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-rw-r--r--src/3rdparty/angle/src/libGLESv2/Texture.cpp1491
1 files changed, 375 insertions, 1116 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/Texture.cpp b/src/3rdparty/angle/src/libGLESv2/Texture.cpp
index 3257d05dd4..b0c0ee51bd 100644
--- a/src/3rdparty/angle/src/libGLESv2/Texture.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Texture.cpp
@@ -1,6 +1,6 @@
#include "precompiled.h"
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -12,168 +12,49 @@
#include "libGLESv2/Texture.h"
#include "libGLESv2/main.h"
-#include "libGLESv2/mathutil.h"
-#include "libGLESv2/utilities.h"
-#if defined(ANGLE_ENABLE_D3D9)
-# include "libGLESv2/renderer/d3d9/Blit.h"
-#else
-# define D3DFMT_UNKNOWN DXGI_FORMAT_UNKNOWN
-#endif
+#include "common/mathutil.h"
+#include "common/utilities.h"
+#include "libGLESv2/formatutils.h"
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/renderer/Image.h"
-#include "libGLESv2/renderer/Renderer.h"
-#include "libGLESv2/renderer/TextureStorage.h"
+#include "libGLESv2/renderer/d3d/TextureStorage.h"
#include "libEGL/Surface.h"
+#include "libGLESv2/renderer/RenderTarget.h"
+#include "libGLESv2/renderer/TextureImpl.h"
namespace gl
{
-Texture::Texture(rx::Renderer *renderer, GLuint id) : RefCountObject(id)
+Texture::Texture(GLuint id, GLenum target)
+ : RefCountObject(id),
+ mUsage(GL_NONE),
+ mImmutable(false),
+ mTarget(target)
{
- mRenderer = renderer;
-
- mSamplerState.minFilter = GL_NEAREST_MIPMAP_LINEAR;
- mSamplerState.magFilter = GL_LINEAR;
- mSamplerState.wrapS = GL_REPEAT;
- mSamplerState.wrapT = GL_REPEAT;
- mSamplerState.maxAnisotropy = 1.0f;
- mSamplerState.lodOffset = 0;
- mUsage = GL_NONE;
-
- mDirtyImages = true;
-
- mImmutable = false;
}
Texture::~Texture()
{
}
-// Returns true on successful filter state update (valid enum parameter)
-bool Texture::setMinFilter(GLenum filter)
-{
- switch (filter)
- {
- case GL_NEAREST:
- case GL_LINEAR:
- case GL_NEAREST_MIPMAP_NEAREST:
- case GL_LINEAR_MIPMAP_NEAREST:
- case GL_NEAREST_MIPMAP_LINEAR:
- case GL_LINEAR_MIPMAP_LINEAR:
- mSamplerState.minFilter = filter;
- return true;
- default:
- return false;
- }
-}
-
-// Returns true on successful filter state update (valid enum parameter)
-bool Texture::setMagFilter(GLenum filter)
+GLenum Texture::getTarget() const
{
- switch (filter)
- {
- case GL_NEAREST:
- case GL_LINEAR:
- mSamplerState.magFilter = filter;
- return true;
- default:
- return false;
- }
+ return mTarget;
}
-// Returns true on successful wrap state update (valid enum parameter)
-bool Texture::setWrapS(GLenum wrap)
+void Texture::setUsage(GLenum usage)
{
- switch (wrap)
- {
- case GL_REPEAT:
- case GL_CLAMP_TO_EDGE:
- case GL_MIRRORED_REPEAT:
- mSamplerState.wrapS = wrap;
- return true;
- default:
- return false;
- }
+ mUsage = usage;
}
-// Returns true on successful wrap state update (valid enum parameter)
-bool Texture::setWrapT(GLenum wrap)
-{
- switch (wrap)
- {
- case GL_REPEAT:
- case GL_CLAMP_TO_EDGE:
- case GL_MIRRORED_REPEAT:
- mSamplerState.wrapT = wrap;
- return true;
- default:
- return false;
- }
-}
-
-// Returns true on successful max anisotropy update (valid anisotropy value)
-bool Texture::setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy)
-{
- textureMaxAnisotropy = std::min(textureMaxAnisotropy, contextMaxAnisotropy);
- if (textureMaxAnisotropy < 1.0f)
- {
- return false;
- }
-
- mSamplerState.maxAnisotropy = textureMaxAnisotropy;
-
- return true;
-}
-
-// Returns true on successful usage state update (valid enum parameter)
-bool Texture::setUsage(GLenum usage)
-{
- switch (usage)
- {
- case GL_NONE:
- case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
- mUsage = usage;
- return true;
- default:
- return false;
- }
-}
-
-GLenum Texture::getMinFilter() const
-{
- return mSamplerState.minFilter;
-}
-
-GLenum Texture::getMagFilter() const
-{
- return mSamplerState.magFilter;
-}
-
-GLenum Texture::getWrapS() const
-{
- return mSamplerState.wrapS;
-}
-
-GLenum Texture::getWrapT() const
-{
- return mSamplerState.wrapT;
-}
-
-float Texture::getMaxAnisotropy() const
-{
- return mSamplerState.maxAnisotropy;
-}
-
-int Texture::getLodOffset()
-{
- rx::TextureStorageInterface *texture = getStorage(false);
- return texture ? texture->getLodOffset() : 0;
-}
-
-void Texture::getSamplerState(SamplerState *sampler)
+void Texture::getSamplerStateWithNativeOffset(SamplerState *sampler)
{
*sampler = mSamplerState;
- sampler->lodOffset = getLodOffset();
+
+ // Offset the effective base level by the texture storage's top level
+ rx::TextureStorageInterface *texture = getNativeTexture();
+ int topLevel = texture ? texture->getTopLevel() : 0;
+ sampler->baseLevel = topLevel + mSamplerState.baseLevel;
}
GLenum Texture::getUsage() const
@@ -181,179 +62,97 @@ GLenum Texture::getUsage() const
return mUsage;
}
-bool Texture::isMipmapFiltered() const
+GLint Texture::getBaseLevelWidth() const
{
- switch (mSamplerState.minFilter)
- {
- case GL_NEAREST:
- case GL_LINEAR:
- return false;
- case GL_NEAREST_MIPMAP_NEAREST:
- case GL_LINEAR_MIPMAP_NEAREST:
- case GL_NEAREST_MIPMAP_LINEAR:
- case GL_LINEAR_MIPMAP_LINEAR:
- return true;
- default: UNREACHABLE();
- return false;
- }
+ const rx::Image *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getWidth() : 0);
}
-void Texture::setImage(GLint unpackAlignment, const void *pixels, rx::Image *image)
+GLint Texture::getBaseLevelHeight() const
{
- if (pixels != NULL)
- {
- image->loadData(0, 0, image->getWidth(), image->getHeight(), unpackAlignment, pixels);
- mDirtyImages = true;
- }
+ const rx::Image *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getHeight() : 0);
}
-void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image)
+GLint Texture::getBaseLevelDepth() const
{
- if (pixels != NULL)
- {
- image->loadCompressedData(0, 0, image->getWidth(), image->getHeight(), pixels);
- mDirtyImages = true;
- }
+ const rx::Image *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getDepth() : 0);
}
-bool Texture::subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, rx::Image *image)
+// Note: "base level image" is loosely defined to be any image from the base level,
+// where in the base of 2D array textures and cube maps there are several. Don't use
+// the base level image for anything except querying texture format and size.
+GLenum Texture::getBaseLevelInternalFormat() const
{
- if (pixels != NULL)
- {
- image->loadData(xoffset, yoffset, width, height, unpackAlignment, pixels);
- mDirtyImages = true;
- }
-
- return true;
-}
-
-bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image)
-{
- if (pixels != NULL)
- {
- image->loadCompressedData(xoffset, yoffset, width, height, pixels);
- mDirtyImages = true;
- }
-
- return true;
-}
-
-rx::TextureStorageInterface *Texture::getNativeTexture()
-{
- // ensure the underlying texture is created
-
- rx::TextureStorageInterface *storage = getStorage(false);
- if (storage)
- {
- updateTexture();
- }
-
- return storage;
-}
-
-bool Texture::hasDirtyImages() const
-{
- return mDirtyImages;
-}
-
-void Texture::resetDirty()
-{
- mDirtyImages = false;
+ const rx::Image *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getInternalFormat() : GL_NONE);
}
unsigned int Texture::getTextureSerial()
{
- rx::TextureStorageInterface *texture = getStorage(false);
+ rx::TextureStorageInterface *texture = getNativeTexture();
return texture ? texture->getTextureSerial() : 0;
}
-unsigned int Texture::getRenderTargetSerial(GLenum target)
-{
- rx::TextureStorageInterface *texture = getStorage(true);
- return texture ? texture->getRenderTargetSerial(target) : 0;
-}
-
bool Texture::isImmutable() const
{
return mImmutable;
}
-GLint Texture::creationLevels(GLsizei width, GLsizei height) const
+int Texture::immutableLevelCount()
{
- if ((isPow2(width) && isPow2(height)) || mRenderer->getNonPower2TextureSupport())
- {
- return 0; // Maximum number of levels
- }
- else
- {
- // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps.
- return 1;
- }
+ return (mImmutable ? getNativeTexture()->getStorageInstance()->getLevelCount() : 0);
}
-GLint Texture::creationLevels(GLsizei size) const
+int Texture::mipLevels() const
{
- return creationLevels(size, size);
+ return log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1;
}
-Texture2D::Texture2D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
+Texture2D::Texture2D(rx::Texture2DImpl *impl, GLuint id)
+ : Texture(id, GL_TEXTURE_2D),
+ mTexture(impl)
{
- mTexStorage = NULL;
mSurface = NULL;
- mColorbufferProxy = NULL;
- mProxyRefs = 0;
-
- for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
- {
- mImageArray[i] = renderer->createImage();
- }
}
Texture2D::~Texture2D()
{
- mColorbufferProxy = NULL;
+ SafeDelete(mTexture);
- delete mTexStorage;
- mTexStorage = NULL;
-
if (mSurface)
{
mSurface->setBoundTexture(NULL);
mSurface = NULL;
}
-
- for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
- {
- delete mImageArray[i];
- }
}
-// We need to maintain a count of references to renderbuffers acting as
-// proxies for this texture, so that we do not attempt to use a pointer
-// to a renderbuffer proxy which has been deleted.
-void Texture2D::addProxyRef(const Renderbuffer *proxy)
+rx::TextureStorageInterface *Texture2D::getNativeTexture()
{
- mProxyRefs++;
+ return mTexture->getNativeTexture();
}
-void Texture2D::releaseProxy(const Renderbuffer *proxy)
+void Texture2D::setUsage(GLenum usage)
{
- if (mProxyRefs > 0)
- mProxyRefs--;
+ mUsage = usage;
+ mTexture->setUsage(usage);
+}
- if (mProxyRefs == 0)
- mColorbufferProxy = NULL;
+bool Texture2D::hasDirtyImages() const
+{
+ return mTexture->hasDirtyImages();
}
-GLenum Texture2D::getTarget() const
+void Texture2D::resetDirty()
{
- return GL_TEXTURE_2D;
+ mTexture->resetDirty();
}
GLsizei Texture2D::getWidth(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getWidth();
+ return mTexture->getImage(level)->getWidth();
else
return 0;
}
@@ -361,7 +160,7 @@ GLsizei Texture2D::getWidth(GLint level) const
GLsizei Texture2D::getHeight(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getHeight();
+ return mTexture->getImage(level)->getHeight();
else
return 0;
}
@@ -369,7 +168,7 @@ GLsizei Texture2D::getHeight(GLint level) const
GLenum Texture2D::getInternalFormat(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getInternalFormat();
+ return mTexture->getImage(level)->getInternalFormat();
else
return GL_NONE;
}
@@ -377,63 +176,33 @@ GLenum Texture2D::getInternalFormat(GLint level) const
GLenum Texture2D::getActualFormat(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getActualFormat();
+ return mTexture->getImage(level)->getActualFormat();
else
- return D3DFMT_UNKNOWN;
+ return GL_NONE;
}
-void Texture2D::redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height)
+void Texture2D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height)
{
releaseTexImage();
- // If there currently is a corresponding storage texture image, it has these parameters
- const int storageWidth = std::max(1, mImageArray[0]->getWidth() >> level);
- const int storageHeight = std::max(1, mImageArray[0]->getHeight() >> level);
- const int storageFormat = mImageArray[0]->getInternalFormat();
-
- mImageArray[level]->redefine(mRenderer, internalformat, width, height, false);
-
- if (mTexStorage)
- {
- const int storageLevels = mTexStorage->levelCount();
-
- if ((level >= storageLevels && storageLevels != 0) ||
- width != storageWidth ||
- height != storageHeight ||
- internalformat != storageFormat) // Discard mismatched storage
- {
- for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- mImageArray[i]->markDirty();
- }
-
- delete mTexStorage;
- mTexStorage = NULL;
- mDirtyImages = true;
- }
- }
+ mTexture->redefineImage(level, internalformat, width, height);
}
-void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- GLint internalformat = ConvertSizedInternalFormat(format, type);
- redefineImage(level, internalformat, width, height);
+ GLenum sizedInternalFormat = IsSizedInternalFormat(internalFormat) ? internalFormat
+ : GetSizedInternalFormat(format, type);
+ redefineImage(level, sizedInternalFormat, width, height);
- Texture::setImage(unpackAlignment, pixels, mImageArray[level]);
+ mTexture->setImage(level, width, height, internalFormat, format, type, unpack, pixels);
}
void Texture2D::bindTexImage(egl::Surface *surface)
{
releaseTexImage();
- GLint internalformat = surface->getFormat();
+ mTexture->bindTexImage(surface);
- mImageArray[0]->redefine(mRenderer, internalformat, surface->getWidth(), surface->getHeight(), true);
-
- delete mTexStorage;
- mTexStorage = new rx::TextureStorageInterface2D(mRenderer, surface->getSwapChain());
-
- mDirtyImages = true;
mSurface = surface;
mSurface->setBoundTexture(this);
}
@@ -445,16 +214,7 @@ void Texture2D::releaseTexImage()
mSurface->setBoundTexture(NULL);
mSurface = NULL;
- if (mTexStorage)
- {
- delete mTexStorage;
- mTexStorage = NULL;
- }
-
- for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- mImageArray[i]->redefine(mRenderer, GL_NONE, 0, 0, true);
- }
+ mTexture->releaseTexImage();
}
}
@@ -463,495 +223,126 @@ void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GL
// compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
redefineImage(level, format, width, height);
- Texture::setCompressedImage(imageSize, pixels, mImageArray[level]);
+ mTexture->setCompressedImage(level, format, width, height, imageSize, pixels);
}
-void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- if (level < levelCount())
- {
- rx::Image *image = mImageArray[level];
- if (image->updateSurface(mTexStorage, level, xoffset, yoffset, width, height))
- {
- image->markClean();
- }
- }
-}
-
-void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
-{
- if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, mImageArray[level]))
- {
- commitRect(level, xoffset, yoffset, width, height);
- }
+ mTexture->subImage(level, xoffset, yoffset, width, height, format, type, unpack, pixels);
}
void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
{
- if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, mImageArray[level]))
- {
- commitRect(level, xoffset, yoffset, width, height);
- }
+ mTexture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, pixels);
}
void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
- GLint internalformat = ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE);
- redefineImage(level, internalformat, width, height);
+ GLenum sizedInternalFormat = IsSizedInternalFormat(format) ? format
+ : GetSizedInternalFormat(format, GL_UNSIGNED_BYTE);
+ redefineImage(level, sizedInternalFormat, width, height);
- if (!mImageArray[level]->isRenderableFormat())
- {
- mImageArray[level]->copy(0, 0, x, y, width, height, source);
- mDirtyImages = true;
- }
- else
- {
- if (!mTexStorage || !mTexStorage->isRenderTarget())
- {
- convertToRenderTarget();
- }
-
- mImageArray[level]->markClean();
-
- if (width != 0 && height != 0 && level < levelCount())
- {
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
-
- mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, level);
- }
- }
+ mTexture->copyImage(level, format, x, y, width, height, source);
}
-void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
+void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
- if (xoffset + width > mImageArray[level]->getWidth() || yoffset + height > mImageArray[level]->getHeight())
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete()))
- {
- mImageArray[level]->copy(xoffset, yoffset, x, y, width, height, source);
- mDirtyImages = true;
- }
- else
- {
- if (!mTexStorage || !mTexStorage->isRenderTarget())
- {
- convertToRenderTarget();
- }
-
- updateTexture();
-
- if (level < levelCount())
- {
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
-
- mRenderer->copyImage(source, sourceRect,
- gl::ExtractFormat(mImageArray[0]->getInternalFormat()),
- xoffset, yoffset, mTexStorage, level);
- }
- }
+ mTexture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source);
}
void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
- delete mTexStorage;
- mTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, mUsage, false, width, height);
mImmutable = true;
- for (int level = 0; level < levels; level++)
- {
- mImageArray[level]->redefine(mRenderer, internalformat, width, height, true);
- width = std::max(1, width >> 1);
- height = std::max(1, height >> 1);
- }
-
- for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
- {
- mImageArray[level]->redefine(mRenderer, GL_NONE, 0, 0, true);
- }
-
- if (mTexStorage->isManaged())
- {
- int levels = levelCount();
-
- for (int level = 0; level < levels; level++)
- {
- mImageArray[level]->setManagedSurface(mTexStorage, level);
- }
- }
+ mTexture->storage(levels, internalformat, width, height);
}
// Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85.
-bool Texture2D::isSamplerComplete() const
+bool Texture2D::isSamplerComplete(const SamplerState &samplerState) const
{
- GLsizei width = mImageArray[0]->getWidth();
- GLsizei height = mImageArray[0]->getHeight();
-
- if (width <= 0 || height <= 0)
- {
- return false;
- }
-
- bool mipmapping = isMipmapFiltered();
- bool filtering, renderable;
-
- if ((IsFloat32Format(getInternalFormat(0)) && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
- (IsFloat16Format(getInternalFormat(0)) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
- {
- if (mSamplerState.magFilter != GL_NEAREST ||
- (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
- {
- return false;
- }
- }
-
- bool npotSupport = mRenderer->getNonPower2TextureSupport();
-
- if (!npotSupport)
- {
- if ((mSamplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(width)) ||
- (mSamplerState.wrapT != GL_CLAMP_TO_EDGE && !isPow2(height)))
- {
- return false;
- }
- }
-
- if (mipmapping)
- {
- if (!npotSupport)
- {
- if (!isPow2(width) || !isPow2(height))
- {
- return false;
- }
- }
-
- if (!isMipmapComplete())
- {
- return false;
- }
- }
-
- return true;
-}
-
-// Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
-bool Texture2D::isMipmapComplete() const
-{
- if (isImmutable())
- {
- return true;
- }
-
- GLsizei width = mImageArray[0]->getWidth();
- GLsizei height = mImageArray[0]->getHeight();
-
- if (width <= 0 || height <= 0)
- {
- return false;
- }
-
- int q = log2(std::max(width, height));
-
- for (int level = 1; level <= q; level++)
- {
- if (mImageArray[level]->getInternalFormat() != mImageArray[0]->getInternalFormat())
- {
- return false;
- }
-
- if (mImageArray[level]->getWidth() != std::max(1, width >> level))
- {
- return false;
- }
-
- if (mImageArray[level]->getHeight() != std::max(1, height >> level))
- {
- return false;
- }
- }
-
- return true;
+ return mTexture->isSamplerComplete(samplerState);
}
bool Texture2D::isCompressed(GLint level) const
{
- return IsCompressed(getInternalFormat(level));
+ return IsFormatCompressed(getInternalFormat(level));
}
bool Texture2D::isDepth(GLint level) const
{
- return IsDepthTexture(getInternalFormat(level));
-}
-
-// Constructs a native texture resource from the texture images
-void Texture2D::createTexture()
-{
- GLsizei width = mImageArray[0]->getWidth();
- GLsizei height = mImageArray[0]->getHeight();
-
- if (!(width > 0 && height > 0))
- return; // do not attempt to create native textures for nonexistant data
-
- GLint levels = creationLevels(width, height);
- GLenum internalformat = mImageArray[0]->getInternalFormat();
-
- delete mTexStorage;
- mTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, mUsage, false, width, height);
-
- if (mTexStorage->isManaged())
- {
- int levels = levelCount();
-
- for (int level = 0; level < levels; level++)
- {
- mImageArray[level]->setManagedSurface(mTexStorage, level);
- }
- }
-
- mDirtyImages = true;
-}
-
-void Texture2D::updateTexture()
-{
- bool mipmapping = (isMipmapFiltered() && isMipmapComplete());
-
- int levels = (mipmapping ? levelCount() : 1);
-
- for (int level = 0; level < levels; level++)
- {
- rx::Image *image = mImageArray[level];
-
- if (image->isDirty())
- {
- commitRect(level, 0, 0, mImageArray[level]->getWidth(), mImageArray[level]->getHeight());
- }
- }
-}
-
-void Texture2D::convertToRenderTarget()
-{
- rx::TextureStorageInterface2D *newTexStorage = NULL;
-
- if (mImageArray[0]->getWidth() != 0 && mImageArray[0]->getHeight() != 0)
- {
- GLsizei width = mImageArray[0]->getWidth();
- GLsizei height = mImageArray[0]->getHeight();
- GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(width, height);
- GLenum internalformat = mImageArray[0]->getInternalFormat();
-
- newTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, width, height);
-
- if (mTexStorage != NULL)
- {
- if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
- {
- delete newTexStorage;
- return gl::error(GL_OUT_OF_MEMORY);
- }
- }
- }
-
- delete mTexStorage;
- mTexStorage = newTexStorage;
-
- mDirtyImages = true;
+ return GetDepthBits(getInternalFormat(level)) > 0;
}
void Texture2D::generateMipmaps()
{
- if (!mRenderer->getNonPower2TextureSupport())
- {
- if (!isPow2(mImageArray[0]->getWidth()) || !isPow2(mImageArray[0]->getHeight()))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- }
-
// Purge array levels 1 through q and reset them to represent the generated mipmap levels.
- unsigned int q = log2(std::max(mImageArray[0]->getWidth(), mImageArray[0]->getHeight()));
- for (unsigned int i = 1; i <= q; i++)
+ int levelCount = mipLevels();
+ for (int level = 1; level < levelCount; level++)
{
- redefineImage(i, mImageArray[0]->getInternalFormat(),
- std::max(mImageArray[0]->getWidth() >> i, 1),
- std::max(mImageArray[0]->getHeight() >> i, 1));
+ redefineImage(level, getBaseLevelInternalFormat(),
+ std::max(getBaseLevelWidth() >> level, 1),
+ std::max(getBaseLevelHeight() >> level, 1));
}
- if (mTexStorage && mTexStorage->isRenderTarget())
- {
- for (unsigned int i = 1; i <= q; i++)
- {
- mTexStorage->generateMipmap(i);
-
- mImageArray[i]->markClean();
- }
- }
- else
- {
- for (unsigned int i = 1; i <= q; i++)
- {
- mRenderer->generateMipmap(mImageArray[i], mImageArray[i - 1]);
- }
- }
+ mTexture->generateMipmaps();
}
-Renderbuffer *Texture2D::getRenderbuffer(GLenum target)
+const rx::Image *Texture2D::getBaseLevelImage() const
{
- if (target != GL_TEXTURE_2D)
- {
- return gl::error(GL_INVALID_OPERATION, (Renderbuffer *)NULL);
- }
-
- if (mColorbufferProxy == NULL)
- {
- mColorbufferProxy = new Renderbuffer(mRenderer, id(), new RenderbufferTexture2D(this, target));
- }
-
- return mColorbufferProxy;
+ return mTexture->getImage(0);
}
-rx::RenderTarget *Texture2D::getRenderTarget(GLenum target)
+unsigned int Texture2D::getRenderTargetSerial(GLint level)
{
- ASSERT(target == GL_TEXTURE_2D);
-
- // ensure the underlying texture is created
- if (getStorage(true) == NULL)
- {
- return NULL;
- }
-
- updateTexture();
-
- // ensure this is NOT a depth texture
- if (isDepth(0))
- {
- return NULL;
- }
-
- return mTexStorage->getRenderTarget();
+ return mTexture->getRenderTargetSerial(level);
}
-rx::RenderTarget *Texture2D::getDepthStencil(GLenum target)
+rx::RenderTarget *Texture2D::getRenderTarget(GLint level)
{
- ASSERT(target == GL_TEXTURE_2D);
-
- // ensure the underlying texture is created
- if (getStorage(true) == NULL)
- {
- return NULL;
- }
-
- updateTexture();
-
- // ensure this is actually a depth texture
- if (!isDepth(0))
- {
- return NULL;
- }
- return mTexStorage->getRenderTarget();
+ return mTexture->getRenderTarget(level);
}
-int Texture2D::levelCount()
+rx::RenderTarget *Texture2D::getDepthSencil(GLint level)
{
- return mTexStorage ? mTexStorage->levelCount() : 0;
+ return mTexture->getDepthSencil(level);
}
-rx::TextureStorageInterface *Texture2D::getStorage(bool renderTarget)
+TextureCubeMap::TextureCubeMap(rx::TextureCubeImpl *impl, GLuint id)
+ : Texture(id, GL_TEXTURE_CUBE_MAP),
+ mTexture(impl)
{
- if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
- {
- if (renderTarget)
- {
- convertToRenderTarget();
- }
- else
- {
- createTexture();
- }
- }
-
- return mTexStorage;
}
-TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
+TextureCubeMap::~TextureCubeMap()
{
- mTexStorage = NULL;
- for (int i = 0; i < 6; i++)
- {
- mFaceProxies[i] = NULL;
- mFaceProxyRefs[i] = 0;
-
- for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
- {
- mImageArray[i][j] = renderer->createImage();
- }
- }
+ SafeDelete(mTexture);
}
-TextureCubeMap::~TextureCubeMap()
+rx::TextureStorageInterface *TextureCubeMap::getNativeTexture()
{
- for (int i = 0; i < 6; i++)
- {
- mFaceProxies[i] = NULL;
-
- for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
- {
- delete mImageArray[i][j];
- }
- }
-
- delete mTexStorage;
- mTexStorage = NULL;
+ return mTexture->getNativeTexture();
}
-// We need to maintain a count of references to renderbuffers acting as
-// proxies for this texture, so that the texture is not deleted while
-// proxy references still exist. If the reference count drops to zero,
-// we set our proxy pointer NULL, so that a new attempt at referencing
-// will cause recreation.
-void TextureCubeMap::addProxyRef(const Renderbuffer *proxy)
+void TextureCubeMap::setUsage(GLenum usage)
{
- for (int i = 0; i < 6; i++)
- {
- if (mFaceProxies[i] == proxy)
- mFaceProxyRefs[i]++;
- }
+ mUsage = usage;
+ mTexture->setUsage(usage);
}
-void TextureCubeMap::releaseProxy(const Renderbuffer *proxy)
+bool TextureCubeMap::hasDirtyImages() const
{
- for (int i = 0; i < 6; i++)
- {
- if (mFaceProxies[i] == proxy)
- {
- if (mFaceProxyRefs[i] > 0)
- mFaceProxyRefs[i]--;
-
- if (mFaceProxyRefs[i] == 0)
- mFaceProxies[i] = NULL;
- }
- }
+ return mTexture->hasDirtyImages();
}
-GLenum TextureCubeMap::getTarget() const
+void TextureCubeMap::resetDirty()
{
- return GL_TEXTURE_CUBE_MAP;
+ mTexture->resetDirty();
}
GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[faceIndex(target)][level]->getWidth();
+ return mTexture->getImage(target, level)->getWidth();
else
return 0;
}
@@ -959,7 +350,7 @@ GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[faceIndex(target)][level]->getHeight();
+ return mTexture->getImage(target, level)->getHeight();
else
return 0;
}
@@ -967,7 +358,7 @@ GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[faceIndex(target)][level]->getInternalFormat();
+ return mTexture->getImage(target, level)->getInternalFormat();
else
return GL_NONE;
}
@@ -975,525 +366,393 @@ GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[faceIndex(target)][level]->getActualFormat();
+ return mTexture->getImage(target, level)->getActualFormat();
else
- return D3DFMT_UNKNOWN;
+ return GL_NONE;
}
-void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- setImage(0, level, width, height, format, type, unpackAlignment, pixels);
+ mTexture->setImage(0, level, width, height, internalFormat, format, type, unpack, pixels);
}
-void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- setImage(1, level, width, height, format, type, unpackAlignment, pixels);
+ mTexture->setImage(1, level, width, height, internalFormat, format, type, unpack, pixels);
}
-void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- setImage(2, level, width, height, format, type, unpackAlignment, pixels);
+ mTexture->setImage(2, level, width, height, internalFormat, format, type, unpack, pixels);
}
-void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- setImage(3, level, width, height, format, type, unpackAlignment, pixels);
+ mTexture->setImage(3, level, width, height, internalFormat, format, type, unpack, pixels);
}
-void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- setImage(4, level, width, height, format, type, unpackAlignment, pixels);
+ mTexture->setImage(4, level, width, height, internalFormat, format, type, unpack, pixels);
}
-void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- setImage(5, level, width, height, format, type, unpackAlignment, pixels);
+ mTexture->setImage(5, level, width, height, internalFormat, format, type, unpack, pixels);
}
-void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
+void TextureCubeMap::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
{
- // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
- redefineImage(faceIndex(face), level, format, width, height);
+ mTexture->setCompressedImage(target, level, format, width, height, imageSize, pixels);
+}
- Texture::setCompressedImage(imageSize, pixels, mImageArray[faceIndex(face)][level]);
+void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+{
+ mTexture->subImage(target, level, xoffset, yoffset, width, height, format, type, unpack, pixels);
}
-void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
{
- if (level < levelCount())
- {
- rx::Image *image = mImageArray[face][level];
- if (image->updateSurface(mTexStorage, face, level, xoffset, yoffset, width, height))
- image->markClean();
- }
+ mTexture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, pixels);
}
-void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+// Tests for cube map sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 86.
+bool TextureCubeMap::isSamplerComplete(const SamplerState &samplerState) const
{
- if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, mImageArray[faceIndex(target)][level]))
- {
- commitRect(faceIndex(target), level, xoffset, yoffset, width, height);
- }
+ return mTexture->isSamplerComplete(samplerState);
}
-void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
+// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
+bool TextureCubeMap::isCubeComplete() const
{
- if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, mImageArray[faceIndex(target)][level]))
- {
- commitRect(faceIndex(target), level, xoffset, yoffset, width, height);
- }
+ return mTexture->isCubeComplete();
}
-// Tests for cube map sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 86.
-bool TextureCubeMap::isSamplerComplete() const
+bool TextureCubeMap::isCompressed(GLenum target, GLint level) const
{
- int size = mImageArray[0][0]->getWidth();
+ return IsFormatCompressed(getInternalFormat(target, level));
+}
- bool mipmapping = isMipmapFiltered();
- bool filtering, renderable;
+bool TextureCubeMap::isDepth(GLenum target, GLint level) const
+{
+ return GetDepthBits(getInternalFormat(target, level)) > 0;
+}
- if ((gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)) == GL_FLOAT && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
- (gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0) == GL_HALF_FLOAT_OES) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
- {
- if (mSamplerState.magFilter != GL_NEAREST ||
- (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
- {
- return false;
- }
- }
+void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
+{
+ mTexture->copyImage(target, level, format, x, y, width, height, source);
+}
- if (!isPow2(size) && !mRenderer->getNonPower2TextureSupport())
- {
- if (mSamplerState.wrapS != GL_CLAMP_TO_EDGE || mSamplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping)
- {
- return false;
- }
- }
+void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
+{
+ mTexture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source);
+}
- if (!mipmapping)
- {
- if (!isCubeComplete())
- {
- return false;
- }
- }
- else
- {
- if (!isMipmapCubeComplete()) // Also tests for isCubeComplete()
- {
- return false;
- }
- }
+void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size)
+{
+ mImmutable = true;
- return true;
+ mTexture->storage(levels, internalformat, size);
}
-// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
-bool TextureCubeMap::isCubeComplete() const
+void TextureCubeMap::generateMipmaps()
{
- if (mImageArray[0][0]->getWidth() <= 0 || mImageArray[0][0]->getHeight() != mImageArray[0][0]->getWidth())
- {
- return false;
- }
+ mTexture->generateMipmaps();
+}
- for (unsigned int face = 1; face < 6; face++)
- {
- if (mImageArray[face][0]->getWidth() != mImageArray[0][0]->getWidth() ||
- mImageArray[face][0]->getWidth() != mImageArray[0][0]->getHeight() ||
- mImageArray[face][0]->getInternalFormat() != mImageArray[0][0]->getInternalFormat())
- {
- return false;
- }
- }
+const rx::Image *TextureCubeMap::getBaseLevelImage() const
+{
+ // Note: if we are not cube-complete, there is no single base level image that can describe all
+ // cube faces, so this method is only well-defined for a cube-complete base level.
+ return mTexture->getImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
+}
- return true;
+unsigned int TextureCubeMap::getRenderTargetSerial(GLenum target, GLint level)
+{
+ return mTexture->getRenderTargetSerial(target, level);
}
-bool TextureCubeMap::isMipmapCubeComplete() const
+rx::RenderTarget *TextureCubeMap::getRenderTarget(GLenum target, GLint level)
{
- if (isImmutable())
- {
- return true;
- }
+ return mTexture->getRenderTarget(target, level);
+}
- if (!isCubeComplete())
- {
- return false;
- }
+rx::RenderTarget *TextureCubeMap::getDepthStencil(GLenum target, GLint level)
+{
+ return mTexture->getDepthStencil(target, level);
+}
- GLsizei size = mImageArray[0][0]->getWidth();
+Texture3D::Texture3D(rx::Texture3DImpl *impl, GLuint id)
+ : Texture(id, GL_TEXTURE_3D),
+ mTexture(impl)
+{
+}
- int q = log2(size);
+Texture3D::~Texture3D()
+{
+ SafeDelete(mTexture);
+}
- for (int face = 0; face < 6; face++)
- {
- for (int level = 1; level <= q; level++)
- {
- if (mImageArray[face][level]->getInternalFormat() != mImageArray[0][0]->getInternalFormat())
- {
- return false;
- }
-
- if (mImageArray[face][level]->getWidth() != std::max(1, size >> level))
- {
- return false;
- }
- }
- }
+rx::TextureStorageInterface *Texture3D::getNativeTexture()
+{
+ return mTexture->getNativeTexture();
+}
- return true;
+void Texture3D::setUsage(GLenum usage)
+{
+ mUsage = usage;
+ mTexture->setUsage(usage);
}
-bool TextureCubeMap::isCompressed(GLenum target, GLint level) const
+bool Texture3D::hasDirtyImages() const
{
- return IsCompressed(getInternalFormat(target, level));
+ return mTexture->hasDirtyImages();
}
-// Constructs a native texture resource from the texture images, or returns an existing one
-void TextureCubeMap::createTexture()
+void Texture3D::resetDirty()
{
- GLsizei size = mImageArray[0][0]->getWidth();
+ mTexture->resetDirty();
+}
- if (!(size > 0))
- return; // do not attempt to create native textures for nonexistant data
+GLsizei Texture3D::getWidth(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level)->getWidth() : 0;
+}
- GLint levels = creationLevels(size);
- GLenum internalformat = mImageArray[0][0]->getInternalFormat();
+GLsizei Texture3D::getHeight(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level)->getHeight() : 0;
+}
- delete mTexStorage;
- mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, mUsage, false, size);
+GLsizei Texture3D::getDepth(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level)->getDepth() : 0;
+}
- if (mTexStorage->isManaged())
- {
- int levels = levelCount();
-
- for (int face = 0; face < 6; face++)
- {
- for (int level = 0; level < levels; level++)
- {
- mImageArray[face][level]->setManagedSurface(mTexStorage, face, level);
- }
- }
- }
+GLenum Texture3D::getInternalFormat(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level)->getInternalFormat() : GL_NONE;
+}
- mDirtyImages = true;
+GLenum Texture3D::getActualFormat(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level)->getActualFormat() : GL_NONE;
}
-void TextureCubeMap::updateTexture()
+bool Texture3D::isCompressed(GLint level) const
{
- bool mipmapping = isMipmapFiltered() && isMipmapCubeComplete();
+ return IsFormatCompressed(getInternalFormat(level));
+}
- for (int face = 0; face < 6; face++)
- {
- int levels = (mipmapping ? levelCount() : 1);
+bool Texture3D::isDepth(GLint level) const
+{
+ return GetDepthBits(getInternalFormat(level)) > 0;
+}
- for (int level = 0; level < levels; level++)
- {
- rx::Image *image = mImageArray[face][level];
+void Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+{
+ mTexture->setImage(level, width, height, depth, internalFormat, format, type, unpack, pixels);
+}
- if (image->isDirty())
- {
- commitRect(face, level, 0, 0, image->getWidth(), image->getHeight());
- }
- }
- }
+void Texture3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
+{
+ mTexture->setCompressedImage(level, format, width, height, depth, imageSize, pixels);
}
-void TextureCubeMap::convertToRenderTarget()
+void Texture3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- rx::TextureStorageInterfaceCube *newTexStorage = NULL;
+ mTexture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
+}
- if (mImageArray[0][0]->getWidth() != 0)
- {
- GLsizei size = mImageArray[0][0]->getWidth();
- GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(size);
- GLenum internalformat = mImageArray[0][0]->getInternalFormat();
-
- newTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, size);
-
- if (mTexStorage != NULL)
- {
- if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
- {
- delete newTexStorage;
- return gl::error(GL_OUT_OF_MEMORY);
- }
- }
- }
+void Texture3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
+{
+ mTexture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels);
+}
- delete mTexStorage;
- mTexStorage = newTexStorage;
+void Texture3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ mImmutable = true;
- mDirtyImages = true;
+ mTexture->storage(levels, internalformat, width, height, depth);
}
-void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void Texture3D::generateMipmaps()
{
- GLint internalformat = ConvertSizedInternalFormat(format, type);
- redefineImage(faceIndex, level, internalformat, width, height);
+ mTexture->generateMipmaps();
+}
- Texture::setImage(unpackAlignment, pixels, mImageArray[faceIndex][level]);
+const rx::Image *Texture3D::getBaseLevelImage() const
+{
+ return mTexture->getImage(0);
}
-unsigned int TextureCubeMap::faceIndex(GLenum face)
+void Texture3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
- META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
+ mTexture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source);
+}
- return face - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+bool Texture3D::isSamplerComplete(const SamplerState &samplerState) const
+{
+ return mTexture->isSamplerComplete(samplerState);
}
-void TextureCubeMap::redefineImage(int face, GLint level, GLint internalformat, GLsizei width, GLsizei height)
+bool Texture3D::isMipmapComplete() const
{
- // If there currently is a corresponding storage texture image, it has these parameters
- const int storageWidth = std::max(1, mImageArray[0][0]->getWidth() >> level);
- const int storageHeight = std::max(1, mImageArray[0][0]->getHeight() >> level);
- const int storageFormat = mImageArray[0][0]->getInternalFormat();
+ return mTexture->isMipmapComplete();
+}
- mImageArray[face][level]->redefine(mRenderer, internalformat, width, height, false);
+unsigned int Texture3D::getRenderTargetSerial(GLint level, GLint layer)
+{
+ return mTexture->getRenderTargetSerial(level, layer);
+}
- if (mTexStorage)
- {
- const int storageLevels = mTexStorage->levelCount();
-
- if ((level >= storageLevels && storageLevels != 0) ||
- width != storageWidth ||
- height != storageHeight ||
- internalformat != storageFormat) // Discard mismatched storage
- {
- for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- for (int f = 0; f < 6; f++)
- {
- mImageArray[f][i]->markDirty();
- }
- }
-
- delete mTexStorage;
- mTexStorage = NULL;
-
- mDirtyImages = true;
- }
- }
+rx::RenderTarget *Texture3D::getRenderTarget(GLint level)
+{
+ return mTexture->getRenderTarget(level);
}
-void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
+rx::RenderTarget *Texture3D::getRenderTarget(GLint level, GLint layer)
{
- unsigned int faceindex = faceIndex(target);
- GLint internalformat = gl::ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE);
- redefineImage(faceindex, level, internalformat, width, height);
+ return mTexture->getRenderTarget(level, layer);
+}
- if (!mImageArray[faceindex][level]->isRenderableFormat())
- {
- mImageArray[faceindex][level]->copy(0, 0, x, y, width, height, source);
- mDirtyImages = true;
- }
- else
- {
- if (!mTexStorage || !mTexStorage->isRenderTarget())
- {
- convertToRenderTarget();
- }
-
- mImageArray[faceindex][level]->markClean();
-
- ASSERT(width == height);
-
- if (width > 0 && level < levelCount())
- {
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
-
- mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, target, level);
- }
- }
+rx::RenderTarget *Texture3D::getDepthStencil(GLint level, GLint layer)
+{
+ return mTexture->getDepthStencil(level, layer);
}
-void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
+Texture2DArray::Texture2DArray(rx::Texture2DArrayImpl *impl, GLuint id)
+ : Texture(id, GL_TEXTURE_2D_ARRAY),
+ mTexture(impl)
{
- GLsizei size = mImageArray[faceIndex(target)][level]->getWidth();
+}
- if (xoffset + width > size || yoffset + height > size)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+Texture2DArray::~Texture2DArray()
+{
+ SafeDelete(mTexture);
+}
- unsigned int faceindex = faceIndex(target);
+rx::TextureStorageInterface *Texture2DArray::getNativeTexture()
+{
+ return mTexture->getNativeTexture();
+}
- if (!mImageArray[faceindex][level]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete()))
- {
- mImageArray[faceindex][level]->copy(0, 0, x, y, width, height, source);
- mDirtyImages = true;
- }
- else
- {
- if (!mTexStorage || !mTexStorage->isRenderTarget())
- {
- convertToRenderTarget();
- }
-
- updateTexture();
-
- if (level < levelCount())
- {
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
-
- mRenderer->copyImage(source, sourceRect, gl::ExtractFormat(mImageArray[0][0]->getInternalFormat()),
- xoffset, yoffset, mTexStorage, target, level);
- }
- }
+void Texture2DArray::setUsage(GLenum usage)
+{
+ mUsage = usage;
+ mTexture->setUsage(usage);
}
-void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size)
+bool Texture2DArray::hasDirtyImages() const
{
- delete mTexStorage;
- mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, mUsage, false, size);
- mImmutable = true;
+ return mTexture->hasDirtyImages();
+}
- for (int level = 0; level < levels; level++)
- {
- GLsizei mipSize = std::max(1, size >> level);
- for (int face = 0; face < 6; face++)
- {
- mImageArray[face][level]->redefine(mRenderer, internalformat, mipSize, mipSize, true);
- }
- }
+void Texture2DArray::resetDirty()
+{
+ mTexture->resetDirty();
+}
- for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
- {
- for (int face = 0; face < 6; face++)
- {
- mImageArray[face][level]->redefine(mRenderer, GL_NONE, 0, 0, true);
- }
- }
+GLsizei Texture2DArray::getWidth(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getWidth() : 0;
+}
- if (mTexStorage->isManaged())
- {
- int levels = levelCount();
-
- for (int face = 0; face < 6; face++)
- {
- for (int level = 0; level < levels; level++)
- {
- mImageArray[face][level]->setManagedSurface(mTexStorage, face, level);
- }
- }
- }
+GLsizei Texture2DArray::getHeight(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getHeight() : 0;
}
-void TextureCubeMap::generateMipmaps()
+GLsizei Texture2DArray::getLayers(GLint level) const
{
- if (!isCubeComplete())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getLayerCount(level) : 0;
+}
- if (!mRenderer->getNonPower2TextureSupport())
- {
- if (!isPow2(mImageArray[0][0]->getWidth()))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- }
+GLenum Texture2DArray::getInternalFormat(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getInternalFormat() : GL_NONE;
+}
- // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
- unsigned int q = log2(mImageArray[0][0]->getWidth());
- for (unsigned int f = 0; f < 6; f++)
- {
- for (unsigned int i = 1; i <= q; i++)
- {
- redefineImage(f, i, mImageArray[f][0]->getInternalFormat(),
- std::max(mImageArray[f][0]->getWidth() >> i, 1),
- std::max(mImageArray[f][0]->getWidth() >> i, 1));
- }
- }
+GLenum Texture2DArray::getActualFormat(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getActualFormat() : GL_NONE;
+}
- if (mTexStorage && mTexStorage->isRenderTarget())
- {
- for (unsigned int f = 0; f < 6; f++)
- {
- for (unsigned int i = 1; i <= q; i++)
- {
- mTexStorage->generateMipmap(f, i);
-
- mImageArray[f][i]->markClean();
- }
- }
- }
- else
- {
- for (unsigned int f = 0; f < 6; f++)
- {
- for (unsigned int i = 1; i <= q; i++)
- {
- mRenderer->generateMipmap(mImageArray[f][i], mImageArray[f][i - 1]);
- }
- }
- }
+bool Texture2DArray::isCompressed(GLint level) const
+{
+ return IsFormatCompressed(getInternalFormat(level));
}
-Renderbuffer *TextureCubeMap::getRenderbuffer(GLenum target)
+bool Texture2DArray::isDepth(GLint level) const
{
- if (!IsCubemapTextureTarget(target))
- {
- return gl::error(GL_INVALID_OPERATION, (Renderbuffer *)NULL);
- }
+ return GetDepthBits(getInternalFormat(level)) > 0;
+}
- unsigned int face = faceIndex(target);
+void Texture2DArray::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+{
+ mTexture->setImage(level, width, height, depth, internalFormat, format, type, unpack, pixels);
+}
- if (mFaceProxies[face] == NULL)
- {
- mFaceProxies[face] = new Renderbuffer(mRenderer, id(), new RenderbufferTextureCubeMap(this, target));
- }
+void Texture2DArray::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
+{
+ mTexture->setCompressedImage(level, format, width, height, depth, imageSize, pixels);
+}
- return mFaceProxies[face];
+void Texture2DArray::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+{
+ mTexture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
}
-rx::RenderTarget *TextureCubeMap::getRenderTarget(GLenum target)
+void Texture2DArray::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
{
- ASSERT(IsCubemapTextureTarget(target));
+ mTexture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels);
+}
- // ensure the underlying texture is created
- if (getStorage(true) == NULL)
- {
- return NULL;
- }
+void Texture2DArray::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ mImmutable = true;
- updateTexture();
-
- return mTexStorage->getRenderTarget(target);
+ mTexture->storage(levels, internalformat, width, height, depth);
}
-int TextureCubeMap::levelCount()
+void Texture2DArray::generateMipmaps()
{
- return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0;
+ mTexture->generateMipmaps();
}
-rx::TextureStorageInterface *TextureCubeMap::getStorage(bool renderTarget)
+const rx::Image *Texture2DArray::getBaseLevelImage() const
{
- if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
- {
- if (renderTarget)
- {
- convertToRenderTarget();
- }
- else
- {
- createTexture();
- }
- }
+ return (mTexture->getLayerCount(0) > 0 ? mTexture->getImage(0, 0) : NULL);
+}
+
+void Texture2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
+{
+ mTexture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source);
+}
- return mTexStorage;
+bool Texture2DArray::isSamplerComplete(const SamplerState &samplerState) const
+{
+ return mTexture->isSamplerComplete(samplerState);
+}
+
+bool Texture2DArray::isMipmapComplete() const
+{
+ return mTexture->isMipmapComplete();
+}
+
+unsigned int Texture2DArray::getRenderTargetSerial(GLint level, GLint layer)
+{
+ return mTexture->getRenderTargetSerial(level, layer);
+}
+
+rx::RenderTarget *Texture2DArray::getRenderTarget(GLint level, GLint layer)
+{
+ return mTexture->getRenderTarget(level, layer);
+}
+
+rx::RenderTarget *Texture2DArray::getDepthStencil(GLint level, GLint layer)
+{
+ return mTexture->getDepthStencil(level, layer);
}
}