summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libGLESv2/angletypes.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/angletypes.h')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/angletypes.h128
1 files changed, 128 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/angletypes.h b/src/3rdparty/angle/src/libGLESv2/angletypes.h
new file mode 100644
index 0000000000..37f67f41ac
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/angletypes.h
@@ -0,0 +1,128 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// angletypes.h : Defines a variety of structures and enum types that are used throughout libGLESv2
+
+#ifndef LIBGLESV2_ANGLETYPES_H_
+#define LIBGLESV2_ANGLETYPES_H_
+
+namespace gl
+{
+
+enum TextureType
+{
+ TEXTURE_2D,
+ TEXTURE_CUBE,
+
+ TEXTURE_TYPE_COUNT,
+ TEXTURE_UNKNOWN
+};
+
+enum SamplerType
+{
+ SAMPLER_PIXEL,
+ SAMPLER_VERTEX
+};
+
+struct Color
+{
+ float red;
+ float green;
+ float blue;
+ float alpha;
+};
+
+struct Rectangle
+{
+ int x;
+ int y;
+ int width;
+ int height;
+};
+
+struct RasterizerState
+{
+ bool cullFace;
+ GLenum cullMode;
+ GLenum frontFace;
+
+ bool polygonOffsetFill;
+ GLfloat polygonOffsetFactor;
+ GLfloat polygonOffsetUnits;
+
+ bool pointDrawMode;
+};
+
+struct BlendState
+{
+ bool blend;
+ GLenum sourceBlendRGB;
+ GLenum destBlendRGB;
+ GLenum sourceBlendAlpha;
+ GLenum destBlendAlpha;
+ GLenum blendEquationRGB;
+ GLenum blendEquationAlpha;
+
+ bool colorMaskRed;
+ bool colorMaskGreen;
+ bool colorMaskBlue;
+ bool colorMaskAlpha;
+
+ bool sampleAlphaToCoverage;
+
+ bool dither;
+};
+
+struct DepthStencilState
+{
+ bool depthTest;
+ GLenum depthFunc;
+ bool depthMask;
+
+ bool stencilTest;
+ GLenum stencilFunc;
+ GLuint stencilMask;
+ GLenum stencilFail;
+ GLenum stencilPassDepthFail;
+ GLenum stencilPassDepthPass;
+ GLuint stencilWritemask;
+ GLenum stencilBackFunc;
+ GLuint stencilBackMask;
+ GLenum stencilBackFail;
+ GLenum stencilBackPassDepthFail;
+ GLenum stencilBackPassDepthPass;
+ GLuint stencilBackWritemask;
+};
+
+struct SamplerState
+{
+ GLenum minFilter;
+ GLenum magFilter;
+ GLenum wrapS;
+ GLenum wrapT;
+ float maxAnisotropy;
+ int lodOffset;
+};
+
+struct ClearParameters
+{
+ GLbitfield mask;
+
+ Color colorClearValue;
+ bool colorMaskRed;
+ bool colorMaskGreen;
+ bool colorMaskBlue;
+ bool colorMaskAlpha;
+
+ float depthClearValue;
+
+ GLint stencilClearValue;
+ GLuint stencilWriteMask;
+};
+
+}
+
+#endif // LIBGLESV2_ANGLETYPES_H_