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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/precompiled.h')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/precompiled.h63
1 files changed, 4 insertions, 59 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/precompiled.h b/src/3rdparty/angle/src/libGLESv2/precompiled.h
index 2ff09f531e..0404eabf8a 100644
--- a/src/3rdparty/angle/src/libGLESv2/precompiled.h
+++ b/src/3rdparty/angle/src/libGLESv2/precompiled.h
@@ -6,16 +6,14 @@
// precompiled.h: Precompiled header file for libGLESv2.
-#define GL_APICALL
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
-#define EGLAPI
+#include "angle_gl.h"
#include <EGL/egl.h>
+#include <EGL/eglext.h>
#include <assert.h>
#include <cstddef>
#include <float.h>
+#include <stdint.h>
#include <intrin.h>
#include <math.h>
#include <stdarg.h>
@@ -31,57 +29,4 @@
#include <string>
#include <unordered_map>
#include <vector>
-
-#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY==WINAPI_FAMILY_APP || WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP)
-# define ANGLE_OS_WINRT
-# if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
-# define ANGLE_OS_WINPHONE
-# endif
-#endif
-
-#if defined(ANGLE_ENABLE_D3D9)
-# include <d3d9.h>
-#endif
-#if defined(ANGLE_ENABLE_D3D11)
-# if !defined(ANGLE_OS_WINRT)
-# include <d3d11.h>
-# else
-# include <d3d11_1.h>
-# define Sleep(x) WaitForSingleObjectEx(GetCurrentThread(), x, FALSE)
-# define GetVersion() WINVER
-# define LoadLibrary(x) LoadPackagedLibrary(x, NULL)
-# endif
-# include <dxgi.h>
-#endif
-#if !defined(ANGLE_OS_WINPHONE)
-# include <d3dcompiler.h>
-#endif
-
-#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL0
-#define D3DCOMPILE_OPTIMIZATION_LEVEL0 (1 << 14)
-#endif
-#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL1
-#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0
-#endif
-#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL2
-#define D3DCOMPILE_OPTIMIZATION_LEVEL2 ((1 << 14) | (1 << 15))
-#endif
-#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL3
-#define D3DCOMPILE_OPTIMIZATION_LEVEL3 (1 << 15)
-#endif
-#ifndef D3DCOMPILE_DEBUG
-#define D3DCOMPILE_DEBUG (1 << 0)
-#endif
-#ifndef D3DCOMPILE_SKIP_OPTIMIZATION
-#define D3DCOMPILE_SKIP_OPTIMIZATION (1 << 2)
-#endif
-#ifndef D3DCOMPILE_AVOID_FLOW_CONTROL
-#define D3DCOMPILE_AVOID_FLOW_CONTROL (1 << 9)
-#endif
-#ifndef D3DCOMPILE_PREFER_FLOW_CONTROL
-#define D3DCOMPILE_PREFER_FLOW_CONTROL (1 << 10)
-#endif
-
-#ifdef _MSC_VER
-#include <hash_map>
-#endif
+#include <iterator>