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-rw-r--r--src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.cpp230
1 files changed, 230 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.cpp b/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.cpp
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+++ b/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.cpp
@@ -0,0 +1,230 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FramebufferAttachment.cpp: the gl::FramebufferAttachment class and its derived classes
+// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
+
+#include "libGLESv2/FramebufferAttachment.h"
+#include "libGLESv2/Texture.h"
+#include "libGLESv2/formatutils.h"
+#include "libGLESv2/Renderbuffer.h"
+#include "libGLESv2/renderer/RenderTarget.h"
+#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/renderer/d3d/TextureStorage.h"
+
+#include "common/utilities.h"
+
+namespace gl
+{
+
+////// FramebufferAttachment Implementation //////
+
+FramebufferAttachment::FramebufferAttachment(GLenum binding)
+ : mBinding(binding)
+{
+}
+
+FramebufferAttachment::~FramebufferAttachment()
+{
+}
+
+GLuint FramebufferAttachment::getRedSize() const
+{
+ return (GetInternalFormatInfo(getInternalFormat()).redBits > 0) ? GetInternalFormatInfo(getActualFormat()).redBits : 0;
+}
+
+GLuint FramebufferAttachment::getGreenSize() const
+{
+ return (GetInternalFormatInfo(getInternalFormat()).greenBits > 0) ? GetInternalFormatInfo(getActualFormat()).greenBits : 0;
+}
+
+GLuint FramebufferAttachment::getBlueSize() const
+{
+ return (GetInternalFormatInfo(getInternalFormat()).blueBits > 0) ? GetInternalFormatInfo(getActualFormat()).blueBits : 0;
+}
+
+GLuint FramebufferAttachment::getAlphaSize() const
+{
+ return (GetInternalFormatInfo(getInternalFormat()).alphaBits > 0) ? GetInternalFormatInfo(getActualFormat()).alphaBits : 0;
+}
+
+GLuint FramebufferAttachment::getDepthSize() const
+{
+ return (GetInternalFormatInfo(getInternalFormat()).depthBits > 0) ? GetInternalFormatInfo(getActualFormat()).depthBits : 0;
+}
+
+GLuint FramebufferAttachment::getStencilSize() const
+{
+ return (GetInternalFormatInfo(getInternalFormat()).stencilBits > 0) ? GetInternalFormatInfo(getActualFormat()).stencilBits : 0;
+}
+
+GLenum FramebufferAttachment::getComponentType() const
+{
+ return GetInternalFormatInfo(getActualFormat()).componentType;
+}
+
+GLenum FramebufferAttachment::getColorEncoding() const
+{
+ return GetInternalFormatInfo(getActualFormat()).colorEncoding;
+}
+
+bool FramebufferAttachment::isTexture() const
+{
+ return (type() != GL_RENDERBUFFER);
+}
+
+///// TextureAttachment Implementation ////////
+
+TextureAttachment::TextureAttachment(GLenum binding, Texture *texture, const ImageIndex &index)
+ : FramebufferAttachment(binding),
+ mIndex(index)
+{
+ mTexture.set(texture);
+}
+
+TextureAttachment::~TextureAttachment()
+{
+ mTexture.set(NULL);
+}
+
+GLsizei TextureAttachment::getSamples() const
+{
+ return 0;
+}
+
+GLuint TextureAttachment::id() const
+{
+ return mTexture->id();
+}
+
+GLsizei TextureAttachment::getWidth() const
+{
+ return mTexture->getWidth(mIndex);
+}
+
+GLsizei TextureAttachment::getHeight() const
+{
+ return mTexture->getHeight(mIndex);
+}
+
+GLenum TextureAttachment::getInternalFormat() const
+{
+ return mTexture->getInternalFormat(mIndex);
+}
+
+GLenum TextureAttachment::getActualFormat() const
+{
+ return mTexture->getActualFormat(mIndex);
+}
+
+GLenum TextureAttachment::type() const
+{
+ return mIndex.type;
+}
+
+GLint TextureAttachment::mipLevel() const
+{
+ return mIndex.mipIndex;
+}
+
+GLint TextureAttachment::layer() const
+{
+ return mIndex.layerIndex;
+}
+
+Texture *TextureAttachment::getTexture()
+{
+ return mTexture.get();
+}
+
+const ImageIndex *TextureAttachment::getTextureImageIndex() const
+{
+ return &mIndex;
+}
+
+Renderbuffer *TextureAttachment::getRenderbuffer()
+{
+ UNREACHABLE();
+ return NULL;
+}
+
+////// RenderbufferAttachment Implementation //////
+
+RenderbufferAttachment::RenderbufferAttachment(GLenum binding, Renderbuffer *renderbuffer)
+ : FramebufferAttachment(binding)
+{
+ ASSERT(renderbuffer);
+ mRenderbuffer.set(renderbuffer);
+}
+
+RenderbufferAttachment::~RenderbufferAttachment()
+{
+ mRenderbuffer.set(NULL);
+}
+
+GLsizei RenderbufferAttachment::getWidth() const
+{
+ return mRenderbuffer->getWidth();
+}
+
+GLsizei RenderbufferAttachment::getHeight() const
+{
+ return mRenderbuffer->getHeight();
+}
+
+GLenum RenderbufferAttachment::getInternalFormat() const
+{
+ return mRenderbuffer->getInternalFormat();
+}
+
+GLenum RenderbufferAttachment::getActualFormat() const
+{
+ return mRenderbuffer->getActualFormat();
+}
+
+GLsizei RenderbufferAttachment::getSamples() const
+{
+ return mRenderbuffer->getStorage()->getSamples();
+}
+
+GLuint RenderbufferAttachment::id() const
+{
+ return mRenderbuffer->id();
+}
+
+GLenum RenderbufferAttachment::type() const
+{
+ return GL_RENDERBUFFER;
+}
+
+GLint RenderbufferAttachment::mipLevel() const
+{
+ return 0;
+}
+
+GLint RenderbufferAttachment::layer() const
+{
+ return 0;
+}
+
+Texture *RenderbufferAttachment::getTexture()
+{
+ UNREACHABLE();
+ return NULL;
+}
+
+const ImageIndex *RenderbufferAttachment::getTextureImageIndex() const
+{
+ UNREACHABLE();
+ return NULL;
+}
+
+Renderbuffer *RenderbufferAttachment::getRenderbuffer()
+{
+ return mRenderbuffer.get();
+}
+
+}