summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libGLESv2/Texture.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/Texture.h')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Texture.h241
1 files changed, 0 insertions, 241 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/Texture.h b/src/3rdparty/angle/src/libGLESv2/Texture.h
deleted file mode 100644
index 66d4df8015..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/Texture.h
+++ /dev/null
@@ -1,241 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Texture.h: Defines the abstract gl::Texture class and its concrete derived
-// classes Texture2D and TextureCubeMap. Implements GL texture objects and
-// related functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
-
-#ifndef LIBGLESV2_TEXTURE_H_
-#define LIBGLESV2_TEXTURE_H_
-
-#include "common/debug.h"
-#include "common/RefCountObject.h"
-#include "libGLESv2/angletypes.h"
-#include "libGLESv2/Constants.h"
-#include "libGLESv2/renderer/TextureImpl.h"
-#include "libGLESv2/Caps.h"
-
-#include "angle_gl.h"
-
-#include <vector>
-
-namespace egl
-{
-class Surface;
-}
-
-namespace rx
-{
-class TextureStorageInterface;
-class Image;
-}
-
-namespace gl
-{
-class Framebuffer;
-class FramebufferAttachment;
-struct ImageIndex;
-
-bool IsMipmapFiltered(const gl::SamplerState &samplerState);
-
-class Texture : public RefCountObject
-{
- public:
- Texture(rx::TextureImpl *impl, GLuint id, GLenum target);
-
- virtual ~Texture();
-
- GLenum getTarget() const;
-
- const SamplerState &getSamplerState() const { return mSamplerState; }
- SamplerState &getSamplerState() { return mSamplerState; }
-
- void setUsage(GLenum usage);
- GLenum getUsage() const;
-
- GLint getBaseLevelWidth() const;
- GLint getBaseLevelHeight() const;
- GLint getBaseLevelDepth() const;
- GLenum getBaseLevelInternalFormat() const;
-
- GLsizei getWidth(const ImageIndex &index) const;
- GLsizei getHeight(const ImageIndex &index) const;
- GLenum getInternalFormat(const ImageIndex &index) const;
- GLenum getActualFormat(const ImageIndex &index) const;
-
- virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const = 0;
-
- virtual Error generateMipmaps();
-
- virtual Error copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
-
- // Texture serials provide a unique way of identifying a Texture that isn't a raw pointer.
- // "id" is not good enough, as Textures can be deleted, then re-allocated with the same id.
- unsigned int getTextureSerial() const;
-
- bool isImmutable() const;
- GLsizei immutableLevelCount();
-
- rx::TextureImpl *getImplementation() { return mTexture; }
- const rx::TextureImpl *getImplementation() const { return mTexture; }
-
- static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1); // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager.
-
- protected:
- int mipLevels() const;
- const rx::Image *getBaseLevelImage() const;
- static unsigned int issueTextureSerial();
-
- rx::TextureImpl *mTexture;
-
- SamplerState mSamplerState;
- GLenum mUsage;
-
- GLsizei mImmutableLevelCount;
-
- GLenum mTarget;
-
- const unsigned int mTextureSerial;
- static unsigned int mCurrentTextureSerial;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(Texture);
-};
-
-class Texture2D : public Texture
-{
- public:
- Texture2D(rx::TextureImpl *impl, GLuint id);
-
- virtual ~Texture2D();
-
- GLsizei getWidth(GLint level) const;
- GLsizei getHeight(GLint level) const;
- GLenum getInternalFormat(GLint level) const;
- GLenum getActualFormat(GLint level) const;
- bool isCompressed(GLint level) const;
- bool isDepth(GLint level) const;
-
- Error setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
- Error setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels);
- Error subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
- Error subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels);
- Error copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
- Error storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-
- virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const;
- virtual void bindTexImage(egl::Surface *surface);
- virtual void releaseTexImage();
-
- virtual Error generateMipmaps();
-
- private:
- DISALLOW_COPY_AND_ASSIGN(Texture2D);
-
- bool isMipmapComplete() const;
- bool isLevelComplete(int level) const;
-
- egl::Surface *mSurface;
-};
-
-class TextureCubeMap : public Texture
-{
- public:
- TextureCubeMap(rx::TextureImpl *impl, GLuint id);
-
- virtual ~TextureCubeMap();
-
- GLsizei getWidth(GLenum target, GLint level) const;
- GLsizei getHeight(GLenum target, GLint level) const;
- GLenum getInternalFormat(GLenum target, GLint level) const;
- GLenum getActualFormat(GLenum target, GLint level) const;
- bool isCompressed(GLenum target, GLint level) const;
- bool isDepth(GLenum target, GLint level) const;
-
- Error setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
- Error setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels);
- Error subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
- Error subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels);
- Error copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
- Error storage(GLsizei levels, GLenum internalformat, GLsizei size);
-
- virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const;
-
- bool isCubeComplete() const;
-
- static int targetToLayerIndex(GLenum target);
- static GLenum layerIndexToTarget(GLint layer);
-
- private:
- DISALLOW_COPY_AND_ASSIGN(TextureCubeMap);
-
- bool isMipmapComplete() const;
- bool isFaceLevelComplete(int faceIndex, int level) const;
-};
-
-class Texture3D : public Texture
-{
- public:
- Texture3D(rx::TextureImpl *impl, GLuint id);
-
- virtual ~Texture3D();
-
- GLsizei getWidth(GLint level) const;
- GLsizei getHeight(GLint level) const;
- GLsizei getDepth(GLint level) const;
- GLenum getInternalFormat(GLint level) const;
- GLenum getActualFormat(GLint level) const;
- bool isCompressed(GLint level) const;
- bool isDepth(GLint level) const;
-
- Error setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
- Error setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels);
- Error subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
- Error subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels);
- Error storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-
- virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(Texture3D);
-
- bool isMipmapComplete() const;
- bool isLevelComplete(int level) const;
-};
-
-class Texture2DArray : public Texture
-{
- public:
- Texture2DArray(rx::TextureImpl *impl, GLuint id);
-
- virtual ~Texture2DArray();
-
- GLsizei getWidth(GLint level) const;
- GLsizei getHeight(GLint level) const;
- GLsizei getLayers(GLint level) const;
- GLenum getInternalFormat(GLint level) const;
- GLenum getActualFormat(GLint level) const;
- bool isCompressed(GLint level) const;
- bool isDepth(GLint level) const;
-
- Error setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
- Error setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels);
- Error subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
- Error subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels);
- Error storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-
- virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(Texture2DArray);
-
- bool isMipmapComplete() const;
- bool isLevelComplete(int level) const;
-};
-
-}
-
-#endif // LIBGLESV2_TEXTURE_H_