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-rw-r--r--src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp317
1 files changed, 50 insertions, 267 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp b/src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp
index 98d33ec6c3..d4bfaf27a1 100644
--- a/src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp
@@ -14,308 +14,96 @@
#include "libGLESv2/Texture.h"
#include "libGLESv2/renderer/Renderer.h"
-#include "libGLESv2/utilities.h"
+#include "common/utilities.h"
+#include "libGLESv2/formatutils.h"
+#include "libGLESv2/FramebufferAttachment.h"
namespace gl
{
unsigned int RenderbufferStorage::mCurrentSerial = 1;
-RenderbufferInterface::RenderbufferInterface()
+Renderbuffer::Renderbuffer(GLuint id, RenderbufferStorage *newStorage)
+ : RefCountObject(id),
+ mStorage(newStorage)
{
+ ASSERT(mStorage);
}
-// The default case for classes inherited from RenderbufferInterface is not to
-// need to do anything upon the reference count to the parent Renderbuffer incrementing
-// or decrementing.
-void RenderbufferInterface::addProxyRef(const Renderbuffer *proxy)
-{
-}
-
-void RenderbufferInterface::releaseProxy(const Renderbuffer *proxy)
-{
-}
-
-GLuint RenderbufferInterface::getRedSize() const
-{
- return gl::GetRedSize(getActualFormat());
-}
-
-GLuint RenderbufferInterface::getGreenSize() const
-{
- return gl::GetGreenSize(getActualFormat());
-}
-
-GLuint RenderbufferInterface::getBlueSize() const
-{
- return gl::GetBlueSize(getActualFormat());
-}
-
-GLuint RenderbufferInterface::getAlphaSize() const
-{
- return gl::GetAlphaSize(getActualFormat());
-}
-
-GLuint RenderbufferInterface::getDepthSize() const
-{
- return gl::GetDepthSize(getActualFormat());
-}
-
-GLuint RenderbufferInterface::getStencilSize() const
-{
- return gl::GetStencilSize(getActualFormat());
-}
-
-///// RenderbufferTexture2D Implementation ////////
-
-RenderbufferTexture2D::RenderbufferTexture2D(Texture2D *texture, GLenum target) : mTarget(target)
-{
- mTexture2D.set(texture);
-}
-
-RenderbufferTexture2D::~RenderbufferTexture2D()
-{
- mTexture2D.set(NULL);
-}
-
-// Textures need to maintain their own reference count for references via
-// Renderbuffers acting as proxies. Here, we notify the texture of a reference.
-void RenderbufferTexture2D::addProxyRef(const Renderbuffer *proxy)
-{
- mTexture2D->addProxyRef(proxy);
-}
-
-void RenderbufferTexture2D::releaseProxy(const Renderbuffer *proxy)
-{
- mTexture2D->releaseProxy(proxy);
-}
-
-rx::RenderTarget *RenderbufferTexture2D::getRenderTarget()
-{
- return mTexture2D->getRenderTarget(mTarget);
-}
-
-rx::RenderTarget *RenderbufferTexture2D::getDepthStencil()
-{
- return mTexture2D->getDepthStencil(mTarget);
-}
-
-GLsizei RenderbufferTexture2D::getWidth() const
-{
- return mTexture2D->getWidth(0);
-}
-
-GLsizei RenderbufferTexture2D::getHeight() const
-{
- return mTexture2D->getHeight(0);
-}
-
-GLenum RenderbufferTexture2D::getInternalFormat() const
-{
- return mTexture2D->getInternalFormat(0);
-}
-
-GLenum RenderbufferTexture2D::getActualFormat() const
-{
- return mTexture2D->getActualFormat(0);
-}
-
-GLsizei RenderbufferTexture2D::getSamples() const
-{
- return 0;
-}
-
-unsigned int RenderbufferTexture2D::getSerial() const
-{
- return mTexture2D->getRenderTargetSerial(mTarget);
-}
-
-unsigned int RenderbufferTexture2D::getTextureSerial() const
-{
- return mTexture2D->getTextureSerial();
-}
-
-///// RenderbufferTextureCubeMap Implementation ////////
-
-RenderbufferTextureCubeMap::RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target) : mTarget(target)
-{
- mTextureCubeMap.set(texture);
-}
-
-RenderbufferTextureCubeMap::~RenderbufferTextureCubeMap()
-{
- mTextureCubeMap.set(NULL);
-}
-
-// Textures need to maintain their own reference count for references via
-// Renderbuffers acting as proxies. Here, we notify the texture of a reference.
-void RenderbufferTextureCubeMap::addProxyRef(const Renderbuffer *proxy)
-{
- mTextureCubeMap->addProxyRef(proxy);
-}
-
-void RenderbufferTextureCubeMap::releaseProxy(const Renderbuffer *proxy)
-{
- mTextureCubeMap->releaseProxy(proxy);
-}
-
-rx::RenderTarget *RenderbufferTextureCubeMap::getRenderTarget()
-{
- return mTextureCubeMap->getRenderTarget(mTarget);
-}
-
-rx::RenderTarget *RenderbufferTextureCubeMap::getDepthStencil()
-{
- return NULL;
-}
-
-GLsizei RenderbufferTextureCubeMap::getWidth() const
-{
- return mTextureCubeMap->getWidth(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
-}
-
-GLsizei RenderbufferTextureCubeMap::getHeight() const
-{
- return mTextureCubeMap->getHeight(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
-}
-
-GLenum RenderbufferTextureCubeMap::getInternalFormat() const
-{
- return mTextureCubeMap->getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
-}
-
-GLenum RenderbufferTextureCubeMap::getActualFormat() const
-{
- return mTextureCubeMap->getActualFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
-}
-
-GLsizei RenderbufferTextureCubeMap::getSamples() const
-{
- return 0;
-}
-
-unsigned int RenderbufferTextureCubeMap::getSerial() const
-{
- return mTextureCubeMap->getRenderTargetSerial(mTarget);
-}
-
-unsigned int RenderbufferTextureCubeMap::getTextureSerial() const
-{
- return mTextureCubeMap->getTextureSerial();
-}
-
-////// Renderbuffer Implementation //////
-
-Renderbuffer::Renderbuffer(rx::Renderer *renderer, GLuint id, RenderbufferInterface *instance) : RefCountObject(id)
-{
- ASSERT(instance != NULL);
- mInstance = instance;
-}
-
-Renderbuffer::~Renderbuffer()
-{
- delete mInstance;
-}
-
-// The RenderbufferInterface contained in this Renderbuffer may need to maintain
-// its own reference count, so we pass it on here.
-void Renderbuffer::addRef() const
-{
- mInstance->addProxyRef(this);
-
- RefCountObject::addRef();
-}
-
-void Renderbuffer::release() const
+void Renderbuffer::setStorage(RenderbufferStorage *newStorage)
{
- mInstance->releaseProxy(this);
+ ASSERT(newStorage);
- RefCountObject::release();
+ SafeDelete(mStorage);
+ mStorage = newStorage;
}
-rx::RenderTarget *Renderbuffer::getRenderTarget()
+RenderbufferStorage *Renderbuffer::getStorage()
{
- return mInstance->getRenderTarget();
-}
-
-rx::RenderTarget *Renderbuffer::getDepthStencil()
-{
- return mInstance->getDepthStencil();
+ ASSERT(mStorage);
+ return mStorage;
}
GLsizei Renderbuffer::getWidth() const
{
- return mInstance->getWidth();
+ ASSERT(mStorage);
+ return mStorage->getWidth();
}
GLsizei Renderbuffer::getHeight() const
{
- return mInstance->getHeight();
+ ASSERT(mStorage);
+ return mStorage->getHeight();
}
GLenum Renderbuffer::getInternalFormat() const
{
- return mInstance->getInternalFormat();
+ ASSERT(mStorage);
+ return mStorage->getInternalFormat();
}
GLenum Renderbuffer::getActualFormat() const
{
- return mInstance->getActualFormat();
+ ASSERT(mStorage);
+ return mStorage->getActualFormat();
+}
+
+GLsizei Renderbuffer::getSamples() const
+{
+ ASSERT(mStorage);
+ return mStorage->getSamples();
}
GLuint Renderbuffer::getRedSize() const
{
- return mInstance->getRedSize();
+ return gl::GetRedBits(getActualFormat());
}
GLuint Renderbuffer::getGreenSize() const
{
- return mInstance->getGreenSize();
+ return gl::GetGreenBits(getActualFormat());
}
GLuint Renderbuffer::getBlueSize() const
{
- return mInstance->getBlueSize();
+ return gl::GetBlueBits(getActualFormat());
}
GLuint Renderbuffer::getAlphaSize() const
{
- return mInstance->getAlphaSize();
+ return gl::GetAlphaBits(getActualFormat());
}
GLuint Renderbuffer::getDepthSize() const
{
- return mInstance->getDepthSize();
+ return gl::GetDepthBits(getActualFormat());
}
GLuint Renderbuffer::getStencilSize() const
{
- return mInstance->getStencilSize();
-}
-
-GLsizei Renderbuffer::getSamples() const
-{
- return mInstance->getSamples();
-}
-
-unsigned int Renderbuffer::getSerial() const
-{
- return mInstance->getSerial();
-}
-
-unsigned int Renderbuffer::getTextureSerial() const
-{
- return mInstance->getTextureSerial();
+ return gl::GetStencilBits(getActualFormat());
}
-void Renderbuffer::setStorage(RenderbufferStorage *newStorage)
-{
- ASSERT(newStorage != NULL);
-
- delete mInstance;
- mInstance = newStorage;
-}
-
-RenderbufferStorage::RenderbufferStorage() : mSerial(issueSerial())
+RenderbufferStorage::RenderbufferStorage() : mSerial(issueSerials(1))
{
mWidth = 0;
mHeight = 0;
@@ -368,16 +156,21 @@ unsigned int RenderbufferStorage::getSerial() const
return mSerial;
}
-unsigned int RenderbufferStorage::issueSerial()
+unsigned int RenderbufferStorage::issueSerials(GLuint count)
{
- return mCurrentSerial++;
+ unsigned int firstSerial = mCurrentSerial;
+ mCurrentSerial += count;
+ return firstSerial;
}
-unsigned int RenderbufferStorage::issueCubeSerials()
+bool RenderbufferStorage::isTexture() const
{
- unsigned int firstSerial = mCurrentSerial;
- mCurrentSerial += 6;
- return firstSerial;
+ return false;
+}
+
+unsigned int RenderbufferStorage::getTextureSerial() const
+{
+ return -1;
}
Colorbuffer::Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain)
@@ -396,7 +189,7 @@ Colorbuffer::Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain)
Colorbuffer::Colorbuffer(rx::Renderer *renderer, int width, int height, GLenum format, GLsizei samples) : mRenderTarget(NULL)
{
- mRenderTarget = renderer->createRenderTarget(width, height, format, samples, false);
+ mRenderTarget = renderer->createRenderTarget(width, height, format, samples);
if (mRenderTarget)
{
@@ -418,12 +211,7 @@ Colorbuffer::~Colorbuffer()
rx::RenderTarget *Colorbuffer::getRenderTarget()
{
- if (mRenderTarget)
- {
- return mRenderTarget;
- }
-
- return NULL;
+ return mRenderTarget;
}
DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain)
@@ -442,7 +230,7 @@ DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *sw
DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples)
{
- mDepthStencil = renderer->createRenderTarget(width, height, GL_DEPTH24_STENCIL8_OES, samples, true);
+ mDepthStencil = renderer->createRenderTarget(width, height, GL_DEPTH24_STENCIL8_OES, samples);
mWidth = mDepthStencil->getWidth();
mHeight = mDepthStencil->getHeight();
@@ -461,12 +249,7 @@ DepthStencilbuffer::~DepthStencilbuffer()
rx::RenderTarget *DepthStencilbuffer::getDepthStencil()
{
- if (mDepthStencil)
- {
- return mDepthStencil;
- }
-
- return NULL;
+ return mDepthStencil;
}
Depthbuffer::Depthbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples) : DepthStencilbuffer(renderer, width, height, samples)