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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_autogen.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_autogen.cpp | 2084 |
1 files changed, 2084 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_autogen.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_autogen.cpp new file mode 100644 index 0000000000..439f920bab --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_autogen.cpp @@ -0,0 +1,2084 @@ +// GENERATED FILE - DO NOT EDIT. +// Generated by generate_entry_points.py using data from gl.xml. +// +// Copyright 2017 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// entry_points_gles_3_0_autogen.cpp: +// Defines the GLES 3.0 entry points. + +#include "libANGLE/Context.h" +#include "libANGLE/validationES3.h" +#include "libGLESv2/global_state.h" + +namespace gl +{ +void GL_APIENTRY ReadBuffer(GLenum src) +{ + EVENT("(GLenum src = 0x%X)", src); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ReadBuffer>(src); + + if (context->skipValidation() || ValidateReadBuffer(context, src)) + { + context->readBuffer(src); + } + } +} + +void GL_APIENTRY DrawRangeElements(GLenum mode, + GLuint start, + GLuint end, + GLsizei count, + GLenum type, + const void *indices) +{ + EVENT( + "(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type " + "= 0x%X, const void *indices = 0x%0.8p)", + mode, start, end, count, type, indices); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::DrawRangeElements>(mode, start, end, count, type, + indices); + + if (context->skipValidation() || + ValidateDrawRangeElements(context, mode, start, end, count, type, indices)) + { + context->drawRangeElements(mode, start, end, count, type, indices); + } + } +} + +void GL_APIENTRY TexImage3D(GLenum target, + GLint level, + GLint internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLenum format, + GLenum type, + const void *pixels) +{ + EVENT( + "(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, " + "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, GLenum " + "type = 0x%X, const void *pixels = 0x%0.8p)", + target, level, internalformat, width, height, depth, border, format, type, pixels); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::TexImage3D>(target, level, internalformat, width, height, + depth, border, format, type, pixels); + + if (context->skipValidation() || + ValidateTexImage3D(context, target, level, internalformat, width, height, depth, border, + format, type, pixels)) + { + context->texImage3D(target, level, internalformat, width, height, depth, border, format, + type, pixels); + } + } +} + +void GL_APIENTRY TexSubImage3D(GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLenum type, + const void *pixels) +{ + EVENT( + "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint " + "zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLenum format " + "= 0x%X, GLenum type = 0x%X, const void *pixels = 0x%0.8p)", + target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::TexSubImage3D>( + target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); + + if (context->skipValidation() || + ValidateTexSubImage3D(context, target, level, xoffset, yoffset, zoffset, width, height, + depth, format, type, pixels)) + { + context->texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, + format, type, pixels); + } + } +} + +void GL_APIENTRY CopyTexSubImage3D(GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLint x, + GLint y, + GLsizei width, + GLsizei height) +{ + EVENT( + "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint " + "zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", + target, level, xoffset, yoffset, zoffset, x, y, width, height); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::CopyTexSubImage3D>(target, level, xoffset, yoffset, + zoffset, x, y, width, height); + + if (context->skipValidation() || + ValidateCopyTexSubImage3D(context, target, level, xoffset, yoffset, zoffset, x, y, + width, height)) + { + context->copyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, + height); + } + } +} + +void GL_APIENTRY CompressedTexImage3D(GLenum target, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLsizei imageSize, + const void *data) +{ + EVENT( + "(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = " + "%d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, " + "const void *data = 0x%0.8p)", + target, level, internalformat, width, height, depth, border, imageSize, data); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::CompressedTexImage3D>( + target, level, internalformat, width, height, depth, border, imageSize, data); + + if (context->skipValidation() || + ValidateCompressedTexImage3D(context, target, level, internalformat, width, height, + depth, border, imageSize, data)) + { + context->compressedTexImage3D(target, level, internalformat, width, height, depth, + border, imageSize, data); + } + } +} + +void GL_APIENTRY CompressedTexSubImage3D(GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLsizei imageSize, + const void *data) +{ + EVENT( + "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint " + "zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLenum format " + "= 0x%X, GLsizei imageSize = %d, const void *data = 0x%0.8p)", + target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::CompressedTexSubImage3D>(target, level, xoffset, yoffset, + zoffset, width, height, depth, + format, imageSize, data); + + if (context->skipValidation() || + ValidateCompressedTexSubImage3D(context, target, level, xoffset, yoffset, zoffset, + width, height, depth, format, imageSize, data)) + { + context->compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, + height, depth, format, imageSize, data); + } + } +} + +void GL_APIENTRY GenQueries(GLsizei n, GLuint *ids) +{ + EVENT("(GLsizei n = %d, GLuint *ids = 0x%0.8p)", n, ids); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GenQueries>(n, ids); + + if (context->skipValidation() || ValidateGenQueries(context, n, ids)) + { + context->genQueries(n, ids); + } + } +} + +void GL_APIENTRY DeleteQueries(GLsizei n, const GLuint *ids) +{ + EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::DeleteQueries>(n, ids); + + if (context->skipValidation() || ValidateDeleteQueries(context, n, ids)) + { + context->deleteQueries(n, ids); + } + } +} + +GLboolean GL_APIENTRY IsQuery(GLuint id) +{ + EVENT("(GLuint id = %u)", id); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::IsQuery>(id); + + if (context->skipValidation() || ValidateIsQuery(context, id)) + { + return context->isQuery(id); + } + } + + return GetDefaultReturnValue<EntryPoint::IsQuery, GLboolean>(); +} + +void GL_APIENTRY BeginQuery(GLenum target, GLuint id) +{ + EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::BeginQuery>(target, id); + + if (context->skipValidation() || ValidateBeginQuery(context, target, id)) + { + context->beginQuery(target, id); + } + } +} + +void GL_APIENTRY EndQuery(GLenum target) +{ + EVENT("(GLenum target = 0x%X)", target); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::EndQuery>(target); + + if (context->skipValidation() || ValidateEndQuery(context, target)) + { + context->endQuery(target); + } + } +} + +void GL_APIENTRY GetQueryiv(GLenum target, GLenum pname, GLint *params) +{ + EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, + params); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetQueryiv>(target, pname, params); + + if (context->skipValidation() || ValidateGetQueryiv(context, target, pname, params)) + { + context->getQueryiv(target, pname, params); + } + } +} + +void GL_APIENTRY GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) +{ + EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetQueryObjectuiv>(id, pname, params); + + if (context->skipValidation() || ValidateGetQueryObjectuiv(context, id, pname, params)) + { + context->getQueryObjectuiv(id, pname, params); + } + } +} + +GLboolean GL_APIENTRY UnmapBuffer(GLenum target) +{ + EVENT("(GLenum target = 0x%X)", target); + + Context *context = GetValidGlobalContext(); + if (context) + { + BufferBinding targetPacked = FromGLenum<BufferBinding>(target); + context->gatherParams<EntryPoint::UnmapBuffer>(targetPacked); + + if (context->skipValidation() || ValidateUnmapBuffer(context, targetPacked)) + { + return context->unmapBuffer(targetPacked); + } + } + + return GetDefaultReturnValue<EntryPoint::UnmapBuffer, GLboolean>(); +} + +void GL_APIENTRY GetBufferPointerv(GLenum target, GLenum pname, void **params) +{ + EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, void **params = 0x%0.8p)", target, pname, + params); + + Context *context = GetValidGlobalContext(); + if (context) + { + BufferBinding targetPacked = FromGLenum<BufferBinding>(target); + context->gatherParams<EntryPoint::GetBufferPointerv>(targetPacked, pname, params); + + if (context->skipValidation() || + ValidateGetBufferPointerv(context, targetPacked, pname, params)) + { + context->getBufferPointerv(targetPacked, pname, params); + } + } +} + +void GL_APIENTRY DrawBuffers(GLsizei n, const GLenum *bufs) +{ + EVENT("(GLsizei n = %d, const GLenum *bufs = 0x%0.8p)", n, bufs); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::DrawBuffers>(n, bufs); + + if (context->skipValidation() || ValidateDrawBuffers(context, n, bufs)) + { + context->drawBuffers(n, bufs); + } + } +} + +void GL_APIENTRY UniformMatrix2x3fv(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + EVENT( + "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value " + "= 0x%0.8p)", + location, count, transpose, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::UniformMatrix2x3fv>(location, count, transpose, value); + + if (context->skipValidation() || + ValidateUniformMatrix2x3fv(context, location, count, transpose, value)) + { + context->uniformMatrix2x3fv(location, count, transpose, value); + } + } +} + +void GL_APIENTRY UniformMatrix3x2fv(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + EVENT( + "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value " + "= 0x%0.8p)", + location, count, transpose, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::UniformMatrix3x2fv>(location, count, transpose, value); + + if (context->skipValidation() || + ValidateUniformMatrix3x2fv(context, location, count, transpose, value)) + { + context->uniformMatrix3x2fv(location, count, transpose, value); + } + } +} + +void GL_APIENTRY UniformMatrix2x4fv(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + EVENT( + "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value " + "= 0x%0.8p)", + location, count, transpose, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::UniformMatrix2x4fv>(location, count, transpose, value); + + if (context->skipValidation() || + ValidateUniformMatrix2x4fv(context, location, count, transpose, value)) + { + context->uniformMatrix2x4fv(location, count, transpose, value); + } + } +} + +void GL_APIENTRY UniformMatrix4x2fv(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + EVENT( + "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value " + "= 0x%0.8p)", + location, count, transpose, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::UniformMatrix4x2fv>(location, count, transpose, value); + + if (context->skipValidation() || + ValidateUniformMatrix4x2fv(context, location, count, transpose, value)) + { + context->uniformMatrix4x2fv(location, count, transpose, value); + } + } +} + +void GL_APIENTRY UniformMatrix3x4fv(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + EVENT( + "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value " + "= 0x%0.8p)", + location, count, transpose, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::UniformMatrix3x4fv>(location, count, transpose, value); + + if (context->skipValidation() || + ValidateUniformMatrix3x4fv(context, location, count, transpose, value)) + { + context->uniformMatrix3x4fv(location, count, transpose, value); + } + } +} + +void GL_APIENTRY UniformMatrix4x3fv(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + EVENT( + "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value " + "= 0x%0.8p)", + location, count, transpose, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::UniformMatrix4x3fv>(location, count, transpose, value); + + if (context->skipValidation() || + ValidateUniformMatrix4x3fv(context, location, count, transpose, value)) + { + context->uniformMatrix4x3fv(location, count, transpose, value); + } + } +} + +void GL_APIENTRY BlitFramebuffer(GLint srcX0, + GLint srcY0, + GLint srcX1, + GLint srcY1, + GLint dstX0, + GLint dstY0, + GLint dstX1, + GLint dstY1, + GLbitfield mask, + GLenum filter) +{ + EVENT( + "(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = " + "%d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = 0x%X, GLenum " + "filter = 0x%X)", + srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::BlitFramebuffer>(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, + dstX1, dstY1, mask, filter); + + if (context->skipValidation() || + ValidateBlitFramebuffer(context, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, + mask, filter)) + { + context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, + filter); + } + } +} + +void GL_APIENTRY RenderbufferStorageMultisample(GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height) +{ + EVENT( + "(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width " + "= %d, GLsizei height = %d)", + target, samples, internalformat, width, height); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::RenderbufferStorageMultisample>( + target, samples, internalformat, width, height); + + if (context->skipValidation() || + ValidateRenderbufferStorageMultisample(context, target, samples, internalformat, width, + height)) + { + context->renderbufferStorageMultisample(target, samples, internalformat, width, height); + } + } +} + +void GL_APIENTRY +FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) +{ + EVENT( + "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, " + "GLint layer = %d)", + target, attachment, texture, level, layer); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::FramebufferTextureLayer>(target, attachment, texture, + level, layer); + + if (context->skipValidation() || + ValidateFramebufferTextureLayer(context, target, attachment, texture, level, layer)) + { + context->framebufferTextureLayer(target, attachment, texture, level, layer); + } + } +} + +void *GL_APIENTRY MapBufferRange(GLenum target, + GLintptr offset, + GLsizeiptr length, + GLbitfield access) +{ + EVENT( + "(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = " + "0x%X)", + target, offset, length, access); + + Context *context = GetValidGlobalContext(); + if (context) + { + BufferBinding targetPacked = FromGLenum<BufferBinding>(target); + context->gatherParams<EntryPoint::MapBufferRange>(targetPacked, offset, length, access); + + if (context->skipValidation() || + ValidateMapBufferRange(context, targetPacked, offset, length, access)) + { + return context->mapBufferRange(targetPacked, offset, length, access); + } + } + + return GetDefaultReturnValue<EntryPoint::MapBufferRange, void *>(); +} + +void GL_APIENTRY FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) +{ + EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, + length); + + Context *context = GetValidGlobalContext(); + if (context) + { + BufferBinding targetPacked = FromGLenum<BufferBinding>(target); + context->gatherParams<EntryPoint::FlushMappedBufferRange>(targetPacked, offset, length); + + if (context->skipValidation() || + ValidateFlushMappedBufferRange(context, targetPacked, offset, length)) + { + context->flushMappedBufferRange(targetPacked, offset, length); + } + } +} + +void GL_APIENTRY BindVertexArray(GLuint array) +{ + EVENT("(GLuint array = %u)", array); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::BindVertexArray>(array); + + if (context->skipValidation() || ValidateBindVertexArray(context, array)) + { + context->bindVertexArray(array); + } + } +} + +void GL_APIENTRY DeleteVertexArrays(GLsizei n, const GLuint *arrays) +{ + EVENT("(GLsizei n = %d, const GLuint *arrays = 0x%0.8p)", n, arrays); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::DeleteVertexArrays>(n, arrays); + + if (context->skipValidation() || ValidateDeleteVertexArrays(context, n, arrays)) + { + context->deleteVertexArrays(n, arrays); + } + } +} + +void GL_APIENTRY GenVertexArrays(GLsizei n, GLuint *arrays) +{ + EVENT("(GLsizei n = %d, GLuint *arrays = 0x%0.8p)", n, arrays); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GenVertexArrays>(n, arrays); + + if (context->skipValidation() || ValidateGenVertexArrays(context, n, arrays)) + { + context->genVertexArrays(n, arrays); + } + } +} + +GLboolean GL_APIENTRY IsVertexArray(GLuint array) +{ + EVENT("(GLuint array = %u)", array); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::IsVertexArray>(array); + + if (context->skipValidation() || ValidateIsVertexArray(context, array)) + { + return context->isVertexArray(array); + } + } + + return GetDefaultReturnValue<EntryPoint::IsVertexArray, GLboolean>(); +} + +void GL_APIENTRY GetIntegeri_v(GLenum target, GLuint index, GLint *data) +{ + EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint *data = 0x%0.8p)", target, index, data); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetIntegeri_v>(target, index, data); + + if (context->skipValidation() || ValidateGetIntegeri_v(context, target, index, data)) + { + context->getIntegeri_v(target, index, data); + } + } +} + +void GL_APIENTRY BeginTransformFeedback(GLenum primitiveMode) +{ + EVENT("(GLenum primitiveMode = 0x%X)", primitiveMode); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::BeginTransformFeedback>(primitiveMode); + + if (context->skipValidation() || ValidateBeginTransformFeedback(context, primitiveMode)) + { + context->beginTransformFeedback(primitiveMode); + } + } +} + +void GL_APIENTRY EndTransformFeedback() +{ + EVENT("()"); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::EndTransformFeedback>(); + + if (context->skipValidation() || ValidateEndTransformFeedback(context)) + { + context->endTransformFeedback(); + } + } +} + +void GL_APIENTRY +BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) +{ + EVENT( + "(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u, GLintptr offset = %d, " + "GLsizeiptr size = %d)", + target, index, buffer, offset, size); + + Context *context = GetValidGlobalContext(); + if (context) + { + BufferBinding targetPacked = FromGLenum<BufferBinding>(target); + context->gatherParams<EntryPoint::BindBufferRange>(targetPacked, index, buffer, offset, + size); + + if (context->skipValidation() || + ValidateBindBufferRange(context, targetPacked, index, buffer, offset, size)) + { + context->bindBufferRange(targetPacked, index, buffer, offset, size); + } + } +} + +void GL_APIENTRY BindBufferBase(GLenum target, GLuint index, GLuint buffer) +{ + EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u)", target, index, buffer); + + Context *context = GetValidGlobalContext(); + if (context) + { + BufferBinding targetPacked = FromGLenum<BufferBinding>(target); + context->gatherParams<EntryPoint::BindBufferBase>(targetPacked, index, buffer); + + if (context->skipValidation() || + ValidateBindBufferBase(context, targetPacked, index, buffer)) + { + context->bindBufferBase(targetPacked, index, buffer); + } + } +} + +void GL_APIENTRY TransformFeedbackVaryings(GLuint program, + GLsizei count, + const GLchar *const *varyings, + GLenum bufferMode) +{ + EVENT( + "(GLuint program = %u, GLsizei count = %d, const GLchar *const*varyings = 0x%0.8p, GLenum " + "bufferMode = 0x%X)", + program, count, varyings, bufferMode); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::TransformFeedbackVaryings>(program, count, varyings, + bufferMode); + + if (context->skipValidation() || + ValidateTransformFeedbackVaryings(context, program, count, varyings, bufferMode)) + { + context->transformFeedbackVaryings(program, count, varyings, bufferMode); + } + } +} + +void GL_APIENTRY GetTransformFeedbackVarying(GLuint program, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLsizei *size, + GLenum *type, + GLchar *name) +{ + EVENT( + "(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, " + "GLsizei *size = 0x%0.8p, GLenum *type = 0x%0.8p, GLchar *name = 0x%0.8p)", + program, index, bufSize, length, size, type, name); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetTransformFeedbackVarying>(program, index, bufSize, + length, size, type, name); + + if (context->skipValidation() || + ValidateGetTransformFeedbackVarying(context, program, index, bufSize, length, size, + type, name)) + { + context->getTransformFeedbackVarying(program, index, bufSize, length, size, type, name); + } + } +} + +void GL_APIENTRY +VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) +{ + EVENT( + "(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const void " + "*pointer = 0x%0.8p)", + index, size, type, stride, pointer); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::VertexAttribIPointer>(index, size, type, stride, pointer); + + if (context->skipValidation() || + ValidateVertexAttribIPointer(context, index, size, type, stride, pointer)) + { + context->vertexAttribIPointer(index, size, type, stride, pointer); + } + } +} + +void GL_APIENTRY GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) +{ + EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", index, pname, + params); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetVertexAttribIiv>(index, pname, params); + + if (context->skipValidation() || ValidateGetVertexAttribIiv(context, index, pname, params)) + { + context->getVertexAttribIiv(index, pname, params); + } + } +} + +void GL_APIENTRY GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) +{ + EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", index, pname, + params); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetVertexAttribIuiv>(index, pname, params); + + if (context->skipValidation() || ValidateGetVertexAttribIuiv(context, index, pname, params)) + { + context->getVertexAttribIuiv(index, pname, params); + } + } +} + +void GL_APIENTRY VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) +{ + EVENT("(GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)", index, x, + y, z, w); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::VertexAttribI4i>(index, x, y, z, w); + + if (context->skipValidation() || ValidateVertexAttribI4i(context, index, x, y, z, w)) + { + context->vertexAttribI4i(index, x, y, z, w); + } + } +} + +void GL_APIENTRY VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) +{ + EVENT("(GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w = %u)", index, + x, y, z, w); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::VertexAttribI4ui>(index, x, y, z, w); + + if (context->skipValidation() || ValidateVertexAttribI4ui(context, index, x, y, z, w)) + { + context->vertexAttribI4ui(index, x, y, z, w); + } + } +} + +void GL_APIENTRY VertexAttribI4iv(GLuint index, const GLint *v) +{ + EVENT("(GLuint index = %u, const GLint *v = 0x%0.8p)", index, v); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::VertexAttribI4iv>(index, v); + + if (context->skipValidation() || ValidateVertexAttribI4iv(context, index, v)) + { + context->vertexAttribI4iv(index, v); + } + } +} + +void GL_APIENTRY VertexAttribI4uiv(GLuint index, const GLuint *v) +{ + EVENT("(GLuint index = %u, const GLuint *v = 0x%0.8p)", index, v); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::VertexAttribI4uiv>(index, v); + + if (context->skipValidation() || ValidateVertexAttribI4uiv(context, index, v)) + { + context->vertexAttribI4uiv(index, v); + } + } +} + +void GL_APIENTRY GetUniformuiv(GLuint program, GLint location, GLuint *params) +{ + EVENT("(GLuint program = %u, GLint location = %d, GLuint *params = 0x%0.8p)", program, location, + params); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetUniformuiv>(program, location, params); + + if (context->skipValidation() || ValidateGetUniformuiv(context, program, location, params)) + { + context->getUniformuiv(program, location, params); + } + } +} + +GLint GL_APIENTRY GetFragDataLocation(GLuint program, const GLchar *name) +{ + EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)", program, name); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetFragDataLocation>(program, name); + + if (context->skipValidation() || ValidateGetFragDataLocation(context, program, name)) + { + return context->getFragDataLocation(program, name); + } + } + + return GetDefaultReturnValue<EntryPoint::GetFragDataLocation, GLint>(); +} + +void GL_APIENTRY Uniform1ui(GLint location, GLuint v0) +{ + EVENT("(GLint location = %d, GLuint v0 = %u)", location, v0); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::Uniform1ui>(location, v0); + + if (context->skipValidation() || ValidateUniform1ui(context, location, v0)) + { + context->uniform1ui(location, v0); + } + } +} + +void GL_APIENTRY Uniform2ui(GLint location, GLuint v0, GLuint v1) +{ + EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u)", location, v0, v1); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::Uniform2ui>(location, v0, v1); + + if (context->skipValidation() || ValidateUniform2ui(context, location, v0, v1)) + { + context->uniform2ui(location, v0, v1); + } + } +} + +void GL_APIENTRY Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) +{ + EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = %u)", location, v0, v1, + v2); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::Uniform3ui>(location, v0, v1, v2); + + if (context->skipValidation() || ValidateUniform3ui(context, location, v0, v1, v2)) + { + context->uniform3ui(location, v0, v1, v2); + } + } +} + +void GL_APIENTRY Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) +{ + EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = %u, GLuint v3 = %u)", + location, v0, v1, v2, v3); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::Uniform4ui>(location, v0, v1, v2, v3); + + if (context->skipValidation() || ValidateUniform4ui(context, location, v0, v1, v2, v3)) + { + context->uniform4ui(location, v0, v1, v2, v3); + } + } +} + +void GL_APIENTRY Uniform1uiv(GLint location, GLsizei count, const GLuint *value) +{ + EVENT("(GLint location = %d, GLsizei count = %d, const GLuint *value = 0x%0.8p)", location, + count, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::Uniform1uiv>(location, count, value); + + if (context->skipValidation() || ValidateUniform1uiv(context, location, count, value)) + { + context->uniform1uiv(location, count, value); + } + } +} + +void GL_APIENTRY Uniform2uiv(GLint location, GLsizei count, const GLuint *value) +{ + EVENT("(GLint location = %d, GLsizei count = %d, const GLuint *value = 0x%0.8p)", location, + count, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::Uniform2uiv>(location, count, value); + + if (context->skipValidation() || ValidateUniform2uiv(context, location, count, value)) + { + context->uniform2uiv(location, count, value); + } + } +} + +void GL_APIENTRY Uniform3uiv(GLint location, GLsizei count, const GLuint *value) +{ + EVENT("(GLint location = %d, GLsizei count = %d, const GLuint *value = 0x%0.8p)", location, + count, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::Uniform3uiv>(location, count, value); + + if (context->skipValidation() || ValidateUniform3uiv(context, location, count, value)) + { + context->uniform3uiv(location, count, value); + } + } +} + +void GL_APIENTRY Uniform4uiv(GLint location, GLsizei count, const GLuint *value) +{ + EVENT("(GLint location = %d, GLsizei count = %d, const GLuint *value = 0x%0.8p)", location, + count, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::Uniform4uiv>(location, count, value); + + if (context->skipValidation() || ValidateUniform4uiv(context, location, count, value)) + { + context->uniform4uiv(location, count, value); + } + } +} + +void GL_APIENTRY ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) +{ + EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint *value = 0x%0.8p)", buffer, + drawbuffer, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ClearBufferiv>(buffer, drawbuffer, value); + + if (context->skipValidation() || ValidateClearBufferiv(context, buffer, drawbuffer, value)) + { + context->clearBufferiv(buffer, drawbuffer, value); + } + } +} + +void GL_APIENTRY ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) +{ + EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint *value = 0x%0.8p)", buffer, + drawbuffer, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ClearBufferuiv>(buffer, drawbuffer, value); + + if (context->skipValidation() || ValidateClearBufferuiv(context, buffer, drawbuffer, value)) + { + context->clearBufferuiv(buffer, drawbuffer, value); + } + } +} + +void GL_APIENTRY ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) +{ + EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat *value = 0x%0.8p)", buffer, + drawbuffer, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ClearBufferfv>(buffer, drawbuffer, value); + + if (context->skipValidation() || ValidateClearBufferfv(context, buffer, drawbuffer, value)) + { + context->clearBufferfv(buffer, drawbuffer, value); + } + } +} + +void GL_APIENTRY ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) +{ + EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth = %f, GLint stencil = %d)", + buffer, drawbuffer, depth, stencil); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ClearBufferfi>(buffer, drawbuffer, depth, stencil); + + if (context->skipValidation() || + ValidateClearBufferfi(context, buffer, drawbuffer, depth, stencil)) + { + context->clearBufferfi(buffer, drawbuffer, depth, stencil); + } + } +} + +const GLubyte *GL_APIENTRY GetStringi(GLenum name, GLuint index) +{ + EVENT("(GLenum name = 0x%X, GLuint index = %u)", name, index); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetStringi>(name, index); + + if (context->skipValidation() || ValidateGetStringi(context, name, index)) + { + return context->getStringi(name, index); + } + } + + return GetDefaultReturnValue<EntryPoint::GetStringi, const GLubyte *>(); +} + +void GL_APIENTRY CopyBufferSubData(GLenum readTarget, + GLenum writeTarget, + GLintptr readOffset, + GLintptr writeOffset, + GLsizeiptr size) +{ + EVENT( + "(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr " + "writeOffset = %d, GLsizeiptr size = %d)", + readTarget, writeTarget, readOffset, writeOffset, size); + + Context *context = GetValidGlobalContext(); + if (context) + { + BufferBinding readTargetPacked = FromGLenum<BufferBinding>(readTarget); + BufferBinding writeTargetPacked = FromGLenum<BufferBinding>(writeTarget); + context->gatherParams<EntryPoint::CopyBufferSubData>(readTargetPacked, writeTargetPacked, + readOffset, writeOffset, size); + + if (context->skipValidation() || + ValidateCopyBufferSubData(context, readTargetPacked, writeTargetPacked, readOffset, + writeOffset, size)) + { + context->copyBufferSubData(readTargetPacked, writeTargetPacked, readOffset, writeOffset, + size); + } + } +} + +void GL_APIENTRY GetUniformIndices(GLuint program, + GLsizei uniformCount, + const GLchar *const *uniformNames, + GLuint *uniformIndices) +{ + EVENT( + "(GLuint program = %u, GLsizei uniformCount = %d, const GLchar *const*uniformNames = " + "0x%0.8p, GLuint *uniformIndices = 0x%0.8p)", + program, uniformCount, uniformNames, uniformIndices); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetUniformIndices>(program, uniformCount, uniformNames, + uniformIndices); + + if (context->skipValidation() || + ValidateGetUniformIndices(context, program, uniformCount, uniformNames, uniformIndices)) + { + context->getUniformIndices(program, uniformCount, uniformNames, uniformIndices); + } + } +} + +void GL_APIENTRY GetActiveUniformsiv(GLuint program, + GLsizei uniformCount, + const GLuint *uniformIndices, + GLenum pname, + GLint *params) +{ + EVENT( + "(GLuint program = %u, GLsizei uniformCount = %d, const GLuint *uniformIndices = 0x%0.8p, " + "GLenum pname = 0x%X, GLint *params = 0x%0.8p)", + program, uniformCount, uniformIndices, pname, params); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetActiveUniformsiv>(program, uniformCount, + uniformIndices, pname, params); + + if (context->skipValidation() || ValidateGetActiveUniformsiv(context, program, uniformCount, + uniformIndices, pname, params)) + { + context->getActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); + } + } +} + +GLuint GL_APIENTRY GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) +{ + EVENT("(GLuint program = %u, const GLchar *uniformBlockName = 0x%0.8p)", program, + uniformBlockName); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetUniformBlockIndex>(program, uniformBlockName); + + if (context->skipValidation() || + ValidateGetUniformBlockIndex(context, program, uniformBlockName)) + { + return context->getUniformBlockIndex(program, uniformBlockName); + } + } + + return GetDefaultReturnValue<EntryPoint::GetUniformBlockIndex, GLuint>(); +} + +void GL_APIENTRY GetActiveUniformBlockiv(GLuint program, + GLuint uniformBlockIndex, + GLenum pname, + GLint *params) +{ + EVENT( + "(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint *params = " + "0x%0.8p)", + program, uniformBlockIndex, pname, params); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetActiveUniformBlockiv>(program, uniformBlockIndex, + pname, params); + + if (context->skipValidation() || + ValidateGetActiveUniformBlockiv(context, program, uniformBlockIndex, pname, params)) + { + context->getActiveUniformBlockiv(program, uniformBlockIndex, pname, params); + } + } +} + +void GL_APIENTRY GetActiveUniformBlockName(GLuint program, + GLuint uniformBlockIndex, + GLsizei bufSize, + GLsizei *length, + GLchar *uniformBlockName) +{ + EVENT( + "(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei " + "*length = 0x%0.8p, GLchar *uniformBlockName = 0x%0.8p)", + program, uniformBlockIndex, bufSize, length, uniformBlockName); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetActiveUniformBlockName>( + program, uniformBlockIndex, bufSize, length, uniformBlockName); + + if (context->skipValidation() || + ValidateGetActiveUniformBlockName(context, program, uniformBlockIndex, bufSize, length, + uniformBlockName)) + { + context->getActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, + uniformBlockName); + } + } +} + +void GL_APIENTRY UniformBlockBinding(GLuint program, + GLuint uniformBlockIndex, + GLuint uniformBlockBinding) +{ + EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)", + program, uniformBlockIndex, uniformBlockBinding); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::UniformBlockBinding>(program, uniformBlockIndex, + uniformBlockBinding); + + if (context->skipValidation() || + ValidateUniformBlockBinding(context, program, uniformBlockIndex, uniformBlockBinding)) + { + context->uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); + } + } +} + +void GL_APIENTRY DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) +{ + EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instancecount = %d)", + mode, first, count, instancecount); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::DrawArraysInstanced>(mode, first, count, instancecount); + + if (context->skipValidation() || + ValidateDrawArraysInstanced(context, mode, first, count, instancecount)) + { + context->drawArraysInstanced(mode, first, count, instancecount); + } + } +} + +void GL_APIENTRY DrawElementsInstanced(GLenum mode, + GLsizei count, + GLenum type, + const void *indices, + GLsizei instancecount) +{ + EVENT( + "(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = " + "0x%0.8p, GLsizei instancecount = %d)", + mode, count, type, indices, instancecount); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::DrawElementsInstanced>(mode, count, type, indices, + instancecount); + + if (context->skipValidation() || + ValidateDrawElementsInstanced(context, mode, count, type, indices, instancecount)) + { + context->drawElementsInstanced(mode, count, type, indices, instancecount); + } + } +} + +GLsync GL_APIENTRY FenceSync(GLenum condition, GLbitfield flags) +{ + EVENT("(GLenum condition = 0x%X, GLbitfield flags = 0x%X)", condition, flags); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::FenceSync>(condition, flags); + + if (context->skipValidation() || ValidateFenceSync(context, condition, flags)) + { + return context->fenceSync(condition, flags); + } + } + + return GetDefaultReturnValue<EntryPoint::FenceSync, GLsync>(); +} + +GLboolean GL_APIENTRY IsSync(GLsync sync) +{ + EVENT("(GLsync sync = 0x%0.8p)", sync); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::IsSync>(sync); + + if (context->skipValidation() || ValidateIsSync(context, sync)) + { + return context->isSync(sync); + } + } + + return GetDefaultReturnValue<EntryPoint::IsSync, GLboolean>(); +} + +void GL_APIENTRY DeleteSync(GLsync sync) +{ + EVENT("(GLsync sync = 0x%0.8p)", sync); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::DeleteSync>(sync); + + if (context->skipValidation() || ValidateDeleteSync(context, sync)) + { + context->deleteSync(sync); + } + } +} + +GLenum GL_APIENTRY ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) +{ + EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)", sync, flags, + timeout); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ClientWaitSync>(sync, flags, timeout); + + if (context->skipValidation() || ValidateClientWaitSync(context, sync, flags, timeout)) + { + return context->clientWaitSync(sync, flags, timeout); + } + } + + return GetDefaultReturnValue<EntryPoint::ClientWaitSync, GLenum>(); +} + +void GL_APIENTRY WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) +{ + EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)", sync, flags, + timeout); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::WaitSync>(sync, flags, timeout); + + if (context->skipValidation() || ValidateWaitSync(context, sync, flags, timeout)) + { + context->waitSync(sync, flags, timeout); + } + } +} + +void GL_APIENTRY GetInteger64v(GLenum pname, GLint64 *data) +{ + EVENT("(GLenum pname = 0x%X, GLint64 *data = 0x%0.8p)", pname, data); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetInteger64v>(pname, data); + + if (context->skipValidation() || ValidateGetInteger64v(context, pname, data)) + { + context->getInteger64v(pname, data); + } + } +} + +void GL_APIENTRY +GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) +{ + EVENT( + "(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei *length = " + "0x%0.8p, GLint *values = 0x%0.8p)", + sync, pname, bufSize, length, values); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetSynciv>(sync, pname, bufSize, length, values); + + if (context->skipValidation() || + ValidateGetSynciv(context, sync, pname, bufSize, length, values)) + { + context->getSynciv(sync, pname, bufSize, length, values); + } + } +} + +void GL_APIENTRY GetInteger64i_v(GLenum target, GLuint index, GLint64 *data) +{ + EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint64 *data = 0x%0.8p)", target, index, + data); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetInteger64i_v>(target, index, data); + + if (context->skipValidation() || ValidateGetInteger64i_v(context, target, index, data)) + { + context->getInteger64i_v(target, index, data); + } + } +} + +void GL_APIENTRY GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) +{ + EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64 *params = 0x%0.8p)", target, pname, + params); + + Context *context = GetValidGlobalContext(); + if (context) + { + BufferBinding targetPacked = FromGLenum<BufferBinding>(target); + context->gatherParams<EntryPoint::GetBufferParameteri64v>(targetPacked, pname, params); + + if (context->skipValidation() || + ValidateGetBufferParameteri64v(context, targetPacked, pname, params)) + { + context->getBufferParameteri64v(targetPacked, pname, params); + } + } +} + +void GL_APIENTRY GenSamplers(GLsizei count, GLuint *samplers) +{ + EVENT("(GLsizei count = %d, GLuint *samplers = 0x%0.8p)", count, samplers); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GenSamplers>(count, samplers); + + if (context->skipValidation() || ValidateGenSamplers(context, count, samplers)) + { + context->genSamplers(count, samplers); + } + } +} + +void GL_APIENTRY DeleteSamplers(GLsizei count, const GLuint *samplers) +{ + EVENT("(GLsizei count = %d, const GLuint *samplers = 0x%0.8p)", count, samplers); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::DeleteSamplers>(count, samplers); + + if (context->skipValidation() || ValidateDeleteSamplers(context, count, samplers)) + { + context->deleteSamplers(count, samplers); + } + } +} + +GLboolean GL_APIENTRY IsSampler(GLuint sampler) +{ + EVENT("(GLuint sampler = %u)", sampler); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::IsSampler>(sampler); + + if (context->skipValidation() || ValidateIsSampler(context, sampler)) + { + return context->isSampler(sampler); + } + } + + return GetDefaultReturnValue<EntryPoint::IsSampler, GLboolean>(); +} + +void GL_APIENTRY BindSampler(GLuint unit, GLuint sampler) +{ + EVENT("(GLuint unit = %u, GLuint sampler = %u)", unit, sampler); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::BindSampler>(unit, sampler); + + if (context->skipValidation() || ValidateBindSampler(context, unit, sampler)) + { + context->bindSampler(unit, sampler); + } + } +} + +void GL_APIENTRY SamplerParameteri(GLuint sampler, GLenum pname, GLint param) +{ + EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint param = %d)", sampler, pname, param); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::SamplerParameteri>(sampler, pname, param); + + if (context->skipValidation() || ValidateSamplerParameteri(context, sampler, pname, param)) + { + context->samplerParameteri(sampler, pname, param); + } + } +} + +void GL_APIENTRY SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) +{ + EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, const GLint *param = 0x%0.8p)", sampler, + pname, param); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::SamplerParameteriv>(sampler, pname, param); + + if (context->skipValidation() || ValidateSamplerParameteriv(context, sampler, pname, param)) + { + context->samplerParameteriv(sampler, pname, param); + } + } +} + +void GL_APIENTRY SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) +{ + EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat param = %f)", sampler, pname, param); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::SamplerParameterf>(sampler, pname, param); + + if (context->skipValidation() || ValidateSamplerParameterf(context, sampler, pname, param)) + { + context->samplerParameterf(sampler, pname, param); + } + } +} + +void GL_APIENTRY SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) +{ + EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, const GLfloat *param = 0x%0.8p)", sampler, + pname, param); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::SamplerParameterfv>(sampler, pname, param); + + if (context->skipValidation() || ValidateSamplerParameterfv(context, sampler, pname, param)) + { + context->samplerParameterfv(sampler, pname, param); + } + } +} + +void GL_APIENTRY GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) +{ + EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", sampler, pname, + params); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetSamplerParameteriv>(sampler, pname, params); + + if (context->skipValidation() || + ValidateGetSamplerParameteriv(context, sampler, pname, params)) + { + context->getSamplerParameteriv(sampler, pname, params); + } + } +} + +void GL_APIENTRY GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) +{ + EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat *params = 0x%0.8p)", sampler, pname, + params); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetSamplerParameterfv>(sampler, pname, params); + + if (context->skipValidation() || + ValidateGetSamplerParameterfv(context, sampler, pname, params)) + { + context->getSamplerParameterfv(sampler, pname, params); + } + } +} + +void GL_APIENTRY VertexAttribDivisor(GLuint index, GLuint divisor) +{ + EVENT("(GLuint index = %u, GLuint divisor = %u)", index, divisor); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::VertexAttribDivisor>(index, divisor); + + if (context->skipValidation() || ValidateVertexAttribDivisor(context, index, divisor)) + { + context->vertexAttribDivisor(index, divisor); + } + } +} + +void GL_APIENTRY BindTransformFeedback(GLenum target, GLuint id) +{ + EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::BindTransformFeedback>(target, id); + + if (context->skipValidation() || ValidateBindTransformFeedback(context, target, id)) + { + context->bindTransformFeedback(target, id); + } + } +} + +void GL_APIENTRY DeleteTransformFeedbacks(GLsizei n, const GLuint *ids) +{ + EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::DeleteTransformFeedbacks>(n, ids); + + if (context->skipValidation() || ValidateDeleteTransformFeedbacks(context, n, ids)) + { + context->deleteTransformFeedbacks(n, ids); + } + } +} + +void GL_APIENTRY GenTransformFeedbacks(GLsizei n, GLuint *ids) +{ + EVENT("(GLsizei n = %d, GLuint *ids = 0x%0.8p)", n, ids); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GenTransformFeedbacks>(n, ids); + + if (context->skipValidation() || ValidateGenTransformFeedbacks(context, n, ids)) + { + context->genTransformFeedbacks(n, ids); + } + } +} + +GLboolean GL_APIENTRY IsTransformFeedback(GLuint id) +{ + EVENT("(GLuint id = %u)", id); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::IsTransformFeedback>(id); + + if (context->skipValidation() || ValidateIsTransformFeedback(context, id)) + { + return context->isTransformFeedback(id); + } + } + + return GetDefaultReturnValue<EntryPoint::IsTransformFeedback, GLboolean>(); +} + +void GL_APIENTRY PauseTransformFeedback() +{ + EVENT("()"); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::PauseTransformFeedback>(); + + if (context->skipValidation() || ValidatePauseTransformFeedback(context)) + { + context->pauseTransformFeedback(); + } + } +} + +void GL_APIENTRY ResumeTransformFeedback() +{ + EVENT("()"); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ResumeTransformFeedback>(); + + if (context->skipValidation() || ValidateResumeTransformFeedback(context)) + { + context->resumeTransformFeedback(); + } + } +} + +void GL_APIENTRY GetProgramBinary(GLuint program, + GLsizei bufSize, + GLsizei *length, + GLenum *binaryFormat, + void *binary) +{ + EVENT( + "(GLuint program = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLenum " + "*binaryFormat = 0x%0.8p, void *binary = 0x%0.8p)", + program, bufSize, length, binaryFormat, binary); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetProgramBinary>(program, bufSize, length, binaryFormat, + binary); + + if (context->skipValidation() || + ValidateGetProgramBinary(context, program, bufSize, length, binaryFormat, binary)) + { + context->getProgramBinary(program, bufSize, length, binaryFormat, binary); + } + } +} + +void GL_APIENTRY ProgramBinary(GLuint program, + GLenum binaryFormat, + const void *binary, + GLsizei length) +{ + EVENT( + "(GLuint program = %u, GLenum binaryFormat = 0x%X, const void *binary = 0x%0.8p, GLsizei " + "length = %d)", + program, binaryFormat, binary, length); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramBinary>(program, binaryFormat, binary, length); + + if (context->skipValidation() || + ValidateProgramBinary(context, program, binaryFormat, binary, length)) + { + context->programBinary(program, binaryFormat, binary, length); + } + } +} + +void GL_APIENTRY ProgramParameteri(GLuint program, GLenum pname, GLint value) +{ + EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint value = %d)", program, pname, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramParameteri>(program, pname, value); + + if (context->skipValidation() || ValidateProgramParameteri(context, program, pname, value)) + { + context->programParameteri(program, pname, value); + } + } +} + +void GL_APIENTRY InvalidateFramebuffer(GLenum target, + GLsizei numAttachments, + const GLenum *attachments) +{ + EVENT( + "(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum *attachments = 0x%0.8p)", + target, numAttachments, attachments); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::InvalidateFramebuffer>(target, numAttachments, + attachments); + + if (context->skipValidation() || + ValidateInvalidateFramebuffer(context, target, numAttachments, attachments)) + { + context->invalidateFramebuffer(target, numAttachments, attachments); + } + } +} + +void GL_APIENTRY InvalidateSubFramebuffer(GLenum target, + GLsizei numAttachments, + const GLenum *attachments, + GLint x, + GLint y, + GLsizei width, + GLsizei height) +{ + EVENT( + "(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum *attachments = 0x%0.8p, " + "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", + target, numAttachments, attachments, x, y, width, height); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::InvalidateSubFramebuffer>( + target, numAttachments, attachments, x, y, width, height); + + if (context->skipValidation() || + ValidateInvalidateSubFramebuffer(context, target, numAttachments, attachments, x, y, + width, height)) + { + context->invalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, + height); + } + } +} + +void GL_APIENTRY +TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) +{ + EVENT( + "(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = " + "%d, GLsizei height = %d)", + target, levels, internalformat, width, height); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::TexStorage2D>(target, levels, internalformat, width, + height); + + if (context->skipValidation() || + ValidateTexStorage2D(context, target, levels, internalformat, width, height)) + { + context->texStorage2D(target, levels, internalformat, width, height); + } + } +} + +void GL_APIENTRY TexStorage3D(GLenum target, + GLsizei levels, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth) +{ + EVENT( + "(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = " + "%d, GLsizei height = %d, GLsizei depth = %d)", + target, levels, internalformat, width, height, depth); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::TexStorage3D>(target, levels, internalformat, width, + height, depth); + + if (context->skipValidation() || + ValidateTexStorage3D(context, target, levels, internalformat, width, height, depth)) + { + context->texStorage3D(target, levels, internalformat, width, height, depth); + } + } +} + +void GL_APIENTRY GetInternalformativ(GLenum target, + GLenum internalformat, + GLenum pname, + GLsizei bufSize, + GLint *params) +{ + EVENT( + "(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize " + "= %d, GLint *params = 0x%0.8p)", + target, internalformat, pname, bufSize, params); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetInternalformativ>(target, internalformat, pname, + bufSize, params); + + if (context->skipValidation() || + ValidateGetInternalformativ(context, target, internalformat, pname, bufSize, params)) + { + context->getInternalformativ(target, internalformat, pname, bufSize, params); + } + } +} +} // namespace gl |