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-rw-r--r--src/3rdparty/angle/src/libGLESv2/Program.h121
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diff --git a/src/3rdparty/angle/src/libGLESv2/Program.h b/src/3rdparty/angle/src/libGLESv2/Program.h
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index 0000000000..1c4716bfe8
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+++ b/src/3rdparty/angle/src/libGLESv2/Program.h
@@ -0,0 +1,121 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Program.h: Defines the gl::Program class. Implements GL program objects
+// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
+
+#ifndef LIBGLESV2_PROGRAM_H_
+#define LIBGLESV2_PROGRAM_H_
+
+#include <string>
+#include <set>
+
+#include "libGLESv2/Shader.h"
+#include "libGLESv2/Context.h"
+
+namespace gl
+{
+class ResourceManager;
+class FragmentShader;
+class VertexShader;
+
+extern const char * const g_fakepath;
+
+class AttributeBindings
+{
+ public:
+ AttributeBindings();
+ ~AttributeBindings();
+
+ void bindAttributeLocation(GLuint index, const char *name);
+ int getAttributeBinding(const std::string &name) const;
+
+ private:
+ std::set<std::string> mAttributeBinding[MAX_VERTEX_ATTRIBS];
+};
+
+class InfoLog
+{
+ public:
+ InfoLog();
+ ~InfoLog();
+
+ int getLength() const;
+ void getLog(GLsizei bufSize, GLsizei *length, char *infoLog);
+
+ void appendSanitized(const char *message);
+ void append(const char *info, ...);
+ void reset();
+ private:
+ DISALLOW_COPY_AND_ASSIGN(InfoLog);
+ char *mInfoLog;
+};
+
+class Program
+{
+ public:
+ Program(ResourceManager *manager, GLuint handle);
+
+ ~Program();
+
+ bool attachShader(Shader *shader);
+ bool detachShader(Shader *shader);
+ int getAttachedShadersCount() const;
+
+ void bindAttributeLocation(GLuint index, const char *name);
+
+ bool link();
+ bool isLinked();
+ bool setProgramBinary(const void *binary, GLsizei length);
+ ProgramBinary *getProgramBinary();
+
+ int getInfoLogLength() const;
+ void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog);
+ void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
+
+ void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ GLint getActiveAttributeCount();
+ GLint getActiveAttributeMaxLength();
+
+ void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ GLint getActiveUniformCount();
+ GLint getActiveUniformMaxLength();
+
+ void addRef();
+ void release();
+ unsigned int getRefCount() const;
+ void flagForDeletion();
+ bool isFlaggedForDeletion() const;
+
+ void validate();
+ bool isValidated() const;
+
+ GLint getProgramBinaryLength() const;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Program);
+
+ void unlink(bool destroy = false);
+
+ FragmentShader *mFragmentShader;
+ VertexShader *mVertexShader;
+
+ AttributeBindings mAttributeBindings;
+
+ BindingPointer<ProgramBinary> mProgramBinary;
+ bool mLinked;
+ bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
+
+ unsigned int mRefCount;
+
+ ResourceManager *mResourceManager;
+ const GLuint mHandle;
+
+ InfoLog mInfoLog;
+};
+}
+
+#endif // LIBGLESV2_PROGRAM_H_