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-rw-r--r--src/3rdparty/angle/src/libGLESv2/Framebuffer.h126
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diff --git a/src/3rdparty/angle/src/libGLESv2/Framebuffer.h b/src/3rdparty/angle/src/libGLESv2/Framebuffer.h
deleted file mode 100644
index d0fe8935ea..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/Framebuffer.h
+++ /dev/null
@@ -1,126 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer
-// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
-
-#ifndef LIBGLESV2_FRAMEBUFFER_H_
-#define LIBGLESV2_FRAMEBUFFER_H_
-
-#include "libGLESv2/Error.h"
-
-#include "common/angleutils.h"
-#include "common/RefCountObject.h"
-#include "Constants.h"
-
-#include <vector>
-
-namespace rx
-{
-class RenderbufferImpl;
-struct Workarounds;
-}
-
-namespace gl
-{
-class FramebufferAttachment;
-class Texture;
-class Renderbuffer;
-struct ImageIndex;
-struct Caps;
-struct Extensions;
-class TextureCapsMap;
-struct Data;
-
-typedef std::vector<FramebufferAttachment *> ColorbufferInfo;
-
-class Framebuffer
-{
- public:
- Framebuffer(GLuint id);
- virtual ~Framebuffer();
-
- GLuint id() const { return mId; }
-
- void setTextureAttachment(GLenum attachment, Texture *texture, const ImageIndex &imageIndex);
- void setRenderbufferAttachment(GLenum attachment, Renderbuffer *renderbuffer);
- void setNULLAttachment(GLenum attachment);
-
- void detachTexture(GLuint texture);
- void detachRenderbuffer(GLuint renderbuffer);
-
- FramebufferAttachment *getColorbuffer(unsigned int colorAttachment) const;
- FramebufferAttachment *getDepthbuffer() const;
- FramebufferAttachment *getStencilbuffer() const;
- FramebufferAttachment *getDepthStencilBuffer() const;
- FramebufferAttachment *getDepthOrStencilbuffer() const;
- FramebufferAttachment *getReadColorbuffer() const;
- GLenum getReadColorbufferType() const;
- FramebufferAttachment *getFirstColorbuffer() const;
-
- virtual FramebufferAttachment *getAttachment(GLenum attachment) const;
-
- GLenum getDrawBufferState(unsigned int colorAttachment) const;
- void setDrawBufferState(unsigned int colorAttachment, GLenum drawBuffer);
-
- bool isEnabledColorAttachment(unsigned int colorAttachment) const;
- bool hasEnabledColorAttachment() const;
- bool hasStencil() const;
- int getSamples(const gl::Data &data) const;
- bool usingExtendedDrawBuffers() const;
-
- virtual GLenum completeness(const gl::Data &data) const;
- bool hasValidDepthStencil() const;
-
- Error invalidate(const Caps &caps, GLsizei numAttachments, const GLenum *attachments);
- Error invalidateSub(GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
-
- // Use this method to retrieve the color buffer map when doing rendering.
- // It will apply a workaround for poor shader performance on some systems
- // by compacting the list to skip NULL values.
- ColorbufferInfo getColorbuffersForRender(const rx::Workarounds &workarounds) const;
-
- protected:
- GLuint mId;
-
- FramebufferAttachment *mColorbuffers[IMPLEMENTATION_MAX_DRAW_BUFFERS];
- GLenum mDrawBufferStates[IMPLEMENTATION_MAX_DRAW_BUFFERS];
- GLenum mReadBufferState;
-
- FramebufferAttachment *mDepthbuffer;
- FramebufferAttachment *mStencilbuffer;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(Framebuffer);
-
- void setAttachment(GLenum attachment, FramebufferAttachment *attachmentObj);
-};
-
-class DefaultFramebuffer : public Framebuffer
-{
- public:
- DefaultFramebuffer(rx::RenderbufferImpl *colorbuffer, rx::RenderbufferImpl *depthStencil);
-
- GLenum completeness(const gl::Data &data) const override;
- virtual FramebufferAttachment *getAttachment(GLenum attachment) const;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(DefaultFramebuffer);
-};
-
-}
-
-namespace rx
-{
-class RenderTarget;
-
-// TODO: place this in FramebufferD3D.h
-gl::Error GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment, RenderTarget **outRT);
-unsigned int GetAttachmentSerial(gl::FramebufferAttachment *attachment);
-
-}
-
-#endif // LIBGLESV2_FRAMEBUFFER_H_