diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/Texture.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/Texture.cpp | 2301 |
1 files changed, 339 insertions, 1962 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/Texture.cpp b/src/3rdparty/angle/src/libGLESv2/Texture.cpp index 0ea475d088..461357a1ce 100644 --- a/src/3rdparty/angle/src/libGLESv2/Texture.cpp +++ b/src/3rdparty/angle/src/libGLESv2/Texture.cpp @@ -1,5 +1,6 @@ +#include "precompiled.h" // -// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. +// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // @@ -10,1320 +11,34 @@ #include "libGLESv2/Texture.h" -#include <algorithm> - -#include "common/debug.h" - -#include "libEGL/Display.h" - #include "libGLESv2/main.h" #include "libGLESv2/mathutil.h" #include "libGLESv2/utilities.h" -#include "libGLESv2/Blit.h" -#include "libGLESv2/Framebuffer.h" - -namespace gl -{ -unsigned int TextureStorage::mCurrentTextureSerial = 1; - -static D3DFORMAT ConvertTextureInternalFormat(GLint internalformat) -{ - switch (internalformat) - { - case GL_DEPTH_COMPONENT16: - case GL_DEPTH_COMPONENT32_OES: - case GL_DEPTH24_STENCIL8_OES: - return D3DFMT_INTZ; - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - return D3DFMT_DXT1; - case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: - return D3DFMT_DXT3; - case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: - return D3DFMT_DXT5; - case GL_RGBA32F_EXT: - case GL_RGB32F_EXT: - case GL_ALPHA32F_EXT: - case GL_LUMINANCE32F_EXT: - case GL_LUMINANCE_ALPHA32F_EXT: - return D3DFMT_A32B32G32R32F; - case GL_RGBA16F_EXT: - case GL_RGB16F_EXT: - case GL_ALPHA16F_EXT: - case GL_LUMINANCE16F_EXT: - case GL_LUMINANCE_ALPHA16F_EXT: - return D3DFMT_A16B16G16R16F; - case GL_LUMINANCE8_EXT: - if (getContext()->supportsLuminanceTextures()) - { - return D3DFMT_L8; - } - break; - case GL_LUMINANCE8_ALPHA8_EXT: - if (getContext()->supportsLuminanceAlphaTextures()) - { - return D3DFMT_A8L8; - } - break; - case GL_RGB8_OES: - case GL_RGB565: - return D3DFMT_X8R8G8B8; - } - - return D3DFMT_A8R8G8B8; -} - -static bool IsTextureFormatRenderable(D3DFORMAT format) -{ - if (format == D3DFMT_INTZ) - { - return true; - } - switch(format) - { - case D3DFMT_L8: - case D3DFMT_A8L8: - case D3DFMT_DXT1: - case D3DFMT_DXT3: - case D3DFMT_DXT5: - return false; - case D3DFMT_A8R8G8B8: - case D3DFMT_X8R8G8B8: - case D3DFMT_A16B16G16R16F: - case D3DFMT_A32B32G32R32F: - return true; - default: - UNREACHABLE(); - } - - return false; -} - -static inline DWORD GetTextureUsage(D3DFORMAT d3dfmt, GLenum glusage, bool forceRenderable) -{ - DWORD d3dusage = 0; - - if (d3dfmt == D3DFMT_INTZ) - { - d3dusage |= D3DUSAGE_DEPTHSTENCIL; - } - else if(forceRenderable || (IsTextureFormatRenderable(d3dfmt) && (glusage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE))) - { - d3dusage |= D3DUSAGE_RENDERTARGET; - } - return d3dusage; -} - -static void MakeValidSize(bool isImage, bool isCompressed, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset) -{ - int upsampleCount = 0; - - if (isCompressed) - { - // Don't expand the size of full textures that are at least 4x4 - // already. - if (isImage || *requestWidth < 4 || *requestHeight < 4) - { - while (*requestWidth % 4 != 0 || *requestHeight % 4 != 0) - { - *requestWidth <<= 1; - *requestHeight <<= 1; - upsampleCount++; - } - } - } - *levelOffset = upsampleCount; -} - -static void CopyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source) -{ - D3DLOCKED_RECT sourceLock = {0}; - D3DLOCKED_RECT destLock = {0}; - - source->LockRect(&sourceLock, NULL, 0); - dest->LockRect(&destLock, NULL, 0); - - if (sourceLock.pBits && destLock.pBits) - { - D3DSURFACE_DESC desc; - source->GetDesc(&desc); - - int rows = dx::IsCompressedFormat(desc.Format) ? desc.Height / 4 : desc.Height; - int bytes = dx::ComputeRowSize(desc.Format, desc.Width); - ASSERT(bytes <= sourceLock.Pitch && bytes <= destLock.Pitch); - - for(int i = 0; i < rows; i++) - { - memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes); - } - - source->UnlockRect(); - dest->UnlockRect(); - } - else UNREACHABLE(); -} - -Image::Image() -{ - mWidth = 0; - mHeight = 0; - mInternalFormat = GL_NONE; - - mSurface = NULL; - - mDirty = false; - - mD3DPool = D3DPOOL_SYSTEMMEM; - mD3DFormat = D3DFMT_UNKNOWN; -} - -Image::~Image() -{ - if (mSurface) - { - mSurface->Release(); - } -} - -bool Image::redefine(GLint internalformat, GLsizei width, GLsizei height, bool forceRelease) -{ - if (mWidth != width || - mHeight != height || - mInternalFormat != internalformat || - forceRelease) - { - mWidth = width; - mHeight = height; - mInternalFormat = internalformat; - // compute the d3d format that will be used - mD3DFormat = ConvertTextureInternalFormat(internalformat); - - if (mSurface) - { - mSurface->Release(); - mSurface = NULL; - } - - return true; - } - - return false; -} - -void Image::createSurface() -{ - if(mSurface) - { - return; - } - - IDirect3DTexture9 *newTexture = NULL; - IDirect3DSurface9 *newSurface = NULL; - const D3DPOOL poolToUse = D3DPOOL_SYSTEMMEM; - const D3DFORMAT d3dFormat = getD3DFormat(); - ASSERT(d3dFormat != D3DFMT_INTZ); // We should never get here for depth textures - - if (mWidth != 0 && mHeight != 0) - { - int levelToFetch = 0; - GLsizei requestWidth = mWidth; - GLsizei requestHeight = mHeight; - MakeValidSize(true, IsCompressed(mInternalFormat), &requestWidth, &requestHeight, &levelToFetch); - - HRESULT result = getDevice()->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, NULL, d3dFormat, - poolToUse, &newTexture, NULL); - - if (FAILED(result)) - { - ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); - ERR("Creating image surface failed."); - return error(GL_OUT_OF_MEMORY); - } - - newTexture->GetSurfaceLevel(levelToFetch, &newSurface); - newTexture->Release(); - } - - mSurface = newSurface; - mDirty = false; - mD3DPool = poolToUse; -} - -HRESULT Image::lock(D3DLOCKED_RECT *lockedRect, const RECT *rect) -{ - createSurface(); - - HRESULT result = D3DERR_INVALIDCALL; - - if (mSurface) - { - result = mSurface->LockRect(lockedRect, rect, 0); - ASSERT(SUCCEEDED(result)); - - mDirty = true; - } - - return result; -} - -void Image::unlock() -{ - if (mSurface) - { - HRESULT result = mSurface->UnlockRect(); - ASSERT(SUCCEEDED(result)); - } -} - -bool Image::isRenderableFormat() const -{ - return IsTextureFormatRenderable(getD3DFormat()); -} - -D3DFORMAT Image::getD3DFormat() const -{ - // this should only happen if the image hasn't been redefined first - // which would be a bug by the caller - ASSERT(mD3DFormat != D3DFMT_UNKNOWN); - - return mD3DFormat; -} - -IDirect3DSurface9 *Image::getSurface() -{ - createSurface(); - - return mSurface; -} - -void Image::setManagedSurface(IDirect3DSurface9 *surface) -{ - D3DSURFACE_DESC desc; - surface->GetDesc(&desc); - ASSERT(desc.Pool == D3DPOOL_MANAGED); - - if ((GLsizei)desc.Width == mWidth && (GLsizei)desc.Height == mHeight) - { - if (mSurface) - { - CopyLockableSurfaces(surface, mSurface); - mSurface->Release(); - } - - mSurface = surface; - mD3DPool = desc.Pool; - } -} - -void Image::updateSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) -{ - IDirect3DSurface9 *sourceSurface = getSurface(); - - if (sourceSurface && sourceSurface != destSurface) - { - RECT rect; - rect.left = xoffset; - rect.top = yoffset; - rect.right = xoffset + width; - rect.bottom = yoffset + height; - - POINT point = {rect.left, rect.top}; - - if (mD3DPool == D3DPOOL_MANAGED) - { - D3DSURFACE_DESC desc; - sourceSurface->GetDesc(&desc); - - IDirect3DSurface9 *surf = 0; - HRESULT result = getDevice()->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL); - - if (SUCCEEDED(result)) - { - CopyLockableSurfaces(surf, sourceSurface); - result = getDevice()->UpdateSurface(surf, &rect, destSurface, &point); - ASSERT(SUCCEEDED(result)); - surf->Release(); - } - } - else - { - // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools - HRESULT result = getDevice()->UpdateSurface(sourceSurface, &rect, destSurface, &point); - ASSERT(SUCCEEDED(result)); - } - } -} - -// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input -// into the target pixel rectangle. -void Image::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, - GLint unpackAlignment, const void *input) -{ - RECT lockRect = - { - xoffset, yoffset, - xoffset + width, yoffset + height - }; - - D3DLOCKED_RECT locked; - HRESULT result = lock(&locked, &lockRect); - if (FAILED(result)) - { - return; - } - - - GLsizei inputPitch = ComputePitch(width, mInternalFormat, unpackAlignment); - - switch (mInternalFormat) - { - case GL_ALPHA8_EXT: -#if defined(__SSE2__) - if (supportsSSE2()) - { - loadAlphaDataSSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits); - } - else -#endif - { - loadAlphaData(width, height, inputPitch, input, locked.Pitch, locked.pBits); - } - break; - case GL_LUMINANCE8_EXT: - loadLuminanceData(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_L8); - break; - case GL_ALPHA32F_EXT: - loadAlphaFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); - break; - case GL_LUMINANCE32F_EXT: - loadLuminanceFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); - break; - case GL_ALPHA16F_EXT: - loadAlphaHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); - break; - case GL_LUMINANCE16F_EXT: - loadLuminanceHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); - break; - case GL_LUMINANCE8_ALPHA8_EXT: - loadLuminanceAlphaData(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_A8L8); - break; - case GL_LUMINANCE_ALPHA32F_EXT: - loadLuminanceAlphaFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); - break; - case GL_LUMINANCE_ALPHA16F_EXT: - loadLuminanceAlphaHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); - break; - case GL_RGB8_OES: - loadRGBUByteData(width, height, inputPitch, input, locked.Pitch, locked.pBits); - break; - case GL_RGB565: - loadRGB565Data(width, height, inputPitch, input, locked.Pitch, locked.pBits); - break; - case GL_RGBA8_OES: -#if defined(__SSE2__) - if (supportsSSE2()) - { - loadRGBAUByteDataSSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits); - } - else +#if defined(ANGLE_ENABLE_D3D11) +# define D3DFMT_UNKNOWN DXGI_FORMAT_UNKNOWN +#else +# include "libGLESv2/renderer/Blit.h" #endif - { - loadRGBAUByteData(width, height, inputPitch, input, locked.Pitch, locked.pBits); - } - break; - case GL_RGBA4: - loadRGBA4444Data(width, height, inputPitch, input, locked.Pitch, locked.pBits); - break; - case GL_RGB5_A1: - loadRGBA5551Data(width, height, inputPitch, input, locked.Pitch, locked.pBits); - break; - case GL_BGRA8_EXT: - loadBGRAData(width, height, inputPitch, input, locked.Pitch, locked.pBits); - break; - // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D - case GL_RGB32F_EXT: - loadRGBFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); - break; - case GL_RGB16F_EXT: - loadRGBHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); - break; - case GL_RGBA32F_EXT: - loadRGBAFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); - break; - case GL_RGBA16F_EXT: - loadRGBAHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); - break; - default: UNREACHABLE(); - } - - unlock(); -} - -void Image::loadAlphaData(GLsizei width, GLsizei height, - int inputPitch, const void *input, size_t outputPitch, void *output) const -{ - const unsigned char *source = NULL; - unsigned char *dest = NULL; - - for (int y = 0; y < height; y++) - { - source = static_cast<const unsigned char*>(input) + y * inputPitch; - dest = static_cast<unsigned char*>(output) + y * outputPitch; - for (int x = 0; x < width; x++) - { - dest[4 * x + 0] = 0; - dest[4 * x + 1] = 0; - dest[4 * x + 2] = 0; - dest[4 * x + 3] = source[x]; - } - } -} - -void Image::loadAlphaFloatData(GLsizei width, GLsizei height, - int inputPitch, const void *input, size_t outputPitch, void *output) const -{ - const float *source = NULL; - float *dest = NULL; - - for (int y = 0; y < height; y++) - { - source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); - dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch); - for (int x = 0; x < width; x++) - { - dest[4 * x + 0] = 0; - dest[4 * x + 1] = 0; - dest[4 * x + 2] = 0; - dest[4 * x + 3] = source[x]; - } - } -} - -void Image::loadAlphaHalfFloatData(GLsizei width, GLsizei height, - int inputPitch, const void *input, size_t outputPitch, void *output) const -{ - const unsigned short *source = NULL; - unsigned short *dest = NULL; - - for (int y = 0; y < height; y++) - { - source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); - dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch); - for (int x = 0; x < width; x++) - { - dest[4 * x + 0] = 0; - dest[4 * x + 1] = 0; - dest[4 * x + 2] = 0; - dest[4 * x + 3] = source[x]; - } - } -} - -void Image::loadLuminanceData(GLsizei width, GLsizei height, - int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const -{ - const unsigned char *source = NULL; - unsigned char *dest = NULL; - - for (int y = 0; y < height; y++) - { - source = static_cast<const unsigned char*>(input) + y * inputPitch; - dest = static_cast<unsigned char*>(output) + y * outputPitch; - - if (!native) // BGRA8 destination format - { - for (int x = 0; x < width; x++) - { - dest[4 * x + 0] = source[x]; - dest[4 * x + 1] = source[x]; - dest[4 * x + 2] = source[x]; - dest[4 * x + 3] = 0xFF; - } - } - else // L8 destination format - { - memcpy(dest, source, width); - } - } -} - -void Image::loadLuminanceFloatData(GLsizei width, GLsizei height, - int inputPitch, const void *input, size_t outputPitch, void *output) const -{ - const float *source = NULL; - float *dest = NULL; - - for (int y = 0; y < height; y++) - { - source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); - dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch); - for (int x = 0; x < width; x++) - { - dest[4 * x + 0] = source[x]; - dest[4 * x + 1] = source[x]; - dest[4 * x + 2] = source[x]; - dest[4 * x + 3] = 1.0f; - } - } -} - -void Image::loadLuminanceHalfFloatData(GLsizei width, GLsizei height, - int inputPitch, const void *input, size_t outputPitch, void *output) const -{ - const unsigned short *source = NULL; - unsigned short *dest = NULL; - - for (int y = 0; y < height; y++) - { - source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); - dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch); - for (int x = 0; x < width; x++) - { - dest[4 * x + 0] = source[x]; - dest[4 * x + 1] = source[x]; - dest[4 * x + 2] = source[x]; - dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1 - } - } -} - -void Image::loadLuminanceAlphaData(GLsizei width, GLsizei height, - int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const -{ - const unsigned char *source = NULL; - unsigned char *dest = NULL; - - for (int y = 0; y < height; y++) - { - source = static_cast<const unsigned char*>(input) + y * inputPitch; - dest = static_cast<unsigned char*>(output) + y * outputPitch; - - if (!native) // BGRA8 destination format - { - for (int x = 0; x < width; x++) - { - dest[4 * x + 0] = source[2*x+0]; - dest[4 * x + 1] = source[2*x+0]; - dest[4 * x + 2] = source[2*x+0]; - dest[4 * x + 3] = source[2*x+1]; - } - } - else - { - memcpy(dest, source, width * 2); - } - } -} - -void Image::loadLuminanceAlphaFloatData(GLsizei width, GLsizei height, - int inputPitch, const void *input, size_t outputPitch, void *output) const -{ - const float *source = NULL; - float *dest = NULL; - - for (int y = 0; y < height; y++) - { - source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); - dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch); - for (int x = 0; x < width; x++) - { - dest[4 * x + 0] = source[2*x+0]; - dest[4 * x + 1] = source[2*x+0]; - dest[4 * x + 2] = source[2*x+0]; - dest[4 * x + 3] = source[2*x+1]; - } - } -} - -void Image::loadLuminanceAlphaHalfFloatData(GLsizei width, GLsizei height, - int inputPitch, const void *input, size_t outputPitch, void *output) const -{ - const unsigned short *source = NULL; - unsigned short *dest = NULL; - - for (int y = 0; y < height; y++) - { - source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); - dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch); - for (int x = 0; x < width; x++) - { - dest[4 * x + 0] = source[2*x+0]; - dest[4 * x + 1] = source[2*x+0]; - dest[4 * x + 2] = source[2*x+0]; - dest[4 * x + 3] = source[2*x+1]; - } - } -} - -void Image::loadRGBUByteData(GLsizei width, GLsizei height, - int inputPitch, const void *input, size_t outputPitch, void *output) const -{ - const unsigned char *source = NULL; - unsigned char *dest = NULL; - - for (int y = 0; y < height; y++) - { - source = static_cast<const unsigned char*>(input) + y * inputPitch; - dest = static_cast<unsigned char*>(output) + y * outputPitch; - for (int x = 0; x < width; x++) - { - dest[4 * x + 0] = source[x * 3 + 2]; - dest[4 * x + 1] = source[x * 3 + 1]; - dest[4 * x + 2] = source[x * 3 + 0]; - dest[4 * x + 3] = 0xFF; - } - } -} - -void Image::loadRGB565Data(GLsizei width, GLsizei height, - int inputPitch, const void *input, size_t outputPitch, void *output) const -{ - const unsigned short *source = NULL; - unsigned char *dest = NULL; - - for (int y = 0; y < height; y++) - { - source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); - dest = static_cast<unsigned char*>(output) + y * outputPitch; - for (int x = 0; x < width; x++) - { - unsigned short rgba = source[x]; - dest[4 * x + 0] = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2); - dest[4 * x + 1] = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9); - dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); - dest[4 * x + 3] = 0xFF; - } - } -} - -void Image::loadRGBFloatData(GLsizei width, GLsizei height, - int inputPitch, const void *input, size_t outputPitch, void *output) const -{ - const float *source = NULL; - float *dest = NULL; - - for (int y = 0; y < height; y++) - { - source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); - dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch); - for (int x = 0; x < width; x++) - { - dest[4 * x + 0] = source[x * 3 + 0]; - dest[4 * x + 1] = source[x * 3 + 1]; - dest[4 * x + 2] = source[x * 3 + 2]; - dest[4 * x + 3] = 1.0f; - } - } -} - -void Image::loadRGBHalfFloatData(GLsizei width, GLsizei height, - int inputPitch, const void *input, size_t outputPitch, void *output) const -{ - const unsigned short *source = NULL; - unsigned short *dest = NULL; - - for (int y = 0; y < height; y++) - { - source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); - dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch); - for (int x = 0; x < width; x++) - { - dest[4 * x + 0] = source[x * 3 + 0]; - dest[4 * x + 1] = source[x * 3 + 1]; - dest[4 * x + 2] = source[x * 3 + 2]; - dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1 - } - } -} - -void Image::loadRGBAUByteData(GLsizei width, GLsizei height, - int inputPitch, const void *input, size_t outputPitch, void *output) const -{ - const unsigned int *source = NULL; - unsigned int *dest = NULL; - for (int y = 0; y < height; y++) - { - source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch); - dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + y * outputPitch); - - for (int x = 0; x < width; x++) - { - unsigned int rgba = source[x]; - dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00); - } - } -} - -void Image::loadRGBA4444Data(GLsizei width, GLsizei height, - int inputPitch, const void *input, size_t outputPitch, void *output) const -{ - const unsigned short *source = NULL; - unsigned char *dest = NULL; - - for (int y = 0; y < height; y++) - { - source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); - dest = static_cast<unsigned char*>(output) + y * outputPitch; - for (int x = 0; x < width; x++) - { - unsigned short rgba = source[x]; - dest[4 * x + 0] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4); - dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8); - dest[4 * x + 2] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12); - dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0); - } - } -} - -void Image::loadRGBA5551Data(GLsizei width, GLsizei height, - int inputPitch, const void *input, size_t outputPitch, void *output) const -{ - const unsigned short *source = NULL; - unsigned char *dest = NULL; - - for (int y = 0; y < height; y++) - { - source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); - dest = static_cast<unsigned char*>(output) + y * outputPitch; - for (int x = 0; x < width; x++) - { - unsigned short rgba = source[x]; - dest[4 * x + 0] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3); - dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8); - dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); - dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0; - } - } -} - -void Image::loadRGBAFloatData(GLsizei width, GLsizei height, - int inputPitch, const void *input, size_t outputPitch, void *output) const -{ - const float *source = NULL; - float *dest = NULL; - - for (int y = 0; y < height; y++) - { - source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); - dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch); - memcpy(dest, source, width * 16); - } -} - -void Image::loadRGBAHalfFloatData(GLsizei width, GLsizei height, - int inputPitch, const void *input, size_t outputPitch, void *output) const -{ - const unsigned char *source = NULL; - unsigned char *dest = NULL; - - for (int y = 0; y < height; y++) - { - source = static_cast<const unsigned char*>(input) + y * inputPitch; - dest = static_cast<unsigned char*>(output) + y * outputPitch; - memcpy(dest, source, width * 8); - } -} - -void Image::loadBGRAData(GLsizei width, GLsizei height, - int inputPitch, const void *input, size_t outputPitch, void *output) const -{ - const unsigned char *source = NULL; - unsigned char *dest = NULL; - - for (int y = 0; y < height; y++) - { - source = static_cast<const unsigned char*>(input) + y * inputPitch; - dest = static_cast<unsigned char*>(output) + y * outputPitch; - memcpy(dest, source, width*4); - } -} - -void Image::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, - const void *input) { - ASSERT(xoffset % 4 == 0); - ASSERT(yoffset % 4 == 0); - - RECT lockRect = { - xoffset, yoffset, - xoffset + width, yoffset + height - }; - - D3DLOCKED_RECT locked; - HRESULT result = lock(&locked, &lockRect); - if (FAILED(result)) - { - return; - } - - GLsizei inputSize = ComputeCompressedSize(width, height, mInternalFormat); - GLsizei inputPitch = ComputeCompressedPitch(width, mInternalFormat); - int rows = inputSize / inputPitch; - for (int i = 0; i < rows; ++i) - { - memcpy((void*)((BYTE*)locked.pBits + i * locked.Pitch), (void*)((BYTE*)input + i * inputPitch), inputPitch); - } - - unlock(); -} - -// This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures -void Image::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, IDirect3DSurface9 *renderTarget) -{ - IDirect3DDevice9 *device = getDevice(); - IDirect3DSurface9 *renderTargetData = NULL; - D3DSURFACE_DESC description; - renderTarget->GetDesc(&description); - - HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL); - - if (FAILED(result)) - { - ERR("Could not create matching destination surface."); - return error(GL_OUT_OF_MEMORY); - } - - result = device->GetRenderTargetData(renderTarget, renderTargetData); - - if (FAILED(result)) - { - ERR("GetRenderTargetData unexpectedly failed."); - renderTargetData->Release(); - return error(GL_OUT_OF_MEMORY); - } - - RECT sourceRect = {x, y, x + width, y + height}; - RECT destRect = {xoffset, yoffset, xoffset + width, yoffset + height}; - - D3DLOCKED_RECT sourceLock = {0}; - result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0); - - if (FAILED(result)) - { - ERR("Failed to lock the source surface (rectangle might be invalid)."); - renderTargetData->Release(); - return error(GL_OUT_OF_MEMORY); - } - - D3DLOCKED_RECT destLock = {0}; - result = lock(&destLock, &destRect); - - if (FAILED(result)) - { - ERR("Failed to lock the destination surface (rectangle might be invalid)."); - renderTargetData->UnlockRect(); - renderTargetData->Release(); - return error(GL_OUT_OF_MEMORY); - } - - if (destLock.pBits && sourceLock.pBits) - { - unsigned char *source = (unsigned char*)sourceLock.pBits; - unsigned char *dest = (unsigned char*)destLock.pBits; - - switch (description.Format) - { - case D3DFMT_X8R8G8B8: - case D3DFMT_A8R8G8B8: - switch(getD3DFormat()) - { - case D3DFMT_X8R8G8B8: - case D3DFMT_A8R8G8B8: - for(int y = 0; y < height; y++) - { - memcpy(dest, source, 4 * width); - - source += sourceLock.Pitch; - dest += destLock.Pitch; - } - break; - case D3DFMT_L8: - for(int y = 0; y < height; y++) - { - for(int x = 0; x < width; x++) - { - dest[x] = source[x * 4 + 2]; - } - - source += sourceLock.Pitch; - dest += destLock.Pitch; - } - break; - case D3DFMT_A8L8: - for(int y = 0; y < height; y++) - { - for(int x = 0; x < width; x++) - { - dest[x * 2 + 0] = source[x * 4 + 2]; - dest[x * 2 + 1] = source[x * 4 + 3]; - } - - source += sourceLock.Pitch; - dest += destLock.Pitch; - } - break; - default: - UNREACHABLE(); - } - break; - case D3DFMT_R5G6B5: - switch(getD3DFormat()) - { - case D3DFMT_X8R8G8B8: - for(int y = 0; y < height; y++) - { - for(int x = 0; x < width; x++) - { - unsigned short rgb = ((unsigned short*)source)[x]; - unsigned char red = (rgb & 0xF800) >> 8; - unsigned char green = (rgb & 0x07E0) >> 3; - unsigned char blue = (rgb & 0x001F) << 3; - dest[x + 0] = blue | (blue >> 5); - dest[x + 1] = green | (green >> 6); - dest[x + 2] = red | (red >> 5); - dest[x + 3] = 0xFF; - } - - source += sourceLock.Pitch; - dest += destLock.Pitch; - } - break; - case D3DFMT_L8: - for(int y = 0; y < height; y++) - { - for(int x = 0; x < width; x++) - { - unsigned char red = source[x * 2 + 1] & 0xF8; - dest[x] = red | (red >> 5); - } - - source += sourceLock.Pitch; - dest += destLock.Pitch; - } - break; - default: - UNREACHABLE(); - } - break; - case D3DFMT_A1R5G5B5: - switch(getD3DFormat()) - { - case D3DFMT_X8R8G8B8: - for(int y = 0; y < height; y++) - { - for(int x = 0; x < width; x++) - { - unsigned short argb = ((unsigned short*)source)[x]; - unsigned char red = (argb & 0x7C00) >> 7; - unsigned char green = (argb & 0x03E0) >> 2; - unsigned char blue = (argb & 0x001F) << 3; - dest[x + 0] = blue | (blue >> 5); - dest[x + 1] = green | (green >> 5); - dest[x + 2] = red | (red >> 5); - dest[x + 3] = 0xFF; - } - - source += sourceLock.Pitch; - dest += destLock.Pitch; - } - break; - case D3DFMT_A8R8G8B8: - for(int y = 0; y < height; y++) - { - for(int x = 0; x < width; x++) - { - unsigned short argb = ((unsigned short*)source)[x]; - unsigned char red = (argb & 0x7C00) >> 7; - unsigned char green = (argb & 0x03E0) >> 2; - unsigned char blue = (argb & 0x001F) << 3; - unsigned char alpha = (signed short)argb >> 15; - dest[x + 0] = blue | (blue >> 5); - dest[x + 1] = green | (green >> 5); - dest[x + 2] = red | (red >> 5); - dest[x + 3] = alpha; - } - - source += sourceLock.Pitch; - dest += destLock.Pitch; - } - break; - case D3DFMT_L8: - for(int y = 0; y < height; y++) - { - for(int x = 0; x < width; x++) - { - unsigned char red = source[x * 2 + 1] & 0x7C; - dest[x] = (red << 1) | (red >> 4); - } - - source += sourceLock.Pitch; - dest += destLock.Pitch; - } - break; - case D3DFMT_A8L8: - for(int y = 0; y < height; y++) - { - for(int x = 0; x < width; x++) - { - unsigned char red = source[x * 2 + 1] & 0x7C; - dest[x * 2 + 0] = (red << 1) | (red >> 4); - dest[x * 2 + 1] = (signed char)source[x * 2 + 1] >> 7; - } - - source += sourceLock.Pitch; - dest += destLock.Pitch; - } - break; - default: - UNREACHABLE(); - } - break; - default: - UNREACHABLE(); - } - } - - unlock(); - renderTargetData->UnlockRect(); - - renderTargetData->Release(); +#include "libGLESv2/Renderbuffer.h" +#include "libGLESv2/renderer/Image.h" +#include "libGLESv2/renderer/Renderer.h" +#include "libGLESv2/renderer/TextureStorage.h" +#include "libEGL/Surface.h" - mDirty = true; -} - -namespace -{ -struct L8 -{ - unsigned char L; - - static void average(L8 *dst, const L8 *src1, const L8 *src2) - { - dst->L = ((src1->L ^ src2->L) >> 1) + (src1->L & src2->L); - } -}; - -struct A8L8 -{ - unsigned char L; - unsigned char A; - - static void average(A8L8 *dst, const A8L8 *src1, const A8L8 *src2) - { - *(unsigned short*)dst = (((*(unsigned short*)src1 ^ *(unsigned short*)src2) & 0xFEFE) >> 1) + (*(unsigned short*)src1 & *(unsigned short*)src2); - } -}; - -struct A8R8G8B8 -{ - unsigned char B; - unsigned char G; - unsigned char R; - unsigned char A; - - static void average(A8R8G8B8 *dst, const A8R8G8B8 *src1, const A8R8G8B8 *src2) - { - *(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2); - } -}; - -struct A16B16G16R16F -{ - unsigned short R; - unsigned short G; - unsigned short B; - unsigned short A; - - static void average(A16B16G16R16F *dst, const A16B16G16R16F *src1, const A16B16G16R16F *src2) - { - dst->R = float32ToFloat16((float16ToFloat32(src1->R) + float16ToFloat32(src2->R)) * 0.5f); - dst->G = float32ToFloat16((float16ToFloat32(src1->G) + float16ToFloat32(src2->G)) * 0.5f); - dst->B = float32ToFloat16((float16ToFloat32(src1->B) + float16ToFloat32(src2->B)) * 0.5f); - dst->A = float32ToFloat16((float16ToFloat32(src1->A) + float16ToFloat32(src2->A)) * 0.5f); - } -}; - -struct A32B32G32R32F -{ - float R; - float G; - float B; - float A; - - static void average(A32B32G32R32F *dst, const A32B32G32R32F *src1, const A32B32G32R32F *src2) - { - dst->R = (src1->R + src2->R) * 0.5f; - dst->G = (src1->G + src2->G) * 0.5f; - dst->B = (src1->B + src2->B) * 0.5f; - dst->A = (src1->A + src2->A) * 0.5f; - } -}; - -template <typename T> -void GenerateMip(unsigned int sourceWidth, unsigned int sourceHeight, - const unsigned char *sourceData, int sourcePitch, - unsigned char *destData, int destPitch) -{ - unsigned int mipWidth = std::max(1U, sourceWidth >> 1); - unsigned int mipHeight = std::max(1U, sourceHeight >> 1); - - if (sourceHeight == 1) - { - ASSERT(sourceWidth != 1); - - const T *src = (const T*)sourceData; - T *dst = (T*)destData; - - for (unsigned int x = 0; x < mipWidth; x++) - { - T::average(&dst[x], &src[x * 2], &src[x * 2 + 1]); - } - } - else if (sourceWidth == 1) - { - ASSERT(sourceHeight != 1); - - for (unsigned int y = 0; y < mipHeight; y++) - { - const T *src0 = (const T*)(sourceData + y * 2 * sourcePitch); - const T *src1 = (const T*)(sourceData + y * 2 * sourcePitch + sourcePitch); - T *dst = (T*)(destData + y * destPitch); - - T::average(dst, src0, src1); - } - } - else - { - for (unsigned int y = 0; y < mipHeight; y++) - { - const T *src0 = (const T*)(sourceData + y * 2 * sourcePitch); - const T *src1 = (const T*)(sourceData + y * 2 * sourcePitch + sourcePitch); - T *dst = (T*)(destData + y * destPitch); - - for (unsigned int x = 0; x < mipWidth; x++) - { - T tmp0; - T tmp1; - - T::average(&tmp0, &src0[x * 2], &src0[x * 2 + 1]); - T::average(&tmp1, &src1[x * 2], &src1[x * 2 + 1]); - T::average(&dst[x], &tmp0, &tmp1); - } - } - } -} - -void GenerateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface) -{ - D3DSURFACE_DESC destDesc; - HRESULT result = destSurface->GetDesc(&destDesc); - ASSERT(SUCCEEDED(result)); - - D3DSURFACE_DESC sourceDesc; - result = sourceSurface->GetDesc(&sourceDesc); - ASSERT(SUCCEEDED(result)); - - ASSERT(sourceDesc.Format == destDesc.Format); - ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width); - ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height); - - D3DLOCKED_RECT sourceLocked = {0}; - result = sourceSurface->LockRect(&sourceLocked, NULL, D3DLOCK_READONLY); - ASSERT(SUCCEEDED(result)); - - D3DLOCKED_RECT destLocked = {0}; - result = destSurface->LockRect(&destLocked, NULL, 0); - ASSERT(SUCCEEDED(result)); - - const unsigned char *sourceData = reinterpret_cast<const unsigned char*>(sourceLocked.pBits); - unsigned char *destData = reinterpret_cast<unsigned char*>(destLocked.pBits); - - if (sourceData && destData) - { - switch (sourceDesc.Format) - { - case D3DFMT_L8: - GenerateMip<L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch); - break; - case D3DFMT_A8L8: - GenerateMip<A8L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch); - break; - case D3DFMT_A8R8G8B8: - case D3DFMT_X8R8G8B8: - GenerateMip<A8R8G8B8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch); - break; - case D3DFMT_A16B16G16R16F: - GenerateMip<A16B16G16R16F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch); - break; - case D3DFMT_A32B32G32R32F: - GenerateMip<A32B32G32R32F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch); - break; - default: - UNREACHABLE(); - break; - } - - destSurface->UnlockRect(); - sourceSurface->UnlockRect(); - } -} -} - -TextureStorage::TextureStorage(DWORD usage) - : mD3DUsage(usage), - mD3DPool(getDisplay()->getTexturePool(usage)), - mTextureSerial(issueTextureSerial()), - mLodOffset(0) -{ -} - -TextureStorage::~TextureStorage() -{ -} - -bool TextureStorage::isRenderTarget() const -{ - return (mD3DUsage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) != 0; -} - -bool TextureStorage::isManaged() const -{ - return (mD3DPool == D3DPOOL_MANAGED); -} - -D3DPOOL TextureStorage::getPool() const -{ - return mD3DPool; -} - -DWORD TextureStorage::getUsage() const -{ - return mD3DUsage; -} - -unsigned int TextureStorage::getTextureSerial() const -{ - return mTextureSerial; -} - -unsigned int TextureStorage::issueTextureSerial() +namespace gl { - return mCurrentTextureSerial++; -} -int TextureStorage::getLodOffset() const +Texture::Texture(rx::Renderer *renderer, GLuint id) : RefCountObject(id) { - return mLodOffset; -} + mRenderer = renderer; -Texture::Texture(GLuint id) : RefCountObject(id) -{ - mMinFilter = GL_NEAREST_MIPMAP_LINEAR; - mMagFilter = GL_LINEAR; - mWrapS = GL_REPEAT; - mWrapT = GL_REPEAT; - mDirtyParameters = true; + mSamplerState.minFilter = GL_NEAREST_MIPMAP_LINEAR; + mSamplerState.magFilter = GL_LINEAR; + mSamplerState.wrapS = GL_REPEAT; + mSamplerState.wrapT = GL_REPEAT; + mSamplerState.maxAnisotropy = 1.0f; + mSamplerState.lodOffset = 0; mUsage = GL_NONE; - mMaxAnisotropy = 1.0f; mDirtyImages = true; @@ -1345,14 +60,8 @@ bool Texture::setMinFilter(GLenum filter) case GL_LINEAR_MIPMAP_NEAREST: case GL_NEAREST_MIPMAP_LINEAR: case GL_LINEAR_MIPMAP_LINEAR: - { - if (mMinFilter != filter) - { - mMinFilter = filter; - mDirtyParameters = true; - } - return true; - } + mSamplerState.minFilter = filter; + return true; default: return false; } @@ -1365,14 +74,8 @@ bool Texture::setMagFilter(GLenum filter) { case GL_NEAREST: case GL_LINEAR: - { - if (mMagFilter != filter) - { - mMagFilter = filter; - mDirtyParameters = true; - } - return true; - } + mSamplerState.magFilter = filter; + return true; default: return false; } @@ -1386,14 +89,8 @@ bool Texture::setWrapS(GLenum wrap) case GL_REPEAT: case GL_CLAMP_TO_EDGE: case GL_MIRRORED_REPEAT: - { - if (mWrapS != wrap) - { - mWrapS = wrap; - mDirtyParameters = true; - } - return true; - } + mSamplerState.wrapS = wrap; + return true; default: return false; } @@ -1407,14 +104,8 @@ bool Texture::setWrapT(GLenum wrap) case GL_REPEAT: case GL_CLAMP_TO_EDGE: case GL_MIRRORED_REPEAT: - { - if (mWrapT != wrap) - { - mWrapT = wrap; - mDirtyParameters = true; - } - return true; - } + mSamplerState.wrapT = wrap; + return true; default: return false; } @@ -1428,11 +119,9 @@ bool Texture::setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAniso { return false; } - if (mMaxAnisotropy != textureMaxAnisotropy) - { - mMaxAnisotropy = textureMaxAnisotropy; - mDirtyParameters = true; - } + + mSamplerState.maxAnisotropy = textureMaxAnisotropy; + return true; } @@ -1452,27 +141,39 @@ bool Texture::setUsage(GLenum usage) GLenum Texture::getMinFilter() const { - return mMinFilter; + return mSamplerState.minFilter; } GLenum Texture::getMagFilter() const { - return mMagFilter; + return mSamplerState.magFilter; } GLenum Texture::getWrapS() const { - return mWrapS; + return mSamplerState.wrapS; } GLenum Texture::getWrapT() const { - return mWrapT; + return mSamplerState.wrapT; } float Texture::getMaxAnisotropy() const { - return mMaxAnisotropy; + return mSamplerState.maxAnisotropy; +} + +int Texture::getLodOffset() +{ + rx::TextureStorageInterface *texture = getStorage(false); + return texture ? texture->getLodOffset() : 0; +} + +void Texture::getSamplerState(SamplerState *sampler) +{ + *sampler = mSamplerState; + sampler->lodOffset = getLodOffset(); } GLenum Texture::getUsage() const @@ -1480,7 +181,24 @@ GLenum Texture::getUsage() const return mUsage; } -void Texture::setImage(GLint unpackAlignment, const void *pixels, Image *image) +bool Texture::isMipmapFiltered() const +{ + switch (mSamplerState.minFilter) + { + case GL_NEAREST: + case GL_LINEAR: + return false; + case GL_NEAREST_MIPMAP_NEAREST: + case GL_LINEAR_MIPMAP_NEAREST: + case GL_NEAREST_MIPMAP_LINEAR: + case GL_LINEAR_MIPMAP_LINEAR: + return true; + default: UNREACHABLE(); + return false; + } +} + +void Texture::setImage(GLint unpackAlignment, const void *pixels, rx::Image *image) { if (pixels != NULL) { @@ -1489,7 +207,7 @@ void Texture::setImage(GLint unpackAlignment, const void *pixels, Image *image) } } -void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, Image *image) +void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image) { if (pixels != NULL) { @@ -1498,7 +216,7 @@ void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, Image *i } } -bool Texture::subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *image) +bool Texture::subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, rx::Image *image) { if (pixels != NULL) { @@ -1509,7 +227,7 @@ bool Texture::subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei heig return true; } -bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, Image *image) +bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image) { if (pixels != NULL) { @@ -1520,27 +238,17 @@ bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GL return true; } -IDirect3DBaseTexture9 *Texture::getTexture() +rx::TextureStorageInterface *Texture::getNativeTexture() { - if (!isSamplerComplete()) - { - return NULL; - } - // ensure the underlying texture is created - if (getStorage(false) == NULL) + + rx::TextureStorageInterface *storage = getStorage(false); + if (storage) { - return NULL; + updateTexture(); } - updateTexture(); - - return getBaseTexture(); -} - -bool Texture::hasDirtyParameters() const -{ - return mDirtyParameters; + return storage; } bool Texture::hasDirtyImages() const @@ -1550,19 +258,18 @@ bool Texture::hasDirtyImages() const void Texture::resetDirty() { - mDirtyParameters = false; mDirtyImages = false; } unsigned int Texture::getTextureSerial() { - TextureStorage *texture = getStorage(false); + rx::TextureStorageInterface *texture = getStorage(false); return texture ? texture->getTextureSerial() : 0; } unsigned int Texture::getRenderTargetSerial(GLenum target) { - TextureStorage *texture = getStorage(true); + rx::TextureStorageInterface *texture = getStorage(true); return texture ? texture->getRenderTargetSerial(target) : 0; } @@ -1571,15 +278,9 @@ bool Texture::isImmutable() const return mImmutable; } -int Texture::getLodOffset() -{ - TextureStorage *texture = getStorage(false); - return texture ? texture->getLodOffset() : 0; -} - GLint Texture::creationLevels(GLsizei width, GLsizei height) const { - if ((isPow2(width) && isPow2(height)) || getContext()->supportsNonPower2Texture()) + if ((isPow2(width) && isPow2(height)) || mRenderer->getNonPower2TextureSupport()) { return 0; // Maximum number of levels } @@ -1595,127 +296,17 @@ GLint Texture::creationLevels(GLsizei size) const return creationLevels(size, size); } -int Texture::levelCount() -{ - return getBaseTexture() ? getBaseTexture()->GetLevelCount() - getLodOffset() : 0; -} - -Blit *Texture::getBlitter() -{ - Context *context = getContext(); - return context->getBlitter(); -} - -bool Texture::copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged) -{ - if (source && dest) - { - HRESULT result = D3DERR_OUTOFVIDEOMEMORY; - - if (fromManaged) - { - D3DSURFACE_DESC desc; - source->GetDesc(&desc); - - IDirect3DSurface9 *surf = 0; - result = getDevice()->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL); - - if (SUCCEEDED(result)) - { - CopyLockableSurfaces(surf, source); - result = getDevice()->UpdateSurface(surf, NULL, dest, NULL); - surf->Release(); - } - } - else - { - egl::Display *display = getDisplay(); - IDirect3DDevice9 *device = display->getDevice(); - - display->endScene(); - result = device->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE); - } - - if (FAILED(result)) - { - ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); - return false; - } - } - - return true; -} - -TextureStorage2D::TextureStorage2D(IDirect3DTexture9 *surfaceTexture) : TextureStorage(D3DUSAGE_RENDERTARGET), mRenderTargetSerial(RenderbufferStorage::issueSerial()) -{ - mTexture = surfaceTexture; -} - -TextureStorage2D::TextureStorage2D(int levels, D3DFORMAT format, DWORD usage, int width, int height) - : TextureStorage(usage), mRenderTargetSerial(RenderbufferStorage::issueSerial()) -{ - mTexture = NULL; - // if the width or height is not positive this should be treated as an incomplete texture - // we handle that here by skipping the d3d texture creation - if (width > 0 && height > 0) - { - IDirect3DDevice9 *device = getDevice(); - MakeValidSize(false, dx::IsCompressedFormat(format), &width, &height, &mLodOffset); - HRESULT result = device->CreateTexture(width, height, levels ? levels + mLodOffset : 0, getUsage(), format, getPool(), &mTexture, NULL); - - if (FAILED(result)) - { - ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); - error(GL_OUT_OF_MEMORY); - } - } -} - -TextureStorage2D::~TextureStorage2D() -{ - if (mTexture) - { - mTexture->Release(); - } -} - -// Increments refcount on surface. -// caller must Release() the returned surface -IDirect3DSurface9 *TextureStorage2D::getSurfaceLevel(int level, bool dirty) -{ - IDirect3DSurface9 *surface = NULL; - - if (mTexture) - { - HRESULT result = mTexture->GetSurfaceLevel(level + mLodOffset, &surface); - ASSERT(SUCCEEDED(result)); - - // With managed textures the driver needs to be informed of updates to the lower mipmap levels - if (level != 0 && isManaged() && dirty) - { - mTexture->AddDirtyRect(NULL); - } - } - - return surface; -} - -IDirect3DBaseTexture9 *TextureStorage2D::getBaseTexture() const -{ - return mTexture; -} - -unsigned int TextureStorage2D::getRenderTargetSerial(GLenum target) const -{ - return mRenderTargetSerial; -} - -Texture2D::Texture2D(GLuint id) : Texture(id) +Texture2D::Texture2D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id) { mTexStorage = NULL; mSurface = NULL; mColorbufferProxy = NULL; mProxyRefs = 0; + + for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) + { + mImageArray[i] = renderer->createImage(); + } } Texture2D::~Texture2D() @@ -1730,6 +321,11 @@ Texture2D::~Texture2D() mSurface->setBoundTexture(NULL); mSurface = NULL; } + + for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) + { + delete mImageArray[i]; + } } // We need to maintain a count of references to renderbuffers acting as @@ -1757,7 +353,7 @@ GLenum Texture2D::getTarget() const GLsizei Texture2D::getWidth(GLint level) const { if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) - return mImageArray[level].getWidth(); + return mImageArray[level]->getWidth(); else return 0; } @@ -1765,7 +361,7 @@ GLsizei Texture2D::getWidth(GLint level) const GLsizei Texture2D::getHeight(GLint level) const { if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) - return mImageArray[level].getHeight(); + return mImageArray[level]->getHeight(); else return 0; } @@ -1773,15 +369,15 @@ GLsizei Texture2D::getHeight(GLint level) const GLenum Texture2D::getInternalFormat(GLint level) const { if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) - return mImageArray[level].getInternalFormat(); + return mImageArray[level]->getInternalFormat(); else return GL_NONE; } -D3DFORMAT Texture2D::getD3DFormat(GLint level) const +GLenum Texture2D::getActualFormat(GLint level) const { if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) - return mImageArray[level].getD3DFormat(); + return mImageArray[level]->getActualFormat(); else return D3DFMT_UNKNOWN; } @@ -1790,18 +386,31 @@ void Texture2D::redefineImage(GLint level, GLint internalformat, GLsizei width, { releaseTexImage(); - bool redefined = mImageArray[level].redefine(internalformat, width, height, false); + // If there currently is a corresponding storage texture image, it has these parameters + const int storageWidth = std::max(1, mImageArray[0]->getWidth() >> level); + const int storageHeight = std::max(1, mImageArray[0]->getHeight() >> level); + const int storageFormat = mImageArray[0]->getInternalFormat(); + + mImageArray[level]->redefine(mRenderer, internalformat, width, height, false); - if (mTexStorage && redefined) + if (mTexStorage) { - for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) + const int storageLevels = mTexStorage->levelCount(); + + if ((level >= storageLevels && storageLevels != 0) || + width != storageWidth || + height != storageHeight || + internalformat != storageFormat) // Discard mismatched storage { - mImageArray[i].markDirty(); - } + for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) + { + mImageArray[i]->markDirty(); + } - delete mTexStorage; - mTexStorage = NULL; - mDirtyImages = true; + delete mTexStorage; + mTexStorage = NULL; + mDirtyImages = true; + } } } @@ -1810,32 +419,19 @@ void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum form GLint internalformat = ConvertSizedInternalFormat(format, type); redefineImage(level, internalformat, width, height); - Texture::setImage(unpackAlignment, pixels, &mImageArray[level]); + Texture::setImage(unpackAlignment, pixels, mImageArray[level]); } void Texture2D::bindTexImage(egl::Surface *surface) { releaseTexImage(); - GLint internalformat; - - switch(surface->getFormat()) - { - case D3DFMT_A8R8G8B8: - internalformat = GL_RGBA8_OES; - break; - case D3DFMT_X8R8G8B8: - internalformat = GL_RGB8_OES; - break; - default: - UNIMPLEMENTED(); - return; - } + GLint internalformat = surface->getFormat(); - mImageArray[0].redefine(internalformat, surface->getWidth(), surface->getHeight(), true); + mImageArray[0]->redefine(mRenderer, internalformat, surface->getWidth(), surface->getHeight(), true); delete mTexStorage; - mTexStorage = new TextureStorage2D(surface->getOffscreenTexture()); + mTexStorage = new rx::TextureStorageInterface2D(mRenderer, surface->getSwapChain()); mDirtyImages = true; mSurface = surface; @@ -1857,7 +453,7 @@ void Texture2D::releaseTexImage() for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) { - mImageArray[i].redefine(GL_RGBA8_OES, 0, 0, true); + mImageArray[i]->redefine(mRenderer, GL_NONE, 0, 0, true); } } } @@ -1867,23 +463,16 @@ void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GL // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly redefineImage(level, format, width, height); - Texture::setCompressedImage(imageSize, pixels, &mImageArray[level]); + Texture::setCompressedImage(imageSize, pixels, mImageArray[level]); } void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) { - ASSERT(mImageArray[level].getSurface() != NULL); - if (level < levelCount()) { - IDirect3DSurface9 *destLevel = mTexStorage->getSurfaceLevel(level, true); - - if (destLevel) + rx::Image *image = mImageArray[level]; + if (image->updateSurface(mTexStorage, level, xoffset, yoffset, width, height)) { - Image *image = &mImageArray[level]; - image->updateSurface(destLevel, xoffset, yoffset, width, height); - - destLevel->Release(); image->markClean(); } } @@ -1891,7 +480,7 @@ void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei wi void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) { - if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[level])) + if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, mImageArray[level])) { commitRect(level, xoffset, yoffset, width, height); } @@ -1899,7 +488,7 @@ void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei widt void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) { - if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[level])) + if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, mImageArray[level])) { commitRect(level, xoffset, yoffset, width, height); } @@ -1907,20 +496,12 @@ void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GL void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) { - IDirect3DSurface9 *renderTarget = source->getRenderTarget(); - - if (!renderTarget) - { - ERR("Failed to retrieve the render target."); - return error(GL_OUT_OF_MEMORY); - } - GLint internalformat = ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE); redefineImage(level, internalformat, width, height); - - if (!mImageArray[level].isRenderableFormat()) + + if (!mImageArray[level]->isRenderableFormat()) { - mImageArray[level].copy(0, 0, x, y, width, height, renderTarget); + mImageArray[level]->copy(0, 0, x, y, width, height, source); mDirtyImages = true; } else @@ -1930,47 +511,31 @@ void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei convertToRenderTarget(); } - mImageArray[level].markClean(); + mImageArray[level]->markClean(); if (width != 0 && height != 0 && level < levelCount()) { - RECT sourceRect; - sourceRect.left = x; - sourceRect.right = x + width; - sourceRect.top = y; - sourceRect.bottom = y + height; - - IDirect3DSurface9 *dest = mTexStorage->getSurfaceLevel(level, true); - - if (dest) - { - getBlitter()->copy(renderTarget, sourceRect, format, 0, 0, dest); - dest->Release(); - } + gl::Rectangle sourceRect; + sourceRect.x = x; + sourceRect.width = width; + sourceRect.y = y; + sourceRect.height = height; + + mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, level); } } - - renderTarget->Release(); } void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) { - if (xoffset + width > mImageArray[level].getWidth() || yoffset + height > mImageArray[level].getHeight()) - { - return error(GL_INVALID_VALUE); - } - - IDirect3DSurface9 *renderTarget = source->getRenderTarget(); - - if (!renderTarget) + if (xoffset + width > mImageArray[level]->getWidth() || yoffset + height > mImageArray[level]->getHeight()) { - ERR("Failed to retrieve the render target."); - return error(GL_OUT_OF_MEMORY); + return gl::error(GL_INVALID_VALUE); } - if (!mImageArray[level].isRenderableFormat() || (!mTexStorage && !isSamplerComplete())) + if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete())) { - mImageArray[level].copy(xoffset, yoffset, x, y, width, height, renderTarget); + mImageArray[level]->copy(xoffset, yoffset, x, y, width, height, source); mDirtyImages = true; } else @@ -1984,46 +549,35 @@ void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yo if (level < levelCount()) { - RECT sourceRect; - sourceRect.left = x; - sourceRect.right = x + width; - sourceRect.top = y; - sourceRect.bottom = y + height; - - IDirect3DSurface9 *dest = mTexStorage->getSurfaceLevel(level, true); + gl::Rectangle sourceRect; + sourceRect.x = x; + sourceRect.width = width; + sourceRect.y = y; + sourceRect.height = height; - if (dest) - { - getBlitter()->copy(renderTarget, sourceRect, - gl::ExtractFormat(mImageArray[0].getInternalFormat()), - xoffset, yoffset, dest); - dest->Release(); - } + mRenderer->copyImage(source, sourceRect, + gl::ExtractFormat(mImageArray[0]->getInternalFormat()), + xoffset, yoffset, mTexStorage, level); } } - - renderTarget->Release(); } void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { - D3DFORMAT d3dfmt = ConvertTextureInternalFormat(internalformat); - DWORD d3dusage = GetTextureUsage(d3dfmt, mUsage, false); - delete mTexStorage; - mTexStorage = new TextureStorage2D(levels, d3dfmt, d3dusage, width, height); + mTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, mUsage, false, width, height); mImmutable = true; for (int level = 0; level < levels; level++) { - mImageArray[level].redefine(internalformat, width, height, true); + mImageArray[level]->redefine(mRenderer, internalformat, width, height, true); width = std::max(1, width >> 1); height = std::max(1, height >> 1); } for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) { - mImageArray[level].redefine(GL_NONE, 0, 0, true); + mImageArray[level]->redefine(mRenderer, GL_NONE, 0, 0, true); } if (mTexStorage->isManaged()) @@ -2032,8 +586,7 @@ void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GL for (int level = 0; level < levels; level++) { - IDirect3DSurface9 *surface = mTexStorage->getSurfaceLevel(level, false); - mImageArray[level].setManagedSurface(surface); + mImageArray[level]->setManagedSurface(mTexStorage, level); } } } @@ -2041,46 +594,33 @@ void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GL // Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85. bool Texture2D::isSamplerComplete() const { - GLsizei width = mImageArray[0].getWidth(); - GLsizei height = mImageArray[0].getHeight(); + GLsizei width = mImageArray[0]->getWidth(); + GLsizei height = mImageArray[0]->getHeight(); if (width <= 0 || height <= 0) { return false; } - bool mipmapping = false; - - switch (mMinFilter) - { - case GL_NEAREST: - case GL_LINEAR: - mipmapping = false; - break; - case GL_NEAREST_MIPMAP_NEAREST: - case GL_LINEAR_MIPMAP_NEAREST: - case GL_NEAREST_MIPMAP_LINEAR: - case GL_LINEAR_MIPMAP_LINEAR: - mipmapping = true; - break; - default: UNREACHABLE(); - } + bool mipmapping = isMipmapFiltered(); + bool filtering, renderable; - if ((IsFloat32Format(getInternalFormat(0)) && !getContext()->supportsFloat32LinearFilter()) || - (IsFloat16Format(getInternalFormat(0)) && !getContext()->supportsFloat16LinearFilter())) + if ((IsFloat32Format(getInternalFormat(0)) && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) || + (IsFloat16Format(getInternalFormat(0)) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable))) { - if (mMagFilter != GL_NEAREST || (mMinFilter != GL_NEAREST && mMinFilter != GL_NEAREST_MIPMAP_NEAREST)) + if (mSamplerState.magFilter != GL_NEAREST || + (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST)) { return false; } } - bool npotSupport = getContext()->supportsNonPower2Texture(); + bool npotSupport = mRenderer->getNonPower2TextureSupport(); if (!npotSupport) { - if ((getWrapS() != GL_CLAMP_TO_EDGE && !isPow2(width)) || - (getWrapT() != GL_CLAMP_TO_EDGE && !isPow2(height))) + if ((mSamplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(width)) || + (mSamplerState.wrapT != GL_CLAMP_TO_EDGE && !isPow2(height))) { return false; } @@ -2113,8 +653,8 @@ bool Texture2D::isMipmapComplete() const return true; } - GLsizei width = mImageArray[0].getWidth(); - GLsizei height = mImageArray[0].getHeight(); + GLsizei width = mImageArray[0]->getWidth(); + GLsizei height = mImageArray[0]->getHeight(); if (width <= 0 || height <= 0) { @@ -2125,17 +665,17 @@ bool Texture2D::isMipmapComplete() const for (int level = 1; level <= q; level++) { - if (mImageArray[level].getInternalFormat() != mImageArray[0].getInternalFormat()) + if (mImageArray[level]->getInternalFormat() != mImageArray[0]->getInternalFormat()) { return false; } - if (mImageArray[level].getWidth() != std::max(1, width >> level)) + if (mImageArray[level]->getWidth() != std::max(1, width >> level)) { return false; } - if (mImageArray[level].getHeight() != std::max(1, height >> level)) + if (mImageArray[level]->getHeight() != std::max(1, height >> level)) { return false; } @@ -2154,26 +694,20 @@ bool Texture2D::isDepth(GLint level) const return IsDepthTexture(getInternalFormat(level)); } -IDirect3DBaseTexture9 *Texture2D::getBaseTexture() const -{ - return mTexStorage ? mTexStorage->getBaseTexture() : NULL; -} - -// Constructs a Direct3D 9 texture resource from the texture images +// Constructs a native texture resource from the texture images void Texture2D::createTexture() { - GLsizei width = mImageArray[0].getWidth(); - GLsizei height = mImageArray[0].getHeight(); + GLsizei width = mImageArray[0]->getWidth(); + GLsizei height = mImageArray[0]->getHeight(); if (!(width > 0 && height > 0)) - return; // do not attempt to create d3d textures for nonexistant data + return; // do not attempt to create native textures for nonexistant data GLint levels = creationLevels(width, height); - D3DFORMAT d3dfmt = mImageArray[0].getD3DFormat(); - DWORD d3dusage = GetTextureUsage(d3dfmt, mUsage, false); + GLenum internalformat = mImageArray[0]->getInternalFormat(); delete mTexStorage; - mTexStorage = new TextureStorage2D(levels, d3dfmt, d3dusage, width, height); + mTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, mUsage, false, width, height); if (mTexStorage->isManaged()) { @@ -2181,8 +715,7 @@ void Texture2D::createTexture() for (int level = 0; level < levels; level++) { - IDirect3DSurface9 *surface = mTexStorage->getSurfaceLevel(level, false); - mImageArray[level].setManagedSurface(surface); + mImageArray[level]->setManagedSurface(mTexStorage, level); } } @@ -2191,51 +724,40 @@ void Texture2D::createTexture() void Texture2D::updateTexture() { - int levels = levelCount(); + bool mipmapping = (isMipmapFiltered() && isMipmapComplete()); + + int levels = (mipmapping ? levelCount() : 1); for (int level = 0; level < levels; level++) { - Image *image = &mImageArray[level]; + rx::Image *image = mImageArray[level]; if (image->isDirty()) { - commitRect(level, 0, 0, mImageArray[level].getWidth(), mImageArray[level].getHeight()); + commitRect(level, 0, 0, mImageArray[level]->getWidth(), mImageArray[level]->getHeight()); } } } void Texture2D::convertToRenderTarget() { - TextureStorage2D *newTexStorage = NULL; + rx::TextureStorageInterface2D *newTexStorage = NULL; - if (mImageArray[0].getWidth() != 0 && mImageArray[0].getHeight() != 0) + if (mImageArray[0]->getWidth() != 0 && mImageArray[0]->getHeight() != 0) { - GLsizei width = mImageArray[0].getWidth(); - GLsizei height = mImageArray[0].getHeight(); - GLint levels = creationLevels(width, height); - D3DFORMAT d3dfmt = mImageArray[0].getD3DFormat(); - DWORD d3dusage = GetTextureUsage(d3dfmt, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true); + GLsizei width = mImageArray[0]->getWidth(); + GLsizei height = mImageArray[0]->getHeight(); + GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(width, height); + GLenum internalformat = mImageArray[0]->getInternalFormat(); - newTexStorage = new TextureStorage2D(levels, d3dfmt, d3dusage, width, height); + newTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, width, height); if (mTexStorage != NULL) { - int levels = levelCount(); - for (int i = 0; i < levels; i++) - { - IDirect3DSurface9 *source = mTexStorage->getSurfaceLevel(i, false); - IDirect3DSurface9 *dest = newTexStorage->getSurfaceLevel(i, true); - - if (!copyToRenderTarget(dest, source, mTexStorage->isManaged())) - { - delete newTexStorage; - if (source) source->Release(); - if (dest) dest->Release(); - return error(GL_OUT_OF_MEMORY); - } - - if (source) source->Release(); - if (dest) dest->Release(); + if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage)) + { + delete newTexStorage; + return gl::error(GL_OUT_OF_MEMORY); } } } @@ -2248,53 +770,37 @@ void Texture2D::convertToRenderTarget() void Texture2D::generateMipmaps() { - if (!getContext()->supportsNonPower2Texture()) + if (!mRenderer->getNonPower2TextureSupport()) { - if (!isPow2(mImageArray[0].getWidth()) || !isPow2(mImageArray[0].getHeight())) + if (!isPow2(mImageArray[0]->getWidth()) || !isPow2(mImageArray[0]->getHeight())) { - return error(GL_INVALID_OPERATION); + return gl::error(GL_INVALID_OPERATION); } } // Purge array levels 1 through q and reset them to represent the generated mipmap levels. - unsigned int q = log2(std::max(mImageArray[0].getWidth(), mImageArray[0].getHeight())); + unsigned int q = log2(std::max(mImageArray[0]->getWidth(), mImageArray[0]->getHeight())); for (unsigned int i = 1; i <= q; i++) { - redefineImage(i, mImageArray[0].getInternalFormat(), - std::max(mImageArray[0].getWidth() >> i, 1), - std::max(mImageArray[0].getHeight() >> i, 1)); + redefineImage(i, mImageArray[0]->getInternalFormat(), + std::max(mImageArray[0]->getWidth() >> i, 1), + std::max(mImageArray[0]->getHeight() >> i, 1)); } if (mTexStorage && mTexStorage->isRenderTarget()) { for (unsigned int i = 1; i <= q; i++) { - IDirect3DSurface9 *upper = mTexStorage->getSurfaceLevel(i - 1, false); - IDirect3DSurface9 *lower = mTexStorage->getSurfaceLevel(i, true); - - if (upper != NULL && lower != NULL) - { - getBlitter()->boxFilter(upper, lower); - } - - if (upper != NULL) upper->Release(); - if (lower != NULL) lower->Release(); + mTexStorage->generateMipmap(i); - mImageArray[i].markClean(); + mImageArray[i]->markClean(); } } else { for (unsigned int i = 1; i <= q; i++) { - if (mImageArray[i].getSurface() == NULL) - { - return error(GL_OUT_OF_MEMORY); - } - - GenerateMip(mImageArray[i].getSurface(), mImageArray[i - 1].getSurface()); - - mImageArray[i].markDirty(); + mRenderer->generateMipmap(mImageArray[i], mImageArray[i - 1]); } } } @@ -2303,20 +809,18 @@ Renderbuffer *Texture2D::getRenderbuffer(GLenum target) { if (target != GL_TEXTURE_2D) { - return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); + return gl::error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); } if (mColorbufferProxy == NULL) { - mColorbufferProxy = new Renderbuffer(id(), new RenderbufferTexture2D(this, target)); + mColorbufferProxy = new Renderbuffer(mRenderer, id(), new RenderbufferTexture2D(this, target)); } return mColorbufferProxy; } -// Increments refcount on surface. -// caller must Release() the returned surface -IDirect3DSurface9 *Texture2D::getRenderTarget(GLenum target) +rx::RenderTarget *Texture2D::getRenderTarget(GLenum target) { ASSERT(target == GL_TEXTURE_2D); @@ -2333,12 +837,11 @@ IDirect3DSurface9 *Texture2D::getRenderTarget(GLenum target) { return NULL; } - return mTexStorage->getSurfaceLevel(0, false); + + return mTexStorage->getRenderTarget(); } -// Increments refcount on surface. -// caller must Release() the returned surface -IDirect3DSurface9 *Texture2D::getDepthStencil(GLenum target) +rx::RenderTarget *Texture2D::getDepthStencil(GLenum target) { ASSERT(target == GL_TEXTURE_2D); @@ -2355,10 +858,15 @@ IDirect3DSurface9 *Texture2D::getDepthStencil(GLenum target) { return NULL; } - return mTexStorage->getSurfaceLevel(0, false); + return mTexStorage->getRenderTarget(); +} + +int Texture2D::levelCount() +{ + return mTexStorage ? mTexStorage->levelCount() : 0; } -TextureStorage *Texture2D::getStorage(bool renderTarget) +rx::TextureStorageInterface *Texture2D::getStorage(bool renderTarget) { if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget())) { @@ -2375,74 +883,18 @@ TextureStorage *Texture2D::getStorage(bool renderTarget) return mTexStorage; } -TextureStorageCubeMap::TextureStorageCubeMap(int levels, D3DFORMAT format, DWORD usage, int size) - : TextureStorage(usage), mFirstRenderTargetSerial(RenderbufferStorage::issueCubeSerials()) -{ - mTexture = NULL; - // if the size is not positive this should be treated as an incomplete texture - // we handle that here by skipping the d3d texture creation - if (size > 0) - { - IDirect3DDevice9 *device = getDevice(); - int height = size; - MakeValidSize(false, dx::IsCompressedFormat(format), &size, &height, &mLodOffset); - HRESULT result = device->CreateCubeTexture(size, levels ? levels + mLodOffset : 0, getUsage(), format, getPool(), &mTexture, NULL); - - if (FAILED(result)) - { - ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); - error(GL_OUT_OF_MEMORY); - } - } -} - -TextureStorageCubeMap::~TextureStorageCubeMap() -{ - if (mTexture) - { - mTexture->Release(); - } -} - -// Increments refcount on surface. -// caller must Release() the returned surface -IDirect3DSurface9 *TextureStorageCubeMap::getCubeMapSurface(GLenum faceTarget, int level, bool dirty) -{ - IDirect3DSurface9 *surface = NULL; - - if (mTexture) - { - D3DCUBEMAP_FACES face = es2dx::ConvertCubeFace(faceTarget); - HRESULT result = mTexture->GetCubeMapSurface(face, level + mLodOffset, &surface); - ASSERT(SUCCEEDED(result)); - - // With managed textures the driver needs to be informed of updates to the lower mipmap levels - if (level != 0 && isManaged() && dirty) - { - mTexture->AddDirtyRect(face, NULL); - } - } - - return surface; -} - -IDirect3DBaseTexture9 *TextureStorageCubeMap::getBaseTexture() const -{ - return mTexture; -} - -unsigned int TextureStorageCubeMap::getRenderTargetSerial(GLenum target) const -{ - return mFirstRenderTargetSerial + TextureCubeMap::faceIndex(target); -} - -TextureCubeMap::TextureCubeMap(GLuint id) : Texture(id) +TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id) : Texture(renderer, id) { mTexStorage = NULL; for (int i = 0; i < 6; i++) { mFaceProxies[i] = NULL; mFaceProxyRefs[i] = 0; + + for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j) + { + mImageArray[i][j] = renderer->createImage(); + } } } @@ -2451,6 +903,11 @@ TextureCubeMap::~TextureCubeMap() for (int i = 0; i < 6; i++) { mFaceProxies[i] = NULL; + + for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j) + { + delete mImageArray[i][j]; + } } delete mTexStorage; @@ -2494,7 +951,7 @@ GLenum TextureCubeMap::getTarget() const GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const { if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) - return mImageArray[faceIndex(target)][level].getWidth(); + return mImageArray[faceIndex(target)][level]->getWidth(); else return 0; } @@ -2502,7 +959,7 @@ GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const { if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) - return mImageArray[faceIndex(target)][level].getHeight(); + return mImageArray[faceIndex(target)][level]->getHeight(); else return 0; } @@ -2510,15 +967,15 @@ GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const { if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) - return mImageArray[faceIndex(target)][level].getInternalFormat(); + return mImageArray[faceIndex(target)][level]->getInternalFormat(); else return GL_NONE; } -D3DFORMAT TextureCubeMap::getD3DFormat(GLenum target, GLint level) const +GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const { if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) - return mImageArray[faceIndex(target)][level].getD3DFormat(); + return mImageArray[faceIndex(target)][level]->getActualFormat(); else return D3DFMT_UNKNOWN; } @@ -2558,32 +1015,22 @@ void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum format, // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly redefineImage(faceIndex(face), level, format, width, height); - Texture::setCompressedImage(imageSize, pixels, &mImageArray[faceIndex(face)][level]); + Texture::setCompressedImage(imageSize, pixels, mImageArray[faceIndex(face)][level]); } void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) { - ASSERT(mImageArray[face][level].getSurface() != NULL); - if (level < levelCount()) { - IDirect3DSurface9 *destLevel = mTexStorage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true); - ASSERT(destLevel != NULL); - - if (destLevel != NULL) - { - Image *image = &mImageArray[face][level]; - image->updateSurface(destLevel, xoffset, yoffset, width, height); - - destLevel->Release(); + rx::Image *image = mImageArray[face][level]; + if (image->updateSurface(mTexStorage, face, level, xoffset, yoffset, width, height)) image->markClean(); - } } } void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) { - if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[faceIndex(target)][level])) + if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, mImageArray[faceIndex(target)][level])) { commitRect(faceIndex(target), level, xoffset, yoffset, width, height); } @@ -2591,7 +1038,7 @@ void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint y void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) { - if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[faceIndex(target)][level])) + if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, mImageArray[faceIndex(target)][level])) { commitRect(faceIndex(target), level, xoffset, yoffset, width, height); } @@ -2600,39 +1047,24 @@ void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffse // Tests for cube map sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 86. bool TextureCubeMap::isSamplerComplete() const { - int size = mImageArray[0][0].getWidth(); + int size = mImageArray[0][0]->getWidth(); - bool mipmapping; - - switch (mMinFilter) - { - case GL_NEAREST: - case GL_LINEAR: - mipmapping = false; - break; - case GL_NEAREST_MIPMAP_NEAREST: - case GL_LINEAR_MIPMAP_NEAREST: - case GL_NEAREST_MIPMAP_LINEAR: - case GL_LINEAR_MIPMAP_LINEAR: - mipmapping = true; - break; - default: - UNREACHABLE(); - return false; - } + bool mipmapping = isMipmapFiltered(); + bool filtering, renderable; - if ((gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)) == GL_FLOAT && !getContext()->supportsFloat32LinearFilter()) || - (gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0) == GL_HALF_FLOAT_OES) && !getContext()->supportsFloat16LinearFilter())) + if ((gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)) == GL_FLOAT && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) || + (gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0) == GL_HALF_FLOAT_OES) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable))) { - if (mMagFilter != GL_NEAREST || (mMinFilter != GL_NEAREST && mMinFilter != GL_NEAREST_MIPMAP_NEAREST)) + if (mSamplerState.magFilter != GL_NEAREST || + (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST)) { return false; } } - if (!isPow2(size) && !getContext()->supportsNonPower2Texture()) + if (!isPow2(size) && !mRenderer->getNonPower2TextureSupport()) { - if (getWrapS() != GL_CLAMP_TO_EDGE || getWrapT() != GL_CLAMP_TO_EDGE || mipmapping) + if (mSamplerState.wrapS != GL_CLAMP_TO_EDGE || mSamplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping) { return false; } @@ -2659,16 +1091,16 @@ bool TextureCubeMap::isSamplerComplete() const // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. bool TextureCubeMap::isCubeComplete() const { - if (mImageArray[0][0].getWidth() <= 0 || mImageArray[0][0].getHeight() != mImageArray[0][0].getWidth()) + if (mImageArray[0][0]->getWidth() <= 0 || mImageArray[0][0]->getHeight() != mImageArray[0][0]->getWidth()) { return false; } for (unsigned int face = 1; face < 6; face++) { - if (mImageArray[face][0].getWidth() != mImageArray[0][0].getWidth() || - mImageArray[face][0].getWidth() != mImageArray[0][0].getHeight() || - mImageArray[face][0].getInternalFormat() != mImageArray[0][0].getInternalFormat()) + if (mImageArray[face][0]->getWidth() != mImageArray[0][0]->getWidth() || + mImageArray[face][0]->getWidth() != mImageArray[0][0]->getHeight() || + mImageArray[face][0]->getInternalFormat() != mImageArray[0][0]->getInternalFormat()) { return false; } @@ -2689,7 +1121,7 @@ bool TextureCubeMap::isMipmapCubeComplete() const return false; } - GLsizei size = mImageArray[0][0].getWidth(); + GLsizei size = mImageArray[0][0]->getWidth(); int q = log2(size); @@ -2697,12 +1129,12 @@ bool TextureCubeMap::isMipmapCubeComplete() const { for (int level = 1; level <= q; level++) { - if (mImageArray[face][level].getInternalFormat() != mImageArray[0][0].getInternalFormat()) + if (mImageArray[face][level]->getInternalFormat() != mImageArray[0][0]->getInternalFormat()) { return false; } - if (mImageArray[face][level].getWidth() != std::max(1, size >> level)) + if (mImageArray[face][level]->getWidth() != std::max(1, size >> level)) { return false; } @@ -2717,25 +1149,19 @@ bool TextureCubeMap::isCompressed(GLenum target, GLint level) const return IsCompressed(getInternalFormat(target, level)); } -IDirect3DBaseTexture9 *TextureCubeMap::getBaseTexture() const -{ - return mTexStorage ? mTexStorage->getBaseTexture() : NULL; -} - -// Constructs a Direct3D 9 texture resource from the texture images, or returns an existing one +// Constructs a native texture resource from the texture images, or returns an existing one void TextureCubeMap::createTexture() { - GLsizei size = mImageArray[0][0].getWidth(); + GLsizei size = mImageArray[0][0]->getWidth(); if (!(size > 0)) - return; // do not attempt to create d3d textures for nonexistant data + return; // do not attempt to create native textures for nonexistant data GLint levels = creationLevels(size); - D3DFORMAT d3dfmt = mImageArray[0][0].getD3DFormat(); - DWORD d3dusage = GetTextureUsage(d3dfmt, mUsage, false); + GLenum internalformat = mImageArray[0][0]->getInternalFormat(); delete mTexStorage; - mTexStorage = new TextureStorageCubeMap(levels, d3dfmt, d3dusage, size); + mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, mUsage, false, size); if (mTexStorage->isManaged()) { @@ -2745,8 +1171,7 @@ void TextureCubeMap::createTexture() { for (int level = 0; level < levels; level++) { - IDirect3DSurface9 *surface = mTexStorage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false); - mImageArray[face][level].setManagedSurface(surface); + mImageArray[face][level]->setManagedSurface(mTexStorage, face, level); } } } @@ -2756,12 +1181,15 @@ void TextureCubeMap::createTexture() void TextureCubeMap::updateTexture() { + bool mipmapping = isMipmapFiltered() && isMipmapCubeComplete(); + for (int face = 0; face < 6; face++) { - int levels = levelCount(); + int levels = (mipmapping ? levelCount() : 1); + for (int level = 0; level < levels; level++) { - Image *image = &mImageArray[face][level]; + rx::Image *image = mImageArray[face][level]; if (image->isDirty()) { @@ -2773,38 +1201,22 @@ void TextureCubeMap::updateTexture() void TextureCubeMap::convertToRenderTarget() { - TextureStorageCubeMap *newTexStorage = NULL; + rx::TextureStorageInterfaceCube *newTexStorage = NULL; - if (mImageArray[0][0].getWidth() != 0) + if (mImageArray[0][0]->getWidth() != 0) { - GLsizei size = mImageArray[0][0].getWidth(); - GLint levels = creationLevels(size); - D3DFORMAT d3dfmt = mImageArray[0][0].getD3DFormat(); - DWORD d3dusage = GetTextureUsage(d3dfmt, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true); + GLsizei size = mImageArray[0][0]->getWidth(); + GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(size); + GLenum internalformat = mImageArray[0][0]->getInternalFormat(); - newTexStorage = new TextureStorageCubeMap(levels, d3dfmt, d3dusage, size); + newTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, size); if (mTexStorage != NULL) { - int levels = levelCount(); - for (int f = 0; f < 6; f++) + if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage)) { - for (int i = 0; i < levels; i++) - { - IDirect3DSurface9 *source = mTexStorage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, false); - IDirect3DSurface9 *dest = newTexStorage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, true); - - if (!copyToRenderTarget(dest, source, mTexStorage->isManaged())) - { - delete newTexStorage; - if (source) source->Release(); - if (dest) dest->Release(); - return error(GL_OUT_OF_MEMORY); - } - - if (source) source->Release(); - if (dest) dest->Release(); - } + delete newTexStorage; + return gl::error(GL_OUT_OF_MEMORY); } } } @@ -2820,7 +1232,7 @@ void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei GLint internalformat = ConvertSizedInternalFormat(format, type); redefineImage(faceIndex, level, internalformat, width, height); - Texture::setImage(unpackAlignment, pixels, &mImageArray[faceIndex][level]); + Texture::setImage(unpackAlignment, pixels, mImageArray[faceIndex][level]); } unsigned int TextureCubeMap::faceIndex(GLenum face) @@ -2836,42 +1248,47 @@ unsigned int TextureCubeMap::faceIndex(GLenum face) void TextureCubeMap::redefineImage(int face, GLint level, GLint internalformat, GLsizei width, GLsizei height) { - bool redefined = mImageArray[face][level].redefine(internalformat, width, height, false); + // If there currently is a corresponding storage texture image, it has these parameters + const int storageWidth = std::max(1, mImageArray[0][0]->getWidth() >> level); + const int storageHeight = std::max(1, mImageArray[0][0]->getHeight() >> level); + const int storageFormat = mImageArray[0][0]->getInternalFormat(); + + mImageArray[face][level]->redefine(mRenderer, internalformat, width, height, false); - if (mTexStorage && redefined) + if (mTexStorage) { - for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) + const int storageLevels = mTexStorage->levelCount(); + + if ((level >= storageLevels && storageLevels != 0) || + width != storageWidth || + height != storageHeight || + internalformat != storageFormat) // Discard mismatched storage { - for (int f = 0; f < 6; f++) + for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) { - mImageArray[f][i].markDirty(); + for (int f = 0; f < 6; f++) + { + mImageArray[f][i]->markDirty(); + } } - } - delete mTexStorage; - mTexStorage = NULL; + delete mTexStorage; + mTexStorage = NULL; - mDirtyImages = true; + mDirtyImages = true; + } } } void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) { - IDirect3DSurface9 *renderTarget = source->getRenderTarget(); - - if (!renderTarget) - { - ERR("Failed to retrieve the render target."); - return error(GL_OUT_OF_MEMORY); - } - unsigned int faceindex = faceIndex(target); GLint internalformat = gl::ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE); redefineImage(faceindex, level, internalformat, width, height); - if (!mImageArray[faceindex][level].isRenderableFormat()) + if (!mImageArray[faceindex][level]->isRenderableFormat()) { - mImageArray[faceindex][level].copy(0, 0, x, y, width, height, renderTarget); + mImageArray[faceindex][level]->copy(0, 0, x, y, width, height, source); mDirtyImages = true; } else @@ -2881,53 +1298,37 @@ void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint convertToRenderTarget(); } - mImageArray[faceindex][level].markClean(); + mImageArray[faceindex][level]->markClean(); ASSERT(width == height); if (width > 0 && level < levelCount()) { - RECT sourceRect; - sourceRect.left = x; - sourceRect.right = x + width; - sourceRect.top = y; - sourceRect.bottom = y + height; + gl::Rectangle sourceRect; + sourceRect.x = x; + sourceRect.width = width; + sourceRect.y = y; + sourceRect.height = height; - IDirect3DSurface9 *dest = mTexStorage->getCubeMapSurface(target, level, true); - - if (dest) - { - getBlitter()->copy(renderTarget, sourceRect, format, 0, 0, dest); - dest->Release(); - } + mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, target, level); } } - - renderTarget->Release(); } void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) { - GLsizei size = mImageArray[faceIndex(target)][level].getWidth(); + GLsizei size = mImageArray[faceIndex(target)][level]->getWidth(); if (xoffset + width > size || yoffset + height > size) { - return error(GL_INVALID_VALUE); - } - - IDirect3DSurface9 *renderTarget = source->getRenderTarget(); - - if (!renderTarget) - { - ERR("Failed to retrieve the render target."); - return error(GL_OUT_OF_MEMORY); + return gl::error(GL_INVALID_VALUE); } unsigned int faceindex = faceIndex(target); - if (!mImageArray[faceindex][level].isRenderableFormat() || (!mTexStorage && !isSamplerComplete())) + if (!mImageArray[faceindex][level]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete())) { - mImageArray[faceindex][level].copy(0, 0, x, y, width, height, renderTarget); + mImageArray[faceindex][level]->copy(0, 0, x, y, width, height, source); mDirtyImages = true; } else @@ -2941,39 +1342,29 @@ void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLi if (level < levelCount()) { - RECT sourceRect; - sourceRect.left = x; - sourceRect.right = x + width; - sourceRect.top = y; - sourceRect.bottom = y + height; - - IDirect3DSurface9 *dest = mTexStorage->getCubeMapSurface(target, level, true); + gl::Rectangle sourceRect; + sourceRect.x = x; + sourceRect.width = width; + sourceRect.y = y; + sourceRect.height = height; - if (dest) - { - getBlitter()->copy(renderTarget, sourceRect, gl::ExtractFormat(mImageArray[0][0].getInternalFormat()), xoffset, yoffset, dest); - dest->Release(); - } + mRenderer->copyImage(source, sourceRect, gl::ExtractFormat(mImageArray[0][0]->getInternalFormat()), + xoffset, yoffset, mTexStorage, target, level); } } - - renderTarget->Release(); } void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size) { - D3DFORMAT d3dfmt = ConvertTextureInternalFormat(internalformat); - DWORD d3dusage = GetTextureUsage(d3dfmt, mUsage, false); - delete mTexStorage; - mTexStorage = new TextureStorageCubeMap(levels, d3dfmt, d3dusage, size); + mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, mUsage, false, size); mImmutable = true; for (int level = 0; level < levels; level++) { for (int face = 0; face < 6; face++) { - mImageArray[face][level].redefine(internalformat, size, size, true); + mImageArray[face][level]->redefine(mRenderer, internalformat, size, size, true); size = std::max(1, size >> 1); } } @@ -2982,7 +1373,7 @@ void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size { for (int face = 0; face < 6; face++) { - mImageArray[face][level].redefine(GL_NONE, 0, 0, true); + mImageArray[face][level]->redefine(mRenderer, GL_NONE, 0, 0, true); } } @@ -2994,8 +1385,7 @@ void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size { for (int level = 0; level < levels; level++) { - IDirect3DSurface9 *surface = mTexStorage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false); - mImageArray[face][level].setManagedSurface(surface); + mImageArray[face][level]->setManagedSurface(mTexStorage, face, level); } } } @@ -3005,26 +1395,26 @@ void TextureCubeMap::generateMipmaps() { if (!isCubeComplete()) { - return error(GL_INVALID_OPERATION); + return gl::error(GL_INVALID_OPERATION); } - if (!getContext()->supportsNonPower2Texture()) + if (!mRenderer->getNonPower2TextureSupport()) { - if (!isPow2(mImageArray[0][0].getWidth())) + if (!isPow2(mImageArray[0][0]->getWidth())) { - return error(GL_INVALID_OPERATION); + return gl::error(GL_INVALID_OPERATION); } } // Purge array levels 1 through q and reset them to represent the generated mipmap levels. - unsigned int q = log2(mImageArray[0][0].getWidth()); + unsigned int q = log2(mImageArray[0][0]->getWidth()); for (unsigned int f = 0; f < 6; f++) { for (unsigned int i = 1; i <= q; i++) { - redefineImage(f, i, mImageArray[f][0].getInternalFormat(), - std::max(mImageArray[f][0].getWidth() >> i, 1), - std::max(mImageArray[f][0].getWidth() >> i, 1)); + redefineImage(f, i, mImageArray[f][0]->getInternalFormat(), + std::max(mImageArray[f][0]->getWidth() >> i, 1), + std::max(mImageArray[f][0]->getWidth() >> i, 1)); } } @@ -3034,18 +1424,9 @@ void TextureCubeMap::generateMipmaps() { for (unsigned int i = 1; i <= q; i++) { - IDirect3DSurface9 *upper = mTexStorage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i - 1, false); - IDirect3DSurface9 *lower = mTexStorage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, true); - - if (upper != NULL && lower != NULL) - { - getBlitter()->boxFilter(upper, lower); - } - - if (upper != NULL) upper->Release(); - if (lower != NULL) lower->Release(); + mTexStorage->generateMipmap(f, i); - mImageArray[f][i].markClean(); + mImageArray[f][i]->markClean(); } } } @@ -3055,14 +1436,7 @@ void TextureCubeMap::generateMipmaps() { for (unsigned int i = 1; i <= q; i++) { - if (mImageArray[f][i].getSurface() == NULL) - { - return error(GL_OUT_OF_MEMORY); - } - - GenerateMip(mImageArray[f][i].getSurface(), mImageArray[f][i - 1].getSurface()); - - mImageArray[f][i].markDirty(); + mRenderer->generateMipmap(mImageArray[f][i], mImageArray[f][i - 1]); } } } @@ -3072,22 +1446,20 @@ Renderbuffer *TextureCubeMap::getRenderbuffer(GLenum target) { if (!IsCubemapTextureTarget(target)) { - return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); + return gl::error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); } unsigned int face = faceIndex(target); if (mFaceProxies[face] == NULL) { - mFaceProxies[face] = new Renderbuffer(id(), new RenderbufferTextureCubeMap(this, target)); + mFaceProxies[face] = new Renderbuffer(mRenderer, id(), new RenderbufferTextureCubeMap(this, target)); } return mFaceProxies[face]; } -// Increments refcount on surface. -// caller must Release() the returned surface -IDirect3DSurface9 *TextureCubeMap::getRenderTarget(GLenum target) +rx::RenderTarget *TextureCubeMap::getRenderTarget(GLenum target) { ASSERT(IsCubemapTextureTarget(target)); @@ -3099,10 +1471,15 @@ IDirect3DSurface9 *TextureCubeMap::getRenderTarget(GLenum target) updateTexture(); - return mTexStorage->getCubeMapSurface(target, 0, false); + return mTexStorage->getRenderTarget(target); +} + +int TextureCubeMap::levelCount() +{ + return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0; } -TextureStorage *TextureCubeMap::getStorage(bool renderTarget) +rx::TextureStorageInterface *TextureCubeMap::getStorage(bool renderTarget) { if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget())) { |