diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.cpp | 2612 |
1 files changed, 0 insertions, 2612 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.cpp deleted file mode 100644 index ae0e944406..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.cpp +++ /dev/null @@ -1,2612 +0,0 @@ -// GENERATED FILE - DO NOT EDIT. -// Generated by generate_entry_points.py using data from gl.xml. -// -// Copyright 2017 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// -// entry_points_gles_2_0_autogen.cpp: -// Defines the GLES 2.0 entry points. - -#include "libANGLE/Context.h" -#include "libANGLE/validationES2.h" -#include "libGLESv2/global_state.h" - -namespace gl -{ -void GL_APIENTRY ActiveTexture(GLenum texture) -{ - EVENT("(GLenum texture = 0x%X)", texture); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ActiveTexture>(texture); - - if (context->skipValidation() || ValidateActiveTexture(context, texture)) - { - context->activeTexture(texture); - } - } -} - -void GL_APIENTRY AttachShader(GLuint program, GLuint shader) -{ - EVENT("(GLuint program = %u, GLuint shader = %u)", program, shader); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::AttachShader>(program, shader); - - if (context->skipValidation() || ValidateAttachShader(context, program, shader)) - { - context->attachShader(program, shader); - } - } -} - -void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar *name) -{ - EVENT("(GLuint program = %u, GLuint index = %u, const GLchar *name = 0x%0.8p)", program, index, - name); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::BindAttribLocation>(program, index, name); - - if (context->skipValidation() || ValidateBindAttribLocation(context, program, index, name)) - { - context->bindAttribLocation(program, index, name); - } - } -} - -void GL_APIENTRY BindBuffer(GLenum target, GLuint buffer) -{ - EVENT("(GLenum target = 0x%X, GLuint buffer = %u)", target, buffer); - - Context *context = GetValidGlobalContext(); - if (context) - { - BufferBinding targetPacked = FromGLenum<BufferBinding>(target); - context->gatherParams<EntryPoint::BindBuffer>(targetPacked, buffer); - - if (context->skipValidation() || ValidateBindBuffer(context, targetPacked, buffer)) - { - context->bindBuffer(targetPacked, buffer); - } - } -} - -void GL_APIENTRY BindFramebuffer(GLenum target, GLuint framebuffer) -{ - EVENT("(GLenum target = 0x%X, GLuint framebuffer = %u)", target, framebuffer); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::BindFramebuffer>(target, framebuffer); - - if (context->skipValidation() || ValidateBindFramebuffer(context, target, framebuffer)) - { - context->bindFramebuffer(target, framebuffer); - } - } -} - -void GL_APIENTRY BindRenderbuffer(GLenum target, GLuint renderbuffer) -{ - EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %u)", target, renderbuffer); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::BindRenderbuffer>(target, renderbuffer); - - if (context->skipValidation() || ValidateBindRenderbuffer(context, target, renderbuffer)) - { - context->bindRenderbuffer(target, renderbuffer); - } - } -} - -void GL_APIENTRY BindTexture(GLenum target, GLuint texture) -{ - EVENT("(GLenum target = 0x%X, GLuint texture = %u)", target, texture); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::BindTexture>(target, texture); - - if (context->skipValidation() || ValidateBindTexture(context, target, texture)) - { - context->bindTexture(target, texture); - } - } -} - -void GL_APIENTRY BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - EVENT("(GLfloat red = %f, GLfloat green = %f, GLfloat blue = %f, GLfloat alpha = %f)", red, - green, blue, alpha); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::BlendColor>(red, green, blue, alpha); - - if (context->skipValidation() || ValidateBlendColor(context, red, green, blue, alpha)) - { - context->blendColor(red, green, blue, alpha); - } - } -} - -void GL_APIENTRY BlendEquation(GLenum mode) -{ - EVENT("(GLenum mode = 0x%X)", mode); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::BlendEquation>(mode); - - if (context->skipValidation() || ValidateBlendEquation(context, mode)) - { - context->blendEquation(mode); - } - } -} - -void GL_APIENTRY BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) -{ - EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::BlendEquationSeparate>(modeRGB, modeAlpha); - - if (context->skipValidation() || ValidateBlendEquationSeparate(context, modeRGB, modeAlpha)) - { - context->blendEquationSeparate(modeRGB, modeAlpha); - } - } -} - -void GL_APIENTRY BlendFunc(GLenum sfactor, GLenum dfactor) -{ - EVENT("(GLenum sfactor = 0x%X, GLenum dfactor = 0x%X)", sfactor, dfactor); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::BlendFunc>(sfactor, dfactor); - - if (context->skipValidation() || ValidateBlendFunc(context, sfactor, dfactor)) - { - context->blendFunc(sfactor, dfactor); - } - } -} - -void GL_APIENTRY BlendFuncSeparate(GLenum sfactorRGB, - GLenum dfactorRGB, - GLenum sfactorAlpha, - GLenum dfactorAlpha) -{ - EVENT( - "(GLenum sfactorRGB = 0x%X, GLenum dfactorRGB = 0x%X, GLenum sfactorAlpha = 0x%X, GLenum " - "dfactorAlpha = 0x%X)", - sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::BlendFuncSeparate>(sfactorRGB, dfactorRGB, sfactorAlpha, - dfactorAlpha); - - if (context->skipValidation() || - ValidateBlendFuncSeparate(context, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)) - { - context->blendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); - } - } -} - -void GL_APIENTRY BufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage) -{ - EVENT( - "(GLenum target = 0x%X, GLsizeiptr size = %d, const void *data = 0x%0.8p, GLenum usage = " - "0x%X)", - target, size, data, usage); - - Context *context = GetValidGlobalContext(); - if (context) - { - BufferBinding targetPacked = FromGLenum<BufferBinding>(target); - BufferUsage usagePacked = FromGLenum<BufferUsage>(usage); - context->gatherParams<EntryPoint::BufferData>(targetPacked, size, data, usagePacked); - - if (context->skipValidation() || - ValidateBufferData(context, targetPacked, size, data, usagePacked)) - { - context->bufferData(targetPacked, size, data, usagePacked); - } - } -} - -void GL_APIENTRY BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) -{ - EVENT( - "(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const void *data = " - "0x%0.8p)", - target, offset, size, data); - - Context *context = GetValidGlobalContext(); - if (context) - { - BufferBinding targetPacked = FromGLenum<BufferBinding>(target); - context->gatherParams<EntryPoint::BufferSubData>(targetPacked, offset, size, data); - - if (context->skipValidation() || - ValidateBufferSubData(context, targetPacked, offset, size, data)) - { - context->bufferSubData(targetPacked, offset, size, data); - } - } -} - -GLenum GL_APIENTRY CheckFramebufferStatus(GLenum target) -{ - EVENT("(GLenum target = 0x%X)", target); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::CheckFramebufferStatus>(target); - - if (context->skipValidation() || ValidateCheckFramebufferStatus(context, target)) - { - return context->checkFramebufferStatus(target); - } - } - - return GetDefaultReturnValue<EntryPoint::CheckFramebufferStatus, GLenum>(); -} - -void GL_APIENTRY Clear(GLbitfield mask) -{ - EVENT("(GLbitfield mask = 0x%X)", mask); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Clear>(mask); - - if (context->skipValidation() || ValidateClear(context, mask)) - { - context->clear(mask); - } - } -} - -void GL_APIENTRY ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - EVENT("(GLfloat red = %f, GLfloat green = %f, GLfloat blue = %f, GLfloat alpha = %f)", red, - green, blue, alpha); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ClearColor>(red, green, blue, alpha); - - if (context->skipValidation() || ValidateClearColor(context, red, green, blue, alpha)) - { - context->clearColor(red, green, blue, alpha); - } - } -} - -void GL_APIENTRY ClearDepthf(GLfloat d) -{ - EVENT("(GLfloat d = %f)", d); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ClearDepthf>(d); - - if (context->skipValidation() || ValidateClearDepthf(context, d)) - { - context->clearDepthf(d); - } - } -} - -void GL_APIENTRY ClearStencil(GLint s) -{ - EVENT("(GLint s = %d)", s); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ClearStencil>(s); - - if (context->skipValidation() || ValidateClearStencil(context, s)) - { - context->clearStencil(s); - } - } -} - -void GL_APIENTRY ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - EVENT("(GLboolean red = %u, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)", - red, green, blue, alpha); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ColorMask>(red, green, blue, alpha); - - if (context->skipValidation() || ValidateColorMask(context, red, green, blue, alpha)) - { - context->colorMask(red, green, blue, alpha); - } - } -} - -void GL_APIENTRY CompileShader(GLuint shader) -{ - EVENT("(GLuint shader = %u)", shader); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::CompileShader>(shader); - - if (context->skipValidation() || ValidateCompileShader(context, shader)) - { - context->compileShader(shader); - } - } -} - -void GL_APIENTRY CompressedTexImage2D(GLenum target, - GLint level, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLint border, - GLsizei imageSize, - const void *data) -{ - EVENT( - "(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = " - "%d, GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const void *data = " - "0x%0.8p)", - target, level, internalformat, width, height, border, imageSize, data); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::CompressedTexImage2D>( - target, level, internalformat, width, height, border, imageSize, data); - - if (context->skipValidation() || - ValidateCompressedTexImage2D(context, target, level, internalformat, width, height, - border, imageSize, data)) - { - context->compressedTexImage2D(target, level, internalformat, width, height, border, - imageSize, data); - } - } -} - -void GL_APIENTRY CompressedTexSubImage2D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLsizei width, - GLsizei height, - GLenum format, - GLsizei imageSize, - const void *data) -{ - EVENT( - "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLsizei " - "width = %d, GLsizei height = %d, GLenum format = 0x%X, GLsizei imageSize = %d, const void " - "*data = 0x%0.8p)", - target, level, xoffset, yoffset, width, height, format, imageSize, data); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::CompressedTexSubImage2D>( - target, level, xoffset, yoffset, width, height, format, imageSize, data); - - if (context->skipValidation() || - ValidateCompressedTexSubImage2D(context, target, level, xoffset, yoffset, width, height, - format, imageSize, data)) - { - context->compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, - imageSize, data); - } - } -} - -void GL_APIENTRY CopyTexImage2D(GLenum target, - GLint level, - GLenum internalformat, - GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLint border) -{ - EVENT( - "(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLint x = %d, " - "GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)", - target, level, internalformat, x, y, width, height, border); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::CopyTexImage2D>(target, level, internalformat, x, y, - width, height, border); - - if (context->skipValidation() || - ValidateCopyTexImage2D(context, target, level, internalformat, x, y, width, height, - border)) - { - context->copyTexImage2D(target, level, internalformat, x, y, width, height, border); - } - } -} - -void GL_APIENTRY CopyTexSubImage2D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint x, - GLint y, - GLsizei width, - GLsizei height) -{ - EVENT( - "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint x " - "= %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", - target, level, xoffset, yoffset, x, y, width, height); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::CopyTexSubImage2D>(target, level, xoffset, yoffset, x, y, - width, height); - - if (context->skipValidation() || ValidateCopyTexSubImage2D(context, target, level, xoffset, - yoffset, x, y, width, height)) - { - context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); - } - } -} - -GLuint GL_APIENTRY CreateProgram() -{ - EVENT("()"); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::CreateProgram>(); - - if (context->skipValidation() || ValidateCreateProgram(context)) - { - return context->createProgram(); - } - } - - return GetDefaultReturnValue<EntryPoint::CreateProgram, GLuint>(); -} - -GLuint GL_APIENTRY CreateShader(GLenum type) -{ - EVENT("(GLenum type = 0x%X)", type); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::CreateShader>(type); - - if (context->skipValidation() || ValidateCreateShader(context, type)) - { - return context->createShader(type); - } - } - - return GetDefaultReturnValue<EntryPoint::CreateShader, GLuint>(); -} - -void GL_APIENTRY CullFace(GLenum mode) -{ - EVENT("(GLenum mode = 0x%X)", mode); - - Context *context = GetValidGlobalContext(); - if (context) - { - CullFaceMode modePacked = FromGLenum<CullFaceMode>(mode); - context->gatherParams<EntryPoint::CullFace>(modePacked); - - if (context->skipValidation() || ValidateCullFace(context, modePacked)) - { - context->cullFace(modePacked); - } - } -} - -void GL_APIENTRY DeleteBuffers(GLsizei n, const GLuint *buffers) -{ - EVENT("(GLsizei n = %d, const GLuint *buffers = 0x%0.8p)", n, buffers); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DeleteBuffers>(n, buffers); - - if (context->skipValidation() || ValidateDeleteBuffers(context, n, buffers)) - { - context->deleteBuffers(n, buffers); - } - } -} - -void GL_APIENTRY DeleteFramebuffers(GLsizei n, const GLuint *framebuffers) -{ - EVENT("(GLsizei n = %d, const GLuint *framebuffers = 0x%0.8p)", n, framebuffers); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DeleteFramebuffers>(n, framebuffers); - - if (context->skipValidation() || ValidateDeleteFramebuffers(context, n, framebuffers)) - { - context->deleteFramebuffers(n, framebuffers); - } - } -} - -void GL_APIENTRY DeleteProgram(GLuint program) -{ - EVENT("(GLuint program = %u)", program); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DeleteProgram>(program); - - if (context->skipValidation() || ValidateDeleteProgram(context, program)) - { - context->deleteProgram(program); - } - } -} - -void GL_APIENTRY DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) -{ - EVENT("(GLsizei n = %d, const GLuint *renderbuffers = 0x%0.8p)", n, renderbuffers); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DeleteRenderbuffers>(n, renderbuffers); - - if (context->skipValidation() || ValidateDeleteRenderbuffers(context, n, renderbuffers)) - { - context->deleteRenderbuffers(n, renderbuffers); - } - } -} - -void GL_APIENTRY DeleteShader(GLuint shader) -{ - EVENT("(GLuint shader = %u)", shader); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DeleteShader>(shader); - - if (context->skipValidation() || ValidateDeleteShader(context, shader)) - { - context->deleteShader(shader); - } - } -} - -void GL_APIENTRY DeleteTextures(GLsizei n, const GLuint *textures) -{ - EVENT("(GLsizei n = %d, const GLuint *textures = 0x%0.8p)", n, textures); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DeleteTextures>(n, textures); - - if (context->skipValidation() || ValidateDeleteTextures(context, n, textures)) - { - context->deleteTextures(n, textures); - } - } -} - -void GL_APIENTRY DepthFunc(GLenum func) -{ - EVENT("(GLenum func = 0x%X)", func); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DepthFunc>(func); - - if (context->skipValidation() || ValidateDepthFunc(context, func)) - { - context->depthFunc(func); - } - } -} - -void GL_APIENTRY DepthMask(GLboolean flag) -{ - EVENT("(GLboolean flag = %u)", flag); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DepthMask>(flag); - - if (context->skipValidation() || ValidateDepthMask(context, flag)) - { - context->depthMask(flag); - } - } -} - -void GL_APIENTRY DepthRangef(GLfloat n, GLfloat f) -{ - EVENT("(GLfloat n = %f, GLfloat f = %f)", n, f); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DepthRangef>(n, f); - - if (context->skipValidation() || ValidateDepthRangef(context, n, f)) - { - context->depthRangef(n, f); - } - } -} - -void GL_APIENTRY DetachShader(GLuint program, GLuint shader) -{ - EVENT("(GLuint program = %u, GLuint shader = %u)", program, shader); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DetachShader>(program, shader); - - if (context->skipValidation() || ValidateDetachShader(context, program, shader)) - { - context->detachShader(program, shader); - } - } -} - -void GL_APIENTRY Disable(GLenum cap) -{ - EVENT("(GLenum cap = 0x%X)", cap); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Disable>(cap); - - if (context->skipValidation() || ValidateDisable(context, cap)) - { - context->disable(cap); - } - } -} - -void GL_APIENTRY DisableVertexAttribArray(GLuint index) -{ - EVENT("(GLuint index = %u)", index); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DisableVertexAttribArray>(index); - - if (context->skipValidation() || ValidateDisableVertexAttribArray(context, index)) - { - context->disableVertexAttribArray(index); - } - } -} - -void GL_APIENTRY DrawArrays(GLenum mode, GLint first, GLsizei count) -{ - EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DrawArrays>(mode, first, count); - - if (context->skipValidation() || ValidateDrawArrays(context, mode, first, count)) - { - context->drawArrays(mode, first, count); - } - } -} - -void GL_APIENTRY DrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) -{ - EVENT( - "(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = " - "0x%0.8p)", - mode, count, type, indices); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::DrawElements>(mode, count, type, indices); - - if (context->skipValidation() || ValidateDrawElements(context, mode, count, type, indices)) - { - context->drawElements(mode, count, type, indices); - } - } -} - -void GL_APIENTRY Enable(GLenum cap) -{ - EVENT("(GLenum cap = 0x%X)", cap); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Enable>(cap); - - if (context->skipValidation() || ValidateEnable(context, cap)) - { - context->enable(cap); - } - } -} - -void GL_APIENTRY EnableVertexAttribArray(GLuint index) -{ - EVENT("(GLuint index = %u)", index); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::EnableVertexAttribArray>(index); - - if (context->skipValidation() || ValidateEnableVertexAttribArray(context, index)) - { - context->enableVertexAttribArray(index); - } - } -} - -void GL_APIENTRY Finish() -{ - EVENT("()"); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Finish>(); - - if (context->skipValidation() || ValidateFinish(context)) - { - context->finish(); - } - } -} - -void GL_APIENTRY Flush() -{ - EVENT("()"); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Flush>(); - - if (context->skipValidation() || ValidateFlush(context)) - { - context->flush(); - } - } -} - -void GL_APIENTRY FramebufferRenderbuffer(GLenum target, - GLenum attachment, - GLenum renderbuffertarget, - GLuint renderbuffer) -{ - EVENT( - "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, GLuint " - "renderbuffer = %u)", - target, attachment, renderbuffertarget, renderbuffer); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::FramebufferRenderbuffer>( - target, attachment, renderbuffertarget, renderbuffer); - - if (context->skipValidation() || - ValidateFramebufferRenderbuffer(context, target, attachment, renderbuffertarget, - renderbuffer)) - { - context->framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); - } - } -} - -void GL_APIENTRY FramebufferTexture2D(GLenum target, - GLenum attachment, - GLenum textarget, - GLuint texture, - GLint level) -{ - EVENT( - "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, GLuint texture " - "= %u, GLint level = %d)", - target, attachment, textarget, texture, level); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::FramebufferTexture2D>(target, attachment, textarget, - texture, level); - - if (context->skipValidation() || - ValidateFramebufferTexture2D(context, target, attachment, textarget, texture, level)) - { - context->framebufferTexture2D(target, attachment, textarget, texture, level); - } - } -} - -void GL_APIENTRY FrontFace(GLenum mode) -{ - EVENT("(GLenum mode = 0x%X)", mode); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::FrontFace>(mode); - - if (context->skipValidation() || ValidateFrontFace(context, mode)) - { - context->frontFace(mode); - } - } -} - -void GL_APIENTRY GenBuffers(GLsizei n, GLuint *buffers) -{ - EVENT("(GLsizei n = %d, GLuint *buffers = 0x%0.8p)", n, buffers); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GenBuffers>(n, buffers); - - if (context->skipValidation() || ValidateGenBuffers(context, n, buffers)) - { - context->genBuffers(n, buffers); - } - } -} - -void GL_APIENTRY GenerateMipmap(GLenum target) -{ - EVENT("(GLenum target = 0x%X)", target); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GenerateMipmap>(target); - - if (context->skipValidation() || ValidateGenerateMipmap(context, target)) - { - context->generateMipmap(target); - } - } -} - -void GL_APIENTRY GenFramebuffers(GLsizei n, GLuint *framebuffers) -{ - EVENT("(GLsizei n = %d, GLuint *framebuffers = 0x%0.8p)", n, framebuffers); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GenFramebuffers>(n, framebuffers); - - if (context->skipValidation() || ValidateGenFramebuffers(context, n, framebuffers)) - { - context->genFramebuffers(n, framebuffers); - } - } -} - -void GL_APIENTRY GenRenderbuffers(GLsizei n, GLuint *renderbuffers) -{ - EVENT("(GLsizei n = %d, GLuint *renderbuffers = 0x%0.8p)", n, renderbuffers); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GenRenderbuffers>(n, renderbuffers); - - if (context->skipValidation() || ValidateGenRenderbuffers(context, n, renderbuffers)) - { - context->genRenderbuffers(n, renderbuffers); - } - } -} - -void GL_APIENTRY GenTextures(GLsizei n, GLuint *textures) -{ - EVENT("(GLsizei n = %d, GLuint *textures = 0x%0.8p)", n, textures); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GenTextures>(n, textures); - - if (context->skipValidation() || ValidateGenTextures(context, n, textures)) - { - context->genTextures(n, textures); - } - } -} - -void GL_APIENTRY GetActiveAttrib(GLuint program, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLint *size, - GLenum *type, - GLchar *name) -{ - EVENT( - "(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, " - "GLint *size = 0x%0.8p, GLenum *type = 0x%0.8p, GLchar *name = 0x%0.8p)", - program, index, bufSize, length, size, type, name); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetActiveAttrib>(program, index, bufSize, length, size, - type, name); - - if (context->skipValidation() || - ValidateGetActiveAttrib(context, program, index, bufSize, length, size, type, name)) - { - context->getActiveAttrib(program, index, bufSize, length, size, type, name); - } - } -} - -void GL_APIENTRY GetActiveUniform(GLuint program, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLint *size, - GLenum *type, - GLchar *name) -{ - EVENT( - "(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, " - "GLint *size = 0x%0.8p, GLenum *type = 0x%0.8p, GLchar *name = 0x%0.8p)", - program, index, bufSize, length, size, type, name); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetActiveUniform>(program, index, bufSize, length, size, - type, name); - - if (context->skipValidation() || - ValidateGetActiveUniform(context, program, index, bufSize, length, size, type, name)) - { - context->getActiveUniform(program, index, bufSize, length, size, type, name); - } - } -} - -void GL_APIENTRY GetAttachedShaders(GLuint program, - GLsizei maxCount, - GLsizei *count, - GLuint *shaders) -{ - EVENT( - "(GLuint program = %u, GLsizei maxCount = %d, GLsizei *count = 0x%0.8p, GLuint *shaders = " - "0x%0.8p)", - program, maxCount, count, shaders); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetAttachedShaders>(program, maxCount, count, shaders); - - if (context->skipValidation() || - ValidateGetAttachedShaders(context, program, maxCount, count, shaders)) - { - context->getAttachedShaders(program, maxCount, count, shaders); - } - } -} - -GLint GL_APIENTRY GetAttribLocation(GLuint program, const GLchar *name) -{ - EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)", program, name); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetAttribLocation>(program, name); - - if (context->skipValidation() || ValidateGetAttribLocation(context, program, name)) - { - return context->getAttribLocation(program, name); - } - } - - return GetDefaultReturnValue<EntryPoint::GetAttribLocation, GLint>(); -} - -void GL_APIENTRY GetBooleanv(GLenum pname, GLboolean *data) -{ - EVENT("(GLenum pname = 0x%X, GLboolean *data = 0x%0.8p)", pname, data); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetBooleanv>(pname, data); - - if (context->skipValidation() || ValidateGetBooleanv(context, pname, data)) - { - context->getBooleanv(pname, data); - } - } -} - -void GL_APIENTRY GetBufferParameteriv(GLenum target, GLenum pname, GLint *params) -{ - EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, - params); - - Context *context = GetValidGlobalContext(); - if (context) - { - BufferBinding targetPacked = FromGLenum<BufferBinding>(target); - context->gatherParams<EntryPoint::GetBufferParameteriv>(targetPacked, pname, params); - - if (context->skipValidation() || - ValidateGetBufferParameteriv(context, targetPacked, pname, params)) - { - context->getBufferParameteriv(targetPacked, pname, params); - } - } -} - -GLenum GL_APIENTRY GetError() -{ - EVENT("()"); - - Context *context = GetGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetError>(); - - if (context->skipValidation() || ValidateGetError(context)) - { - return context->getError(); - } - } - - return GetDefaultReturnValue<EntryPoint::GetError, GLenum>(); -} - -void GL_APIENTRY GetFloatv(GLenum pname, GLfloat *data) -{ - EVENT("(GLenum pname = 0x%X, GLfloat *data = 0x%0.8p)", pname, data); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetFloatv>(pname, data); - - if (context->skipValidation() || ValidateGetFloatv(context, pname, data)) - { - context->getFloatv(pname, data); - } - } -} - -void GL_APIENTRY GetFramebufferAttachmentParameteriv(GLenum target, - GLenum attachment, - GLenum pname, - GLint *params) -{ - EVENT( - "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint *params = " - "0x%0.8p)", - target, attachment, pname, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetFramebufferAttachmentParameteriv>(target, attachment, - pname, params); - - if (context->skipValidation() || - ValidateGetFramebufferAttachmentParameteriv(context, target, attachment, pname, params)) - { - context->getFramebufferAttachmentParameteriv(target, attachment, pname, params); - } - } -} - -void GL_APIENTRY GetIntegerv(GLenum pname, GLint *data) -{ - EVENT("(GLenum pname = 0x%X, GLint *data = 0x%0.8p)", pname, data); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetIntegerv>(pname, data); - - if (context->skipValidation() || ValidateGetIntegerv(context, pname, data)) - { - context->getIntegerv(pname, data); - } - } -} - -void GL_APIENTRY GetProgramiv(GLuint program, GLenum pname, GLint *params) -{ - EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", program, pname, - params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetProgramiv>(program, pname, params); - - if (context->skipValidation() || ValidateGetProgramiv(context, program, pname, params)) - { - context->getProgramiv(program, pname, params); - } - } -} - -void GL_APIENTRY GetProgramInfoLog(GLuint program, - GLsizei bufSize, - GLsizei *length, - GLchar *infoLog) -{ - EVENT( - "(GLuint program = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLchar *infoLog = " - "0x%0.8p)", - program, bufSize, length, infoLog); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetProgramInfoLog>(program, bufSize, length, infoLog); - - if (context->skipValidation() || - ValidateGetProgramInfoLog(context, program, bufSize, length, infoLog)) - { - context->getProgramInfoLog(program, bufSize, length, infoLog); - } - } -} - -void GL_APIENTRY GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) -{ - EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, - params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetRenderbufferParameteriv>(target, pname, params); - - if (context->skipValidation() || - ValidateGetRenderbufferParameteriv(context, target, pname, params)) - { - context->getRenderbufferParameteriv(target, pname, params); - } - } -} - -void GL_APIENTRY GetShaderiv(GLuint shader, GLenum pname, GLint *params) -{ - EVENT("(GLuint shader = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", shader, pname, - params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetShaderiv>(shader, pname, params); - - if (context->skipValidation() || ValidateGetShaderiv(context, shader, pname, params)) - { - context->getShaderiv(shader, pname, params); - } - } -} - -void GL_APIENTRY GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) -{ - EVENT( - "(GLuint shader = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLchar *infoLog = " - "0x%0.8p)", - shader, bufSize, length, infoLog); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetShaderInfoLog>(shader, bufSize, length, infoLog); - - if (context->skipValidation() || - ValidateGetShaderInfoLog(context, shader, bufSize, length, infoLog)) - { - context->getShaderInfoLog(shader, bufSize, length, infoLog); - } - } -} - -void GL_APIENTRY GetShaderPrecisionFormat(GLenum shadertype, - GLenum precisiontype, - GLint *range, - GLint *precision) -{ - EVENT( - "(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint *range = 0x%0.8p, GLint " - "*precision = 0x%0.8p)", - shadertype, precisiontype, range, precision); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetShaderPrecisionFormat>(shadertype, precisiontype, - range, precision); - - if (context->skipValidation() || - ValidateGetShaderPrecisionFormat(context, shadertype, precisiontype, range, precision)) - { - context->getShaderPrecisionFormat(shadertype, precisiontype, range, precision); - } - } -} - -void GL_APIENTRY GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) -{ - EVENT( - "(GLuint shader = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLchar *source = " - "0x%0.8p)", - shader, bufSize, length, source); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetShaderSource>(shader, bufSize, length, source); - - if (context->skipValidation() || - ValidateGetShaderSource(context, shader, bufSize, length, source)) - { - context->getShaderSource(shader, bufSize, length, source); - } - } -} - -const GLubyte *GL_APIENTRY GetString(GLenum name) -{ - EVENT("(GLenum name = 0x%X)", name); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetString>(name); - - if (context->skipValidation() || ValidateGetString(context, name)) - { - return context->getString(name); - } - } - - return GetDefaultReturnValue<EntryPoint::GetString, const GLubyte *>(); -} - -void GL_APIENTRY GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat *params = 0x%0.8p)", target, pname, - params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetTexParameterfv>(target, pname, params); - - if (context->skipValidation() || ValidateGetTexParameterfv(context, target, pname, params)) - { - context->getTexParameterfv(target, pname, params); - } - } -} - -void GL_APIENTRY GetTexParameteriv(GLenum target, GLenum pname, GLint *params) -{ - EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, - params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetTexParameteriv>(target, pname, params); - - if (context->skipValidation() || ValidateGetTexParameteriv(context, target, pname, params)) - { - context->getTexParameteriv(target, pname, params); - } - } -} - -void GL_APIENTRY GetUniformfv(GLuint program, GLint location, GLfloat *params) -{ - EVENT("(GLuint program = %u, GLint location = %d, GLfloat *params = 0x%0.8p)", program, - location, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetUniformfv>(program, location, params); - - if (context->skipValidation() || ValidateGetUniformfv(context, program, location, params)) - { - context->getUniformfv(program, location, params); - } - } -} - -void GL_APIENTRY GetUniformiv(GLuint program, GLint location, GLint *params) -{ - EVENT("(GLuint program = %u, GLint location = %d, GLint *params = 0x%0.8p)", program, location, - params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetUniformiv>(program, location, params); - - if (context->skipValidation() || ValidateGetUniformiv(context, program, location, params)) - { - context->getUniformiv(program, location, params); - } - } -} - -GLint GL_APIENTRY GetUniformLocation(GLuint program, const GLchar *name) -{ - EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)", program, name); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetUniformLocation>(program, name); - - if (context->skipValidation() || ValidateGetUniformLocation(context, program, name)) - { - return context->getUniformLocation(program, name); - } - } - - return GetDefaultReturnValue<EntryPoint::GetUniformLocation, GLint>(); -} - -void GL_APIENTRY GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) -{ - EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLfloat *params = 0x%0.8p)", index, pname, - params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetVertexAttribfv>(index, pname, params); - - if (context->skipValidation() || ValidateGetVertexAttribfv(context, index, pname, params)) - { - context->getVertexAttribfv(index, pname, params); - } - } -} - -void GL_APIENTRY GetVertexAttribiv(GLuint index, GLenum pname, GLint *params) -{ - EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", index, pname, - params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetVertexAttribiv>(index, pname, params); - - if (context->skipValidation() || ValidateGetVertexAttribiv(context, index, pname, params)) - { - context->getVertexAttribiv(index, pname, params); - } - } -} - -void GL_APIENTRY GetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer) -{ - EVENT("(GLuint index = %u, GLenum pname = 0x%X, void **pointer = 0x%0.8p)", index, pname, - pointer); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::GetVertexAttribPointerv>(index, pname, pointer); - - if (context->skipValidation() || - ValidateGetVertexAttribPointerv(context, index, pname, pointer)) - { - context->getVertexAttribPointerv(index, pname, pointer); - } - } -} - -void GL_APIENTRY Hint(GLenum target, GLenum mode) -{ - EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Hint>(target, mode); - - if (context->skipValidation() || ValidateHint(context, target, mode)) - { - context->hint(target, mode); - } - } -} - -GLboolean GL_APIENTRY IsBuffer(GLuint buffer) -{ - EVENT("(GLuint buffer = %u)", buffer); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::IsBuffer>(buffer); - - if (context->skipValidation() || ValidateIsBuffer(context, buffer)) - { - return context->isBuffer(buffer); - } - } - - return GetDefaultReturnValue<EntryPoint::IsBuffer, GLboolean>(); -} - -GLboolean GL_APIENTRY IsEnabled(GLenum cap) -{ - EVENT("(GLenum cap = 0x%X)", cap); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::IsEnabled>(cap); - - if (context->skipValidation() || ValidateIsEnabled(context, cap)) - { - return context->isEnabled(cap); - } - } - - return GetDefaultReturnValue<EntryPoint::IsEnabled, GLboolean>(); -} - -GLboolean GL_APIENTRY IsFramebuffer(GLuint framebuffer) -{ - EVENT("(GLuint framebuffer = %u)", framebuffer); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::IsFramebuffer>(framebuffer); - - if (context->skipValidation() || ValidateIsFramebuffer(context, framebuffer)) - { - return context->isFramebuffer(framebuffer); - } - } - - return GetDefaultReturnValue<EntryPoint::IsFramebuffer, GLboolean>(); -} - -GLboolean GL_APIENTRY IsProgram(GLuint program) -{ - EVENT("(GLuint program = %u)", program); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::IsProgram>(program); - - if (context->skipValidation() || ValidateIsProgram(context, program)) - { - return context->isProgram(program); - } - } - - return GetDefaultReturnValue<EntryPoint::IsProgram, GLboolean>(); -} - -GLboolean GL_APIENTRY IsRenderbuffer(GLuint renderbuffer) -{ - EVENT("(GLuint renderbuffer = %u)", renderbuffer); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::IsRenderbuffer>(renderbuffer); - - if (context->skipValidation() || ValidateIsRenderbuffer(context, renderbuffer)) - { - return context->isRenderbuffer(renderbuffer); - } - } - - return GetDefaultReturnValue<EntryPoint::IsRenderbuffer, GLboolean>(); -} - -GLboolean GL_APIENTRY IsShader(GLuint shader) -{ - EVENT("(GLuint shader = %u)", shader); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::IsShader>(shader); - - if (context->skipValidation() || ValidateIsShader(context, shader)) - { - return context->isShader(shader); - } - } - - return GetDefaultReturnValue<EntryPoint::IsShader, GLboolean>(); -} - -GLboolean GL_APIENTRY IsTexture(GLuint texture) -{ - EVENT("(GLuint texture = %u)", texture); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::IsTexture>(texture); - - if (context->skipValidation() || ValidateIsTexture(context, texture)) - { - return context->isTexture(texture); - } - } - - return GetDefaultReturnValue<EntryPoint::IsTexture, GLboolean>(); -} - -void GL_APIENTRY LineWidth(GLfloat width) -{ - EVENT("(GLfloat width = %f)", width); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::LineWidth>(width); - - if (context->skipValidation() || ValidateLineWidth(context, width)) - { - context->lineWidth(width); - } - } -} - -void GL_APIENTRY LinkProgram(GLuint program) -{ - EVENT("(GLuint program = %u)", program); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::LinkProgram>(program); - - if (context->skipValidation() || ValidateLinkProgram(context, program)) - { - context->linkProgram(program); - } - } -} - -void GL_APIENTRY PixelStorei(GLenum pname, GLint param) -{ - EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::PixelStorei>(pname, param); - - if (context->skipValidation() || ValidatePixelStorei(context, pname, param)) - { - context->pixelStorei(pname, param); - } - } -} - -void GL_APIENTRY PolygonOffset(GLfloat factor, GLfloat units) -{ - EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::PolygonOffset>(factor, units); - - if (context->skipValidation() || ValidatePolygonOffset(context, factor, units)) - { - context->polygonOffset(factor, units); - } - } -} - -void GL_APIENTRY ReadPixels(GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - void *pixels) -{ - EVENT( - "(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLenum format = " - "0x%X, GLenum type = 0x%X, void *pixels = 0x%0.8p)", - x, y, width, height, format, type, pixels); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ReadPixels>(x, y, width, height, format, type, pixels); - - if (context->skipValidation() || - ValidateReadPixels(context, x, y, width, height, format, type, pixels)) - { - context->readPixels(x, y, width, height, format, type, pixels); - } - } -} - -void GL_APIENTRY ReleaseShaderCompiler() -{ - EVENT("()"); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ReleaseShaderCompiler>(); - - if (context->skipValidation() || ValidateReleaseShaderCompiler(context)) - { - context->releaseShaderCompiler(); - } - } -} - -void GL_APIENTRY RenderbufferStorage(GLenum target, - GLenum internalformat, - GLsizei width, - GLsizei height) -{ - EVENT( - "(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = " - "%d)", - target, internalformat, width, height); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::RenderbufferStorage>(target, internalformat, width, - height); - - if (context->skipValidation() || - ValidateRenderbufferStorage(context, target, internalformat, width, height)) - { - context->renderbufferStorage(target, internalformat, width, height); - } - } -} - -void GL_APIENTRY SampleCoverage(GLfloat value, GLboolean invert) -{ - EVENT("(GLfloat value = %f, GLboolean invert = %u)", value, invert); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::SampleCoverage>(value, invert); - - if (context->skipValidation() || ValidateSampleCoverage(context, value, invert)) - { - context->sampleCoverage(value, invert); - } - } -} - -void GL_APIENTRY Scissor(GLint x, GLint y, GLsizei width, GLsizei height) -{ - EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, - height); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Scissor>(x, y, width, height); - - if (context->skipValidation() || ValidateScissor(context, x, y, width, height)) - { - context->scissor(x, y, width, height); - } - } -} - -void GL_APIENTRY ShaderBinary(GLsizei count, - const GLuint *shaders, - GLenum binaryformat, - const void *binary, - GLsizei length) -{ - EVENT( - "(GLsizei count = %d, const GLuint *shaders = 0x%0.8p, GLenum binaryformat = 0x%X, const " - "void *binary = 0x%0.8p, GLsizei length = %d)", - count, shaders, binaryformat, binary, length); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ShaderBinary>(count, shaders, binaryformat, binary, - length); - - if (context->skipValidation() || - ValidateShaderBinary(context, count, shaders, binaryformat, binary, length)) - { - context->shaderBinary(count, shaders, binaryformat, binary, length); - } - } -} - -void GL_APIENTRY ShaderSource(GLuint shader, - GLsizei count, - const GLchar *const *string, - const GLint *length) -{ - EVENT( - "(GLuint shader = %u, GLsizei count = %d, const GLchar *const*string = 0x%0.8p, const " - "GLint *length = 0x%0.8p)", - shader, count, string, length); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ShaderSource>(shader, count, string, length); - - if (context->skipValidation() || - ValidateShaderSource(context, shader, count, string, length)) - { - context->shaderSource(shader, count, string, length); - } - } -} - -void GL_APIENTRY StencilFunc(GLenum func, GLint ref, GLuint mask) -{ - EVENT("(GLenum func = 0x%X, GLint ref = %d, GLuint mask = %u)", func, ref, mask); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::StencilFunc>(func, ref, mask); - - if (context->skipValidation() || ValidateStencilFunc(context, func, ref, mask)) - { - context->stencilFunc(func, ref, mask); - } - } -} - -void GL_APIENTRY StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) -{ - EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %u)", face, func, - ref, mask); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::StencilFuncSeparate>(face, func, ref, mask); - - if (context->skipValidation() || - ValidateStencilFuncSeparate(context, face, func, ref, mask)) - { - context->stencilFuncSeparate(face, func, ref, mask); - } - } -} - -void GL_APIENTRY StencilMask(GLuint mask) -{ - EVENT("(GLuint mask = %u)", mask); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::StencilMask>(mask); - - if (context->skipValidation() || ValidateStencilMask(context, mask)) - { - context->stencilMask(mask); - } - } -} - -void GL_APIENTRY StencilMaskSeparate(GLenum face, GLuint mask) -{ - EVENT("(GLenum face = 0x%X, GLuint mask = %u)", face, mask); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::StencilMaskSeparate>(face, mask); - - if (context->skipValidation() || ValidateStencilMaskSeparate(context, face, mask)) - { - context->stencilMaskSeparate(face, mask); - } - } -} - -void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass) -{ - EVENT("(GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpass = 0x%X)", fail, zfail, zpass); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::StencilOp>(fail, zfail, zpass); - - if (context->skipValidation() || ValidateStencilOp(context, fail, zfail, zpass)) - { - context->stencilOp(fail, zfail, zpass); - } - } -} - -void GL_APIENTRY StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) -{ - EVENT("(GLenum face = 0x%X, GLenum sfail = 0x%X, GLenum dpfail = 0x%X, GLenum dppass = 0x%X)", - face, sfail, dpfail, dppass); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::StencilOpSeparate>(face, sfail, dpfail, dppass); - - if (context->skipValidation() || - ValidateStencilOpSeparate(context, face, sfail, dpfail, dppass)) - { - context->stencilOpSeparate(face, sfail, dpfail, dppass); - } - } -} - -void GL_APIENTRY TexImage2D(GLenum target, - GLint level, - GLint internalformat, - GLsizei width, - GLsizei height, - GLint border, - GLenum format, - GLenum type, - const void *pixels) -{ - EVENT( - "(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, " - "GLsizei height = %d, GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const " - "void *pixels = 0x%0.8p)", - target, level, internalformat, width, height, border, format, type, pixels); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::TexImage2D>(target, level, internalformat, width, height, - border, format, type, pixels); - - if (context->skipValidation() || - ValidateTexImage2D(context, target, level, internalformat, width, height, border, - format, type, pixels)) - { - context->texImage2D(target, level, internalformat, width, height, border, format, type, - pixels); - } - } -} - -void GL_APIENTRY TexParameterf(GLenum target, GLenum pname, GLfloat param) -{ - EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat param = %f)", target, pname, param); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::TexParameterf>(target, pname, param); - - if (context->skipValidation() || ValidateTexParameterf(context, target, pname, param)) - { - context->texParameterf(target, pname, param); - } - } -} - -void GL_APIENTRY TexParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, const GLfloat *params = 0x%0.8p)", target, - pname, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::TexParameterfv>(target, pname, params); - - if (context->skipValidation() || ValidateTexParameterfv(context, target, pname, params)) - { - context->texParameterfv(target, pname, params); - } - } -} - -void GL_APIENTRY TexParameteri(GLenum target, GLenum pname, GLint param) -{ - EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::TexParameteri>(target, pname, param); - - if (context->skipValidation() || ValidateTexParameteri(context, target, pname, param)) - { - context->texParameteri(target, pname, param); - } - } -} - -void GL_APIENTRY TexParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, const GLint *params = 0x%0.8p)", target, - pname, params); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::TexParameteriv>(target, pname, params); - - if (context->skipValidation() || ValidateTexParameteriv(context, target, pname, params)) - { - context->texParameteriv(target, pname, params); - } - } -} - -void GL_APIENTRY TexSubImage2D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - const void *pixels) -{ - EVENT( - "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLsizei " - "width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, const void " - "*pixels = 0x%0.8p)", - target, level, xoffset, yoffset, width, height, format, type, pixels); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::TexSubImage2D>(target, level, xoffset, yoffset, width, - height, format, type, pixels); - - if (context->skipValidation() || - ValidateTexSubImage2D(context, target, level, xoffset, yoffset, width, height, format, - type, pixels)) - { - context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, - pixels); - } - } -} - -void GL_APIENTRY Uniform1f(GLint location, GLfloat v0) -{ - EVENT("(GLint location = %d, GLfloat v0 = %f)", location, v0); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform1f>(location, v0); - - if (context->skipValidation() || ValidateUniform1f(context, location, v0)) - { - context->uniform1f(location, v0); - } - } -} - -void GL_APIENTRY Uniform1fv(GLint location, GLsizei count, const GLfloat *value) -{ - EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat *value = 0x%0.8p)", location, - count, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform1fv>(location, count, value); - - if (context->skipValidation() || ValidateUniform1fv(context, location, count, value)) - { - context->uniform1fv(location, count, value); - } - } -} - -void GL_APIENTRY Uniform1i(GLint location, GLint v0) -{ - EVENT("(GLint location = %d, GLint v0 = %d)", location, v0); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform1i>(location, v0); - - if (context->skipValidation() || ValidateUniform1i(context, location, v0)) - { - context->uniform1i(location, v0); - } - } -} - -void GL_APIENTRY Uniform1iv(GLint location, GLsizei count, const GLint *value) -{ - EVENT("(GLint location = %d, GLsizei count = %d, const GLint *value = 0x%0.8p)", location, - count, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform1iv>(location, count, value); - - if (context->skipValidation() || ValidateUniform1iv(context, location, count, value)) - { - context->uniform1iv(location, count, value); - } - } -} - -void GL_APIENTRY Uniform2f(GLint location, GLfloat v0, GLfloat v1) -{ - EVENT("(GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f)", location, v0, v1); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform2f>(location, v0, v1); - - if (context->skipValidation() || ValidateUniform2f(context, location, v0, v1)) - { - context->uniform2f(location, v0, v1); - } - } -} - -void GL_APIENTRY Uniform2fv(GLint location, GLsizei count, const GLfloat *value) -{ - EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat *value = 0x%0.8p)", location, - count, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform2fv>(location, count, value); - - if (context->skipValidation() || ValidateUniform2fv(context, location, count, value)) - { - context->uniform2fv(location, count, value); - } - } -} - -void GL_APIENTRY Uniform2i(GLint location, GLint v0, GLint v1) -{ - EVENT("(GLint location = %d, GLint v0 = %d, GLint v1 = %d)", location, v0, v1); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform2i>(location, v0, v1); - - if (context->skipValidation() || ValidateUniform2i(context, location, v0, v1)) - { - context->uniform2i(location, v0, v1); - } - } -} - -void GL_APIENTRY Uniform2iv(GLint location, GLsizei count, const GLint *value) -{ - EVENT("(GLint location = %d, GLsizei count = %d, const GLint *value = 0x%0.8p)", location, - count, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform2iv>(location, count, value); - - if (context->skipValidation() || ValidateUniform2iv(context, location, count, value)) - { - context->uniform2iv(location, count, value); - } - } -} - -void GL_APIENTRY Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - EVENT("(GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = %f)", location, v0, - v1, v2); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform3f>(location, v0, v1, v2); - - if (context->skipValidation() || ValidateUniform3f(context, location, v0, v1, v2)) - { - context->uniform3f(location, v0, v1, v2); - } - } -} - -void GL_APIENTRY Uniform3fv(GLint location, GLsizei count, const GLfloat *value) -{ - EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat *value = 0x%0.8p)", location, - count, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform3fv>(location, count, value); - - if (context->skipValidation() || ValidateUniform3fv(context, location, count, value)) - { - context->uniform3fv(location, count, value); - } - } -} - -void GL_APIENTRY Uniform3i(GLint location, GLint v0, GLint v1, GLint v2) -{ - EVENT("(GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d)", location, v0, v1, - v2); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform3i>(location, v0, v1, v2); - - if (context->skipValidation() || ValidateUniform3i(context, location, v0, v1, v2)) - { - context->uniform3i(location, v0, v1, v2); - } - } -} - -void GL_APIENTRY Uniform3iv(GLint location, GLsizei count, const GLint *value) -{ - EVENT("(GLint location = %d, GLsizei count = %d, const GLint *value = 0x%0.8p)", location, - count, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform3iv>(location, count, value); - - if (context->skipValidation() || ValidateUniform3iv(context, location, count, value)) - { - context->uniform3iv(location, count, value); - } - } -} - -void GL_APIENTRY Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - EVENT( - "(GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = %f, GLfloat v3 = %f)", - location, v0, v1, v2, v3); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform4f>(location, v0, v1, v2, v3); - - if (context->skipValidation() || ValidateUniform4f(context, location, v0, v1, v2, v3)) - { - context->uniform4f(location, v0, v1, v2, v3); - } - } -} - -void GL_APIENTRY Uniform4fv(GLint location, GLsizei count, const GLfloat *value) -{ - EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat *value = 0x%0.8p)", location, - count, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform4fv>(location, count, value); - - if (context->skipValidation() || ValidateUniform4fv(context, location, count, value)) - { - context->uniform4fv(location, count, value); - } - } -} - -void GL_APIENTRY Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - EVENT("(GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d, GLint v3 = %d)", - location, v0, v1, v2, v3); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform4i>(location, v0, v1, v2, v3); - - if (context->skipValidation() || ValidateUniform4i(context, location, v0, v1, v2, v3)) - { - context->uniform4i(location, v0, v1, v2, v3); - } - } -} - -void GL_APIENTRY Uniform4iv(GLint location, GLsizei count, const GLint *value) -{ - EVENT("(GLint location = %d, GLsizei count = %d, const GLint *value = 0x%0.8p)", location, - count, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Uniform4iv>(location, count, value); - - if (context->skipValidation() || ValidateUniform4iv(context, location, count, value)) - { - context->uniform4iv(location, count, value); - } - } -} - -void GL_APIENTRY UniformMatrix2fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - EVENT( - "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value " - "= 0x%0.8p)", - location, count, transpose, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::UniformMatrix2fv>(location, count, transpose, value); - - if (context->skipValidation() || - ValidateUniformMatrix2fv(context, location, count, transpose, value)) - { - context->uniformMatrix2fv(location, count, transpose, value); - } - } -} - -void GL_APIENTRY UniformMatrix3fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - EVENT( - "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value " - "= 0x%0.8p)", - location, count, transpose, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::UniformMatrix3fv>(location, count, transpose, value); - - if (context->skipValidation() || - ValidateUniformMatrix3fv(context, location, count, transpose, value)) - { - context->uniformMatrix3fv(location, count, transpose, value); - } - } -} - -void GL_APIENTRY UniformMatrix4fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - EVENT( - "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value " - "= 0x%0.8p)", - location, count, transpose, value); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::UniformMatrix4fv>(location, count, transpose, value); - - if (context->skipValidation() || - ValidateUniformMatrix4fv(context, location, count, transpose, value)) - { - context->uniformMatrix4fv(location, count, transpose, value); - } - } -} - -void GL_APIENTRY UseProgram(GLuint program) -{ - EVENT("(GLuint program = %u)", program); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::UseProgram>(program); - - if (context->skipValidation() || ValidateUseProgram(context, program)) - { - context->useProgram(program); - } - } -} - -void GL_APIENTRY ValidateProgram(GLuint program) -{ - EVENT("(GLuint program = %u)", program); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::ValidateProgram>(program); - - if (context->skipValidation() || ValidateValidateProgram(context, program)) - { - context->validateProgram(program); - } - } -} - -void GL_APIENTRY VertexAttrib1f(GLuint index, GLfloat x) -{ - EVENT("(GLuint index = %u, GLfloat x = %f)", index, x); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::VertexAttrib1f>(index, x); - - if (context->skipValidation() || ValidateVertexAttrib1f(context, index, x)) - { - context->vertexAttrib1f(index, x); - } - } -} - -void GL_APIENTRY VertexAttrib1fv(GLuint index, const GLfloat *v) -{ - EVENT("(GLuint index = %u, const GLfloat *v = 0x%0.8p)", index, v); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::VertexAttrib1fv>(index, v); - - if (context->skipValidation() || ValidateVertexAttrib1fv(context, index, v)) - { - context->vertexAttrib1fv(index, v); - } - } -} - -void GL_APIENTRY VertexAttrib2f(GLuint index, GLfloat x, GLfloat y) -{ - EVENT("(GLuint index = %u, GLfloat x = %f, GLfloat y = %f)", index, x, y); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::VertexAttrib2f>(index, x, y); - - if (context->skipValidation() || ValidateVertexAttrib2f(context, index, x, y)) - { - context->vertexAttrib2f(index, x, y); - } - } -} - -void GL_APIENTRY VertexAttrib2fv(GLuint index, const GLfloat *v) -{ - EVENT("(GLuint index = %u, const GLfloat *v = 0x%0.8p)", index, v); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::VertexAttrib2fv>(index, v); - - if (context->skipValidation() || ValidateVertexAttrib2fv(context, index, v)) - { - context->vertexAttrib2fv(index, v); - } - } -} - -void GL_APIENTRY VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - EVENT("(GLuint index = %u, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::VertexAttrib3f>(index, x, y, z); - - if (context->skipValidation() || ValidateVertexAttrib3f(context, index, x, y, z)) - { - context->vertexAttrib3f(index, x, y, z); - } - } -} - -void GL_APIENTRY VertexAttrib3fv(GLuint index, const GLfloat *v) -{ - EVENT("(GLuint index = %u, const GLfloat *v = 0x%0.8p)", index, v); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::VertexAttrib3fv>(index, v); - - if (context->skipValidation() || ValidateVertexAttrib3fv(context, index, v)) - { - context->vertexAttrib3fv(index, v); - } - } -} - -void GL_APIENTRY VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - EVENT("(GLuint index = %u, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", - index, x, y, z, w); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::VertexAttrib4f>(index, x, y, z, w); - - if (context->skipValidation() || ValidateVertexAttrib4f(context, index, x, y, z, w)) - { - context->vertexAttrib4f(index, x, y, z, w); - } - } -} - -void GL_APIENTRY VertexAttrib4fv(GLuint index, const GLfloat *v) -{ - EVENT("(GLuint index = %u, const GLfloat *v = 0x%0.8p)", index, v); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::VertexAttrib4fv>(index, v); - - if (context->skipValidation() || ValidateVertexAttrib4fv(context, index, v)) - { - context->vertexAttrib4fv(index, v); - } - } -} - -void GL_APIENTRY VertexAttribPointer(GLuint index, - GLint size, - GLenum type, - GLboolean normalized, - GLsizei stride, - const void *pointer) -{ - EVENT( - "(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLboolean normalized = %u, " - "GLsizei stride = %d, const void *pointer = 0x%0.8p)", - index, size, type, normalized, stride, pointer); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::VertexAttribPointer>(index, size, type, normalized, - stride, pointer); - - if (context->skipValidation() || - ValidateVertexAttribPointer(context, index, size, type, normalized, stride, pointer)) - { - context->vertexAttribPointer(index, size, type, normalized, stride, pointer); - } - } -} - -void GL_APIENTRY Viewport(GLint x, GLint y, GLsizei width, GLsizei height) -{ - EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, - height); - - Context *context = GetValidGlobalContext(); - if (context) - { - context->gatherParams<EntryPoint::Viewport>(x, y, width, height); - - if (context->skipValidation() || ValidateViewport(context, x, y, width, height)) - { - context->viewport(x, y, width, height); - } - } -} -} // namespace gl |