diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.cpp | 1430 |
1 files changed, 1430 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.cpp new file mode 100644 index 0000000000..5d836872d6 --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.cpp @@ -0,0 +1,1430 @@ +// GENERATED FILE - DO NOT EDIT. +// Generated by generate_entry_points.py using data from gl.xml. +// +// Copyright 2017 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// entry_points_gles_3_1_autogen.cpp: +// Defines the GLES 3.1 entry points. + +#include "libANGLE/Context.h" +#include "libANGLE/validationES31.h" +#include "libGLESv2/global_state.h" + +namespace gl +{ +void GL_APIENTRY DispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) +{ + EVENT("(GLuint num_groups_x = %u, GLuint num_groups_y = %u, GLuint num_groups_z = %u)", + num_groups_x, num_groups_y, num_groups_z); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::DispatchCompute>(num_groups_x, num_groups_y, + num_groups_z); + + if (context->skipValidation() || + ValidateDispatchCompute(context, num_groups_x, num_groups_y, num_groups_z)) + { + context->dispatchCompute(num_groups_x, num_groups_y, num_groups_z); + } + } +} + +void GL_APIENTRY DispatchComputeIndirect(GLintptr indirect) +{ + EVENT("(GLintptr indirect = %d)", indirect); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::DispatchComputeIndirect>(indirect); + + if (context->skipValidation() || ValidateDispatchComputeIndirect(context, indirect)) + { + context->dispatchComputeIndirect(indirect); + } + } +} + +void GL_APIENTRY DrawArraysIndirect(GLenum mode, const void *indirect) +{ + EVENT("(GLenum mode = 0x%X, const void *indirect = 0x%0.8p)", mode, indirect); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::DrawArraysIndirect>(mode, indirect); + + if (context->skipValidation() || ValidateDrawArraysIndirect(context, mode, indirect)) + { + context->drawArraysIndirect(mode, indirect); + } + } +} + +void GL_APIENTRY DrawElementsIndirect(GLenum mode, GLenum type, const void *indirect) +{ + EVENT("(GLenum mode = 0x%X, GLenum type = 0x%X, const void *indirect = 0x%0.8p)", mode, type, + indirect); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::DrawElementsIndirect>(mode, type, indirect); + + if (context->skipValidation() || + ValidateDrawElementsIndirect(context, mode, type, indirect)) + { + context->drawElementsIndirect(mode, type, indirect); + } + } +} + +void GL_APIENTRY FramebufferParameteri(GLenum target, GLenum pname, GLint param) +{ + EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::FramebufferParameteri>(target, pname, param); + + if (context->skipValidation() || + ValidateFramebufferParameteri(context, target, pname, param)) + { + context->framebufferParameteri(target, pname, param); + } + } +} + +void GL_APIENTRY GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params) +{ + EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, + params); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetFramebufferParameteriv>(target, pname, params); + + if (context->skipValidation() || + ValidateGetFramebufferParameteriv(context, target, pname, params)) + { + context->getFramebufferParameteriv(target, pname, params); + } + } +} + +void GL_APIENTRY GetProgramInterfaceiv(GLuint program, + GLenum programInterface, + GLenum pname, + GLint *params) +{ + EVENT( + "(GLuint program = %u, GLenum programInterface = 0x%X, GLenum pname = 0x%X, GLint *params " + "= 0x%0.8p)", + program, programInterface, pname, params); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetProgramInterfaceiv>(program, programInterface, pname, + params); + + if (context->skipValidation() || + ValidateGetProgramInterfaceiv(context, program, programInterface, pname, params)) + { + context->getProgramInterfaceiv(program, programInterface, pname, params); + } + } +} + +GLuint GL_APIENTRY GetProgramResourceIndex(GLuint program, + GLenum programInterface, + const GLchar *name) +{ + EVENT("(GLuint program = %u, GLenum programInterface = 0x%X, const GLchar *name = 0x%0.8p)", + program, programInterface, name); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetProgramResourceIndex>(program, programInterface, name); + + if (context->skipValidation() || + ValidateGetProgramResourceIndex(context, program, programInterface, name)) + { + return context->getProgramResourceIndex(program, programInterface, name); + } + } + + return GetDefaultReturnValue<EntryPoint::GetProgramResourceIndex, GLuint>(); +} + +void GL_APIENTRY GetProgramResourceName(GLuint program, + GLenum programInterface, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLchar *name) +{ + EVENT( + "(GLuint program = %u, GLenum programInterface = 0x%X, GLuint index = %u, GLsizei bufSize " + "= %d, GLsizei *length = 0x%0.8p, GLchar *name = 0x%0.8p)", + program, programInterface, index, bufSize, length, name); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetProgramResourceName>(program, programInterface, index, + bufSize, length, name); + + if (context->skipValidation() || + ValidateGetProgramResourceName(context, program, programInterface, index, bufSize, + length, name)) + { + context->getProgramResourceName(program, programInterface, index, bufSize, length, + name); + } + } +} + +void GL_APIENTRY GetProgramResourceiv(GLuint program, + GLenum programInterface, + GLuint index, + GLsizei propCount, + const GLenum *props, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + EVENT( + "(GLuint program = %u, GLenum programInterface = 0x%X, GLuint index = %u, GLsizei " + "propCount = %d, const GLenum *props = 0x%0.8p, GLsizei bufSize = %d, GLsizei *length = " + "0x%0.8p, GLint *params = 0x%0.8p)", + program, programInterface, index, propCount, props, bufSize, length, params); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetProgramResourceiv>( + program, programInterface, index, propCount, props, bufSize, length, params); + + if (context->skipValidation() || + ValidateGetProgramResourceiv(context, program, programInterface, index, propCount, + props, bufSize, length, params)) + { + context->getProgramResourceiv(program, programInterface, index, propCount, props, + bufSize, length, params); + } + } +} + +GLint GL_APIENTRY GetProgramResourceLocation(GLuint program, + GLenum programInterface, + const GLchar *name) +{ + EVENT("(GLuint program = %u, GLenum programInterface = 0x%X, const GLchar *name = 0x%0.8p)", + program, programInterface, name); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetProgramResourceLocation>(program, programInterface, + name); + + if (context->skipValidation() || + ValidateGetProgramResourceLocation(context, program, programInterface, name)) + { + return context->getProgramResourceLocation(program, programInterface, name); + } + } + + return GetDefaultReturnValue<EntryPoint::GetProgramResourceLocation, GLint>(); +} + +void GL_APIENTRY UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) +{ + EVENT("(GLuint pipeline = %u, GLbitfield stages = 0x%X, GLuint program = %u)", pipeline, stages, + program); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::UseProgramStages>(pipeline, stages, program); + + if (context->skipValidation() || + ValidateUseProgramStages(context, pipeline, stages, program)) + { + context->useProgramStages(pipeline, stages, program); + } + } +} + +void GL_APIENTRY ActiveShaderProgram(GLuint pipeline, GLuint program) +{ + EVENT("(GLuint pipeline = %u, GLuint program = %u)", pipeline, program); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ActiveShaderProgram>(pipeline, program); + + if (context->skipValidation() || ValidateActiveShaderProgram(context, pipeline, program)) + { + context->activeShaderProgram(pipeline, program); + } + } +} + +GLuint GL_APIENTRY CreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings) +{ + EVENT("(GLenum type = 0x%X, GLsizei count = %d, const GLchar *const*strings = 0x%0.8p)", type, + count, strings); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::CreateShaderProgramv>(type, count, strings); + + if (context->skipValidation() || + ValidateCreateShaderProgramv(context, type, count, strings)) + { + return context->createShaderProgramv(type, count, strings); + } + } + + return GetDefaultReturnValue<EntryPoint::CreateShaderProgramv, GLuint>(); +} + +void GL_APIENTRY BindProgramPipeline(GLuint pipeline) +{ + EVENT("(GLuint pipeline = %u)", pipeline); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::BindProgramPipeline>(pipeline); + + if (context->skipValidation() || ValidateBindProgramPipeline(context, pipeline)) + { + context->bindProgramPipeline(pipeline); + } + } +} + +void GL_APIENTRY DeleteProgramPipelines(GLsizei n, const GLuint *pipelines) +{ + EVENT("(GLsizei n = %d, const GLuint *pipelines = 0x%0.8p)", n, pipelines); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::DeleteProgramPipelines>(n, pipelines); + + if (context->skipValidation() || ValidateDeleteProgramPipelines(context, n, pipelines)) + { + context->deleteProgramPipelines(n, pipelines); + } + } +} + +void GL_APIENTRY GenProgramPipelines(GLsizei n, GLuint *pipelines) +{ + EVENT("(GLsizei n = %d, GLuint *pipelines = 0x%0.8p)", n, pipelines); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GenProgramPipelines>(n, pipelines); + + if (context->skipValidation() || ValidateGenProgramPipelines(context, n, pipelines)) + { + context->genProgramPipelines(n, pipelines); + } + } +} + +GLboolean GL_APIENTRY IsProgramPipeline(GLuint pipeline) +{ + EVENT("(GLuint pipeline = %u)", pipeline); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::IsProgramPipeline>(pipeline); + + if (context->skipValidation() || ValidateIsProgramPipeline(context, pipeline)) + { + return context->isProgramPipeline(pipeline); + } + } + + return GetDefaultReturnValue<EntryPoint::IsProgramPipeline, GLboolean>(); +} + +void GL_APIENTRY GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) +{ + EVENT("(GLuint pipeline = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", pipeline, pname, + params); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetProgramPipelineiv>(pipeline, pname, params); + + if (context->skipValidation() || + ValidateGetProgramPipelineiv(context, pipeline, pname, params)) + { + context->getProgramPipelineiv(pipeline, pname, params); + } + } +} + +void GL_APIENTRY ProgramUniform1i(GLuint program, GLint location, GLint v0) +{ + EVENT("(GLuint program = %u, GLint location = %d, GLint v0 = %d)", program, location, v0); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniform1i>(program, location, v0); + + if (context->skipValidation() || ValidateProgramUniform1i(context, program, location, v0)) + { + context->programUniform1i(program, location, v0); + } + } +} + +void GL_APIENTRY ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) +{ + EVENT("(GLuint program = %u, GLint location = %d, GLint v0 = %d, GLint v1 = %d)", program, + location, v0, v1); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniform2i>(program, location, v0, v1); + + if (context->skipValidation() || + ValidateProgramUniform2i(context, program, location, v0, v1)) + { + context->programUniform2i(program, location, v0, v1); + } + } +} + +void GL_APIENTRY ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) +{ + EVENT("(GLuint program = %u, GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d)", + program, location, v0, v1, v2); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniform3i>(program, location, v0, v1, v2); + + if (context->skipValidation() || + ValidateProgramUniform3i(context, program, location, v0, v1, v2)) + { + context->programUniform3i(program, location, v0, v1, v2); + } + } +} + +void GL_APIENTRY +ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) +{ + EVENT( + "(GLuint program = %u, GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d, " + "GLint v3 = %d)", + program, location, v0, v1, v2, v3); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniform4i>(program, location, v0, v1, v2, v3); + + if (context->skipValidation() || + ValidateProgramUniform4i(context, program, location, v0, v1, v2, v3)) + { + context->programUniform4i(program, location, v0, v1, v2, v3); + } + } +} + +void GL_APIENTRY ProgramUniform1ui(GLuint program, GLint location, GLuint v0) +{ + EVENT("(GLuint program = %u, GLint location = %d, GLuint v0 = %u)", program, location, v0); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniform1ui>(program, location, v0); + + if (context->skipValidation() || ValidateProgramUniform1ui(context, program, location, v0)) + { + context->programUniform1ui(program, location, v0); + } + } +} + +void GL_APIENTRY ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) +{ + EVENT("(GLuint program = %u, GLint location = %d, GLuint v0 = %u, GLuint v1 = %u)", program, + location, v0, v1); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniform2ui>(program, location, v0, v1); + + if (context->skipValidation() || + ValidateProgramUniform2ui(context, program, location, v0, v1)) + { + context->programUniform2ui(program, location, v0, v1); + } + } +} + +void GL_APIENTRY ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) +{ + EVENT( + "(GLuint program = %u, GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = " + "%u)", + program, location, v0, v1, v2); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniform3ui>(program, location, v0, v1, v2); + + if (context->skipValidation() || + ValidateProgramUniform3ui(context, program, location, v0, v1, v2)) + { + context->programUniform3ui(program, location, v0, v1, v2); + } + } +} + +void GL_APIENTRY +ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) +{ + EVENT( + "(GLuint program = %u, GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = " + "%u, GLuint v3 = %u)", + program, location, v0, v1, v2, v3); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniform4ui>(program, location, v0, v1, v2, v3); + + if (context->skipValidation() || + ValidateProgramUniform4ui(context, program, location, v0, v1, v2, v3)) + { + context->programUniform4ui(program, location, v0, v1, v2, v3); + } + } +} + +void GL_APIENTRY ProgramUniform1f(GLuint program, GLint location, GLfloat v0) +{ + EVENT("(GLuint program = %u, GLint location = %d, GLfloat v0 = %f)", program, location, v0); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniform1f>(program, location, v0); + + if (context->skipValidation() || ValidateProgramUniform1f(context, program, location, v0)) + { + context->programUniform1f(program, location, v0); + } + } +} + +void GL_APIENTRY ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) +{ + EVENT("(GLuint program = %u, GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f)", program, + location, v0, v1); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniform2f>(program, location, v0, v1); + + if (context->skipValidation() || + ValidateProgramUniform2f(context, program, location, v0, v1)) + { + context->programUniform2f(program, location, v0, v1); + } + } +} + +void GL_APIENTRY +ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) +{ + EVENT( + "(GLuint program = %u, GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = " + "%f)", + program, location, v0, v1, v2); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniform3f>(program, location, v0, v1, v2); + + if (context->skipValidation() || + ValidateProgramUniform3f(context, program, location, v0, v1, v2)) + { + context->programUniform3f(program, location, v0, v1, v2); + } + } +} + +void GL_APIENTRY +ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) +{ + EVENT( + "(GLuint program = %u, GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = " + "%f, GLfloat v3 = %f)", + program, location, v0, v1, v2, v3); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniform4f>(program, location, v0, v1, v2, v3); + + if (context->skipValidation() || + ValidateProgramUniform4f(context, program, location, v0, v1, v2, v3)) + { + context->programUniform4f(program, location, v0, v1, v2, v3); + } + } +} + +void GL_APIENTRY ProgramUniform1iv(GLuint program, + GLint location, + GLsizei count, + const GLint *value) +{ + EVENT( + "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint *value = " + "0x%0.8p)", + program, location, count, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniform1iv>(program, location, count, value); + + if (context->skipValidation() || + ValidateProgramUniform1iv(context, program, location, count, value)) + { + context->programUniform1iv(program, location, count, value); + } + } +} + +void GL_APIENTRY ProgramUniform2iv(GLuint program, + GLint location, + GLsizei count, + const GLint *value) +{ + EVENT( + "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint *value = " + "0x%0.8p)", + program, location, count, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniform2iv>(program, location, count, value); + + if (context->skipValidation() || + ValidateProgramUniform2iv(context, program, location, count, value)) + { + context->programUniform2iv(program, location, count, value); + } + } +} + +void GL_APIENTRY ProgramUniform3iv(GLuint program, + GLint location, + GLsizei count, + const GLint *value) +{ + EVENT( + "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint *value = " + "0x%0.8p)", + program, location, count, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniform3iv>(program, location, count, value); + + if (context->skipValidation() || + ValidateProgramUniform3iv(context, program, location, count, value)) + { + context->programUniform3iv(program, location, count, value); + } + } +} + +void GL_APIENTRY ProgramUniform4iv(GLuint program, + GLint location, + GLsizei count, + const GLint *value) +{ + EVENT( + "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint *value = " + "0x%0.8p)", + program, location, count, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniform4iv>(program, location, count, value); + + if (context->skipValidation() || + ValidateProgramUniform4iv(context, program, location, count, value)) + { + context->programUniform4iv(program, location, count, value); + } + } +} + +void GL_APIENTRY ProgramUniform1uiv(GLuint program, + GLint location, + GLsizei count, + const GLuint *value) +{ + EVENT( + "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint *value = " + "0x%0.8p)", + program, location, count, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniform1uiv>(program, location, count, value); + + if (context->skipValidation() || + ValidateProgramUniform1uiv(context, program, location, count, value)) + { + context->programUniform1uiv(program, location, count, value); + } + } +} + +void GL_APIENTRY ProgramUniform2uiv(GLuint program, + GLint location, + GLsizei count, + const GLuint *value) +{ + EVENT( + "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint *value = " + "0x%0.8p)", + program, location, count, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniform2uiv>(program, location, count, value); + + if (context->skipValidation() || + ValidateProgramUniform2uiv(context, program, location, count, value)) + { + context->programUniform2uiv(program, location, count, value); + } + } +} + +void GL_APIENTRY ProgramUniform3uiv(GLuint program, + GLint location, + GLsizei count, + const GLuint *value) +{ + EVENT( + "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint *value = " + "0x%0.8p)", + program, location, count, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniform3uiv>(program, location, count, value); + + if (context->skipValidation() || + ValidateProgramUniform3uiv(context, program, location, count, value)) + { + context->programUniform3uiv(program, location, count, value); + } + } +} + +void GL_APIENTRY ProgramUniform4uiv(GLuint program, + GLint location, + GLsizei count, + const GLuint *value) +{ + EVENT( + "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint *value = " + "0x%0.8p)", + program, location, count, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniform4uiv>(program, location, count, value); + + if (context->skipValidation() || + ValidateProgramUniform4uiv(context, program, location, count, value)) + { + context->programUniform4uiv(program, location, count, value); + } + } +} + +void GL_APIENTRY ProgramUniform1fv(GLuint program, + GLint location, + GLsizei count, + const GLfloat *value) +{ + EVENT( + "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat *value = " + "0x%0.8p)", + program, location, count, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniform1fv>(program, location, count, value); + + if (context->skipValidation() || + ValidateProgramUniform1fv(context, program, location, count, value)) + { + context->programUniform1fv(program, location, count, value); + } + } +} + +void GL_APIENTRY ProgramUniform2fv(GLuint program, + GLint location, + GLsizei count, + const GLfloat *value) +{ + EVENT( + "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat *value = " + "0x%0.8p)", + program, location, count, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniform2fv>(program, location, count, value); + + if (context->skipValidation() || + ValidateProgramUniform2fv(context, program, location, count, value)) + { + context->programUniform2fv(program, location, count, value); + } + } +} + +void GL_APIENTRY ProgramUniform3fv(GLuint program, + GLint location, + GLsizei count, + const GLfloat *value) +{ + EVENT( + "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat *value = " + "0x%0.8p)", + program, location, count, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniform3fv>(program, location, count, value); + + if (context->skipValidation() || + ValidateProgramUniform3fv(context, program, location, count, value)) + { + context->programUniform3fv(program, location, count, value); + } + } +} + +void GL_APIENTRY ProgramUniform4fv(GLuint program, + GLint location, + GLsizei count, + const GLfloat *value) +{ + EVENT( + "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat *value = " + "0x%0.8p)", + program, location, count, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniform4fv>(program, location, count, value); + + if (context->skipValidation() || + ValidateProgramUniform4fv(context, program, location, count, value)) + { + context->programUniform4fv(program, location, count, value); + } + } +} + +void GL_APIENTRY ProgramUniformMatrix2fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + EVENT( + "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " + "const GLfloat *value = 0x%0.8p)", + program, location, count, transpose, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniformMatrix2fv>(program, location, count, + transpose, value); + + if (context->skipValidation() || + ValidateProgramUniformMatrix2fv(context, program, location, count, transpose, value)) + { + context->programUniformMatrix2fv(program, location, count, transpose, value); + } + } +} + +void GL_APIENTRY ProgramUniformMatrix3fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + EVENT( + "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " + "const GLfloat *value = 0x%0.8p)", + program, location, count, transpose, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniformMatrix3fv>(program, location, count, + transpose, value); + + if (context->skipValidation() || + ValidateProgramUniformMatrix3fv(context, program, location, count, transpose, value)) + { + context->programUniformMatrix3fv(program, location, count, transpose, value); + } + } +} + +void GL_APIENTRY ProgramUniformMatrix4fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + EVENT( + "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " + "const GLfloat *value = 0x%0.8p)", + program, location, count, transpose, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniformMatrix4fv>(program, location, count, + transpose, value); + + if (context->skipValidation() || + ValidateProgramUniformMatrix4fv(context, program, location, count, transpose, value)) + { + context->programUniformMatrix4fv(program, location, count, transpose, value); + } + } +} + +void GL_APIENTRY ProgramUniformMatrix2x3fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + EVENT( + "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " + "const GLfloat *value = 0x%0.8p)", + program, location, count, transpose, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniformMatrix2x3fv>(program, location, count, + transpose, value); + + if (context->skipValidation() || + ValidateProgramUniformMatrix2x3fv(context, program, location, count, transpose, value)) + { + context->programUniformMatrix2x3fv(program, location, count, transpose, value); + } + } +} + +void GL_APIENTRY ProgramUniformMatrix3x2fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + EVENT( + "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " + "const GLfloat *value = 0x%0.8p)", + program, location, count, transpose, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniformMatrix3x2fv>(program, location, count, + transpose, value); + + if (context->skipValidation() || + ValidateProgramUniformMatrix3x2fv(context, program, location, count, transpose, value)) + { + context->programUniformMatrix3x2fv(program, location, count, transpose, value); + } + } +} + +void GL_APIENTRY ProgramUniformMatrix2x4fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + EVENT( + "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " + "const GLfloat *value = 0x%0.8p)", + program, location, count, transpose, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniformMatrix2x4fv>(program, location, count, + transpose, value); + + if (context->skipValidation() || + ValidateProgramUniformMatrix2x4fv(context, program, location, count, transpose, value)) + { + context->programUniformMatrix2x4fv(program, location, count, transpose, value); + } + } +} + +void GL_APIENTRY ProgramUniformMatrix4x2fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + EVENT( + "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " + "const GLfloat *value = 0x%0.8p)", + program, location, count, transpose, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniformMatrix4x2fv>(program, location, count, + transpose, value); + + if (context->skipValidation() || + ValidateProgramUniformMatrix4x2fv(context, program, location, count, transpose, value)) + { + context->programUniformMatrix4x2fv(program, location, count, transpose, value); + } + } +} + +void GL_APIENTRY ProgramUniformMatrix3x4fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + EVENT( + "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " + "const GLfloat *value = 0x%0.8p)", + program, location, count, transpose, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniformMatrix3x4fv>(program, location, count, + transpose, value); + + if (context->skipValidation() || + ValidateProgramUniformMatrix3x4fv(context, program, location, count, transpose, value)) + { + context->programUniformMatrix3x4fv(program, location, count, transpose, value); + } + } +} + +void GL_APIENTRY ProgramUniformMatrix4x3fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + EVENT( + "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " + "const GLfloat *value = 0x%0.8p)", + program, location, count, transpose, value); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ProgramUniformMatrix4x3fv>(program, location, count, + transpose, value); + + if (context->skipValidation() || + ValidateProgramUniformMatrix4x3fv(context, program, location, count, transpose, value)) + { + context->programUniformMatrix4x3fv(program, location, count, transpose, value); + } + } +} + +void GL_APIENTRY ValidateProgramPipeline(GLuint pipeline) +{ + EVENT("(GLuint pipeline = %u)", pipeline); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::ValidateProgramPipeline>(pipeline); + + if (context->skipValidation() || ValidateValidateProgramPipeline(context, pipeline)) + { + context->validateProgramPipeline(pipeline); + } + } +} + +void GL_APIENTRY GetProgramPipelineInfoLog(GLuint pipeline, + GLsizei bufSize, + GLsizei *length, + GLchar *infoLog) +{ + EVENT( + "(GLuint pipeline = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLchar *infoLog = " + "0x%0.8p)", + pipeline, bufSize, length, infoLog); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetProgramPipelineInfoLog>(pipeline, bufSize, length, + infoLog); + + if (context->skipValidation() || + ValidateGetProgramPipelineInfoLog(context, pipeline, bufSize, length, infoLog)) + { + context->getProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); + } + } +} + +void GL_APIENTRY BindImageTexture(GLuint unit, + GLuint texture, + GLint level, + GLboolean layered, + GLint layer, + GLenum access, + GLenum format) +{ + EVENT( + "(GLuint unit = %u, GLuint texture = %u, GLint level = %d, GLboolean layered = %u, GLint " + "layer = %d, GLenum access = 0x%X, GLenum format = 0x%X)", + unit, texture, level, layered, layer, access, format); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::BindImageTexture>(unit, texture, level, layered, layer, + access, format); + + if (context->skipValidation() || + ValidateBindImageTexture(context, unit, texture, level, layered, layer, access, format)) + { + context->bindImageTexture(unit, texture, level, layered, layer, access, format); + } + } +} + +void GL_APIENTRY GetBooleani_v(GLenum target, GLuint index, GLboolean *data) +{ + EVENT("(GLenum target = 0x%X, GLuint index = %u, GLboolean *data = 0x%0.8p)", target, index, + data); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetBooleani_v>(target, index, data); + + if (context->skipValidation() || ValidateGetBooleani_v(context, target, index, data)) + { + context->getBooleani_v(target, index, data); + } + } +} + +void GL_APIENTRY MemoryBarrier(GLbitfield barriers) +{ + EVENT("(GLbitfield barriers = 0x%X)", barriers); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::MemoryBarrier>(barriers); + + if (context->skipValidation() || ValidateMemoryBarrier(context, barriers)) + { + context->memoryBarrier(barriers); + } + } +} + +void GL_APIENTRY MemoryBarrierByRegion(GLbitfield barriers) +{ + EVENT("(GLbitfield barriers = 0x%X)", barriers); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::MemoryBarrierByRegion>(barriers); + + if (context->skipValidation() || ValidateMemoryBarrierByRegion(context, barriers)) + { + context->memoryBarrierByRegion(barriers); + } + } +} + +void GL_APIENTRY TexStorage2DMultisample(GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLboolean fixedsamplelocations) +{ + EVENT( + "(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width " + "= %d, GLsizei height = %d, GLboolean fixedsamplelocations = %u)", + target, samples, internalformat, width, height, fixedsamplelocations); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::TexStorage2DMultisample>( + target, samples, internalformat, width, height, fixedsamplelocations); + + if (context->skipValidation() || + ValidateTexStorage2DMultisample(context, target, samples, internalformat, width, height, + fixedsamplelocations)) + { + context->texStorage2DMultisample(target, samples, internalformat, width, height, + fixedsamplelocations); + } + } +} + +void GL_APIENTRY GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) +{ + EVENT("(GLenum pname = 0x%X, GLuint index = %u, GLfloat *val = 0x%0.8p)", pname, index, val); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetMultisamplefv>(pname, index, val); + + if (context->skipValidation() || ValidateGetMultisamplefv(context, pname, index, val)) + { + context->getMultisamplefv(pname, index, val); + } + } +} + +void GL_APIENTRY SampleMaski(GLuint maskNumber, GLbitfield mask) +{ + EVENT("(GLuint maskNumber = %u, GLbitfield mask = 0x%X)", maskNumber, mask); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::SampleMaski>(maskNumber, mask); + + if (context->skipValidation() || ValidateSampleMaski(context, maskNumber, mask)) + { + context->sampleMaski(maskNumber, mask); + } + } +} + +void GL_APIENTRY GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) +{ + EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", + target, level, pname, params); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetTexLevelParameteriv>(target, level, pname, params); + + if (context->skipValidation() || + ValidateGetTexLevelParameteriv(context, target, level, pname, params)) + { + context->getTexLevelParameteriv(target, level, pname, params); + } + } +} + +void GL_APIENTRY GetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) +{ + EVENT( + "(GLenum target = 0x%X, GLint level = %d, GLenum pname = 0x%X, GLfloat *params = 0x%0.8p)", + target, level, pname, params); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::GetTexLevelParameterfv>(target, level, pname, params); + + if (context->skipValidation() || + ValidateGetTexLevelParameterfv(context, target, level, pname, params)) + { + context->getTexLevelParameterfv(target, level, pname, params); + } + } +} + +void GL_APIENTRY BindVertexBuffer(GLuint bindingindex, + GLuint buffer, + GLintptr offset, + GLsizei stride) +{ + EVENT( + "(GLuint bindingindex = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizei stride = %d)", + bindingindex, buffer, offset, stride); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::BindVertexBuffer>(bindingindex, buffer, offset, stride); + + if (context->skipValidation() || + ValidateBindVertexBuffer(context, bindingindex, buffer, offset, stride)) + { + context->bindVertexBuffer(bindingindex, buffer, offset, stride); + } + } +} + +void GL_APIENTRY VertexAttribFormat(GLuint attribindex, + GLint size, + GLenum type, + GLboolean normalized, + GLuint relativeoffset) +{ + EVENT( + "(GLuint attribindex = %u, GLint size = %d, GLenum type = 0x%X, GLboolean normalized = %u, " + "GLuint relativeoffset = %u)", + attribindex, size, type, normalized, relativeoffset); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::VertexAttribFormat>(attribindex, size, type, normalized, + relativeoffset); + + if (context->skipValidation() || + ValidateVertexAttribFormat(context, attribindex, size, type, normalized, + relativeoffset)) + { + context->vertexAttribFormat(attribindex, size, type, normalized, relativeoffset); + } + } +} + +void GL_APIENTRY VertexAttribIFormat(GLuint attribindex, + GLint size, + GLenum type, + GLuint relativeoffset) +{ + EVENT( + "(GLuint attribindex = %u, GLint size = %d, GLenum type = 0x%X, GLuint relativeoffset = " + "%u)", + attribindex, size, type, relativeoffset); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::VertexAttribIFormat>(attribindex, size, type, + relativeoffset); + + if (context->skipValidation() || + ValidateVertexAttribIFormat(context, attribindex, size, type, relativeoffset)) + { + context->vertexAttribIFormat(attribindex, size, type, relativeoffset); + } + } +} + +void GL_APIENTRY VertexAttribBinding(GLuint attribindex, GLuint bindingindex) +{ + EVENT("(GLuint attribindex = %u, GLuint bindingindex = %u)", attribindex, bindingindex); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::VertexAttribBinding>(attribindex, bindingindex); + + if (context->skipValidation() || + ValidateVertexAttribBinding(context, attribindex, bindingindex)) + { + context->vertexAttribBinding(attribindex, bindingindex); + } + } +} + +void GL_APIENTRY VertexBindingDivisor(GLuint bindingindex, GLuint divisor) +{ + EVENT("(GLuint bindingindex = %u, GLuint divisor = %u)", bindingindex, divisor); + + Context *context = GetValidGlobalContext(); + if (context) + { + context->gatherParams<EntryPoint::VertexBindingDivisor>(bindingindex, divisor); + + if (context->skipValidation() || + ValidateVertexBindingDivisor(context, bindingindex, divisor)) + { + context->vertexBindingDivisor(bindingindex, divisor); + } + } +} +} // namespace gl |