summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.h')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.h78
1 files changed, 78 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.h b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.h
new file mode 100644
index 0000000000..816519fe1f
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.h
@@ -0,0 +1,78 @@
+//
+// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// entry_points_gles_2_0_ext.h : Defines the GLES 2.0 extension entry points.
+
+#ifndef LIBGLESV2_ENTRYPOINTGLES20EXT_H_
+#define LIBGLESV2_ENTRYPOINTGLES20EXT_H_
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#include <export.h>
+
+namespace gl
+{
+
+// GL_ANGLE_framebuffer_blit
+ANGLE_EXPORT void GL_APIENTRY BlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+
+// GL_ANGLE_framebuffer_multisample
+ANGLE_EXPORT void GL_APIENTRY RenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+// GL_NV_fence
+ANGLE_EXPORT void GL_APIENTRY DeleteFencesNV(GLsizei n, const GLuint* fences);
+ANGLE_EXPORT void GL_APIENTRY GenFencesNV(GLsizei n, GLuint* fences);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsFenceNV(GLuint fence);
+ANGLE_EXPORT GLboolean GL_APIENTRY TestFenceNV(GLuint fence);
+ANGLE_EXPORT void GL_APIENTRY GetFenceivNV(GLuint fence, GLenum pname, GLint *params);
+ANGLE_EXPORT void GL_APIENTRY FinishFenceNV(GLuint fence);
+ANGLE_EXPORT void GL_APIENTRY SetFenceNV(GLuint fence, GLenum condition);
+
+// GL_ANGLE_translated_shader_source
+ANGLE_EXPORT void GL_APIENTRY GetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
+
+// GL_EXT_texture_storage
+ANGLE_EXPORT void GL_APIENTRY TexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+
+// GL_EXT_robustness
+ANGLE_EXPORT GLenum GL_APIENTRY GetGraphicsResetStatusEXT(void);
+ANGLE_EXPORT void GL_APIENTRY ReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+ANGLE_EXPORT void GL_APIENTRY GetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params);
+ANGLE_EXPORT void GL_APIENTRY GetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params);
+
+// GL_EXT_occlusion_query_boolean
+ANGLE_EXPORT void GL_APIENTRY GenQueriesEXT(GLsizei n, GLuint *ids);
+ANGLE_EXPORT void GL_APIENTRY DeleteQueriesEXT(GLsizei n, const GLuint *ids);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsQueryEXT(GLuint id);
+ANGLE_EXPORT void GL_APIENTRY BeginQueryEXT(GLenum target, GLuint id);
+ANGLE_EXPORT void GL_APIENTRY EndQueryEXT(GLenum target);
+ANGLE_EXPORT void GL_APIENTRY GetQueryivEXT(GLenum target, GLenum pname, GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params);
+
+// GL_EXT_draw_buffers
+ANGLE_EXPORT void GL_APIENTRY DrawBuffersEXT(GLsizei n, const GLenum *bufs);
+
+// GL_ANGLE_instanced_arrays
+ANGLE_EXPORT void GL_APIENTRY DrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+ANGLE_EXPORT void GL_APIENTRY DrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+ANGLE_EXPORT void GL_APIENTRY VertexAttribDivisorANGLE(GLuint index, GLuint divisor);
+
+// GL_OES_get_program_binary
+ANGLE_EXPORT void GL_APIENTRY GetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
+ANGLE_EXPORT void GL_APIENTRY ProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
+
+// GL_OES_mapbuffer
+ANGLE_EXPORT void *GL_APIENTRY MapBufferOES(GLenum target, GLenum access);
+ANGLE_EXPORT GLboolean GL_APIENTRY UnmapBufferOES(GLenum target);
+ANGLE_EXPORT void GL_APIENTRY GetBufferPointervOES(GLenum target, GLenum pname, GLvoid **params);
+
+// GL_EXT_map_buffer_range
+ANGLE_EXPORT void *GL_APIENTRY MapBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+ANGLE_EXPORT void GL_APIENTRY FlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length);
+
+}
+
+#endif // LIBGLESV2_ENTRYPOINTGLES20EXT_H_