), 0)); - bindTexture(GL_TEXTURE_2D, 0); + Texture2D *zeroTexture2D = new Texture2D(mRenderer->createTexture(GL_TEXTURE_2D), 0); + mZeroTextures[GL_TEXTURE_2D].set(zeroTexture2D); - mZeroTextures[GL_TEXTURE_CUBE_MAP].set(new TextureCubeMap(mRenderer->createTexture(GL_TEXTURE_CUBE_MAP), 0)); - bindTexture(GL_TEXTURE_CUBE_MAP, 0); + TextureCubeMap *zeroTextureCube = new TextureCubeMap(mRenderer->createTexture(GL_TEXTURE_CUBE_MAP), 0); + mZeroTextures[GL_TEXTURE_CUBE_MAP].set(zeroTextureCube); if (mClientVersion >= 3) { // TODO: These could also be enabled via extension - mZeroTextures[GL_TEXTURE_3D].set(new Texture3D(mRenderer->createTexture(GL_TEXTURE_3D), 0)); - bindTexture(GL_TEXTURE_3D, 0); + Texture3D *zeroTexture3D = new Texture3D(mRenderer->createTexture(GL_TEXTURE_3D), 0); + mZeroTextures[GL_TEXTURE_3D].set(zeroTexture3D); - mZeroTextures[GL_TEXTURE_2D_ARRAY].set(new Texture2DArray(mRenderer->createTexture(GL_TEXTURE_2D_ARRAY), 0)); - bindTexture(GL_TEXTURE_2D_ARRAY, 0); + Texture2DArray *zeroTexture2DArray = new Texture2DArray(mRenderer->createTexture(GL_TEXTURE_2D_ARRAY), 0); + mZeroTextures[GL_TEXTURE_2D_ARRAY].set(zeroTexture2DArray); } + mState.initializeZeroTextures(mZeroTextures); + bindVertexArray(0); bindArrayBuffer(0); bindElementArrayBuffer(0); @@ -91,13 +92,13 @@ Context::Context(int clientVersion, const gl::Context *shareContext, rx::Rendere bindRenderbuffer(0); bindGenericUniformBuffer(0); - for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++) + for (unsigned int i = 0; i < mCaps.maxCombinedUniformBlocks; i++) { bindIndexedUniformBuffer(0, i, 0, -1); } bindGenericTransformFeedbackBuffer(0); - for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++) + for (unsigned int i = 0; i < mCaps.maxTransformFeedbackSeparateAttributes; i++) { bindIndexedTransformFeedbackBuffer(0, i, 0, -1); } @@ -119,8 +120,6 @@ Context::Context(int clientVersion, const gl::Context *shareContext, rx::Rendere mResetStatus = GL_NO_ERROR; mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT); mRobustAccess = robustAccess; - - mState.setContext(this); } Context::~Context() @@ -175,7 +174,10 @@ Context::~Context() } mZeroTextures.clear(); - mResourceManager->release(); + if (mResourceManager) + { + mResourceManager->release(); + } } void Context::makeCurrent(egl::Surface *surface) @@ -194,14 +196,11 @@ void Context::makeCurrent(egl::Surface *surface) // Wrap the existing swapchain resources into GL objects and assign them to the '0' names rx::SwapChain *swapchain = surface->getSwapChain(); - Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain); - DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain); - Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero); + rx::RenderbufferImpl *colorbufferZero = mRenderer->createRenderbuffer(swapchain, false); + rx::RenderbufferImpl *depthStencilbufferZero = mRenderer->createRenderbuffer(swapchain, true); + Framebuffer *framebufferZero = new DefaultFramebuffer(colorbufferZero, depthStencilbufferZero); setFramebufferZero(framebufferZero); - - // Store the current client version in the renderer - mRenderer->setCurrentClientVersion(mClientVersion); } // NOTE: this function should not assume that this context is current! @@ -229,7 +228,7 @@ GLuint Context::createProgram() GLuint Context::createShader(GLenum type) { - return mResourceManager->createShader(type); + return mResourceManager->createShader(getData(), type); } GLuint Context::createTexture() @@ -242,15 +241,10 @@ GLuint Context::createRenderbuffer() return mResourceManager->createRenderbuffer(); } -GLsync Context::createFenceSync(GLenum condition) +GLsync Context::createFenceSync() { GLuint handle = mResourceManager->createFenceSync(); - gl::FenceSync *fenceSync = mResourceManager->getFenceSync(handle); - ASSERT(fenceSync); - - fenceSync->set(condition); - return reinterpret_cast<GLsync>(handle); } @@ -294,7 +288,7 @@ GLuint Context::createFenceNV() { GLuint handle = mFenceNVHandleAllocator.allocate(); - mFenceNVMap[handle] = new FenceNV(mRenderer); + mFenceNVMap[handle] = new FenceNV(mRenderer->createFenceNV()); return handle; } @@ -355,12 +349,12 @@ void Context::deleteFenceSync(GLsync fenceSync) // wait commands finish. However, since the name becomes invalid, we cannot query the fence, // and since our API is currently designed for being called from a single thread, we can delete // the fence immediately. - mResourceManager->deleteFenceSync(uintptr_t(fenceSync)); + mResourceManager->deleteFenceSync(reinterpret_cast<uintptr_t>(fenceSync)); } void Context::deleteVertexArray(GLuint vertexArray) { - auto vertexArrayObject = mVertexArrayMap.find(vertexArray); + VertexArrayMap::iterator vertexArrayObject = mVertexArrayMap.find(vertexArray); if (vertexArrayObject != mVertexArrayMap.end()) { @@ -461,12 +455,12 @@ Renderbuffer *Context::getRenderbuffer(GLuint handle) FenceSync *Context::getFenceSync(GLsync handle) const { - return mResourceManager->getFenceSync(uintptr_t(handle)); + return mResourceManager->getFenceSync(reinterpret_cast<uintptr_t>(handle)); } VertexArray *Context::getVertexArray(GLuint handle) const { - auto vertexArray = mVertexArrayMap.find(handle); + VertexArrayMap::const_iterator vertexArray = mVertexArrayMap.find(handle); if (vertexArray == mVertexArrayMap.end()) { @@ -515,18 +509,30 @@ void Context::bindElementArrayBuffer(unsigned int buffer) mState.getVertexArray()->setElementArrayBuffer(getBuffer(buffer)); } -void Context::bindTexture(GLenum target, GLuint texture) +void Context::bindTexture(GLenum target, GLuint handle) { - mResourceManager->checkTextureAllocation(texture, target); + Texture *texture = NULL; + + if (handle == 0) + { + texture = mZeroTextures[target].get(); + } + else + { + mResourceManager->checkTextureAllocation(handle, target); + texture = getTexture(handle); + } - mState.setSamplerTexture(target, getTexture(texture)); + ASSERT(texture); + + mState.setSamplerTexture(target, texture); } void Context::bindReadFramebuffer(GLuint framebuffer) { if (!getFramebuffer(framebuffer)) { - mFramebufferMap[framebuffer] = new Framebuffer(mRenderer, framebuffer); + mFramebufferMap[framebuffer] = new Framebuffer(framebuffer); } mState.setReadFramebufferBinding(getFramebuffer(framebuffer)); @@ -536,7 +542,7 @@ void Context::bindDrawFramebuffer(GLuint framebuffer) { if (!getFramebuffer(framebuffer)) { - mFramebufferMap[framebuffer] = new Framebuffer(mRenderer, framebuffer); + mFramebufferMap[framebuffer] = new Framebuffer(framebuffer); } mState.setDrawFramebufferBinding(getFramebuffer(framebuffer)); @@ -640,33 +646,44 @@ void Context::useProgram(GLuint program) } } -void Context::linkProgram(GLuint program) +Error Context::linkProgram(GLuint program) { Program *programObject = mResourceManager->getProgram(program); - bool linked = programObject->link(getCaps()); + Error error = programObject->link(getData()); + if (error.isError()) + { + return error; + } // if the current program was relinked successfully we // need to install the new executables - if (linked && program == mState.getCurrentProgramId()) + if (programObject->isLinked() && program == mState.getCurrentProgramId()) { mState.setCurrentProgramBinary(programObject->getProgramBinary()); } + + return Error(GL_NO_ERROR); } -void Context::setProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLint length) +Error Context::setProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLint length) { Program *programObject = mResourceManager->getProgram(program); - bool loaded = programObject->setProgramBinary(binaryFormat, binary, length); + Error error = programObject->setProgramBinary(binaryFormat, binary, length); + if (error.isError()) + { + return error; + } // if the current program was reloaded successfully we // need to install the new executables - if (loaded && program == mState.getCurrentProgramId()) + if (programObject->isLinked() && program == mState.getCurrentProgramId()) { mState.setCurrentProgramBinary(programObject->getProgramBinary()); } + return Error(GL_NO_ERROR); } void Context::bindTransformFeedback(GLuint transformFeedback) @@ -724,33 +741,6 @@ void Context::setFramebufferZero(Framebuffer *buffer) mFramebufferMap[0] = buffer; } -void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples) -{ - ASSERT(getTextureCaps().get(internalformat).renderable); - - RenderbufferStorage *renderbuffer = NULL; - - const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat); - if (formatInfo.depthBits > 0 && formatInfo.stencilBits > 0) - { - renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples); - } - else if (formatInfo.depthBits > 0) - { - renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples); - } - else if (formatInfo.stencilBits > 0) - { - renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples); - } - else - { - renderbuffer = new gl::Colorbuffer(mRenderer, width, height, internalformat, samples); - } - - mState.getCurrentRenderbuffer()->setStorage(renderbuffer); -} - Framebuffer *Context::getFramebuffer(unsigned int handle) const { FramebufferMap::const_iterator framebuffer = mFramebufferMap.find(handle); @@ -837,14 +827,7 @@ Texture2DArray *Context::getTexture2DArray() const Texture *Context::getSamplerTexture(unsigned int sampler, GLenum type) const { - if (mState.getSamplerTextureId(sampler, type) == 0) - { - return mZeroTextures.at(type).get(); - } - else - { - return mState.getSamplerTexture(sampler, type); - } + return mState.getSamplerTexture(sampler, type); } void Context::getBooleanv(GLenum pname, GLboolean *params) @@ -962,7 +945,7 @@ void Context::getIntegerv(GLenum pname, GLint *params) *params = static_cast<GLint>(mExtensionStrings.size()); break; default: - mState.getIntegerv(pname, params); + mState.getIntegerv(getData(), pname, params); break; } } @@ -1309,309 +1292,6 @@ bool Context::getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned return false; } -// Applies the render target surface, depth stencil surface, viewport rectangle and -// scissor rectangle to the renderer -Error Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport) -{ - Framebuffer *framebufferObject = mState.getDrawFramebuffer(); - ASSERT(framebufferObject && framebufferObject->completeness() == GL_FRAMEBUFFER_COMPLETE); - - gl::Error error = mRenderer->applyRenderTarget(framebufferObject); - if (error.isError()) - { - return error; - } - - float nearZ, farZ; - mState.getDepthRange(&nearZ, &farZ); - mRenderer->setViewport(mState.getViewport(), nearZ, farZ, drawMode, mState.getRasterizerState().frontFace, - ignoreViewport); - - mRenderer->setScissorRectangle(mState.getScissor(), mState.isScissorTestEnabled()); - - return gl::Error(GL_NO_ERROR); -} - -// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device -Error Context::applyState(GLenum drawMode) -{ - Framebuffer *framebufferObject = mState.getDrawFramebuffer(); - int samples = framebufferObject->getSamples(); - - RasterizerState rasterizer = mState.getRasterizerState(); - rasterizer.pointDrawMode = (drawMode == GL_POINTS); - rasterizer.multiSample = (samples != 0); - - Error error = mRenderer->setRasterizerState(rasterizer); - if (error.isError()) - { - return error; - } - - unsigned int mask = 0; - if (mState.isSampleCoverageEnabled()) - { - GLclampf coverageValue; - bool coverageInvert = false; - mState.getSampleCoverageParams(&coverageValue, &coverageInvert); - if (coverageValue != 0) - { - float threshold = 0.5f; - - for (int i = 0; i < samples; ++i) - { - mask <<= 1; - - if ((i + 1) * coverageValue >= threshold) - { - threshold += 1.0f; - mask |= 1; - } - } - } - - if (coverageInvert) - { - mask = ~mask; - } - } - else - { - mask = 0xFFFFFFFF; - } - error = mRenderer->setBlendState(framebufferObject, mState.getBlendState(), mState.getBlendColor(), mask); - if (error.isError()) - { - return error; - } - - error = mRenderer->setDepthStencilState(mState.getDepthStencilState(), mState.getStencilRef(), mState.getStencilBackRef(), - rasterizer.frontFace == GL_CCW); - if (error.isError()) - { - return error; - } - - return Error(GL_NO_ERROR); -} - -// Applies the shaders and shader constants to the Direct3D 9 device -Error Context::applyShaders(ProgramBinary *programBinary, bool transformFeedbackActive) -{ - const VertexAttribute *vertexAttributes = mState.getVertexArray()->getVertexAttributes(); - - VertexFormat inputLayout[MAX_VERTEX_ATTRIBS]; - VertexFormat::GetInputLayout(inputLayout, programBinary, vertexAttributes, mState.getVertexAttribCurrentValues()); - - const Framebuffer *fbo = mState.getDrawFramebuffer(); - - Error error = mRenderer->applyShaders(programBinary, inputLayout, fbo, mState.getRasterizerState().rasterizerDiscard, transformFeedbackActive); - if (error.isError()) - { - return error; - } - - return programBinary->applyUniforms(); -} - -Error Context::generateSwizzles(ProgramBinary *programBinary, SamplerType type) -{ - size_t samplerRange = programBinary->getUsedSamplerRange(type); - - for (size_t i = 0; i < samplerRange; i++) - { - GLenum textureType = programBinary->getSamplerTextureType(type, i); - GLint textureUnit = programBinary->getSamplerMapping(type, i, getCaps()); - if (textureUnit != -1) - { - Texture* texture = getSamplerTexture(textureUnit, textureType); - if (texture->getSamplerState().swizzleRequired()) - { - Error error = mRenderer->generateSwizzle(texture); - if (error.isError()) - { - return error; - } - } - } - } - - return Error(GL_NO_ERROR); -} - -Error Context::generateSwizzles(ProgramBinary *programBinary) -{ - Error error = generateSwizzles(programBinary, SAMPLER_VERTEX); - if (error.isError()) - { - return error; - } - - error = generateSwizzles(programBinary, SAMPLER_PIXEL); - if (error.isError()) - { - return error; - } - - return Error(GL_NO_ERROR); -} - -// For each Direct3D sampler of either the pixel or vertex stage, -// looks up the corresponding OpenGL texture image unit and texture type, -// and sets the texture and its addressing/filtering state (or NULL when inactive). -Error Context::applyTextures(ProgramBinary *programBinary, SamplerType shaderType, - const FramebufferTextureSerialArray &framebufferSerials, size_t framebufferSerialCount) -{ - size_t samplerRange = programBinary->getUsedSamplerRange(shaderType); - for (size_t samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++) - { - GLenum textureType = programBinary->getSamplerTextureType(shaderType, samplerIndex); - GLint textureUnit = programBinary->getSamplerMapping(shaderType, samplerIndex, getCaps()); - if (textureUnit != -1) - { - SamplerState sampler; - Texture* texture = getSamplerTexture(textureUnit, textureType); - texture->getSamplerStateWithNativeOffset(&sampler); - - Sampler *samplerObject = mState.getSampler(textureUnit); - if (samplerObject) - { - samplerObject->getState(&sampler); - } - - // TODO: std::binary_search may become unavailable using older versions of GCC - if (texture->isSamplerComplete(sampler, mTextureCaps, mExtensions, mClientVersion) && - !std::binary_search(framebufferSerials.begin(), framebufferSerials.begin() + framebufferSerialCount, texture->getTextureSerial())) - { - Error error = mRenderer->setSamplerState(shaderType, samplerIndex, sampler); - if (error.isError()) - { - return error; - } - - error = mRenderer->setTexture(shaderType, samplerIndex, texture); - if (error.isError()) - { - return error; - } - } - else - { - // Texture is not sampler complete or it is in use by the framebuffer. Bind the incomplete texture. - Texture *incompleteTexture = getIncompleteTexture(textureType); - gl::Error error = mRenderer->setTexture(shaderType, samplerIndex, incompleteTexture); - if (error.isError()) - { - return error; - } - } - } - else - { - // No texture bound to this slot even though it is used by the shader, bind a NULL texture - Error error = mRenderer->setTexture(shaderType, samplerIndex, NULL); - if (error.isError()) - { - return error; - } - } - } - - // Set all the remaining textures to NULL - size_t samplerCount = (shaderType == SAMPLER_PIXEL) ? mCaps.maxTextureImageUnits - : mCaps.maxVertexTextureImageUnits; - for (size_t samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++) - { - Error error = mRenderer->setTexture(shaderType, samplerIndex, NULL); - if (error.isError()) - { - return error; - } - } - - return Error(GL_NO_ERROR); -} - -Error Context::applyTextures(ProgramBinary *programBinary) -{ - FramebufferTextureSerialArray framebufferSerials; - size_t framebufferSerialCount = getBoundFramebufferTextureSerials(&framebufferSerials); - - Error error = applyTextures(programBinary, SAMPLER_VERTEX, framebufferSerials, framebufferSerialCount); - if (error.isError()) - { - return error; - } - - error = applyTextures(programBinary, SAMPLER_PIXEL, framebufferSerials, framebufferSerialCount); - if (error.isError()) - { - return error; - } - - return Error(GL_NO_ERROR); -} - -Error Context::applyUniformBuffers() -{ - Program *programObject = getProgram(mState.getCurrentProgramId()); - ProgramBinary *programBinary = programObject->getProgramBinary(); - - std::vector<Buffer*> boundBuffers; - - for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++) - { - GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex); - - if (mState.getIndexedUniformBuffer(blockBinding)->id() == 0) - { - // undefined behaviour - return gl::Error(GL_INVALID_OPERATION, "It is undefined behaviour to have a used but unbound uniform buffer."); - } - else - { - Buffer *uniformBuffer = mState.getIndexedUniformBuffer(blockBinding); - ASSERT(uniformBuffer); - boundBuffers.push_back(uniformBuffer); - } - } - - return programBinary->applyUniformBuffers(boundBuffers, getCaps()); -} - -bool Context::applyTransformFeedbackBuffers() -{ - TransformFeedback *curTransformFeedback = mState.getCurrentTransformFeedback(); - if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused()) - { - Buffer *transformFeedbackBuffers[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS]; - GLintptr transformFeedbackOffsets[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS]; - for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++) - { - transformFeedbackBuffers[i] = mState.getIndexedTransformFeedbackBuffer(i); - transformFeedbackOffsets[i] = mState.getIndexedTransformFeedbackBufferOffset(i); - } - mRenderer->applyTransformFeedbackBuffers(transformFeedbackBuffers, transformFeedbackOffsets); - return true; - } - else - { - return false; - } -} - -void Context::markTransformFeedbackUsage() -{ - for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++) - { - Buffer *buffer = mState.getIndexedTransformFeedbackBuffer(i); - if (buffer) - { - buffer->markTransformFeedbackUsage(); - } - } -} - Error Context::clear(GLbitfield mask) { if (mState.isRasterizerDiscardEnabled()) @@ -1619,290 +1299,71 @@ Error Context::clear(GLbitfield mask) return Error(GL_NO_ERROR); } - ClearParameters clearParams = mState.getClearParameters(mask); - - applyRenderTarget(GL_TRIANGLES, true); // Clips the clear to the scissor rectangle but not the viewport - - return mRenderer->clear(clearParams, mState.getDrawFramebuffer()); + return mRenderer->clear(getData(), mask); } -Error Context::clearBufferfv(GLenum buffer, int drawbuffer, const float *values) +Error Context::clearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *values) { if (mState.isRasterizerDiscardEnabled()) { return Error(GL_NO_ERROR); } - // glClearBufferfv can be called to clear the color buffer or depth buffer - ClearParameters clearParams = mState.getClearParameters(0); - - if (buffer == GL_COLOR) - { - for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++) - { - clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i)); - } - clearParams.colorFClearValue = ColorF(values[0], values[1], values[2], values[3]); - clearParams.colorClearType = GL_FLOAT; - } - - if (buffer == GL_DEPTH) - { - clearParams.clearDepth = true; - clearParams.depthClearValue = values[0]; - } - - applyRenderTarget(GL_TRIANGLES, true); // Clips the clear to the scissor rectangle but not the viewport - - return mRenderer->clear(clearParams, mState.getDrawFramebuffer()); + return mRenderer->clearBufferfv(getData(), buffer, drawbuffer, values); } -Error Context::clearBufferuiv(GLenum buffer, int drawbuffer, const unsigned int *values) +Error Context::clearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *values) { if (mState.isRasterizerDiscardEnabled()) { return Error(GL_NO_ERROR); } - // glClearBufferuv can only be called to clear a color buffer - ClearParameters clearParams = mState.getClearParameters(0); - for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++) - { - clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i)); - } - clearParams.colorUIClearValue = ColorUI(values[0], values[1], values[2], values[3]); - clearParams.colorClearType = GL_UNSIGNED_INT; - - applyRenderTarget(GL_TRIANGLES, true); // Clips the clear to the scissor rectangle but not the viewport - - return mRenderer->clear(clearParams, mState.getDrawFramebuffer()); + return mRenderer->clearBufferuiv(getData(), buffer, drawbuffer, values); } -Error Context::clearBufferiv(GLenum buffer, int drawbuffer, const int *values) +Error Context::clearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *values) { if (mState.isRasterizerDiscardEnabled()) { return Error(GL_NO_ERROR); } - // glClearBufferfv can be called to clear the color buffer or stencil buffer - ClearParameters clearParams = mState.getClearParameters(0); - - if (buffer == GL_COLOR) - { - for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++) - { - clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i)); - } - clearParams.colorIClearValue = ColorI(values[0], values[1], values[2], values[3]); - clearParams.colorClearType = GL_INT; - } - - if (buffer == GL_STENCIL) - { - clearParams.clearStencil = true; - clearParams.stencilClearValue = values[1]; - } - - applyRenderTarget(GL_TRIANGLES, true); // Clips the clear to the scissor rectangle but not the viewport - - return mRenderer->clear(clearParams, mState.getDrawFramebuffer()); + return mRenderer->clearBufferiv(getData(), buffer, drawbuffer, values); } -Error Context::clearBufferfi(GLenum buffer, int drawbuffer, float depth, int stencil) +Error Context::clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { if (mState.isRasterizerDiscardEnabled()) { return Error(GL_NO_ERROR); } - // glClearBufferfi can only be called to clear a depth stencil buffer - ClearParameters clearParams = mState.getClearParameters(0); - clearParams.clearDepth = true; - clearParams.depthClearValue = depth; - clearParams.clearStencil = true; - clearParams.stencilClearValue = stencil; - - applyRenderTarget(GL_TRIANGLES, true); // Clips the clear to the scissor rectangle but not the viewport - - return mRenderer->clear(clearParams, mState.getDrawFramebuffer()); + return mRenderer->clearBufferfi(getData(), buffer, drawbuffer, depth, stencil); } Error Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei *bufSize, void* pixels) { - Framebuffer *framebuffer = mState.getReadFramebuffer(); - - GLenum sizedInternalFormat = GetSizedInternalFormat(format, type); - const InternalFormat &sizedFormatInfo = GetInternalFormatInfo(sizedInternalFormat); - GLuint outputPitch = sizedFormatInfo.computeRowPitch(type, width, mState.getPackAlignment()); - - return mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, mState.getPackState(), - reinterpret_cast<uint8_t*>(pixels)); + return mRenderer->readPixels(getData(), x, y, width, height, format, type, bufSize, pixels); } Error Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances) { - ASSERT(mState.getCurrentProgramId() != 0); - - ProgramBinary *programBinary = mState.getCurrentProgramBinary(); - programBinary->updateSamplerMapping(); - - Error error = generateSwizzles(programBinary); - if (error.isError()) - { - return error; - } - - if (!mRenderer->applyPrimitiveType(mode, count)) - { - return Error(GL_NO_ERROR); - } - - error = applyRenderTarget(mode, false); - if (error.isError()) - { - return error; - } - - error = applyState(mode); - if (error.isError()) - { - return error; - } - - error = mRenderer->applyVertexBuffer(programBinary, mState.getVertexArray()->getVertexAttributes(), mState.getVertexAttribCurrentValues(), first, count, instances); - if (error.isError()) - { - return error; - } - - bool transformFeedbackActive = applyTransformFeedbackBuffers(); - - error = applyShaders(programBinary, transformFeedbackActive); - if (error.isError()) - { - return error; - } - - error = applyTextures(programBinary); - if (error.isError()) - { - return error; - } - - error = applyUniformBuffers(); - if (error.isError()) - { - return error; - } - - if (!skipDraw(mode)) - { - error = mRenderer->drawArrays(mode, count, instances, transformFeedbackActive); - if (error.isError()) - { - return error; - } - - if (transformFeedbackActive) - { - markTransformFeedbackUsage(); - } - } - - return gl::Error(GL_NO_ERROR); + return mRenderer->drawArrays(getData(), mode, first, count, instances); } Error Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances, const rx::RangeUI &indexRange) { - ASSERT(mState.getCurrentProgramId() != 0); - - ProgramBinary *programBinary = mState.getCurrentProgramBinary(); - programBinary->updateSamplerMapping(); - - Error error = generateSwizzles(programBinary); - if (error.isError()) - { - return error; - } - - if (!mRenderer->applyPrimitiveType(mode, count)) - { - return Error(GL_NO_ERROR); - } - - error = applyRenderTarget(mode, false); - if (error.isError()) - { - return error; - } - - error = applyState(mode); - if (error.isError()) - { - return error; - } - - VertexArray *vao = mState.getVertexArray(); - rx::TranslatedIndexData indexInfo; - indexInfo.indexRange = indexRange; - error = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo); - if (error.isError()) - { - return error; - } - - GLsizei vertexCount = indexInfo.indexRange.length() + 1; - error = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), - mState.getVertexAttribCurrentValues(), - indexInfo.indexRange.start, vertexCount, instances); - if (error.isError()) - { - return error; - } - - bool transformFeedbackActive = applyTransformFeedbackBuffers(); - // Transform feedback is not allowed for DrawElements, this error should have been caught at the API validation - // layer. - ASSERT(!transformFeedbackActive); - - error = applyShaders(programBinary, transformFeedbackActive); - if (error.isError()) - { - return error; - } - - error = applyTextures(programBinary); - if (error.isError()) - { - return error; - } - - error = applyUniformBuffers(); - if (error.isError()) - { - return error; - } - - if (!skipDraw(mode)) - { - error = mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances); - if (error.isError()) - { - return error; - } - } - - return Error(GL_NO_ERROR); + return mRenderer->drawElements(getData(), mode, count, type, indices, instances, indexRange); } // Implements glFlush when block is false, glFinish when block is true -void Context::sync(bool block) +Error Context::sync(bool block) { - mRenderer->sync(block); + return mRenderer->sync(block); } void Context::recordError(const Error &error) @@ -1931,6 +1392,7 @@ GLenum Context::getError() GLenum Context::getResetStatus() { + //TODO(jmadill): needs MANGLE reworking if (mResetStatus == GL_NO_ERROR && !mContextLost) { // mResetStatus will be set by the markContextLost callback @@ -1981,7 +1443,7 @@ const Extensions &Context::getExtensions() const void Context::getCurrentReadFormatType(GLenum *internalFormat, GLenum *format, GLenum *type) { Framebuffer *framebuffer = mState.getReadFramebuffer(); - ASSERT(framebuffer && framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE); + ASSERT(framebuffer && framebuffer->completeness(getData()) == GL_FRAMEBUFFER_COMPLETE); FramebufferAttachment *attachment = framebuffer->getReadColorbuffer(); ASSERT(attachment); @@ -2000,7 +1462,7 @@ void Context::detachTexture(GLuint texture) // allocation map management either here or in the resource manager at detach time. // Zero textures are held by the Context, and we don't attempt to request them from // the State. - mState.detachTexture(texture); + mState.detachTexture(mZeroTextures, texture); } void Context::detachBuffer(GLuint buffer) @@ -2072,95 +1534,6 @@ void Context::detachSampler(GLuint sampler) mState.detachSampler(sampler); } -Texture *Context::getIncompleteTexture(GLenum type) -{ - if (mIncompleteTextures.find(type) == mIncompleteTextures.end()) - { - const GLubyte color[] = { 0, 0, 0, 255 }; - const PixelUnpackState incompleteUnpackState(1); - - Texture* t = NULL; - switch (type) - { - default: - UNREACHABLE(); - // default falls through to TEXTURE_2D - - case GL_TEXTURE_2D: - { - Texture2D *incomplete2d = new Texture2D(mRenderer->createTexture(GL_TEXTURE_2D), Texture::INCOMPLETE_TEXTURE_ID); - incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color); - t = incomplete2d; - } - break; - - case GL_TEXTURE_CUBE_MAP: - { - TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer->createTexture(GL_TEXTURE_CUBE_MAP), Texture::INCOMPLETE_TEXTURE_ID); - - incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color); - incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color); - incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color); - incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color); - incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color); - incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color); - - t = incompleteCube; - } - break; - - case GL_TEXTURE_3D: - { - Texture3D *incomplete3d = new Texture3D(mRenderer->createTexture(GL_TEXTURE_3D), Texture::INCOMPLETE_TEXTURE_ID); - incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color); - - t = incomplete3d; - } - break; - - case GL_TEXTURE_2D_ARRAY: - { - Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer->createTexture(GL_TEXTURE_2D_ARRAY), Texture::INCOMPLETE_TEXTURE_ID); - incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color); - - t = incomplete2darray; - } - break; - } - - mIncompleteTextures[type].set(t); - } - - return mIncompleteTextures[type].get(); -} - -bool Context::skipDraw(GLenum drawMode) -{ - if (drawMode == GL_POINTS) - { - // ProgramBinary assumes non-point rendering if gl_PointSize isn't written, - // which affects varying interpolation. Since the value of gl_PointSize is - // undefined when not written, just skip drawing to avoid unexpected results. - if (!mState.getCurrentProgramBinary()->usesPointSize()) - { - // This is stictly speaking not an error, but developers should be - // notified of risking undefined behavior. - ERR("Point rendering without writing to gl_PointSize."); - - return true; - } - } - else if (IsTriangleMode(drawMode)) - { - if (mState.getRasterizerState().cullFace && mState.getRasterizerState().cullMode == GL_FRONT_AND_BACK) - { - return true; - } - } - - return false; -} - void Context::setVertexAttribDivisor(GLuint index, GLuint divisor) { mState.getVertexArray()->setVertexAttribDivisor(index, divisor); @@ -2293,63 +1666,12 @@ size_t Context::getExtensionStringCount() const return mExtensionStrings.size(); } -size_t Context::getBoundFramebufferTextureSerials(FramebufferTextureSerialArray *outSerialArray) +Error Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter) { - size_t serialCount = 0; - - Framebuffer *drawFramebuffer = mState.getDrawFramebuffer(); - for (unsigned int i = 0; i < IMPLEMENTATION_MAX_DRAW_BUFFERS; i++) - { - FramebufferAttachment *attachment = drawFramebuffer->getColorbuffer(i); - if (attachment && attachment->isTexture()) - { - Texture *texture = attachment->getTexture(); - (*outSerialArray)[serialCount++] = texture->getTextureSerial(); - } - } - - FramebufferAttachment *depthStencilAttachment = drawFramebuffer->getDepthOrStencilbuffer(); - if (depthStencilAttachment && depthStencilAttachment->isTexture()) - { - Texture *depthStencilTexture = depthStencilAttachment->getTexture(); - (*outSerialArray)[serialCount++] = depthStencilTexture->getTextureSerial(); - } - - std::sort(outSerialArray->begin(), outSerialArray->begin() + serialCount); - - return serialCount; -} - -void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter) -{ - Framebuffer *readFramebuffer = mState.getReadFramebuffer(); - Framebuffer *drawFramebuffer = mState.getDrawFramebuffer(); - - bool blitRenderTarget = false; - bool blitDepth = false; - bool blitStencil = false; - if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer()) - { - blitRenderTarget = true; - } - if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer()) - { - blitStencil = true; - } - if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer()) - { - blitDepth = true; - } - - Rectangle srcRect(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0); - Rectangle dstRect(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0); - if (blitRenderTarget || blitDepth || blitStencil) - { - const Rectangle *scissor = mState.isScissorTestEnabled() ? &mState.getScissor() : NULL; - mRenderer->blitRect(readFramebuffer, srcRect, drawFramebuffer, dstRect, scissor, - blitRenderTarget, blitDepth, blitStencil, filter); - } + return mRenderer->blitFramebuffer(getData(), srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1, mask, filter); } void Context::releaseShaderCompiler() @@ -2416,6 +1738,11 @@ void Context::initCaps(GLuint clientVersion) mExtensions.maxSamples = maxSamples; } +Data Context::getData() const +{ + return Data(mClientVersion, mState, mCaps, mTextureCaps, mExtensions, mResourceManager); +} + } extern "C" |