diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/ResourceManager.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/ResourceManager.h | 46 |
1 files changed, 26 insertions, 20 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/ResourceManager.h b/src/3rdparty/angle/src/libGLESv2/ResourceManager.h index e99c77c35d..d646c0d3cf 100644 --- a/src/3rdparty/angle/src/libGLESv2/ResourceManager.h +++ b/src/3rdparty/angle/src/libGLESv2/ResourceManager.h @@ -1,5 +1,5 @@ // -// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. +// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // @@ -10,14 +10,9 @@ #ifndef LIBGLESV2_RESOURCEMANAGER_H_ #define LIBGLESV2_RESOURCEMANAGER_H_ -#define GL_APICALL -#include <GLES2/gl2.h> +#include "angle_gl.h" -#ifdef _MSC_VER -#include <hash_map> -#else #include <unordered_map> -#endif #include "common/angleutils.h" #include "libGLESv2/angletypes.h" @@ -35,6 +30,8 @@ class Shader; class Program; class Texture; class Renderbuffer; +class Sampler; +class FenceSync; class ResourceManager { @@ -50,24 +47,33 @@ class ResourceManager GLuint createProgram(); GLuint createTexture(); GLuint createRenderbuffer(); + GLuint createSampler(); + GLuint createFenceSync(); void deleteBuffer(GLuint buffer); void deleteShader(GLuint shader); void deleteProgram(GLuint program); void deleteTexture(GLuint texture); void deleteRenderbuffer(GLuint renderbuffer); + void deleteSampler(GLuint sampler); + void deleteFenceSync(GLuint fenceSync); Buffer *getBuffer(GLuint handle); Shader *getShader(GLuint handle); Program *getProgram(GLuint handle); Texture *getTexture(GLuint handle); Renderbuffer *getRenderbuffer(GLuint handle); + Sampler *getSampler(GLuint handle); + FenceSync *getFenceSync(GLuint handle); void setRenderbuffer(GLuint handle, Renderbuffer *renderbuffer); void checkBufferAllocation(unsigned int buffer); void checkTextureAllocation(GLuint texture, TextureType type); void checkRenderbufferAllocation(GLuint renderbuffer); + void checkSamplerAllocation(GLuint sampler); + + bool isSampler(GLuint sampler); private: DISALLOW_COPY_AND_ASSIGN(ResourceManager); @@ -75,32 +81,32 @@ class ResourceManager std::size_t mRefCount; rx::Renderer *mRenderer; -#ifndef HASH_MAP -# ifdef _MSC_VER -# define HASH_MAP stdext::hash_map -# else -# define HASH_MAP std::unordered_map -# endif -#endif - - typedef HASH_MAP<GLuint, Buffer*> BufferMap; + typedef std::unordered_map<GLuint, Buffer*> BufferMap; BufferMap mBufferMap; HandleAllocator mBufferHandleAllocator; - typedef HASH_MAP<GLuint, Shader*> ShaderMap; + typedef std::unordered_map<GLuint, Shader*> ShaderMap; ShaderMap mShaderMap; - typedef HASH_MAP<GLuint, Program*> ProgramMap; + typedef std::unordered_map<GLuint, Program*> ProgramMap; ProgramMap mProgramMap; HandleAllocator mProgramShaderHandleAllocator; - typedef HASH_MAP<GLuint, Texture*> TextureMap; + typedef std::unordered_map<GLuint, Texture*> TextureMap; TextureMap mTextureMap; HandleAllocator mTextureHandleAllocator; - typedef HASH_MAP<GLuint, Renderbuffer*> RenderbufferMap; + typedef std::unordered_map<GLuint, Renderbuffer*> RenderbufferMap; RenderbufferMap mRenderbufferMap; HandleAllocator mRenderbufferHandleAllocator; + + typedef std::unordered_map<GLuint, Sampler*> SamplerMap; + SamplerMap mSamplerMap; + HandleAllocator mSamplerHandleAllocator; + + typedef std::unordered_map<GLuint, FenceSync*> FenceMap; + FenceMap mFenceSyncMap; + HandleAllocator mFenceSyncHandleAllocator; }; } |