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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/Texture.cpp')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Texture.cpp199
1 files changed, 102 insertions, 97 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/Texture.cpp b/src/3rdparty/angle/src/libGLESv2/Texture.cpp
index 3ec492de07..cd4fc4e32a 100644
--- a/src/3rdparty/angle/src/libGLESv2/Texture.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Texture.cpp
@@ -47,11 +47,14 @@ bool IsPointSampled(const gl::SamplerState &samplerState)
return (samplerState.magFilter == GL_NEAREST && (samplerState.minFilter == GL_NEAREST || samplerState.minFilter == GL_NEAREST_MIPMAP_NEAREST));
}
+unsigned int Texture::mCurrentTextureSerial = 1;
+
Texture::Texture(rx::TextureImpl *impl, GLuint id, GLenum target)
: RefCountObject(id),
mTexture(impl),
+ mTextureSerial(issueTextureSerial()),
mUsage(GL_NONE),
- mImmutable(false),
+ mImmutableLevelCount(0),
mTarget(target)
{
}
@@ -72,16 +75,6 @@ void Texture::setUsage(GLenum usage)
getImplementation()->setUsage(usage);
}
-void Texture::getSamplerStateWithNativeOffset(SamplerState *sampler)
-{
- *sampler = mSamplerState;
-
- // Offset the effective base level by the texture storage's top level
- rx::TextureStorage *texture = getNativeTexture();
- int topLevel = texture ? texture->getTopLevel() : 0;
- sampler->baseLevel = topLevel + mSamplerState.baseLevel;
-}
-
GLenum Texture::getUsage() const
{
return mUsage;
@@ -138,35 +131,35 @@ GLenum Texture::getActualFormat(const ImageIndex &index) const
return image->getActualFormat();
}
-rx::TextureStorage *Texture::getNativeTexture()
+Error Texture::generateMipmaps()
{
- return getImplementation()->getNativeTexture();
+ return getImplementation()->generateMipmaps();
}
-void Texture::generateMipmaps()
+Error Texture::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
- getImplementation()->generateMipmaps();
+ return mTexture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source);
}
-void Texture::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
+unsigned int Texture::getTextureSerial() const
{
- getImplementation()->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source);
+ return mTextureSerial;
}
-unsigned int Texture::getTextureSerial()
+unsigned int Texture::issueTextureSerial()
{
- rx::TextureStorage *texture = getNativeTexture();
- return texture ? texture->getTextureSerial() : 0;
+ return mCurrentTextureSerial++;
}
bool Texture::isImmutable() const
{
- return mImmutable;
+ return (mImmutableLevelCount > 0);
}
int Texture::immutableLevelCount()
{
- return (mImmutable ? getNativeTexture()->getLevelCount() : 0);
+ return mImmutableLevelCount;
}
int Texture::mipLevels() const
@@ -226,11 +219,11 @@ GLenum Texture2D::getActualFormat(GLint level) const
return GL_NONE;
}
-void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+Error Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
releaseTexImage();
- mTexture->setImage(GL_TEXTURE_2D, level, width, height, 1, internalFormat, format, type, unpack, pixels);
+ return mTexture->setImage(GL_TEXTURE_2D, level, width, height, 1, internalFormat, format, type, unpack, pixels);
}
void Texture2D::bindTexImage(egl::Surface *surface)
@@ -254,35 +247,44 @@ void Texture2D::releaseTexImage()
}
}
-void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
+Error Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize,
+ const PixelUnpackState &unpack, const void *pixels)
{
releaseTexImage();
- mTexture->setCompressedImage(GL_TEXTURE_2D, level, format, width, height, 1, imageSize, pixels);
+ return mTexture->setCompressedImage(GL_TEXTURE_2D, level, format, width, height, 1, imageSize, unpack, pixels);
}
-void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+Error Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->subImage(GL_TEXTURE_2D, level, xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels);
+ return mTexture->subImage(GL_TEXTURE_2D, level, xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels);
}
-void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
+Error Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->subImageCompressed(GL_TEXTURE_2D, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels);
+ return mTexture->subImageCompressed(GL_TEXTURE_2D, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, unpack, pixels);
}
-void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
+Error Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height,
+ Framebuffer *source)
{
releaseTexImage();
- mTexture->copyImage(GL_TEXTURE_2D, level, format, x, y, width, height, source);
+ return mTexture->copyImage(GL_TEXTURE_2D, level, format, x, y, width, height, source);
}
-void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+Error Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
- mImmutable = true;
+ Error error = mTexture->storage(GL_TEXTURE_2D, levels, internalformat, width, height, 1);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ mImmutableLevelCount = levels;
- mTexture->storage(GL_TEXTURE_2D, levels, internalformat, width, height, 1);
+ return Error(GL_NO_ERROR);
}
// Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85.
@@ -359,11 +361,11 @@ bool Texture2D::isDepth(GLint level) const
return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
}
-void Texture2D::generateMipmaps()
+Error Texture2D::generateMipmaps()
{
releaseTexImage();
- mTexture->generateMipmaps();
+ return mTexture->generateMipmaps();
}
// Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
@@ -467,49 +469,27 @@ GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const
return GL_NONE;
}
-void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
-{
- mTexture->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, width, height, 1, internalFormat, format, type, unpack, pixels);
-}
-
-void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
-{
- mTexture->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, width, height, 1, internalFormat, format, type, unpack, pixels);
-}
-
-void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
-{
- mTexture->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, width, height, 1, internalFormat, format, type, unpack, pixels);
-}
-
-void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
-{
- mTexture->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, width, height, 1, internalFormat, format, type, unpack, pixels);
-}
-
-void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+Error TextureCubeMap::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, width, height, 1, internalFormat, format, type, unpack, pixels);
+ return mTexture->setImage(target, level, width, height, 1, internalFormat, format, type, unpack, pixels);
}
-void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+Error TextureCubeMap::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height,
+ GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, width, height, 1, internalFormat, format, type, unpack, pixels);
+ return mTexture->setCompressedImage(target, level, format, width, height, 1, imageSize, unpack, pixels);
}
-void TextureCubeMap::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
+Error TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->setCompressedImage(target, level, format, width, height, 1, imageSize, pixels);
+ return mTexture->subImage(target, level, xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels);
}
-void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+Error TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height, GLenum format,
+ GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->subImage(target, level, xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels);
-}
-
-void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
-{
- mTexture->subImageCompressed(target, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels);
+ return mTexture->subImageCompressed(target, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, unpack, pixels);
}
// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
@@ -549,16 +529,23 @@ bool TextureCubeMap::isDepth(GLenum target, GLint level) const
return GetInternalFormatInfo(getInternalFormat(target, level)).depthBits > 0;
}
-void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
+Error TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y,
+ GLsizei width, GLsizei height, Framebuffer *source)
{
- mTexture->copyImage(target, level, format, x, y, width, height, source);
+ return mTexture->copyImage(target, level, format, x, y, width, height, source);
}
-void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size)
+Error TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size)
{
- mImmutable = true;
+ Error error = mTexture->storage(GL_TEXTURE_CUBE_MAP, levels, internalformat, size, size, 1);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ mImmutableLevelCount = levels;
- mTexture->storage(GL_TEXTURE_CUBE_MAP, levels, internalformat, size, size, 1);
+ return Error(GL_NO_ERROR);
}
// Tests for texture sampling completeness
@@ -734,31 +721,40 @@ bool Texture3D::isDepth(GLint level) const
return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
}
-void Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+Error Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->setImage(GL_TEXTURE_3D, level, width, height, depth, internalFormat, format, type, unpack, pixels);
+ return mTexture->setImage(GL_TEXTURE_3D, level, width, height, depth, internalFormat, format, type, unpack, pixels);
}
-void Texture3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
+Error Texture3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth,
+ GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->setCompressedImage(GL_TEXTURE_3D, level, format, width, height, depth, imageSize, pixels);
+ return mTexture->setCompressedImage(GL_TEXTURE_3D, level, format, width, height, depth, imageSize, unpack, pixels);
}
-void Texture3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+Error Texture3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->subImage(GL_TEXTURE_3D, level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
+ return mTexture->subImage(GL_TEXTURE_3D, level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
}
-void Texture3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
+Error Texture3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->subImageCompressed(GL_TEXTURE_3D, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels);
+ return mTexture->subImageCompressed(GL_TEXTURE_3D, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, unpack, pixels);
}
-void Texture3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+Error Texture3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
- mImmutable = true;
+ Error error = mTexture->storage(GL_TEXTURE_3D, levels, internalformat, width, height, depth);
+ if (error.isError())
+ {
+ return error;
+ }
- mTexture->storage(GL_TEXTURE_3D, levels, internalformat, width, height, depth);
+ mImmutableLevelCount = levels;
+
+ return Error(GL_NO_ERROR);
}
bool Texture3D::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const
@@ -892,31 +888,40 @@ bool Texture2DArray::isDepth(GLint level) const
return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
}
-void Texture2DArray::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+Error Texture2DArray::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->setImage(GL_TEXTURE_2D_ARRAY, level, width, height, depth, internalFormat, format, type, unpack, pixels);
+ return mTexture->setImage(GL_TEXTURE_2D_ARRAY, level, width, height, depth, internalFormat, format, type, unpack, pixels);
}
-void Texture2DArray::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
+Error Texture2DArray::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth,
+ GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->setCompressedImage(GL_TEXTURE_2D_ARRAY, level, format, width, height, depth, imageSize, pixels);
+ return mTexture->setCompressedImage(GL_TEXTURE_2D_ARRAY, level, format, width, height, depth, imageSize, unpack, pixels);
}
-void Texture2DArray::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+Error Texture2DArray::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->subImage(GL_TEXTURE_2D_ARRAY, level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
+ return mTexture->subImage(GL_TEXTURE_2D_ARRAY, level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
}
-void Texture2DArray::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
+Error Texture2DArray::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->subImageCompressed(GL_TEXTURE_2D_ARRAY, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels);
+ return mTexture->subImageCompressed(GL_TEXTURE_2D_ARRAY, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, unpack, pixels);
}
-void Texture2DArray::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+Error Texture2DArray::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
- mImmutable = true;
+ Error error = mTexture->storage(GL_TEXTURE_2D_ARRAY, levels, internalformat, width, height, depth);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ mImmutableLevelCount = levels;
- mTexture->storage(GL_TEXTURE_2D_ARRAY, levels, internalformat, width, height, depth);
+ return Error(GL_NO_ERROR);
}
bool Texture2DArray::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const