diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/precompiled.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/precompiled.h | 87 |
1 files changed, 0 insertions, 87 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/precompiled.h b/src/3rdparty/angle/src/libGLESv2/precompiled.h deleted file mode 100644 index 2ff09f531e..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/precompiled.h +++ /dev/null @@ -1,87 +0,0 @@ -// -// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// precompiled.h: Precompiled header file for libGLESv2. - -#define GL_APICALL -#include <GLES2/gl2.h> -#include <GLES2/gl2ext.h> - -#define EGLAPI -#include <EGL/egl.h> - -#include <assert.h> -#include <cstddef> -#include <float.h> -#include <intrin.h> -#include <math.h> -#include <stdarg.h> -#include <stdlib.h> -#include <stdio.h> -#include <string.h> - -#include <algorithm> // for std::min and std::max -#include <limits> -#include <map> -#include <set> -#include <sstream> -#include <string> -#include <unordered_map> -#include <vector> - -#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY==WINAPI_FAMILY_APP || WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP) -# define ANGLE_OS_WINRT -# if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP -# define ANGLE_OS_WINPHONE -# endif -#endif - -#if defined(ANGLE_ENABLE_D3D9) -# include <d3d9.h> -#endif -#if defined(ANGLE_ENABLE_D3D11) -# if !defined(ANGLE_OS_WINRT) -# include <d3d11.h> -# else -# include <d3d11_1.h> -# define Sleep(x) WaitForSingleObjectEx(GetCurrentThread(), x, FALSE) -# define GetVersion() WINVER -# define LoadLibrary(x) LoadPackagedLibrary(x, NULL) -# endif -# include <dxgi.h> -#endif -#if !defined(ANGLE_OS_WINPHONE) -# include <d3dcompiler.h> -#endif - -#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL0 -#define D3DCOMPILE_OPTIMIZATION_LEVEL0 (1 << 14) -#endif -#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL1 -#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0 -#endif -#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL2 -#define D3DCOMPILE_OPTIMIZATION_LEVEL2 ((1 << 14) | (1 << 15)) -#endif -#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL3 -#define D3DCOMPILE_OPTIMIZATION_LEVEL3 (1 << 15) -#endif -#ifndef D3DCOMPILE_DEBUG -#define D3DCOMPILE_DEBUG (1 << 0) -#endif -#ifndef D3DCOMPILE_SKIP_OPTIMIZATION -#define D3DCOMPILE_SKIP_OPTIMIZATION (1 << 2) -#endif -#ifndef D3DCOMPILE_AVOID_FLOW_CONTROL -#define D3DCOMPILE_AVOID_FLOW_CONTROL (1 << 9) -#endif -#ifndef D3DCOMPILE_PREFER_FLOW_CONTROL -#define D3DCOMPILE_PREFER_FLOW_CONTROL (1 << 10) -#endif - -#ifdef _MSC_VER -#include <hash_map> -#endif |