diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/Shader.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/Shader.cpp | 219 |
1 files changed, 0 insertions, 219 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/Shader.cpp b/src/3rdparty/angle/src/libGLESv2/Shader.cpp deleted file mode 100644 index 024ef8fb7c..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/Shader.cpp +++ /dev/null @@ -1,219 +0,0 @@ -// -// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// Shader.cpp: Implements the gl::Shader class and its derived classes -// VertexShader and FragmentShader. Implements GL shader objects and related -// functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84. - -#include "libGLESv2/Shader.h" -#include "libGLESv2/renderer/Renderer.h" -#include "libGLESv2/renderer/ShaderImpl.h" -#include "libGLESv2/Constants.h" -#include "libGLESv2/ResourceManager.h" - -#include "common/utilities.h" - -#include "GLSLANG/ShaderLang.h" - -#include <sstream> - -namespace gl -{ - -Shader::Shader(ResourceManager *manager, rx::ShaderImpl *impl, GLenum type, GLuint handle) - : mShader(impl), - mType(type), - mHandle(handle), - mResourceManager(manager), - mRefCount(0), - mDeleteStatus(false), - mCompiled(false) -{ - ASSERT(impl); -} - -Shader::~Shader() -{ - SafeDelete(mShader); -} - -GLuint Shader::getHandle() const -{ - return mHandle; -} - -void Shader::setSource(GLsizei count, const char *const *string, const GLint *length) -{ - std::ostringstream stream; - - for (int i = 0; i < count; i++) - { - if (length == nullptr || length[i] < 0) - { - stream.write(string[i], strlen(string[i])); - } - else - { - stream.write(string[i], length[i]); - } - } - - mSource = stream.str(); -} - -int Shader::getInfoLogLength() const -{ - return mShader->getInfoLog().empty() ? 0 : (mShader->getInfoLog().length() + 1); -} - -void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const -{ - int index = 0; - - if (bufSize > 0) - { - index = std::min(bufSize - 1, static_cast<GLsizei>(mShader->getInfoLog().length())); - memcpy(infoLog, mShader->getInfoLog().c_str(), index); - - infoLog[index] = '\0'; - } - - if (length) - { - *length = index; - } -} - -int Shader::getSourceLength() const -{ - return mSource.empty() ? 0 : (mSource.length() + 1); -} - -int Shader::getTranslatedSourceLength() const -{ - return mShader->getTranslatedSource().empty() ? 0 : (mShader->getTranslatedSource().length() + 1); -} - -void Shader::getSourceImpl(const std::string &source, GLsizei bufSize, GLsizei *length, char *buffer) -{ - int index = 0; - - if (bufSize > 0) - { - index = std::min(bufSize - 1, static_cast<GLsizei>(source.length())); - memcpy(buffer, source.c_str(), index); - - buffer[index] = '\0'; - } - - if (length) - { - *length = index; - } -} - -void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer) const -{ - getSourceImpl(mSource, bufSize, length, buffer); -} - -void Shader::getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) const -{ - getSourceImpl(mShader->getTranslatedSource(), bufSize, length, buffer); -} - -void Shader::getTranslatedSourceWithDebugInfo(GLsizei bufSize, GLsizei *length, char *buffer) const -{ - std::string debugInfo(mShader->getDebugInfo()); - getSourceImpl(debugInfo, bufSize, length, buffer); -} - -void Shader::compile(const gl::Data &data) -{ - mCompiled = mShader->compile(data, mSource); -} - -void Shader::addRef() -{ - mRefCount++; -} - -void Shader::release() -{ - mRefCount--; - - if (mRefCount == 0 && mDeleteStatus) - { - mResourceManager->deleteShader(mHandle); - } -} - -unsigned int Shader::getRefCount() const -{ - return mRefCount; -} - -bool Shader::isFlaggedForDeletion() const -{ - return mDeleteStatus; -} - -void Shader::flagForDeletion() -{ - mDeleteStatus = true; -} - -const std::vector<gl::PackedVarying> &Shader::getVaryings() const -{ - return mShader->getVaryings(); -} - -const std::vector<sh::Uniform> &Shader::getUniforms() const -{ - return mShader->getUniforms(); -} - -const std::vector<sh::InterfaceBlock> &Shader::getInterfaceBlocks() const -{ - return mShader->getInterfaceBlocks(); -} - -const std::vector<sh::Attribute> &Shader::getActiveAttributes() const -{ - return mShader->getActiveAttributes(); -} - -const std::vector<sh::Attribute> &Shader::getActiveOutputVariables() const -{ - return mShader->getActiveOutputVariables(); -} - -std::vector<gl::PackedVarying> &Shader::getVaryings() -{ - return mShader->getVaryings(); -} - -std::vector<sh::Uniform> &Shader::getUniforms() -{ - return mShader->getUniforms(); -} - -std::vector<sh::InterfaceBlock> &Shader::getInterfaceBlocks() -{ - return mShader->getInterfaceBlocks(); -} - -std::vector<sh::Attribute> &Shader::getActiveAttributes() -{ - return mShader->getActiveAttributes(); -} - -std::vector<sh::Attribute> &Shader::getActiveOutputVariables() -{ - return mShader->getActiveOutputVariables(); -} - -} |