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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/VertexArray.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/VertexArray.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/VertexArray.h b/src/3rdparty/angle/src/libGLESv2/VertexArray.h new file mode 100644 index 0000000000..accd98731a --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/VertexArray.h @@ -0,0 +1,61 @@ +// +// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// This class contains prototypes for representing GLES 3 Vertex Array Objects: +// +// The buffer objects that are to be used by the vertex stage of the GL are collected +// together to form a vertex array object. All state related to the definition of data used +// by the vertex processor is encapsulated in a vertex array object. +// + +#ifndef LIBGLESV2_VERTEXARRAY_H_ +#define LIBGLESV2_VERTEXARRAY_H_ + +#include "common/RefCountObject.h" +#include "libGLESv2/constants.h" +#include "libGLESv2/VertexAttribute.h" + +namespace rx +{ +class Renderer; +class VertexArrayImpl; +} + +namespace gl +{ +class Buffer; + +class VertexArray +{ + public: + VertexArray(rx::VertexArrayImpl *impl, GLuint id, size_t maxAttribs); + ~VertexArray(); + + GLuint id() const; + + const VertexAttribute& getVertexAttribute(size_t attributeIndex) const; + void detachBuffer(GLuint bufferName); + void setVertexAttribDivisor(GLuint index, GLuint divisor); + void enableAttribute(unsigned int attributeIndex, bool enabledState); + void setAttributeState(unsigned int attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type, + bool normalized, bool pureInteger, GLsizei stride, const void *pointer); + + const VertexAttribute* getVertexAttributes() const { return mVertexAttributes.data(); } + Buffer *getElementArrayBuffer() const { return mElementArrayBuffer.get(); } + void setElementArrayBuffer(Buffer *buffer); + GLuint getElementArrayBufferId() const { return mElementArrayBuffer.id(); } + size_t getMaxAttribs() const { return mVertexAttributes.size(); } + + private: + GLuint mId; + + rx::VertexArrayImpl *mVertexArray; + std::vector<VertexAttribute> mVertexAttributes; + BindingPointer<Buffer> mElementArrayBuffer; +}; + +} + +#endif // LIBGLESV2_VERTEXARRAY_H_ |