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-rw-r--r--src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def716
1 files changed, 406 insertions, 310 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def b/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def
index 5a4966f66d..2ff4cc0579 100644
--- a/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def
+++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def
@@ -1,316 +1,412 @@
-LIBRARY libGLESv2d
+LIBRARY libGLESv2
EXPORTS
- glActiveTexture@4 @1
- glAttachShader@8 @2
- glBindAttribLocation@12 @3
- glBindBuffer@8 @4
- glBindFramebuffer@8 @5
- glBindRenderbuffer@8 @6
- glBindTexture@8 @7
- glBlendColor@16 @8
- glBlendEquation@4 @9
- glBlendEquationSeparate@8 @10
- glBlendFunc@8 @11
- glBlendFuncSeparate@16 @12
- glBufferData@16 @13
- glBufferSubData@16 @14
- glCheckFramebufferStatus@4 @15
- glClear@4 @16
- glClearColor@16 @17
- glClearDepthf@4 @18
- glClearStencil@4 @19
- glColorMask@16 @20
- glCompileShader@4 @21
- glCompressedTexImage2D@32 @22
- glCompressedTexSubImage2D@36 @23
- glCopyTexImage2D@32 @24
- glCopyTexSubImage2D@32 @25
- glCreateProgram@0 @26
- glCreateShader@4 @27
- glCullFace@4 @28
- glDeleteBuffers@8 @29
- glDeleteFramebuffers@8 @30
- glDeleteProgram@4 @32
- glDeleteRenderbuffers@8 @33
- glDeleteShader@4 @34
- glDeleteTextures@8 @31
- glDepthFunc@4 @36
- glDepthMask@4 @37
- glDepthRangef@8 @38
- glDetachShader@8 @35
- glDisable@4 @39
- glDisableVertexAttribArray@4 @40
- glDrawArrays@12 @41
- glDrawElements@16 @42
- glEnable@4 @43
- glEnableVertexAttribArray@4 @44
- glFinish@0 @45
- glFlush@0 @46
- glFramebufferRenderbuffer@16 @47
- glFramebufferTexture2D@20 @48
- glFrontFace@4 @49
- glGenBuffers@8 @50
- glGenFramebuffers@8 @52
- glGenRenderbuffers@8 @53
- glGenTextures@8 @54
- glGenerateMipmap@4 @51
- glGetActiveAttrib@28 @55
- glGetActiveUniform@28 @56
- glGetAttachedShaders@16 @57
- glGetAttribLocation@8 @58
- glGetBooleanv@8 @59
- glGetBufferParameteriv@12 @60
- glGetError@0 @61
- glGetFloatv@8 @62
- glGetFramebufferAttachmentParameteriv@16 @63
- glGetIntegerv@8 @64
- glGetProgramInfoLog@16 @66
- glGetProgramiv@12 @65
- glGetRenderbufferParameteriv@12 @67
- glGetShaderInfoLog@16 @69
- glGetShaderPrecisionFormat@16 @70
- glGetShaderSource@16 @71
- glGetShaderiv@12 @68
- glGetString@4 @72
- glGetTexParameterfv@12 @73
- glGetTexParameteriv@12 @74
- glGetUniformLocation@8 @77
- glGetUniformfv@12 @75
- glGetUniformiv@12 @76
- glGetVertexAttribPointerv@12 @80
- glGetVertexAttribfv@12 @78
- glGetVertexAttribiv@12 @79
- glHint@8 @81
- glIsBuffer@4 @82
- glIsEnabled@4 @83
- glIsFramebuffer@4 @84
- glIsProgram@4 @85
- glIsRenderbuffer@4 @86
- glIsShader@4 @87
- glIsTexture@4 @88
- glLineWidth@4 @89
- glLinkProgram@4 @90
- glPixelStorei@8 @91
- glPolygonOffset@8 @92
- glReadPixels@28 @93
- glReleaseShaderCompiler@0 @94
- glRenderbufferStorage@16 @95
- glSampleCoverage@8 @96
- glScissor@16 @97
- glShaderBinary@20 @98
- glShaderSource@16 @99
- glStencilFunc@12 @100
- glStencilFuncSeparate@16 @101
- glStencilMask@4 @102
- glStencilMaskSeparate@8 @103
- glStencilOp@12 @104
- glStencilOpSeparate@16 @105
- glTexImage2D@36 @106
- glTexParameterf@12 @107
- glTexParameterfv@12 @108
- glTexParameteri@12 @109
- glTexParameteriv@12 @110
- glTexSubImage2D@36 @111
- glUniform1f@8 @112
- glUniform1fv@12 @113
- glUniform1i@8 @114
- glUniform1iv@12 @115
- glUniform2f@12 @116
- glUniform2fv@12 @117
- glUniform2i@12 @118
- glUniform2iv@12 @119
- glUniform3f@16 @120
- glUniform3fv@12 @121
- glUniform3i@16 @122
- glUniform3iv@12 @123
- glUniform4f@20 @124
- glUniform4fv@12 @125
- glUniform4i@20 @126
- glUniform4iv@12 @127
- glUniformMatrix2fv@16 @128
- glUniformMatrix3fv@16 @129
- glUniformMatrix4fv@16 @130
- glUseProgram@4 @131
- glValidateProgram@4 @132
- glVertexAttrib1f@8 @133
- glVertexAttrib1fv@8 @134
- glVertexAttrib2f@12 @135
- glVertexAttrib2fv@8 @136
- glVertexAttrib3f@16 @137
- glVertexAttrib3fv@8 @138
- glVertexAttrib4f@20 @139
- glVertexAttrib4fv@8 @140
- glVertexAttribPointer@24 @141
- glViewport@16 @142
+ glActiveTexture @1
+ glAttachShader @2
+ glBindAttribLocation @3
+ glBindBuffer @4
+ glBindFramebuffer @5
+ glBindRenderbuffer @6
+ glBindTexture @7
+ glBlendColor @8
+ glBlendEquation @9
+ glBlendEquationSeparate @10
+ glBlendFunc @11
+ glBlendFuncSeparate @12
+ glBufferData @13
+ glBufferSubData @14
+ glCheckFramebufferStatus @15
+ glClear @16
+ glClearColor @17
+ glClearDepthf @18
+ glClearStencil @19
+ glColorMask @20
+ glCompileShader @21
+ glCompressedTexImage2D @22
+ glCompressedTexSubImage2D @23
+ glCopyTexImage2D @24
+ glCopyTexSubImage2D @25
+ glCreateProgram @26
+ glCreateShader @27
+ glCullFace @28
+ glDeleteBuffers @29
+ glDeleteFramebuffers @30
+ glDeleteProgram @32
+ glDeleteRenderbuffers @33
+ glDeleteShader @34
+ glDeleteTextures @31
+ glDepthFunc @36
+ glDepthMask @37
+ glDepthRangef @38
+ glDetachShader @35
+ glDisable @39
+ glDisableVertexAttribArray @40
+ glDrawArrays @41
+ glDrawElements @42
+ glEnable @43
+ glEnableVertexAttribArray @44
+ glFinish @45
+ glFlush @46
+ glFramebufferRenderbuffer @47
+ glFramebufferTexture2D @48
+ glFrontFace @49
+ glGenBuffers @50
+ glGenFramebuffers @52
+ glGenRenderbuffers @53
+ glGenTextures @54
+ glGenerateMipmap @51
+ glGetActiveAttrib @55
+ glGetActiveUniform @56
+ glGetAttachedShaders @57
+ glGetAttribLocation @58
+ glGetBooleanv @59
+ glGetBufferParameteriv @60
+ glGetError @61
+ glGetFloatv @62
+ glGetFramebufferAttachmentParameteriv @63
+ glGetIntegerv @64
+ glGetProgramInfoLog @66
+ glGetProgramiv @65
+ glGetRenderbufferParameteriv @67
+ glGetShaderInfoLog @69
+ glGetShaderPrecisionFormat @70
+ glGetShaderSource @71
+ glGetShaderiv @68
+ glGetString @72
+ glGetTexParameterfv @73
+ glGetTexParameteriv @74
+ glGetUniformLocation @77
+ glGetUniformfv @75
+ glGetUniformiv @76
+ glGetVertexAttribPointerv @80
+ glGetVertexAttribfv @78
+ glGetVertexAttribiv @79
+ glHint @81
+ glIsBuffer @82
+ glIsEnabled @83
+ glIsFramebuffer @84
+ glIsProgram @85
+ glIsRenderbuffer @86
+ glIsShader @87
+ glIsTexture @88
+ glLineWidth @89
+ glLinkProgram @90
+ glPixelStorei @91
+ glPolygonOffset @92
+ glReadPixels @93
+ glReleaseShaderCompiler @94
+ glRenderbufferStorage @95
+ glSampleCoverage @96
+ glScissor @97
+ glShaderBinary @98
+ glShaderSource @99
+ glStencilFunc @100
+ glStencilFuncSeparate @101
+ glStencilMask @102
+ glStencilMaskSeparate @103
+ glStencilOp @104
+ glStencilOpSeparate @105
+ glTexImage2D @106
+ glTexParameterf @107
+ glTexParameterfv @108
+ glTexParameteri @109
+ glTexParameteriv @110
+ glTexSubImage2D @111
+ glUniform1f @112
+ glUniform1fv @113
+ glUniform1i @114
+ glUniform1iv @115
+ glUniform2f @116
+ glUniform2fv @117
+ glUniform2i @118
+ glUniform2iv @119
+ glUniform3f @120
+ glUniform3fv @121
+ glUniform3i @122
+ glUniform3iv @123
+ glUniform4f @124
+ glUniform4fv @125
+ glUniform4i @126
+ glUniform4iv @127
+ glUniformMatrix2fv @128
+ glUniformMatrix3fv @129
+ glUniformMatrix4fv @130
+ glUseProgram @131
+ glValidateProgram @132
+ glVertexAttrib1f @133
+ glVertexAttrib1fv @134
+ glVertexAttrib2f @135
+ glVertexAttrib2fv @136
+ glVertexAttrib3f @137
+ glVertexAttrib3fv @138
+ glVertexAttrib4f @139
+ glVertexAttrib4fv @140
+ glVertexAttribPointer @141
+ glViewport @142
; Extensions
- glBlitFramebufferANGLE@40 @149
- glRenderbufferStorageMultisampleANGLE@20 @150
- glDeleteFencesNV@8 @151
- glFinishFenceNV@4 @152
- glGenFencesNV@8 @153
- glGetFenceivNV@12 @154
- glIsFenceNV@4 @155
- glSetFenceNV@8 @156
- glTestFenceNV@4 @157
- glGetTranslatedShaderSourceANGLE@16 @159
- glTexStorage2DEXT@20 @160
- glGetGraphicsResetStatusEXT@0 @161
- glReadnPixelsEXT@32 @162
- glGetnUniformfvEXT@16 @163
- glGetnUniformivEXT@16 @164
- glGenQueriesEXT@8 @165
- glDeleteQueriesEXT@8 @166
- glIsQueryEXT@4 @167
- glBeginQueryEXT@8 @168
- glEndQueryEXT@4 @169
- glGetQueryivEXT@12 @170
- glGetQueryObjectuivEXT@12 @171
- glVertexAttribDivisorANGLE@8 @172
- glDrawArraysInstancedANGLE@16 @173
- glDrawElementsInstancedANGLE@20 @174
- glProgramBinaryOES@16 @175
- glGetProgramBinaryOES@20 @176
- glDrawBuffersEXT@8 @179
- glMapBufferOES@8 @285
- glUnmapBufferOES@4 @286
- glGetBufferPointervOES@12 @287
- glMapBufferRangeEXT@16 @288
- glFlushMappedBufferRangeEXT@12 @289
- glDiscardFramebufferEXT@12 @293
- glInsertEventMarkerEXT@8 @294
- glPushGroupMarkerEXT@8 @295
- glPopGroupMarkerEXT@0 @296
- glEGLImageTargetTexture2DOES@8 @297
- glEGLImageTargetRenderbufferStorageOES@8 @298
- glBindVertexArrayOES@4 @299
- glDeleteVertexArraysOES@8 @300
- glGenVertexArraysOES@8 @301
- glIsVertexArrayOES@4 @302
- glDebugMessageControlKHR@24 @303
- glDebugMessageInsertKHR@24 @304
- glDebugMessageCallbackKHR@8 @305
- glGetDebugMessageLogKHR@32 @306
- glPushDebugGroupKHR@16 @307
- glPopDebugGroupKHR@0 @308
- glObjectLabelKHR@16 @309
- glGetObjectLabelKHR@20 @310
- glObjectPtrLabelKHR@12 @311
- glGetObjectPtrLabelKHR@16 @312
- glGetPointervKHR@8 @313
- glQueryCounterEXT@8 @314
- glGetQueryObjectivEXT@12 @315
- glGetQueryObjecti64vEXT@12 @316
- glGetQueryObjectui64vEXT@12 @317
+ glBlitFramebufferANGLE @149
+ glRenderbufferStorageMultisampleANGLE @150
+ glDeleteFencesNV @151
+ glFinishFenceNV @152
+ glGenFencesNV @153
+ glGetFenceivNV @154
+ glIsFenceNV @155
+ glSetFenceNV @156
+ glTestFenceNV @157
+ glGetTranslatedShaderSourceANGLE @159
+ glTexStorage2DEXT @160
+ glGetGraphicsResetStatusEXT @161
+ glReadnPixelsEXT @162
+ glGetnUniformfvEXT @163
+ glGetnUniformivEXT @164
+ glGenQueriesEXT @165
+ glDeleteQueriesEXT @166
+ glIsQueryEXT @167
+ glBeginQueryEXT @168
+ glEndQueryEXT @169
+ glGetQueryivEXT @170
+ glGetQueryObjectuivEXT @171
+ glVertexAttribDivisorANGLE @172
+ glDrawArraysInstancedANGLE @173
+ glDrawElementsInstancedANGLE @174
+ glProgramBinaryOES @175
+ glGetProgramBinaryOES @176
+ glDrawBuffersEXT @179
+ glMapBufferOES @285
+ glUnmapBufferOES @286
+ glGetBufferPointervOES @287
+ glMapBufferRangeEXT @288
+ glFlushMappedBufferRangeEXT @289
+ glDiscardFramebufferEXT @293
+ glInsertEventMarkerEXT @294
+ glPushGroupMarkerEXT @295
+ glPopGroupMarkerEXT @296
+ glEGLImageTargetTexture2DOES @297
+ glEGLImageTargetRenderbufferStorageOES @298
+ glBindVertexArrayOES @299
+ glDeleteVertexArraysOES @300
+ glGenVertexArraysOES @301
+ glIsVertexArrayOES @302
+ glDebugMessageControlKHR @303
+ glDebugMessageInsertKHR @304
+ glDebugMessageCallbackKHR @305
+ glGetDebugMessageLogKHR @306
+ glPushDebugGroupKHR @307
+ glPopDebugGroupKHR @308
+ glObjectLabelKHR @309
+ glGetObjectLabelKHR @310
+ glObjectPtrLabelKHR @311
+ glGetObjectPtrLabelKHR @312
+ glGetPointervKHR @313
+ glQueryCounterEXT @314
+ glGetQueryObjectivEXT @315
+ glGetQueryObjecti64vEXT @316
+ glGetQueryObjectui64vEXT @317
+ glBindUniformLocationCHROMIUM @318
+ glCoverageModulationCHROMIUM @319
+
+ glMatrixLoadfCHROMIUM @320
+ glMatrixLoadIdentityCHROMIUM @321
+ glGenPathsCHROMIUM @322
+ glDeletePathsCHROMIUM @323
+ glIsPathCHROMIUM @324
+ glPathCommandsCHROMIUM @325
+ glPathParameterfCHROMIUM @326
+ glPathParameteriCHROMIUM @327
+ glGetPathParameterfvCHROMIUM @328
+ glGetPathParameterivCHROMIUM @329
+ glPathStencilFuncCHROMIUM @330
+ glStencilFillPathCHROMIUM @331
+ glStencilStrokePathCHROMIUM @332
+ glCoverFillPathCHROMIUM @333
+ glCoverStrokePathCHROMIUM @334
+ glStencilThenCoverFillPathCHROMIUM @335
+ glStencilThenCoverStrokePathCHROMIUM @336
+ glCoverFillPathInstancedCHROMIUM @337
+ glCoverStrokePathInstancedCHROMIUM @338
+ glStencilStrokePathInstancedCHROMIUM @339
+ glStencilFillPathInstancedCHROMIUM @340
+ glStencilThenCoverFillPathInstancedCHROMIUM @341
+ glStencilThenCoverStrokePathInstancedCHROMIUM @342
+ glBindFragmentInputLocationCHROMIUM @343
+ glProgramPathFragmentInputGenCHROMIUM @344
+
+ glFramebufferTextureMultiviewLayeredANGLE @413
+ glFramebufferTextureMultiviewSideBySideANGLE @414
+ glRequestExtensionANGLE @415
; GLES 3.0 Functions
- glReadBuffer@4 @180
- glDrawRangeElements@24 @181
- glTexImage3D@40 @182
- glTexSubImage3D@44 @183
- glCopyTexSubImage3D@36 @184
- glCompressedTexImage3D@36 @185
- glCompressedTexSubImage3D@44 @186
- glGenQueries@8 @187
- glDeleteQueries@8 @188
- glIsQuery@4 @189
- glBeginQuery@8 @190
- glEndQuery@4 @191
- glGetQueryiv@12 @192
- glGetQueryObjectuiv@12 @193
- glUnmapBuffer@4 @194
- glGetBufferPointerv@12 @195
- glDrawBuffers@8 @196
- glUniformMatrix2x3fv@16 @197
- glUniformMatrix3x2fv@16 @198
- glUniformMatrix2x4fv@16 @199
- glUniformMatrix4x2fv@16 @200
- glUniformMatrix3x4fv@16 @201
- glUniformMatrix4x3fv@16 @202
- glBlitFramebuffer@40 @203
- glRenderbufferStorageMultisample@20 @204
- glFramebufferTextureLayer@20 @205
- glMapBufferRange@16 @206
- glFlushMappedBufferRange@12 @207
- glBindVertexArray@4 @208
- glDeleteVertexArrays@8 @209
- glGenVertexArrays@8 @210
- glIsVertexArray@4 @211
- glGetIntegeri_v@12 @212
- glBeginTransformFeedback@4 @213
- glEndTransformFeedback@0 @214
- glBindBufferRange@20 @215
- glBindBufferBase@12 @216
- glTransformFeedbackVaryings@16 @217
- glGetTransformFeedbackVarying@28 @218
- glVertexAttribIPointer@20 @219
- glGetVertexAttribIiv@12 @220
- glGetVertexAttribIuiv@12 @221
- glVertexAttribI4i@20 @222
- glVertexAttribI4ui@20 @223
- glVertexAttribI4iv@8 @224
- glVertexAttribI4uiv@8 @225
- glGetUniformuiv@12 @226
- glGetFragDataLocation@8 @227
- glUniform1ui@8 @228
- glUniform2ui@12 @229
- glUniform3ui@16 @230
- glUniform4ui@20 @231
- glUniform1uiv@12 @232
- glUniform2uiv@12 @233
- glUniform3uiv@12 @234
- glUniform4uiv@12 @235
- glClearBufferiv@12 @236
- glClearBufferuiv@12 @237
- glClearBufferfv@12 @238
- glClearBufferfi@16 @239
- glGetStringi@8 @240
- glCopyBufferSubData@20 @241
- glGetUniformIndices@16 @242
- glGetActiveUniformsiv@20 @243
- glGetUniformBlockIndex@8 @244
- glGetActiveUniformBlockiv@16 @245
- glGetActiveUniformBlockName@20 @246
- glUniformBlockBinding@12 @247
- glDrawArraysInstanced@16 @248
- glDrawElementsInstanced@20 @249
- glFenceSync@8 @250
- glIsSync@4 @251
- glDeleteSync@4 @252
- glClientWaitSync@16 @253
- glWaitSync@16 @254
- glGetInteger64v@8 @255
- glGetSynciv@20 @256
- glGetInteger64i_v@12 @257
- glGetBufferParameteri64v@12 @258
- glGenSamplers@8 @259
- glDeleteSamplers@8 @260
- glIsSampler@4 @261
- glBindSampler@8 @262
- glSamplerParameteri@12 @263
- glSamplerParameteriv@12 @264
- glSamplerParameterf@12 @265
- glSamplerParameterfv@12 @266
- glGetSamplerParameteriv@12 @267
- glGetSamplerParameterfv@12 @268
- glVertexAttribDivisor@8 @269
- glBindTransformFeedback@8 @270
- glDeleteTransformFeedbacks@8 @271
- glGenTransformFeedbacks@8 @272
- glIsTransformFeedback@4 @273
- glPauseTransformFeedback@0 @274
- glResumeTransformFeedback@0 @275
- glGetProgramBinary@20 @276
- glProgramBinary@16 @277
- glProgramParameteri@12 @278
- glInvalidateFramebuffer@12 @279
- glInvalidateSubFramebuffer@28 @280
- glTexStorage2D@20 @281
- glTexStorage3D@24 @282
- glGetInternalformativ@20 @283
+ glReadBuffer @180
+ glDrawRangeElements @181
+ glTexImage3D @182
+ glTexSubImage3D @183
+ glCopyTexSubImage3D @184
+ glCompressedTexImage3D @185
+ glCompressedTexSubImage3D @186
+ glGenQueries @187
+ glDeleteQueries @188
+ glIsQuery @189
+ glBeginQuery @190
+ glEndQuery @191
+ glGetQueryiv @192
+ glGetQueryObjectuiv @193
+ glUnmapBuffer @194
+ glGetBufferPointerv @195
+ glDrawBuffers @196
+ glUniformMatrix2x3fv @197
+ glUniformMatrix3x2fv @198
+ glUniformMatrix2x4fv @199
+ glUniformMatrix4x2fv @200
+ glUniformMatrix3x4fv @201
+ glUniformMatrix4x3fv @202
+ glBlitFramebuffer @203
+ glRenderbufferStorageMultisample @204
+ glFramebufferTextureLayer @205
+ glMapBufferRange @206
+ glFlushMappedBufferRange @207
+ glBindVertexArray @208
+ glDeleteVertexArrays @209
+ glGenVertexArrays @210
+ glIsVertexArray @211
+ glGetIntegeri_v @212
+ glBeginTransformFeedback @213
+ glEndTransformFeedback @214
+ glBindBufferRange @215
+ glBindBufferBase @216
+ glTransformFeedbackVaryings @217
+ glGetTransformFeedbackVarying @218
+ glVertexAttribIPointer @219
+ glGetVertexAttribIiv @220
+ glGetVertexAttribIuiv @221
+ glVertexAttribI4i @222
+ glVertexAttribI4ui @223
+ glVertexAttribI4iv @224
+ glVertexAttribI4uiv @225
+ glGetUniformuiv @226
+ glGetFragDataLocation @227
+ glUniform1ui @228
+ glUniform2ui @229
+ glUniform3ui @230
+ glUniform4ui @231
+ glUniform1uiv @232
+ glUniform2uiv @233
+ glUniform3uiv @234
+ glUniform4uiv @235
+ glClearBufferiv @236
+ glClearBufferuiv @237
+ glClearBufferfv @238
+ glClearBufferfi @239
+ glGetStringi @240
+ glCopyBufferSubData @241
+ glGetUniformIndices @242
+ glGetActiveUniformsiv @243
+ glGetUniformBlockIndex @244
+ glGetActiveUniformBlockiv @245
+ glGetActiveUniformBlockName @246
+ glUniformBlockBinding @247
+ glDrawArraysInstanced @248
+ glDrawElementsInstanced @249
+ glFenceSync @250
+ glIsSync @251
+ glDeleteSync @252
+ glClientWaitSync @253
+ glWaitSync @254
+ glGetInteger64v @255
+ glGetSynciv @256
+ glGetInteger64i_v @257
+ glGetBufferParameteri64v @258
+ glGenSamplers @259
+ glDeleteSamplers @260
+ glIsSampler @261
+ glBindSampler @262
+ glSamplerParameteri @263
+ glSamplerParameteriv @264
+ glSamplerParameterf @265
+ glSamplerParameterfv @266
+ glGetSamplerParameteriv @267
+ glGetSamplerParameterfv @268
+ glVertexAttribDivisor @269
+ glBindTransformFeedback @270
+ glDeleteTransformFeedbacks @271
+ glGenTransformFeedbacks @272
+ glIsTransformFeedback @273
+ glPauseTransformFeedback @274
+ glResumeTransformFeedback @275
+ glGetProgramBinary @276
+ glProgramBinary @277
+ glProgramParameteri @278
+ glInvalidateFramebuffer @279
+ glInvalidateSubFramebuffer @280
+ glTexStorage2D @281
+ glTexStorage3D @282
+ glGetInternalformativ @283
- ; ANGLE Platform Implementation
- ANGLEPlatformCurrent@0 @290
- ANGLEPlatformInitialize@4 @291
- ANGLEPlatformShutdown@0 @292
- \ No newline at end of file
+ ; GLES 3.1 Functions
+ glDispatchCompute @345
+ glDispatchComputeIndirect @346
+ glDrawArraysIndirect @347
+ glDrawElementsIndirect @348
+ glFramebufferParameteri @349
+ glGetFramebufferParameteriv @350
+ glGetProgramInterfaceiv @351
+ glGetProgramResourceIndex @352
+ glGetProgramResourceName @353
+ glGetProgramResourceiv @354
+ glGetProgramResourceLocation @355
+ glUseProgramStages @356
+ glActiveShaderProgram @357
+ glCreateShaderProgramv @358
+ glBindProgramPipeline @359
+ glDeleteProgramPipelines @360
+ glGenProgramPipelines @361
+ glIsProgramPipeline @362
+ glGetProgramPipelineiv @363
+ glProgramUniform1i @364
+ glProgramUniform2i @365
+ glProgramUniform3i @366
+ glProgramUniform4i @367
+ glProgramUniform1ui @368
+ glProgramUniform2ui @369
+ glProgramUniform3ui @370
+ glProgramUniform4ui @371
+ glProgramUniform1f @372
+ glProgramUniform2f @373
+ glProgramUniform3f @374
+ glProgramUniform4f @375
+ glProgramUniform1iv @376
+ glProgramUniform2iv @377
+ glProgramUniform3iv @378
+ glProgramUniform4iv @379
+ glProgramUniform1uiv @380
+ glProgramUniform2uiv @381
+ glProgramUniform3uiv @382
+ glProgramUniform4uiv @383
+ glProgramUniform1fv @384
+ glProgramUniform2fv @385
+ glProgramUniform3fv @386
+ glProgramUniform4fv @387
+ glProgramUniformMatrix2fv @388
+ glProgramUniformMatrix3fv @389
+ glProgramUniformMatrix4fv @390
+ glProgramUniformMatrix2x3fv @391
+ glProgramUniformMatrix3x2fv @392
+ glProgramUniformMatrix2x4fv @393
+ glProgramUniformMatrix4x2fv @394
+ glProgramUniformMatrix3x4fv @395
+ glProgramUniformMatrix4x3fv @396
+ glValidateProgramPipeline @397
+ glGetProgramPipelineInfoLog @398
+ glBindImageTexture @399
+ glGetBooleani_v @400
+ glMemoryBarrier @401
+ glMemoryBarrierByRegion @402
+ glTexStorage2DMultisample @403
+ glGetMultisamplefv @404
+ glSampleMaski @405
+ glGetTexLevelParameteriv @406
+ glGetTexLevelParameterfv @407
+ glBindVertexBuffer @408
+ glVertexAttribFormat @409
+ glVertexAttribIFormat @410
+ glVertexAttribBinding @411
+ glVertexBindingDivisor @412