summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libGLESv2/VertexAttribute.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/VertexAttribute.h')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/VertexAttribute.h119
1 files changed, 119 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/VertexAttribute.h b/src/3rdparty/angle/src/libGLESv2/VertexAttribute.h
new file mode 100644
index 0000000000..e9757b618b
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/VertexAttribute.h
@@ -0,0 +1,119 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Helper structure describing a single vertex attribute
+//
+
+#ifndef LIBGLESV2_VERTEXATTRIBUTE_H_
+#define LIBGLESV2_VERTEXATTRIBUTE_H_
+
+#include "libGLESv2/Buffer.h"
+
+namespace gl
+{
+
+struct VertexAttribute
+{
+ bool enabled; // From glEnable/DisableVertexAttribArray
+
+ GLenum type;
+ GLuint size;
+ bool normalized;
+ bool pureInteger;
+ GLuint stride; // 0 means natural stride
+
+ union
+ {
+ const GLvoid *pointer;
+ GLintptr offset;
+ };
+ BindingPointer<Buffer> buffer; // Captured when glVertexAttribPointer is called.
+
+ GLuint divisor;
+
+ VertexAttribute();
+};
+
+template <typename T>
+T QuerySingleVertexAttributeParameter(const VertexAttribute& attrib, GLenum pname)
+{
+ switch (pname)
+ {
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
+ return static_cast<T>(attrib.enabled ? GL_TRUE : GL_FALSE);
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE:
+ return static_cast<T>(attrib.size);
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
+ return static_cast<T>(attrib.stride);
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE:
+ return static_cast<T>(attrib.type);
+ case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
+ return static_cast<T>(attrib.normalized ? GL_TRUE : GL_FALSE);
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
+ return static_cast<T>(attrib.buffer.id());
+ case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
+ return static_cast<T>(attrib.divisor);
+ case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
+ return static_cast<T>(attrib.pureInteger ? GL_TRUE : GL_FALSE);
+ default:
+ UNREACHABLE();
+ return static_cast<T>(0);
+ }
+}
+
+size_t ComputeVertexAttributeTypeSize(const VertexAttribute& attrib);
+size_t ComputeVertexAttributeStride(const VertexAttribute& attrib);
+
+struct VertexAttribCurrentValueData
+{
+ union
+ {
+ GLfloat FloatValues[4];
+ GLint IntValues[4];
+ GLuint UnsignedIntValues[4];
+ };
+ GLenum Type;
+
+ void setFloatValues(const GLfloat floatValues[4])
+ {
+ for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++)
+ {
+ FloatValues[valueIndex] = floatValues[valueIndex];
+ }
+ Type = GL_FLOAT;
+ }
+
+ void setIntValues(const GLint intValues[4])
+ {
+ for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++)
+ {
+ IntValues[valueIndex] = intValues[valueIndex];
+ }
+ Type = GL_INT;
+ }
+
+ void setUnsignedIntValues(const GLuint unsignedIntValues[4])
+ {
+ for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++)
+ {
+ UnsignedIntValues[valueIndex] = unsignedIntValues[valueIndex];
+ }
+ Type = GL_UNSIGNED_INT;
+ }
+
+ bool operator==(const VertexAttribCurrentValueData &other)
+ {
+ return (Type == other.Type && memcmp(FloatValues, other.FloatValues, sizeof(float) * 4) == 0);
+ }
+
+ bool operator!=(const VertexAttribCurrentValueData &other)
+ {
+ return !(*this == other);
+ }
+};
+
+}
+
+#endif // LIBGLESV2_VERTEXATTRIBUTE_H_