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-rw-r--r--src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp2080
1 files changed, 244 insertions, 1836 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
index 3f6d9e0ef9..6d64b38b56 100644
--- a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
@@ -23,13 +23,11 @@
#include "libGLESv2/Shader.h"
#include "libGLESv2/Program.h"
#include "libGLESv2/renderer/ProgramImpl.h"
-#include "libGLESv2/renderer/Renderer.h"
-#include "libGLESv2/renderer/d3d/DynamicHLSL.h"
#include "libGLESv2/renderer/d3d/ShaderD3D.h"
-#include "libGLESv2/renderer/d3d/VertexDataManager.h"
#include "libGLESv2/Context.h"
#include "libGLESv2/Buffer.h"
#include "common/blocklayout.h"
+#include "common/features.h"
namespace gl
{
@@ -37,36 +35,6 @@ namespace gl
namespace
{
-GLenum GetTextureType(GLenum samplerType)
-{
- switch (samplerType)
- {
- case GL_SAMPLER_2D:
- case GL_INT_SAMPLER_2D:
- case GL_UNSIGNED_INT_SAMPLER_2D:
- case GL_SAMPLER_2D_SHADOW:
- return GL_TEXTURE_2D;
- case GL_SAMPLER_3D:
- case GL_INT_SAMPLER_3D:
- case GL_UNSIGNED_INT_SAMPLER_3D:
- return GL_TEXTURE_3D;
- case GL_SAMPLER_CUBE:
- case GL_SAMPLER_CUBE_SHADOW:
- return GL_TEXTURE_CUBE_MAP;
- case GL_INT_SAMPLER_CUBE:
- case GL_UNSIGNED_INT_SAMPLER_CUBE:
- return GL_TEXTURE_CUBE_MAP;
- case GL_SAMPLER_2D_ARRAY:
- case GL_INT_SAMPLER_2D_ARRAY:
- case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
- case GL_SAMPLER_2D_ARRAY_SHADOW:
- return GL_TEXTURE_2D_ARRAY;
- default: UNREACHABLE();
- }
-
- return GL_TEXTURE_2D;
-}
-
unsigned int ParseAndStripArrayIndex(std::string* name)
{
unsigned int subscript = GL_INVALID_INDEX;
@@ -83,52 +51,6 @@ unsigned int ParseAndStripArrayIndex(std::string* name)
return subscript;
}
-void GetDefaultInputLayoutFromShader(const std::vector<sh::Attribute> &shaderAttributes, VertexFormat inputLayout[MAX_VERTEX_ATTRIBS])
-{
- size_t layoutIndex = 0;
- for (size_t attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++)
- {
- ASSERT(layoutIndex < MAX_VERTEX_ATTRIBS);
-
- const sh::Attribute &shaderAttr = shaderAttributes[attributeIndex];
-
- if (shaderAttr.type != GL_NONE)
- {
- GLenum transposedType = TransposeMatrixType(shaderAttr.type);
-
- for (size_t rowIndex = 0; static_cast<int>(rowIndex) < VariableRowCount(transposedType); rowIndex++, layoutIndex++)
- {
- VertexFormat *defaultFormat = &inputLayout[layoutIndex];
-
- defaultFormat->mType = VariableComponentType(transposedType);
- defaultFormat->mNormalized = false;
- defaultFormat->mPureInteger = (defaultFormat->mType != GL_FLOAT); // note: inputs can not be bool
- defaultFormat->mComponents = VariableColumnCount(transposedType);
- }
- }
- }
-}
-
-std::vector<GLenum> GetDefaultOutputLayoutFromShader(const std::vector<rx::PixelShaderOutputVariable> &shaderOutputVars)
-{
- std::vector<GLenum> defaultPixelOutput(1);
-
- ASSERT(!shaderOutputVars.empty());
- defaultPixelOutput[0] = GL_COLOR_ATTACHMENT0 + shaderOutputVars[0].outputIndex;
-
- return defaultPixelOutput;
-}
-
-bool IsRowMajorLayout(const sh::InterfaceBlockField &var)
-{
- return var.isRowMajorLayout;
-}
-
-bool IsRowMajorLayout(const sh::ShaderVariable &var)
-{
- return false;
-}
-
}
VariableLocation::VariableLocation(const std::string &name, unsigned int element, unsigned int index)
@@ -136,47 +58,6 @@ VariableLocation::VariableLocation(const std::string &name, unsigned int element
{
}
-ProgramBinary::VertexExecutable::VertexExecutable(const VertexFormat inputLayout[],
- const GLenum signature[],
- rx::ShaderExecutable *shaderExecutable)
- : mShaderExecutable(shaderExecutable)
-{
- for (size_t attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++)
- {
- mInputs[attributeIndex] = inputLayout[attributeIndex];
- mSignature[attributeIndex] = signature[attributeIndex];
- }
-}
-
-ProgramBinary::VertexExecutable::~VertexExecutable()
-{
- SafeDelete(mShaderExecutable);
-}
-
-bool ProgramBinary::VertexExecutable::matchesSignature(const GLenum signature[]) const
-{
- for (size_t attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
- {
- if (mSignature[attributeIndex] != signature[attributeIndex])
- {
- return false;
- }
- }
-
- return true;
-}
-
-ProgramBinary::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature, rx::ShaderExecutable *shaderExecutable)
- : mOutputSignature(outputSignature),
- mShaderExecutable(shaderExecutable)
-{
-}
-
-ProgramBinary::PixelExecutable::~PixelExecutable()
-{
- SafeDelete(mShaderExecutable);
-}
-
LinkedVarying::LinkedVarying()
{
}
@@ -187,17 +68,17 @@ LinkedVarying::LinkedVarying(const std::string &name, GLenum type, GLsizei size,
{
}
+LinkResult::LinkResult(bool linkSuccess, const Error &error)
+ : linkSuccess(linkSuccess),
+ error(error)
+{
+}
+
unsigned int ProgramBinary::mCurrentSerial = 1;
ProgramBinary::ProgramBinary(rx::ProgramImpl *impl)
: RefCountObject(0),
mProgram(impl),
- mGeometryExecutable(NULL),
- mUsedVertexSamplerRange(0),
- mUsedPixelSamplerRange(0),
- mUsesPointSize(false),
- mShaderVersion(100),
- mDirtySamplerMapping(true),
mValidated(false),
mSerial(issueSerial())
{
@@ -220,103 +101,11 @@ unsigned int ProgramBinary::getSerial() const
return mSerial;
}
-int ProgramBinary::getShaderVersion() const
-{
- return mShaderVersion;
-}
-
unsigned int ProgramBinary::issueSerial()
{
return mCurrentSerial++;
}
-rx::ShaderExecutable *ProgramBinary::getPixelExecutableForFramebuffer(const Framebuffer *fbo)
-{
- std::vector<GLenum> outputs;
-
- const gl::ColorbufferInfo &colorbuffers = fbo->getColorbuffersForRender();
-
- for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
- {
- const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
-
- if (colorbuffer)
- {
- outputs.push_back(colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0 : colorbuffer->getBinding());
- }
- else
- {
- outputs.push_back(GL_NONE);
- }
- }
-
- return getPixelExecutableForOutputLayout(outputs);
-}
-
-rx::ShaderExecutable *ProgramBinary::getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputSignature)
-{
- for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
- {
- if (mPixelExecutables[executableIndex]->matchesSignature(outputSignature))
- {
- return mPixelExecutables[executableIndex]->shaderExecutable();
- }
- }
-
- InfoLog tempInfoLog;
- rx::ShaderExecutable *pixelExecutable = mProgram->getPixelExecutableForOutputLayout(tempInfoLog, outputSignature,
- mTransformFeedbackLinkedVaryings, (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS));
-
- if (!pixelExecutable)
- {
- std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
- tempInfoLog.getLog(tempInfoLog.getLength(), NULL, &tempCharBuffer[0]);
- ERR("Error compiling dynamic pixel executable:\n%s\n", &tempCharBuffer[0]);
- }
- else
- {
- mPixelExecutables.push_back(new PixelExecutable(outputSignature, pixelExecutable));
- }
-
- return pixelExecutable;
-}
-
-rx::ShaderExecutable *ProgramBinary::getVertexExecutableForInputLayout(const VertexFormat inputLayout[MAX_VERTEX_ATTRIBS])
-{
- GLenum signature[MAX_VERTEX_ATTRIBS];
- mProgram->getDynamicHLSL()->getInputLayoutSignature(inputLayout, signature);
-
- for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
- {
- if (mVertexExecutables[executableIndex]->matchesSignature(signature))
- {
- return mVertexExecutables[executableIndex]->shaderExecutable();
- }
- }
-
- InfoLog tempInfoLog;
- rx::ShaderExecutable *vertexExecutable = mProgram->getVertexExecutableForInputLayout(tempInfoLog, inputLayout, mShaderAttributes,
- mTransformFeedbackLinkedVaryings, (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS));
-
- if (!vertexExecutable)
- {
- std::vector<char> tempCharBuffer(tempInfoLog.getLength()+3);
- tempInfoLog.getLog(tempInfoLog.getLength(), NULL, &tempCharBuffer[0]);
- ERR("Error compiling dynamic vertex executable:\n%s\n", &tempCharBuffer[0]);
- }
- else
- {
- mVertexExecutables.push_back(new VertexExecutable(inputLayout, signature, vertexExecutable));
- }
-
- return vertexExecutable;
-}
-
-rx::ShaderExecutable *ProgramBinary::getGeometryExecutable() const
-{
- return mGeometryExecutable;
-}
-
GLuint ProgramBinary::getAttributeLocation(const char *name)
{
if (name)
@@ -343,157 +132,42 @@ int ProgramBinary::getSemanticIndex(int attributeIndex)
// Returns one more than the highest sampler index used.
GLint ProgramBinary::getUsedSamplerRange(SamplerType type)
{
- switch (type)
- {
- case SAMPLER_PIXEL:
- return mUsedPixelSamplerRange;
- case SAMPLER_VERTEX:
- return mUsedVertexSamplerRange;
- default:
- UNREACHABLE();
- return 0;
- }
+ return mProgram->getUsedSamplerRange(type);
}
bool ProgramBinary::usesPointSize() const
{
- return mUsesPointSize;
-}
-
-bool ProgramBinary::usesPointSpriteEmulation() const
-{
- return mUsesPointSize && mProgram->getRenderer()->getMajorShaderModel() >= 4;
-}
-
-bool ProgramBinary::usesGeometryShader() const
-{
- return usesPointSpriteEmulation();
+ return mProgram->usesPointSize();
}
GLint ProgramBinary::getSamplerMapping(SamplerType type, unsigned int samplerIndex, const Caps &caps)
{
- GLint logicalTextureUnit = -1;
-
- switch (type)
- {
- case SAMPLER_PIXEL:
- ASSERT(samplerIndex < caps.maxTextureImageUnits);
- if (samplerIndex < mSamplersPS.size() && mSamplersPS[samplerIndex].active)
- {
- logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
- }
- break;
- case SAMPLER_VERTEX:
- ASSERT(samplerIndex < caps.maxVertexTextureImageUnits);
- if (samplerIndex < mSamplersVS.size() && mSamplersVS[samplerIndex].active)
- {
- logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
- }
- break;
- default: UNREACHABLE();
- }
-
- if (logicalTextureUnit >= 0 && logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
- {
- return logicalTextureUnit;
- }
-
- return -1;
+ return mProgram->getSamplerMapping(type, samplerIndex, caps);
}
-// Returns the texture type for a given Direct3D 9 sampler type and
-// index (0-15 for the pixel shader and 0-3 for the vertex shader).
GLenum ProgramBinary::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
{
- switch (type)
- {
- case SAMPLER_PIXEL:
- ASSERT(samplerIndex < mSamplersPS.size());
- ASSERT(mSamplersPS[samplerIndex].active);
- return mSamplersPS[samplerIndex].textureType;
- case SAMPLER_VERTEX:
- ASSERT(samplerIndex < mSamplersVS.size());
- ASSERT(mSamplersVS[samplerIndex].active);
- return mSamplersVS[samplerIndex].textureType;
- default: UNREACHABLE();
- }
-
- return GL_TEXTURE_2D;
+ return mProgram->getSamplerTextureType(type, samplerIndex);
}
GLint ProgramBinary::getUniformLocation(std::string name)
{
- unsigned int subscript = ParseAndStripArrayIndex(&name);
-
- unsigned int numUniforms = mUniformIndex.size();
- for (unsigned int location = 0; location < numUniforms; location++)
- {
- if (mUniformIndex[location].name == name)
- {
- const int index = mUniformIndex[location].index;
- const bool isArray = mUniforms[index]->isArray();
-
- if ((isArray && mUniformIndex[location].element == subscript) ||
- (subscript == GL_INVALID_INDEX))
- {
- return location;
- }
- }
- }
-
- return -1;
+ return mProgram->getUniformLocation(name);
}
GLuint ProgramBinary::getUniformIndex(std::string name)
{
- unsigned int subscript = ParseAndStripArrayIndex(&name);
-
- // The app is not allowed to specify array indices other than 0 for arrays of basic types
- if (subscript != 0 && subscript != GL_INVALID_INDEX)
- {
- return GL_INVALID_INDEX;
- }
-
- unsigned int numUniforms = mUniforms.size();
- for (unsigned int index = 0; index < numUniforms; index++)
- {
- if (mUniforms[index]->name == name)
- {
- if (mUniforms[index]->isArray() || subscript == GL_INVALID_INDEX)
- {
- return index;
- }
- }
- }
-
- return GL_INVALID_INDEX;
+ return mProgram->getUniformIndex(name);
}
GLuint ProgramBinary::getUniformBlockIndex(std::string name)
{
- unsigned int subscript = ParseAndStripArrayIndex(&name);
-
- unsigned int numUniformBlocks = mUniformBlocks.size();
- for (unsigned int blockIndex = 0; blockIndex < numUniformBlocks; blockIndex++)
- {
- const UniformBlock &uniformBlock = *mUniformBlocks[blockIndex];
- if (uniformBlock.name == name)
- {
- const bool arrayElementZero = (subscript == GL_INVALID_INDEX && uniformBlock.elementIndex == 0);
- if (subscript == uniformBlock.elementIndex || arrayElementZero)
- {
- return blockIndex;
- }
- }
- }
-
- return GL_INVALID_INDEX;
+ return mProgram->getUniformBlockIndex(name);
}
UniformBlock *ProgramBinary::getUniformBlockByIndex(GLuint blockIndex)
{
- ASSERT(blockIndex < mUniformBlocks.size());
- return mUniformBlocks[blockIndex];
+ return mProgram->getUniformBlockByIndex(blockIndex);
}
GLint ProgramBinary::getFragDataLocation(const char *name) const
@@ -517,524 +191,129 @@ GLint ProgramBinary::getFragDataLocation(const char *name) const
size_t ProgramBinary::getTransformFeedbackVaryingCount() const
{
- return mTransformFeedbackLinkedVaryings.size();
+ return mProgram->getTransformFeedbackLinkedVaryings().size();
}
const LinkedVarying &ProgramBinary::getTransformFeedbackVarying(size_t idx) const
{
- return mTransformFeedbackLinkedVaryings[idx];
+ return mProgram->getTransformFeedbackLinkedVaryings()[idx];
}
GLenum ProgramBinary::getTransformFeedbackBufferMode() const
{
- return mTransformFeedbackBufferMode;
-}
-
-template <typename T>
-static inline void SetIfDirty(T *dest, const T& source, bool *dirtyFlag)
-{
- ASSERT(dest != NULL);
- ASSERT(dirtyFlag != NULL);
-
- *dirtyFlag = *dirtyFlag || (memcmp(dest, &source, sizeof(T)) != 0);
- *dest = source;
-}
-
-template <typename T>
-void ProgramBinary::setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType)
-{
- const int components = VariableComponentCount(targetUniformType);
- const GLenum targetBoolType = VariableBoolVectorType(targetUniformType);
-
- LinkedUniform *targetUniform = getUniformByLocation(location);
-
- int elementCount = targetUniform->elementCount();
-
- count = std::min(elementCount - (int)mUniformIndex[location].element, count);
-
- if (targetUniform->type == targetUniformType)
- {
- T *target = reinterpret_cast<T*>(targetUniform->data) + mUniformIndex[location].element * 4;
-
- for (int i = 0; i < count; i++)
- {
- T *dest = target + (i * 4);
- const T *source = v + (i * components);
-
- for (int c = 0; c < components; c++)
- {
- SetIfDirty(dest + c, source[c], &targetUniform->dirty);
- }
- for (int c = components; c < 4; c++)
- {
- SetIfDirty(dest + c, T(0), &targetUniform->dirty);
- }
- }
- }
- else if (targetUniform->type == targetBoolType)
- {
- GLint *boolParams = reinterpret_cast<GLint*>(targetUniform->data) + mUniformIndex[location].element * 4;
-
- for (int i = 0; i < count; i++)
- {
- GLint *dest = boolParams + (i * 4);
- const T *source = v + (i * components);
-
- for (int c = 0; c < components; c++)
- {
- SetIfDirty(dest + c, (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE, &targetUniform->dirty);
- }
- for (int c = components; c < 4; c++)
- {
- SetIfDirty(dest + c, GL_FALSE, &targetUniform->dirty);
- }
- }
- }
- else if (IsSampler(targetUniform->type))
- {
- ASSERT(targetUniformType == GL_INT);
-
- GLint *target = reinterpret_cast<GLint*>(targetUniform->data) + mUniformIndex[location].element * 4;
-
- bool wasDirty = targetUniform->dirty;
-
- for (int i = 0; i < count; i++)
- {
- GLint *dest = target + (i * 4);
- const GLint *source = reinterpret_cast<const GLint*>(v) + (i * components);
-
- SetIfDirty(dest + 0, source[0], &targetUniform->dirty);
- SetIfDirty(dest + 1, 0, &targetUniform->dirty);
- SetIfDirty(dest + 2, 0, &targetUniform->dirty);
- SetIfDirty(dest + 3, 0, &targetUniform->dirty);
- }
-
- if (!wasDirty && targetUniform->dirty)
- {
- mDirtySamplerMapping = true;
- }
- }
- else UNREACHABLE();
-}
-
-void ProgramBinary::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
-{
- setUniform(location, count, v, GL_FLOAT);
+ return mProgram->getTransformFeedbackBufferMode();
}
-void ProgramBinary::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
-{
- setUniform(location, count, v, GL_FLOAT_VEC2);
-}
-
-void ProgramBinary::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
-{
- setUniform(location, count, v, GL_FLOAT_VEC3);
-}
-
-void ProgramBinary::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
-{
- setUniform(location, count, v, GL_FLOAT_VEC4);
-}
-
-template<typename T>
-bool transposeMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
-{
- bool dirty = false;
- int copyWidth = std::min(targetHeight, srcWidth);
- int copyHeight = std::min(targetWidth, srcHeight);
-
- for (int x = 0; x < copyWidth; x++)
- {
- for (int y = 0; y < copyHeight; y++)
- {
- SetIfDirty(target + (x * targetWidth + y), static_cast<T>(value[y * srcWidth + x]), &dirty);
- }
- }
- // clear unfilled right side
- for (int y = 0; y < copyWidth; y++)
- {
- for (int x = copyHeight; x < targetWidth; x++)
- {
- SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
- }
- }
- // clear unfilled bottom.
- for (int y = copyWidth; y < targetHeight; y++)
- {
- for (int x = 0; x < targetWidth; x++)
- {
- SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
- }
- }
-
- return dirty;
-}
-
-template<typename T>
-bool expandMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
-{
- bool dirty = false;
- int copyWidth = std::min(targetWidth, srcWidth);
- int copyHeight = std::min(targetHeight, srcHeight);
-
- for (int y = 0; y < copyHeight; y++)
- {
- for (int x = 0; x < copyWidth; x++)
- {
- SetIfDirty(target + (y * targetWidth + x), static_cast<T>(value[y * srcWidth + x]), &dirty);
- }
- }
- // clear unfilled right side
- for (int y = 0; y < copyHeight; y++)
- {
- for (int x = copyWidth; x < targetWidth; x++)
- {
- SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
- }
- }
- // clear unfilled bottom.
- for (int y = copyHeight; y < targetHeight; y++)
- {
- for (int x = 0; x < targetWidth; x++)
- {
- SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
- }
- }
-
- return dirty;
+void ProgramBinary::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) {
+ mProgram->setUniform1fv(location, count, v);
}
-template <int cols, int rows>
-void ProgramBinary::setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType)
-{
- LinkedUniform *targetUniform = getUniformByLocation(location);
-
- int elementCount = targetUniform->elementCount();
-
- count = std::min(elementCount - (int)mUniformIndex[location].element, count);
- const unsigned int targetMatrixStride = (4 * rows);
- GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * targetMatrixStride);
-
- for (int i = 0; i < count; i++)
- {
- // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
- if (transpose == GL_FALSE)
- {
- targetUniform->dirty = transposeMatrix<GLfloat>(target, value, 4, rows, rows, cols) || targetUniform->dirty;
- }
- else
- {
- targetUniform->dirty = expandMatrix<GLfloat>(target, value, 4, rows, cols, rows) || targetUniform->dirty;
- }
- target += targetMatrixStride;
- value += cols * rows;
- }
+void ProgramBinary::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) {
+ mProgram->setUniform2fv(location, count, v);
}
-void ProgramBinary::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-{
- setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
+void ProgramBinary::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) {
+ mProgram->setUniform3fv(location, count, v);
}
-void ProgramBinary::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-{
- setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
+void ProgramBinary::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) {
+ mProgram->setUniform4fv(location, count, v);
}
-void ProgramBinary::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-{
- setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
+void ProgramBinary::setUniform1iv(GLint location, GLsizei count, const GLint *v) {
+ mProgram->setUniform1iv(location, count, v);
}
-void ProgramBinary::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-{
- setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
+void ProgramBinary::setUniform2iv(GLint location, GLsizei count, const GLint *v) {
+ mProgram->setUniform2iv(location, count, v);
}
-void ProgramBinary::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-{
- setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
+void ProgramBinary::setUniform3iv(GLint location, GLsizei count, const GLint *v) {
+ mProgram->setUniform3iv(location, count, v);
}
-void ProgramBinary::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-{
- setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
+void ProgramBinary::setUniform4iv(GLint location, GLsizei count, const GLint *v) {
+ mProgram->setUniform4iv(location, count, v);
}
-void ProgramBinary::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-{
- setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
+void ProgramBinary::setUniform1uiv(GLint location, GLsizei count, const GLuint *v) {
+ mProgram->setUniform1uiv(location, count, v);
}
-void ProgramBinary::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-{
- setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
+void ProgramBinary::setUniform2uiv(GLint location, GLsizei count, const GLuint *v) {
+ mProgram->setUniform2uiv(location, count, v);
}
-void ProgramBinary::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-{
- setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
+void ProgramBinary::setUniform3uiv(GLint location, GLsizei count, const GLuint *v) {
+ mProgram->setUniform3uiv(location, count, v);
}
-void ProgramBinary::setUniform1iv(GLint location, GLsizei count, const GLint *v)
-{
- setUniform(location, count, v, GL_INT);
+void ProgramBinary::setUniform4uiv(GLint location, GLsizei count, const GLuint *v) {
+ mProgram->setUniform4uiv(location, count, v);
}
-void ProgramBinary::setUniform2iv(GLint location, GLsizei count, const GLint *v)
-{
- setUniform(location, count, v, GL_INT_VEC2);
+void ProgramBinary::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) {
+ mProgram->setUniformMatrix2fv(location, count, transpose, v);
}
-void ProgramBinary::setUniform3iv(GLint location, GLsizei count, const GLint *v)
-{
- setUniform(location, count, v, GL_INT_VEC3);
+void ProgramBinary::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) {
+ mProgram->setUniformMatrix3fv(location, count, transpose, v);
}
-void ProgramBinary::setUniform4iv(GLint location, GLsizei count, const GLint *v)
-{
- setUniform(location, count, v, GL_INT_VEC4);
+void ProgramBinary::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) {
+ mProgram->setUniformMatrix4fv(location, count, transpose, v);
}
-void ProgramBinary::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
-{
- setUniform(location, count, v, GL_UNSIGNED_INT);
+void ProgramBinary::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) {
+ mProgram->setUniformMatrix2x3fv(location, count, transpose, v);
}
-void ProgramBinary::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
-{
- setUniform(location, count, v, GL_UNSIGNED_INT_VEC2);
+void ProgramBinary::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) {
+ mProgram->setUniformMatrix2x4fv(location, count, transpose, v);
}
-void ProgramBinary::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
-{
- setUniform(location, count, v, GL_UNSIGNED_INT_VEC3);
+void ProgramBinary::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) {
+ mProgram->setUniformMatrix3x2fv(location, count, transpose, v);
}
-void ProgramBinary::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
-{
- setUniform(location, count, v, GL_UNSIGNED_INT_VEC4);
+void ProgramBinary::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) {
+ mProgram->setUniformMatrix3x4fv(location, count, transpose, v);
}
-template <typename T>
-void ProgramBinary::getUniformv(GLint location, T *params, GLenum uniformType)
-{
- LinkedUniform *targetUniform = mUniforms[mUniformIndex[location].index];
-
- if (IsMatrixType(targetUniform->type))
- {
- const int rows = VariableRowCount(targetUniform->type);
- const int cols = VariableColumnCount(targetUniform->type);
- transposeMatrix(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4 * rows, rows, cols, 4, rows);
- }
- else if (uniformType == VariableComponentType(targetUniform->type))
- {
- unsigned int size = VariableComponentCount(targetUniform->type);
- memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(T),
- size * sizeof(T));
- }
- else
- {
- unsigned int size = VariableComponentCount(targetUniform->type);
- switch (VariableComponentType(targetUniform->type))
- {
- case GL_BOOL:
- {
- GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
-
- for (unsigned int i = 0; i < size; i++)
- {
- params[i] = (boolParams[i] == GL_FALSE) ? static_cast<T>(0) : static_cast<T>(1);
- }
- }
- break;
-
- case GL_FLOAT:
- {
- GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
-
- for (unsigned int i = 0; i < size; i++)
- {
- params[i] = static_cast<T>(floatParams[i]);
- }
- }
- break;
-
- case GL_INT:
- {
- GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
-
- for (unsigned int i = 0; i < size; i++)
- {
- params[i] = static_cast<T>(intParams[i]);
- }
- }
- break;
-
- case GL_UNSIGNED_INT:
- {
- GLuint *uintParams = (GLuint*)targetUniform->data + mUniformIndex[location].element * 4;
-
- for (unsigned int i = 0; i < size; i++)
- {
- params[i] = static_cast<T>(uintParams[i]);
- }
- }
- break;
-
- default: UNREACHABLE();
- }
- }
+void ProgramBinary::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) {
+ mProgram->setUniformMatrix4x2fv(location, count, transpose, v);
}
-void ProgramBinary::getUniformfv(GLint location, GLfloat *params)
-{
- getUniformv(location, params, GL_FLOAT);
+void ProgramBinary::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) {
+ mProgram->setUniformMatrix4x3fv(location, count, transpose, v);
}
-void ProgramBinary::getUniformiv(GLint location, GLint *params)
-{
- getUniformv(location, params, GL_INT);
+void ProgramBinary::getUniformfv(GLint location, GLfloat *v) {
+ mProgram->getUniformfv(location, v);
}
-void ProgramBinary::getUniformuiv(GLint location, GLuint *params)
-{
- getUniformv(location, params, GL_UNSIGNED_INT);
+void ProgramBinary::getUniformiv(GLint location, GLint *v) {
+ mProgram->getUniformiv(location, v);
}
-void ProgramBinary::dirtyAllUniforms()
-{
- unsigned int numUniforms = mUniforms.size();
- for (unsigned int index = 0; index < numUniforms; index++)
- {
- mUniforms[index]->dirty = true;
- }
+void ProgramBinary::getUniformuiv(GLint location, GLuint *v) {
+ mProgram->getUniformuiv(location, v);
}
void ProgramBinary::updateSamplerMapping()
{
- if (!mDirtySamplerMapping)
- {
- return;
- }
-
- mDirtySamplerMapping = false;
-
- // Retrieve sampler uniform values
- for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
- {
- LinkedUniform *targetUniform = mUniforms[uniformIndex];
-
- if (targetUniform->dirty)
- {
- if (IsSampler(targetUniform->type))
- {
- int count = targetUniform->elementCount();
- GLint (*v)[4] = reinterpret_cast<GLint(*)[4]>(targetUniform->data);
-
- if (targetUniform->isReferencedByFragmentShader())
- {
- unsigned int firstIndex = targetUniform->psRegisterIndex;
-
- for (int i = 0; i < count; i++)
- {
- unsigned int samplerIndex = firstIndex + i;
-
- if (samplerIndex < mSamplersPS.size())
- {
- ASSERT(mSamplersPS[samplerIndex].active);
- mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
- }
- }
- }
-
- if (targetUniform->isReferencedByVertexShader())
- {
- unsigned int firstIndex = targetUniform->vsRegisterIndex;
-
- for (int i = 0; i < count; i++)
- {
- unsigned int samplerIndex = firstIndex + i;
-
- if (samplerIndex < mSamplersVS.size())
- {
- ASSERT(mSamplersVS[samplerIndex].active);
- mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
- }
- }
- }
- }
- }
- }
+ return mProgram->updateSamplerMapping();
}
// Applies all the uniforms set for this program object to the renderer
Error ProgramBinary::applyUniforms()
{
- updateSamplerMapping();
-
- Error error = mProgram->getRenderer()->applyUniforms(*this);
- if (error.isError())
- {
- return error;
- }
-
- for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
- {
- mUniforms[uniformIndex]->dirty = false;
- }
-
- return gl::Error(GL_NO_ERROR);
+ return mProgram->applyUniforms();
}
Error ProgramBinary::applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers, const Caps &caps)
{
- const gl::Buffer *vertexUniformBuffers[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS] = {NULL};
- const gl::Buffer *fragmentUniformBuffers[gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS] = {NULL};
-
- const unsigned int reservedBuffersInVS = mProgram->getRenderer()->getReservedVertexUniformBuffers();
- const unsigned int reservedBuffersInFS = mProgram->getRenderer()->getReservedFragmentUniformBuffers();
-
- ASSERT(boundBuffers.size() == mUniformBlocks.size());
-
- for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mUniformBlocks.size(); uniformBlockIndex++)
- {
- UniformBlock *uniformBlock = getUniformBlockByIndex(uniformBlockIndex);
- gl::Buffer *uniformBuffer = boundBuffers[uniformBlockIndex];
-
- ASSERT(uniformBlock && uniformBuffer);
-
- if (uniformBuffer->getSize() < uniformBlock->dataSize)
- {
- // undefined behaviour
- return gl::Error(GL_INVALID_OPERATION, "It is undefined behaviour to use a uniform buffer that is too small.");
- }
-
- // Unnecessary to apply an unreferenced standard or shared UBO
- if (!uniformBlock->isReferencedByVertexShader() && !uniformBlock->isReferencedByFragmentShader())
- {
- continue;
- }
-
- if (uniformBlock->isReferencedByVertexShader())
- {
- unsigned int registerIndex = uniformBlock->vsRegisterIndex - reservedBuffersInVS;
- ASSERT(vertexUniformBuffers[registerIndex] == NULL);
- ASSERT(registerIndex < caps.maxVertexUniformBlocks);
- vertexUniformBuffers[registerIndex] = uniformBuffer;
- }
-
- if (uniformBlock->isReferencedByFragmentShader())
- {
- unsigned int registerIndex = uniformBlock->psRegisterIndex - reservedBuffersInFS;
- ASSERT(fragmentUniformBuffers[registerIndex] == NULL);
- ASSERT(registerIndex < caps.maxFragmentUniformBlocks);
- fragmentUniformBuffers[registerIndex] = uniformBuffer;
- }
- }
-
- return mProgram->getRenderer()->setUniformBuffers(vertexUniformBuffers, fragmentUniformBuffers);
+ return mProgram->applyUniformBuffers(boundBuffers, caps);
}
bool ProgramBinary::linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shader *vertexShader)
@@ -1082,10 +361,10 @@ bool ProgramBinary::linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shade
return true;
}
-bool ProgramBinary::load(InfoLog &infoLog, GLenum binaryFormat, const void *binary, GLsizei length)
+LinkResult ProgramBinary::load(InfoLog &infoLog, GLenum binaryFormat, const void *binary, GLsizei length)
{
-#ifdef ANGLE_DISABLE_PROGRAM_BINARY_LOAD
- return false;
+#if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_DISABLED
+ return LinkResult(false, Error(GL_NO_ERROR));
#else
ASSERT(binaryFormat == mProgram->getBinaryFormat());
@@ -1097,7 +376,7 @@ bool ProgramBinary::load(InfoLog &infoLog, GLenum binaryFormat, const void *bina
if (format != mProgram->getBinaryFormat())
{
infoLog.append("Invalid program binary format.");
- return false;
+ return LinkResult(false, Error(GL_NO_ERROR));
}
int majorVersion = stream.readInt<int>();
@@ -1105,7 +384,7 @@ bool ProgramBinary::load(InfoLog &infoLog, GLenum binaryFormat, const void *bina
if (majorVersion != ANGLE_MAJOR_VERSION || minorVersion != ANGLE_MINOR_VERSION)
{
infoLog.append("Invalid program binary version.");
- return false;
+ return LinkResult(false, Error(GL_NO_ERROR));
}
unsigned char commitString[ANGLE_COMMIT_HASH_SIZE];
@@ -1113,250 +392,38 @@ bool ProgramBinary::load(InfoLog &infoLog, GLenum binaryFormat, const void *bina
if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) != 0)
{
infoLog.append("Invalid program binary version.");
- return false;
+ return LinkResult(false, Error(GL_NO_ERROR));
}
int compileFlags = stream.readInt<int>();
if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
{
infoLog.append("Mismatched compilation flags.");
- return false;
+ return LinkResult(false, Error(GL_NO_ERROR));
}
for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
{
stream.readInt(&mLinkedAttribute[i].type);
stream.readString(&mLinkedAttribute[i].name);
- stream.readInt(&mShaderAttributes[i].type);
- stream.readString(&mShaderAttributes[i].name);
+ stream.readInt(&mProgram->getShaderAttributes()[i].type);
+ stream.readString(&mProgram->getShaderAttributes()[i].name);
stream.readInt(&mSemanticIndex[i]);
}
initAttributesByLayout();
- const unsigned int psSamplerCount = stream.readInt<unsigned int>();
- for (unsigned int i = 0; i < psSamplerCount; ++i)
- {
- Sampler sampler;
- stream.readBool(&sampler.active);
- stream.readInt(&sampler.logicalTextureUnit);
- stream.readInt(&sampler.textureType);
- mSamplersPS.push_back(sampler);
- }
- const unsigned int vsSamplerCount = stream.readInt<unsigned int>();
- for (unsigned int i = 0; i < vsSamplerCount; ++i)
- {
- Sampler sampler;
- stream.readBool(&sampler.active);
- stream.readInt(&sampler.logicalTextureUnit);
- stream.readInt(&sampler.textureType);
- mSamplersVS.push_back(sampler);
- }
-
- stream.readInt(&mUsedVertexSamplerRange);
- stream.readInt(&mUsedPixelSamplerRange);
- stream.readBool(&mUsesPointSize);
- stream.readInt(&mShaderVersion);
-
- const unsigned int uniformCount = stream.readInt<unsigned int>();
- if (stream.error())
- {
- infoLog.append("Invalid program binary.");
- return false;
- }
-
- mUniforms.resize(uniformCount);
- for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
- {
- GLenum type = stream.readInt<GLenum>();
- GLenum precision = stream.readInt<GLenum>();
- std::string name = stream.readString();
- unsigned int arraySize = stream.readInt<unsigned int>();
- int blockIndex = stream.readInt<int>();
-
- int offset = stream.readInt<int>();
- int arrayStride = stream.readInt<int>();
- int matrixStride = stream.readInt<int>();
- bool isRowMajorMatrix = stream.readBool();
-
- const sh::BlockMemberInfo blockInfo(offset, arrayStride, matrixStride, isRowMajorMatrix);
-
- LinkedUniform *uniform = new LinkedUniform(type, precision, name, arraySize, blockIndex, blockInfo);
-
- stream.readInt(&uniform->psRegisterIndex);
- stream.readInt(&uniform->vsRegisterIndex);
- stream.readInt(&uniform->registerCount);
- stream.readInt(&uniform->registerElement);
-
- mUniforms[uniformIndex] = uniform;
- }
-
- unsigned int uniformBlockCount = stream.readInt<unsigned int>();
- if (stream.error())
- {
- infoLog.append("Invalid program binary.");
- return false;
- }
-
- mUniformBlocks.resize(uniformBlockCount);
- for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < uniformBlockCount; ++uniformBlockIndex)
- {
- std::string name = stream.readString();
- unsigned int elementIndex = stream.readInt<unsigned int>();
- unsigned int dataSize = stream.readInt<unsigned int>();
-
- UniformBlock *uniformBlock = new UniformBlock(name, elementIndex, dataSize);
-
- stream.readInt(&uniformBlock->psRegisterIndex);
- stream.readInt(&uniformBlock->vsRegisterIndex);
-
- unsigned int numMembers = stream.readInt<unsigned int>();
- uniformBlock->memberUniformIndexes.resize(numMembers);
- for (unsigned int blockMemberIndex = 0; blockMemberIndex < numMembers; blockMemberIndex++)
- {
- stream.readInt(&uniformBlock->memberUniformIndexes[blockMemberIndex]);
- }
-
- mUniformBlocks[uniformBlockIndex] = uniformBlock;
- }
-
- const unsigned int uniformIndexCount = stream.readInt<unsigned int>();
- if (stream.error())
- {
- infoLog.append("Invalid program binary.");
- return false;
- }
-
- mUniformIndex.resize(uniformIndexCount);
- for (unsigned int uniformIndexIndex = 0; uniformIndexIndex < uniformIndexCount; uniformIndexIndex++)
- {
- stream.readString(&mUniformIndex[uniformIndexIndex].name);
- stream.readInt(&mUniformIndex[uniformIndexIndex].element);
- stream.readInt(&mUniformIndex[uniformIndexIndex].index);
- }
-
- stream.readInt(&mTransformFeedbackBufferMode);
- const unsigned int transformFeedbackVaryingCount = stream.readInt<unsigned int>();
- mTransformFeedbackLinkedVaryings.resize(transformFeedbackVaryingCount);
- for (unsigned int varyingIndex = 0; varyingIndex < transformFeedbackVaryingCount; varyingIndex++)
- {
- LinkedVarying &varying = mTransformFeedbackLinkedVaryings[varyingIndex];
-
- stream.readString(&varying.name);
- stream.readInt(&varying.type);
- stream.readInt(&varying.size);
- stream.readString(&varying.semanticName);
- stream.readInt(&varying.semanticIndex);
- stream.readInt(&varying.semanticIndexCount);
- }
-
- const unsigned int vertexShaderCount = stream.readInt<unsigned int>();
- for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount; vertexShaderIndex++)
- {
- VertexFormat inputLayout[MAX_VERTEX_ATTRIBS];
-
- for (size_t inputIndex = 0; inputIndex < MAX_VERTEX_ATTRIBS; inputIndex++)
- {
- VertexFormat *vertexInput = &inputLayout[inputIndex];
- stream.readInt(&vertexInput->mType);
- stream.readInt(&vertexInput->mNormalized);
- stream.readInt(&vertexInput->mComponents);
- stream.readBool(&vertexInput->mPureInteger);
- }
-
- unsigned int vertexShaderSize = stream.readInt<unsigned int>();
- const unsigned char *vertexShaderFunction = reinterpret_cast<const unsigned char*>(binary) + stream.offset();
- rx::ShaderExecutable *shaderExecutable = mProgram->getRenderer()->loadExecutable(reinterpret_cast<const DWORD*>(vertexShaderFunction),
- vertexShaderSize, rx::SHADER_VERTEX,
- mTransformFeedbackLinkedVaryings,
- (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS));
- if (!shaderExecutable)
- {
- infoLog.append("Could not create vertex shader.");
- return false;
- }
-
- // generated converted input layout
- GLenum signature[MAX_VERTEX_ATTRIBS];
- mProgram->getDynamicHLSL()->getInputLayoutSignature(inputLayout, signature);
-
- // add new binary
- mVertexExecutables.push_back(new VertexExecutable(inputLayout, signature, shaderExecutable));
-
- stream.skip(vertexShaderSize);
- }
-
- const size_t pixelShaderCount = stream.readInt<unsigned int>();
- for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
+ LinkResult result = mProgram->load(infoLog, &stream);
+ if (result.error.isError() || !result.linkSuccess)
{
- const size_t outputCount = stream.readInt<unsigned int>();
- std::vector<GLenum> outputs(outputCount);
- for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
- {
- stream.readInt(&outputs[outputIndex]);
- }
-
- const size_t pixelShaderSize = stream.readInt<unsigned int>();
- const unsigned char *pixelShaderFunction = reinterpret_cast<const unsigned char*>(binary) + stream.offset();
- rx::Renderer *renderer = mProgram->getRenderer();
- rx::ShaderExecutable *shaderExecutable = renderer->loadExecutable(pixelShaderFunction, pixelShaderSize,
- rx::SHADER_PIXEL, mTransformFeedbackLinkedVaryings,
- (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS));
-
- if (!shaderExecutable)
- {
- infoLog.append("Could not create pixel shader.");
- return false;
- }
-
- // add new binary
- mPixelExecutables.push_back(new PixelExecutable(outputs, shaderExecutable));
-
- stream.skip(pixelShaderSize);
+ return result;
}
- unsigned int geometryShaderSize = stream.readInt<unsigned int>();
-
- if (geometryShaderSize > 0)
- {
- const char *geometryShaderFunction = (const char*) binary + stream.offset();
- rx::Renderer *renderer = mProgram->getRenderer();
- mGeometryExecutable = renderer->loadExecutable(reinterpret_cast<const DWORD*>(geometryShaderFunction),
- geometryShaderSize, rx::SHADER_GEOMETRY, mTransformFeedbackLinkedVaryings,
- (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS));
-
- if (!mGeometryExecutable)
- {
- infoLog.append("Could not create geometry shader.");
- return false;
- }
- stream.skip(geometryShaderSize);
- }
-
- if (!mProgram->load(infoLog, &stream))
- {
- return false;
- }
-
- const char *ptr = (const char*) binary + stream.offset();
-
- const GUID *binaryIdentifier = (const GUID *) ptr;
- ptr += sizeof(GUID);
-
- GUID identifier = mProgram->getRenderer()->getAdapterIdentifier();
- if (memcmp(&identifier, binaryIdentifier, sizeof(GUID)) != 0)
- {
- infoLog.append("Invalid program binary.");
- return false;
- }
-
- mProgram->initializeUniformStorage(mUniforms);
-
- return true;
-#endif // #ifdef ANGLE_DISABLE_PROGRAM_BINARY_LOAD
+ return LinkResult(true, Error(GL_NO_ERROR));
+#endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED
}
-bool ProgramBinary::save(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length)
+Error ProgramBinary::save(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length)
{
if (binaryFormat)
{
@@ -1375,168 +442,27 @@ bool ProgramBinary::save(GLenum *binaryFormat, void *binary, GLsizei bufSize, GL
{
stream.writeInt(mLinkedAttribute[i].type);
stream.writeString(mLinkedAttribute[i].name);
- stream.writeInt(mShaderAttributes[i].type);
- stream.writeString(mShaderAttributes[i].name);
+ stream.writeInt(mProgram->getShaderAttributes()[i].type);
+ stream.writeString(mProgram->getShaderAttributes()[i].name);
stream.writeInt(mSemanticIndex[i]);
}
- stream.writeInt(mSamplersPS.size());
- for (unsigned int i = 0; i < mSamplersPS.size(); ++i)
- {
- stream.writeInt(mSamplersPS[i].active);
- stream.writeInt(mSamplersPS[i].logicalTextureUnit);
- stream.writeInt(mSamplersPS[i].textureType);
- }
-
- stream.writeInt(mSamplersVS.size());
- for (unsigned int i = 0; i < mSamplersVS.size(); ++i)
- {
- stream.writeInt(mSamplersVS[i].active);
- stream.writeInt(mSamplersVS[i].logicalTextureUnit);
- stream.writeInt(mSamplersVS[i].textureType);
- }
-
- stream.writeInt(mUsedVertexSamplerRange);
- stream.writeInt(mUsedPixelSamplerRange);
- stream.writeInt(mUsesPointSize);
- stream.writeInt(mShaderVersion);
-
- stream.writeInt(mUniforms.size());
- for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex)
- {
- const LinkedUniform &uniform = *mUniforms[uniformIndex];
-
- stream.writeInt(uniform.type);
- stream.writeInt(uniform.precision);
- stream.writeString(uniform.name);
- stream.writeInt(uniform.arraySize);
- stream.writeInt(uniform.blockIndex);
-
- stream.writeInt(uniform.blockInfo.offset);
- stream.writeInt(uniform.blockInfo.arrayStride);
- stream.writeInt(uniform.blockInfo.matrixStride);
- stream.writeInt(uniform.blockInfo.isRowMajorMatrix);
-
- stream.writeInt(uniform.psRegisterIndex);
- stream.writeInt(uniform.vsRegisterIndex);
- stream.writeInt(uniform.registerCount);
- stream.writeInt(uniform.registerElement);
- }
-
- stream.writeInt(mUniformBlocks.size());
- for (size_t uniformBlockIndex = 0; uniformBlockIndex < mUniformBlocks.size(); ++uniformBlockIndex)
- {
- const UniformBlock& uniformBlock = *mUniformBlocks[uniformBlockIndex];
-
- stream.writeString(uniformBlock.name);
- stream.writeInt(uniformBlock.elementIndex);
- stream.writeInt(uniformBlock.dataSize);
-
- stream.writeInt(uniformBlock.memberUniformIndexes.size());
- for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
- {
- stream.writeInt(uniformBlock.memberUniformIndexes[blockMemberIndex]);
- }
-
- stream.writeInt(uniformBlock.psRegisterIndex);
- stream.writeInt(uniformBlock.vsRegisterIndex);
- }
-
- stream.writeInt(mUniformIndex.size());
- for (size_t i = 0; i < mUniformIndex.size(); ++i)
- {
- stream.writeString(mUniformIndex[i].name);
- stream.writeInt(mUniformIndex[i].element);
- stream.writeInt(mUniformIndex[i].index);
- }
-
- stream.writeInt(mTransformFeedbackBufferMode);
- stream.writeInt(mTransformFeedbackLinkedVaryings.size());
- for (size_t i = 0; i < mTransformFeedbackLinkedVaryings.size(); i++)
- {
- const LinkedVarying &varying = mTransformFeedbackLinkedVaryings[i];
-
- stream.writeString(varying.name);
- stream.writeInt(varying.type);
- stream.writeInt(varying.size);
- stream.writeString(varying.semanticName);
- stream.writeInt(varying.semanticIndex);
- stream.writeInt(varying.semanticIndexCount);
- }
-
- stream.writeInt(mVertexExecutables.size());
- for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size(); vertexExecutableIndex++)
- {
- VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex];
-
- for (size_t inputIndex = 0; inputIndex < gl::MAX_VERTEX_ATTRIBS; inputIndex++)
- {
- const VertexFormat &vertexInput = vertexExecutable->inputs()[inputIndex];
- stream.writeInt(vertexInput.mType);
- stream.writeInt(vertexInput.mNormalized);
- stream.writeInt(vertexInput.mComponents);
- stream.writeInt(vertexInput.mPureInteger);
- }
-
- size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
- stream.writeInt(vertexShaderSize);
-
- const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
- stream.writeBytes(vertexBlob, vertexShaderSize);
- }
-
- stream.writeInt(mPixelExecutables.size());
- for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size(); pixelExecutableIndex++)
- {
- PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex];
-
- const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
- stream.writeInt(outputs.size());
- for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
- {
- stream.writeInt(outputs[outputIndex]);
- }
-
- size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
- stream.writeInt(pixelShaderSize);
-
- const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
- stream.writeBytes(pixelBlob, pixelShaderSize);
- }
-
- size_t geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0;
- stream.writeInt(geometryShaderSize);
-
- if (mGeometryExecutable != NULL && geometryShaderSize > 0)
- {
- const uint8_t *geometryBlob = mGeometryExecutable->getFunction();
- stream.writeBytes(geometryBlob, geometryShaderSize);
- }
-
- if (!mProgram->save(&stream))
- {
- if (length)
- {
- *length = 0;
- }
-
- return false;
- }
-
- GUID identifier = mProgram->getRenderer()->getAdapterIdentifier();
+ mProgram->save(&stream);
GLsizei streamLength = stream.length();
const void *streamData = stream.data();
- GLsizei totalLength = streamLength + sizeof(GUID);
- if (totalLength > bufSize)
+ if (streamLength > bufSize)
{
if (length)
{
*length = 0;
}
- return false;
+ // TODO: This should be moved to the validation layer but computing the size of the binary before saving
+ // it causes the save to happen twice. It may be possible to write the binary to a separate buffer, validate
+ // sizes and then copy it.
+ return Error(GL_INVALID_OPERATION);
}
if (binary)
@@ -1546,129 +472,197 @@ bool ProgramBinary::save(GLenum *binaryFormat, void *binary, GLsizei bufSize, GL
memcpy(ptr, streamData, streamLength);
ptr += streamLength;
- memcpy(ptr, &identifier, sizeof(GUID));
- ptr += sizeof(GUID);
-
- ASSERT(ptr - totalLength == binary);
+ ASSERT(ptr - streamLength == binary);
}
if (length)
{
- *length = totalLength;
+ *length = streamLength;
}
- return true;
+ return Error(GL_NO_ERROR);
}
GLint ProgramBinary::getLength()
{
GLint length;
- if (save(NULL, NULL, INT_MAX, &length))
- {
- return length;
- }
- else
+ Error error = save(NULL, NULL, INT_MAX, &length);
+ if (error.isError())
{
return 0;
}
+
+ return length;
}
-bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBindings, Shader *fragmentShader, Shader *vertexShader,
- const std::vector<std::string>& transformFeedbackVaryings, GLenum transformFeedbackBufferMode, const Caps &caps)
+LinkResult ProgramBinary::link(const Data &data, InfoLog &infoLog, const AttributeBindings &attributeBindings,
+ Shader *fragmentShader, Shader *vertexShader,
+ const std::vector<std::string> &transformFeedbackVaryings,
+ GLenum transformFeedbackBufferMode)
{
if (!fragmentShader || !fragmentShader->isCompiled())
{
- return false;
+ return LinkResult(false, Error(GL_NO_ERROR));
}
ASSERT(fragmentShader->getType() == GL_FRAGMENT_SHADER);
if (!vertexShader || !vertexShader->isCompiled())
{
- return false;
+ return LinkResult(false, Error(GL_NO_ERROR));
}
ASSERT(vertexShader->getType() == GL_VERTEX_SHADER);
reset();
- mSamplersPS.resize(caps.maxTextureImageUnits);
- mSamplersVS.resize(caps.maxVertexTextureImageUnits);
+ int registers;
+ std::vector<LinkedVarying> linkedVaryings;
+ LinkResult result = mProgram->link(data, infoLog, fragmentShader, vertexShader, transformFeedbackVaryings, transformFeedbackBufferMode,
+ &registers, &linkedVaryings, &mOutputVariables);
+ if (result.error.isError() || !result.linkSuccess)
+ {
+ return result;
+ }
- mTransformFeedbackBufferMode = transformFeedbackBufferMode;
+ if (!linkAttributes(infoLog, attributeBindings, vertexShader))
+ {
+ return LinkResult(false, Error(GL_NO_ERROR));
+ }
- rx::ShaderD3D *vertexShaderD3D = rx::ShaderD3D::makeShaderD3D(vertexShader->getImplementation());
- rx::ShaderD3D *fragmentShaderD3D = rx::ShaderD3D::makeShaderD3D(fragmentShader->getImplementation());
+ if (!mProgram->linkUniforms(infoLog, *vertexShader, *fragmentShader, *data.caps))
+ {
+ return LinkResult(false, Error(GL_NO_ERROR));
+ }
- mShaderVersion = vertexShaderD3D->getShaderVersion();
+ if (!linkUniformBlocks(infoLog, *vertexShader, *fragmentShader, *data.caps))
+ {
+ return LinkResult(false, Error(GL_NO_ERROR));
+ }
- int registers;
- std::vector<LinkedVarying> linkedVaryings;
- if (!mProgram->link(infoLog, fragmentShader, vertexShader, transformFeedbackVaryings, &registers, &linkedVaryings, &mOutputVariables))
+ if (!gatherTransformFeedbackLinkedVaryings(infoLog, linkedVaryings, transformFeedbackVaryings,
+ transformFeedbackBufferMode, &mProgram->getTransformFeedbackLinkedVaryings(), *data.caps))
{
- return false;
+ return LinkResult(false, Error(GL_NO_ERROR));
}
- mUsesPointSize = vertexShaderD3D->usesPointSize();
+ // TODO: The concept of "executables" is D3D only, and as such this belongs in ProgramD3D. It must be called,
+ // however, last in this function, so it can't simply be moved to ProgramD3D::link without further shuffling.
+ result = mProgram->compileProgramExecutables(infoLog, fragmentShader, vertexShader, registers);
+ if (result.error.isError() || !result.linkSuccess)
+ {
+ infoLog.append("Failed to create D3D shaders.");
+ reset();
+ return result;
+ }
- bool success = true;
+ return LinkResult(true, Error(GL_NO_ERROR));
+}
- if (!linkAttributes(infoLog, attributeBindings, vertexShader))
+bool ProgramBinary::linkUniformBlocks(gl::InfoLog &infoLog, const gl::Shader &vertexShader, const gl::Shader &fragmentShader,
+ const gl::Caps &caps)
+{
+ const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks = vertexShader.getInterfaceBlocks();
+ const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks = fragmentShader.getInterfaceBlocks();
+
+ // Check that interface blocks defined in the vertex and fragment shaders are identical
+ typedef std::map<std::string, const sh::InterfaceBlock*> UniformBlockMap;
+ UniformBlockMap linkedUniformBlocks;
+
+ for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
{
- success = false;
+ const sh::InterfaceBlock &vertexInterfaceBlock = vertexInterfaceBlocks[blockIndex];
+ linkedUniformBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock;
}
- if (!linkUniforms(infoLog, *vertexShader, *fragmentShader, caps))
+ for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
{
- success = false;
+ const sh::InterfaceBlock &fragmentInterfaceBlock = fragmentInterfaceBlocks[blockIndex];
+ UniformBlockMap::const_iterator entry = linkedUniformBlocks.find(fragmentInterfaceBlock.name);
+ if (entry != linkedUniformBlocks.end())
+ {
+ const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second;
+ if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock))
+ {
+ return false;
+ }
+ }
}
- // special case for gl_DepthRange, the only built-in uniform (also a struct)
- if (vertexShaderD3D->usesDepthRange() || fragmentShaderD3D->usesDepthRange())
+ for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
{
- const sh::BlockMemberInfo &defaultInfo = sh::BlockMemberInfo::getDefaultBlockInfo();
+ const sh::InterfaceBlock &interfaceBlock = vertexInterfaceBlocks[blockIndex];
- mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.near", 0, -1, defaultInfo));
- mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.far", 0, -1, defaultInfo));
- mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.diff", 0, -1, defaultInfo));
+ // Note: shared and std140 layouts are always considered active
+ if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
+ {
+ if (!mProgram->defineUniformBlock(infoLog, vertexShader, interfaceBlock, caps))
+ {
+ return false;
+ }
+ }
}
- if (!linkUniformBlocks(infoLog, *vertexShader, *fragmentShader, caps))
+ for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
{
- success = false;
+ const sh::InterfaceBlock &interfaceBlock = fragmentInterfaceBlocks[blockIndex];
+
+ // Note: shared and std140 layouts are always considered active
+ if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
+ {
+ if (!mProgram->defineUniformBlock(infoLog, fragmentShader, interfaceBlock, caps))
+ {
+ return false;
+ }
+ }
}
- if (!gatherTransformFeedbackLinkedVaryings(infoLog, linkedVaryings, transformFeedbackVaryings,
- transformFeedbackBufferMode, &mTransformFeedbackLinkedVaryings, caps))
+ return true;
+}
+
+bool ProgramBinary::areMatchingInterfaceBlocks(gl::InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock,
+ const sh::InterfaceBlock &fragmentInterfaceBlock)
+{
+ const char* blockName = vertexInterfaceBlock.name.c_str();
+
+ // validate blocks for the same member types
+ if (vertexInterfaceBlock.fields.size() != fragmentInterfaceBlock.fields.size())
{
- success = false;
+ infoLog.append("Types for interface block '%s' differ between vertex and fragment shaders", blockName);
+ return false;
}
- if (success)
+ if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize)
{
- VertexFormat defaultInputLayout[MAX_VERTEX_ATTRIBS];
- GetDefaultInputLayoutFromShader(vertexShader->getActiveAttributes(), defaultInputLayout);
- rx::ShaderExecutable *defaultVertexExecutable = getVertexExecutableForInputLayout(defaultInputLayout);
+ infoLog.append("Array sizes differ for interface block '%s' between vertex and fragment shaders", blockName);
+ return false;
+ }
- std::vector<GLenum> defaultPixelOutput = GetDefaultOutputLayoutFromShader(mProgram->getPixelShaderKey());
- rx::ShaderExecutable *defaultPixelExecutable = getPixelExecutableForOutputLayout(defaultPixelOutput);
+ if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout || vertexInterfaceBlock.isRowMajorLayout != fragmentInterfaceBlock.isRowMajorLayout)
+ {
+ infoLog.append("Layout qualifiers differ for interface block '%s' between vertex and fragment shaders", blockName);
+ return false;
+ }
- if (usesGeometryShader())
+ const unsigned int numBlockMembers = vertexInterfaceBlock.fields.size();
+ for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
+ {
+ const sh::InterfaceBlockField &vertexMember = vertexInterfaceBlock.fields[blockMemberIndex];
+ const sh::InterfaceBlockField &fragmentMember = fragmentInterfaceBlock.fields[blockMemberIndex];
+
+ if (vertexMember.name != fragmentMember.name)
{
- std::string geometryHLSL = mProgram->getDynamicHLSL()->generateGeometryShaderHLSL(registers, fragmentShaderD3D, vertexShaderD3D);
- mGeometryExecutable = mProgram->getRenderer()->compileToExecutable(infoLog, geometryHLSL.c_str(),
- rx::SHADER_GEOMETRY, mTransformFeedbackLinkedVaryings,
- (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS),
- rx::ANGLE_D3D_WORKAROUND_NONE);
+ infoLog.append("Name mismatch for field %d of interface block '%s': (in vertex: '%s', in fragment: '%s')",
+ blockMemberIndex, blockName, vertexMember.name.c_str(), fragmentMember.name.c_str());
+ return false;
}
- if (!defaultVertexExecutable || !defaultPixelExecutable || (usesGeometryShader() && !mGeometryExecutable))
+ std::string memberName = "interface block '" + vertexInterfaceBlock.name + "' member '" + vertexMember.name + "'";
+ if (!gl::ProgramBinary::linkValidateInterfaceBlockFields(infoLog, memberName, vertexMember, fragmentMember))
{
- infoLog.append("Failed to create D3D shaders.");
- success = false;
- reset();
+ return false;
}
}
- return success;
+ return true;
}
// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
@@ -1688,7 +682,7 @@ bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &at
const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location;
- mShaderAttributes[attributeIndex] = attribute;
+ mProgram->getShaderAttributes()[attributeIndex] = attribute;
if (location != -1) // Set by glBindAttribLocation or by location layout qualifier
{
@@ -1708,7 +702,7 @@ bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &at
// In GLSL 3.00, attribute aliasing produces a link error
// In GLSL 1.00, attribute aliasing is allowed
- if (mShaderVersion >= 300)
+ if (mProgram->getShaderVersion() >= 300)
{
if (!linkedAttribute.name.empty())
{
@@ -1856,346 +850,6 @@ bool ProgramBinary::linkValidateInterfaceBlockFields(InfoLog &infoLog, const std
return true;
}
-bool ProgramBinary::linkUniforms(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps)
-{
- const rx::ShaderD3D *vertexShaderD3D = rx::ShaderD3D::makeShaderD3D(vertexShader.getImplementation());
- const rx::ShaderD3D *fragmentShaderD3D = rx::ShaderD3D::makeShaderD3D(fragmentShader.getImplementation());
-
- const std::vector<sh::Uniform> &vertexUniforms = vertexShader.getUniforms();
- const std::vector<sh::Uniform> &fragmentUniforms = fragmentShader.getUniforms();
-
- // Check that uniforms defined in the vertex and fragment shaders are identical
- typedef std::map<std::string, const sh::Uniform*> UniformMap;
- UniformMap linkedUniforms;
-
- for (unsigned int vertexUniformIndex = 0; vertexUniformIndex < vertexUniforms.size(); vertexUniformIndex++)
- {
- const sh::Uniform &vertexUniform = vertexUniforms[vertexUniformIndex];
- linkedUniforms[vertexUniform.name] = &vertexUniform;
- }
-
- for (unsigned int fragmentUniformIndex = 0; fragmentUniformIndex < fragmentUniforms.size(); fragmentUniformIndex++)
- {
- const sh::Uniform &fragmentUniform = fragmentUniforms[fragmentUniformIndex];
- UniformMap::const_iterator entry = linkedUniforms.find(fragmentUniform.name);
- if (entry != linkedUniforms.end())
- {
- const sh::Uniform &vertexUniform = *entry->second;
- const std::string &uniformName = "uniform '" + vertexUniform.name + "'";
- if (!linkValidateUniforms(infoLog, uniformName, vertexUniform, fragmentUniform))
- {
- return false;
- }
- }
- }
-
- for (unsigned int uniformIndex = 0; uniformIndex < vertexUniforms.size(); uniformIndex++)
- {
- const sh::Uniform &uniform = vertexUniforms[uniformIndex];
-
- if (uniform.staticUse)
- {
- defineUniformBase(GL_VERTEX_SHADER, uniform, vertexShaderD3D->getUniformRegister(uniform.name));
- }
- }
-
- for (unsigned int uniformIndex = 0; uniformIndex < fragmentUniforms.size(); uniformIndex++)
- {
- const sh::Uniform &uniform = fragmentUniforms[uniformIndex];
-
- if (uniform.staticUse)
- {
- defineUniformBase(GL_FRAGMENT_SHADER, uniform, fragmentShaderD3D->getUniformRegister(uniform.name));
- }
- }
-
- if (!indexUniforms(infoLog, caps))
- {
- return false;
- }
-
- mProgram->initializeUniformStorage(mUniforms);
-
- return true;
-}
-
-void ProgramBinary::defineUniformBase(GLenum shader, const sh::Uniform &uniform, unsigned int uniformRegister)
-{
- ShShaderOutput outputType = rx::ShaderD3D::getCompilerOutputType(shader);
- sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType));
- encoder.skipRegisters(uniformRegister);
-
- defineUniform(shader, uniform, uniform.name, &encoder);
-}
-
-void ProgramBinary::defineUniform(GLenum shader, const sh::ShaderVariable &uniform,
- const std::string &fullName, sh::HLSLBlockEncoder *encoder)
-{
- if (uniform.isStruct())
- {
- for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++)
- {
- const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : "");
-
- encoder->enterAggregateType();
-
- for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
- {
- const sh::ShaderVariable &field = uniform.fields[fieldIndex];
- const std::string &fieldFullName = (fullName + elementString + "." + field.name);
-
- defineUniform(shader, field, fieldFullName, encoder);
- }
-
- encoder->exitAggregateType();
- }
- }
- else // Not a struct
- {
- // Arrays are treated as aggregate types
- if (uniform.isArray())
- {
- encoder->enterAggregateType();
- }
-
- LinkedUniform *linkedUniform = getUniformByName(fullName);
-
- if (!linkedUniform)
- {
- linkedUniform = new LinkedUniform(uniform.type, uniform.precision, fullName, uniform.arraySize,
- -1, sh::BlockMemberInfo::getDefaultBlockInfo());
- ASSERT(linkedUniform);
- linkedUniform->registerElement = encoder->getCurrentElement();
- mUniforms.push_back(linkedUniform);
- }
-
- ASSERT(linkedUniform->registerElement == encoder->getCurrentElement());
-
- if (shader == GL_FRAGMENT_SHADER)
- {
- linkedUniform->psRegisterIndex = encoder->getCurrentRegister();
- }
- else if (shader == GL_VERTEX_SHADER)
- {
- linkedUniform->vsRegisterIndex = encoder->getCurrentRegister();
- }
- else UNREACHABLE();
-
- // Advance the uniform offset, to track registers allocation for structs
- encoder->encodeType(uniform.type, uniform.arraySize, false);
-
- // Arrays are treated as aggregate types
- if (uniform.isArray())
- {
- encoder->exitAggregateType();
- }
- }
-}
-
-bool ProgramBinary::indexSamplerUniform(const LinkedUniform &uniform, InfoLog &infoLog, const Caps &caps)
-{
- ASSERT(IsSampler(uniform.type));
- ASSERT(uniform.vsRegisterIndex != GL_INVALID_INDEX || uniform.psRegisterIndex != GL_INVALID_INDEX);
-
- if (uniform.vsRegisterIndex != GL_INVALID_INDEX)
- {
- if (!assignSamplers(uniform.vsRegisterIndex, uniform.type, uniform.arraySize, mSamplersVS,
- &mUsedVertexSamplerRange))
- {
- infoLog.append("Vertex shader sampler count exceeds the maximum vertex texture units (%d).",
- mSamplersVS.size());
- return false;
- }
-
- unsigned int maxVertexVectors = mProgram->getRenderer()->getReservedVertexUniformVectors() + caps.maxVertexUniformVectors;
- if (uniform.vsRegisterIndex + uniform.registerCount > maxVertexVectors)
- {
- infoLog.append("Vertex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS (%u)",
- caps.maxVertexUniformVectors);
- return false;
- }
- }
-
- if (uniform.psRegisterIndex != GL_INVALID_INDEX)
- {
- if (!assignSamplers(uniform.psRegisterIndex, uniform.type, uniform.arraySize, mSamplersPS,
- &mUsedPixelSamplerRange))
- {
- infoLog.append("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).",
- mSamplersPS.size());
- return false;
- }
-
- unsigned int maxFragmentVectors = mProgram->getRenderer()->getReservedFragmentUniformVectors() + caps.maxFragmentUniformVectors;
- if (uniform.psRegisterIndex + uniform.registerCount > maxFragmentVectors)
- {
- infoLog.append("Fragment shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS (%u)",
- caps.maxFragmentUniformVectors);
- return false;
- }
- }
-
- return true;
-}
-
-bool ProgramBinary::indexUniforms(InfoLog &infoLog, const Caps &caps)
-{
- for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
- {
- const LinkedUniform &uniform = *mUniforms[uniformIndex];
-
- if (IsSampler(uniform.type))
- {
- if (!indexSamplerUniform(uniform, infoLog, caps))
- {
- return false;
- }
- }
-
- for (unsigned int arrayElementIndex = 0; arrayElementIndex < uniform.elementCount(); arrayElementIndex++)
- {
- mUniformIndex.push_back(VariableLocation(uniform.name, arrayElementIndex, uniformIndex));
- }
- }
-
- return true;
-}
-
-bool ProgramBinary::assignSamplers(unsigned int startSamplerIndex,
- GLenum samplerType,
- unsigned int samplerCount,
- std::vector<Sampler> &outSamplers,
- GLuint *outUsedRange)
-{
- unsigned int samplerIndex = startSamplerIndex;
-
- do
- {
- if (samplerIndex < outSamplers.size())
- {
- Sampler& sampler = outSamplers[samplerIndex];
- sampler.active = true;
- sampler.textureType = GetTextureType(samplerType);
- sampler.logicalTextureUnit = 0;
- *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
- }
- else
- {
- return false;
- }
-
- samplerIndex++;
- } while (samplerIndex < startSamplerIndex + samplerCount);
-
- return true;
-}
-
-bool ProgramBinary::areMatchingInterfaceBlocks(InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock, const sh::InterfaceBlock &fragmentInterfaceBlock)
-{
- const char* blockName = vertexInterfaceBlock.name.c_str();
-
- // validate blocks for the same member types
- if (vertexInterfaceBlock.fields.size() != fragmentInterfaceBlock.fields.size())
- {
- infoLog.append("Types for interface block '%s' differ between vertex and fragment shaders", blockName);
- return false;
- }
-
- if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize)
- {
- infoLog.append("Array sizes differ for interface block '%s' between vertex and fragment shaders", blockName);
- return false;
- }
-
- if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout || vertexInterfaceBlock.isRowMajorLayout != fragmentInterfaceBlock.isRowMajorLayout)
- {
- infoLog.append("Layout qualifiers differ for interface block '%s' between vertex and fragment shaders", blockName);
- return false;
- }
-
- const unsigned int numBlockMembers = vertexInterfaceBlock.fields.size();
- for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
- {
- const sh::InterfaceBlockField &vertexMember = vertexInterfaceBlock.fields[blockMemberIndex];
- const sh::InterfaceBlockField &fragmentMember = fragmentInterfaceBlock.fields[blockMemberIndex];
-
- if (vertexMember.name != fragmentMember.name)
- {
- infoLog.append("Name mismatch for field %d of interface block '%s': (in vertex: '%s', in fragment: '%s')",
- blockMemberIndex, blockName, vertexMember.name.c_str(), fragmentMember.name.c_str());
- return false;
- }
-
- std::string memberName = "interface block '" + vertexInterfaceBlock.name + "' member '" + vertexMember.name + "'";
- if (!linkValidateInterfaceBlockFields(infoLog, memberName, vertexMember, fragmentMember))
- {
- return false;
- }
- }
-
- return true;
-}
-
-bool ProgramBinary::linkUniformBlocks(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps)
-{
- const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks = vertexShader.getInterfaceBlocks();
- const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks = fragmentShader.getInterfaceBlocks();
-
- // Check that interface blocks defined in the vertex and fragment shaders are identical
- typedef std::map<std::string, const sh::InterfaceBlock*> UniformBlockMap;
- UniformBlockMap linkedUniformBlocks;
-
- for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
- {
- const sh::InterfaceBlock &vertexInterfaceBlock = vertexInterfaceBlocks[blockIndex];
- linkedUniformBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock;
- }
-
- for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
- {
- const sh::InterfaceBlock &fragmentInterfaceBlock = fragmentInterfaceBlocks[blockIndex];
- UniformBlockMap::const_iterator entry = linkedUniformBlocks.find(fragmentInterfaceBlock.name);
- if (entry != linkedUniformBlocks.end())
- {
- const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second;
- if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock))
- {
- return false;
- }
- }
- }
-
- for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
- {
- const sh::InterfaceBlock &interfaceBlock = vertexInterfaceBlocks[blockIndex];
-
- // Note: shared and std140 layouts are always considered active
- if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
- {
- if (!defineUniformBlock(infoLog, vertexShader, interfaceBlock, caps))
- {
- return false;
- }
- }
- }
-
- for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
- {
- const sh::InterfaceBlock &interfaceBlock = fragmentInterfaceBlocks[blockIndex];
-
- // Note: shared and std140 layouts are always considered active
- if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
- {
- if (!defineUniformBlock(infoLog, fragmentShader, interfaceBlock, caps))
- {
- return false;
- }
- }
- }
-
- return true;
-}
-
bool ProgramBinary::gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, const std::vector<LinkedVarying> &linkedVaryings,
const std::vector<std::string> &transformFeedbackVaryingNames,
GLenum transformFeedbackBufferMode,
@@ -2253,142 +907,6 @@ bool ProgramBinary::gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, cons
return true;
}
-template <typename VarT>
-void ProgramBinary::defineUniformBlockMembers(const std::vector<VarT> &fields, const std::string &prefix, int blockIndex,
- sh::BlockLayoutEncoder *encoder, std::vector<unsigned int> *blockUniformIndexes,
- bool inRowMajorLayout)
-{
- for (unsigned int uniformIndex = 0; uniformIndex < fields.size(); uniformIndex++)
- {
- const VarT &field = fields[uniformIndex];
- const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
-
- if (field.isStruct())
- {
- bool rowMajorLayout = (inRowMajorLayout || IsRowMajorLayout(field));
-
- for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++)
- {
- encoder->enterAggregateType();
-
- const std::string uniformElementName = fieldName + (field.isArray() ? ArrayString(arrayElement) : "");
- defineUniformBlockMembers(field.fields, uniformElementName, blockIndex, encoder, blockUniformIndexes, rowMajorLayout);
-
- encoder->exitAggregateType();
- }
- }
- else
- {
- bool isRowMajorMatrix = (IsMatrixType(field.type) && inRowMajorLayout);
-
- sh::BlockMemberInfo memberInfo = encoder->encodeType(field.type, field.arraySize, isRowMajorMatrix);
-
- LinkedUniform *newUniform = new LinkedUniform(field.type, field.precision, fieldName, field.arraySize,
- blockIndex, memberInfo);
-
- // add to uniform list, but not index, since uniform block uniforms have no location
- blockUniformIndexes->push_back(mUniforms.size());
- mUniforms.push_back(newUniform);
- }
- }
-}
-
-bool ProgramBinary::defineUniformBlock(InfoLog &infoLog, const Shader &shader, const sh::InterfaceBlock &interfaceBlock, const Caps &caps)
-{
- const rx::ShaderD3D* shaderD3D = rx::ShaderD3D::makeShaderD3D(shader.getImplementation());
-
- // create uniform block entries if they do not exist
- if (getUniformBlockIndex(interfaceBlock.name) == GL_INVALID_INDEX)
- {
- std::vector<unsigned int> blockUniformIndexes;
- const unsigned int blockIndex = mUniformBlocks.size();
-
- // define member uniforms
- sh::BlockLayoutEncoder *encoder = NULL;
-
- if (interfaceBlock.layout == sh::BLOCKLAYOUT_STANDARD)
- {
- encoder = new sh::Std140BlockEncoder;
- }
- else
- {
- encoder = new sh::HLSLBlockEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED);
- }
- ASSERT(encoder);
-
- defineUniformBlockMembers(interfaceBlock.fields, "", blockIndex, encoder, &blockUniformIndexes, interfaceBlock.isRowMajorLayout);
-
- size_t dataSize = encoder->getBlockSize();
-
- // create all the uniform blocks
- if (interfaceBlock.arraySize > 0)
- {
- for (unsigned int uniformBlockElement = 0; uniformBlockElement < interfaceBlock.arraySize; uniformBlockElement++)
- {
- UniformBlock *newUniformBlock = new UniformBlock(interfaceBlock.name, uniformBlockElement, dataSize);
- newUniformBlock->memberUniformIndexes = blockUniformIndexes;
- mUniformBlocks.push_back(newUniformBlock);
- }
- }
- else
- {
- UniformBlock *newUniformBlock = new UniformBlock(interfaceBlock.name, GL_INVALID_INDEX, dataSize);
- newUniformBlock->memberUniformIndexes = blockUniformIndexes;
- mUniformBlocks.push_back(newUniformBlock);
- }
- }
-
- if (interfaceBlock.staticUse)
- {
- // Assign registers to the uniform blocks
- const GLuint blockIndex = getUniformBlockIndex(interfaceBlock.name);
- const unsigned int elementCount = std::max(1u, interfaceBlock.arraySize);
- ASSERT(blockIndex != GL_INVALID_INDEX);
- ASSERT(blockIndex + elementCount <= mUniformBlocks.size());
-
- unsigned int interfaceBlockRegister = shaderD3D->getInterfaceBlockRegister(interfaceBlock.name);
-
- for (unsigned int uniformBlockElement = 0; uniformBlockElement < elementCount; uniformBlockElement++)
- {
- UniformBlock *uniformBlock = mUniformBlocks[blockIndex + uniformBlockElement];
- ASSERT(uniformBlock->name == interfaceBlock.name);
-
- if (!assignUniformBlockRegister(infoLog, uniformBlock, shader.getType(),
- interfaceBlockRegister + uniformBlockElement, caps))
- {
- return false;
- }
- }
- }
-
- return true;
-}
-
-bool ProgramBinary::assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex, const Caps &caps)
-{
- if (shader == GL_VERTEX_SHADER)
- {
- uniformBlock->vsRegisterIndex = registerIndex;
- if (registerIndex - mProgram->getRenderer()->getReservedVertexUniformBuffers() >= caps.maxVertexUniformBlocks)
- {
- infoLog.append("Vertex shader uniform block count exceed GL_MAX_VERTEX_UNIFORM_BLOCKS (%u)", caps.maxVertexUniformBlocks);
- return false;
- }
- }
- else if (shader == GL_FRAGMENT_SHADER)
- {
- uniformBlock->psRegisterIndex = registerIndex;
- if (registerIndex - mProgram->getRenderer()->getReservedFragmentUniformBuffers() >= caps.maxFragmentUniformBlocks)
- {
- infoLog.append("Fragment shader uniform block count exceed GL_MAX_FRAGMENT_UNIFORM_BLOCKS (%u)", caps.maxFragmentUniformBlocks);
- return false;
- }
- }
- else UNREACHABLE();
-
- return true;
-}
-
bool ProgramBinary::isValidated() const
{
return mValidated;
@@ -2464,13 +982,13 @@ GLint ProgramBinary::getActiveAttributeMaxLength() const
void ProgramBinary::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const
{
- ASSERT(index < mUniforms.size()); // index must be smaller than getActiveUniformCount()
+ ASSERT(index < mProgram->getUniforms().size()); // index must be smaller than getActiveUniformCount()
if (bufsize > 0)
{
- std::string string = mUniforms[index]->name;
+ std::string string = mProgram->getUniforms()[index]->name;
- if (mUniforms[index]->isArray())
+ if (mProgram->getUniforms()[index]->isArray())
{
string += "[0]";
}
@@ -2484,27 +1002,27 @@ void ProgramBinary::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *len
}
}
- *size = mUniforms[index]->elementCount();
+ *size = mProgram->getUniforms()[index]->elementCount();
- *type = mUniforms[index]->type;
+ *type = mProgram->getUniforms()[index]->type;
}
GLint ProgramBinary::getActiveUniformCount() const
{
- return mUniforms.size();
+ return mProgram->getUniforms().size();
}
GLint ProgramBinary::getActiveUniformMaxLength() const
{
int maxLength = 0;
- unsigned int numUniforms = mUniforms.size();
+ unsigned int numUniforms = mProgram->getUniforms().size();
for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
{
- if (!mUniforms[uniformIndex]->name.empty())
+ if (!mProgram->getUniforms()[uniformIndex]->name.empty())
{
- int length = (int)(mUniforms[uniformIndex]->name.length() + 1);
- if (mUniforms[uniformIndex]->isArray())
+ int length = (int)(mProgram->getUniforms()[uniformIndex]->name.length() + 1);
+ if (mProgram->getUniforms()[uniformIndex]->isArray())
{
length += 3; // Counting in "[0]".
}
@@ -2517,7 +1035,7 @@ GLint ProgramBinary::getActiveUniformMaxLength() const
GLint ProgramBinary::getActiveUniformi(GLuint index, GLenum pname) const
{
- const gl::LinkedUniform& uniform = *mUniforms[index];
+ const gl::LinkedUniform& uniform = *mProgram->getUniforms()[index];
switch (pname)
{
@@ -2540,34 +1058,25 @@ GLint ProgramBinary::getActiveUniformi(GLuint index, GLenum pname) const
bool ProgramBinary::isValidUniformLocation(GLint location) const
{
- ASSERT(rx::IsIntegerCastSafe<GLint>(mUniformIndex.size()));
- return (location >= 0 && location < static_cast<GLint>(mUniformIndex.size()));
+ ASSERT(rx::IsIntegerCastSafe<GLint>(mProgram->getUniformIndices().size()));
+ return (location >= 0 && location < static_cast<GLint>(mProgram->getUniformIndices().size()));
}
LinkedUniform *ProgramBinary::getUniformByLocation(GLint location) const
{
- ASSERT(location >= 0 && static_cast<size_t>(location) < mUniformIndex.size());
- return mUniforms[mUniformIndex[location].index];
+ return mProgram->getUniformByLocation(location);
}
LinkedUniform *ProgramBinary::getUniformByName(const std::string &name) const
{
- for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
- {
- if (mUniforms[uniformIndex]->name == name)
- {
- return mUniforms[uniformIndex];
- }
- }
-
- return NULL;
+ return mProgram->getUniformByName(name);
}
void ProgramBinary::getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const
{
- ASSERT(uniformBlockIndex < mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount()
+ ASSERT(uniformBlockIndex < mProgram->getUniformBlocks().size()); // index must be smaller than getActiveUniformBlockCount()
- const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex];
+ const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex];
if (bufSize > 0)
{
@@ -2590,9 +1099,9 @@ void ProgramBinary::getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei
void ProgramBinary::getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const
{
- ASSERT(uniformBlockIndex < mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount()
+ ASSERT(uniformBlockIndex < mProgram->getUniformBlocks().size()); // index must be smaller than getActiveUniformBlockCount()
- const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex];
+ const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex];
switch (pname)
{
@@ -2625,17 +1134,17 @@ void ProgramBinary::getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pna
GLuint ProgramBinary::getActiveUniformBlockCount() const
{
- return mUniformBlocks.size();
+ return mProgram->getUniformBlocks().size();
}
GLuint ProgramBinary::getActiveUniformBlockMaxLength() const
{
unsigned int maxLength = 0;
- unsigned int numUniformBlocks = mUniformBlocks.size();
+ unsigned int numUniformBlocks = mProgram->getUniformBlocks().size();
for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < numUniformBlocks; uniformBlockIndex++)
{
- const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex];
+ const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex];
if (!uniformBlock.name.empty())
{
const unsigned int length = uniformBlock.name.length() + 1;
@@ -2665,88 +1174,7 @@ void ProgramBinary::validate(InfoLog &infoLog, const Caps &caps)
bool ProgramBinary::validateSamplers(InfoLog *infoLog, const Caps &caps)
{
- // if any two active samplers in a program are of different types, but refer to the same
- // texture image unit, and this is the current program, then ValidateProgram will fail, and
- // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
- updateSamplerMapping();
-
- std::vector<GLenum> textureUnitTypes(caps.maxCombinedTextureImageUnits, GL_NONE);
-
- for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i)
- {
- if (mSamplersPS[i].active)
- {
- unsigned int unit = mSamplersPS[i].logicalTextureUnit;
-
- if (unit >= textureUnitTypes.size())
- {
- if (infoLog)
- {
- infoLog->append("Sampler uniform (%d) exceeds GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, textureUnitTypes.size());
- }
-
- return false;
- }
-
- if (textureUnitTypes[unit] != GL_NONE)
- {
- if (mSamplersPS[i].textureType != textureUnitTypes[unit])
- {
- if (infoLog)
- {
- infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
- }
-
- return false;
- }
- }
- else
- {
- textureUnitTypes[unit] = mSamplersPS[i].textureType;
- }
- }
- }
-
- for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i)
- {
- if (mSamplersVS[i].active)
- {
- unsigned int unit = mSamplersVS[i].logicalTextureUnit;
-
- if (unit >= textureUnitTypes.size())
- {
- if (infoLog)
- {
- infoLog->append("Sampler uniform (%d) exceeds GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, textureUnitTypes.size());
- }
-
- return false;
- }
-
- if (textureUnitTypes[unit] != GL_NONE)
- {
- if (mSamplersVS[i].textureType != textureUnitTypes[unit])
- {
- if (infoLog)
- {
- infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
- }
-
- return false;
- }
- }
- else
- {
- textureUnitTypes[unit] = mSamplersVS[i].textureType;
- }
- }
- }
-
- return true;
-}
-
-ProgramBinary::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(GL_TEXTURE_2D)
-{
+ return mProgram->validateSamplers(infoLog, caps);
}
struct AttributeSorter
@@ -2795,26 +1223,6 @@ void ProgramBinary::sortAttributesByLayout(rx::TranslatedAttribute attributes[MA
void ProgramBinary::reset()
{
- SafeDeleteContainer(mVertexExecutables);
- SafeDeleteContainer(mPixelExecutables);
-
- SafeDelete(mGeometryExecutable);
-
- mTransformFeedbackBufferMode = GL_NONE;
- mTransformFeedbackLinkedVaryings.clear();
-
- mSamplersPS.clear();
- mSamplersVS.clear();
-
- mUsedVertexSamplerRange = 0;
- mUsedPixelSamplerRange = 0;
- mUsesPointSize = false;
- mShaderVersion = 0;
- mDirtySamplerMapping = true;
-
- SafeDeleteContainer(mUniforms);
- SafeDeleteContainer(mUniformBlocks);
- mUniformIndex.clear();
mOutputVariables.clear();
mProgram->reset();