diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/State.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/State.cpp | 125 |
1 files changed, 67 insertions, 58 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/State.cpp b/src/3rdparty/angle/src/libGLESv2/State.cpp index 3c03b90e56..b5b62f5848 100644 --- a/src/3rdparty/angle/src/libGLESv2/State.cpp +++ b/src/3rdparty/angle/src/libGLESv2/State.cpp @@ -10,18 +10,20 @@ #include "libGLESv2/Context.h" #include "libGLESv2/Caps.h" -#include "libGLESv2/VertexArray.h" -#include "libGLESv2/Query.h" #include "libGLESv2/Framebuffer.h" #include "libGLESv2/FramebufferAttachment.h" -#include "libGLESv2/renderer/RenderTarget.h" +#include "libGLESv2/Query.h" +#include "libGLESv2/VertexArray.h" #include "libGLESv2/formatutils.h" +#include "libGLESv2/renderer/RenderTarget.h" namespace gl { State::State() { + mMaxDrawBuffers = 0; + mMaxCombinedTextureImageUnits = 0; } State::~State() @@ -31,7 +33,8 @@ State::~State() void State::initialize(const Caps& caps, GLuint clientVersion) { - mContext = NULL; + mMaxDrawBuffers = caps.maxDrawBuffers; + mMaxCombinedTextureImageUnits = caps.maxCombinedTextureImageUnits; setClearColor(0.0f, 0.0f, 0.0f, 0.0f); @@ -111,11 +114,15 @@ void State::initialize(const Caps& caps, GLuint clientVersion) mActiveSampler = 0; const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f }; - for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++) + mVertexAttribCurrentValues.resize(caps.maxVertexAttributes); + for (size_t attribIndex = 0; attribIndex < mVertexAttribCurrentValues.size(); ++attribIndex) { mVertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues); } + mUniformBuffers.resize(caps.maxCombinedUniformBlocks); + mTransformFeedbackBuffers.resize(caps.maxTransformFeedbackSeparateAttributes); + mSamplerTextures[GL_TEXTURE_2D].resize(caps.maxCombinedTextureImageUnits); mSamplerTextures[GL_TEXTURE_CUBE_MAP].resize(caps.maxCombinedTextureImageUnits); if (clientVersion >= 3) @@ -153,12 +160,6 @@ void State::reset() mSamplers[samplerIdx].set(NULL); } - const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f }; - for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++) - { - mVertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues); - } - mArrayBuffer.set(NULL); mRenderbuffer.set(NULL); @@ -170,15 +171,15 @@ void State::reset() } mGenericUniformBuffer.set(NULL); - for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++) + mGenericTransformFeedbackBuffer.set(NULL); + for (BufferVector::iterator bufItr = mUniformBuffers.begin(); bufItr != mUniformBuffers.end(); ++bufItr) { - mUniformBuffers[i].set(NULL); + bufItr->set(NULL); } - mGenericTransformFeedbackBuffer.set(NULL); - for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++) + for (BufferVector::iterator bufItr = mTransformFeedbackBuffers.begin(); bufItr != mTransformFeedbackBuffers.end(); ++bufItr) { - mTransformFeedbackBuffers[i].set(NULL); + bufItr->set(NULL); } mCopyReadBuffer.set(NULL); @@ -485,7 +486,7 @@ void State::setSampleCoverageParams(GLclampf value, bool invert) mSampleCoverageInvert = invert; } -void State::getSampleCoverageParams(GLclampf *value, bool *invert) +void State::getSampleCoverageParams(GLclampf *value, bool *invert) const { ASSERT(value != NULL && invert != NULL); @@ -612,14 +613,7 @@ void State::setSamplerTexture(GLenum type, Texture *texture) Texture *State::getSamplerTexture(unsigned int sampler, GLenum type) const { - const BindingPointer<Texture>& binding = mSamplerTextures.at(type)[sampler]; - - if (binding.id() == 0) // Special case: 0 refers to default textures held by Context - { - return NULL; - } - - return binding.get(); + return mSamplerTextures.at(type)[sampler].get(); } GLuint State::getSamplerTextureId(unsigned int sampler, GLenum type) const @@ -627,7 +621,7 @@ GLuint State::getSamplerTextureId(unsigned int sampler, GLenum type) const return mSamplerTextures.at(type)[sampler].id(); } -void State::detachTexture(GLuint texture) +void State::detachTexture(const TextureMap &zeroTextures, GLuint texture) { // Textures have a detach method on State rather than a simple // removeBinding, because the zero/null texture objects are managed @@ -640,13 +634,15 @@ void State::detachTexture(GLuint texture) for (TextureBindingMap::iterator bindingVec = mSamplerTextures.begin(); bindingVec != mSamplerTextures.end(); bindingVec++) { + GLenum textureType = bindingVec->first; TextureBindingVector &textureVector = bindingVec->second; for (size_t textureIdx = 0; textureIdx < textureVector.size(); textureIdx++) { BindingPointer<Texture> &binding = textureVector[textureIdx]; if (binding.id() == texture) { - binding.set(NULL); + // Zero textures are the "default" textures instead of NULL + binding.set(zeroTextures.at(textureType).get()); } } } @@ -667,6 +663,19 @@ void State::detachTexture(GLuint texture) } } +void State::initializeZeroTextures(const TextureMap &zeroTextures) +{ + for (TextureMap::const_iterator i = zeroTextures.begin(); i != zeroTextures.end(); i++) + { + TextureBindingVector &samplerTextureArray = mSamplerTextures[i->first]; + + for (size_t textureUnit = 0; textureUnit < samplerTextureArray.size(); ++textureUnit) + { + samplerTextureArray[textureUnit].set(i->second.get()); + } + } +} + void State::setSamplerBinding(GLuint textureUnit, Sampler *sampler) { mSamplers[textureUnit].set(sampler); @@ -947,14 +956,14 @@ void State::setIndexedUniformBufferBinding(GLuint index, Buffer *buffer, GLintpt GLuint State::getIndexedUniformBufferId(GLuint index) const { - ASSERT(index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS); + ASSERT(static_cast<size_t>(index) < mUniformBuffers.size()); return mUniformBuffers[index].id(); } Buffer *State::getIndexedUniformBuffer(GLuint index) const { - ASSERT(index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS); + ASSERT(static_cast<size_t>(index) < mUniformBuffers.size()); return mUniformBuffers[index].get(); } @@ -971,25 +980,30 @@ void State::setIndexedTransformFeedbackBufferBinding(GLuint index, Buffer *buffe GLuint State::getIndexedTransformFeedbackBufferId(GLuint index) const { - ASSERT(index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS); + ASSERT(static_cast<size_t>(index) < mTransformFeedbackBuffers.size()); return mTransformFeedbackBuffers[index].id(); } Buffer *State::getIndexedTransformFeedbackBuffer(GLuint index) const { - ASSERT(index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS); + ASSERT(static_cast<size_t>(index) < mTransformFeedbackBuffers.size()); return mTransformFeedbackBuffers[index].get(); } GLuint State::getIndexedTransformFeedbackBufferOffset(GLuint index) const { - ASSERT(index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS); + ASSERT(static_cast<size_t>(index) < mTransformFeedbackBuffers.size()); return mTransformFeedbackBuffers[index].getOffset(); } +size_t State::getTransformFeedbackBufferIndexRange() const +{ + return mTransformFeedbackBuffers.size(); +} + void State::setCopyReadBufferBinding(Buffer *buffer) { mCopyReadBuffer.set(buffer); @@ -1033,19 +1047,19 @@ void State::setEnableVertexAttribArray(unsigned int attribNum, bool enabled) void State::setVertexAttribf(GLuint index, const GLfloat values[4]) { - ASSERT(index < gl::MAX_VERTEX_ATTRIBS); + ASSERT(static_cast<size_t>(index) < mVertexAttribCurrentValues.size()); mVertexAttribCurrentValues[index].setFloatValues(values); } void State::setVertexAttribu(GLuint index, const GLuint values[4]) { - ASSERT(index < gl::MAX_VERTEX_ATTRIBS); + ASSERT(static_cast<size_t>(index) < mVertexAttribCurrentValues.size()); mVertexAttribCurrentValues[index].setUnsignedIntValues(values); } void State::setVertexAttribi(GLuint index, const GLint values[4]) { - ASSERT(index < gl::MAX_VERTEX_ATTRIBS); + ASSERT(static_cast<size_t>(index) < mVertexAttribCurrentValues.size()); mVertexAttribCurrentValues[index].setIntValues(values); } @@ -1062,15 +1076,10 @@ const VertexAttribute &State::getVertexAttribState(unsigned int attribNum) const const VertexAttribCurrentValueData &State::getVertexAttribCurrentValue(unsigned int attribNum) const { - ASSERT(attribNum < MAX_VERTEX_ATTRIBS); + ASSERT(static_cast<size_t>(attribNum) < mVertexAttribCurrentValues.size()); return mVertexAttribCurrentValues[attribNum]; } -const VertexAttribCurrentValueData *State::getVertexAttribCurrentValues() const -{ - return mVertexAttribCurrentValues; -} - const void *State::getVertexAttribPointer(unsigned int attribNum) const { return getVertexArray()->getVertexAttribute(attribNum).pointer; @@ -1180,12 +1189,12 @@ void State::getFloatv(GLenum pname, GLfloat *params) } } -void State::getIntegerv(GLenum pname, GLint *params) +void State::getIntegerv(const gl::Data &data, GLenum pname, GLint *params) { if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT) { unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT); - ASSERT(colorAttachment < mContext->getCaps().maxDrawBuffers); + ASSERT(colorAttachment < mMaxDrawBuffers); Framebuffer *framebuffer = mDrawFramebuffer; *params = framebuffer->getDrawBufferState(colorAttachment); return; @@ -1238,12 +1247,12 @@ void State::getIntegerv(GLenum pname, GLint *params) case GL_SAMPLES: { gl::Framebuffer *framebuffer = mDrawFramebuffer; - if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE) + if (framebuffer->completeness(data) == GL_FRAMEBUFFER_COMPLETE) { switch (pname) { case GL_SAMPLE_BUFFERS: - if (framebuffer->getSamples() != 0) + if (framebuffer->getSamples(data) != 0) { *params = 1; } @@ -1253,7 +1262,7 @@ void State::getIntegerv(GLenum pname, GLint *params) } break; case GL_SAMPLES: - *params = framebuffer->getSamples(); + *params = framebuffer->getSamples(data); break; } } @@ -1332,19 +1341,19 @@ void State::getIntegerv(GLenum pname, GLint *params) } break; case GL_TEXTURE_BINDING_2D: - ASSERT(mActiveSampler < mContext->getCaps().maxCombinedTextureImageUnits); + ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits); *params = mSamplerTextures.at(GL_TEXTURE_2D)[mActiveSampler].id(); break; case GL_TEXTURE_BINDING_CUBE_MAP: - ASSERT(mActiveSampler < mContext->getCaps().maxCombinedTextureImageUnits); + ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits); *params = mSamplerTextures.at(GL_TEXTURE_CUBE_MAP)[mActiveSampler].id(); break; case GL_TEXTURE_BINDING_3D: - ASSERT(mActiveSampler <mContext->getCaps().maxCombinedTextureImageUnits); + ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits); *params = mSamplerTextures.at(GL_TEXTURE_3D)[mActiveSampler].id(); break; case GL_TEXTURE_BINDING_2D_ARRAY: - ASSERT(mActiveSampler < mContext->getCaps().maxCombinedTextureImageUnits); + ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits); *params = mSamplerTextures.at(GL_TEXTURE_2D_ARRAY)[mActiveSampler].id(); break; case GL_UNIFORM_BUFFER_BINDING: @@ -1376,13 +1385,13 @@ bool State::getIndexedIntegerv(GLenum target, GLuint index, GLint *data) switch (target) { case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: - if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS) + if (static_cast<size_t>(index) < mTransformFeedbackBuffers.size()) { *data = mTransformFeedbackBuffers[index].id(); } break; case GL_UNIFORM_BUFFER_BINDING: - if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS) + if (static_cast<size_t>(index) < mUniformBuffers.size()) { *data = mUniformBuffers[index].id(); } @@ -1399,25 +1408,25 @@ bool State::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data) switch (target) { case GL_TRANSFORM_FEEDBACK_BUFFER_START: - if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS) + if (static_cast<size_t>(index) < mTransformFeedbackBuffers.size()) { *data = mTransformFeedbackBuffers[index].getOffset(); } break; case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: - if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS) + if (static_cast<size_t>(index) < mTransformFeedbackBuffers.size()) { *data = mTransformFeedbackBuffers[index].getSize(); } break; case GL_UNIFORM_BUFFER_START: - if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS) + if (static_cast<size_t>(index) < mUniformBuffers.size()) { *data = mUniformBuffers[index].getOffset(); } break; case GL_UNIFORM_BUFFER_SIZE: - if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS) + if (static_cast<size_t>(index) < mUniformBuffers.size()) { *data = mUniformBuffers[index].getSize(); } @@ -1433,9 +1442,9 @@ bool State::hasMappedBuffer(GLenum target) const { if (target == GL_ARRAY_BUFFER) { - for (unsigned int attribIndex = 0; attribIndex < gl::MAX_VERTEX_ATTRIBS; attribIndex++) + for (size_t attribIndex = 0; attribIndex < mVertexAttribCurrentValues.size(); attribIndex++) { - const gl::VertexAttribute &vertexAttrib = getVertexAttribState(attribIndex); + const gl::VertexAttribute &vertexAttrib = getVertexAttribState(static_cast<unsigned int>(attribIndex)); gl::Buffer *boundBuffer = vertexAttrib.buffer.get(); if (vertexAttrib.enabled && boundBuffer && boundBuffer->isMapped()) { |