diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp | 2575 |
1 files changed, 0 insertions, 2575 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp b/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp deleted file mode 100644 index ffd78a2ac0..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp +++ /dev/null @@ -1,2575 +0,0 @@ -// -// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions. - -#include "libGLESv2/entry_points_gles_2_0_autogen.h" -#include "libGLESv2/entry_points_gles_2_0_ext.h" -#include "libGLESv2/entry_points_gles_3_0_autogen.h" -#include "libGLESv2/entry_points_gles_3_1_autogen.h" - -#include "common/event_tracer.h" - -extern "C" { - -void GL_APIENTRY glActiveTexture(GLenum texture) -{ - return gl::ActiveTexture(texture); -} - -void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) -{ - return gl::AttachShader(program, shader); -} - -void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) -{ - return gl::BindAttribLocation(program, index, name); -} - -void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) -{ - return gl::BindBuffer(target, buffer); -} - -void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) -{ - return gl::BindFramebuffer(target, framebuffer); -} - -void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) -{ - return gl::BindRenderbuffer(target, renderbuffer); -} - -void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) -{ - return gl::BindTexture(target, texture); -} - -void GL_APIENTRY glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - return gl::BlendColor(red, green, blue, alpha); -} - -void GL_APIENTRY glBlendEquation(GLenum mode) -{ - return gl::BlendEquation(mode); -} - -void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) -{ - return gl::BlendEquationSeparate(modeRGB, modeAlpha); -} - -void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) -{ - return gl::BlendFunc(sfactor, dfactor); -} - -void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) -{ - return gl::BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); -} - -void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage) -{ - return gl::BufferData(target, size, data, usage); -} - -void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) -{ - return gl::BufferSubData(target, offset, size, data); -} - -GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target) -{ - return gl::CheckFramebufferStatus(target); -} - -void GL_APIENTRY glClear(GLbitfield mask) -{ - return gl::Clear(mask); -} - -void GL_APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - return gl::ClearColor(red, green, blue, alpha); -} - -void GL_APIENTRY glClearDepthf(GLfloat depth) -{ - return gl::ClearDepthf(depth); -} - -void GL_APIENTRY glClearStencil(GLint s) -{ - return gl::ClearStencil(s); -} - -void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - return gl::ColorMask(red, green, blue, alpha); -} - -void GL_APIENTRY glCompileShader(GLuint shader) -{ - return gl::CompileShader(shader); -} - -void GL_APIENTRY glCompressedTexImage2D(GLenum target, - GLint level, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLint border, - GLsizei imageSize, - const void *data) -{ - return gl::CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, - data); -} - -void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLsizei width, - GLsizei height, - GLenum format, - GLsizei imageSize, - const void *data) -{ - return gl::CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, - imageSize, data); -} - -void GL_APIENTRY glCopyTexImage2D(GLenum target, - GLint level, - GLenum internalformat, - GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLint border) -{ - return gl::CopyTexImage2D(target, level, internalformat, x, y, width, height, border); -} - -void GL_APIENTRY glCopyTexSubImage2D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint x, - GLint y, - GLsizei width, - GLsizei height) -{ - return gl::CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -GLuint GL_APIENTRY glCreateProgram(void) -{ - return gl::CreateProgram(); -} - -GLuint GL_APIENTRY glCreateShader(GLenum type) -{ - return gl::CreateShader(type); -} - -void GL_APIENTRY glCullFace(GLenum mode) -{ - return gl::CullFace(mode); -} - -void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers) -{ - return gl::DeleteBuffers(n, buffers); -} - -void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) -{ - return gl::DeleteFramebuffers(n, framebuffers); -} - -void GL_APIENTRY glDeleteProgram(GLuint program) -{ - return gl::DeleteProgram(program); -} - -void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) -{ - return gl::DeleteRenderbuffers(n, renderbuffers); -} - -void GL_APIENTRY glDeleteShader(GLuint shader) -{ - return gl::DeleteShader(shader); -} - -void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures) -{ - return gl::DeleteTextures(n, textures); -} - -void GL_APIENTRY glDepthFunc(GLenum func) -{ - return gl::DepthFunc(func); -} - -void GL_APIENTRY glDepthMask(GLboolean flag) -{ - return gl::DepthMask(flag); -} - -void GL_APIENTRY glDepthRangef(GLfloat n, GLfloat f) -{ - return gl::DepthRangef(n, f); -} - -void GL_APIENTRY glDetachShader(GLuint program, GLuint shader) -{ - return gl::DetachShader(program, shader); -} - -void GL_APIENTRY glDisable(GLenum cap) -{ - return gl::Disable(cap); -} - -void GL_APIENTRY glDisableVertexAttribArray(GLuint index) -{ - return gl::DisableVertexAttribArray(index); -} - -void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) -{ - return gl::DrawArrays(mode, first, count); -} - -void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) -{ - return gl::DrawElements(mode, count, type, indices); -} - -void GL_APIENTRY glEnable(GLenum cap) -{ - return gl::Enable(cap); -} - -void GL_APIENTRY glEnableVertexAttribArray(GLuint index) -{ - return gl::EnableVertexAttribArray(index); -} - -void GL_APIENTRY glFinish(void) -{ - return gl::Finish(); -} - -void GL_APIENTRY glFlush(void) -{ - return gl::Flush(); -} - -void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, - GLenum attachment, - GLenum renderbuffertarget, - GLuint renderbuffer) -{ - return gl::FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); -} - -void GL_APIENTRY glFramebufferTexture2D(GLenum target, - GLenum attachment, - GLenum textarget, - GLuint texture, - GLint level) -{ - return gl::FramebufferTexture2D(target, attachment, textarget, texture, level); -} - -void GL_APIENTRY glFrontFace(GLenum mode) -{ - return gl::FrontFace(mode); -} - -void GL_APIENTRY glGenBuffers(GLsizei n, GLuint *buffers) -{ - return gl::GenBuffers(n, buffers); -} - -void GL_APIENTRY glGenerateMipmap(GLenum target) -{ - return gl::GenerateMipmap(target); -} - -void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers) -{ - return gl::GenFramebuffers(n, framebuffers); -} - -void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) -{ - return gl::GenRenderbuffers(n, renderbuffers); -} - -void GL_APIENTRY glGenTextures(GLsizei n, GLuint *textures) -{ - return gl::GenTextures(n, textures); -} - -void GL_APIENTRY glGetActiveAttrib(GLuint program, - GLuint index, - GLsizei bufsize, - GLsizei *length, - GLint *size, - GLenum *type, - GLchar *name) -{ - return gl::GetActiveAttrib(program, index, bufsize, length, size, type, name); -} - -void GL_APIENTRY glGetActiveUniform(GLuint program, - GLuint index, - GLsizei bufsize, - GLsizei *length, - GLint *size, - GLenum *type, - GLchar *name) -{ - return gl::GetActiveUniform(program, index, bufsize, length, size, type, name); -} - -void GL_APIENTRY glGetAttachedShaders(GLuint program, - GLsizei maxcount, - GLsizei *count, - GLuint *shaders) -{ - return gl::GetAttachedShaders(program, maxcount, count, shaders); -} - -GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar *name) -{ - return gl::GetAttribLocation(program, name); -} - -void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean *params) -{ - return gl::GetBooleanv(pname, params); -} - -void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) -{ - return gl::GetBufferParameteriv(target, pname, params); -} - -GLenum GL_APIENTRY glGetError(void) -{ - return gl::GetError(); -} - -void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat *params) -{ - return gl::GetFloatv(pname, params); -} - -void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, - GLenum attachment, - GLenum pname, - GLint *params) -{ - return gl::GetFramebufferAttachmentParameteriv(target, attachment, pname, params); -} - -void GL_APIENTRY glGetIntegerv(GLenum pname, GLint *params) -{ - return gl::GetIntegerv(pname, params); -} - -void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params) -{ - return gl::GetProgramiv(program, pname, params); -} - -void GL_APIENTRY glGetProgramInfoLog(GLuint program, - GLsizei bufsize, - GLsizei *length, - GLchar *infolog) -{ - return gl::GetProgramInfoLog(program, bufsize, length, infolog); -} - -void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) -{ - return gl::GetRenderbufferParameteriv(target, pname, params); -} - -void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params) -{ - return gl::GetShaderiv(shader, pname, params); -} - -void GL_APIENTRY glGetShaderInfoLog(GLuint shader, - GLsizei bufsize, - GLsizei *length, - GLchar *infolog) -{ - return gl::GetShaderInfoLog(shader, bufsize, length, infolog); -} - -void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, - GLenum precisiontype, - GLint *range, - GLint *precision) -{ - return gl::GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); -} - -void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source) -{ - return gl::GetShaderSource(shader, bufsize, length, source); -} - -const GLubyte *GL_APIENTRY glGetString(GLenum name) -{ - return gl::GetString(name); -} - -void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - return gl::GetTexParameterfv(target, pname, params); -} - -void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) -{ - return gl::GetTexParameteriv(target, pname, params); -} - -void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params) -{ - return gl::GetUniformfv(program, location, params); -} - -void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params) -{ - return gl::GetUniformiv(program, location, params); -} - -GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar *name) -{ - return gl::GetUniformLocation(program, name); -} - -void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) -{ - return gl::GetVertexAttribfv(index, pname, params); -} - -void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) -{ - return gl::GetVertexAttribiv(index, pname, params); -} - -void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer) -{ - return gl::GetVertexAttribPointerv(index, pname, pointer); -} - -void GL_APIENTRY glHint(GLenum target, GLenum mode) -{ - return gl::Hint(target, mode); -} - -GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) -{ - return gl::IsBuffer(buffer); -} - -GLboolean GL_APIENTRY glIsEnabled(GLenum cap) -{ - return gl::IsEnabled(cap); -} - -GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer) -{ - return gl::IsFramebuffer(framebuffer); -} - -GLboolean GL_APIENTRY glIsProgram(GLuint program) -{ - return gl::IsProgram(program); -} - -GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer) -{ - return gl::IsRenderbuffer(renderbuffer); -} - -GLboolean GL_APIENTRY glIsShader(GLuint shader) -{ - return gl::IsShader(shader); -} - -GLboolean GL_APIENTRY glIsTexture(GLuint texture) -{ - return gl::IsTexture(texture); -} - -void GL_APIENTRY glLineWidth(GLfloat width) -{ - return gl::LineWidth(width); -} - -void GL_APIENTRY glLinkProgram(GLuint program) -{ - return gl::LinkProgram(program); -} - -void GL_APIENTRY glPixelStorei(GLenum pname, GLint param) -{ - return gl::PixelStorei(pname, param); -} - -void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) -{ - return gl::PolygonOffset(factor, units); -} - -void GL_APIENTRY glReadPixels(GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - void *pixels) -{ - return gl::ReadPixels(x, y, width, height, format, type, pixels); -} - -void GL_APIENTRY glReleaseShaderCompiler(void) -{ - return gl::ReleaseShaderCompiler(); -} - -void GL_APIENTRY glRenderbufferStorage(GLenum target, - GLenum internalformat, - GLsizei width, - GLsizei height) -{ - return gl::RenderbufferStorage(target, internalformat, width, height); -} - -void GL_APIENTRY glSampleCoverage(GLfloat value, GLboolean invert) -{ - return gl::SampleCoverage(value, invert); -} - -void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) -{ - return gl::Scissor(x, y, width, height); -} - -void GL_APIENTRY glShaderBinary(GLsizei n, - const GLuint *shaders, - GLenum binaryformat, - const void *binary, - GLsizei length) -{ - return gl::ShaderBinary(n, shaders, binaryformat, binary, length); -} - -void GL_APIENTRY glShaderSource(GLuint shader, - GLsizei count, - const GLchar *const *string, - const GLint *length) -{ - return gl::ShaderSource(shader, count, string, length); -} - -void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) -{ - return gl::StencilFunc(func, ref, mask); -} - -void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) -{ - return gl::StencilFuncSeparate(face, func, ref, mask); -} - -void GL_APIENTRY glStencilMask(GLuint mask) -{ - return gl::StencilMask(mask); -} - -void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) -{ - return gl::StencilMaskSeparate(face, mask); -} - -void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) -{ - return gl::StencilOp(fail, zfail, zpass); -} - -void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) -{ - return gl::StencilOpSeparate(face, fail, zfail, zpass); -} - -void GL_APIENTRY glTexImage2D(GLenum target, - GLint level, - GLint internalformat, - GLsizei width, - GLsizei height, - GLint border, - GLenum format, - GLenum type, - const void *pixels) -{ - return gl::TexImage2D(target, level, internalformat, width, height, border, format, type, - pixels); -} - -void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) -{ - return gl::TexParameterf(target, pname, param); -} - -void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - return gl::TexParameterfv(target, pname, params); -} - -void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) -{ - return gl::TexParameteri(target, pname, param); -} - -void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - return gl::TexParameteriv(target, pname, params); -} - -void GL_APIENTRY glTexSubImage2D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - const void *pixels) -{ - return gl::TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); -} - -void GL_APIENTRY glUniform1f(GLint location, GLfloat x) -{ - return gl::Uniform1f(location, x); -} - -void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *v) -{ - return gl::Uniform1fv(location, count, v); -} - -void GL_APIENTRY glUniform1i(GLint location, GLint x) -{ - return gl::Uniform1i(location, x); -} - -void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *v) -{ - return gl::Uniform1iv(location, count, v); -} - -void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y) -{ - return gl::Uniform2f(location, x, y); -} - -void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *v) -{ - return gl::Uniform2fv(location, count, v); -} - -void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y) -{ - return gl::Uniform2i(location, x, y); -} - -void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *v) -{ - return gl::Uniform2iv(location, count, v); -} - -void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) -{ - return gl::Uniform3f(location, x, y, z); -} - -void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *v) -{ - return gl::Uniform3fv(location, count, v); -} - -void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z) -{ - return gl::Uniform3i(location, x, y, z); -} - -void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *v) -{ - return gl::Uniform3iv(location, count, v); -} - -void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - return gl::Uniform4f(location, x, y, z, w); -} - -void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *v) -{ - return gl::Uniform4fv(location, count, v); -} - -void GL_APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) -{ - return gl::Uniform4i(location, x, y, z, w); -} - -void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *v) -{ - return gl::Uniform4iv(location, count, v); -} - -void GL_APIENTRY glUniformMatrix2fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - return gl::UniformMatrix2fv(location, count, transpose, value); -} - -void GL_APIENTRY glUniformMatrix3fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - return gl::UniformMatrix3fv(location, count, transpose, value); -} - -void GL_APIENTRY glUniformMatrix4fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - return gl::UniformMatrix4fv(location, count, transpose, value); -} - -void GL_APIENTRY glUseProgram(GLuint program) -{ - return gl::UseProgram(program); -} - -void GL_APIENTRY glValidateProgram(GLuint program) -{ - return gl::ValidateProgram(program); -} - -void GL_APIENTRY glVertexAttrib1f(GLuint indx, GLfloat x) -{ - return gl::VertexAttrib1f(indx, x); -} - -void GL_APIENTRY glVertexAttrib1fv(GLuint indx, const GLfloat *values) -{ - return gl::VertexAttrib1fv(indx, values); -} - -void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) -{ - return gl::VertexAttrib2f(indx, x, y); -} - -void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat *values) -{ - return gl::VertexAttrib2fv(indx, values); -} - -void GL_APIENTRY glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) -{ - return gl::VertexAttrib3f(indx, x, y, z); -} - -void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat *values) -{ - return gl::VertexAttrib3fv(indx, values); -} - -void GL_APIENTRY glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - return gl::VertexAttrib4f(indx, x, y, z, w); -} - -void GL_APIENTRY glVertexAttrib4fv(GLuint indx, const GLfloat *values) -{ - return gl::VertexAttrib4fv(indx, values); -} - -void GL_APIENTRY glVertexAttribPointer(GLuint indx, - GLint size, - GLenum type, - GLboolean normalized, - GLsizei stride, - const void *ptr) -{ - return gl::VertexAttribPointer(indx, size, type, normalized, stride, ptr); -} - -void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) -{ - return gl::Viewport(x, y, width, height); -} - -void GL_APIENTRY glReadBuffer(GLenum mode) -{ - return gl::ReadBuffer(mode); -} - -void GL_APIENTRY glDrawRangeElements(GLenum mode, - GLuint start, - GLuint end, - GLsizei count, - GLenum type, - const void *indices) -{ - return gl::DrawRangeElements(mode, start, end, count, type, indices); -} - -void GL_APIENTRY glTexImage3D(GLenum target, - GLint level, - GLint internalformat, - GLsizei width, - GLsizei height, - GLsizei depth, - GLint border, - GLenum format, - GLenum type, - const void *pixels) -{ - return gl::TexImage3D(target, level, internalformat, width, height, depth, border, format, type, - pixels); -} - -void GL_APIENTRY glTexSubImage3D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLsizei width, - GLsizei height, - GLsizei depth, - GLenum format, - GLenum type, - const void *pixels) -{ - return gl::TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, - type, pixels); -} - -void GL_APIENTRY glCopyTexSubImage3D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLint x, - GLint y, - GLsizei width, - GLsizei height) -{ - return gl::CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -void GL_APIENTRY glCompressedTexImage3D(GLenum target, - GLint level, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLsizei depth, - GLint border, - GLsizei imageSize, - const void *data) -{ - return gl::CompressedTexImage3D(target, level, internalformat, width, height, depth, border, - imageSize, data); -} - -void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLint zoffset, - GLsizei width, - GLsizei height, - GLsizei depth, - GLenum format, - GLsizei imageSize, - const void *data) -{ - return gl::CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, - depth, format, imageSize, data); -} - -void GL_APIENTRY glGenQueries(GLsizei n, GLuint *ids) -{ - return gl::GenQueries(n, ids); -} - -void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids) -{ - return gl::DeleteQueries(n, ids); -} - -GLboolean GL_APIENTRY glIsQuery(GLuint id) -{ - return gl::IsQuery(id); -} - -void GL_APIENTRY glBeginQuery(GLenum target, GLuint id) -{ - return gl::BeginQuery(target, id); -} - -void GL_APIENTRY glEndQuery(GLenum target) -{ - return gl::EndQuery(target); -} - -void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params) -{ - return gl::GetQueryiv(target, pname, params); -} - -void GL_APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) -{ - return gl::GetQueryObjectuiv(id, pname, params); -} - -GLboolean GL_APIENTRY glUnmapBuffer(GLenum target) -{ - return gl::UnmapBuffer(target); -} - -void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, void **params) -{ - return gl::GetBufferPointerv(target, pname, params); -} - -void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs) -{ - return gl::DrawBuffers(n, bufs); -} - -void GL_APIENTRY glUniformMatrix2x3fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - return gl::UniformMatrix2x3fv(location, count, transpose, value); -} - -void GL_APIENTRY glUniformMatrix3x2fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - return gl::UniformMatrix3x2fv(location, count, transpose, value); -} - -void GL_APIENTRY glUniformMatrix2x4fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - return gl::UniformMatrix2x4fv(location, count, transpose, value); -} - -void GL_APIENTRY glUniformMatrix4x2fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - return gl::UniformMatrix4x2fv(location, count, transpose, value); -} - -void GL_APIENTRY glUniformMatrix3x4fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - return gl::UniformMatrix3x4fv(location, count, transpose, value); -} - -void GL_APIENTRY glUniformMatrix4x3fv(GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - return gl::UniformMatrix4x3fv(location, count, transpose, value); -} - -void GL_APIENTRY glBlitFramebuffer(GLint srcX0, - GLint srcY0, - GLint srcX1, - GLint srcY1, - GLint dstX0, - GLint dstY0, - GLint dstX1, - GLint dstY1, - GLbitfield mask, - GLenum filter) -{ - return gl::BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, - filter); -} - -void GL_APIENTRY glRenderbufferStorageMultisample(GLenum target, - GLsizei samples, - GLenum internalformat, - GLsizei width, - GLsizei height) -{ - return gl::RenderbufferStorageMultisample(target, samples, internalformat, width, height); -} - -void GL_APIENTRY glFramebufferTextureLayer(GLenum target, - GLenum attachment, - GLuint texture, - GLint level, - GLint layer) -{ - return gl::FramebufferTextureLayer(target, attachment, texture, level, layer); -} - -void *GL_APIENTRY glMapBufferRange(GLenum target, - GLintptr offset, - GLsizeiptr length, - GLbitfield access) -{ - return gl::MapBufferRange(target, offset, length, access); -} - -void GL_APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) -{ - return gl::FlushMappedBufferRange(target, offset, length); -} - -void GL_APIENTRY glBindVertexArray(GLuint array) -{ - return gl::BindVertexArray(array); -} - -void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays) -{ - return gl::DeleteVertexArrays(n, arrays); -} - -void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays) -{ - return gl::GenVertexArrays(n, arrays); -} - -GLboolean GL_APIENTRY glIsVertexArray(GLuint array) -{ - return gl::IsVertexArray(array); -} - -void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint *data) -{ - return gl::GetIntegeri_v(target, index, data); -} - -void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode) -{ - return gl::BeginTransformFeedback(primitiveMode); -} - -void GL_APIENTRY glEndTransformFeedback(void) -{ - return gl::EndTransformFeedback(); -} - -void GL_APIENTRY -glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) -{ - return gl::BindBufferRange(target, index, buffer, offset, size); -} - -void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer) -{ - return gl::BindBufferBase(target, index, buffer); -} - -void GL_APIENTRY glTransformFeedbackVaryings(GLuint program, - GLsizei count, - const GLchar *const *varyings, - GLenum bufferMode) -{ - return gl::TransformFeedbackVaryings(program, count, varyings, bufferMode); -} - -void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLsizei *size, - GLenum *type, - GLchar *name) -{ - return gl::GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); -} - -void GL_APIENTRY -glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) -{ - return gl::VertexAttribIPointer(index, size, type, stride, pointer); -} - -void GL_APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) -{ - return gl::GetVertexAttribIiv(index, pname, params); -} - -void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) -{ - return gl::GetVertexAttribIuiv(index, pname, params); -} - -void GL_APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) -{ - return gl::VertexAttribI4i(index, x, y, z, w); -} - -void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) -{ - return gl::VertexAttribI4ui(index, x, y, z, w); -} - -void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v) -{ - return gl::VertexAttribI4iv(index, v); -} - -void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v) -{ - return gl::VertexAttribI4uiv(index, v); -} - -void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params) -{ - return gl::GetUniformuiv(program, location, params); -} - -GLint GL_APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name) -{ - return gl::GetFragDataLocation(program, name); -} - -void GL_APIENTRY glUniform1ui(GLint location, GLuint v0) -{ - return gl::Uniform1ui(location, v0); -} - -void GL_APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1) -{ - return gl::Uniform2ui(location, v0, v1); -} - -void GL_APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - return gl::Uniform3ui(location, v0, v1, v2); -} - -void GL_APIENTRY glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - return gl::Uniform4ui(location, v0, v1, v2, v3); -} - -void GL_APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint *value) -{ - return gl::Uniform1uiv(location, count, value); -} - -void GL_APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint *value) -{ - return gl::Uniform2uiv(location, count, value); -} - -void GL_APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint *value) -{ - return gl::Uniform3uiv(location, count, value); -} - -void GL_APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint *value) -{ - return gl::Uniform4uiv(location, count, value); -} - -void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) -{ - return gl::ClearBufferiv(buffer, drawbuffer, value); -} - -void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) -{ - return gl::ClearBufferuiv(buffer, drawbuffer, value); -} - -void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) -{ - return gl::ClearBufferfv(buffer, drawbuffer, value); -} - -void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) -{ - return gl::ClearBufferfi(buffer, drawbuffer, depth, stencil); -} - -const GLubyte *GL_APIENTRY glGetStringi(GLenum name, GLuint index) -{ - return gl::GetStringi(name, index); -} - -void GL_APIENTRY glCopyBufferSubData(GLenum readTarget, - GLenum writeTarget, - GLintptr readOffset, - GLintptr writeOffset, - GLsizeiptr size) -{ - return gl::CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); -} - -void GL_APIENTRY glGetUniformIndices(GLuint program, - GLsizei uniformCount, - const GLchar *const *uniformNames, - GLuint *uniformIndices) -{ - return gl::GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); -} - -void GL_APIENTRY glGetActiveUniformsiv(GLuint program, - GLsizei uniformCount, - const GLuint *uniformIndices, - GLenum pname, - GLint *params) -{ - return gl::GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); -} - -GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) -{ - return gl::GetUniformBlockIndex(program, uniformBlockName); -} - -void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program, - GLuint uniformBlockIndex, - GLenum pname, - GLint *params) -{ - return gl::GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); -} - -void GL_APIENTRY glGetActiveUniformBlockName(GLuint program, - GLuint uniformBlockIndex, - GLsizei bufSize, - GLsizei *length, - GLchar *uniformBlockName) -{ - return gl::GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, - uniformBlockName); -} - -void GL_APIENTRY glUniformBlockBinding(GLuint program, - GLuint uniformBlockIndex, - GLuint uniformBlockBinding) -{ - return gl::UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); -} - -void GL_APIENTRY glDrawArraysInstanced(GLenum mode, - GLint first, - GLsizei count, - GLsizei instanceCount) -{ - return gl::DrawArraysInstanced(mode, first, count, instanceCount); -} - -void GL_APIENTRY glDrawElementsInstanced(GLenum mode, - GLsizei count, - GLenum type, - const void *indices, - GLsizei instanceCount) -{ - return gl::DrawElementsInstanced(mode, count, type, indices, instanceCount); -} - -GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags) -{ - return gl::FenceSync(condition, flags); -} - -GLboolean GL_APIENTRY glIsSync(GLsync sync) -{ - return gl::IsSync(sync); -} - -void GL_APIENTRY glDeleteSync(GLsync sync) -{ - return gl::DeleteSync(sync); -} - -GLenum GL_APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - return gl::ClientWaitSync(sync, flags, timeout); -} - -void GL_APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - return gl::WaitSync(sync, flags, timeout); -} - -void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64 *params) -{ - return gl::GetInteger64v(pname, params); -} - -void GL_APIENTRY -glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) -{ - return gl::GetSynciv(sync, pname, bufSize, length, values); -} - -void GL_APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) -{ - return gl::GetInteger64i_v(target, index, data); -} - -void GL_APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) -{ - return gl::GetBufferParameteri64v(target, pname, params); -} - -void GL_APIENTRY glGenSamplers(GLsizei count, GLuint *samplers) -{ - return gl::GenSamplers(count, samplers); -} - -void GL_APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers) -{ - return gl::DeleteSamplers(count, samplers); -} - -GLboolean GL_APIENTRY glIsSampler(GLuint sampler) -{ - return gl::IsSampler(sampler); -} - -void GL_APIENTRY glBindSampler(GLuint unit, GLuint sampler) -{ - return gl::BindSampler(unit, sampler); -} - -void GL_APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) -{ - return gl::SamplerParameteri(sampler, pname, param); -} - -void GL_APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) -{ - return gl::SamplerParameteriv(sampler, pname, param); -} - -void GL_APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) -{ - return gl::SamplerParameterf(sampler, pname, param); -} - -void GL_APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) -{ - return gl::SamplerParameterfv(sampler, pname, param); -} - -void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) -{ - return gl::GetSamplerParameteriv(sampler, pname, params); -} - -void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) -{ - return gl::GetSamplerParameterfv(sampler, pname, params); -} - -void GL_APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor) -{ - return gl::VertexAttribDivisor(index, divisor); -} - -void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id) -{ - return gl::BindTransformFeedback(target, id); -} - -void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids) -{ - return gl::DeleteTransformFeedbacks(n, ids); -} - -void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids) -{ - return gl::GenTransformFeedbacks(n, ids); -} - -GLboolean GL_APIENTRY glIsTransformFeedback(GLuint id) -{ - return gl::IsTransformFeedback(id); -} - -void GL_APIENTRY glPauseTransformFeedback(void) -{ - return gl::PauseTransformFeedback(); -} - -void GL_APIENTRY glResumeTransformFeedback(void) -{ - return gl::ResumeTransformFeedback(); -} - -void GL_APIENTRY glGetProgramBinary(GLuint program, - GLsizei bufSize, - GLsizei *length, - GLenum *binaryFormat, - void *binary) -{ - return gl::GetProgramBinary(program, bufSize, length, binaryFormat, binary); -} - -void GL_APIENTRY glProgramBinary(GLuint program, - GLenum binaryFormat, - const void *binary, - GLsizei length) -{ - return gl::ProgramBinary(program, binaryFormat, binary, length); -} - -void GL_APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value) -{ - return gl::ProgramParameteri(program, pname, value); -} - -void GL_APIENTRY glInvalidateFramebuffer(GLenum target, - GLsizei numAttachments, - const GLenum *attachments) -{ - return gl::InvalidateFramebuffer(target, numAttachments, attachments); -} - -void GL_APIENTRY glInvalidateSubFramebuffer(GLenum target, - GLsizei numAttachments, - const GLenum *attachments, - GLint x, - GLint y, - GLsizei width, - GLsizei height) -{ - return gl::InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height); -} - -void GL_APIENTRY -glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) -{ - return gl::TexStorage2D(target, levels, internalformat, width, height); -} - -void GL_APIENTRY glTexStorage3D(GLenum target, - GLsizei levels, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLsizei depth) -{ - return gl::TexStorage3D(target, levels, internalformat, width, height, depth); -} - -void GL_APIENTRY glGetInternalformativ(GLenum target, - GLenum internalformat, - GLenum pname, - GLsizei bufSize, - GLint *params) -{ - return gl::GetInternalformativ(target, internalformat, pname, bufSize, params); -} - -void GL_APIENTRY glBlitFramebufferANGLE(GLint srcX0, - GLint srcY0, - GLint srcX1, - GLint srcY1, - GLint dstX0, - GLint dstY0, - GLint dstX1, - GLint dstY1, - GLbitfield mask, - GLenum filter) -{ - return gl::BlitFramebufferANGLE(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, - filter); -} - -void GL_APIENTRY glRenderbufferStorageMultisampleANGLE(GLenum target, - GLsizei samples, - GLenum internalformat, - GLsizei width, - GLsizei height) -{ - return gl::RenderbufferStorageMultisampleANGLE(target, samples, internalformat, width, height); -} - -void GL_APIENTRY glDiscardFramebufferEXT(GLenum target, - GLsizei numAttachments, - const GLenum *attachments) -{ - return gl::DiscardFramebufferEXT(target, numAttachments, attachments); -} - -void GL_APIENTRY glDeleteFencesNV(GLsizei n, const GLuint *fences) -{ - return gl::DeleteFencesNV(n, fences); -} - -void GL_APIENTRY glGenFencesNV(GLsizei n, GLuint *fences) -{ - return gl::GenFencesNV(n, fences); -} - -GLboolean GL_APIENTRY glIsFenceNV(GLuint fence) -{ - return gl::IsFenceNV(fence); -} - -GLboolean GL_APIENTRY glTestFenceNV(GLuint fence) -{ - return gl::TestFenceNV(fence); -} - -void GL_APIENTRY glGetFenceivNV(GLuint fence, GLenum pname, GLint *params) -{ - return gl::GetFenceivNV(fence, pname, params); -} - -void GL_APIENTRY glFinishFenceNV(GLuint fence) -{ - return gl::FinishFenceNV(fence); -} - -void GL_APIENTRY glSetFenceNV(GLuint fence, GLenum condition) -{ - return gl::SetFenceNV(fence, condition); -} - -void GL_APIENTRY glGetTranslatedShaderSourceANGLE(GLuint shader, - GLsizei bufsize, - GLsizei *length, - GLchar *source) -{ - return gl::GetTranslatedShaderSourceANGLE(shader, bufsize, length, source); -} - -void GL_APIENTRY glTexStorage2DEXT(GLenum target, - GLsizei levels, - GLenum internalformat, - GLsizei width, - GLsizei height) -{ - return gl::TexStorage2DEXT(target, levels, internalformat, width, height); -} - -GLenum GL_APIENTRY glGetGraphicsResetStatusEXT(void) -{ - return gl::GetGraphicsResetStatusEXT(); -} - -void GL_APIENTRY glReadnPixelsEXT(GLint x, - GLint y, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - GLsizei bufSize, - void *data) -{ - return gl::ReadnPixelsEXT(x, y, width, height, format, type, bufSize, data); -} - -void GL_APIENTRY glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params) -{ - return gl::GetnUniformfvEXT(program, location, bufSize, params); -} - -void GL_APIENTRY glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params) -{ - return gl::GetnUniformivEXT(program, location, bufSize, params); -} - -void GL_APIENTRY glGenQueriesEXT(GLsizei n, GLuint *ids) -{ - return gl::GenQueriesEXT(n, ids); -} - -void GL_APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint *ids) -{ - return gl::DeleteQueriesEXT(n, ids); -} - -GLboolean GL_APIENTRY glIsQueryEXT(GLuint id) -{ - return gl::IsQueryEXT(id); -} - -void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint id) -{ - return gl::BeginQueryEXT(target, id); -} - -void GL_APIENTRY glEndQueryEXT(GLenum target) -{ - return gl::EndQueryEXT(target); -} - -void GL_APIENTRY glQueryCounterEXT(GLuint id, GLenum target) -{ - return gl::QueryCounterEXT(id, target); -} - -void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint *params) -{ - return gl::GetQueryivEXT(target, pname, params); -} - -void GL_APIENTRY glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint *params) -{ - return gl::GetQueryObjectivEXT(id, pname, params); -} - -void GL_APIENTRY glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params) -{ - return gl::GetQueryObjectuivEXT(id, pname, params); -} - -void GL_APIENTRY glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 *params) -{ - return gl::GetQueryObjecti64vEXT(id, pname, params); -} - -void GL_APIENTRY glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 *params) -{ - return gl::GetQueryObjectui64vEXT(id, pname, params); -} - -void GL_APIENTRY glDrawBuffersEXT(GLsizei n, const GLenum *bufs) -{ - return gl::DrawBuffersEXT(n, bufs); -} - -void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode, - GLint first, - GLsizei count, - GLsizei primcount) -{ - return gl::DrawArraysInstancedANGLE(mode, first, count, primcount); -} - -void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode, - GLsizei count, - GLenum type, - const void *indices, - GLsizei primcount) -{ - return gl::DrawElementsInstancedANGLE(mode, count, type, indices, primcount); -} - -void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) -{ - return gl::VertexAttribDivisorANGLE(index, divisor); -} - -void GL_APIENTRY glGetProgramBinaryOES(GLuint program, - GLsizei bufSize, - GLsizei *length, - GLenum *binaryFormat, - void *binary) -{ - return gl::GetProgramBinaryOES(program, bufSize, length, binaryFormat, binary); -} - -void GL_APIENTRY glProgramBinaryOES(GLuint program, - GLenum binaryFormat, - const void *binary, - GLint length) -{ - return gl::ProgramBinaryOES(program, binaryFormat, binary, length); -} - -void *GL_APIENTRY glMapBufferOES(GLenum target, GLenum access) -{ - return gl::MapBufferOES(target, access); -} - -GLboolean GL_APIENTRY glUnmapBufferOES(GLenum target) -{ - return gl::UnmapBufferOES(target); -} - -void GL_APIENTRY glGetBufferPointervOES(GLenum target, GLenum pname, void **params) -{ - return gl::GetBufferPointervOES(target, pname, params); -} - -void *GL_APIENTRY glMapBufferRangeEXT(GLenum target, - GLintptr offset, - GLsizeiptr length, - GLbitfield access) -{ - return gl::MapBufferRangeEXT(target, offset, length, access); -} - -void GL_APIENTRY glFlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length) -{ - return gl::FlushMappedBufferRangeEXT(target, offset, length); -} - -void GL_APIENTRY glInsertEventMarkerEXT(GLsizei length, const char *marker) -{ - return gl::InsertEventMarkerEXT(length, marker); -} - -void GL_APIENTRY glPushGroupMarkerEXT(GLsizei length, const char *marker) -{ - return gl::PushGroupMarkerEXT(length, marker); -} - -void GL_APIENTRY glPopGroupMarkerEXT() -{ - return gl::PopGroupMarkerEXT(); -} - -void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) -{ - return gl::EGLImageTargetTexture2DOES(target, image); -} - -void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) -{ - return gl::EGLImageTargetRenderbufferStorageOES(target, image); -} - -void GL_APIENTRY glBindVertexArrayOES(GLuint array) -{ - return gl::BindVertexArrayOES(array); -} - -void GL_APIENTRY glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays) -{ - return gl::DeleteVertexArraysOES(n, arrays); -} - -void GL_APIENTRY glGenVertexArraysOES(GLsizei n, GLuint *arrays) -{ - return gl::GenVertexArraysOES(n, arrays); -} - -GLboolean GL_APIENTRY glIsVertexArrayOES(GLuint array) -{ - return gl::IsVertexArrayOES(array); -} - -void GL_APIENTRY glDebugMessageControlKHR(GLenum source, - GLenum type, - GLenum severity, - GLsizei count, - const GLuint *ids, - GLboolean enabled) -{ - return gl::DebugMessageControlKHR(source, type, severity, count, ids, enabled); -} - -void GL_APIENTRY glDebugMessageInsertKHR(GLenum source, - GLenum type, - GLuint id, - GLenum severity, - GLsizei length, - const GLchar *buf) -{ - return gl::DebugMessageInsertKHR(source, type, id, severity, length, buf); -} - -void GL_APIENTRY glDebugMessageCallbackKHR(GLDEBUGPROCKHR callback, const void *userParam) -{ - return gl::DebugMessageCallbackKHR(callback, userParam); -} - -GLuint GL_APIENTRY glGetDebugMessageLogKHR(GLuint count, - GLsizei bufSize, - GLenum *sources, - GLenum *types, - GLuint *ids, - GLenum *severities, - GLsizei *lengths, - GLchar *messageLog) -{ - return gl::GetDebugMessageLogKHR(count, bufSize, sources, types, ids, severities, lengths, - messageLog); -} - -void GL_APIENTRY glPushDebugGroupKHR(GLenum source, - GLuint id, - GLsizei length, - const GLchar *message) -{ - return gl::PushDebugGroupKHR(source, id, length, message); -} - -void GL_APIENTRY glPopDebugGroupKHR(void) -{ - return gl::PopDebugGroupKHR(); -} - -void GL_APIENTRY glObjectLabelKHR(GLenum identifier, - GLuint name, - GLsizei length, - const GLchar *label) -{ - return gl::ObjectLabelKHR(identifier, name, length, label); -} - -void GL_APIENTRY -glGetObjectLabelKHR(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) -{ - return gl::GetObjectLabelKHR(identifier, name, bufSize, length, label); -} - -void GL_APIENTRY glObjectPtrLabelKHR(const void *ptr, GLsizei length, const GLchar *label) -{ - return gl::ObjectPtrLabelKHR(ptr, length, label); -} - -void GL_APIENTRY glGetObjectPtrLabelKHR(const void *ptr, - GLsizei bufSize, - GLsizei *length, - GLchar *label) -{ - return gl::GetObjectPtrLabelKHR(ptr, bufSize, length, label); -} - -void GL_APIENTRY glGetPointervKHR(GLenum pname, void **params) -{ - return gl::GetPointervKHR(pname, params); -} - -void GL_APIENTRY glBindUniformLocationCHROMIUM(GLuint program, GLint location, const GLchar *name) -{ - return gl::BindUniformLocationCHROMIUM(program, location, name); -} - -void GL_APIENTRY glCoverageModulationCHROMIUM(GLenum components) -{ - return gl::CoverageModulationCHROMIUM(components); -} - -// CHROMIUM_path_rendendering -void GL_APIENTRY glMatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat *matrix) -{ - gl::MatrixLoadfCHROMIUM(matrixMode, matrix); -} - -void GL_APIENTRY glMatrixLoadIdentityCHROMIUM(GLenum matrixMode) -{ - gl::MatrixLoadIdentityCHROMIUM(matrixMode); -} - -GLuint GL_APIENTRY glGenPathsCHROMIUM(GLsizei range) -{ - return gl::GenPathsCHROMIUM(range); -} - -void GL_APIENTRY glDeletePathsCHROMIUM(GLuint first, GLsizei range) -{ - gl::DeletePathsCHROMIUM(first, range); -} - -GLboolean GL_APIENTRY glIsPathCHROMIUM(GLuint path) -{ - return gl::IsPathCHROMIUM(path); -} - -void GL_APIENTRY glPathCommandsCHROMIUM(GLuint path, - GLsizei numCommands, - const GLubyte *commands, - GLsizei numCoords, - GLenum coordType, - const void *coords) -{ - gl::PathCommandsCHROMIUM(path, numCommands, commands, numCoords, coordType, coords); -} - -void GL_APIENTRY glPathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value) -{ - gl::PathParameterfCHROMIUM(path, pname, value); -} - -void GL_APIENTRY glPathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value) -{ - gl::PathParameteriCHROMIUM(path, pname, value); -} - -void GL_APIENTRY glGetPathParameterfvCHROMIUM(GLuint path, GLenum pname, GLfloat *value) -{ - gl::GetPathParameterfCHROMIUM(path, pname, value); -} - -void GL_APIENTRY glGetPathParameterivCHROMIUM(GLuint path, GLenum pname, GLint *value) -{ - gl::GetPathParameteriCHROMIUM(path, pname, value); -} - -void GL_APIENTRY glPathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask) -{ - gl::PathStencilFuncCHROMIUM(func, ref, mask); -} - -void GL_APIENTRY glStencilFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask) -{ - gl::StencilFillPathCHROMIUM(path, fillMode, mask); -} - -void GL_APIENTRY glStencilStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask) -{ - gl::StencilStrokePathCHROMIUM(path, reference, mask); -} - -void GL_APIENTRY glCoverFillPathCHROMIUM(GLuint path, GLenum coverMode) -{ - gl::CoverFillPathCHROMIUM(path, coverMode); -} - -void GL_APIENTRY glCoverStrokePathCHROMIUM(GLuint path, GLenum coverMode) -{ - gl::CoverStrokePathCHROMIUM(path, coverMode); -} - -void GL_APIENTRY glStencilThenCoverFillPathCHROMIUM(GLuint path, - GLenum fillMode, - GLuint mask, - GLenum coverMode) -{ - gl::StencilThenCoverFillPathCHROMIUM(path, fillMode, mask, coverMode); -} - -void GL_APIENTRY glStencilThenCoverStrokePathCHROMIUM(GLuint path, - GLint reference, - GLuint mask, - GLenum coverMode) -{ - gl::StencilThenCoverStrokePathCHROMIUM(path, reference, mask, coverMode); -} - -void GL_APIENTRY glCoverFillPathInstancedCHROMIUM(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLenum coverMode, - GLenum transformType, - const GLfloat *transformValues) -{ - gl::CoverFillPathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, coverMode, - transformType, transformValues); -} - -void GL_APIENTRY glCoverStrokePathInstancedCHROMIUM(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLenum coverMode, - GLenum transformType, - const GLfloat *transformValues) -{ - gl::CoverStrokePathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, coverMode, - transformType, transformValues); -} - -void GL_APIENTRY glStencilFillPathInstancedCHROMIUM(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLenum fillMode, - GLuint mask, - GLenum transformType, - const GLfloat *transformValues) -{ - gl::StencilFillPathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, fillMode, mask, - transformType, transformValues); -} - -void GL_APIENTRY glStencilStrokePathInstancedCHROMIUM(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLint reference, - GLuint mask, - GLenum transformType, - const GLfloat *transformValues) -{ - gl::StencilStrokePathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, reference, mask, - transformType, transformValues); -} - -void GL_APIENTRY glStencilThenCoverFillPathInstancedCHROMIUM(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLenum fillMode, - GLuint mask, - GLenum coverMode, - GLenum transformType, - const GLfloat *transformValues) -{ - gl::StencilThenCoverFillPathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, fillMode, - mask, coverMode, transformType, transformValues); -} - -void GL_APIENTRY glStencilThenCoverStrokePathInstancedCHROMIUM(GLsizei numPaths, - GLenum pathNameType, - const void *paths, - GLuint pathBase, - GLint reference, - GLuint mask, - GLenum coverMode, - GLenum transformType, - const GLfloat *transformValues) -{ - gl::StencilThenCoverStrokePathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, - reference, mask, coverMode, transformType, - transformValues); -} - -void GL_APIENTRY glBindFragmentInputLocationCHROMIUM(GLuint program, - GLint location, - const GLchar *name) -{ - gl::BindFragmentInputLocationCHROMIUM(program, location, name); -} - -void GL_APIENTRY glProgramPathFragmentInputGenCHROMIUM(GLuint program, - GLint location, - GLenum genMode, - GLint components, - const GLfloat *coeffs) -{ - gl::ProgramPathFragmentInputGenCHROMIUM(program, location, genMode, components, coeffs); -} - -// GLES 3.1 -void GL_APIENTRY glDispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) -{ - gl::DispatchCompute(numGroupsX, numGroupsY, numGroupsZ); -} - -void GL_APIENTRY glDispatchComputeIndirect(GLintptr indirect) -{ - gl::DispatchComputeIndirect(indirect); -} - -void GL_APIENTRY glDrawArraysIndirect(GLenum mode, const void *indirect) -{ - gl::DrawArraysIndirect(mode, indirect); -} - -void GL_APIENTRY glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect) -{ - gl::DrawElementsIndirect(mode, type, indirect); -} - -void GL_APIENTRY glFramebufferParameteri(GLenum target, GLenum pname, GLint param) -{ - gl::FramebufferParameteri(target, pname, param); -} - -void GL_APIENTRY glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params) -{ - gl::GetFramebufferParameteriv(target, pname, params); -} - -void GL_APIENTRY glGetProgramInterfaceiv(GLuint program, - GLenum programInterface, - GLenum pname, - GLint *params) -{ - gl::GetProgramInterfaceiv(program, programInterface, pname, params); -} - -GLuint GL_APIENTRY glGetProgramResourceIndex(GLuint program, - GLenum programInterface, - const GLchar *name) -{ - return gl::GetProgramResourceIndex(program, programInterface, name); -} - -void GL_APIENTRY glGetProgramResourceName(GLuint program, - GLenum programInterface, - GLuint index, - GLsizei bufSize, - GLsizei *length, - GLchar *name) -{ - gl::GetProgramResourceName(program, programInterface, index, bufSize, length, name); -} - -void GL_APIENTRY glGetProgramResourceiv(GLuint program, - GLenum programInterface, - GLuint index, - GLsizei propCount, - const GLenum *props, - GLsizei bufSize, - GLsizei *length, - GLint *params) -{ - gl::GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, - params); -} - -GLint GL_APIENTRY glGetProgramResourceLocation(GLuint program, - GLenum programInterface, - const GLchar *name) -{ - return gl::GetProgramResourceLocation(program, programInterface, name); -} - -void GL_APIENTRY glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) -{ - gl::UseProgramStages(pipeline, stages, program); -} - -void GL_APIENTRY glActiveShaderProgram(GLuint pipeline, GLuint program) -{ - gl::ActiveShaderProgram(pipeline, program); -} - -GLuint GL_APIENTRY glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings) -{ - return gl::CreateShaderProgramv(type, count, strings); -} - -void GL_APIENTRY glBindProgramPipeline(GLuint pipeline) -{ - gl::BindProgramPipeline(pipeline); -} - -void GL_APIENTRY glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines) -{ - gl::DeleteProgramPipelines(n, pipelines); -} - -void GL_APIENTRY glGenProgramPipelines(GLsizei n, GLuint *pipelines) -{ - gl::GenProgramPipelines(n, pipelines); -} - -GLboolean GL_APIENTRY glIsProgramPipeline(GLuint pipeline) -{ - return gl::IsProgramPipeline(pipeline); -} - -void GL_APIENTRY glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) -{ - gl::GetProgramPipelineiv(pipeline, pname, params); -} - -void GL_APIENTRY glProgramUniform1i(GLuint program, GLint location, GLint v0) -{ - gl::ProgramUniform1i(program, location, v0); -} - -void GL_APIENTRY glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) -{ - gl::ProgramUniform2i(program, location, v0, v1); -} - -void GL_APIENTRY glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) -{ - gl::ProgramUniform3i(program, location, v0, v1, v2); -} - -void GL_APIENTRY -glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - gl::ProgramUniform4i(program, location, v0, v1, v2, v3); -} - -void GL_APIENTRY glProgramUniform1ui(GLuint program, GLint location, GLuint v0) -{ - gl::ProgramUniform1ui(program, location, v0); -} - -void GL_APIENTRY glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) -{ - gl::ProgramUniform2ui(program, location, v0, v1); -} - -void GL_APIENTRY -glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - gl::ProgramUniform3ui(program, location, v0, v1, v2); -} - -void GL_APIENTRY -glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - gl::ProgramUniform4ui(program, location, v0, v1, v2, v3); -} - -void GL_APIENTRY glProgramUniform1f(GLuint program, GLint location, GLfloat v0) -{ - gl::ProgramUniform1f(program, location, v0); -} - -void GL_APIENTRY glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) -{ - gl::ProgramUniform2f(program, location, v0, v1); -} - -void GL_APIENTRY -glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - gl::ProgramUniform3f(program, location, v0, v1, v2); -} - -void GL_APIENTRY -glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - gl::ProgramUniform4f(program, location, v0, v1, v2, v3); -} - -void GL_APIENTRY glProgramUniform1iv(GLuint program, - GLint location, - GLsizei count, - const GLint *value) -{ - gl::ProgramUniform1iv(program, location, count, value); -} - -void GL_APIENTRY glProgramUniform2iv(GLuint program, - GLint location, - GLsizei count, - const GLint *value) -{ - gl::ProgramUniform2iv(program, location, count, value); -} - -void GL_APIENTRY glProgramUniform3iv(GLuint program, - GLint location, - GLsizei count, - const GLint *value) -{ - gl::ProgramUniform3iv(program, location, count, value); -} - -void GL_APIENTRY glProgramUniform4iv(GLuint program, - GLint location, - GLsizei count, - const GLint *value) -{ - gl::ProgramUniform4iv(program, location, count, value); -} - -void GL_APIENTRY glProgramUniform1uiv(GLuint program, - GLint location, - GLsizei count, - const GLuint *value) -{ - gl::ProgramUniform1uiv(program, location, count, value); -} - -void GL_APIENTRY glProgramUniform2uiv(GLuint program, - GLint location, - GLsizei count, - const GLuint *value) -{ - gl::ProgramUniform2uiv(program, location, count, value); -} - -void GL_APIENTRY glProgramUniform3uiv(GLuint program, - GLint location, - GLsizei count, - const GLuint *value) -{ - gl::ProgramUniform3uiv(program, location, count, value); -} - -void GL_APIENTRY glProgramUniform4uiv(GLuint program, - GLint location, - GLsizei count, - const GLuint *value) -{ - gl::ProgramUniform4uiv(program, location, count, value); -} - -void GL_APIENTRY glProgramUniform1fv(GLuint program, - GLint location, - GLsizei count, - const GLfloat *value) -{ - gl::ProgramUniform1fv(program, location, count, value); -} - -void GL_APIENTRY glProgramUniform2fv(GLuint program, - GLint location, - GLsizei count, - const GLfloat *value) -{ - gl::ProgramUniform2fv(program, location, count, value); -} - -void GL_APIENTRY glProgramUniform3fv(GLuint program, - GLint location, - GLsizei count, - const GLfloat *value) -{ - gl::ProgramUniform3fv(program, location, count, value); -} - -void GL_APIENTRY glProgramUniform4fv(GLuint program, - GLint location, - GLsizei count, - const GLfloat *value) -{ - gl::ProgramUniform4fv(program, location, count, value); -} - -void GL_APIENTRY glProgramUniformMatrix2fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - gl::ProgramUniformMatrix2fv(program, location, count, transpose, value); -} - -void GL_APIENTRY glProgramUniformMatrix3fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - gl::ProgramUniformMatrix3fv(program, location, count, transpose, value); -} - -void GL_APIENTRY glProgramUniformMatrix4fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - gl::ProgramUniformMatrix4fv(program, location, count, transpose, value); -} - -void GL_APIENTRY glProgramUniformMatrix2x3fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - gl::ProgramUniformMatrix2x3fv(program, location, count, transpose, value); -} - -void GL_APIENTRY glProgramUniformMatrix3x2fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - gl::ProgramUniformMatrix3x2fv(program, location, count, transpose, value); -} - -void GL_APIENTRY glProgramUniformMatrix2x4fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - gl::ProgramUniformMatrix2x4fv(program, location, count, transpose, value); -} - -void GL_APIENTRY glProgramUniformMatrix4x2fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - gl::ProgramUniformMatrix4x2fv(program, location, count, transpose, value); -} - -void GL_APIENTRY glProgramUniformMatrix3x4fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - gl::ProgramUniformMatrix3x4fv(program, location, count, transpose, value); -} - -void GL_APIENTRY glProgramUniformMatrix4x3fv(GLuint program, - GLint location, - GLsizei count, - GLboolean transpose, - const GLfloat *value) -{ - gl::ProgramUniformMatrix4x3fv(program, location, count, transpose, value); -} - -void GL_APIENTRY glValidateProgramPipeline(GLuint pipeline) -{ - gl::ValidateProgramPipeline(pipeline); -} - -void GL_APIENTRY glGetProgramPipelineInfoLog(GLuint pipeline, - GLsizei bufSize, - GLsizei *length, - GLchar *infoLog) -{ - gl::GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); -} - -void GL_APIENTRY glBindImageTexture(GLuint unit, - GLuint texture, - GLint level, - GLboolean layered, - GLint layer, - GLenum access, - GLenum format) -{ - gl::BindImageTexture(unit, texture, level, layered, layer, access, format); -} - -void GL_APIENTRY glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) -{ - gl::GetBooleani_v(target, index, data); -} - -void GL_APIENTRY glMemoryBarrier(GLbitfield barriers) -{ - gl::MemoryBarrier(barriers); -} - -void GL_APIENTRY glMemoryBarrierByRegion(GLbitfield barriers) -{ - gl::MemoryBarrierByRegion(barriers); -} - -void GL_APIENTRY glTexStorage2DMultisample(GLenum target, - GLsizei samples, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLboolean fixedsamplelocations) -{ - gl::TexStorage2DMultisample(target, samples, internalformat, width, height, - fixedsamplelocations); -} - -void GL_APIENTRY glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) -{ - gl::GetMultisamplefv(pname, index, val); -} - -void GL_APIENTRY glSampleMaski(GLuint maskNumber, GLbitfield mask) -{ - gl::SampleMaski(maskNumber, mask); -} - -void GL_APIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) -{ - gl::GetTexLevelParameteriv(target, level, pname, params); -} - -void GL_APIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) -{ - gl::GetTexLevelParameterfv(target, level, pname, params); -} - -void GL_APIENTRY glBindVertexBuffer(GLuint bindingindex, - GLuint buffer, - GLintptr offset, - GLsizei stride) -{ - gl::BindVertexBuffer(bindingindex, buffer, offset, stride); -} - -void GL_APIENTRY glVertexAttribFormat(GLuint attribindex, - GLint size, - GLenum type, - GLboolean normalized, - GLuint relativeoffset) -{ - gl::VertexAttribFormat(attribindex, size, type, normalized, relativeoffset); -} - -void GL_APIENTRY glVertexAttribIFormat(GLuint attribindex, - GLint size, - GLenum type, - GLuint relativeoffset) -{ - gl::VertexAttribIFormat(attribindex, size, type, relativeoffset); -} - -void GL_APIENTRY glVertexAttribBinding(GLuint attribindex, GLuint bindingindex) -{ - gl::VertexAttribBinding(attribindex, bindingindex); -} - -void GL_APIENTRY glVertexBindingDivisor(GLuint bindingindex, GLuint divisor) -{ - gl::VertexBindingDivisor(bindingindex, divisor); -} - -void GL_APIENTRY glFramebufferTextureMultiviewLayeredANGLE(GLenum target, - GLenum attachment, - GLuint texture, - GLint level, - GLint baseViewIndex, - GLsizei numViews) -{ - gl::FramebufferTextureMultiviewLayeredANGLE(target, attachment, texture, level, baseViewIndex, - numViews); -} - -void GL_APIENTRY glFramebufferTextureMultiviewSideBySideANGLE(GLenum target, - GLenum attachment, - GLuint texture, - GLint level, - GLsizei numViews, - const GLint *viewportOffsets) -{ - gl::FramebufferTextureMultiviewSideBySideANGLE(target, attachment, texture, level, numViews, - viewportOffsets); -} - -void GL_APIENTRY glRequestExtensionANGLE(const GLchar *name) -{ - gl::RequestExtensionANGLE(name); -} - -} // extern "C" |