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-rw-r--r--src/3rdparty/angle/src/libGLESv2/Texture.cpp1012
1 files changed, 0 insertions, 1012 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/Texture.cpp b/src/3rdparty/angle/src/libGLESv2/Texture.cpp
deleted file mode 100644
index cd4fc4e32a..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/Texture.cpp
+++ /dev/null
@@ -1,1012 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Texture.cpp: Implements the gl::Texture class and its derived classes
-// Texture2D and TextureCubeMap. Implements GL texture objects and related
-// functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
-
-#include "libGLESv2/Texture.h"
-#include "libGLESv2/main.h"
-#include "libGLESv2/Context.h"
-#include "libGLESv2/formatutils.h"
-#include "libGLESv2/ImageIndex.h"
-#include "libGLESv2/Renderbuffer.h"
-#include "libGLESv2/renderer/Image.h"
-#include "libGLESv2/renderer/d3d/TextureStorage.h"
-
-#include "libEGL/Surface.h"
-
-#include "common/mathutil.h"
-#include "common/utilities.h"
-
-namespace gl
-{
-
-bool IsMipmapFiltered(const gl::SamplerState &samplerState)
-{
- switch (samplerState.minFilter)
- {
- case GL_NEAREST:
- case GL_LINEAR:
- return false;
- case GL_NEAREST_MIPMAP_NEAREST:
- case GL_LINEAR_MIPMAP_NEAREST:
- case GL_NEAREST_MIPMAP_LINEAR:
- case GL_LINEAR_MIPMAP_LINEAR:
- return true;
- default: UNREACHABLE();
- return false;
- }
-}
-
-bool IsPointSampled(const gl::SamplerState &samplerState)
-{
- return (samplerState.magFilter == GL_NEAREST && (samplerState.minFilter == GL_NEAREST || samplerState.minFilter == GL_NEAREST_MIPMAP_NEAREST));
-}
-
-unsigned int Texture::mCurrentTextureSerial = 1;
-
-Texture::Texture(rx::TextureImpl *impl, GLuint id, GLenum target)
- : RefCountObject(id),
- mTexture(impl),
- mTextureSerial(issueTextureSerial()),
- mUsage(GL_NONE),
- mImmutableLevelCount(0),
- mTarget(target)
-{
-}
-
-Texture::~Texture()
-{
- SafeDelete(mTexture);
-}
-
-GLenum Texture::getTarget() const
-{
- return mTarget;
-}
-
-void Texture::setUsage(GLenum usage)
-{
- mUsage = usage;
- getImplementation()->setUsage(usage);
-}
-
-GLenum Texture::getUsage() const
-{
- return mUsage;
-}
-
-GLint Texture::getBaseLevelWidth() const
-{
- const rx::Image *baseImage = getBaseLevelImage();
- return (baseImage ? baseImage->getWidth() : 0);
-}
-
-GLint Texture::getBaseLevelHeight() const
-{
- const rx::Image *baseImage = getBaseLevelImage();
- return (baseImage ? baseImage->getHeight() : 0);
-}
-
-GLint Texture::getBaseLevelDepth() const
-{
- const rx::Image *baseImage = getBaseLevelImage();
- return (baseImage ? baseImage->getDepth() : 0);
-}
-
-// Note: "base level image" is loosely defined to be any image from the base level,
-// where in the base of 2D array textures and cube maps there are several. Don't use
-// the base level image for anything except querying texture format and size.
-GLenum Texture::getBaseLevelInternalFormat() const
-{
- const rx::Image *baseImage = getBaseLevelImage();
- return (baseImage ? baseImage->getInternalFormat() : GL_NONE);
-}
-
-GLsizei Texture::getWidth(const ImageIndex &index) const
-{
- rx::Image *image = mTexture->getImage(index);
- return image->getWidth();
-}
-
-GLsizei Texture::getHeight(const ImageIndex &index) const
-{
- rx::Image *image = mTexture->getImage(index);
- return image->getHeight();
-}
-
-GLenum Texture::getInternalFormat(const ImageIndex &index) const
-{
- rx::Image *image = mTexture->getImage(index);
- return image->getInternalFormat();
-}
-
-GLenum Texture::getActualFormat(const ImageIndex &index) const
-{
- rx::Image *image = mTexture->getImage(index);
- return image->getActualFormat();
-}
-
-Error Texture::generateMipmaps()
-{
- return getImplementation()->generateMipmaps();
-}
-
-Error Texture::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
-{
- return mTexture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source);
-}
-
-unsigned int Texture::getTextureSerial() const
-{
- return mTextureSerial;
-}
-
-unsigned int Texture::issueTextureSerial()
-{
- return mCurrentTextureSerial++;
-}
-
-bool Texture::isImmutable() const
-{
- return (mImmutableLevelCount > 0);
-}
-
-int Texture::immutableLevelCount()
-{
- return mImmutableLevelCount;
-}
-
-int Texture::mipLevels() const
-{
- return log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1;
-}
-
-const rx::Image *Texture::getBaseLevelImage() const
-{
- return (getImplementation()->getLayerCount(0) > 0 ? getImplementation()->getImage(0, 0) : NULL);
-}
-
-Texture2D::Texture2D(rx::TextureImpl *impl, GLuint id)
- : Texture(impl, id, GL_TEXTURE_2D)
-{
- mSurface = NULL;
-}
-
-Texture2D::~Texture2D()
-{
- if (mSurface)
- {
- mSurface->setBoundTexture(NULL);
- mSurface = NULL;
- }
-}
-
-GLsizei Texture2D::getWidth(GLint level) const
-{
- if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mTexture->getImage(level, 0)->getWidth();
- else
- return 0;
-}
-
-GLsizei Texture2D::getHeight(GLint level) const
-{
- if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mTexture->getImage(level, 0)->getHeight();
- else
- return 0;
-}
-
-GLenum Texture2D::getInternalFormat(GLint level) const
-{
- if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mTexture->getImage(level, 0)->getInternalFormat();
- else
- return GL_NONE;
-}
-
-GLenum Texture2D::getActualFormat(GLint level) const
-{
- if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mTexture->getImage(level, 0)->getActualFormat();
- else
- return GL_NONE;
-}
-
-Error Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
-{
- releaseTexImage();
-
- return mTexture->setImage(GL_TEXTURE_2D, level, width, height, 1, internalFormat, format, type, unpack, pixels);
-}
-
-void Texture2D::bindTexImage(egl::Surface *surface)
-{
- releaseTexImage();
-
- mTexture->bindTexImage(surface);
-
- mSurface = surface;
- mSurface->setBoundTexture(this);
-}
-
-void Texture2D::releaseTexImage()
-{
- if (mSurface)
- {
- mSurface->setBoundTexture(NULL);
- mSurface = NULL;
-
- mTexture->releaseTexImage();
- }
-}
-
-Error Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize,
- const PixelUnpackState &unpack, const void *pixels)
-{
- releaseTexImage();
-
- return mTexture->setCompressedImage(GL_TEXTURE_2D, level, format, width, height, 1, imageSize, unpack, pixels);
-}
-
-Error Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
-{
- return mTexture->subImage(GL_TEXTURE_2D, level, xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels);
-}
-
-Error Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
-{
- return mTexture->subImageCompressed(GL_TEXTURE_2D, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, unpack, pixels);
-}
-
-Error Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height,
- Framebuffer *source)
-{
- releaseTexImage();
-
- return mTexture->copyImage(GL_TEXTURE_2D, level, format, x, y, width, height, source);
-}
-
-Error Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
-{
- Error error = mTexture->storage(GL_TEXTURE_2D, levels, internalformat, width, height, 1);
- if (error.isError())
- {
- return error;
- }
-
- mImmutableLevelCount = levels;
-
- return Error(GL_NO_ERROR);
-}
-
-// Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85.
-bool Texture2D::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const
-{
- GLsizei width = getBaseLevelWidth();
- GLsizei height = getBaseLevelHeight();
-
- if (width <= 0 || height <= 0)
- {
- return false;
- }
-
- if (!textureCaps.get(getInternalFormat(0)).filterable && !IsPointSampled(samplerState))
- {
- return false;
- }
-
- bool npotSupport = extensions.textureNPOT;
-
- if (!npotSupport)
- {
- if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !gl::isPow2(width)) ||
- (samplerState.wrapT != GL_CLAMP_TO_EDGE && !gl::isPow2(height)))
- {
- return false;
- }
- }
-
- if (IsMipmapFiltered(samplerState))
- {
- if (!npotSupport)
- {
- if (!gl::isPow2(width) || !gl::isPow2(height))
- {
- return false;
- }
- }
-
- if (!isMipmapComplete())
- {
- return false;
- }
- }
-
- // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if:
- // The internalformat specified for the texture arrays is a sized internal depth or
- // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_-
- // MODE is NONE, and either the magnification filter is not NEAREST or the mini-
- // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST.
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(getInternalFormat(0));
- if (formatInfo.depthBits > 0 && clientVersion > 2)
- {
- if (samplerState.compareMode == GL_NONE)
- {
- if ((samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) ||
- samplerState.magFilter != GL_NEAREST)
- {
- return false;
- }
- }
- }
-
- return true;
-}
-
-bool Texture2D::isCompressed(GLint level) const
-{
- return GetInternalFormatInfo(getInternalFormat(level)).compressed;
-}
-
-bool Texture2D::isDepth(GLint level) const
-{
- return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
-}
-
-Error Texture2D::generateMipmaps()
-{
- releaseTexImage();
-
- return mTexture->generateMipmaps();
-}
-
-// Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
-bool Texture2D::isMipmapComplete() const
-{
- int levelCount = mipLevels();
-
- for (int level = 0; level < levelCount; level++)
- {
- if (!isLevelComplete(level))
- {
- return false;
- }
- }
-
- return true;
-}
-
-bool Texture2D::isLevelComplete(int level) const
-{
- if (isImmutable())
- {
- return true;
- }
-
- const rx::Image *baseImage = getBaseLevelImage();
-
- GLsizei width = baseImage->getWidth();
- GLsizei height = baseImage->getHeight();
-
- if (width <= 0 || height <= 0)
- {
- return false;
- }
-
- // The base image level is complete if the width and height are positive
- if (level == 0)
- {
- return true;
- }
-
- ASSERT(level >= 1 && level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getImage(level, 0) != NULL);
- rx::Image *image = mTexture->getImage(level, 0);
-
- if (image->getInternalFormat() != baseImage->getInternalFormat())
- {
- return false;
- }
-
- if (image->getWidth() != std::max(1, width >> level))
- {
- return false;
- }
-
- if (image->getHeight() != std::max(1, height >> level))
- {
- return false;
- }
-
- return true;
-}
-
-TextureCubeMap::TextureCubeMap(rx::TextureImpl *impl, GLuint id)
- : Texture(impl, id, GL_TEXTURE_CUBE_MAP)
-{
-}
-
-TextureCubeMap::~TextureCubeMap()
-{
-}
-
-GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
-{
- if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mTexture->getImage(level, targetToLayerIndex(target))->getWidth();
- else
- return 0;
-}
-
-GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
-{
- if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mTexture->getImage(level, targetToLayerIndex(target))->getHeight();
- else
- return 0;
-}
-
-GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
-{
- if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mTexture->getImage(level, targetToLayerIndex(target))->getInternalFormat();
- else
- return GL_NONE;
-}
-
-GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const
-{
- if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mTexture->getImage(level, targetToLayerIndex(target))->getActualFormat();
- else
- return GL_NONE;
-}
-
-Error TextureCubeMap::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
-{
- return mTexture->setImage(target, level, width, height, 1, internalFormat, format, type, unpack, pixels);
-}
-
-Error TextureCubeMap::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height,
- GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
-{
- return mTexture->setCompressedImage(target, level, format, width, height, 1, imageSize, unpack, pixels);
-}
-
-Error TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
-{
- return mTexture->subImage(target, level, xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels);
-}
-
-Error TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height, GLenum format,
- GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
-{
- return mTexture->subImageCompressed(target, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, unpack, pixels);
-}
-
-// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
-bool TextureCubeMap::isCubeComplete() const
-{
- int baseWidth = getBaseLevelWidth();
- int baseHeight = getBaseLevelHeight();
- GLenum baseFormat = getBaseLevelInternalFormat();
-
- if (baseWidth <= 0 || baseWidth != baseHeight)
- {
- return false;
- }
-
- for (int faceIndex = 1; faceIndex < 6; faceIndex++)
- {
- const rx::Image *faceBaseImage = mTexture->getImage(0, faceIndex);
-
- if (faceBaseImage->getWidth() != baseWidth ||
- faceBaseImage->getHeight() != baseHeight ||
- faceBaseImage->getInternalFormat() != baseFormat )
- {
- return false;
- }
- }
-
- return true;
-}
-
-bool TextureCubeMap::isCompressed(GLenum target, GLint level) const
-{
- return GetInternalFormatInfo(getInternalFormat(target, level)).compressed;
-}
-
-bool TextureCubeMap::isDepth(GLenum target, GLint level) const
-{
- return GetInternalFormatInfo(getInternalFormat(target, level)).depthBits > 0;
-}
-
-Error TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y,
- GLsizei width, GLsizei height, Framebuffer *source)
-{
- return mTexture->copyImage(target, level, format, x, y, width, height, source);
-}
-
-Error TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size)
-{
- Error error = mTexture->storage(GL_TEXTURE_CUBE_MAP, levels, internalformat, size, size, 1);
- if (error.isError())
- {
- return error;
- }
-
- mImmutableLevelCount = levels;
-
- return Error(GL_NO_ERROR);
-}
-
-// Tests for texture sampling completeness
-bool TextureCubeMap::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const
-{
- int size = getBaseLevelWidth();
-
- bool mipmapping = IsMipmapFiltered(samplerState);
-
- if (!textureCaps.get(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)).filterable && !IsPointSampled(samplerState))
- {
- return false;
- }
-
- if (!gl::isPow2(size) && !extensions.textureNPOT)
- {
- if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping)
- {
- return false;
- }
- }
-
- if (!mipmapping)
- {
- if (!isCubeComplete())
- {
- return false;
- }
- }
- else
- {
- if (!isMipmapComplete()) // Also tests for isCubeComplete()
- {
- return false;
- }
- }
-
- return true;
-}
-
-int TextureCubeMap::targetToLayerIndex(GLenum target)
-{
- META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
-
- return target - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
-}
-
-GLenum TextureCubeMap::layerIndexToTarget(GLint layer)
-{
- META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
-
- return GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
-}
-
-bool TextureCubeMap::isMipmapComplete() const
-{
- if (isImmutable())
- {
- return true;
- }
-
- if (!isCubeComplete())
- {
- return false;
- }
-
- int levelCount = mipLevels();
-
- for (int face = 0; face < 6; face++)
- {
- for (int level = 1; level < levelCount; level++)
- {
- if (!isFaceLevelComplete(face, level))
- {
- return false;
- }
- }
- }
-
- return true;
-}
-
-bool TextureCubeMap::isFaceLevelComplete(int faceIndex, int level) const
-{
- ASSERT(level >= 0 && faceIndex < 6 && level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getImage(level, faceIndex) != NULL);
-
- if (isImmutable())
- {
- return true;
- }
-
- int baseSize = getBaseLevelWidth();
-
- if (baseSize <= 0)
- {
- return false;
- }
-
- // "isCubeComplete" checks for base level completeness and we must call that
- // to determine if any face at level 0 is complete. We omit that check here
- // to avoid re-checking cube-completeness for every face at level 0.
- if (level == 0)
- {
- return true;
- }
-
- // Check that non-zero levels are consistent with the base level.
- const rx::Image *faceLevelImage = mTexture->getImage(level, faceIndex);
-
- if (faceLevelImage->getInternalFormat() != getBaseLevelInternalFormat())
- {
- return false;
- }
-
- if (faceLevelImage->getWidth() != std::max(1, baseSize >> level))
- {
- return false;
- }
-
- return true;
-}
-
-
-Texture3D::Texture3D(rx::TextureImpl *impl, GLuint id)
- : Texture(impl, id, GL_TEXTURE_3D)
-{
-}
-
-Texture3D::~Texture3D()
-{
-}
-
-GLsizei Texture3D::getWidth(GLint level) const
-{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getWidth() : 0;
-}
-
-GLsizei Texture3D::getHeight(GLint level) const
-{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getHeight() : 0;
-}
-
-GLsizei Texture3D::getDepth(GLint level) const
-{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getDepth() : 0;
-}
-
-GLenum Texture3D::getInternalFormat(GLint level) const
-{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getInternalFormat() : GL_NONE;
-}
-
-GLenum Texture3D::getActualFormat(GLint level) const
-{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getActualFormat() : GL_NONE;
-}
-
-bool Texture3D::isCompressed(GLint level) const
-{
- return GetInternalFormatInfo(getInternalFormat(level)).compressed;
-}
-
-bool Texture3D::isDepth(GLint level) const
-{
- return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
-}
-
-Error Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
-{
- return mTexture->setImage(GL_TEXTURE_3D, level, width, height, depth, internalFormat, format, type, unpack, pixels);
-}
-
-Error Texture3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth,
- GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
-{
- return mTexture->setCompressedImage(GL_TEXTURE_3D, level, format, width, height, depth, imageSize, unpack, pixels);
-}
-
-Error Texture3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
-{
- return mTexture->subImage(GL_TEXTURE_3D, level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
-}
-
-Error Texture3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth, GLenum format,
- GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
-{
- return mTexture->subImageCompressed(GL_TEXTURE_3D, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, unpack, pixels);
-}
-
-Error Texture3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
-{
- Error error = mTexture->storage(GL_TEXTURE_3D, levels, internalformat, width, height, depth);
- if (error.isError())
- {
- return error;
- }
-
- mImmutableLevelCount = levels;
-
- return Error(GL_NO_ERROR);
-}
-
-bool Texture3D::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const
-{
- GLsizei width = getBaseLevelWidth();
- GLsizei height = getBaseLevelHeight();
- GLsizei depth = getBaseLevelDepth();
-
- if (width <= 0 || height <= 0 || depth <= 0)
- {
- return false;
- }
-
- if (!textureCaps.get(getInternalFormat(0)).filterable && !IsPointSampled(samplerState))
- {
- return false;
- }
-
- if (IsMipmapFiltered(samplerState) && !isMipmapComplete())
- {
- return false;
- }
-
- return true;
-}
-
-bool Texture3D::isMipmapComplete() const
-{
- int levelCount = mipLevels();
-
- for (int level = 0; level < levelCount; level++)
- {
- if (!isLevelComplete(level))
- {
- return false;
- }
- }
-
- return true;
-}
-
-bool Texture3D::isLevelComplete(int level) const
-{
- ASSERT(level >= 0 && level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getImage(level, 0) != NULL);
-
- if (isImmutable())
- {
- return true;
- }
-
- GLsizei width = getBaseLevelWidth();
- GLsizei height = getBaseLevelHeight();
- GLsizei depth = getBaseLevelDepth();
-
- if (width <= 0 || height <= 0 || depth <= 0)
- {
- return false;
- }
-
- if (level == 0)
- {
- return true;
- }
-
- rx::Image *levelImage = mTexture->getImage(level, 0);
-
- if (levelImage->getInternalFormat() != getBaseLevelInternalFormat())
- {
- return false;
- }
-
- if (levelImage->getWidth() != std::max(1, width >> level))
- {
- return false;
- }
-
- if (levelImage->getHeight() != std::max(1, height >> level))
- {
- return false;
- }
-
- if (levelImage->getDepth() != std::max(1, depth >> level))
- {
- return false;
- }
-
- return true;
-}
-
-Texture2DArray::Texture2DArray(rx::TextureImpl *impl, GLuint id)
- : Texture(impl, id, GL_TEXTURE_2D_ARRAY)
-{
-}
-
-Texture2DArray::~Texture2DArray()
-{
-}
-
-GLsizei Texture2DArray::getWidth(GLint level) const
-{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getWidth() : 0;
-}
-
-GLsizei Texture2DArray::getHeight(GLint level) const
-{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getHeight() : 0;
-}
-
-GLsizei Texture2DArray::getLayers(GLint level) const
-{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getLayerCount(level) : 0;
-}
-
-GLenum Texture2DArray::getInternalFormat(GLint level) const
-{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getInternalFormat() : GL_NONE;
-}
-
-GLenum Texture2DArray::getActualFormat(GLint level) const
-{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getActualFormat() : GL_NONE;
-}
-
-bool Texture2DArray::isCompressed(GLint level) const
-{
- return GetInternalFormatInfo(getInternalFormat(level)).compressed;
-}
-
-bool Texture2DArray::isDepth(GLint level) const
-{
- return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
-}
-
-Error Texture2DArray::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
-{
- return mTexture->setImage(GL_TEXTURE_2D_ARRAY, level, width, height, depth, internalFormat, format, type, unpack, pixels);
-}
-
-Error Texture2DArray::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth,
- GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
-{
- return mTexture->setCompressedImage(GL_TEXTURE_2D_ARRAY, level, format, width, height, depth, imageSize, unpack, pixels);
-}
-
-Error Texture2DArray::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
-{
- return mTexture->subImage(GL_TEXTURE_2D_ARRAY, level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
-}
-
-Error Texture2DArray::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth, GLenum format,
- GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
-{
- return mTexture->subImageCompressed(GL_TEXTURE_2D_ARRAY, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, unpack, pixels);
-}
-
-Error Texture2DArray::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
-{
- Error error = mTexture->storage(GL_TEXTURE_2D_ARRAY, levels, internalformat, width, height, depth);
- if (error.isError())
- {
- return error;
- }
-
- mImmutableLevelCount = levels;
-
- return Error(GL_NO_ERROR);
-}
-
-bool Texture2DArray::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const
-{
- GLsizei width = getBaseLevelWidth();
- GLsizei height = getBaseLevelHeight();
- GLsizei depth = getLayers(0);
-
- if (width <= 0 || height <= 0 || depth <= 0)
- {
- return false;
- }
-
- if (!textureCaps.get(getBaseLevelInternalFormat()).filterable && !IsPointSampled(samplerState))
- {
- return false;
- }
-
- if (IsMipmapFiltered(samplerState) && !isMipmapComplete())
- {
- return false;
- }
-
- return true;
-}
-
-bool Texture2DArray::isMipmapComplete() const
-{
- int levelCount = mipLevels();
-
- for (int level = 1; level < levelCount; level++)
- {
- if (!isLevelComplete(level))
- {
- return false;
- }
- }
-
- return true;
-}
-
-bool Texture2DArray::isLevelComplete(int level) const
-{
- ASSERT(level >= 0 && level < IMPLEMENTATION_MAX_TEXTURE_LEVELS);
-
- if (isImmutable())
- {
- return true;
- }
-
- GLsizei width = getBaseLevelWidth();
- GLsizei height = getBaseLevelHeight();
- GLsizei layers = getLayers(0);
-
- if (width <= 0 || height <= 0 || layers <= 0)
- {
- return false;
- }
-
- if (level == 0)
- {
- return true;
- }
-
- if (getInternalFormat(level) != getInternalFormat(0))
- {
- return false;
- }
-
- if (getWidth(level) != std::max(1, width >> level))
- {
- return false;
- }
-
- if (getHeight(level) != std::max(1, height >> level))
- {
- return false;
- }
-
- if (getLayers(level) != layers)
- {
- return false;
- }
-
- return true;
-}
-
-}