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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/entry_points_egl.cpp')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/entry_points_egl.cpp687
1 files changed, 611 insertions, 76 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_egl.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_egl.cpp
index a6db1585e7..6f9770c57c 100644
--- a/src/3rdparty/angle/src/libGLESv2/entry_points_egl.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/entry_points_egl.cpp
@@ -8,8 +8,9 @@
#include "libGLESv2/entry_points_egl.h"
#include "libGLESv2/entry_points_egl_ext.h"
+#include "libGLESv2/entry_points_gles_2_0.h"
#include "libGLESv2/entry_points_gles_2_0_ext.h"
-#include "libGLESv2/entry_points_gles_3_0_ext.h"
+#include "libGLESv2/entry_points_gles_3_0.h"
#include "libGLESv2/global_state.h"
#include "libANGLE/Context.h"
@@ -40,7 +41,7 @@ EGLDisplay EGLAPIENTRY GetDisplay(EGLNativeDisplayType display_id)
{
EVENT("(EGLNativeDisplayType display_id = 0x%0.8p)", display_id);
- return Display::getDisplay(display_id, AttributeMap());
+ return Display::GetDisplayFromAttribs(reinterpret_cast<void *>(display_id), AttributeMap());
}
EGLBoolean EGLAPIENTRY Initialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
@@ -48,14 +49,13 @@ EGLBoolean EGLAPIENTRY Initialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint *major = 0x%0.8p, EGLint *minor = 0x%0.8p)",
dpy, major, minor);
- if (dpy == EGL_NO_DISPLAY)
+ Display *display = static_cast<Display *>(dpy);
+ if (dpy == EGL_NO_DISPLAY || !Display::isValidDisplay(display))
{
SetGlobalError(Error(EGL_BAD_DISPLAY));
return EGL_FALSE;
}
- Display *display = static_cast<Display*>(dpy);
-
Error error = display->initialize();
if (error.isError())
{
@@ -74,13 +74,13 @@ EGLBoolean EGLAPIENTRY Terminate(EGLDisplay dpy)
{
EVENT("(EGLDisplay dpy = 0x%0.8p)", dpy);
- if (dpy == EGL_NO_DISPLAY)
+ Display *display = static_cast<Display *>(dpy);
+ if (dpy == EGL_NO_DISPLAY || !Display::isValidDisplay(display))
{
SetGlobalError(Error(EGL_BAD_DISPLAY));
return EGL_FALSE;
}
- Display *display = static_cast<Display*>(dpy);
gl::Context *context = GetGlobalContext();
if (display->isValidContext(context))
@@ -171,7 +171,7 @@ EGLBoolean EGLAPIENTRY GetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint con
configs[i] = const_cast<Config*>(filteredConfigs[i]);
}
}
- *num_config = filteredConfigs.size();
+ *num_config = static_cast<EGLint>(filteredConfigs.size());
SetGlobalError(Error(EGL_SUCCESS));
return EGL_TRUE;
@@ -207,7 +207,7 @@ EGLBoolean EGLAPIENTRY ChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, E
configs[i] = const_cast<Config*>(filteredConfigs[i]);
}
}
- *num_config = filteredConfigs.size();
+ *num_config = static_cast<EGLint>(filteredConfigs.size());
SetGlobalError(Error(EGL_SUCCESS));
return EGL_TRUE;
@@ -426,6 +426,37 @@ EGLBoolean EGLAPIENTRY QuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint a
}
*value = eglSurface->isFixedSize();
break;
+ case EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE:
+ if (!display->getExtensions().flexibleSurfaceCompatibility)
+ {
+ SetGlobalError(
+ Error(EGL_BAD_ATTRIBUTE,
+ "EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE cannot be used without "
+ "EGL_ANGLE_flexible_surface_compatibility support."));
+ return EGL_FALSE;
+ }
+ *value = eglSurface->flexibleSurfaceCompatibilityRequested();
+ break;
+ case EGL_SURFACE_ORIENTATION_ANGLE:
+ if (!display->getExtensions().surfaceOrientation)
+ {
+ SetGlobalError(Error(EGL_BAD_ATTRIBUTE,
+ "EGL_SURFACE_ORIENTATION_ANGLE cannot be queried without "
+ "EGL_ANGLE_surface_orientation support."));
+ return EGL_FALSE;
+ }
+ *value = eglSurface->getOrientation();
+ break;
+ case EGL_DIRECT_COMPOSITION_ANGLE:
+ if (!display->getExtensions().directComposition)
+ {
+ SetGlobalError(Error(EGL_BAD_ATTRIBUTE,
+ "EGL_DIRECT_COMPOSITION_ANGLE cannot be used without "
+ "EGL_ANGLE_direct_composition support."));
+ return EGL_FALSE;
+ }
+ *value = eglSurface->directComposition();
+ break;
default:
SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
return EGL_FALSE;
@@ -504,14 +535,42 @@ EGLBoolean EGLAPIENTRY MakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface r
Display *display = static_cast<Display*>(dpy);
gl::Context *context = static_cast<gl::Context*>(ctx);
- bool noContext = (ctx == EGL_NO_CONTEXT);
- bool noSurface = (draw == EGL_NO_SURFACE || read == EGL_NO_SURFACE);
- if (noContext != noSurface)
+ // If ctx is EGL_NO_CONTEXT and either draw or read are not EGL_NO_SURFACE, an EGL_BAD_MATCH
+ // error is generated.
+ if (ctx == EGL_NO_CONTEXT && (draw != EGL_NO_SURFACE || read != EGL_NO_SURFACE))
{
SetGlobalError(Error(EGL_BAD_MATCH));
return EGL_FALSE;
}
+ if (ctx != EGL_NO_CONTEXT && draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE)
+ {
+ SetGlobalError(Error(EGL_BAD_MATCH));
+ return EGL_FALSE;
+ }
+
+ // If either of draw or read is a valid surface and the other is EGL_NO_SURFACE, an
+ // EGL_BAD_MATCH error is generated.
+ if ((read == EGL_NO_SURFACE) != (draw == EGL_NO_SURFACE))
+ {
+ SetGlobalError(Error(
+ EGL_BAD_MATCH, "read and draw must both be valid surfaces, or both be EGL_NO_SURFACE"));
+ return EGL_FALSE;
+ }
+
+ if (dpy == EGL_NO_DISPLAY || !Display::isValidDisplay(display))
+ {
+ SetGlobalError(Error(EGL_BAD_DISPLAY, "'dpy' not a valid EGLDisplay handle"));
+ return EGL_FALSE;
+ }
+
+ // EGL 1.5 spec: dpy can be uninitialized if all other parameters are null
+ if (!display->isInitialized() && (ctx != EGL_NO_CONTEXT || draw != EGL_NO_SURFACE || read != EGL_NO_SURFACE))
+ {
+ SetGlobalError(Error(EGL_NOT_INITIALIZED, "'dpy' not initialized"));
+ return EGL_FALSE;
+ }
+
if (ctx != EGL_NO_CONTEXT)
{
Error error = ValidateContext(display, context);
@@ -522,7 +581,7 @@ EGLBoolean EGLAPIENTRY MakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface r
}
}
- if (dpy != EGL_NO_DISPLAY && display->isInitialized())
+ if (display->isInitialized())
{
if (display->testDeviceLost())
{
@@ -559,19 +618,54 @@ EGLBoolean EGLAPIENTRY MakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface r
}
}
+ if (readSurface)
+ {
+ Error readCompatError =
+ ValidateCompatibleConfigs(display, readSurface->getConfig(), readSurface,
+ context->getConfig(), readSurface->getType());
+ if (readCompatError.isError())
+ {
+ SetGlobalError(readCompatError);
+ return EGL_FALSE;
+ }
+ }
+
if (draw != read)
{
UNIMPLEMENTED(); // FIXME
+
+ if (drawSurface)
+ {
+ Error drawCompatError =
+ ValidateCompatibleConfigs(display, drawSurface->getConfig(), drawSurface,
+ context->getConfig(), drawSurface->getType());
+ if (drawCompatError.isError())
+ {
+ SetGlobalError(drawCompatError);
+ return EGL_FALSE;
+ }
+ }
+ }
+
+ Error makeCurrentError = display->makeCurrent(drawSurface, readSurface, context);
+ if (makeCurrentError.isError())
+ {
+ SetGlobalError(makeCurrentError);
+ return EGL_FALSE;
}
+ gl::Context *previousContext = GetGlobalContext();
+
SetGlobalDisplay(display);
SetGlobalDrawSurface(drawSurface);
SetGlobalReadSurface(readSurface);
SetGlobalContext(context);
- if (context != nullptr && display != nullptr && drawSurface != nullptr)
+ // Release the surface from the previously-current context, to allow
+ // destroyed surfaces to delete themselves.
+ if (previousContext != nullptr && context != previousContext)
{
- display->makeCurrent(drawSurface, readSurface, context);
+ previousContext->releaseSurface();
}
SetGlobalError(Error(EGL_SUCCESS));
@@ -627,7 +721,7 @@ EGLBoolean EGLAPIENTRY QueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attri
switch (attribute)
{
case EGL_CONFIG_ID:
- *value = context->getConfigID();
+ *value = context->getConfig()->configID;
break;
case EGL_CONTEXT_CLIENT_TYPE:
*value = context->getClientType();
@@ -651,20 +745,56 @@ EGLBoolean EGLAPIENTRY WaitGL(void)
{
EVENT("()");
- UNIMPLEMENTED(); // FIXME
+ Display *display = GetGlobalDisplay();
+
+ Error error = ValidateDisplay(display);
+ if (error.isError())
+ {
+ SetGlobalError(error);
+ return EGL_FALSE;
+ }
+
+ // eglWaitGL like calling eglWaitClient with the OpenGL ES API bound. Since we only implement
+ // OpenGL ES we can do the call directly.
+ error = display->waitClient();
+ if (error.isError())
+ {
+ SetGlobalError(error);
+ return EGL_FALSE;
+ }
SetGlobalError(Error(EGL_SUCCESS));
- return 0;
+ return EGL_TRUE;
}
EGLBoolean EGLAPIENTRY WaitNative(EGLint engine)
{
EVENT("(EGLint engine = %d)", engine);
- UNIMPLEMENTED(); // FIXME
+ Display *display = GetGlobalDisplay();
+
+ Error error = ValidateDisplay(display);
+ if (error.isError())
+ {
+ SetGlobalError(error);
+ return EGL_FALSE;
+ }
+
+ if (engine != EGL_CORE_NATIVE_ENGINE)
+ {
+ SetGlobalError(
+ Error(EGL_BAD_PARAMETER, "the 'engine' parameter has an unrecognized value"));
+ }
+
+ error = display->waitNative(engine, GetGlobalDrawSurface(), GetGlobalReadSurface());
+ if (error.isError())
+ {
+ SetGlobalError(error);
+ return EGL_FALSE;
+ }
SetGlobalError(Error(EGL_SUCCESS));
- return 0;
+ return EGL_TRUE;
}
EGLBoolean EGLAPIENTRY SwapBuffers(EGLDisplay dpy, EGLSurface surface)
@@ -775,13 +905,18 @@ EGLBoolean EGLAPIENTRY BindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint b
gl::Texture *textureObject = context->getTargetTexture(GL_TEXTURE_2D);
ASSERT(textureObject != NULL);
- if (textureObject->isImmutable())
+ if (textureObject->getImmutableFormat())
{
SetGlobalError(Error(EGL_BAD_MATCH));
return EGL_FALSE;
}
- eglSurface->bindTexImage(textureObject, buffer);
+ error = eglSurface->bindTexImage(textureObject, buffer);
+ if (error.isError())
+ {
+ SetGlobalError(error);
+ return EGL_FALSE;
+ }
}
SetGlobalError(Error(EGL_SUCCESS));
@@ -845,7 +980,12 @@ EGLBoolean EGLAPIENTRY ReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLin
if (texture)
{
- eglSurface->releaseTexImage(buffer);
+ error = eglSurface->releaseTexImage(buffer);
+ if (error.isError())
+ {
+ SetGlobalError(error);
+ return EGL_FALSE;
+ }
}
SetGlobalError(Error(EGL_SUCCESS));
@@ -959,10 +1099,24 @@ EGLBoolean EGLAPIENTRY WaitClient(void)
{
EVENT("()");
- UNIMPLEMENTED(); // FIXME
+ Display *display = GetGlobalDisplay();
+
+ Error error = ValidateDisplay(display);
+ if (error.isError())
+ {
+ SetGlobalError(error);
+ return EGL_FALSE;
+ }
+
+ error = display->waitClient();
+ if (error.isError())
+ {
+ SetGlobalError(error);
+ return EGL_FALSE;
+ }
SetGlobalError(Error(EGL_SUCCESS));
- return 0;
+ return EGL_TRUE;
}
// EGL 1.4
@@ -1066,62 +1220,443 @@ __eglMustCastToProperFunctionPointerType EGLAPIENTRY GetProcAddress(const char *
{
EVENT("(const char *procname = \"%s\")", procname);
- struct Extension
- {
- const char *name;
- __eglMustCastToProperFunctionPointerType address;
+ typedef std::map<std::string, __eglMustCastToProperFunctionPointerType> ProcAddressMap;
+ auto generateProcAddressMap = []()
+ {
+ ProcAddressMap map;
+#define INSERT_PROC_ADDRESS(ns, proc) \
+ map[#ns #proc] = reinterpret_cast<__eglMustCastToProperFunctionPointerType>(ns::proc)
+
+ // GLES2 core
+ INSERT_PROC_ADDRESS(gl, ActiveTexture);
+ INSERT_PROC_ADDRESS(gl, AttachShader);
+ INSERT_PROC_ADDRESS(gl, BindAttribLocation);
+ INSERT_PROC_ADDRESS(gl, BindBuffer);
+ INSERT_PROC_ADDRESS(gl, BindFramebuffer);
+ INSERT_PROC_ADDRESS(gl, BindRenderbuffer);
+ INSERT_PROC_ADDRESS(gl, BindTexture);
+ INSERT_PROC_ADDRESS(gl, BlendColor);
+ INSERT_PROC_ADDRESS(gl, BlendEquation);
+ INSERT_PROC_ADDRESS(gl, BlendEquationSeparate);
+ INSERT_PROC_ADDRESS(gl, BlendFunc);
+ INSERT_PROC_ADDRESS(gl, BlendFuncSeparate);
+ INSERT_PROC_ADDRESS(gl, BufferData);
+ INSERT_PROC_ADDRESS(gl, BufferSubData);
+ INSERT_PROC_ADDRESS(gl, CheckFramebufferStatus);
+ INSERT_PROC_ADDRESS(gl, Clear);
+ INSERT_PROC_ADDRESS(gl, ClearColor);
+ INSERT_PROC_ADDRESS(gl, ClearDepthf);
+ INSERT_PROC_ADDRESS(gl, ClearStencil);
+ INSERT_PROC_ADDRESS(gl, ColorMask);
+ INSERT_PROC_ADDRESS(gl, CompileShader);
+ INSERT_PROC_ADDRESS(gl, CompressedTexImage2D);
+ INSERT_PROC_ADDRESS(gl, CompressedTexSubImage2D);
+ INSERT_PROC_ADDRESS(gl, CopyTexImage2D);
+ INSERT_PROC_ADDRESS(gl, CopyTexSubImage2D);
+ INSERT_PROC_ADDRESS(gl, CreateProgram);
+ INSERT_PROC_ADDRESS(gl, CreateShader);
+ INSERT_PROC_ADDRESS(gl, CullFace);
+ INSERT_PROC_ADDRESS(gl, DeleteBuffers);
+ INSERT_PROC_ADDRESS(gl, DeleteFramebuffers);
+ INSERT_PROC_ADDRESS(gl, DeleteProgram);
+ INSERT_PROC_ADDRESS(gl, DeleteRenderbuffers);
+ INSERT_PROC_ADDRESS(gl, DeleteShader);
+ INSERT_PROC_ADDRESS(gl, DeleteTextures);
+ INSERT_PROC_ADDRESS(gl, DepthFunc);
+ INSERT_PROC_ADDRESS(gl, DepthMask);
+ INSERT_PROC_ADDRESS(gl, DepthRangef);
+ INSERT_PROC_ADDRESS(gl, DetachShader);
+ INSERT_PROC_ADDRESS(gl, Disable);
+ INSERT_PROC_ADDRESS(gl, DisableVertexAttribArray);
+ INSERT_PROC_ADDRESS(gl, DrawArrays);
+ INSERT_PROC_ADDRESS(gl, DrawElements);
+ INSERT_PROC_ADDRESS(gl, Enable);
+ INSERT_PROC_ADDRESS(gl, EnableVertexAttribArray);
+ INSERT_PROC_ADDRESS(gl, Finish);
+ INSERT_PROC_ADDRESS(gl, Flush);
+ INSERT_PROC_ADDRESS(gl, FramebufferRenderbuffer);
+ INSERT_PROC_ADDRESS(gl, FramebufferTexture2D);
+ INSERT_PROC_ADDRESS(gl, FrontFace);
+ INSERT_PROC_ADDRESS(gl, GenBuffers);
+ INSERT_PROC_ADDRESS(gl, GenerateMipmap);
+ INSERT_PROC_ADDRESS(gl, GenFramebuffers);
+ INSERT_PROC_ADDRESS(gl, GenRenderbuffers);
+ INSERT_PROC_ADDRESS(gl, GenTextures);
+ INSERT_PROC_ADDRESS(gl, GetActiveAttrib);
+ INSERT_PROC_ADDRESS(gl, GetActiveUniform);
+ INSERT_PROC_ADDRESS(gl, GetAttachedShaders);
+ INSERT_PROC_ADDRESS(gl, GetAttribLocation);
+ INSERT_PROC_ADDRESS(gl, GetBooleanv);
+ INSERT_PROC_ADDRESS(gl, GetBufferParameteriv);
+ INSERT_PROC_ADDRESS(gl, GetError);
+ INSERT_PROC_ADDRESS(gl, GetFloatv);
+ INSERT_PROC_ADDRESS(gl, GetFramebufferAttachmentParameteriv);
+ INSERT_PROC_ADDRESS(gl, GetIntegerv);
+ INSERT_PROC_ADDRESS(gl, GetProgramiv);
+ INSERT_PROC_ADDRESS(gl, GetProgramInfoLog);
+ INSERT_PROC_ADDRESS(gl, GetRenderbufferParameteriv);
+ INSERT_PROC_ADDRESS(gl, GetShaderiv);
+ INSERT_PROC_ADDRESS(gl, GetShaderInfoLog);
+ INSERT_PROC_ADDRESS(gl, GetShaderPrecisionFormat);
+ INSERT_PROC_ADDRESS(gl, GetShaderSource);
+ INSERT_PROC_ADDRESS(gl, GetString);
+ INSERT_PROC_ADDRESS(gl, GetTexParameterfv);
+ INSERT_PROC_ADDRESS(gl, GetTexParameteriv);
+ INSERT_PROC_ADDRESS(gl, GetUniformfv);
+ INSERT_PROC_ADDRESS(gl, GetUniformiv);
+ INSERT_PROC_ADDRESS(gl, GetUniformLocation);
+ INSERT_PROC_ADDRESS(gl, GetVertexAttribfv);
+ INSERT_PROC_ADDRESS(gl, GetVertexAttribiv);
+ INSERT_PROC_ADDRESS(gl, GetVertexAttribPointerv);
+ INSERT_PROC_ADDRESS(gl, Hint);
+ INSERT_PROC_ADDRESS(gl, IsBuffer);
+ INSERT_PROC_ADDRESS(gl, IsEnabled);
+ INSERT_PROC_ADDRESS(gl, IsFramebuffer);
+ INSERT_PROC_ADDRESS(gl, IsProgram);
+ INSERT_PROC_ADDRESS(gl, IsRenderbuffer);
+ INSERT_PROC_ADDRESS(gl, IsShader);
+ INSERT_PROC_ADDRESS(gl, IsTexture);
+ INSERT_PROC_ADDRESS(gl, LineWidth);
+ INSERT_PROC_ADDRESS(gl, LinkProgram);
+ INSERT_PROC_ADDRESS(gl, PixelStorei);
+ INSERT_PROC_ADDRESS(gl, PolygonOffset);
+ INSERT_PROC_ADDRESS(gl, ReadPixels);
+ INSERT_PROC_ADDRESS(gl, ReleaseShaderCompiler);
+ INSERT_PROC_ADDRESS(gl, RenderbufferStorage);
+ INSERT_PROC_ADDRESS(gl, SampleCoverage);
+ INSERT_PROC_ADDRESS(gl, Scissor);
+ INSERT_PROC_ADDRESS(gl, ShaderBinary);
+ INSERT_PROC_ADDRESS(gl, ShaderSource);
+ INSERT_PROC_ADDRESS(gl, StencilFunc);
+ INSERT_PROC_ADDRESS(gl, StencilFuncSeparate);
+ INSERT_PROC_ADDRESS(gl, StencilMask);
+ INSERT_PROC_ADDRESS(gl, StencilMaskSeparate);
+ INSERT_PROC_ADDRESS(gl, StencilOp);
+ INSERT_PROC_ADDRESS(gl, StencilOpSeparate);
+ INSERT_PROC_ADDRESS(gl, TexImage2D);
+ INSERT_PROC_ADDRESS(gl, TexParameterf);
+ INSERT_PROC_ADDRESS(gl, TexParameterfv);
+ INSERT_PROC_ADDRESS(gl, TexParameteri);
+ INSERT_PROC_ADDRESS(gl, TexParameteriv);
+ INSERT_PROC_ADDRESS(gl, TexSubImage2D);
+ INSERT_PROC_ADDRESS(gl, Uniform1f);
+ INSERT_PROC_ADDRESS(gl, Uniform1fv);
+ INSERT_PROC_ADDRESS(gl, Uniform1i);
+ INSERT_PROC_ADDRESS(gl, Uniform1iv);
+ INSERT_PROC_ADDRESS(gl, Uniform2f);
+ INSERT_PROC_ADDRESS(gl, Uniform2fv);
+ INSERT_PROC_ADDRESS(gl, Uniform2i);
+ INSERT_PROC_ADDRESS(gl, Uniform2iv);
+ INSERT_PROC_ADDRESS(gl, Uniform3f);
+ INSERT_PROC_ADDRESS(gl, Uniform3fv);
+ INSERT_PROC_ADDRESS(gl, Uniform3i);
+ INSERT_PROC_ADDRESS(gl, Uniform3iv);
+ INSERT_PROC_ADDRESS(gl, Uniform4f);
+ INSERT_PROC_ADDRESS(gl, Uniform4fv);
+ INSERT_PROC_ADDRESS(gl, Uniform4i);
+ INSERT_PROC_ADDRESS(gl, Uniform4iv);
+ INSERT_PROC_ADDRESS(gl, UniformMatrix2fv);
+ INSERT_PROC_ADDRESS(gl, UniformMatrix3fv);
+ INSERT_PROC_ADDRESS(gl, UniformMatrix4fv);
+ INSERT_PROC_ADDRESS(gl, UseProgram);
+ INSERT_PROC_ADDRESS(gl, ValidateProgram);
+ INSERT_PROC_ADDRESS(gl, VertexAttrib1f);
+ INSERT_PROC_ADDRESS(gl, VertexAttrib1fv);
+ INSERT_PROC_ADDRESS(gl, VertexAttrib2f);
+ INSERT_PROC_ADDRESS(gl, VertexAttrib2fv);
+ INSERT_PROC_ADDRESS(gl, VertexAttrib3f);
+ INSERT_PROC_ADDRESS(gl, VertexAttrib3fv);
+ INSERT_PROC_ADDRESS(gl, VertexAttrib4f);
+ INSERT_PROC_ADDRESS(gl, VertexAttrib4fv);
+ INSERT_PROC_ADDRESS(gl, VertexAttribPointer);
+ INSERT_PROC_ADDRESS(gl, Viewport);
+
+ // GL_ANGLE_framebuffer_blit
+ INSERT_PROC_ADDRESS(gl, BlitFramebufferANGLE);
+
+ // GL_ANGLE_framebuffer_multisample
+ INSERT_PROC_ADDRESS(gl, RenderbufferStorageMultisampleANGLE);
+
+ // GL_EXT_discard_framebuffer
+ INSERT_PROC_ADDRESS(gl, DiscardFramebufferEXT);
+
+ // GL_NV_fence
+ INSERT_PROC_ADDRESS(gl, DeleteFencesNV);
+ INSERT_PROC_ADDRESS(gl, GenFencesNV);
+ INSERT_PROC_ADDRESS(gl, IsFenceNV);
+ INSERT_PROC_ADDRESS(gl, TestFenceNV);
+ INSERT_PROC_ADDRESS(gl, GetFenceivNV);
+ INSERT_PROC_ADDRESS(gl, FinishFenceNV);
+ INSERT_PROC_ADDRESS(gl, SetFenceNV);
+
+ // GL_ANGLE_translated_shader_source
+ INSERT_PROC_ADDRESS(gl, GetTranslatedShaderSourceANGLE);
+
+ // GL_EXT_texture_storage
+ INSERT_PROC_ADDRESS(gl, TexStorage2DEXT);
+
+ // GL_EXT_robustness
+ INSERT_PROC_ADDRESS(gl, GetGraphicsResetStatusEXT);
+ INSERT_PROC_ADDRESS(gl, ReadnPixelsEXT);
+ INSERT_PROC_ADDRESS(gl, GetnUniformfvEXT);
+ INSERT_PROC_ADDRESS(gl, GetnUniformivEXT);
+
+ // GL_EXT_occlusion_query_boolean
+ INSERT_PROC_ADDRESS(gl, GenQueriesEXT);
+ INSERT_PROC_ADDRESS(gl, DeleteQueriesEXT);
+ INSERT_PROC_ADDRESS(gl, IsQueryEXT);
+ INSERT_PROC_ADDRESS(gl, BeginQueryEXT);
+ INSERT_PROC_ADDRESS(gl, EndQueryEXT);
+ INSERT_PROC_ADDRESS(gl, GetQueryivEXT);
+ INSERT_PROC_ADDRESS(gl, GetQueryObjectuivEXT);
+
+ // GL_EXT_draw_buffers
+ INSERT_PROC_ADDRESS(gl, DrawBuffersEXT);
+
+ // GL_ANGLE_instanced_arrays
+ INSERT_PROC_ADDRESS(gl, DrawArraysInstancedANGLE);
+ INSERT_PROC_ADDRESS(gl, DrawElementsInstancedANGLE);
+ INSERT_PROC_ADDRESS(gl, VertexAttribDivisorANGLE);
+
+ // GL_OES_get_program_binary
+ INSERT_PROC_ADDRESS(gl, GetProgramBinaryOES);
+ INSERT_PROC_ADDRESS(gl, ProgramBinaryOES);
+
+ // GL_OES_mapbuffer
+ INSERT_PROC_ADDRESS(gl, MapBufferOES);
+ INSERT_PROC_ADDRESS(gl, UnmapBufferOES);
+ INSERT_PROC_ADDRESS(gl, GetBufferPointervOES);
+
+ // GL_EXT_map_buffer_range
+ INSERT_PROC_ADDRESS(gl, MapBufferRangeEXT);
+ INSERT_PROC_ADDRESS(gl, FlushMappedBufferRangeEXT);
+
+ // GL_EXT_debug_marker
+ INSERT_PROC_ADDRESS(gl, InsertEventMarkerEXT);
+ INSERT_PROC_ADDRESS(gl, PushGroupMarkerEXT);
+ INSERT_PROC_ADDRESS(gl, PopGroupMarkerEXT);
+
+ // GL_OES_EGL_image
+ INSERT_PROC_ADDRESS(gl, EGLImageTargetTexture2DOES);
+ INSERT_PROC_ADDRESS(gl, EGLImageTargetRenderbufferStorageOES);
+
+ // GL_OES_vertex_array_object
+ INSERT_PROC_ADDRESS(gl, BindVertexArrayOES);
+ INSERT_PROC_ADDRESS(gl, DeleteVertexArraysOES);
+ INSERT_PROC_ADDRESS(gl, GenVertexArraysOES);
+ INSERT_PROC_ADDRESS(gl, IsVertexArrayOES);
+
+ // GL_KHR_debug
+ INSERT_PROC_ADDRESS(gl, DebugMessageControlKHR);
+ INSERT_PROC_ADDRESS(gl, DebugMessageInsertKHR);
+ INSERT_PROC_ADDRESS(gl, DebugMessageCallbackKHR);
+ INSERT_PROC_ADDRESS(gl, GetDebugMessageLogKHR);
+ INSERT_PROC_ADDRESS(gl, PushDebugGroupKHR);
+ INSERT_PROC_ADDRESS(gl, PopDebugGroupKHR);
+ INSERT_PROC_ADDRESS(gl, ObjectLabelKHR);
+ INSERT_PROC_ADDRESS(gl, GetObjectLabelKHR);
+ INSERT_PROC_ADDRESS(gl, ObjectPtrLabelKHR);
+ INSERT_PROC_ADDRESS(gl, GetObjectPtrLabelKHR);
+ INSERT_PROC_ADDRESS(gl, GetPointervKHR);
+
+ // GLES3 core
+ INSERT_PROC_ADDRESS(gl, ReadBuffer);
+ INSERT_PROC_ADDRESS(gl, DrawRangeElements);
+ INSERT_PROC_ADDRESS(gl, TexImage3D);
+ INSERT_PROC_ADDRESS(gl, TexSubImage3D);
+ INSERT_PROC_ADDRESS(gl, CopyTexSubImage3D);
+ INSERT_PROC_ADDRESS(gl, CompressedTexImage3D);
+ INSERT_PROC_ADDRESS(gl, CompressedTexSubImage3D);
+ INSERT_PROC_ADDRESS(gl, GenQueries);
+ INSERT_PROC_ADDRESS(gl, DeleteQueries);
+ INSERT_PROC_ADDRESS(gl, IsQuery);
+ INSERT_PROC_ADDRESS(gl, BeginQuery);
+ INSERT_PROC_ADDRESS(gl, EndQuery);
+ INSERT_PROC_ADDRESS(gl, GetQueryiv);
+ INSERT_PROC_ADDRESS(gl, GetQueryObjectuiv);
+ INSERT_PROC_ADDRESS(gl, UnmapBuffer);
+ INSERT_PROC_ADDRESS(gl, GetBufferPointerv);
+ INSERT_PROC_ADDRESS(gl, DrawBuffers);
+ INSERT_PROC_ADDRESS(gl, UniformMatrix2x3fv);
+ INSERT_PROC_ADDRESS(gl, UniformMatrix3x2fv);
+ INSERT_PROC_ADDRESS(gl, UniformMatrix2x4fv);
+ INSERT_PROC_ADDRESS(gl, UniformMatrix4x2fv);
+ INSERT_PROC_ADDRESS(gl, UniformMatrix3x4fv);
+ INSERT_PROC_ADDRESS(gl, UniformMatrix4x3fv);
+ INSERT_PROC_ADDRESS(gl, BlitFramebuffer);
+ INSERT_PROC_ADDRESS(gl, RenderbufferStorageMultisample);
+ INSERT_PROC_ADDRESS(gl, FramebufferTextureLayer);
+ INSERT_PROC_ADDRESS(gl, MapBufferRange);
+ INSERT_PROC_ADDRESS(gl, FlushMappedBufferRange);
+ INSERT_PROC_ADDRESS(gl, BindVertexArray);
+ INSERT_PROC_ADDRESS(gl, DeleteVertexArrays);
+ INSERT_PROC_ADDRESS(gl, GenVertexArrays);
+ INSERT_PROC_ADDRESS(gl, IsVertexArray);
+ INSERT_PROC_ADDRESS(gl, GetIntegeri_v);
+ INSERT_PROC_ADDRESS(gl, BeginTransformFeedback);
+ INSERT_PROC_ADDRESS(gl, EndTransformFeedback);
+ INSERT_PROC_ADDRESS(gl, BindBufferRange);
+ INSERT_PROC_ADDRESS(gl, BindBufferBase);
+ INSERT_PROC_ADDRESS(gl, TransformFeedbackVaryings);
+ INSERT_PROC_ADDRESS(gl, GetTransformFeedbackVarying);
+ INSERT_PROC_ADDRESS(gl, VertexAttribIPointer);
+ INSERT_PROC_ADDRESS(gl, GetVertexAttribIiv);
+ INSERT_PROC_ADDRESS(gl, GetVertexAttribIuiv);
+ INSERT_PROC_ADDRESS(gl, VertexAttribI4i);
+ INSERT_PROC_ADDRESS(gl, VertexAttribI4ui);
+ INSERT_PROC_ADDRESS(gl, VertexAttribI4iv);
+ INSERT_PROC_ADDRESS(gl, VertexAttribI4uiv);
+ INSERT_PROC_ADDRESS(gl, GetUniformuiv);
+ INSERT_PROC_ADDRESS(gl, GetFragDataLocation);
+ INSERT_PROC_ADDRESS(gl, Uniform1ui);
+ INSERT_PROC_ADDRESS(gl, Uniform2ui);
+ INSERT_PROC_ADDRESS(gl, Uniform3ui);
+ INSERT_PROC_ADDRESS(gl, Uniform4ui);
+ INSERT_PROC_ADDRESS(gl, Uniform1uiv);
+ INSERT_PROC_ADDRESS(gl, Uniform2uiv);
+ INSERT_PROC_ADDRESS(gl, Uniform3uiv);
+ INSERT_PROC_ADDRESS(gl, Uniform4uiv);
+ INSERT_PROC_ADDRESS(gl, ClearBufferiv);
+ INSERT_PROC_ADDRESS(gl, ClearBufferuiv);
+ INSERT_PROC_ADDRESS(gl, ClearBufferfv);
+ INSERT_PROC_ADDRESS(gl, ClearBufferfi);
+ INSERT_PROC_ADDRESS(gl, GetStringi);
+ INSERT_PROC_ADDRESS(gl, CopyBufferSubData);
+ INSERT_PROC_ADDRESS(gl, GetUniformIndices);
+ INSERT_PROC_ADDRESS(gl, GetActiveUniformsiv);
+ INSERT_PROC_ADDRESS(gl, GetUniformBlockIndex);
+ INSERT_PROC_ADDRESS(gl, GetActiveUniformBlockiv);
+ INSERT_PROC_ADDRESS(gl, GetActiveUniformBlockName);
+ INSERT_PROC_ADDRESS(gl, UniformBlockBinding);
+ INSERT_PROC_ADDRESS(gl, DrawArraysInstanced);
+ INSERT_PROC_ADDRESS(gl, DrawElementsInstanced);
+ map["glFenceSync"] =
+ reinterpret_cast<__eglMustCastToProperFunctionPointerType>(gl::FenceSync_);
+ INSERT_PROC_ADDRESS(gl, IsSync);
+ INSERT_PROC_ADDRESS(gl, DeleteSync);
+ INSERT_PROC_ADDRESS(gl, ClientWaitSync);
+ INSERT_PROC_ADDRESS(gl, WaitSync);
+ INSERT_PROC_ADDRESS(gl, GetInteger64v);
+ INSERT_PROC_ADDRESS(gl, GetSynciv);
+ INSERT_PROC_ADDRESS(gl, GetInteger64i_v);
+ INSERT_PROC_ADDRESS(gl, GetBufferParameteri64v);
+ INSERT_PROC_ADDRESS(gl, GenSamplers);
+ INSERT_PROC_ADDRESS(gl, DeleteSamplers);
+ INSERT_PROC_ADDRESS(gl, IsSampler);
+ INSERT_PROC_ADDRESS(gl, BindSampler);
+ INSERT_PROC_ADDRESS(gl, SamplerParameteri);
+ INSERT_PROC_ADDRESS(gl, SamplerParameteriv);
+ INSERT_PROC_ADDRESS(gl, SamplerParameterf);
+ INSERT_PROC_ADDRESS(gl, SamplerParameterfv);
+ INSERT_PROC_ADDRESS(gl, GetSamplerParameteriv);
+ INSERT_PROC_ADDRESS(gl, GetSamplerParameterfv);
+ INSERT_PROC_ADDRESS(gl, VertexAttribDivisor);
+ INSERT_PROC_ADDRESS(gl, BindTransformFeedback);
+ INSERT_PROC_ADDRESS(gl, DeleteTransformFeedbacks);
+ INSERT_PROC_ADDRESS(gl, GenTransformFeedbacks);
+ INSERT_PROC_ADDRESS(gl, IsTransformFeedback);
+ INSERT_PROC_ADDRESS(gl, PauseTransformFeedback);
+ INSERT_PROC_ADDRESS(gl, ResumeTransformFeedback);
+ INSERT_PROC_ADDRESS(gl, GetProgramBinary);
+ INSERT_PROC_ADDRESS(gl, ProgramBinary);
+ INSERT_PROC_ADDRESS(gl, ProgramParameteri);
+ INSERT_PROC_ADDRESS(gl, InvalidateFramebuffer);
+ INSERT_PROC_ADDRESS(gl, InvalidateSubFramebuffer);
+ INSERT_PROC_ADDRESS(gl, TexStorage2D);
+ INSERT_PROC_ADDRESS(gl, TexStorage3D);
+ INSERT_PROC_ADDRESS(gl, GetInternalformativ);
+
+ // EGL 1.0
+ INSERT_PROC_ADDRESS(egl, ChooseConfig);
+ INSERT_PROC_ADDRESS(egl, CopyBuffers);
+ INSERT_PROC_ADDRESS(egl, CreateContext);
+ INSERT_PROC_ADDRESS(egl, CreatePbufferSurface);
+ INSERT_PROC_ADDRESS(egl, CreatePixmapSurface);
+ INSERT_PROC_ADDRESS(egl, CreateWindowSurface);
+ INSERT_PROC_ADDRESS(egl, DestroyContext);
+ INSERT_PROC_ADDRESS(egl, DestroySurface);
+ INSERT_PROC_ADDRESS(egl, GetConfigAttrib);
+ INSERT_PROC_ADDRESS(egl, GetConfigs);
+ INSERT_PROC_ADDRESS(egl, GetCurrentDisplay);
+ INSERT_PROC_ADDRESS(egl, GetCurrentSurface);
+ INSERT_PROC_ADDRESS(egl, GetDisplay);
+ INSERT_PROC_ADDRESS(egl, GetError);
+ INSERT_PROC_ADDRESS(egl, GetProcAddress);
+ INSERT_PROC_ADDRESS(egl, Initialize);
+ INSERT_PROC_ADDRESS(egl, MakeCurrent);
+ INSERT_PROC_ADDRESS(egl, QueryContext);
+ INSERT_PROC_ADDRESS(egl, QueryString);
+ INSERT_PROC_ADDRESS(egl, QuerySurface);
+ INSERT_PROC_ADDRESS(egl, SwapBuffers);
+ INSERT_PROC_ADDRESS(egl, Terminate);
+ INSERT_PROC_ADDRESS(egl, WaitGL);
+ INSERT_PROC_ADDRESS(egl, WaitNative);
+
+ // EGL 1.1
+ INSERT_PROC_ADDRESS(egl, BindTexImage);
+ INSERT_PROC_ADDRESS(egl, ReleaseTexImage);
+ INSERT_PROC_ADDRESS(egl, SurfaceAttrib);
+ INSERT_PROC_ADDRESS(egl, SwapInterval);
+
+ // EGL 1.2
+ INSERT_PROC_ADDRESS(egl, BindAPI);
+ INSERT_PROC_ADDRESS(egl, QueryAPI);
+ INSERT_PROC_ADDRESS(egl, CreatePbufferFromClientBuffer);
+ INSERT_PROC_ADDRESS(egl, ReleaseThread);
+ INSERT_PROC_ADDRESS(egl, WaitClient);
+
+ // EGL 1.4
+ INSERT_PROC_ADDRESS(egl, GetCurrentContext);
+
+ // EGL 1.5
+ INSERT_PROC_ADDRESS(egl, CreateSync);
+ INSERT_PROC_ADDRESS(egl, DestroySync);
+ INSERT_PROC_ADDRESS(egl, ClientWaitSync);
+ INSERT_PROC_ADDRESS(egl, GetSyncAttrib);
+ INSERT_PROC_ADDRESS(egl, CreateImage);
+ INSERT_PROC_ADDRESS(egl, DestroyImage);
+ INSERT_PROC_ADDRESS(egl, GetPlatformDisplay);
+ INSERT_PROC_ADDRESS(egl, CreatePlatformWindowSurface);
+ INSERT_PROC_ADDRESS(egl, CreatePlatformPixmapSurface);
+ INSERT_PROC_ADDRESS(egl, WaitSync);
+
+ // EGL_ANGLE_query_surface_pointer
+ INSERT_PROC_ADDRESS(egl, QuerySurfacePointerANGLE);
+
+ // EGL_NV_post_sub_buffer
+ INSERT_PROC_ADDRESS(egl, PostSubBufferNV);
+
+ // EGL_EXT_platform_base
+ INSERT_PROC_ADDRESS(egl, GetPlatformDisplayEXT);
+
+ // EGL_EXT_device_query
+ INSERT_PROC_ADDRESS(egl, QueryDisplayAttribEXT);
+ INSERT_PROC_ADDRESS(egl, QueryDeviceAttribEXT);
+ INSERT_PROC_ADDRESS(egl, QueryDeviceStringEXT);
+
+ // EGL_KHR_image_base/EGL_KHR_image
+ INSERT_PROC_ADDRESS(egl, CreateImageKHR);
+ INSERT_PROC_ADDRESS(egl, DestroyImageKHR);
+
+ // EGL_EXT_device_creation
+ INSERT_PROC_ADDRESS(egl, CreateDeviceANGLE);
+ INSERT_PROC_ADDRESS(egl, ReleaseDeviceANGLE);
+
+#undef INSERT_PROC_ADDRESS
+ return map;
};
- static const Extension extensions[] =
- {
- { "eglQuerySurfacePointerANGLE", (__eglMustCastToProperFunctionPointerType)QuerySurfacePointerANGLE },
- { "eglPostSubBufferNV", (__eglMustCastToProperFunctionPointerType)PostSubBufferNV },
- { "eglGetPlatformDisplayEXT", (__eglMustCastToProperFunctionPointerType)GetPlatformDisplayEXT },
- { "glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)gl::BlitFramebufferANGLE },
- { "glRenderbufferStorageMultisampleANGLE", (__eglMustCastToProperFunctionPointerType)gl::RenderbufferStorageMultisampleANGLE },
- { "glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)gl::DeleteFencesNV },
- { "glGenFencesNV", (__eglMustCastToProperFunctionPointerType)gl::GenFencesNV },
- { "glIsFenceNV", (__eglMustCastToProperFunctionPointerType)gl::IsFenceNV },
- { "glTestFenceNV", (__eglMustCastToProperFunctionPointerType)gl::TestFenceNV },
- { "glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)gl::GetFenceivNV },
- { "glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)gl::FinishFenceNV },
- { "glSetFenceNV", (__eglMustCastToProperFunctionPointerType)gl::SetFenceNV },
- { "glGetTranslatedShaderSourceANGLE", (__eglMustCastToProperFunctionPointerType)gl::GetTranslatedShaderSourceANGLE },
- { "glTexStorage2DEXT", (__eglMustCastToProperFunctionPointerType)gl::TexStorage2DEXT },
- { "glGetGraphicsResetStatusEXT", (__eglMustCastToProperFunctionPointerType)gl::GetGraphicsResetStatusEXT },
- { "glReadnPixelsEXT", (__eglMustCastToProperFunctionPointerType)gl::ReadnPixelsEXT },
- { "glGetnUniformfvEXT", (__eglMustCastToProperFunctionPointerType)gl::GetnUniformfvEXT },
- { "glGetnUniformivEXT", (__eglMustCastToProperFunctionPointerType)gl::GetnUniformivEXT },
- { "glGenQueriesEXT", (__eglMustCastToProperFunctionPointerType)gl::GenQueriesEXT },
- { "glDeleteQueriesEXT", (__eglMustCastToProperFunctionPointerType)gl::DeleteQueriesEXT },
- { "glIsQueryEXT", (__eglMustCastToProperFunctionPointerType)gl::IsQueryEXT },
- { "glBeginQueryEXT", (__eglMustCastToProperFunctionPointerType)gl::BeginQueryEXT },
- { "glEndQueryEXT", (__eglMustCastToProperFunctionPointerType)gl::EndQueryEXT },
- { "glGetQueryivEXT", (__eglMustCastToProperFunctionPointerType)gl::GetQueryivEXT },
- { "glGetQueryObjectuivEXT", (__eglMustCastToProperFunctionPointerType)gl::GetQueryObjectuivEXT },
- { "glDrawBuffersEXT", (__eglMustCastToProperFunctionPointerType)gl::DrawBuffersEXT },
- { "glVertexAttribDivisorANGLE", (__eglMustCastToProperFunctionPointerType)gl::VertexAttribDivisorANGLE },
- { "glDrawArraysInstancedANGLE", (__eglMustCastToProperFunctionPointerType)gl::DrawArraysInstancedANGLE },
- { "glDrawElementsInstancedANGLE", (__eglMustCastToProperFunctionPointerType)gl::DrawElementsInstancedANGLE },
- { "glGetProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)gl::GetProgramBinaryOES },
- { "glProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)gl::ProgramBinaryOES },
- { "glGetBufferPointervOES", (__eglMustCastToProperFunctionPointerType)gl::GetBufferPointervOES },
- { "glMapBufferOES", (__eglMustCastToProperFunctionPointerType)gl::MapBufferOES },
- { "glUnmapBufferOES", (__eglMustCastToProperFunctionPointerType)gl::UnmapBufferOES },
- { "glMapBufferRangeEXT", (__eglMustCastToProperFunctionPointerType)gl::MapBufferRangeEXT },
- { "glFlushMappedBufferRangeEXT", (__eglMustCastToProperFunctionPointerType)gl::FlushMappedBufferRangeEXT },
- { "", NULL },
- };
+ static const ProcAddressMap procAddressMap = generateProcAddressMap();
- for (const Extension *extension = &extensions[0]; extension->address != nullptr; extension++)
+ auto iter = procAddressMap.find(procname);
+ if (iter != procAddressMap.end())
{
- if (strcmp(procname, extension->name) == 0)
- {
- return reinterpret_cast<__eglMustCastToProperFunctionPointerType>(extension->address);
- }
+ return iter->second;
+ }
+ else
+ {
+ return nullptr;
}
-
- return NULL;
}
}