diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.cpp | 2612 |
1 files changed, 2612 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.cpp new file mode 100644 index 0000000000..ae0e944406 --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.cpp @@ -0,0 +1,2612 @@ +// GENERATED FILE - DO NOT EDIT. +// Generated by generate_entry_points.py using data from gl.xml. +// +// Copyright 2017 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// entry_points_gles_2_0_autogen.cpp: +// Defines the GLES 2.0 entry points. + +#include "libANGLE/Context.h" +#include "libANGLE/validationES2.h" +#include "libGLESv2/global_state.h" + +namespace gl +{ +void GL_APIENTRY ActiveTexture(GLenum texture) +{ + EVENT("(GLenum texture = 0x%X)", texture); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ActiveTexture>(texture); + + if (context->skipValidation() || ValidateActiveTexture(context, texture)) + { + context->activeTexture(texture); + } + } +} + +void GL_APIENTRY AttachShader(GLuint program, GLuint shader) +{ + EVENT("(GLuint program = %u, GLuint shader = %u)", program, shader); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::AttachShader>(program, shader); + + if (context->skipValidation() || ValidateAttachShader(context, program, shader)) + { + context->attachShader(program, shader); + } + } +} + +void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar *name) +{ + EVENT("(GLuint program = %u, GLuint index = %u, const GLchar *name = 0x%0.8p)", program, index, + name); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::BindAttribLocation>(program, index, name); + + if (context->skipValidation() || ValidateBindAttribLocation(context, program, index, name)) + { + context->bindAttribLocation(program, index, name); + } + } +} + +void GL_APIENTRY BindBuffer(GLenum target, GLuint buffer) +{ + EVENT("(GLenum target = 0x%X, GLuint buffer = %u)", target, buffer); + + Context *context = GetValidGlobalContext(); + if (context) + { + BufferBinding targetPacked = FromGLenum<BufferBinding>(target); + context->gatherParams<EntryPoint::BindBuffer>(targetPacked, buffer); + + if (context->skipValidation() || ValidateBindBuffer(context, targetPacked, buffer)) + { + context->bindBuffer(targetPacked, buffer); + } + } +} + +void GL_APIENTRY BindFramebuffer(GLenum target, GLuint framebuffer) +{ + EVENT("(GLenum target = 0x%X, GLuint framebuffer = %u)", target, framebuffer); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::BindFramebuffer>(target, framebuffer); + + if (context->skipValidation() || ValidateBindFramebuffer(context, target, framebuffer)) + { + context->bindFramebuffer(target, framebuffer); + } + } +} + +void GL_APIENTRY BindRenderbuffer(GLenum target, GLuint renderbuffer) +{ + EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %u)", target, renderbuffer); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::BindRenderbuffer>(target, renderbuffer); + + if (context->skipValidation() || ValidateBindRenderbuffer(context, target, renderbuffer)) + { + context->bindRenderbuffer(target, renderbuffer); + } + } +} + +void GL_APIENTRY BindTexture(GLenum target, GLuint texture) +{ + EVENT("(GLenum target = 0x%X, GLuint texture = %u)", target, texture); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::BindTexture>(target, texture); + + if (context->skipValidation() || ValidateBindTexture(context, target, texture)) + { + context->bindTexture(target, texture); + } + } +} + +void GL_APIENTRY BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + EVENT("(GLfloat red = %f, GLfloat green = %f, GLfloat blue = %f, GLfloat alpha = %f)", red, + green, blue, alpha); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::BlendColor>(red, green, blue, alpha); + + if (context->skipValidation() || ValidateBlendColor(context, red, green, blue, alpha)) + { + context->blendColor(red, green, blue, alpha); + } + } +} + +void GL_APIENTRY BlendEquation(GLenum mode) +{ + EVENT("(GLenum mode = 0x%X)", mode); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::BlendEquation>(mode); + + if (context->skipValidation() || ValidateBlendEquation(context, mode)) + { + context->blendEquation(mode); + } + } +} + +void GL_APIENTRY BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) +{ + EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::BlendEquationSeparate>(modeRGB, modeAlpha); + + if (context->skipValidation() || ValidateBlendEquationSeparate(context, modeRGB, modeAlpha)) + { + context->blendEquationSeparate(modeRGB, modeAlpha); + } + } +} + +void GL_APIENTRY BlendFunc(GLenum sfactor, GLenum dfactor) +{ + EVENT("(GLenum sfactor = 0x%X, GLenum dfactor = 0x%X)", sfactor, dfactor); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::BlendFunc>(sfactor, dfactor); + + if (context->skipValidation() || ValidateBlendFunc(context, sfactor, dfactor)) + { + context->blendFunc(sfactor, dfactor); + } + } +} + +void GL_APIENTRY BlendFuncSeparate(GLenum sfactorRGB, + GLenum dfactorRGB, + GLenum sfactorAlpha, + GLenum dfactorAlpha) +{ + EVENT( + "(GLenum sfactorRGB = 0x%X, GLenum dfactorRGB = 0x%X, GLenum sfactorAlpha = 0x%X, GLenum " + "dfactorAlpha = 0x%X)", + sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::BlendFuncSeparate>(sfactorRGB, dfactorRGB, sfactorAlpha, + dfactorAlpha); + + if (context->skipValidation() || + ValidateBlendFuncSeparate(context, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)) + { + context->blendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); + } + } +} + +void GL_APIENTRY BufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage) +{ + EVENT( + "(GLenum target = 0x%X, GLsizeiptr size = %d, const void *data = 0x%0.8p, GLenum usage = " + "0x%X)", + target, size, data, usage); + + Context *context = GetValidGlobalContext(); + if (context) + { + BufferBinding targetPacked = FromGLenum<BufferBinding>(target); + BufferUsage usagePacked = FromGLenum<BufferUsage>(usage); + context->gatherParams<EntryPoint::BufferData>(targetPacked, size, data, usagePacked); + + if (context->skipValidation() || + ValidateBufferData(context, targetPacked, size, data, usagePacked)) + { + context->bufferData(targetPacked, size, data, usagePacked); + } + } +} + +void GL_APIENTRY BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) +{ + EVENT( + "(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const void *data = " + "0x%0.8p)", + target, offset, size, data); + + Context *context = GetValidGlobalContext(); + if (context) + { + BufferBinding targetPacked = FromGLenum<BufferBinding>(target); + context->gatherParams<EntryPoint::BufferSubData>(targetPacked, offset, size, data); + + if (context->skipValidation() || + ValidateBufferSubData(context, targetPacked, offset, size, data)) + { + context->bufferSubData(targetPacked, offset, size, data); + } + } +} + +GLenum GL_APIENTRY CheckFramebufferStatus(GLenum target) +{ + EVENT("(GLenum target = 0x%X)", target); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::CheckFramebufferStatus>(target); + + if (context->skipValidation() || ValidateCheckFramebufferStatus(context, target)) + { + return context->checkFramebufferStatus(target); + } + } + + return GetDefaultReturnValue<EntryPoint::CheckFramebufferStatus, GLenum>(); +} + +void GL_APIENTRY Clear(GLbitfield mask) +{ + EVENT("(GLbitfield mask = 0x%X)", mask); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::Clear>(mask); + + if (context->skipValidation() || ValidateClear(context, mask)) + { + context->clear(mask); + } + } +} + +void GL_APIENTRY ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + EVENT("(GLfloat red = %f, GLfloat green = %f, GLfloat blue = %f, GLfloat alpha = %f)", red, + green, blue, alpha); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ClearColor>(red, green, blue, alpha); + + if (context->skipValidation() || ValidateClearColor(context, red, green, blue, alpha)) + { + context->clearColor(red, green, blue, alpha); + } + } +} + +void GL_APIENTRY ClearDepthf(GLfloat d) +{ + EVENT("(GLfloat d = %f)", d); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ClearDepthf>(d); + + if (context->skipValidation() || ValidateClearDepthf(context, d)) + { + context->clearDepthf(d); + } + } +} + +void GL_APIENTRY ClearStencil(GLint s) +{ + EVENT("(GLint s = %d)", s); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ClearStencil>(s); + + if (context->skipValidation() || ValidateClearStencil(context, s)) + { + context->clearStencil(s); + } + } +} + +void GL_APIENTRY ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +{ + EVENT("(GLboolean red = %u, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)", + red, green, blue, alpha); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ColorMask>(red, green, blue, alpha); + + if (context->skipValidation() || ValidateColorMask(context, red, green, blue, alpha)) + { + context->colorMask(red, green, blue, alpha); + } + } +} + +void GL_APIENTRY CompileShader(GLuint shader) +{ + EVENT("(GLuint shader = %u)", shader); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::CompileShader>(shader); + + if (context->skipValidation() || ValidateCompileShader(context, shader)) + { + context->compileShader(shader); + } + } +} + +void GL_APIENTRY CompressedTexImage2D(GLenum target, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLint border, + GLsizei imageSize, + const void *data) +{ + EVENT( + "(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = " + "%d, GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const void *data = " + "0x%0.8p)", + target, level, internalformat, width, height, border, imageSize, data); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::CompressedTexImage2D>( + target, level, internalformat, width, height, border, imageSize, data); + + if (context->skipValidation() || + ValidateCompressedTexImage2D(context, target, level, internalformat, width, height, + border, imageSize, data)) + { + context->compressedTexImage2D(target, level, internalformat, width, height, border, + imageSize, data); + } + } +} + +void GL_APIENTRY CompressedTexSubImage2D(GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLsizei width, + GLsizei height, + GLenum format, + GLsizei imageSize, + const void *data) +{ + EVENT( + "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLsizei " + "width = %d, GLsizei height = %d, GLenum format = 0x%X, GLsizei imageSize = %d, const void " + "*data = 0x%0.8p)", + target, level, xoffset, yoffset, width, height, format, imageSize, data); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::CompressedTexSubImage2D>( + target, level, xoffset, yoffset, width, height, format, imageSize, data); + + if (context->skipValidation() || + ValidateCompressedTexSubImage2D(context, target, level, xoffset, yoffset, width, height, + format, imageSize, data)) + { + context->compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, + imageSize, data); + } + } +} + +void GL_APIENTRY CopyTexImage2D(GLenum target, + GLint level, + GLenum internalformat, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLint border) +{ + EVENT( + "(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLint x = %d, " + "GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)", + target, level, internalformat, x, y, width, height, border); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::CopyTexImage2D>(target, level, internalformat, x, y, + width, height, border); + + if (context->skipValidation() || + ValidateCopyTexImage2D(context, target, level, internalformat, x, y, width, height, + border)) + { + context->copyTexImage2D(target, level, internalformat, x, y, width, height, border); + } + } +} + +void GL_APIENTRY CopyTexSubImage2D(GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint x, + GLint y, + GLsizei width, + GLsizei height) +{ + EVENT( + "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint x " + "= %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", + target, level, xoffset, yoffset, x, y, width, height); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::CopyTexSubImage2D>(target, level, xoffset, yoffset, x, y, + width, height); + + if (context->skipValidation() || ValidateCopyTexSubImage2D(context, target, level, xoffset, + yoffset, x, y, width, height)) + { + context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); + } + } +} + +GLuint GL_APIENTRY CreateProgram() +{ + EVENT("()"); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::CreateProgram>(); + + if (context->skipValidation() || ValidateCreateProgram(context)) + { + return context->createProgram(); + } + } + + return GetDefaultReturnValue<EntryPoint::CreateProgram, GLuint>(); +} + +GLuint GL_APIENTRY CreateShader(GLenum type) +{ + EVENT("(GLenum type = 0x%X)", type); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::CreateShader>(type); + + if (context->skipValidation() || ValidateCreateShader(context, type)) + { + return context->createShader(type); + } + } + + return GetDefaultReturnValue<EntryPoint::CreateShader, GLuint>(); +} + +void GL_APIENTRY CullFace(GLenum mode) +{ + EVENT("(GLenum mode = 0x%X)", mode); + + Context *context = GetValidGlobalContext(); + if (context) + { + CullFaceMode modePacked = FromGLenum<CullFaceMode>(mode); + context->gatherParams<EntryPoint::CullFace>(modePacked); + + if (context->skipValidation() || ValidateCullFace(context, modePacked)) + { + context->cullFace(modePacked); + } + } +} + +void GL_APIENTRY DeleteBuffers(GLsizei n, const GLuint *buffers) +{ + EVENT("(GLsizei n = %d, const GLuint *buffers = 0x%0.8p)", n, buffers); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::DeleteBuffers>(n, buffers); + + if (context->skipValidation() || ValidateDeleteBuffers(context, n, buffers)) + { + context->deleteBuffers(n, buffers); + } + } +} + +void GL_APIENTRY DeleteFramebuffers(GLsizei n, const GLuint *framebuffers) +{ + EVENT("(GLsizei n = %d, const GLuint *framebuffers = 0x%0.8p)", n, framebuffers); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::DeleteFramebuffers>(n, framebuffers); + + if (context->skipValidation() || ValidateDeleteFramebuffers(context, n, framebuffers)) + { + context->deleteFramebuffers(n, framebuffers); + } + } +} + +void GL_APIENTRY DeleteProgram(GLuint program) +{ + EVENT("(GLuint program = %u)", program); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::DeleteProgram>(program); + + if (context->skipValidation() || ValidateDeleteProgram(context, program)) + { + context->deleteProgram(program); + } + } +} + +void GL_APIENTRY DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) +{ + EVENT("(GLsizei n = %d, const GLuint *renderbuffers = 0x%0.8p)", n, renderbuffers); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::DeleteRenderbuffers>(n, renderbuffers); + + if (context->skipValidation() || ValidateDeleteRenderbuffers(context, n, renderbuffers)) + { + context->deleteRenderbuffers(n, renderbuffers); + } + } +} + +void GL_APIENTRY DeleteShader(GLuint shader) +{ + EVENT("(GLuint shader = %u)", shader); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::DeleteShader>(shader); + + if (context->skipValidation() || ValidateDeleteShader(context, shader)) + { + context->deleteShader(shader); + } + } +} + +void GL_APIENTRY DeleteTextures(GLsizei n, const GLuint *textures) +{ + EVENT("(GLsizei n = %d, const GLuint *textures = 0x%0.8p)", n, textures); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::DeleteTextures>(n, textures); + + if (context->skipValidation() || ValidateDeleteTextures(context, n, textures)) + { + context->deleteTextures(n, textures); + } + } +} + +void GL_APIENTRY DepthFunc(GLenum func) +{ + EVENT("(GLenum func = 0x%X)", func); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::DepthFunc>(func); + + if (context->skipValidation() || ValidateDepthFunc(context, func)) + { + context->depthFunc(func); + } + } +} + +void GL_APIENTRY DepthMask(GLboolean flag) +{ + EVENT("(GLboolean flag = %u)", flag); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::DepthMask>(flag); + + if (context->skipValidation() || ValidateDepthMask(context, flag)) + { + context->depthMask(flag); + } + } +} + +void GL_APIENTRY DepthRangef(GLfloat n, GLfloat f) +{ + EVENT("(GLfloat n = %f, GLfloat f = %f)", n, f); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::DepthRangef>(n, f); + + if (context->skipValidation() || ValidateDepthRangef(context, n, f)) + { + context->depthRangef(n, f); + } + } +} + +void GL_APIENTRY DetachShader(GLuint program, GLuint shader) +{ + EVENT("(GLuint program = %u, GLuint shader = %u)", program, shader); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::DetachShader>(program, shader); + + if (context->skipValidation() || ValidateDetachShader(context, program, shader)) + { + context->detachShader(program, shader); + } + } +} + +void GL_APIENTRY Disable(GLenum cap) +{ + EVENT("(GLenum cap = 0x%X)", cap); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::Disable>(cap); + + if (context->skipValidation() || ValidateDisable(context, cap)) + { + context->disable(cap); + } + } +} + +void GL_APIENTRY DisableVertexAttribArray(GLuint index) +{ + EVENT("(GLuint index = %u)", index); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::DisableVertexAttribArray>(index); + + if (context->skipValidation() || ValidateDisableVertexAttribArray(context, index)) + { + context->disableVertexAttribArray(index); + } + } +} + +void GL_APIENTRY DrawArrays(GLenum mode, GLint first, GLsizei count) +{ + EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::DrawArrays>(mode, first, count); + + if (context->skipValidation() || ValidateDrawArrays(context, mode, first, count)) + { + context->drawArrays(mode, first, count); + } + } +} + +void GL_APIENTRY DrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) +{ + EVENT( + "(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = " + "0x%0.8p)", + mode, count, type, indices); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::DrawElements>(mode, count, type, indices); + + if (context->skipValidation() || ValidateDrawElements(context, mode, count, type, indices)) + { + context->drawElements(mode, count, type, indices); + } + } +} + +void GL_APIENTRY Enable(GLenum cap) +{ + EVENT("(GLenum cap = 0x%X)", cap); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::Enable>(cap); + + if (context->skipValidation() || ValidateEnable(context, cap)) + { + context->enable(cap); + } + } +} + +void GL_APIENTRY EnableVertexAttribArray(GLuint index) +{ + EVENT("(GLuint index = %u)", index); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::EnableVertexAttribArray>(index); + + if (context->skipValidation() || ValidateEnableVertexAttribArray(context, index)) + { + context->enableVertexAttribArray(index); + } + } +} + +void GL_APIENTRY Finish() +{ + EVENT("()"); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::Finish>(); + + if (context->skipValidation() || ValidateFinish(context)) + { + context->finish(); + } + } +} + +void GL_APIENTRY Flush() +{ + EVENT("()"); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::Flush>(); + + if (context->skipValidation() || ValidateFlush(context)) + { + context->flush(); + } + } +} + +void GL_APIENTRY FramebufferRenderbuffer(GLenum target, + GLenum attachment, + GLenum renderbuffertarget, + GLuint renderbuffer) +{ + EVENT( + "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, GLuint " + "renderbuffer = %u)", + target, attachment, renderbuffertarget, renderbuffer); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::FramebufferRenderbuffer>( + target, attachment, renderbuffertarget, renderbuffer); + + if (context->skipValidation() || + ValidateFramebufferRenderbuffer(context, target, attachment, renderbuffertarget, + renderbuffer)) + { + context->framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); + } + } +} + +void GL_APIENTRY FramebufferTexture2D(GLenum target, + GLenum attachment, + GLenum textarget, + GLuint texture, + GLint level) +{ + EVENT( + "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, GLuint texture " + "= %u, GLint level = %d)", + target, attachment, textarget, texture, level); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::FramebufferTexture2D>(target, attachment, textarget, + texture, level); + + if (context->skipValidation() || + ValidateFramebufferTexture2D(context, target, attachment, textarget, texture, level)) + { + context->framebufferTexture2D(target, attachment, textarget, texture, level); + } + } +} + +void GL_APIENTRY FrontFace(GLenum mode) +{ + EVENT("(GLenum mode = 0x%X)", mode); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::FrontFace>(mode); + + if (context->skipValidation() || ValidateFrontFace(context, mode)) + { + context->frontFace(mode); + } + } +} + +void GL_APIENTRY GenBuffers(GLsizei n, GLuint *buffers) +{ + EVENT("(GLsizei n = %d, GLuint *buffers = 0x%0.8p)", n, buffers); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GenBuffers>(n, buffers); + + if (context->skipValidation() || ValidateGenBuffers(context, n, buffers)) + { + context->genBuffers(n, buffers); + } + } +} + +void GL_APIENTRY GenerateMipmap(GLenum target) +{ + EVENT("(GLenum target = 0x%X)", target); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GenerateMipmap>(target); + + if (context->skipValidation() || ValidateGenerateMipmap(context, target)) + { + context->generateMipmap(target); + } + } +} + +void GL_APIENTRY GenFramebuffers(GLsizei n, GLuint *framebuffers) +{ + EVENT("(GLsizei n = %d, GLuint *framebuffers = 0x%0.8p)", n, framebuffers); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GenFramebuffers>(n, framebuffers); + + if (context->skipValidation() || ValidateGenFramebuffers(context, n, framebuffers)) + { + context->genFramebuffers(n, framebuffers); + } + } +} + +void GL_APIENTRY GenRenderbuffers(GLsizei n, GLuint *renderbuffers) +{ + EVENT("(GLsizei n = %d, GLuint *renderbuffers = 0x%0.8p)", n, renderbuffers); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GenRenderbuffers>(n, renderbuffers); + + if (context->skipValidation() || ValidateGenRenderbuffers(context, n, renderbuffers)) + { + context->genRenderbuffers(n, renderbuffers); + } + } +} + +void GL_APIENTRY GenTextures(GLsizei n, GLuint *textures) +{ + EVENT("(GLsizei n = %d, GLuint *textures = 0x%0.8p)", n, textures); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GenTextures>(n, textures); + + if (context->skipValidation() || ValidateGenTextures(context, n, textures)) + { + context->genTextures(n, textures); + } + } +} + +void GL_APIENTRY GetActiveAttrib(GLuint program, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLint *size, + GLenum *type, + GLchar *name) +{ + EVENT( + "(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, " + "GLint *size = 0x%0.8p, GLenum *type = 0x%0.8p, GLchar *name = 0x%0.8p)", + program, index, bufSize, length, size, type, name); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetActiveAttrib>(program, index, bufSize, length, size, + type, name); + + if (context->skipValidation() || + ValidateGetActiveAttrib(context, program, index, bufSize, length, size, type, name)) + { + context->getActiveAttrib(program, index, bufSize, length, size, type, name); + } + } +} + +void GL_APIENTRY GetActiveUniform(GLuint program, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLint *size, + GLenum *type, + GLchar *name) +{ + EVENT( + "(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, " + "GLint *size = 0x%0.8p, GLenum *type = 0x%0.8p, GLchar *name = 0x%0.8p)", + program, index, bufSize, length, size, type, name); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetActiveUniform>(program, index, bufSize, length, size, + type, name); + + if (context->skipValidation() || + ValidateGetActiveUniform(context, program, index, bufSize, length, size, type, name)) + { + context->getActiveUniform(program, index, bufSize, length, size, type, name); + } + } +} + +void GL_APIENTRY GetAttachedShaders(GLuint program, + GLsizei maxCount, + GLsizei *count, + GLuint *shaders) +{ + EVENT( + "(GLuint program = %u, GLsizei maxCount = %d, GLsizei *count = 0x%0.8p, GLuint *shaders = " + "0x%0.8p)", + program, maxCount, count, shaders); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetAttachedShaders>(program, maxCount, count, shaders); + + if (context->skipValidation() || + ValidateGetAttachedShaders(context, program, maxCount, count, shaders)) + { + context->getAttachedShaders(program, maxCount, count, shaders); + } + } +} + +GLint GL_APIENTRY GetAttribLocation(GLuint program, const GLchar *name) +{ + EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)", program, name); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetAttribLocation>(program, name); + + if (context->skipValidation() || ValidateGetAttribLocation(context, program, name)) + { + return context->getAttribLocation(program, name); + } + } + + return GetDefaultReturnValue<EntryPoint::GetAttribLocation, GLint>(); +} + +void GL_APIENTRY GetBooleanv(GLenum pname, GLboolean *data) +{ + EVENT("(GLenum pname = 0x%X, GLboolean *data = 0x%0.8p)", pname, data); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetBooleanv>(pname, data); + + if (context->skipValidation() || ValidateGetBooleanv(context, pname, data)) + { + context->getBooleanv(pname, data); + } + } +} + +void GL_APIENTRY GetBufferParameteriv(GLenum target, GLenum pname, GLint *params) +{ + EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, + params); + + Context *context = GetValidGlobalContext(); + if (context) + { + BufferBinding targetPacked = FromGLenum<BufferBinding>(target); + context->gatherParams<EntryPoint::GetBufferParameteriv>(targetPacked, pname, params); + + if (context->skipValidation() || + ValidateGetBufferParameteriv(context, targetPacked, pname, params)) + { + context->getBufferParameteriv(targetPacked, pname, params); + } + } +} + +GLenum GL_APIENTRY GetError() +{ + EVENT("()"); + + Context *context = GetGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetError>(); + + if (context->skipValidation() || ValidateGetError(context)) + { + return context->getError(); + } + } + + return GetDefaultReturnValue<EntryPoint::GetError, GLenum>(); +} + +void GL_APIENTRY GetFloatv(GLenum pname, GLfloat *data) +{ + EVENT("(GLenum pname = 0x%X, GLfloat *data = 0x%0.8p)", pname, data); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetFloatv>(pname, data); + + if (context->skipValidation() || ValidateGetFloatv(context, pname, data)) + { + context->getFloatv(pname, data); + } + } +} + +void GL_APIENTRY GetFramebufferAttachmentParameteriv(GLenum target, + GLenum attachment, + GLenum pname, + GLint *params) +{ + EVENT( + "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint *params = " + "0x%0.8p)", + target, attachment, pname, params); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetFramebufferAttachmentParameteriv>(target, attachment, + pname, params); + + if (context->skipValidation() || + ValidateGetFramebufferAttachmentParameteriv(context, target, attachment, pname, params)) + { + context->getFramebufferAttachmentParameteriv(target, attachment, pname, params); + } + } +} + +void GL_APIENTRY GetIntegerv(GLenum pname, GLint *data) +{ + EVENT("(GLenum pname = 0x%X, GLint *data = 0x%0.8p)", pname, data); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetIntegerv>(pname, data); + + if (context->skipValidation() || ValidateGetIntegerv(context, pname, data)) + { + context->getIntegerv(pname, data); + } + } +} + +void GL_APIENTRY GetProgramiv(GLuint program, GLenum pname, GLint *params) +{ + EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", program, pname, + params); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetProgramiv>(program, pname, params); + + if (context->skipValidation() || ValidateGetProgramiv(context, program, pname, params)) + { + context->getProgramiv(program, pname, params); + } + } +} + +void GL_APIENTRY GetProgramInfoLog(GLuint program, + GLsizei bufSize, + GLsizei *length, + GLchar *infoLog) +{ + EVENT( + "(GLuint program = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLchar *infoLog = " + "0x%0.8p)", + program, bufSize, length, infoLog); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetProgramInfoLog>(program, bufSize, length, infoLog); + + if (context->skipValidation() || + ValidateGetProgramInfoLog(context, program, bufSize, length, infoLog)) + { + context->getProgramInfoLog(program, bufSize, length, infoLog); + } + } +} + +void GL_APIENTRY GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) +{ + EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, + params); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetRenderbufferParameteriv>(target, pname, params); + + if (context->skipValidation() || + ValidateGetRenderbufferParameteriv(context, target, pname, params)) + { + context->getRenderbufferParameteriv(target, pname, params); + } + } +} + +void GL_APIENTRY GetShaderiv(GLuint shader, GLenum pname, GLint *params) +{ + EVENT("(GLuint shader = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", shader, pname, + params); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetShaderiv>(shader, pname, params); + + if (context->skipValidation() || ValidateGetShaderiv(context, shader, pname, params)) + { + context->getShaderiv(shader, pname, params); + } + } +} + +void GL_APIENTRY GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) +{ + EVENT( + "(GLuint shader = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLchar *infoLog = " + "0x%0.8p)", + shader, bufSize, length, infoLog); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetShaderInfoLog>(shader, bufSize, length, infoLog); + + if (context->skipValidation() || + ValidateGetShaderInfoLog(context, shader, bufSize, length, infoLog)) + { + context->getShaderInfoLog(shader, bufSize, length, infoLog); + } + } +} + +void GL_APIENTRY GetShaderPrecisionFormat(GLenum shadertype, + GLenum precisiontype, + GLint *range, + GLint *precision) +{ + EVENT( + "(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint *range = 0x%0.8p, GLint " + "*precision = 0x%0.8p)", + shadertype, precisiontype, range, precision); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetShaderPrecisionFormat>(shadertype, precisiontype, + range, precision); + + if (context->skipValidation() || + ValidateGetShaderPrecisionFormat(context, shadertype, precisiontype, range, precision)) + { + context->getShaderPrecisionFormat(shadertype, precisiontype, range, precision); + } + } +} + +void GL_APIENTRY GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) +{ + EVENT( + "(GLuint shader = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLchar *source = " + "0x%0.8p)", + shader, bufSize, length, source); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetShaderSource>(shader, bufSize, length, source); + + if (context->skipValidation() || + ValidateGetShaderSource(context, shader, bufSize, length, source)) + { + context->getShaderSource(shader, bufSize, length, source); + } + } +} + +const GLubyte *GL_APIENTRY GetString(GLenum name) +{ + EVENT("(GLenum name = 0x%X)", name); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetString>(name); + + if (context->skipValidation() || ValidateGetString(context, name)) + { + return context->getString(name); + } + } + + return GetDefaultReturnValue<EntryPoint::GetString, const GLubyte *>(); +} + +void GL_APIENTRY GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat *params = 0x%0.8p)", target, pname, + params); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetTexParameterfv>(target, pname, params); + + if (context->skipValidation() || ValidateGetTexParameterfv(context, target, pname, params)) + { + context->getTexParameterfv(target, pname, params); + } + } +} + +void GL_APIENTRY GetTexParameteriv(GLenum target, GLenum pname, GLint *params) +{ + EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, + params); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetTexParameteriv>(target, pname, params); + + if (context->skipValidation() || ValidateGetTexParameteriv(context, target, pname, params)) + { + context->getTexParameteriv(target, pname, params); + } + } +} + +void GL_APIENTRY GetUniformfv(GLuint program, GLint location, GLfloat *params) +{ + EVENT("(GLuint program = %u, GLint location = %d, GLfloat *params = 0x%0.8p)", program, + location, params); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetUniformfv>(program, location, params); + + if (context->skipValidation() || ValidateGetUniformfv(context, program, location, params)) + { + context->getUniformfv(program, location, params); + } + } +} + +void GL_APIENTRY GetUniformiv(GLuint program, GLint location, GLint *params) +{ + EVENT("(GLuint program = %u, GLint location = %d, GLint *params = 0x%0.8p)", program, location, + params); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetUniformiv>(program, location, params); + + if (context->skipValidation() || ValidateGetUniformiv(context, program, location, params)) + { + context->getUniformiv(program, location, params); + } + } +} + +GLint GL_APIENTRY GetUniformLocation(GLuint program, const GLchar *name) +{ + EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)", program, name); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetUniformLocation>(program, name); + + if (context->skipValidation() || ValidateGetUniformLocation(context, program, name)) + { + return context->getUniformLocation(program, name); + } + } + + return GetDefaultReturnValue<EntryPoint::GetUniformLocation, GLint>(); +} + +void GL_APIENTRY GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) +{ + EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLfloat *params = 0x%0.8p)", index, pname, + params); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetVertexAttribfv>(index, pname, params); + + if (context->skipValidation() || ValidateGetVertexAttribfv(context, index, pname, params)) + { + context->getVertexAttribfv(index, pname, params); + } + } +} + +void GL_APIENTRY GetVertexAttribiv(GLuint index, GLenum pname, GLint *params) +{ + EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", index, pname, + params); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetVertexAttribiv>(index, pname, params); + + if (context->skipValidation() || ValidateGetVertexAttribiv(context, index, pname, params)) + { + context->getVertexAttribiv(index, pname, params); + } + } +} + +void GL_APIENTRY GetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer) +{ + EVENT("(GLuint index = %u, GLenum pname = 0x%X, void **pointer = 0x%0.8p)", index, pname, + pointer); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetVertexAttribPointerv>(index, pname, pointer); + + if (context->skipValidation() || + ValidateGetVertexAttribPointerv(context, index, pname, pointer)) + { + context->getVertexAttribPointerv(index, pname, pointer); + } + } +} + +void GL_APIENTRY Hint(GLenum target, GLenum mode) +{ + EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::Hint>(target, mode); + + if (context->skipValidation() || ValidateHint(context, target, mode)) + { + context->hint(target, mode); + } + } +} + +GLboolean GL_APIENTRY IsBuffer(GLuint buffer) +{ + EVENT("(GLuint buffer = %u)", buffer); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::IsBuffer>(buffer); + + if (context->skipValidation() || ValidateIsBuffer(context, buffer)) + { + return context->isBuffer(buffer); + } + } + + return GetDefaultReturnValue<EntryPoint::IsBuffer, GLboolean>(); +} + +GLboolean GL_APIENTRY IsEnabled(GLenum cap) +{ + EVENT("(GLenum cap = 0x%X)", cap); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::IsEnabled>(cap); + + if (context->skipValidation() || ValidateIsEnabled(context, cap)) + { + return context->isEnabled(cap); + } + } + + return GetDefaultReturnValue<EntryPoint::IsEnabled, GLboolean>(); +} + +GLboolean GL_APIENTRY IsFramebuffer(GLuint framebuffer) +{ + EVENT("(GLuint framebuffer = %u)", framebuffer); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::IsFramebuffer>(framebuffer); + + if (context->skipValidation() || ValidateIsFramebuffer(context, framebuffer)) + { + return context->isFramebuffer(framebuffer); + } + } + + return GetDefaultReturnValue<EntryPoint::IsFramebuffer, GLboolean>(); +} + +GLboolean GL_APIENTRY IsProgram(GLuint program) +{ + EVENT("(GLuint program = %u)", program); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::IsProgram>(program); + + if (context->skipValidation() || ValidateIsProgram(context, program)) + { + return context->isProgram(program); + } + } + + return GetDefaultReturnValue<EntryPoint::IsProgram, GLboolean>(); +} + +GLboolean GL_APIENTRY IsRenderbuffer(GLuint renderbuffer) +{ + EVENT("(GLuint renderbuffer = %u)", renderbuffer); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::IsRenderbuffer>(renderbuffer); + + if (context->skipValidation() || ValidateIsRenderbuffer(context, renderbuffer)) + { + return context->isRenderbuffer(renderbuffer); + } + } + + return GetDefaultReturnValue<EntryPoint::IsRenderbuffer, GLboolean>(); +} + +GLboolean GL_APIENTRY IsShader(GLuint shader) +{ + EVENT("(GLuint shader = %u)", shader); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::IsShader>(shader); + + if (context->skipValidation() || ValidateIsShader(context, shader)) + { + return context->isShader(shader); + } + } + + return GetDefaultReturnValue<EntryPoint::IsShader, GLboolean>(); +} + +GLboolean GL_APIENTRY IsTexture(GLuint texture) +{ + EVENT("(GLuint texture = %u)", texture); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::IsTexture>(texture); + + if (context->skipValidation() || ValidateIsTexture(context, texture)) + { + return context->isTexture(texture); + } + } + + return GetDefaultReturnValue<EntryPoint::IsTexture, GLboolean>(); +} + +void GL_APIENTRY LineWidth(GLfloat width) +{ + EVENT("(GLfloat width = %f)", width); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::LineWidth>(width); + + if (context->skipValidation() || ValidateLineWidth(context, width)) + { + context->lineWidth(width); + } + } +} + +void GL_APIENTRY LinkProgram(GLuint program) +{ + EVENT("(GLuint program = %u)", program); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::LinkProgram>(program); + + if (context->skipValidation() || ValidateLinkProgram(context, program)) + { + context->linkProgram(program); + } + } +} + +void GL_APIENTRY PixelStorei(GLenum pname, GLint param) +{ + EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::PixelStorei>(pname, param); + + if (context->skipValidation() || ValidatePixelStorei(context, pname, param)) + { + context->pixelStorei(pname, param); + } + } +} + +void GL_APIENTRY PolygonOffset(GLfloat factor, GLfloat units) +{ + EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::PolygonOffset>(factor, units); + + if (context->skipValidation() || ValidatePolygonOffset(context, factor, units)) + { + context->polygonOffset(factor, units); + } + } +} + +void GL_APIENTRY ReadPixels(GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + void *pixels) +{ + EVENT( + "(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLenum format = " + "0x%X, GLenum type = 0x%X, void *pixels = 0x%0.8p)", + x, y, width, height, format, type, pixels); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ReadPixels>(x, y, width, height, format, type, pixels); + + if (context->skipValidation() || + ValidateReadPixels(context, x, y, width, height, format, type, pixels)) + { + context->readPixels(x, y, width, height, format, type, pixels); + } + } +} + +void GL_APIENTRY ReleaseShaderCompiler() +{ + EVENT("()"); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ReleaseShaderCompiler>(); + + if (context->skipValidation() || ValidateReleaseShaderCompiler(context)) + { + context->releaseShaderCompiler(); + } + } +} + +void GL_APIENTRY RenderbufferStorage(GLenum target, + GLenum internalformat, + GLsizei width, + GLsizei height) +{ + EVENT( + "(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = " + "%d)", + target, internalformat, width, height); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::RenderbufferStorage>(target, internalformat, width, + height); + + if (context->skipValidation() || + ValidateRenderbufferStorage(context, target, internalformat, width, height)) + { + context->renderbufferStorage(target, internalformat, width, height); + } + } +} + +void GL_APIENTRY SampleCoverage(GLfloat value, GLboolean invert) +{ + EVENT("(GLfloat value = %f, GLboolean invert = %u)", value, invert); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::SampleCoverage>(value, invert); + + if (context->skipValidation() || ValidateSampleCoverage(context, value, invert)) + { + context->sampleCoverage(value, invert); + } + } +} + +void GL_APIENTRY Scissor(GLint x, GLint y, GLsizei width, GLsizei height) +{ + EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, + height); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::Scissor>(x, y, width, height); + + if (context->skipValidation() || ValidateScissor(context, x, y, width, height)) + { + context->scissor(x, y, width, height); + } + } +} + +void GL_APIENTRY ShaderBinary(GLsizei count, + const GLuint *shaders, + GLenum binaryformat, + const void *binary, + GLsizei length) +{ + EVENT( + "(GLsizei count = %d, const GLuint *shaders = 0x%0.8p, GLenum binaryformat = 0x%X, const " + "void *binary = 0x%0.8p, GLsizei length = %d)", + count, shaders, binaryformat, binary, length); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ShaderBinary>(count, shaders, binaryformat, binary, + length); + + if (context->skipValidation() || + ValidateShaderBinary(context, count, shaders, binaryformat, binary, length)) + { + context->shaderBinary(count, shaders, binaryformat, binary, length); + } + } +} + +void GL_APIENTRY ShaderSource(GLuint shader, + GLsizei count, + const GLchar *const *string, + const GLint *length) +{ + EVENT( + "(GLuint shader = %u, GLsizei count = %d, const GLchar *const*string = 0x%0.8p, const " + "GLint *length = 0x%0.8p)", + shader, count, string, length); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ShaderSource>(shader, count, string, length); + + if (context->skipValidation() || + ValidateShaderSource(context, shader, count, string, length)) + { + context->shaderSource(shader, count, string, length); + } + } +} + +void GL_APIENTRY StencilFunc(GLenum func, GLint ref, GLuint mask) +{ + EVENT("(GLenum func = 0x%X, GLint ref = %d, GLuint mask = %u)", func, ref, mask); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::StencilFunc>(func, ref, mask); + + if (context->skipValidation() || ValidateStencilFunc(context, func, ref, mask)) + { + context->stencilFunc(func, ref, mask); + } + } +} + +void GL_APIENTRY StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) +{ + EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %u)", face, func, + ref, mask); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::StencilFuncSeparate>(face, func, ref, mask); + + if (context->skipValidation() || + ValidateStencilFuncSeparate(context, face, func, ref, mask)) + { + context->stencilFuncSeparate(face, func, ref, mask); + } + } +} + +void GL_APIENTRY StencilMask(GLuint mask) +{ + EVENT("(GLuint mask = %u)", mask); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::StencilMask>(mask); + + if (context->skipValidation() || ValidateStencilMask(context, mask)) + { + context->stencilMask(mask); + } + } +} + +void GL_APIENTRY StencilMaskSeparate(GLenum face, GLuint mask) +{ + EVENT("(GLenum face = 0x%X, GLuint mask = %u)", face, mask); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::StencilMaskSeparate>(face, mask); + + if (context->skipValidation() || ValidateStencilMaskSeparate(context, face, mask)) + { + context->stencilMaskSeparate(face, mask); + } + } +} + +void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass) +{ + EVENT("(GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpass = 0x%X)", fail, zfail, zpass); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::StencilOp>(fail, zfail, zpass); + + if (context->skipValidation() || ValidateStencilOp(context, fail, zfail, zpass)) + { + context->stencilOp(fail, zfail, zpass); + } + } +} + +void GL_APIENTRY StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) +{ + EVENT("(GLenum face = 0x%X, GLenum sfail = 0x%X, GLenum dpfail = 0x%X, GLenum dppass = 0x%X)", + face, sfail, dpfail, dppass); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::StencilOpSeparate>(face, sfail, dpfail, dppass); + + if (context->skipValidation() || + ValidateStencilOpSeparate(context, face, sfail, dpfail, dppass)) + { + context->stencilOpSeparate(face, sfail, dpfail, dppass); + } + } +} + +void GL_APIENTRY TexImage2D(GLenum target, + GLint level, + GLint internalformat, + GLsizei width, + GLsizei height, + GLint border, + GLenum format, + GLenum type, + const void *pixels) +{ + EVENT( + "(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, " + "GLsizei height = %d, GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const " + "void *pixels = 0x%0.8p)", + target, level, internalformat, width, height, border, format, type, pixels); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::TexImage2D>(target, level, internalformat, width, height, + border, format, type, pixels); + + if (context->skipValidation() || + ValidateTexImage2D(context, target, level, internalformat, width, height, border, + format, type, pixels)) + { + context->texImage2D(target, level, internalformat, width, height, border, format, type, + pixels); + } + } +} + +void GL_APIENTRY TexParameterf(GLenum target, GLenum pname, GLfloat param) +{ + EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat param = %f)", target, pname, param); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::TexParameterf>(target, pname, param); + + if (context->skipValidation() || ValidateTexParameterf(context, target, pname, param)) + { + context->texParameterf(target, pname, param); + } + } +} + +void GL_APIENTRY TexParameterfv(GLenum target, GLenum pname, const GLfloat *params) +{ + EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, const GLfloat *params = 0x%0.8p)", target, + pname, params); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::TexParameterfv>(target, pname, params); + + if (context->skipValidation() || ValidateTexParameterfv(context, target, pname, params)) + { + context->texParameterfv(target, pname, params); + } + } +} + +void GL_APIENTRY TexParameteri(GLenum target, GLenum pname, GLint param) +{ + EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::TexParameteri>(target, pname, param); + + if (context->skipValidation() || ValidateTexParameteri(context, target, pname, param)) + { + context->texParameteri(target, pname, param); + } + } +} + +void GL_APIENTRY TexParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, const GLint *params = 0x%0.8p)", target, + pname, params); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::TexParameteriv>(target, pname, params); + + if (context->skipValidation() || ValidateTexParameteriv(context, target, pname, params)) + { + context->texParameteriv(target, pname, params); + } + } +} + +void GL_APIENTRY TexSubImage2D(GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + const void *pixels) +{ + EVENT( + "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLsizei " + "width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, const void " + "*pixels = 0x%0.8p)", + target, level, xoffset, yoffset, width, height, format, type, pixels); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::TexSubImage2D>(target, level, xoffset, yoffset, width, + height, format, type, pixels); + + if (context->skipValidation() || + ValidateTexSubImage2D(context, target, level, xoffset, yoffset, width, height, format, + type, pixels)) + { + context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, + pixels); + } + } +} + +void GL_APIENTRY Uniform1f(GLint location, GLfloat v0) +{ + EVENT("(GLint location = %d, GLfloat v0 = %f)", location, v0); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::Uniform1f>(location, v0); + + if (context->skipValidation() || ValidateUniform1f(context, location, v0)) + { + context->uniform1f(location, v0); + } + } +} + +void GL_APIENTRY Uniform1fv(GLint location, GLsizei count, const GLfloat *value) +{ + EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat *value = 0x%0.8p)", location, + count, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::Uniform1fv>(location, count, value); + + if (context->skipValidation() || ValidateUniform1fv(context, location, count, value)) + { + context->uniform1fv(location, count, value); + } + } +} + +void GL_APIENTRY Uniform1i(GLint location, GLint v0) +{ + EVENT("(GLint location = %d, GLint v0 = %d)", location, v0); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::Uniform1i>(location, v0); + + if (context->skipValidation() || ValidateUniform1i(context, location, v0)) + { + context->uniform1i(location, v0); + } + } +} + +void GL_APIENTRY Uniform1iv(GLint location, GLsizei count, const GLint *value) +{ + EVENT("(GLint location = %d, GLsizei count = %d, const GLint *value = 0x%0.8p)", location, + count, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::Uniform1iv>(location, count, value); + + if (context->skipValidation() || ValidateUniform1iv(context, location, count, value)) + { + context->uniform1iv(location, count, value); + } + } +} + +void GL_APIENTRY Uniform2f(GLint location, GLfloat v0, GLfloat v1) +{ + EVENT("(GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f)", location, v0, v1); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::Uniform2f>(location, v0, v1); + + if (context->skipValidation() || ValidateUniform2f(context, location, v0, v1)) + { + context->uniform2f(location, v0, v1); + } + } +} + +void GL_APIENTRY Uniform2fv(GLint location, GLsizei count, const GLfloat *value) +{ + EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat *value = 0x%0.8p)", location, + count, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::Uniform2fv>(location, count, value); + + if (context->skipValidation() || ValidateUniform2fv(context, location, count, value)) + { + context->uniform2fv(location, count, value); + } + } +} + +void GL_APIENTRY Uniform2i(GLint location, GLint v0, GLint v1) +{ + EVENT("(GLint location = %d, GLint v0 = %d, GLint v1 = %d)", location, v0, v1); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::Uniform2i>(location, v0, v1); + + if (context->skipValidation() || ValidateUniform2i(context, location, v0, v1)) + { + context->uniform2i(location, v0, v1); + } + } +} + +void GL_APIENTRY Uniform2iv(GLint location, GLsizei count, const GLint *value) +{ + EVENT("(GLint location = %d, GLsizei count = %d, const GLint *value = 0x%0.8p)", location, + count, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::Uniform2iv>(location, count, value); + + if (context->skipValidation() || ValidateUniform2iv(context, location, count, value)) + { + context->uniform2iv(location, count, value); + } + } +} + +void GL_APIENTRY Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) +{ + EVENT("(GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = %f)", location, v0, + v1, v2); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::Uniform3f>(location, v0, v1, v2); + + if (context->skipValidation() || ValidateUniform3f(context, location, v0, v1, v2)) + { + context->uniform3f(location, v0, v1, v2); + } + } +} + +void GL_APIENTRY Uniform3fv(GLint location, GLsizei count, const GLfloat *value) +{ + EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat *value = 0x%0.8p)", location, + count, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::Uniform3fv>(location, count, value); + + if (context->skipValidation() || ValidateUniform3fv(context, location, count, value)) + { + context->uniform3fv(location, count, value); + } + } +} + +void GL_APIENTRY Uniform3i(GLint location, GLint v0, GLint v1, GLint v2) +{ + EVENT("(GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d)", location, v0, v1, + v2); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::Uniform3i>(location, v0, v1, v2); + + if (context->skipValidation() || ValidateUniform3i(context, location, v0, v1, v2)) + { + context->uniform3i(location, v0, v1, v2); + } + } +} + +void GL_APIENTRY Uniform3iv(GLint location, GLsizei count, const GLint *value) +{ + EVENT("(GLint location = %d, GLsizei count = %d, const GLint *value = 0x%0.8p)", location, + count, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::Uniform3iv>(location, count, value); + + if (context->skipValidation() || ValidateUniform3iv(context, location, count, value)) + { + context->uniform3iv(location, count, value); + } + } +} + +void GL_APIENTRY Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) +{ + EVENT( + "(GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = %f, GLfloat v3 = %f)", + location, v0, v1, v2, v3); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::Uniform4f>(location, v0, v1, v2, v3); + + if (context->skipValidation() || ValidateUniform4f(context, location, v0, v1, v2, v3)) + { + context->uniform4f(location, v0, v1, v2, v3); + } + } +} + +void GL_APIENTRY Uniform4fv(GLint location, GLsizei count, const GLfloat *value) +{ + EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat *value = 0x%0.8p)", location, + count, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::Uniform4fv>(location, count, value); + + if (context->skipValidation() || ValidateUniform4fv(context, location, count, value)) + { + context->uniform4fv(location, count, value); + } + } +} + +void GL_APIENTRY Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) +{ + EVENT("(GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d, GLint v3 = %d)", + location, v0, v1, v2, v3); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::Uniform4i>(location, v0, v1, v2, v3); + + if (context->skipValidation() || ValidateUniform4i(context, location, v0, v1, v2, v3)) + { + context->uniform4i(location, v0, v1, v2, v3); + } + } +} + +void GL_APIENTRY Uniform4iv(GLint location, GLsizei count, const GLint *value) +{ + EVENT("(GLint location = %d, GLsizei count = %d, const GLint *value = 0x%0.8p)", location, + count, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::Uniform4iv>(location, count, value); + + if (context->skipValidation() || ValidateUniform4iv(context, location, count, value)) + { + context->uniform4iv(location, count, value); + } + } +} + +void GL_APIENTRY UniformMatrix2fv(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + EVENT( + "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value " + "= 0x%0.8p)", + location, count, transpose, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::UniformMatrix2fv>(location, count, transpose, value); + + if (context->skipValidation() || + ValidateUniformMatrix2fv(context, location, count, transpose, value)) + { + context->uniformMatrix2fv(location, count, transpose, value); + } + } +} + +void GL_APIENTRY UniformMatrix3fv(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + EVENT( + "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value " + "= 0x%0.8p)", + location, count, transpose, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::UniformMatrix3fv>(location, count, transpose, value); + + if (context->skipValidation() || + ValidateUniformMatrix3fv(context, location, count, transpose, value)) + { + context->uniformMatrix3fv(location, count, transpose, value); + } + } +} + +void GL_APIENTRY UniformMatrix4fv(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + EVENT( + "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value " + "= 0x%0.8p)", + location, count, transpose, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::UniformMatrix4fv>(location, count, transpose, value); + + if (context->skipValidation() || + ValidateUniformMatrix4fv(context, location, count, transpose, value)) + { + context->uniformMatrix4fv(location, count, transpose, value); + } + } +} + +void GL_APIENTRY UseProgram(GLuint program) +{ + EVENT("(GLuint program = %u)", program); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::UseProgram>(program); + + if (context->skipValidation() || ValidateUseProgram(context, program)) + { + context->useProgram(program); + } + } +} + +void GL_APIENTRY ValidateProgram(GLuint program) +{ + EVENT("(GLuint program = %u)", program); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ValidateProgram>(program); + + if (context->skipValidation() || ValidateValidateProgram(context, program)) + { + context->validateProgram(program); + } + } +} + +void GL_APIENTRY VertexAttrib1f(GLuint index, GLfloat x) +{ + EVENT("(GLuint index = %u, GLfloat x = %f)", index, x); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::VertexAttrib1f>(index, x); + + if (context->skipValidation() || ValidateVertexAttrib1f(context, index, x)) + { + context->vertexAttrib1f(index, x); + } + } +} + +void GL_APIENTRY VertexAttrib1fv(GLuint index, const GLfloat *v) +{ + EVENT("(GLuint index = %u, const GLfloat *v = 0x%0.8p)", index, v); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::VertexAttrib1fv>(index, v); + + if (context->skipValidation() || ValidateVertexAttrib1fv(context, index, v)) + { + context->vertexAttrib1fv(index, v); + } + } +} + +void GL_APIENTRY VertexAttrib2f(GLuint index, GLfloat x, GLfloat y) +{ + EVENT("(GLuint index = %u, GLfloat x = %f, GLfloat y = %f)", index, x, y); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::VertexAttrib2f>(index, x, y); + + if (context->skipValidation() || ValidateVertexAttrib2f(context, index, x, y)) + { + context->vertexAttrib2f(index, x, y); + } + } +} + +void GL_APIENTRY VertexAttrib2fv(GLuint index, const GLfloat *v) +{ + EVENT("(GLuint index = %u, const GLfloat *v = 0x%0.8p)", index, v); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::VertexAttrib2fv>(index, v); + + if (context->skipValidation() || ValidateVertexAttrib2fv(context, index, v)) + { + context->vertexAttrib2fv(index, v); + } + } +} + +void GL_APIENTRY VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + EVENT("(GLuint index = %u, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::VertexAttrib3f>(index, x, y, z); + + if (context->skipValidation() || ValidateVertexAttrib3f(context, index, x, y, z)) + { + context->vertexAttrib3f(index, x, y, z); + } + } +} + +void GL_APIENTRY VertexAttrib3fv(GLuint index, const GLfloat *v) +{ + EVENT("(GLuint index = %u, const GLfloat *v = 0x%0.8p)", index, v); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::VertexAttrib3fv>(index, v); + + if (context->skipValidation() || ValidateVertexAttrib3fv(context, index, v)) + { + context->vertexAttrib3fv(index, v); + } + } +} + +void GL_APIENTRY VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + EVENT("(GLuint index = %u, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", + index, x, y, z, w); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::VertexAttrib4f>(index, x, y, z, w); + + if (context->skipValidation() || ValidateVertexAttrib4f(context, index, x, y, z, w)) + { + context->vertexAttrib4f(index, x, y, z, w); + } + } +} + +void GL_APIENTRY VertexAttrib4fv(GLuint index, const GLfloat *v) +{ + EVENT("(GLuint index = %u, const GLfloat *v = 0x%0.8p)", index, v); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::VertexAttrib4fv>(index, v); + + if (context->skipValidation() || ValidateVertexAttrib4fv(context, index, v)) + { + context->vertexAttrib4fv(index, v); + } + } +} + +void GL_APIENTRY VertexAttribPointer(GLuint index, + GLint size, + GLenum type, + GLboolean normalized, + GLsizei stride, + const void *pointer) +{ + EVENT( + "(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLboolean normalized = %u, " + "GLsizei stride = %d, const void *pointer = 0x%0.8p)", + index, size, type, normalized, stride, pointer); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::VertexAttribPointer>(index, size, type, normalized, + stride, pointer); + + if (context->skipValidation() || + ValidateVertexAttribPointer(context, index, size, type, normalized, stride, pointer)) + { + context->vertexAttribPointer(index, size, type, normalized, stride, pointer); + } + } +} + +void GL_APIENTRY Viewport(GLint x, GLint y, GLsizei width, GLsizei height) +{ + EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, + height); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::Viewport>(x, y, width, height); + + if (context->skipValidation() || ValidateViewport(context, x, y, width, height)) + { + context->viewport(x, y, width, height); + } + } +} +} // namespace gl |