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-rw-r--r--src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.cpp2612
1 files changed, 0 insertions, 2612 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.cpp
deleted file mode 100644
index ae0e944406..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.cpp
+++ /dev/null
@@ -1,2612 +0,0 @@
-// GENERATED FILE - DO NOT EDIT.
-// Generated by generate_entry_points.py using data from gl.xml.
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// entry_points_gles_2_0_autogen.cpp:
-// Defines the GLES 2.0 entry points.
-
-#include "libANGLE/Context.h"
-#include "libANGLE/validationES2.h"
-#include "libGLESv2/global_state.h"
-
-namespace gl
-{
-void GL_APIENTRY ActiveTexture(GLenum texture)
-{
- EVENT("(GLenum texture = 0x%X)", texture);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ActiveTexture>(texture);
-
- if (context->skipValidation() || ValidateActiveTexture(context, texture))
- {
- context->activeTexture(texture);
- }
- }
-}
-
-void GL_APIENTRY AttachShader(GLuint program, GLuint shader)
-{
- EVENT("(GLuint program = %u, GLuint shader = %u)", program, shader);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::AttachShader>(program, shader);
-
- if (context->skipValidation() || ValidateAttachShader(context, program, shader))
- {
- context->attachShader(program, shader);
- }
- }
-}
-
-void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar *name)
-{
- EVENT("(GLuint program = %u, GLuint index = %u, const GLchar *name = 0x%0.8p)", program, index,
- name);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::BindAttribLocation>(program, index, name);
-
- if (context->skipValidation() || ValidateBindAttribLocation(context, program, index, name))
- {
- context->bindAttribLocation(program, index, name);
- }
- }
-}
-
-void GL_APIENTRY BindBuffer(GLenum target, GLuint buffer)
-{
- EVENT("(GLenum target = 0x%X, GLuint buffer = %u)", target, buffer);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
- context->gatherParams<EntryPoint::BindBuffer>(targetPacked, buffer);
-
- if (context->skipValidation() || ValidateBindBuffer(context, targetPacked, buffer))
- {
- context->bindBuffer(targetPacked, buffer);
- }
- }
-}
-
-void GL_APIENTRY BindFramebuffer(GLenum target, GLuint framebuffer)
-{
- EVENT("(GLenum target = 0x%X, GLuint framebuffer = %u)", target, framebuffer);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::BindFramebuffer>(target, framebuffer);
-
- if (context->skipValidation() || ValidateBindFramebuffer(context, target, framebuffer))
- {
- context->bindFramebuffer(target, framebuffer);
- }
- }
-}
-
-void GL_APIENTRY BindRenderbuffer(GLenum target, GLuint renderbuffer)
-{
- EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %u)", target, renderbuffer);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::BindRenderbuffer>(target, renderbuffer);
-
- if (context->skipValidation() || ValidateBindRenderbuffer(context, target, renderbuffer))
- {
- context->bindRenderbuffer(target, renderbuffer);
- }
- }
-}
-
-void GL_APIENTRY BindTexture(GLenum target, GLuint texture)
-{
- EVENT("(GLenum target = 0x%X, GLuint texture = %u)", target, texture);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::BindTexture>(target, texture);
-
- if (context->skipValidation() || ValidateBindTexture(context, target, texture))
- {
- context->bindTexture(target, texture);
- }
- }
-}
-
-void GL_APIENTRY BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- EVENT("(GLfloat red = %f, GLfloat green = %f, GLfloat blue = %f, GLfloat alpha = %f)", red,
- green, blue, alpha);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::BlendColor>(red, green, blue, alpha);
-
- if (context->skipValidation() || ValidateBlendColor(context, red, green, blue, alpha))
- {
- context->blendColor(red, green, blue, alpha);
- }
- }
-}
-
-void GL_APIENTRY BlendEquation(GLenum mode)
-{
- EVENT("(GLenum mode = 0x%X)", mode);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::BlendEquation>(mode);
-
- if (context->skipValidation() || ValidateBlendEquation(context, mode))
- {
- context->blendEquation(mode);
- }
- }
-}
-
-void GL_APIENTRY BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
-{
- EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::BlendEquationSeparate>(modeRGB, modeAlpha);
-
- if (context->skipValidation() || ValidateBlendEquationSeparate(context, modeRGB, modeAlpha))
- {
- context->blendEquationSeparate(modeRGB, modeAlpha);
- }
- }
-}
-
-void GL_APIENTRY BlendFunc(GLenum sfactor, GLenum dfactor)
-{
- EVENT("(GLenum sfactor = 0x%X, GLenum dfactor = 0x%X)", sfactor, dfactor);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::BlendFunc>(sfactor, dfactor);
-
- if (context->skipValidation() || ValidateBlendFunc(context, sfactor, dfactor))
- {
- context->blendFunc(sfactor, dfactor);
- }
- }
-}
-
-void GL_APIENTRY BlendFuncSeparate(GLenum sfactorRGB,
- GLenum dfactorRGB,
- GLenum sfactorAlpha,
- GLenum dfactorAlpha)
-{
- EVENT(
- "(GLenum sfactorRGB = 0x%X, GLenum dfactorRGB = 0x%X, GLenum sfactorAlpha = 0x%X, GLenum "
- "dfactorAlpha = 0x%X)",
- sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::BlendFuncSeparate>(sfactorRGB, dfactorRGB, sfactorAlpha,
- dfactorAlpha);
-
- if (context->skipValidation() ||
- ValidateBlendFuncSeparate(context, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha))
- {
- context->blendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
- }
- }
-}
-
-void GL_APIENTRY BufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
-{
- EVENT(
- "(GLenum target = 0x%X, GLsizeiptr size = %d, const void *data = 0x%0.8p, GLenum usage = "
- "0x%X)",
- target, size, data, usage);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
- BufferUsage usagePacked = FromGLenum<BufferUsage>(usage);
- context->gatherParams<EntryPoint::BufferData>(targetPacked, size, data, usagePacked);
-
- if (context->skipValidation() ||
- ValidateBufferData(context, targetPacked, size, data, usagePacked))
- {
- context->bufferData(targetPacked, size, data, usagePacked);
- }
- }
-}
-
-void GL_APIENTRY BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
-{
- EVENT(
- "(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const void *data = "
- "0x%0.8p)",
- target, offset, size, data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
- context->gatherParams<EntryPoint::BufferSubData>(targetPacked, offset, size, data);
-
- if (context->skipValidation() ||
- ValidateBufferSubData(context, targetPacked, offset, size, data))
- {
- context->bufferSubData(targetPacked, offset, size, data);
- }
- }
-}
-
-GLenum GL_APIENTRY CheckFramebufferStatus(GLenum target)
-{
- EVENT("(GLenum target = 0x%X)", target);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::CheckFramebufferStatus>(target);
-
- if (context->skipValidation() || ValidateCheckFramebufferStatus(context, target))
- {
- return context->checkFramebufferStatus(target);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::CheckFramebufferStatus, GLenum>();
-}
-
-void GL_APIENTRY Clear(GLbitfield mask)
-{
- EVENT("(GLbitfield mask = 0x%X)", mask);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Clear>(mask);
-
- if (context->skipValidation() || ValidateClear(context, mask))
- {
- context->clear(mask);
- }
- }
-}
-
-void GL_APIENTRY ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- EVENT("(GLfloat red = %f, GLfloat green = %f, GLfloat blue = %f, GLfloat alpha = %f)", red,
- green, blue, alpha);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ClearColor>(red, green, blue, alpha);
-
- if (context->skipValidation() || ValidateClearColor(context, red, green, blue, alpha))
- {
- context->clearColor(red, green, blue, alpha);
- }
- }
-}
-
-void GL_APIENTRY ClearDepthf(GLfloat d)
-{
- EVENT("(GLfloat d = %f)", d);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ClearDepthf>(d);
-
- if (context->skipValidation() || ValidateClearDepthf(context, d))
- {
- context->clearDepthf(d);
- }
- }
-}
-
-void GL_APIENTRY ClearStencil(GLint s)
-{
- EVENT("(GLint s = %d)", s);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ClearStencil>(s);
-
- if (context->skipValidation() || ValidateClearStencil(context, s))
- {
- context->clearStencil(s);
- }
- }
-}
-
-void GL_APIENTRY ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- EVENT("(GLboolean red = %u, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)",
- red, green, blue, alpha);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ColorMask>(red, green, blue, alpha);
-
- if (context->skipValidation() || ValidateColorMask(context, red, green, blue, alpha))
- {
- context->colorMask(red, green, blue, alpha);
- }
- }
-}
-
-void GL_APIENTRY CompileShader(GLuint shader)
-{
- EVENT("(GLuint shader = %u)", shader);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::CompileShader>(shader);
-
- if (context->skipValidation() || ValidateCompileShader(context, shader))
- {
- context->compileShader(shader);
- }
- }
-}
-
-void GL_APIENTRY CompressedTexImage2D(GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLsizei imageSize,
- const void *data)
-{
- EVENT(
- "(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = "
- "%d, GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const void *data = "
- "0x%0.8p)",
- target, level, internalformat, width, height, border, imageSize, data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::CompressedTexImage2D>(
- target, level, internalformat, width, height, border, imageSize, data);
-
- if (context->skipValidation() ||
- ValidateCompressedTexImage2D(context, target, level, internalformat, width, height,
- border, imageSize, data))
- {
- context->compressedTexImage2D(target, level, internalformat, width, height, border,
- imageSize, data);
- }
- }
-}
-
-void GL_APIENTRY CompressedTexSubImage2D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLsizei imageSize,
- const void *data)
-{
- EVENT(
- "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLsizei "
- "width = %d, GLsizei height = %d, GLenum format = 0x%X, GLsizei imageSize = %d, const void "
- "*data = 0x%0.8p)",
- target, level, xoffset, yoffset, width, height, format, imageSize, data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::CompressedTexSubImage2D>(
- target, level, xoffset, yoffset, width, height, format, imageSize, data);
-
- if (context->skipValidation() ||
- ValidateCompressedTexSubImage2D(context, target, level, xoffset, yoffset, width, height,
- format, imageSize, data))
- {
- context->compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format,
- imageSize, data);
- }
- }
-}
-
-void GL_APIENTRY CopyTexImage2D(GLenum target,
- GLint level,
- GLenum internalformat,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border)
-{
- EVENT(
- "(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLint x = %d, "
- "GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
- target, level, internalformat, x, y, width, height, border);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::CopyTexImage2D>(target, level, internalformat, x, y,
- width, height, border);
-
- if (context->skipValidation() ||
- ValidateCopyTexImage2D(context, target, level, internalformat, x, y, width, height,
- border))
- {
- context->copyTexImage2D(target, level, internalformat, x, y, width, height, border);
- }
- }
-}
-
-void GL_APIENTRY CopyTexSubImage2D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height)
-{
- EVENT(
- "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint x "
- "= %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
- target, level, xoffset, yoffset, x, y, width, height);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::CopyTexSubImage2D>(target, level, xoffset, yoffset, x, y,
- width, height);
-
- if (context->skipValidation() || ValidateCopyTexSubImage2D(context, target, level, xoffset,
- yoffset, x, y, width, height))
- {
- context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
- }
- }
-}
-
-GLuint GL_APIENTRY CreateProgram()
-{
- EVENT("()");
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::CreateProgram>();
-
- if (context->skipValidation() || ValidateCreateProgram(context))
- {
- return context->createProgram();
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::CreateProgram, GLuint>();
-}
-
-GLuint GL_APIENTRY CreateShader(GLenum type)
-{
- EVENT("(GLenum type = 0x%X)", type);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::CreateShader>(type);
-
- if (context->skipValidation() || ValidateCreateShader(context, type))
- {
- return context->createShader(type);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::CreateShader, GLuint>();
-}
-
-void GL_APIENTRY CullFace(GLenum mode)
-{
- EVENT("(GLenum mode = 0x%X)", mode);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- CullFaceMode modePacked = FromGLenum<CullFaceMode>(mode);
- context->gatherParams<EntryPoint::CullFace>(modePacked);
-
- if (context->skipValidation() || ValidateCullFace(context, modePacked))
- {
- context->cullFace(modePacked);
- }
- }
-}
-
-void GL_APIENTRY DeleteBuffers(GLsizei n, const GLuint *buffers)
-{
- EVENT("(GLsizei n = %d, const GLuint *buffers = 0x%0.8p)", n, buffers);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DeleteBuffers>(n, buffers);
-
- if (context->skipValidation() || ValidateDeleteBuffers(context, n, buffers))
- {
- context->deleteBuffers(n, buffers);
- }
- }
-}
-
-void GL_APIENTRY DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
-{
- EVENT("(GLsizei n = %d, const GLuint *framebuffers = 0x%0.8p)", n, framebuffers);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DeleteFramebuffers>(n, framebuffers);
-
- if (context->skipValidation() || ValidateDeleteFramebuffers(context, n, framebuffers))
- {
- context->deleteFramebuffers(n, framebuffers);
- }
- }
-}
-
-void GL_APIENTRY DeleteProgram(GLuint program)
-{
- EVENT("(GLuint program = %u)", program);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DeleteProgram>(program);
-
- if (context->skipValidation() || ValidateDeleteProgram(context, program))
- {
- context->deleteProgram(program);
- }
- }
-}
-
-void GL_APIENTRY DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
-{
- EVENT("(GLsizei n = %d, const GLuint *renderbuffers = 0x%0.8p)", n, renderbuffers);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DeleteRenderbuffers>(n, renderbuffers);
-
- if (context->skipValidation() || ValidateDeleteRenderbuffers(context, n, renderbuffers))
- {
- context->deleteRenderbuffers(n, renderbuffers);
- }
- }
-}
-
-void GL_APIENTRY DeleteShader(GLuint shader)
-{
- EVENT("(GLuint shader = %u)", shader);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DeleteShader>(shader);
-
- if (context->skipValidation() || ValidateDeleteShader(context, shader))
- {
- context->deleteShader(shader);
- }
- }
-}
-
-void GL_APIENTRY DeleteTextures(GLsizei n, const GLuint *textures)
-{
- EVENT("(GLsizei n = %d, const GLuint *textures = 0x%0.8p)", n, textures);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DeleteTextures>(n, textures);
-
- if (context->skipValidation() || ValidateDeleteTextures(context, n, textures))
- {
- context->deleteTextures(n, textures);
- }
- }
-}
-
-void GL_APIENTRY DepthFunc(GLenum func)
-{
- EVENT("(GLenum func = 0x%X)", func);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DepthFunc>(func);
-
- if (context->skipValidation() || ValidateDepthFunc(context, func))
- {
- context->depthFunc(func);
- }
- }
-}
-
-void GL_APIENTRY DepthMask(GLboolean flag)
-{
- EVENT("(GLboolean flag = %u)", flag);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DepthMask>(flag);
-
- if (context->skipValidation() || ValidateDepthMask(context, flag))
- {
- context->depthMask(flag);
- }
- }
-}
-
-void GL_APIENTRY DepthRangef(GLfloat n, GLfloat f)
-{
- EVENT("(GLfloat n = %f, GLfloat f = %f)", n, f);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DepthRangef>(n, f);
-
- if (context->skipValidation() || ValidateDepthRangef(context, n, f))
- {
- context->depthRangef(n, f);
- }
- }
-}
-
-void GL_APIENTRY DetachShader(GLuint program, GLuint shader)
-{
- EVENT("(GLuint program = %u, GLuint shader = %u)", program, shader);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DetachShader>(program, shader);
-
- if (context->skipValidation() || ValidateDetachShader(context, program, shader))
- {
- context->detachShader(program, shader);
- }
- }
-}
-
-void GL_APIENTRY Disable(GLenum cap)
-{
- EVENT("(GLenum cap = 0x%X)", cap);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Disable>(cap);
-
- if (context->skipValidation() || ValidateDisable(context, cap))
- {
- context->disable(cap);
- }
- }
-}
-
-void GL_APIENTRY DisableVertexAttribArray(GLuint index)
-{
- EVENT("(GLuint index = %u)", index);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DisableVertexAttribArray>(index);
-
- if (context->skipValidation() || ValidateDisableVertexAttribArray(context, index))
- {
- context->disableVertexAttribArray(index);
- }
- }
-}
-
-void GL_APIENTRY DrawArrays(GLenum mode, GLint first, GLsizei count)
-{
- EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DrawArrays>(mode, first, count);
-
- if (context->skipValidation() || ValidateDrawArrays(context, mode, first, count))
- {
- context->drawArrays(mode, first, count);
- }
- }
-}
-
-void GL_APIENTRY DrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
-{
- EVENT(
- "(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = "
- "0x%0.8p)",
- mode, count, type, indices);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::DrawElements>(mode, count, type, indices);
-
- if (context->skipValidation() || ValidateDrawElements(context, mode, count, type, indices))
- {
- context->drawElements(mode, count, type, indices);
- }
- }
-}
-
-void GL_APIENTRY Enable(GLenum cap)
-{
- EVENT("(GLenum cap = 0x%X)", cap);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Enable>(cap);
-
- if (context->skipValidation() || ValidateEnable(context, cap))
- {
- context->enable(cap);
- }
- }
-}
-
-void GL_APIENTRY EnableVertexAttribArray(GLuint index)
-{
- EVENT("(GLuint index = %u)", index);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::EnableVertexAttribArray>(index);
-
- if (context->skipValidation() || ValidateEnableVertexAttribArray(context, index))
- {
- context->enableVertexAttribArray(index);
- }
- }
-}
-
-void GL_APIENTRY Finish()
-{
- EVENT("()");
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Finish>();
-
- if (context->skipValidation() || ValidateFinish(context))
- {
- context->finish();
- }
- }
-}
-
-void GL_APIENTRY Flush()
-{
- EVENT("()");
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Flush>();
-
- if (context->skipValidation() || ValidateFlush(context))
- {
- context->flush();
- }
- }
-}
-
-void GL_APIENTRY FramebufferRenderbuffer(GLenum target,
- GLenum attachment,
- GLenum renderbuffertarget,
- GLuint renderbuffer)
-{
- EVENT(
- "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, GLuint "
- "renderbuffer = %u)",
- target, attachment, renderbuffertarget, renderbuffer);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::FramebufferRenderbuffer>(
- target, attachment, renderbuffertarget, renderbuffer);
-
- if (context->skipValidation() ||
- ValidateFramebufferRenderbuffer(context, target, attachment, renderbuffertarget,
- renderbuffer))
- {
- context->framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
- }
- }
-}
-
-void GL_APIENTRY FramebufferTexture2D(GLenum target,
- GLenum attachment,
- GLenum textarget,
- GLuint texture,
- GLint level)
-{
- EVENT(
- "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, GLuint texture "
- "= %u, GLint level = %d)",
- target, attachment, textarget, texture, level);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::FramebufferTexture2D>(target, attachment, textarget,
- texture, level);
-
- if (context->skipValidation() ||
- ValidateFramebufferTexture2D(context, target, attachment, textarget, texture, level))
- {
- context->framebufferTexture2D(target, attachment, textarget, texture, level);
- }
- }
-}
-
-void GL_APIENTRY FrontFace(GLenum mode)
-{
- EVENT("(GLenum mode = 0x%X)", mode);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::FrontFace>(mode);
-
- if (context->skipValidation() || ValidateFrontFace(context, mode))
- {
- context->frontFace(mode);
- }
- }
-}
-
-void GL_APIENTRY GenBuffers(GLsizei n, GLuint *buffers)
-{
- EVENT("(GLsizei n = %d, GLuint *buffers = 0x%0.8p)", n, buffers);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GenBuffers>(n, buffers);
-
- if (context->skipValidation() || ValidateGenBuffers(context, n, buffers))
- {
- context->genBuffers(n, buffers);
- }
- }
-}
-
-void GL_APIENTRY GenerateMipmap(GLenum target)
-{
- EVENT("(GLenum target = 0x%X)", target);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GenerateMipmap>(target);
-
- if (context->skipValidation() || ValidateGenerateMipmap(context, target))
- {
- context->generateMipmap(target);
- }
- }
-}
-
-void GL_APIENTRY GenFramebuffers(GLsizei n, GLuint *framebuffers)
-{
- EVENT("(GLsizei n = %d, GLuint *framebuffers = 0x%0.8p)", n, framebuffers);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GenFramebuffers>(n, framebuffers);
-
- if (context->skipValidation() || ValidateGenFramebuffers(context, n, framebuffers))
- {
- context->genFramebuffers(n, framebuffers);
- }
- }
-}
-
-void GL_APIENTRY GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
-{
- EVENT("(GLsizei n = %d, GLuint *renderbuffers = 0x%0.8p)", n, renderbuffers);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GenRenderbuffers>(n, renderbuffers);
-
- if (context->skipValidation() || ValidateGenRenderbuffers(context, n, renderbuffers))
- {
- context->genRenderbuffers(n, renderbuffers);
- }
- }
-}
-
-void GL_APIENTRY GenTextures(GLsizei n, GLuint *textures)
-{
- EVENT("(GLsizei n = %d, GLuint *textures = 0x%0.8p)", n, textures);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GenTextures>(n, textures);
-
- if (context->skipValidation() || ValidateGenTextures(context, n, textures))
- {
- context->genTextures(n, textures);
- }
- }
-}
-
-void GL_APIENTRY GetActiveAttrib(GLuint program,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLint *size,
- GLenum *type,
- GLchar *name)
-{
- EVENT(
- "(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, "
- "GLint *size = 0x%0.8p, GLenum *type = 0x%0.8p, GLchar *name = 0x%0.8p)",
- program, index, bufSize, length, size, type, name);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetActiveAttrib>(program, index, bufSize, length, size,
- type, name);
-
- if (context->skipValidation() ||
- ValidateGetActiveAttrib(context, program, index, bufSize, length, size, type, name))
- {
- context->getActiveAttrib(program, index, bufSize, length, size, type, name);
- }
- }
-}
-
-void GL_APIENTRY GetActiveUniform(GLuint program,
- GLuint index,
- GLsizei bufSize,
- GLsizei *length,
- GLint *size,
- GLenum *type,
- GLchar *name)
-{
- EVENT(
- "(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, "
- "GLint *size = 0x%0.8p, GLenum *type = 0x%0.8p, GLchar *name = 0x%0.8p)",
- program, index, bufSize, length, size, type, name);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetActiveUniform>(program, index, bufSize, length, size,
- type, name);
-
- if (context->skipValidation() ||
- ValidateGetActiveUniform(context, program, index, bufSize, length, size, type, name))
- {
- context->getActiveUniform(program, index, bufSize, length, size, type, name);
- }
- }
-}
-
-void GL_APIENTRY GetAttachedShaders(GLuint program,
- GLsizei maxCount,
- GLsizei *count,
- GLuint *shaders)
-{
- EVENT(
- "(GLuint program = %u, GLsizei maxCount = %d, GLsizei *count = 0x%0.8p, GLuint *shaders = "
- "0x%0.8p)",
- program, maxCount, count, shaders);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetAttachedShaders>(program, maxCount, count, shaders);
-
- if (context->skipValidation() ||
- ValidateGetAttachedShaders(context, program, maxCount, count, shaders))
- {
- context->getAttachedShaders(program, maxCount, count, shaders);
- }
- }
-}
-
-GLint GL_APIENTRY GetAttribLocation(GLuint program, const GLchar *name)
-{
- EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)", program, name);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetAttribLocation>(program, name);
-
- if (context->skipValidation() || ValidateGetAttribLocation(context, program, name))
- {
- return context->getAttribLocation(program, name);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::GetAttribLocation, GLint>();
-}
-
-void GL_APIENTRY GetBooleanv(GLenum pname, GLboolean *data)
-{
- EVENT("(GLenum pname = 0x%X, GLboolean *data = 0x%0.8p)", pname, data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetBooleanv>(pname, data);
-
- if (context->skipValidation() || ValidateGetBooleanv(context, pname, data))
- {
- context->getBooleanv(pname, data);
- }
- }
-}
-
-void GL_APIENTRY GetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname,
- params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
- context->gatherParams<EntryPoint::GetBufferParameteriv>(targetPacked, pname, params);
-
- if (context->skipValidation() ||
- ValidateGetBufferParameteriv(context, targetPacked, pname, params))
- {
- context->getBufferParameteriv(targetPacked, pname, params);
- }
- }
-}
-
-GLenum GL_APIENTRY GetError()
-{
- EVENT("()");
-
- Context *context = GetGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetError>();
-
- if (context->skipValidation() || ValidateGetError(context))
- {
- return context->getError();
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::GetError, GLenum>();
-}
-
-void GL_APIENTRY GetFloatv(GLenum pname, GLfloat *data)
-{
- EVENT("(GLenum pname = 0x%X, GLfloat *data = 0x%0.8p)", pname, data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetFloatv>(pname, data);
-
- if (context->skipValidation() || ValidateGetFloatv(context, pname, data))
- {
- context->getFloatv(pname, data);
- }
- }
-}
-
-void GL_APIENTRY GetFramebufferAttachmentParameteriv(GLenum target,
- GLenum attachment,
- GLenum pname,
- GLint *params)
-{
- EVENT(
- "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint *params = "
- "0x%0.8p)",
- target, attachment, pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetFramebufferAttachmentParameteriv>(target, attachment,
- pname, params);
-
- if (context->skipValidation() ||
- ValidateGetFramebufferAttachmentParameteriv(context, target, attachment, pname, params))
- {
- context->getFramebufferAttachmentParameteriv(target, attachment, pname, params);
- }
- }
-}
-
-void GL_APIENTRY GetIntegerv(GLenum pname, GLint *data)
-{
- EVENT("(GLenum pname = 0x%X, GLint *data = 0x%0.8p)", pname, data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetIntegerv>(pname, data);
-
- if (context->skipValidation() || ValidateGetIntegerv(context, pname, data))
- {
- context->getIntegerv(pname, data);
- }
- }
-}
-
-void GL_APIENTRY GetProgramiv(GLuint program, GLenum pname, GLint *params)
-{
- EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", program, pname,
- params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetProgramiv>(program, pname, params);
-
- if (context->skipValidation() || ValidateGetProgramiv(context, program, pname, params))
- {
- context->getProgramiv(program, pname, params);
- }
- }
-}
-
-void GL_APIENTRY GetProgramInfoLog(GLuint program,
- GLsizei bufSize,
- GLsizei *length,
- GLchar *infoLog)
-{
- EVENT(
- "(GLuint program = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLchar *infoLog = "
- "0x%0.8p)",
- program, bufSize, length, infoLog);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetProgramInfoLog>(program, bufSize, length, infoLog);
-
- if (context->skipValidation() ||
- ValidateGetProgramInfoLog(context, program, bufSize, length, infoLog))
- {
- context->getProgramInfoLog(program, bufSize, length, infoLog);
- }
- }
-}
-
-void GL_APIENTRY GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname,
- params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetRenderbufferParameteriv>(target, pname, params);
-
- if (context->skipValidation() ||
- ValidateGetRenderbufferParameteriv(context, target, pname, params))
- {
- context->getRenderbufferParameteriv(target, pname, params);
- }
- }
-}
-
-void GL_APIENTRY GetShaderiv(GLuint shader, GLenum pname, GLint *params)
-{
- EVENT("(GLuint shader = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", shader, pname,
- params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetShaderiv>(shader, pname, params);
-
- if (context->skipValidation() || ValidateGetShaderiv(context, shader, pname, params))
- {
- context->getShaderiv(shader, pname, params);
- }
- }
-}
-
-void GL_APIENTRY GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
-{
- EVENT(
- "(GLuint shader = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLchar *infoLog = "
- "0x%0.8p)",
- shader, bufSize, length, infoLog);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetShaderInfoLog>(shader, bufSize, length, infoLog);
-
- if (context->skipValidation() ||
- ValidateGetShaderInfoLog(context, shader, bufSize, length, infoLog))
- {
- context->getShaderInfoLog(shader, bufSize, length, infoLog);
- }
- }
-}
-
-void GL_APIENTRY GetShaderPrecisionFormat(GLenum shadertype,
- GLenum precisiontype,
- GLint *range,
- GLint *precision)
-{
- EVENT(
- "(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint *range = 0x%0.8p, GLint "
- "*precision = 0x%0.8p)",
- shadertype, precisiontype, range, precision);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetShaderPrecisionFormat>(shadertype, precisiontype,
- range, precision);
-
- if (context->skipValidation() ||
- ValidateGetShaderPrecisionFormat(context, shadertype, precisiontype, range, precision))
- {
- context->getShaderPrecisionFormat(shadertype, precisiontype, range, precision);
- }
- }
-}
-
-void GL_APIENTRY GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
-{
- EVENT(
- "(GLuint shader = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLchar *source = "
- "0x%0.8p)",
- shader, bufSize, length, source);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetShaderSource>(shader, bufSize, length, source);
-
- if (context->skipValidation() ||
- ValidateGetShaderSource(context, shader, bufSize, length, source))
- {
- context->getShaderSource(shader, bufSize, length, source);
- }
- }
-}
-
-const GLubyte *GL_APIENTRY GetString(GLenum name)
-{
- EVENT("(GLenum name = 0x%X)", name);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetString>(name);
-
- if (context->skipValidation() || ValidateGetString(context, name))
- {
- return context->getString(name);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::GetString, const GLubyte *>();
-}
-
-void GL_APIENTRY GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat *params = 0x%0.8p)", target, pname,
- params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetTexParameterfv>(target, pname, params);
-
- if (context->skipValidation() || ValidateGetTexParameterfv(context, target, pname, params))
- {
- context->getTexParameterfv(target, pname, params);
- }
- }
-}
-
-void GL_APIENTRY GetTexParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname,
- params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetTexParameteriv>(target, pname, params);
-
- if (context->skipValidation() || ValidateGetTexParameteriv(context, target, pname, params))
- {
- context->getTexParameteriv(target, pname, params);
- }
- }
-}
-
-void GL_APIENTRY GetUniformfv(GLuint program, GLint location, GLfloat *params)
-{
- EVENT("(GLuint program = %u, GLint location = %d, GLfloat *params = 0x%0.8p)", program,
- location, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetUniformfv>(program, location, params);
-
- if (context->skipValidation() || ValidateGetUniformfv(context, program, location, params))
- {
- context->getUniformfv(program, location, params);
- }
- }
-}
-
-void GL_APIENTRY GetUniformiv(GLuint program, GLint location, GLint *params)
-{
- EVENT("(GLuint program = %u, GLint location = %d, GLint *params = 0x%0.8p)", program, location,
- params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetUniformiv>(program, location, params);
-
- if (context->skipValidation() || ValidateGetUniformiv(context, program, location, params))
- {
- context->getUniformiv(program, location, params);
- }
- }
-}
-
-GLint GL_APIENTRY GetUniformLocation(GLuint program, const GLchar *name)
-{
- EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)", program, name);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetUniformLocation>(program, name);
-
- if (context->skipValidation() || ValidateGetUniformLocation(context, program, name))
- {
- return context->getUniformLocation(program, name);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::GetUniformLocation, GLint>();
-}
-
-void GL_APIENTRY GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
-{
- EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLfloat *params = 0x%0.8p)", index, pname,
- params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetVertexAttribfv>(index, pname, params);
-
- if (context->skipValidation() || ValidateGetVertexAttribfv(context, index, pname, params))
- {
- context->getVertexAttribfv(index, pname, params);
- }
- }
-}
-
-void GL_APIENTRY GetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
-{
- EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", index, pname,
- params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetVertexAttribiv>(index, pname, params);
-
- if (context->skipValidation() || ValidateGetVertexAttribiv(context, index, pname, params))
- {
- context->getVertexAttribiv(index, pname, params);
- }
- }
-}
-
-void GL_APIENTRY GetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer)
-{
- EVENT("(GLuint index = %u, GLenum pname = 0x%X, void **pointer = 0x%0.8p)", index, pname,
- pointer);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::GetVertexAttribPointerv>(index, pname, pointer);
-
- if (context->skipValidation() ||
- ValidateGetVertexAttribPointerv(context, index, pname, pointer))
- {
- context->getVertexAttribPointerv(index, pname, pointer);
- }
- }
-}
-
-void GL_APIENTRY Hint(GLenum target, GLenum mode)
-{
- EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Hint>(target, mode);
-
- if (context->skipValidation() || ValidateHint(context, target, mode))
- {
- context->hint(target, mode);
- }
- }
-}
-
-GLboolean GL_APIENTRY IsBuffer(GLuint buffer)
-{
- EVENT("(GLuint buffer = %u)", buffer);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::IsBuffer>(buffer);
-
- if (context->skipValidation() || ValidateIsBuffer(context, buffer))
- {
- return context->isBuffer(buffer);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::IsBuffer, GLboolean>();
-}
-
-GLboolean GL_APIENTRY IsEnabled(GLenum cap)
-{
- EVENT("(GLenum cap = 0x%X)", cap);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::IsEnabled>(cap);
-
- if (context->skipValidation() || ValidateIsEnabled(context, cap))
- {
- return context->isEnabled(cap);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::IsEnabled, GLboolean>();
-}
-
-GLboolean GL_APIENTRY IsFramebuffer(GLuint framebuffer)
-{
- EVENT("(GLuint framebuffer = %u)", framebuffer);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::IsFramebuffer>(framebuffer);
-
- if (context->skipValidation() || ValidateIsFramebuffer(context, framebuffer))
- {
- return context->isFramebuffer(framebuffer);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::IsFramebuffer, GLboolean>();
-}
-
-GLboolean GL_APIENTRY IsProgram(GLuint program)
-{
- EVENT("(GLuint program = %u)", program);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::IsProgram>(program);
-
- if (context->skipValidation() || ValidateIsProgram(context, program))
- {
- return context->isProgram(program);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::IsProgram, GLboolean>();
-}
-
-GLboolean GL_APIENTRY IsRenderbuffer(GLuint renderbuffer)
-{
- EVENT("(GLuint renderbuffer = %u)", renderbuffer);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::IsRenderbuffer>(renderbuffer);
-
- if (context->skipValidation() || ValidateIsRenderbuffer(context, renderbuffer))
- {
- return context->isRenderbuffer(renderbuffer);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::IsRenderbuffer, GLboolean>();
-}
-
-GLboolean GL_APIENTRY IsShader(GLuint shader)
-{
- EVENT("(GLuint shader = %u)", shader);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::IsShader>(shader);
-
- if (context->skipValidation() || ValidateIsShader(context, shader))
- {
- return context->isShader(shader);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::IsShader, GLboolean>();
-}
-
-GLboolean GL_APIENTRY IsTexture(GLuint texture)
-{
- EVENT("(GLuint texture = %u)", texture);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::IsTexture>(texture);
-
- if (context->skipValidation() || ValidateIsTexture(context, texture))
- {
- return context->isTexture(texture);
- }
- }
-
- return GetDefaultReturnValue<EntryPoint::IsTexture, GLboolean>();
-}
-
-void GL_APIENTRY LineWidth(GLfloat width)
-{
- EVENT("(GLfloat width = %f)", width);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::LineWidth>(width);
-
- if (context->skipValidation() || ValidateLineWidth(context, width))
- {
- context->lineWidth(width);
- }
- }
-}
-
-void GL_APIENTRY LinkProgram(GLuint program)
-{
- EVENT("(GLuint program = %u)", program);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::LinkProgram>(program);
-
- if (context->skipValidation() || ValidateLinkProgram(context, program))
- {
- context->linkProgram(program);
- }
- }
-}
-
-void GL_APIENTRY PixelStorei(GLenum pname, GLint param)
-{
- EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::PixelStorei>(pname, param);
-
- if (context->skipValidation() || ValidatePixelStorei(context, pname, param))
- {
- context->pixelStorei(pname, param);
- }
- }
-}
-
-void GL_APIENTRY PolygonOffset(GLfloat factor, GLfloat units)
-{
- EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::PolygonOffset>(factor, units);
-
- if (context->skipValidation() || ValidatePolygonOffset(context, factor, units))
- {
- context->polygonOffset(factor, units);
- }
- }
-}
-
-void GL_APIENTRY ReadPixels(GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- void *pixels)
-{
- EVENT(
- "(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLenum format = "
- "0x%X, GLenum type = 0x%X, void *pixels = 0x%0.8p)",
- x, y, width, height, format, type, pixels);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ReadPixels>(x, y, width, height, format, type, pixels);
-
- if (context->skipValidation() ||
- ValidateReadPixels(context, x, y, width, height, format, type, pixels))
- {
- context->readPixels(x, y, width, height, format, type, pixels);
- }
- }
-}
-
-void GL_APIENTRY ReleaseShaderCompiler()
-{
- EVENT("()");
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ReleaseShaderCompiler>();
-
- if (context->skipValidation() || ValidateReleaseShaderCompiler(context))
- {
- context->releaseShaderCompiler();
- }
- }
-}
-
-void GL_APIENTRY RenderbufferStorage(GLenum target,
- GLenum internalformat,
- GLsizei width,
- GLsizei height)
-{
- EVENT(
- "(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = "
- "%d)",
- target, internalformat, width, height);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::RenderbufferStorage>(target, internalformat, width,
- height);
-
- if (context->skipValidation() ||
- ValidateRenderbufferStorage(context, target, internalformat, width, height))
- {
- context->renderbufferStorage(target, internalformat, width, height);
- }
- }
-}
-
-void GL_APIENTRY SampleCoverage(GLfloat value, GLboolean invert)
-{
- EVENT("(GLfloat value = %f, GLboolean invert = %u)", value, invert);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::SampleCoverage>(value, invert);
-
- if (context->skipValidation() || ValidateSampleCoverage(context, value, invert))
- {
- context->sampleCoverage(value, invert);
- }
- }
-}
-
-void GL_APIENTRY Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width,
- height);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Scissor>(x, y, width, height);
-
- if (context->skipValidation() || ValidateScissor(context, x, y, width, height))
- {
- context->scissor(x, y, width, height);
- }
- }
-}
-
-void GL_APIENTRY ShaderBinary(GLsizei count,
- const GLuint *shaders,
- GLenum binaryformat,
- const void *binary,
- GLsizei length)
-{
- EVENT(
- "(GLsizei count = %d, const GLuint *shaders = 0x%0.8p, GLenum binaryformat = 0x%X, const "
- "void *binary = 0x%0.8p, GLsizei length = %d)",
- count, shaders, binaryformat, binary, length);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ShaderBinary>(count, shaders, binaryformat, binary,
- length);
-
- if (context->skipValidation() ||
- ValidateShaderBinary(context, count, shaders, binaryformat, binary, length))
- {
- context->shaderBinary(count, shaders, binaryformat, binary, length);
- }
- }
-}
-
-void GL_APIENTRY ShaderSource(GLuint shader,
- GLsizei count,
- const GLchar *const *string,
- const GLint *length)
-{
- EVENT(
- "(GLuint shader = %u, GLsizei count = %d, const GLchar *const*string = 0x%0.8p, const "
- "GLint *length = 0x%0.8p)",
- shader, count, string, length);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ShaderSource>(shader, count, string, length);
-
- if (context->skipValidation() ||
- ValidateShaderSource(context, shader, count, string, length))
- {
- context->shaderSource(shader, count, string, length);
- }
- }
-}
-
-void GL_APIENTRY StencilFunc(GLenum func, GLint ref, GLuint mask)
-{
- EVENT("(GLenum func = 0x%X, GLint ref = %d, GLuint mask = %u)", func, ref, mask);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::StencilFunc>(func, ref, mask);
-
- if (context->skipValidation() || ValidateStencilFunc(context, func, ref, mask))
- {
- context->stencilFunc(func, ref, mask);
- }
- }
-}
-
-void GL_APIENTRY StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
-{
- EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %u)", face, func,
- ref, mask);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::StencilFuncSeparate>(face, func, ref, mask);
-
- if (context->skipValidation() ||
- ValidateStencilFuncSeparate(context, face, func, ref, mask))
- {
- context->stencilFuncSeparate(face, func, ref, mask);
- }
- }
-}
-
-void GL_APIENTRY StencilMask(GLuint mask)
-{
- EVENT("(GLuint mask = %u)", mask);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::StencilMask>(mask);
-
- if (context->skipValidation() || ValidateStencilMask(context, mask))
- {
- context->stencilMask(mask);
- }
- }
-}
-
-void GL_APIENTRY StencilMaskSeparate(GLenum face, GLuint mask)
-{
- EVENT("(GLenum face = 0x%X, GLuint mask = %u)", face, mask);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::StencilMaskSeparate>(face, mask);
-
- if (context->skipValidation() || ValidateStencilMaskSeparate(context, face, mask))
- {
- context->stencilMaskSeparate(face, mask);
- }
- }
-}
-
-void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
-{
- EVENT("(GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpass = 0x%X)", fail, zfail, zpass);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::StencilOp>(fail, zfail, zpass);
-
- if (context->skipValidation() || ValidateStencilOp(context, fail, zfail, zpass))
- {
- context->stencilOp(fail, zfail, zpass);
- }
- }
-}
-
-void GL_APIENTRY StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
-{
- EVENT("(GLenum face = 0x%X, GLenum sfail = 0x%X, GLenum dpfail = 0x%X, GLenum dppass = 0x%X)",
- face, sfail, dpfail, dppass);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::StencilOpSeparate>(face, sfail, dpfail, dppass);
-
- if (context->skipValidation() ||
- ValidateStencilOpSeparate(context, face, sfail, dpfail, dppass))
- {
- context->stencilOpSeparate(face, sfail, dpfail, dppass);
- }
- }
-}
-
-void GL_APIENTRY TexImage2D(GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLenum format,
- GLenum type,
- const void *pixels)
-{
- EVENT(
- "(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
- "GLsizei height = %d, GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const "
- "void *pixels = 0x%0.8p)",
- target, level, internalformat, width, height, border, format, type, pixels);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::TexImage2D>(target, level, internalformat, width, height,
- border, format, type, pixels);
-
- if (context->skipValidation() ||
- ValidateTexImage2D(context, target, level, internalformat, width, height, border,
- format, type, pixels))
- {
- context->texImage2D(target, level, internalformat, width, height, border, format, type,
- pixels);
- }
- }
-}
-
-void GL_APIENTRY TexParameterf(GLenum target, GLenum pname, GLfloat param)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat param = %f)", target, pname, param);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::TexParameterf>(target, pname, param);
-
- if (context->skipValidation() || ValidateTexParameterf(context, target, pname, param))
- {
- context->texParameterf(target, pname, param);
- }
- }
-}
-
-void GL_APIENTRY TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, const GLfloat *params = 0x%0.8p)", target,
- pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::TexParameterfv>(target, pname, params);
-
- if (context->skipValidation() || ValidateTexParameterfv(context, target, pname, params))
- {
- context->texParameterfv(target, pname, params);
- }
- }
-}
-
-void GL_APIENTRY TexParameteri(GLenum target, GLenum pname, GLint param)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::TexParameteri>(target, pname, param);
-
- if (context->skipValidation() || ValidateTexParameteri(context, target, pname, param))
- {
- context->texParameteri(target, pname, param);
- }
- }
-}
-
-void GL_APIENTRY TexParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, const GLint *params = 0x%0.8p)", target,
- pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::TexParameteriv>(target, pname, params);
-
- if (context->skipValidation() || ValidateTexParameteriv(context, target, pname, params))
- {
- context->texParameteriv(target, pname, params);
- }
- }
-}
-
-void GL_APIENTRY TexSubImage2D(GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- const void *pixels)
-{
- EVENT(
- "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLsizei "
- "width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, const void "
- "*pixels = 0x%0.8p)",
- target, level, xoffset, yoffset, width, height, format, type, pixels);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::TexSubImage2D>(target, level, xoffset, yoffset, width,
- height, format, type, pixels);
-
- if (context->skipValidation() ||
- ValidateTexSubImage2D(context, target, level, xoffset, yoffset, width, height, format,
- type, pixels))
- {
- context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type,
- pixels);
- }
- }
-}
-
-void GL_APIENTRY Uniform1f(GLint location, GLfloat v0)
-{
- EVENT("(GLint location = %d, GLfloat v0 = %f)", location, v0);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform1f>(location, v0);
-
- if (context->skipValidation() || ValidateUniform1f(context, location, v0))
- {
- context->uniform1f(location, v0);
- }
- }
-}
-
-void GL_APIENTRY Uniform1fv(GLint location, GLsizei count, const GLfloat *value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat *value = 0x%0.8p)", location,
- count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform1fv>(location, count, value);
-
- if (context->skipValidation() || ValidateUniform1fv(context, location, count, value))
- {
- context->uniform1fv(location, count, value);
- }
- }
-}
-
-void GL_APIENTRY Uniform1i(GLint location, GLint v0)
-{
- EVENT("(GLint location = %d, GLint v0 = %d)", location, v0);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform1i>(location, v0);
-
- if (context->skipValidation() || ValidateUniform1i(context, location, v0))
- {
- context->uniform1i(location, v0);
- }
- }
-}
-
-void GL_APIENTRY Uniform1iv(GLint location, GLsizei count, const GLint *value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLint *value = 0x%0.8p)", location,
- count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform1iv>(location, count, value);
-
- if (context->skipValidation() || ValidateUniform1iv(context, location, count, value))
- {
- context->uniform1iv(location, count, value);
- }
- }
-}
-
-void GL_APIENTRY Uniform2f(GLint location, GLfloat v0, GLfloat v1)
-{
- EVENT("(GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f)", location, v0, v1);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform2f>(location, v0, v1);
-
- if (context->skipValidation() || ValidateUniform2f(context, location, v0, v1))
- {
- context->uniform2f(location, v0, v1);
- }
- }
-}
-
-void GL_APIENTRY Uniform2fv(GLint location, GLsizei count, const GLfloat *value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat *value = 0x%0.8p)", location,
- count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform2fv>(location, count, value);
-
- if (context->skipValidation() || ValidateUniform2fv(context, location, count, value))
- {
- context->uniform2fv(location, count, value);
- }
- }
-}
-
-void GL_APIENTRY Uniform2i(GLint location, GLint v0, GLint v1)
-{
- EVENT("(GLint location = %d, GLint v0 = %d, GLint v1 = %d)", location, v0, v1);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform2i>(location, v0, v1);
-
- if (context->skipValidation() || ValidateUniform2i(context, location, v0, v1))
- {
- context->uniform2i(location, v0, v1);
- }
- }
-}
-
-void GL_APIENTRY Uniform2iv(GLint location, GLsizei count, const GLint *value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLint *value = 0x%0.8p)", location,
- count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform2iv>(location, count, value);
-
- if (context->skipValidation() || ValidateUniform2iv(context, location, count, value))
- {
- context->uniform2iv(location, count, value);
- }
- }
-}
-
-void GL_APIENTRY Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-{
- EVENT("(GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = %f)", location, v0,
- v1, v2);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform3f>(location, v0, v1, v2);
-
- if (context->skipValidation() || ValidateUniform3f(context, location, v0, v1, v2))
- {
- context->uniform3f(location, v0, v1, v2);
- }
- }
-}
-
-void GL_APIENTRY Uniform3fv(GLint location, GLsizei count, const GLfloat *value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat *value = 0x%0.8p)", location,
- count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform3fv>(location, count, value);
-
- if (context->skipValidation() || ValidateUniform3fv(context, location, count, value))
- {
- context->uniform3fv(location, count, value);
- }
- }
-}
-
-void GL_APIENTRY Uniform3i(GLint location, GLint v0, GLint v1, GLint v2)
-{
- EVENT("(GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d)", location, v0, v1,
- v2);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform3i>(location, v0, v1, v2);
-
- if (context->skipValidation() || ValidateUniform3i(context, location, v0, v1, v2))
- {
- context->uniform3i(location, v0, v1, v2);
- }
- }
-}
-
-void GL_APIENTRY Uniform3iv(GLint location, GLsizei count, const GLint *value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLint *value = 0x%0.8p)", location,
- count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform3iv>(location, count, value);
-
- if (context->skipValidation() || ValidateUniform3iv(context, location, count, value))
- {
- context->uniform3iv(location, count, value);
- }
- }
-}
-
-void GL_APIENTRY Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
-{
- EVENT(
- "(GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = %f, GLfloat v3 = %f)",
- location, v0, v1, v2, v3);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform4f>(location, v0, v1, v2, v3);
-
- if (context->skipValidation() || ValidateUniform4f(context, location, v0, v1, v2, v3))
- {
- context->uniform4f(location, v0, v1, v2, v3);
- }
- }
-}
-
-void GL_APIENTRY Uniform4fv(GLint location, GLsizei count, const GLfloat *value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat *value = 0x%0.8p)", location,
- count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform4fv>(location, count, value);
-
- if (context->skipValidation() || ValidateUniform4fv(context, location, count, value))
- {
- context->uniform4fv(location, count, value);
- }
- }
-}
-
-void GL_APIENTRY Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-{
- EVENT("(GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d, GLint v3 = %d)",
- location, v0, v1, v2, v3);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform4i>(location, v0, v1, v2, v3);
-
- if (context->skipValidation() || ValidateUniform4i(context, location, v0, v1, v2, v3))
- {
- context->uniform4i(location, v0, v1, v2, v3);
- }
- }
-}
-
-void GL_APIENTRY Uniform4iv(GLint location, GLsizei count, const GLint *value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLint *value = 0x%0.8p)", location,
- count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Uniform4iv>(location, count, value);
-
- if (context->skipValidation() || ValidateUniform4iv(context, location, count, value))
- {
- context->uniform4iv(location, count, value);
- }
- }
-}
-
-void GL_APIENTRY UniformMatrix2fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- EVENT(
- "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
- "= 0x%0.8p)",
- location, count, transpose, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::UniformMatrix2fv>(location, count, transpose, value);
-
- if (context->skipValidation() ||
- ValidateUniformMatrix2fv(context, location, count, transpose, value))
- {
- context->uniformMatrix2fv(location, count, transpose, value);
- }
- }
-}
-
-void GL_APIENTRY UniformMatrix3fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- EVENT(
- "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
- "= 0x%0.8p)",
- location, count, transpose, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::UniformMatrix3fv>(location, count, transpose, value);
-
- if (context->skipValidation() ||
- ValidateUniformMatrix3fv(context, location, count, transpose, value))
- {
- context->uniformMatrix3fv(location, count, transpose, value);
- }
- }
-}
-
-void GL_APIENTRY UniformMatrix4fv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value)
-{
- EVENT(
- "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
- "= 0x%0.8p)",
- location, count, transpose, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::UniformMatrix4fv>(location, count, transpose, value);
-
- if (context->skipValidation() ||
- ValidateUniformMatrix4fv(context, location, count, transpose, value))
- {
- context->uniformMatrix4fv(location, count, transpose, value);
- }
- }
-}
-
-void GL_APIENTRY UseProgram(GLuint program)
-{
- EVENT("(GLuint program = %u)", program);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::UseProgram>(program);
-
- if (context->skipValidation() || ValidateUseProgram(context, program))
- {
- context->useProgram(program);
- }
- }
-}
-
-void GL_APIENTRY ValidateProgram(GLuint program)
-{
- EVENT("(GLuint program = %u)", program);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::ValidateProgram>(program);
-
- if (context->skipValidation() || ValidateValidateProgram(context, program))
- {
- context->validateProgram(program);
- }
- }
-}
-
-void GL_APIENTRY VertexAttrib1f(GLuint index, GLfloat x)
-{
- EVENT("(GLuint index = %u, GLfloat x = %f)", index, x);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::VertexAttrib1f>(index, x);
-
- if (context->skipValidation() || ValidateVertexAttrib1f(context, index, x))
- {
- context->vertexAttrib1f(index, x);
- }
- }
-}
-
-void GL_APIENTRY VertexAttrib1fv(GLuint index, const GLfloat *v)
-{
- EVENT("(GLuint index = %u, const GLfloat *v = 0x%0.8p)", index, v);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::VertexAttrib1fv>(index, v);
-
- if (context->skipValidation() || ValidateVertexAttrib1fv(context, index, v))
- {
- context->vertexAttrib1fv(index, v);
- }
- }
-}
-
-void GL_APIENTRY VertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
-{
- EVENT("(GLuint index = %u, GLfloat x = %f, GLfloat y = %f)", index, x, y);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::VertexAttrib2f>(index, x, y);
-
- if (context->skipValidation() || ValidateVertexAttrib2f(context, index, x, y))
- {
- context->vertexAttrib2f(index, x, y);
- }
- }
-}
-
-void GL_APIENTRY VertexAttrib2fv(GLuint index, const GLfloat *v)
-{
- EVENT("(GLuint index = %u, const GLfloat *v = 0x%0.8p)", index, v);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::VertexAttrib2fv>(index, v);
-
- if (context->skipValidation() || ValidateVertexAttrib2fv(context, index, v))
- {
- context->vertexAttrib2fv(index, v);
- }
- }
-}
-
-void GL_APIENTRY VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
- EVENT("(GLuint index = %u, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::VertexAttrib3f>(index, x, y, z);
-
- if (context->skipValidation() || ValidateVertexAttrib3f(context, index, x, y, z))
- {
- context->vertexAttrib3f(index, x, y, z);
- }
- }
-}
-
-void GL_APIENTRY VertexAttrib3fv(GLuint index, const GLfloat *v)
-{
- EVENT("(GLuint index = %u, const GLfloat *v = 0x%0.8p)", index, v);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::VertexAttrib3fv>(index, v);
-
- if (context->skipValidation() || ValidateVertexAttrib3fv(context, index, v))
- {
- context->vertexAttrib3fv(index, v);
- }
- }
-}
-
-void GL_APIENTRY VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- EVENT("(GLuint index = %u, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)",
- index, x, y, z, w);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::VertexAttrib4f>(index, x, y, z, w);
-
- if (context->skipValidation() || ValidateVertexAttrib4f(context, index, x, y, z, w))
- {
- context->vertexAttrib4f(index, x, y, z, w);
- }
- }
-}
-
-void GL_APIENTRY VertexAttrib4fv(GLuint index, const GLfloat *v)
-{
- EVENT("(GLuint index = %u, const GLfloat *v = 0x%0.8p)", index, v);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::VertexAttrib4fv>(index, v);
-
- if (context->skipValidation() || ValidateVertexAttrib4fv(context, index, v))
- {
- context->vertexAttrib4fv(index, v);
- }
- }
-}
-
-void GL_APIENTRY VertexAttribPointer(GLuint index,
- GLint size,
- GLenum type,
- GLboolean normalized,
- GLsizei stride,
- const void *pointer)
-{
- EVENT(
- "(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLboolean normalized = %u, "
- "GLsizei stride = %d, const void *pointer = 0x%0.8p)",
- index, size, type, normalized, stride, pointer);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::VertexAttribPointer>(index, size, type, normalized,
- stride, pointer);
-
- if (context->skipValidation() ||
- ValidateVertexAttribPointer(context, index, size, type, normalized, stride, pointer))
- {
- context->vertexAttribPointer(index, size, type, normalized, stride, pointer);
- }
- }
-}
-
-void GL_APIENTRY Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width,
- height);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->gatherParams<EntryPoint::Viewport>(x, y, width, height);
-
- if (context->skipValidation() || ValidateViewport(context, x, y, width, height))
- {
- context->viewport(x, y, width, height);
- }
- }
-}
-} // namespace gl