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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_autogen.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_autogen.h | 284 |
1 files changed, 0 insertions, 284 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_autogen.h b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_autogen.h deleted file mode 100644 index e93dde96ed..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_autogen.h +++ /dev/null @@ -1,284 +0,0 @@ -// GENERATED FILE - DO NOT EDIT. -// Generated by generate_entry_points.py using data from gl.xml. -// -// Copyright 2017 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// -// entry_points_gles_3_0_autogen.h: -// Defines the GLES 3.0 entry points. - -#ifndef LIBGLESV2_ENTRYPOINTSGLES30_AUTOGEN_H_ -#define LIBGLESV2_ENTRYPOINTSGLES30_AUTOGEN_H_ - -#include <GLES3/gl3.h> -#include <export.h> - -namespace gl -{ -ANGLE_EXPORT void GL_APIENTRY ReadBuffer(GLenum src); -ANGLE_EXPORT void GL_APIENTRY DrawRangeElements(GLenum mode, - GLuint start, - GLuint end, - GLsizei count, - GLenum type, - const void *indices); -ANGLE_EXPORT void GL_APIENTRY TexImage3D(GLenum target, - GLint level, - GLint internalformat, - GLsizei width, - GLsizei height, - GLsizei depth, - GLint border, - GLenum format, - GLenum type, - const void *pixels); -ANGLE_EXPORT void GL_APIENTRY TexSubImage3D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLsizei width, - GLsizei height, - GLsizei depth, - GLenum format, - GLenum type, - const void *pixels); -ANGLE_EXPORT void GL_APIENTRY CopyTexSubImage3D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLint x, - GLint y, - GLsizei width, - GLsizei height); -ANGLE_EXPORT void GL_APIENTRY CompressedTexImage3D(GLenum target, - GLint level, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLsizei depth, - GLint border, - GLsizei imageSize, - const void *data); -ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage3D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLsizei width, - GLsizei height, - GLsizei depth, - GLenum format, - GLsizei imageSize, - const void *data); -ANGLE_EXPORT void GL_APIENTRY GenQueries(GLsizei n, GLuint *ids); -ANGLE_EXPORT void GL_APIENTRY DeleteQueries(GLsizei n, const GLuint *ids); -ANGLE_EXPORT GLboolean GL_APIENTRY IsQuery(GLuint id); -ANGLE_EXPORT void GL_APIENTRY BeginQuery(GLenum target, GLuint id); -ANGLE_EXPORT void GL_APIENTRY EndQuery(GLenum target); -ANGLE_EXPORT void GL_APIENTRY GetQueryiv(GLenum target, GLenum pname, GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); -ANGLE_EXPORT GLboolean GL_APIENTRY UnmapBuffer(GLenum target); -ANGLE_EXPORT void GL_APIENTRY GetBufferPointerv(GLenum target, GLenum pname, void **params); -ANGLE_EXPORT void GL_APIENTRY DrawBuffers(GLsizei n, const GLenum *bufs); -ANGLE_EXPORT void GL_APIENTRY UniformMatrix2x3fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY UniformMatrix3x2fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY UniformMatrix2x4fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY UniformMatrix4x2fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY UniformMatrix3x4fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY UniformMatrix4x3fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY BlitFramebuffer(GLint srcX0, - GLint srcY0, - GLint srcX1, - GLint srcY1, - GLint dstX0, - GLint dstY0, - GLint dstX1, - GLint dstY1, - GLbitfield mask, - GLenum filter); -ANGLE_EXPORT void GL_APIENTRY RenderbufferStorageMultisample(GLenum target, - GLsizei samples, - GLenum internalformat, - GLsizei width, - GLsizei height); -ANGLE_EXPORT void GL_APIENTRY -FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -ANGLE_EXPORT void *GL_APIENTRY MapBufferRange(GLenum target, - GLintptr offset, - GLsizeiptr length, - GLbitfield access); -ANGLE_EXPORT void GL_APIENTRY FlushMappedBufferRange(GLenum target, - GLintptr offset, - GLsizeiptr length); -ANGLE_EXPORT void GL_APIENTRY BindVertexArray(GLuint array); -ANGLE_EXPORT void GL_APIENTRY DeleteVertexArrays(GLsizei n, const GLuint *arrays); -ANGLE_EXPORT void GL_APIENTRY GenVertexArrays(GLsizei n, GLuint *arrays); -ANGLE_EXPORT GLboolean GL_APIENTRY IsVertexArray(GLuint array); -ANGLE_EXPORT void GL_APIENTRY GetIntegeri_v(GLenum target, GLuint index, GLint *data); -ANGLE_EXPORT void GL_APIENTRY BeginTransformFeedback(GLenum primitiveMode); -ANGLE_EXPORT void GL_APIENTRY EndTransformFeedback(); -ANGLE_EXPORT void GL_APIENTRY -BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -ANGLE_EXPORT void GL_APIENTRY BindBufferBase(GLenum target, GLuint index, GLuint buffer); -ANGLE_EXPORT void GL_APIENTRY TransformFeedbackVaryings(GLuint program, - GLsizei count, - const GLchar *const *varyings, - GLenum bufferMode); -ANGLE_EXPORT void GL_APIENTRY GetTransformFeedbackVarying(GLuint program, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLsizei *size, - GLenum *type, - GLchar *name); -ANGLE_EXPORT void GL_APIENTRY -VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); -ANGLE_EXPORT void GL_APIENTRY VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); -ANGLE_EXPORT void GL_APIENTRY -VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -ANGLE_EXPORT void GL_APIENTRY VertexAttribI4iv(GLuint index, const GLint *v); -ANGLE_EXPORT void GL_APIENTRY VertexAttribI4uiv(GLuint index, const GLuint *v); -ANGLE_EXPORT void GL_APIENTRY GetUniformuiv(GLuint program, GLint location, GLuint *params); -ANGLE_EXPORT GLint GL_APIENTRY GetFragDataLocation(GLuint program, const GLchar *name); -ANGLE_EXPORT void GL_APIENTRY Uniform1ui(GLint location, GLuint v0); -ANGLE_EXPORT void GL_APIENTRY Uniform2ui(GLint location, GLuint v0, GLuint v1); -ANGLE_EXPORT void GL_APIENTRY Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); -ANGLE_EXPORT void GL_APIENTRY -Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -ANGLE_EXPORT void GL_APIENTRY Uniform1uiv(GLint location, GLsizei count, const GLuint *value); -ANGLE_EXPORT void GL_APIENTRY Uniform2uiv(GLint location, GLsizei count, const GLuint *value); -ANGLE_EXPORT void GL_APIENTRY Uniform3uiv(GLint location, GLsizei count, const GLuint *value); -ANGLE_EXPORT void GL_APIENTRY Uniform4uiv(GLint location, GLsizei count, const GLuint *value); -ANGLE_EXPORT void GL_APIENTRY ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); -ANGLE_EXPORT void GL_APIENTRY ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); -ANGLE_EXPORT void GL_APIENTRY ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); -ANGLE_EXPORT void GL_APIENTRY ClearBufferfi(GLenum buffer, - GLint drawbuffer, - GLfloat depth, - GLint stencil); -ANGLE_EXPORT const GLubyte *GL_APIENTRY GetStringi(GLenum name, GLuint index); -ANGLE_EXPORT void GL_APIENTRY CopyBufferSubData(GLenum readTarget, - GLenum writeTarget, - GLintptr readOffset, - GLintptr writeOffset, - GLsizeiptr size); -ANGLE_EXPORT void GL_APIENTRY GetUniformIndices(GLuint program, - GLsizei uniformCount, - const GLchar *const *uniformNames, - GLuint *uniformIndices); -ANGLE_EXPORT void GL_APIENTRY GetActiveUniformsiv(GLuint program, - GLsizei uniformCount, - const GLuint *uniformIndices, - GLenum pname, - GLint *params); -ANGLE_EXPORT GLuint GL_APIENTRY GetUniformBlockIndex(GLuint program, - const GLchar *uniformBlockName); -ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockiv(GLuint program, - GLuint uniformBlockIndex, - GLenum pname, - GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockName(GLuint program, - GLuint uniformBlockIndex, - GLsizei bufSize, - GLsizei *length, - GLchar *uniformBlockName); -ANGLE_EXPORT void GL_APIENTRY UniformBlockBinding(GLuint program, - GLuint uniformBlockIndex, - GLuint uniformBlockBinding); -ANGLE_EXPORT void GL_APIENTRY DrawArraysInstanced(GLenum mode, - GLint first, - GLsizei count, - GLsizei instancecount); -ANGLE_EXPORT void GL_APIENTRY DrawElementsInstanced(GLenum mode, - GLsizei count, - GLenum type, - const void *indices, - GLsizei instancecount); -ANGLE_EXPORT GLsync GL_APIENTRY FenceSync(GLenum condition, GLbitfield flags); -ANGLE_EXPORT GLboolean GL_APIENTRY IsSync(GLsync sync); -ANGLE_EXPORT void GL_APIENTRY DeleteSync(GLsync sync); -ANGLE_EXPORT GLenum GL_APIENTRY ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); -ANGLE_EXPORT void GL_APIENTRY WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); -ANGLE_EXPORT void GL_APIENTRY GetInteger64v(GLenum pname, GLint64 *data); -ANGLE_EXPORT void GL_APIENTRY -GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -ANGLE_EXPORT void GL_APIENTRY GetInteger64i_v(GLenum target, GLuint index, GLint64 *data); -ANGLE_EXPORT void GL_APIENTRY GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); -ANGLE_EXPORT void GL_APIENTRY GenSamplers(GLsizei count, GLuint *samplers); -ANGLE_EXPORT void GL_APIENTRY DeleteSamplers(GLsizei count, const GLuint *samplers); -ANGLE_EXPORT GLboolean GL_APIENTRY IsSampler(GLuint sampler); -ANGLE_EXPORT void GL_APIENTRY BindSampler(GLuint unit, GLuint sampler); -ANGLE_EXPORT void GL_APIENTRY SamplerParameteri(GLuint sampler, GLenum pname, GLint param); -ANGLE_EXPORT void GL_APIENTRY SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param); -ANGLE_EXPORT void GL_APIENTRY SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); -ANGLE_EXPORT void GL_APIENTRY SamplerParameterfv(GLuint sampler, - GLenum pname, - const GLfloat *param); -ANGLE_EXPORT void GL_APIENTRY GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); -ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params); -ANGLE_EXPORT void GL_APIENTRY VertexAttribDivisor(GLuint index, GLuint divisor); -ANGLE_EXPORT void GL_APIENTRY BindTransformFeedback(GLenum target, GLuint id); -ANGLE_EXPORT void GL_APIENTRY DeleteTransformFeedbacks(GLsizei n, const GLuint *ids); -ANGLE_EXPORT void GL_APIENTRY GenTransformFeedbacks(GLsizei n, GLuint *ids); -ANGLE_EXPORT GLboolean GL_APIENTRY IsTransformFeedback(GLuint id); -ANGLE_EXPORT void GL_APIENTRY PauseTransformFeedback(); -ANGLE_EXPORT void GL_APIENTRY ResumeTransformFeedback(); -ANGLE_EXPORT void GL_APIENTRY GetProgramBinary(GLuint program, - GLsizei bufSize, - GLsizei *length, - GLenum *binaryFormat, - void *binary); -ANGLE_EXPORT void GL_APIENTRY ProgramBinary(GLuint program, - GLenum binaryFormat, - const void *binary, - GLsizei length); -ANGLE_EXPORT void GL_APIENTRY ProgramParameteri(GLuint program, GLenum pname, GLint value); -ANGLE_EXPORT void GL_APIENTRY InvalidateFramebuffer(GLenum target, - GLsizei numAttachments, - const GLenum *attachments); -ANGLE_EXPORT void GL_APIENTRY InvalidateSubFramebuffer(GLenum target, - GLsizei numAttachments, - const GLenum *attachments, - GLint x, - GLint y, - GLsizei width, - GLsizei height); -ANGLE_EXPORT void GL_APIENTRY -TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -ANGLE_EXPORT void GL_APIENTRY TexStorage3D(GLenum target, - GLsizei levels, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLsizei depth); -ANGLE_EXPORT void GL_APIENTRY GetInternalformativ(GLenum target, - GLenum internalformat, - GLenum pname, - GLsizei bufSize, - GLint *params); -} // namespace gl - -#endif // LIBGLESV2_ENTRYPOINTSGLES30_AUTOGEN_H_ |