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-rw-r--r--src/3rdparty/angle/src/libGLESv2/ResourceManager.h116
1 files changed, 116 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/ResourceManager.h b/src/3rdparty/angle/src/libGLESv2/ResourceManager.h
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+++ b/src/3rdparty/angle/src/libGLESv2/ResourceManager.h
@@ -0,0 +1,116 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ResourceManager.h : Defines the ResourceManager class, which tracks objects
+// shared by multiple GL contexts.
+
+#ifndef LIBGLESV2_RESOURCEMANAGER_H_
+#define LIBGLESV2_RESOURCEMANAGER_H_
+
+#define GL_APICALL
+#include <GLES2/gl2.h>
+
+#ifdef _MSC_VER
+#include <hash_map>
+#else
+#include <unordered_map>
+#endif
+
+#include "common/angleutils.h"
+#include "libGLESv2/HandleAllocator.h"
+
+namespace gl
+{
+class Buffer;
+class Shader;
+class Program;
+class Texture;
+class Renderbuffer;
+
+enum TextureType
+{
+ TEXTURE_2D,
+ TEXTURE_CUBE,
+
+ TEXTURE_TYPE_COUNT,
+ TEXTURE_UNKNOWN
+};
+
+enum SamplerType
+{
+ SAMPLER_PIXEL,
+ SAMPLER_VERTEX
+};
+
+class ResourceManager
+{
+ public:
+ ResourceManager();
+ ~ResourceManager();
+
+ void addRef();
+ void release();
+
+ GLuint createBuffer();
+ GLuint createShader(GLenum type);
+ GLuint createProgram();
+ GLuint createTexture();
+ GLuint createRenderbuffer();
+
+ void deleteBuffer(GLuint buffer);
+ void deleteShader(GLuint shader);
+ void deleteProgram(GLuint program);
+ void deleteTexture(GLuint texture);
+ void deleteRenderbuffer(GLuint renderbuffer);
+
+ Buffer *getBuffer(GLuint handle);
+ Shader *getShader(GLuint handle);
+ Program *getProgram(GLuint handle);
+ Texture *getTexture(GLuint handle);
+ Renderbuffer *getRenderbuffer(GLuint handle);
+
+ void setRenderbuffer(GLuint handle, Renderbuffer *renderbuffer);
+
+ void checkBufferAllocation(unsigned int buffer);
+ void checkTextureAllocation(GLuint texture, TextureType type);
+ void checkRenderbufferAllocation(GLuint renderbuffer);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(ResourceManager);
+
+ std::size_t mRefCount;
+
+#ifndef HASH_MAP
+# ifdef _MSC_VER
+# define HASH_MAP stdext::hash_map
+# else
+# define HASH_MAP std::unordered_map
+# endif
+#endif
+
+ typedef HASH_MAP<GLuint, Buffer*> BufferMap;
+ BufferMap mBufferMap;
+ HandleAllocator mBufferHandleAllocator;
+
+ typedef HASH_MAP<GLuint, Shader*> ShaderMap;
+ ShaderMap mShaderMap;
+
+ typedef HASH_MAP<GLuint, Program*> ProgramMap;
+ ProgramMap mProgramMap;
+ HandleAllocator mProgramShaderHandleAllocator;
+
+ typedef HASH_MAP<GLuint, Texture*> TextureMap;
+ TextureMap mTextureMap;
+ HandleAllocator mTextureHandleAllocator;
+
+ typedef HASH_MAP<GLuint, Renderbuffer*> RenderbufferMap;
+ RenderbufferMap mRenderbufferMap;
+ HandleAllocator mRenderbufferHandleAllocator;
+};
+
+}
+
+#endif // LIBGLESV2_RESOURCEMANAGER_H_