diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def | 716 |
1 files changed, 406 insertions, 310 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def b/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def index 5a4966f66d..2ff4cc0579 100644 --- a/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def +++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def @@ -1,316 +1,412 @@ -LIBRARY libGLESv2d +LIBRARY libGLESv2 EXPORTS - glActiveTexture@4 @1 - glAttachShader@8 @2 - glBindAttribLocation@12 @3 - glBindBuffer@8 @4 - glBindFramebuffer@8 @5 - glBindRenderbuffer@8 @6 - glBindTexture@8 @7 - glBlendColor@16 @8 - glBlendEquation@4 @9 - glBlendEquationSeparate@8 @10 - glBlendFunc@8 @11 - glBlendFuncSeparate@16 @12 - glBufferData@16 @13 - glBufferSubData@16 @14 - glCheckFramebufferStatus@4 @15 - glClear@4 @16 - glClearColor@16 @17 - glClearDepthf@4 @18 - glClearStencil@4 @19 - glColorMask@16 @20 - glCompileShader@4 @21 - glCompressedTexImage2D@32 @22 - glCompressedTexSubImage2D@36 @23 - glCopyTexImage2D@32 @24 - glCopyTexSubImage2D@32 @25 - glCreateProgram@0 @26 - glCreateShader@4 @27 - glCullFace@4 @28 - glDeleteBuffers@8 @29 - glDeleteFramebuffers@8 @30 - glDeleteProgram@4 @32 - glDeleteRenderbuffers@8 @33 - glDeleteShader@4 @34 - glDeleteTextures@8 @31 - glDepthFunc@4 @36 - glDepthMask@4 @37 - glDepthRangef@8 @38 - glDetachShader@8 @35 - glDisable@4 @39 - glDisableVertexAttribArray@4 @40 - glDrawArrays@12 @41 - glDrawElements@16 @42 - glEnable@4 @43 - glEnableVertexAttribArray@4 @44 - glFinish@0 @45 - glFlush@0 @46 - glFramebufferRenderbuffer@16 @47 - glFramebufferTexture2D@20 @48 - glFrontFace@4 @49 - glGenBuffers@8 @50 - glGenFramebuffers@8 @52 - glGenRenderbuffers@8 @53 - glGenTextures@8 @54 - glGenerateMipmap@4 @51 - glGetActiveAttrib@28 @55 - glGetActiveUniform@28 @56 - glGetAttachedShaders@16 @57 - glGetAttribLocation@8 @58 - glGetBooleanv@8 @59 - glGetBufferParameteriv@12 @60 - glGetError@0 @61 - glGetFloatv@8 @62 - glGetFramebufferAttachmentParameteriv@16 @63 - glGetIntegerv@8 @64 - glGetProgramInfoLog@16 @66 - glGetProgramiv@12 @65 - glGetRenderbufferParameteriv@12 @67 - glGetShaderInfoLog@16 @69 - glGetShaderPrecisionFormat@16 @70 - glGetShaderSource@16 @71 - glGetShaderiv@12 @68 - glGetString@4 @72 - glGetTexParameterfv@12 @73 - glGetTexParameteriv@12 @74 - glGetUniformLocation@8 @77 - glGetUniformfv@12 @75 - glGetUniformiv@12 @76 - glGetVertexAttribPointerv@12 @80 - glGetVertexAttribfv@12 @78 - glGetVertexAttribiv@12 @79 - glHint@8 @81 - glIsBuffer@4 @82 - glIsEnabled@4 @83 - glIsFramebuffer@4 @84 - glIsProgram@4 @85 - glIsRenderbuffer@4 @86 - glIsShader@4 @87 - glIsTexture@4 @88 - glLineWidth@4 @89 - glLinkProgram@4 @90 - glPixelStorei@8 @91 - glPolygonOffset@8 @92 - glReadPixels@28 @93 - glReleaseShaderCompiler@0 @94 - glRenderbufferStorage@16 @95 - glSampleCoverage@8 @96 - glScissor@16 @97 - glShaderBinary@20 @98 - glShaderSource@16 @99 - glStencilFunc@12 @100 - glStencilFuncSeparate@16 @101 - glStencilMask@4 @102 - glStencilMaskSeparate@8 @103 - glStencilOp@12 @104 - glStencilOpSeparate@16 @105 - glTexImage2D@36 @106 - glTexParameterf@12 @107 - glTexParameterfv@12 @108 - glTexParameteri@12 @109 - glTexParameteriv@12 @110 - glTexSubImage2D@36 @111 - glUniform1f@8 @112 - glUniform1fv@12 @113 - glUniform1i@8 @114 - glUniform1iv@12 @115 - glUniform2f@12 @116 - glUniform2fv@12 @117 - glUniform2i@12 @118 - glUniform2iv@12 @119 - glUniform3f@16 @120 - glUniform3fv@12 @121 - glUniform3i@16 @122 - glUniform3iv@12 @123 - glUniform4f@20 @124 - glUniform4fv@12 @125 - glUniform4i@20 @126 - glUniform4iv@12 @127 - glUniformMatrix2fv@16 @128 - glUniformMatrix3fv@16 @129 - glUniformMatrix4fv@16 @130 - glUseProgram@4 @131 - glValidateProgram@4 @132 - glVertexAttrib1f@8 @133 - glVertexAttrib1fv@8 @134 - glVertexAttrib2f@12 @135 - glVertexAttrib2fv@8 @136 - glVertexAttrib3f@16 @137 - glVertexAttrib3fv@8 @138 - glVertexAttrib4f@20 @139 - glVertexAttrib4fv@8 @140 - glVertexAttribPointer@24 @141 - glViewport@16 @142 + glActiveTexture @1 + glAttachShader @2 + glBindAttribLocation @3 + glBindBuffer @4 + glBindFramebuffer @5 + glBindRenderbuffer @6 + glBindTexture @7 + glBlendColor @8 + glBlendEquation @9 + glBlendEquationSeparate @10 + glBlendFunc @11 + glBlendFuncSeparate @12 + glBufferData @13 + glBufferSubData @14 + glCheckFramebufferStatus @15 + glClear @16 + glClearColor @17 + glClearDepthf @18 + glClearStencil @19 + glColorMask @20 + glCompileShader @21 + glCompressedTexImage2D @22 + glCompressedTexSubImage2D @23 + glCopyTexImage2D @24 + glCopyTexSubImage2D @25 + glCreateProgram @26 + glCreateShader @27 + glCullFace @28 + glDeleteBuffers @29 + glDeleteFramebuffers @30 + glDeleteProgram @32 + glDeleteRenderbuffers @33 + glDeleteShader @34 + glDeleteTextures @31 + glDepthFunc @36 + glDepthMask @37 + glDepthRangef @38 + glDetachShader @35 + glDisable @39 + glDisableVertexAttribArray @40 + glDrawArrays @41 + glDrawElements @42 + glEnable @43 + glEnableVertexAttribArray @44 + glFinish @45 + glFlush @46 + glFramebufferRenderbuffer @47 + glFramebufferTexture2D @48 + glFrontFace @49 + glGenBuffers @50 + glGenFramebuffers @52 + glGenRenderbuffers @53 + glGenTextures @54 + glGenerateMipmap @51 + glGetActiveAttrib @55 + glGetActiveUniform @56 + glGetAttachedShaders @57 + glGetAttribLocation @58 + glGetBooleanv @59 + glGetBufferParameteriv @60 + glGetError @61 + glGetFloatv @62 + glGetFramebufferAttachmentParameteriv @63 + glGetIntegerv @64 + glGetProgramInfoLog @66 + glGetProgramiv @65 + glGetRenderbufferParameteriv @67 + glGetShaderInfoLog @69 + glGetShaderPrecisionFormat @70 + glGetShaderSource @71 + glGetShaderiv @68 + glGetString @72 + glGetTexParameterfv @73 + glGetTexParameteriv @74 + glGetUniformLocation @77 + glGetUniformfv @75 + glGetUniformiv @76 + glGetVertexAttribPointerv @80 + glGetVertexAttribfv @78 + glGetVertexAttribiv @79 + glHint @81 + glIsBuffer @82 + glIsEnabled @83 + glIsFramebuffer @84 + glIsProgram @85 + glIsRenderbuffer @86 + glIsShader @87 + glIsTexture @88 + glLineWidth @89 + glLinkProgram @90 + glPixelStorei @91 + glPolygonOffset @92 + glReadPixels @93 + glReleaseShaderCompiler @94 + glRenderbufferStorage @95 + glSampleCoverage @96 + glScissor @97 + glShaderBinary @98 + glShaderSource @99 + glStencilFunc @100 + glStencilFuncSeparate @101 + glStencilMask @102 + glStencilMaskSeparate @103 + glStencilOp @104 + glStencilOpSeparate @105 + glTexImage2D @106 + glTexParameterf @107 + glTexParameterfv @108 + glTexParameteri @109 + glTexParameteriv @110 + glTexSubImage2D @111 + glUniform1f @112 + glUniform1fv @113 + glUniform1i @114 + glUniform1iv @115 + glUniform2f @116 + glUniform2fv @117 + glUniform2i @118 + glUniform2iv @119 + glUniform3f @120 + glUniform3fv @121 + glUniform3i @122 + glUniform3iv @123 + glUniform4f @124 + glUniform4fv @125 + glUniform4i @126 + glUniform4iv @127 + glUniformMatrix2fv @128 + glUniformMatrix3fv @129 + glUniformMatrix4fv @130 + glUseProgram @131 + glValidateProgram @132 + glVertexAttrib1f @133 + glVertexAttrib1fv @134 + glVertexAttrib2f @135 + glVertexAttrib2fv @136 + glVertexAttrib3f @137 + glVertexAttrib3fv @138 + glVertexAttrib4f @139 + glVertexAttrib4fv @140 + glVertexAttribPointer @141 + glViewport @142 ; Extensions - glBlitFramebufferANGLE@40 @149 - glRenderbufferStorageMultisampleANGLE@20 @150 - glDeleteFencesNV@8 @151 - glFinishFenceNV@4 @152 - glGenFencesNV@8 @153 - glGetFenceivNV@12 @154 - glIsFenceNV@4 @155 - glSetFenceNV@8 @156 - glTestFenceNV@4 @157 - glGetTranslatedShaderSourceANGLE@16 @159 - glTexStorage2DEXT@20 @160 - glGetGraphicsResetStatusEXT@0 @161 - glReadnPixelsEXT@32 @162 - glGetnUniformfvEXT@16 @163 - glGetnUniformivEXT@16 @164 - glGenQueriesEXT@8 @165 - glDeleteQueriesEXT@8 @166 - glIsQueryEXT@4 @167 - glBeginQueryEXT@8 @168 - glEndQueryEXT@4 @169 - glGetQueryivEXT@12 @170 - glGetQueryObjectuivEXT@12 @171 - glVertexAttribDivisorANGLE@8 @172 - glDrawArraysInstancedANGLE@16 @173 - glDrawElementsInstancedANGLE@20 @174 - glProgramBinaryOES@16 @175 - glGetProgramBinaryOES@20 @176 - glDrawBuffersEXT@8 @179 - glMapBufferOES@8 @285 - glUnmapBufferOES@4 @286 - glGetBufferPointervOES@12 @287 - glMapBufferRangeEXT@16 @288 - glFlushMappedBufferRangeEXT@12 @289 - glDiscardFramebufferEXT@12 @293 - glInsertEventMarkerEXT@8 @294 - glPushGroupMarkerEXT@8 @295 - glPopGroupMarkerEXT@0 @296 - glEGLImageTargetTexture2DOES@8 @297 - glEGLImageTargetRenderbufferStorageOES@8 @298 - glBindVertexArrayOES@4 @299 - glDeleteVertexArraysOES@8 @300 - glGenVertexArraysOES@8 @301 - glIsVertexArrayOES@4 @302 - glDebugMessageControlKHR@24 @303 - glDebugMessageInsertKHR@24 @304 - glDebugMessageCallbackKHR@8 @305 - glGetDebugMessageLogKHR@32 @306 - glPushDebugGroupKHR@16 @307 - glPopDebugGroupKHR@0 @308 - glObjectLabelKHR@16 @309 - glGetObjectLabelKHR@20 @310 - glObjectPtrLabelKHR@12 @311 - glGetObjectPtrLabelKHR@16 @312 - glGetPointervKHR@8 @313 - glQueryCounterEXT@8 @314 - glGetQueryObjectivEXT@12 @315 - glGetQueryObjecti64vEXT@12 @316 - glGetQueryObjectui64vEXT@12 @317 + glBlitFramebufferANGLE @149 + glRenderbufferStorageMultisampleANGLE @150 + glDeleteFencesNV @151 + glFinishFenceNV @152 + glGenFencesNV @153 + glGetFenceivNV @154 + glIsFenceNV @155 + glSetFenceNV @156 + glTestFenceNV @157 + glGetTranslatedShaderSourceANGLE @159 + glTexStorage2DEXT @160 + glGetGraphicsResetStatusEXT @161 + glReadnPixelsEXT @162 + glGetnUniformfvEXT @163 + glGetnUniformivEXT @164 + glGenQueriesEXT @165 + glDeleteQueriesEXT @166 + glIsQueryEXT @167 + glBeginQueryEXT @168 + glEndQueryEXT @169 + glGetQueryivEXT @170 + glGetQueryObjectuivEXT @171 + glVertexAttribDivisorANGLE @172 + glDrawArraysInstancedANGLE @173 + glDrawElementsInstancedANGLE @174 + glProgramBinaryOES @175 + glGetProgramBinaryOES @176 + glDrawBuffersEXT @179 + glMapBufferOES @285 + glUnmapBufferOES @286 + glGetBufferPointervOES @287 + glMapBufferRangeEXT @288 + glFlushMappedBufferRangeEXT @289 + glDiscardFramebufferEXT @293 + glInsertEventMarkerEXT @294 + glPushGroupMarkerEXT @295 + glPopGroupMarkerEXT @296 + glEGLImageTargetTexture2DOES @297 + glEGLImageTargetRenderbufferStorageOES @298 + glBindVertexArrayOES @299 + glDeleteVertexArraysOES @300 + glGenVertexArraysOES @301 + glIsVertexArrayOES @302 + glDebugMessageControlKHR @303 + glDebugMessageInsertKHR @304 + glDebugMessageCallbackKHR @305 + glGetDebugMessageLogKHR @306 + glPushDebugGroupKHR @307 + glPopDebugGroupKHR @308 + glObjectLabelKHR @309 + glGetObjectLabelKHR @310 + glObjectPtrLabelKHR @311 + glGetObjectPtrLabelKHR @312 + glGetPointervKHR @313 + glQueryCounterEXT @314 + glGetQueryObjectivEXT @315 + glGetQueryObjecti64vEXT @316 + glGetQueryObjectui64vEXT @317 + glBindUniformLocationCHROMIUM @318 + glCoverageModulationCHROMIUM @319 + + glMatrixLoadfCHROMIUM @320 + glMatrixLoadIdentityCHROMIUM @321 + glGenPathsCHROMIUM @322 + glDeletePathsCHROMIUM @323 + glIsPathCHROMIUM @324 + glPathCommandsCHROMIUM @325 + glPathParameterfCHROMIUM @326 + glPathParameteriCHROMIUM @327 + glGetPathParameterfvCHROMIUM @328 + glGetPathParameterivCHROMIUM @329 + glPathStencilFuncCHROMIUM @330 + glStencilFillPathCHROMIUM @331 + glStencilStrokePathCHROMIUM @332 + glCoverFillPathCHROMIUM @333 + glCoverStrokePathCHROMIUM @334 + glStencilThenCoverFillPathCHROMIUM @335 + glStencilThenCoverStrokePathCHROMIUM @336 + glCoverFillPathInstancedCHROMIUM @337 + glCoverStrokePathInstancedCHROMIUM @338 + glStencilStrokePathInstancedCHROMIUM @339 + glStencilFillPathInstancedCHROMIUM @340 + glStencilThenCoverFillPathInstancedCHROMIUM @341 + glStencilThenCoverStrokePathInstancedCHROMIUM @342 + glBindFragmentInputLocationCHROMIUM @343 + glProgramPathFragmentInputGenCHROMIUM @344 + + glFramebufferTextureMultiviewLayeredANGLE @413 + glFramebufferTextureMultiviewSideBySideANGLE @414 + glRequestExtensionANGLE @415 ; GLES 3.0 Functions - glReadBuffer@4 @180 - glDrawRangeElements@24 @181 - glTexImage3D@40 @182 - glTexSubImage3D@44 @183 - glCopyTexSubImage3D@36 @184 - glCompressedTexImage3D@36 @185 - glCompressedTexSubImage3D@44 @186 - glGenQueries@8 @187 - glDeleteQueries@8 @188 - glIsQuery@4 @189 - glBeginQuery@8 @190 - glEndQuery@4 @191 - glGetQueryiv@12 @192 - glGetQueryObjectuiv@12 @193 - glUnmapBuffer@4 @194 - glGetBufferPointerv@12 @195 - glDrawBuffers@8 @196 - glUniformMatrix2x3fv@16 @197 - glUniformMatrix3x2fv@16 @198 - glUniformMatrix2x4fv@16 @199 - glUniformMatrix4x2fv@16 @200 - glUniformMatrix3x4fv@16 @201 - glUniformMatrix4x3fv@16 @202 - glBlitFramebuffer@40 @203 - glRenderbufferStorageMultisample@20 @204 - glFramebufferTextureLayer@20 @205 - glMapBufferRange@16 @206 - glFlushMappedBufferRange@12 @207 - glBindVertexArray@4 @208 - glDeleteVertexArrays@8 @209 - glGenVertexArrays@8 @210 - glIsVertexArray@4 @211 - glGetIntegeri_v@12 @212 - glBeginTransformFeedback@4 @213 - glEndTransformFeedback@0 @214 - glBindBufferRange@20 @215 - glBindBufferBase@12 @216 - glTransformFeedbackVaryings@16 @217 - glGetTransformFeedbackVarying@28 @218 - glVertexAttribIPointer@20 @219 - glGetVertexAttribIiv@12 @220 - glGetVertexAttribIuiv@12 @221 - glVertexAttribI4i@20 @222 - glVertexAttribI4ui@20 @223 - glVertexAttribI4iv@8 @224 - glVertexAttribI4uiv@8 @225 - glGetUniformuiv@12 @226 - glGetFragDataLocation@8 @227 - glUniform1ui@8 @228 - glUniform2ui@12 @229 - glUniform3ui@16 @230 - glUniform4ui@20 @231 - glUniform1uiv@12 @232 - glUniform2uiv@12 @233 - glUniform3uiv@12 @234 - glUniform4uiv@12 @235 - glClearBufferiv@12 @236 - glClearBufferuiv@12 @237 - glClearBufferfv@12 @238 - glClearBufferfi@16 @239 - glGetStringi@8 @240 - glCopyBufferSubData@20 @241 - glGetUniformIndices@16 @242 - glGetActiveUniformsiv@20 @243 - glGetUniformBlockIndex@8 @244 - glGetActiveUniformBlockiv@16 @245 - glGetActiveUniformBlockName@20 @246 - glUniformBlockBinding@12 @247 - glDrawArraysInstanced@16 @248 - glDrawElementsInstanced@20 @249 - glFenceSync@8 @250 - glIsSync@4 @251 - glDeleteSync@4 @252 - glClientWaitSync@16 @253 - glWaitSync@16 @254 - glGetInteger64v@8 @255 - glGetSynciv@20 @256 - glGetInteger64i_v@12 @257 - glGetBufferParameteri64v@12 @258 - glGenSamplers@8 @259 - glDeleteSamplers@8 @260 - glIsSampler@4 @261 - glBindSampler@8 @262 - glSamplerParameteri@12 @263 - glSamplerParameteriv@12 @264 - glSamplerParameterf@12 @265 - glSamplerParameterfv@12 @266 - glGetSamplerParameteriv@12 @267 - glGetSamplerParameterfv@12 @268 - glVertexAttribDivisor@8 @269 - glBindTransformFeedback@8 @270 - glDeleteTransformFeedbacks@8 @271 - glGenTransformFeedbacks@8 @272 - glIsTransformFeedback@4 @273 - glPauseTransformFeedback@0 @274 - glResumeTransformFeedback@0 @275 - glGetProgramBinary@20 @276 - glProgramBinary@16 @277 - glProgramParameteri@12 @278 - glInvalidateFramebuffer@12 @279 - glInvalidateSubFramebuffer@28 @280 - glTexStorage2D@20 @281 - glTexStorage3D@24 @282 - glGetInternalformativ@20 @283 + glReadBuffer @180 + glDrawRangeElements @181 + glTexImage3D @182 + glTexSubImage3D @183 + glCopyTexSubImage3D @184 + glCompressedTexImage3D @185 + glCompressedTexSubImage3D @186 + glGenQueries @187 + glDeleteQueries @188 + glIsQuery @189 + glBeginQuery @190 + glEndQuery @191 + glGetQueryiv @192 + glGetQueryObjectuiv @193 + glUnmapBuffer @194 + glGetBufferPointerv @195 + glDrawBuffers @196 + glUniformMatrix2x3fv @197 + glUniformMatrix3x2fv @198 + glUniformMatrix2x4fv @199 + glUniformMatrix4x2fv @200 + glUniformMatrix3x4fv @201 + glUniformMatrix4x3fv @202 + glBlitFramebuffer @203 + glRenderbufferStorageMultisample @204 + glFramebufferTextureLayer @205 + glMapBufferRange @206 + glFlushMappedBufferRange @207 + glBindVertexArray @208 + glDeleteVertexArrays @209 + glGenVertexArrays @210 + glIsVertexArray @211 + glGetIntegeri_v @212 + glBeginTransformFeedback @213 + glEndTransformFeedback @214 + glBindBufferRange @215 + glBindBufferBase @216 + glTransformFeedbackVaryings @217 + glGetTransformFeedbackVarying @218 + glVertexAttribIPointer @219 + glGetVertexAttribIiv @220 + glGetVertexAttribIuiv @221 + glVertexAttribI4i @222 + glVertexAttribI4ui @223 + glVertexAttribI4iv @224 + glVertexAttribI4uiv @225 + glGetUniformuiv @226 + glGetFragDataLocation @227 + glUniform1ui @228 + glUniform2ui @229 + glUniform3ui @230 + glUniform4ui @231 + glUniform1uiv @232 + glUniform2uiv @233 + glUniform3uiv @234 + glUniform4uiv @235 + glClearBufferiv @236 + glClearBufferuiv @237 + glClearBufferfv @238 + glClearBufferfi @239 + glGetStringi @240 + glCopyBufferSubData @241 + glGetUniformIndices @242 + glGetActiveUniformsiv @243 + glGetUniformBlockIndex @244 + glGetActiveUniformBlockiv @245 + glGetActiveUniformBlockName @246 + glUniformBlockBinding @247 + glDrawArraysInstanced @248 + glDrawElementsInstanced @249 + glFenceSync @250 + glIsSync @251 + glDeleteSync @252 + glClientWaitSync @253 + glWaitSync @254 + glGetInteger64v @255 + glGetSynciv @256 + glGetInteger64i_v @257 + glGetBufferParameteri64v @258 + glGenSamplers @259 + glDeleteSamplers @260 + glIsSampler @261 + glBindSampler @262 + glSamplerParameteri @263 + glSamplerParameteriv @264 + glSamplerParameterf @265 + glSamplerParameterfv @266 + glGetSamplerParameteriv @267 + glGetSamplerParameterfv @268 + glVertexAttribDivisor @269 + glBindTransformFeedback @270 + glDeleteTransformFeedbacks @271 + glGenTransformFeedbacks @272 + glIsTransformFeedback @273 + glPauseTransformFeedback @274 + glResumeTransformFeedback @275 + glGetProgramBinary @276 + glProgramBinary @277 + glProgramParameteri @278 + glInvalidateFramebuffer @279 + glInvalidateSubFramebuffer @280 + glTexStorage2D @281 + glTexStorage3D @282 + glGetInternalformativ @283 - ; ANGLE Platform Implementation - ANGLEPlatformCurrent@0 @290 - ANGLEPlatformInitialize@4 @291 - ANGLEPlatformShutdown@0 @292 -
\ No newline at end of file + ; GLES 3.1 Functions + glDispatchCompute @345 + glDispatchComputeIndirect @346 + glDrawArraysIndirect @347 + glDrawElementsIndirect @348 + glFramebufferParameteri @349 + glGetFramebufferParameteriv @350 + glGetProgramInterfaceiv @351 + glGetProgramResourceIndex @352 + glGetProgramResourceName @353 + glGetProgramResourceiv @354 + glGetProgramResourceLocation @355 + glUseProgramStages @356 + glActiveShaderProgram @357 + glCreateShaderProgramv @358 + glBindProgramPipeline @359 + glDeleteProgramPipelines @360 + glGenProgramPipelines @361 + glIsProgramPipeline @362 + glGetProgramPipelineiv @363 + glProgramUniform1i @364 + glProgramUniform2i @365 + glProgramUniform3i @366 + glProgramUniform4i @367 + glProgramUniform1ui @368 + glProgramUniform2ui @369 + glProgramUniform3ui @370 + glProgramUniform4ui @371 + glProgramUniform1f @372 + glProgramUniform2f @373 + glProgramUniform3f @374 + glProgramUniform4f @375 + glProgramUniform1iv @376 + glProgramUniform2iv @377 + glProgramUniform3iv @378 + glProgramUniform4iv @379 + glProgramUniform1uiv @380 + glProgramUniform2uiv @381 + glProgramUniform3uiv @382 + glProgramUniform4uiv @383 + glProgramUniform1fv @384 + glProgramUniform2fv @385 + glProgramUniform3fv @386 + glProgramUniform4fv @387 + glProgramUniformMatrix2fv @388 + glProgramUniformMatrix3fv @389 + glProgramUniformMatrix4fv @390 + glProgramUniformMatrix2x3fv @391 + glProgramUniformMatrix3x2fv @392 + glProgramUniformMatrix2x4fv @393 + glProgramUniformMatrix4x2fv @394 + glProgramUniformMatrix3x4fv @395 + glProgramUniformMatrix4x3fv @396 + glValidateProgramPipeline @397 + glGetProgramPipelineInfoLog @398 + glBindImageTexture @399 + glGetBooleani_v @400 + glMemoryBarrier @401 + glMemoryBarrierByRegion @402 + glTexStorage2DMultisample @403 + glGetMultisamplefv @404 + glSampleMaski @405 + glGetTexLevelParameteriv @406 + glGetTexLevelParameterfv @407 + glBindVertexBuffer @408 + glVertexAttribFormat @409 + glVertexAttribIFormat @410 + glVertexAttribBinding @411 + glVertexBindingDivisor @412 |