diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/constants.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/constants.h | 24 |
1 files changed, 19 insertions, 5 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/constants.h b/src/3rdparty/angle/src/libGLESv2/constants.h index 9f24d66a7d..c87f92d497 100644 --- a/src/3rdparty/angle/src/libGLESv2/constants.h +++ b/src/3rdparty/angle/src/libGLESv2/constants.h @@ -22,12 +22,26 @@ enum IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS, IMPLEMENTATION_MAX_VARYING_VECTORS = 32, - IMPLEMENTATION_MAX_DRAW_BUFFERS = 8 -}; + IMPLEMENTATION_MAX_DRAW_BUFFERS = 8, + IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS = IMPLEMENTATION_MAX_DRAW_BUFFERS + 2, // 2 extra for depth and/or stencil buffers + + IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS = 16, + IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS = 16, + IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS = IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS + + IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS, + + IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS = 4, -const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f; -const float ALIASED_LINE_WIDTH_RANGE_MAX = 1.0f; -const float ALIASED_POINT_SIZE_RANGE_MIN = 1.0f; + // These are the maximums the implementation can support + // The actual GL caps are limited by the device caps + // and should be queried from the Context + IMPLEMENTATION_MAX_2D_TEXTURE_SIZE = 16384, + IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384, + IMPLEMENTATION_MAX_3D_TEXTURE_SIZE = 2048, + IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS = 2048, + + IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15 // 1+log2 of MAX_TEXTURE_SIZE +}; } |