diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/proc_table_autogen.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/proc_table_autogen.cpp | 548 |
1 files changed, 548 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/proc_table_autogen.cpp b/src/3rdparty/angle/src/libGLESv2/proc_table_autogen.cpp new file mode 100644 index 0000000000..f294c1edc3 --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/proc_table_autogen.cpp @@ -0,0 +1,548 @@ +// GENERATED FILE - DO NOT EDIT. +// Generated by gen_proc_table.py using data from proc_table_data.json. +// +// Copyright 2017 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// getProcAddress loader table: +// Mapping from a string entry point name to function address. +// + +#include "libGLESv2/proc_table.h" + +#include "libGLESv2/entry_points_egl.h" +#include "libGLESv2/entry_points_egl_ext.h" +#include "libGLESv2/entry_points_gles_2_0_autogen.h" +#include "libGLESv2/entry_points_gles_2_0_ext.h" +#include "libGLESv2/entry_points_gles_3_0_autogen.h" +#include "libGLESv2/entry_points_gles_3_1_autogen.h" +#include "platform/Platform.h" + +#define P(FUNC) reinterpret_cast<__eglMustCastToProperFunctionPointerType>(FUNC) + +namespace egl +{ +ProcEntry g_procTable[] = { + {"ANGLEGetDisplayPlatform", P(ANGLEGetDisplayPlatform)}, + {"ANGLEResetDisplayPlatform", P(ANGLEResetDisplayPlatform)}, + {"eglBindAPI", P(egl::BindAPI)}, + {"eglBindTexImage", P(egl::BindTexImage)}, + {"eglChooseConfig", P(egl::ChooseConfig)}, + {"eglClientWaitSync", P(egl::ClientWaitSync)}, + {"eglCopyBuffers", P(egl::CopyBuffers)}, + {"eglCreateContext", P(egl::CreateContext)}, + {"eglCreateDeviceANGLE", P(egl::CreateDeviceANGLE)}, + {"eglCreateImage", P(egl::CreateImage)}, + {"eglCreateImageKHR", P(egl::CreateImageKHR)}, + {"eglCreatePbufferFromClientBuffer", P(egl::CreatePbufferFromClientBuffer)}, + {"eglCreatePbufferSurface", P(egl::CreatePbufferSurface)}, + {"eglCreatePixmapSurface", P(egl::CreatePixmapSurface)}, + {"eglCreatePlatformPixmapSurface", P(egl::CreatePlatformPixmapSurface)}, + {"eglCreatePlatformWindowSurface", P(egl::CreatePlatformWindowSurface)}, + {"eglCreateStreamKHR", P(egl::CreateStreamKHR)}, + {"eglCreateStreamProducerD3DTextureNV12ANGLE", P(egl::CreateStreamProducerD3DTextureNV12ANGLE)}, + {"eglCreateSync", P(egl::CreateSync)}, + {"eglCreateWindowSurface", P(egl::CreateWindowSurface)}, + {"eglDestroyContext", P(egl::DestroyContext)}, + {"eglDestroyImage", P(egl::DestroyImage)}, + {"eglDestroyImageKHR", P(egl::DestroyImageKHR)}, + {"eglDestroyStreamKHR", P(egl::DestroyStreamKHR)}, + {"eglDestroySurface", P(egl::DestroySurface)}, + {"eglDestroySync", P(egl::DestroySync)}, + {"eglGetConfigAttrib", P(egl::GetConfigAttrib)}, + {"eglGetConfigs", P(egl::GetConfigs)}, + {"eglGetCurrentContext", P(egl::GetCurrentContext)}, + {"eglGetCurrentDisplay", P(egl::GetCurrentDisplay)}, + {"eglGetCurrentSurface", P(egl::GetCurrentSurface)}, + {"eglGetDisplay", P(egl::GetDisplay)}, + {"eglGetError", P(egl::GetError)}, + {"eglGetPlatformDisplay", P(egl::GetPlatformDisplay)}, + {"eglGetPlatformDisplayEXT", P(egl::GetPlatformDisplayEXT)}, + {"eglGetProcAddress", P(egl::GetProcAddress)}, + {"eglGetSyncAttrib", P(egl::GetSyncAttrib)}, + {"eglGetSyncValuesCHROMIUM", P(egl::GetSyncValuesCHROMIUM)}, + {"eglInitialize", P(egl::Initialize)}, + {"eglMakeCurrent", P(egl::MakeCurrent)}, + {"eglPostSubBufferNV", P(egl::PostSubBufferNV)}, + {"eglProgramCacheGetAttribANGLE", P(egl::ProgramCacheGetAttribANGLE)}, + {"eglProgramCachePopulateANGLE", P(egl::ProgramCachePopulateANGLE)}, + {"eglProgramCacheQueryANGLE", P(egl::ProgramCacheQueryANGLE)}, + {"eglProgramCacheResizeANGLE", P(egl::ProgramCacheResizeANGLE)}, + {"eglQueryAPI", P(egl::QueryAPI)}, + {"eglQueryContext", P(egl::QueryContext)}, + {"eglQueryDeviceAttribEXT", P(egl::QueryDeviceAttribEXT)}, + {"eglQueryDeviceStringEXT", P(egl::QueryDeviceStringEXT)}, + {"eglQueryDisplayAttribEXT", P(egl::QueryDisplayAttribEXT)}, + {"eglQueryStreamKHR", P(egl::QueryStreamKHR)}, + {"eglQueryStreamu64KHR", P(egl::QueryStreamu64KHR)}, + {"eglQueryString", P(egl::QueryString)}, + {"eglQuerySurface", P(egl::QuerySurface)}, + {"eglQuerySurfacePointerANGLE", P(egl::QuerySurfacePointerANGLE)}, + {"eglReleaseDeviceANGLE", P(egl::ReleaseDeviceANGLE)}, + {"eglReleaseTexImage", P(egl::ReleaseTexImage)}, + {"eglReleaseThread", P(egl::ReleaseThread)}, + {"eglStreamAttribKHR", P(egl::StreamAttribKHR)}, + {"eglStreamConsumerAcquireKHR", P(egl::StreamConsumerAcquireKHR)}, + {"eglStreamConsumerGLTextureExternalAttribsNV", + P(egl::StreamConsumerGLTextureExternalAttribsNV)}, + {"eglStreamConsumerGLTextureExternalKHR", P(egl::StreamConsumerGLTextureExternalKHR)}, + {"eglStreamConsumerReleaseKHR", P(egl::StreamConsumerReleaseKHR)}, + {"eglStreamPostD3DTextureNV12ANGLE", P(egl::StreamPostD3DTextureNV12ANGLE)}, + {"eglSurfaceAttrib", P(egl::SurfaceAttrib)}, + {"eglSwapBuffers", P(egl::SwapBuffers)}, + {"eglSwapBuffersWithDamageEXT", P(egl::SwapBuffersWithDamageEXT)}, + {"eglSwapInterval", P(egl::SwapInterval)}, + {"eglTerminate", P(egl::Terminate)}, + {"eglWaitClient", P(egl::WaitClient)}, + {"eglWaitGL", P(egl::WaitGL)}, + {"eglWaitNative", P(egl::WaitNative)}, + {"eglWaitSync", P(egl::WaitSync)}, + {"glActiveShaderProgram", P(gl::ActiveShaderProgram)}, + {"glActiveTexture", P(gl::ActiveTexture)}, + {"glAttachShader", P(gl::AttachShader)}, + {"glBeginQuery", P(gl::BeginQuery)}, + {"glBeginQueryEXT", P(gl::BeginQueryEXT)}, + {"glBeginTransformFeedback", P(gl::BeginTransformFeedback)}, + {"glBindAttribLocation", P(gl::BindAttribLocation)}, + {"glBindBuffer", P(gl::BindBuffer)}, + {"glBindBufferBase", P(gl::BindBufferBase)}, + {"glBindBufferRange", P(gl::BindBufferRange)}, + {"glBindFramebuffer", P(gl::BindFramebuffer)}, + {"glBindImageTexture", P(gl::BindImageTexture)}, + {"glBindProgramPipeline", P(gl::BindProgramPipeline)}, + {"glBindRenderbuffer", P(gl::BindRenderbuffer)}, + {"glBindSampler", P(gl::BindSampler)}, + {"glBindTexture", P(gl::BindTexture)}, + {"glBindTransformFeedback", P(gl::BindTransformFeedback)}, + {"glBindUniformLocationCHROMIUM", P(gl::BindUniformLocationCHROMIUM)}, + {"glBindVertexArray", P(gl::BindVertexArray)}, + {"glBindVertexArrayOES", P(gl::BindVertexArrayOES)}, + {"glBindVertexBuffer", P(gl::BindVertexBuffer)}, + {"glBlendColor", P(gl::BlendColor)}, + {"glBlendEquation", P(gl::BlendEquation)}, + {"glBlendEquationSeparate", P(gl::BlendEquationSeparate)}, + {"glBlendFunc", P(gl::BlendFunc)}, + {"glBlendFuncSeparate", P(gl::BlendFuncSeparate)}, + {"glBlitFramebuffer", P(gl::BlitFramebuffer)}, + {"glBlitFramebufferANGLE", P(gl::BlitFramebufferANGLE)}, + {"glBufferData", P(gl::BufferData)}, + {"glBufferSubData", P(gl::BufferSubData)}, + {"glCheckFramebufferStatus", P(gl::CheckFramebufferStatus)}, + {"glClear", P(gl::Clear)}, + {"glClearBufferfi", P(gl::ClearBufferfi)}, + {"glClearBufferfv", P(gl::ClearBufferfv)}, + {"glClearBufferiv", P(gl::ClearBufferiv)}, + {"glClearBufferuiv", P(gl::ClearBufferuiv)}, + {"glClearColor", P(gl::ClearColor)}, + {"glClearDepthf", P(gl::ClearDepthf)}, + {"glClearStencil", P(gl::ClearStencil)}, + {"glClientWaitSync", P(gl::ClientWaitSync)}, + {"glColorMask", P(gl::ColorMask)}, + {"glCompileShader", P(gl::CompileShader)}, + {"glCompressedCopyTextureCHROMIUM", P(gl::CompressedCopyTextureCHROMIUM)}, + {"glCompressedTexImage2D", P(gl::CompressedTexImage2D)}, + {"glCompressedTexImage2DRobustANGLE", P(gl::CompressedTexImage2DRobustANGLE)}, + {"glCompressedTexImage3D", P(gl::CompressedTexImage3D)}, + {"glCompressedTexImage3DRobustANGLE", P(gl::CompressedTexImage3DRobustANGLE)}, + {"glCompressedTexSubImage2D", P(gl::CompressedTexSubImage2D)}, + {"glCompressedTexSubImage2DRobustANGLE", P(gl::CompressedTexSubImage2DRobustANGLE)}, + {"glCompressedTexSubImage3D", P(gl::CompressedTexSubImage3D)}, + {"glCompressedTexSubImage3DRobustANGLE", P(gl::CompressedTexSubImage3DRobustANGLE)}, + {"glCopyBufferSubData", P(gl::CopyBufferSubData)}, + {"glCopySubTextureCHROMIUM", P(gl::CopySubTextureCHROMIUM)}, + {"glCopyTexImage2D", P(gl::CopyTexImage2D)}, + {"glCopyTexSubImage2D", P(gl::CopyTexSubImage2D)}, + {"glCopyTexSubImage3D", P(gl::CopyTexSubImage3D)}, + {"glCopyTextureCHROMIUM", P(gl::CopyTextureCHROMIUM)}, + {"glCreateProgram", P(gl::CreateProgram)}, + {"glCreateShader", P(gl::CreateShader)}, + {"glCreateShaderProgramv", P(gl::CreateShaderProgramv)}, + {"glCullFace", P(gl::CullFace)}, + {"glDebugMessageCallbackKHR", P(gl::DebugMessageCallbackKHR)}, + {"glDebugMessageControlKHR", P(gl::DebugMessageControlKHR)}, + {"glDebugMessageInsertKHR", P(gl::DebugMessageInsertKHR)}, + {"glDeleteBuffers", P(gl::DeleteBuffers)}, + {"glDeleteFencesNV", P(gl::DeleteFencesNV)}, + {"glDeleteFramebuffers", P(gl::DeleteFramebuffers)}, + {"glDeleteProgram", P(gl::DeleteProgram)}, + {"glDeleteProgramPipelines", P(gl::DeleteProgramPipelines)}, + {"glDeleteQueries", P(gl::DeleteQueries)}, + {"glDeleteQueriesEXT", P(gl::DeleteQueriesEXT)}, + {"glDeleteRenderbuffers", P(gl::DeleteRenderbuffers)}, + {"glDeleteSamplers", P(gl::DeleteSamplers)}, + {"glDeleteShader", P(gl::DeleteShader)}, + {"glDeleteSync", P(gl::DeleteSync)}, + {"glDeleteTextures", P(gl::DeleteTextures)}, + {"glDeleteTransformFeedbacks", P(gl::DeleteTransformFeedbacks)}, + {"glDeleteVertexArrays", P(gl::DeleteVertexArrays)}, + {"glDeleteVertexArraysOES", P(gl::DeleteVertexArraysOES)}, + {"glDepthFunc", P(gl::DepthFunc)}, + {"glDepthMask", P(gl::DepthMask)}, + {"glDepthRangef", P(gl::DepthRangef)}, + {"glDetachShader", P(gl::DetachShader)}, + {"glDisable", P(gl::Disable)}, + {"glDisableVertexAttribArray", P(gl::DisableVertexAttribArray)}, + {"glDiscardFramebufferEXT", P(gl::DiscardFramebufferEXT)}, + {"glDispatchCompute", P(gl::DispatchCompute)}, + {"glDispatchComputeIndirect", P(gl::DispatchComputeIndirect)}, + {"glDrawArrays", P(gl::DrawArrays)}, + {"glDrawArraysIndirect", P(gl::DrawArraysIndirect)}, + {"glDrawArraysInstanced", P(gl::DrawArraysInstanced)}, + {"glDrawArraysInstancedANGLE", P(gl::DrawArraysInstancedANGLE)}, + {"glDrawBuffers", P(gl::DrawBuffers)}, + {"glDrawBuffersEXT", P(gl::DrawBuffersEXT)}, + {"glDrawElements", P(gl::DrawElements)}, + {"glDrawElementsIndirect", P(gl::DrawElementsIndirect)}, + {"glDrawElementsInstanced", P(gl::DrawElementsInstanced)}, + {"glDrawElementsInstancedANGLE", P(gl::DrawElementsInstancedANGLE)}, + {"glDrawRangeElements", P(gl::DrawRangeElements)}, + {"glEGLImageTargetRenderbufferStorageOES", P(gl::EGLImageTargetRenderbufferStorageOES)}, + {"glEGLImageTargetTexture2DOES", P(gl::EGLImageTargetTexture2DOES)}, + {"glEnable", P(gl::Enable)}, + {"glEnableVertexAttribArray", P(gl::EnableVertexAttribArray)}, + {"glEndQuery", P(gl::EndQuery)}, + {"glEndQueryEXT", P(gl::EndQueryEXT)}, + {"glEndTransformFeedback", P(gl::EndTransformFeedback)}, + {"glFenceSync", P(gl::FenceSync)}, + {"glFinish", P(gl::Finish)}, + {"glFinishFenceNV", P(gl::FinishFenceNV)}, + {"glFlush", P(gl::Flush)}, + {"glFlushMappedBufferRange", P(gl::FlushMappedBufferRange)}, + {"glFlushMappedBufferRangeEXT", P(gl::FlushMappedBufferRangeEXT)}, + {"glFramebufferParameteri", P(gl::FramebufferParameteri)}, + {"glFramebufferRenderbuffer", P(gl::FramebufferRenderbuffer)}, + {"glFramebufferTexture2D", P(gl::FramebufferTexture2D)}, + {"glFramebufferTextureLayer", P(gl::FramebufferTextureLayer)}, + {"glFramebufferTextureMultiviewLayeredANGLE", P(gl::FramebufferTextureMultiviewLayeredANGLE)}, + {"glFramebufferTextureMultiviewSideBySideANGLE", + P(gl::FramebufferTextureMultiviewSideBySideANGLE)}, + {"glFrontFace", P(gl::FrontFace)}, + {"glGenBuffers", P(gl::GenBuffers)}, + {"glGenFencesNV", P(gl::GenFencesNV)}, + {"glGenFramebuffers", P(gl::GenFramebuffers)}, + {"glGenProgramPipelines", P(gl::GenProgramPipelines)}, + {"glGenQueries", P(gl::GenQueries)}, + {"glGenQueriesEXT", P(gl::GenQueriesEXT)}, + {"glGenRenderbuffers", P(gl::GenRenderbuffers)}, + {"glGenSamplers", P(gl::GenSamplers)}, + {"glGenTextures", P(gl::GenTextures)}, + {"glGenTransformFeedbacks", P(gl::GenTransformFeedbacks)}, + {"glGenVertexArrays", P(gl::GenVertexArrays)}, + {"glGenVertexArraysOES", P(gl::GenVertexArraysOES)}, + {"glGenerateMipmap", P(gl::GenerateMipmap)}, + {"glGetActiveAttrib", P(gl::GetActiveAttrib)}, + {"glGetActiveUniform", P(gl::GetActiveUniform)}, + {"glGetActiveUniformBlockName", P(gl::GetActiveUniformBlockName)}, + {"glGetActiveUniformBlockiv", P(gl::GetActiveUniformBlockiv)}, + {"glGetActiveUniformBlockivRobustANGLE", P(gl::GetActiveUniformBlockivRobustANGLE)}, + {"glGetActiveUniformsiv", P(gl::GetActiveUniformsiv)}, + {"glGetAttachedShaders", P(gl::GetAttachedShaders)}, + {"glGetAttribLocation", P(gl::GetAttribLocation)}, + {"glGetBooleani_v", P(gl::GetBooleani_v)}, + {"glGetBooleani_vRobustANGLE", P(gl::GetBooleani_vRobustANGLE)}, + {"glGetBooleanv", P(gl::GetBooleanv)}, + {"glGetBooleanvRobustANGLE", P(gl::GetBooleanvRobustANGLE)}, + {"glGetBufferParameteri64v", P(gl::GetBufferParameteri64v)}, + {"glGetBufferParameteri64vRobustANGLE", P(gl::GetBufferParameteri64vRobustANGLE)}, + {"glGetBufferParameteriv", P(gl::GetBufferParameteriv)}, + {"glGetBufferParameterivRobustANGLE", P(gl::GetBufferParameterivRobustANGLE)}, + {"glGetBufferPointerv", P(gl::GetBufferPointerv)}, + {"glGetBufferPointervOES", P(gl::GetBufferPointervOES)}, + {"glGetBufferPointervRobustANGLE", P(gl::GetBufferPointervRobustANGLE)}, + {"glGetDebugMessageLogKHR", P(gl::GetDebugMessageLogKHR)}, + {"glGetError", P(gl::GetError)}, + {"glGetFenceivNV", P(gl::GetFenceivNV)}, + {"glGetFloatv", P(gl::GetFloatv)}, + {"glGetFloatvRobustANGLE", P(gl::GetFloatvRobustANGLE)}, + {"glGetFragDataLocation", P(gl::GetFragDataLocation)}, + {"glGetFramebufferAttachmentParameteriv", P(gl::GetFramebufferAttachmentParameteriv)}, + {"glGetFramebufferAttachmentParameterivRobustANGLE", + P(gl::GetFramebufferAttachmentParameterivRobustANGLE)}, + {"glGetFramebufferParameteriv", P(gl::GetFramebufferParameteriv)}, + {"glGetFramebufferParameterivRobustANGLE", P(gl::GetFramebufferParameterivRobustANGLE)}, + {"glGetGraphicsResetStatusEXT", P(gl::GetGraphicsResetStatusEXT)}, + {"glGetInteger64i_v", P(gl::GetInteger64i_v)}, + {"glGetInteger64i_vRobustANGLE", P(gl::GetInteger64i_vRobustANGLE)}, + {"glGetInteger64v", P(gl::GetInteger64v)}, + {"glGetInteger64vRobustANGLE", P(gl::GetInteger64vRobustANGLE)}, + {"glGetIntegeri_v", P(gl::GetIntegeri_v)}, + {"glGetIntegeri_vRobustANGLE", P(gl::GetIntegeri_vRobustANGLE)}, + {"glGetIntegerv", P(gl::GetIntegerv)}, + {"glGetIntegervRobustANGLE", P(gl::GetIntegervRobustANGLE)}, + {"glGetInternalformativ", P(gl::GetInternalformativ)}, + {"glGetInternalformativRobustANGLE", P(gl::GetInternalformativRobustANGLE)}, + {"glGetMultisamplefv", P(gl::GetMultisamplefv)}, + {"glGetMultisamplefvRobustANGLE", P(gl::GetMultisamplefvRobustANGLE)}, + {"glGetObjectLabelKHR", P(gl::GetObjectLabelKHR)}, + {"glGetObjectPtrLabelKHR", P(gl::GetObjectPtrLabelKHR)}, + {"glGetPointervKHR", P(gl::GetPointervKHR)}, + {"glGetPointervRobustANGLERobustANGLE", P(gl::GetPointervRobustANGLERobustANGLE)}, + {"glGetProgramBinary", P(gl::GetProgramBinary)}, + {"glGetProgramBinaryOES", P(gl::GetProgramBinaryOES)}, + {"glGetProgramInfoLog", P(gl::GetProgramInfoLog)}, + {"glGetProgramInterfaceiv", P(gl::GetProgramInterfaceiv)}, + {"glGetProgramInterfaceivRobustANGLE", P(gl::GetProgramInterfaceivRobustANGLE)}, + {"glGetProgramPipelineInfoLog", P(gl::GetProgramPipelineInfoLog)}, + {"glGetProgramPipelineiv", P(gl::GetProgramPipelineiv)}, + {"glGetProgramResourceIndex", P(gl::GetProgramResourceIndex)}, + {"glGetProgramResourceLocation", P(gl::GetProgramResourceLocation)}, + {"glGetProgramResourceName", P(gl::GetProgramResourceName)}, + {"glGetProgramResourceiv", P(gl::GetProgramResourceiv)}, + {"glGetProgramiv", P(gl::GetProgramiv)}, + {"glGetProgramivRobustANGLE", P(gl::GetProgramivRobustANGLE)}, + {"glGetQueryObjecti64vEXT", P(gl::GetQueryObjecti64vEXT)}, + {"glGetQueryObjecti64vRobustANGLE", P(gl::GetQueryObjecti64vRobustANGLE)}, + {"glGetQueryObjectivEXT", P(gl::GetQueryObjectivEXT)}, + {"glGetQueryObjectivRobustANGLE", P(gl::GetQueryObjectivRobustANGLE)}, + {"glGetQueryObjectui64vEXT", P(gl::GetQueryObjectui64vEXT)}, + {"glGetQueryObjectui64vRobustANGLE", P(gl::GetQueryObjectui64vRobustANGLE)}, + {"glGetQueryObjectuiv", P(gl::GetQueryObjectuiv)}, + {"glGetQueryObjectuivEXT", P(gl::GetQueryObjectuivEXT)}, + {"glGetQueryObjectuivRobustANGLE", P(gl::GetQueryObjectuivRobustANGLE)}, + {"glGetQueryiv", P(gl::GetQueryiv)}, + {"glGetQueryivEXT", P(gl::GetQueryivEXT)}, + {"glGetQueryivRobustANGLE", P(gl::GetQueryivRobustANGLE)}, + {"glGetRenderbufferParameteriv", P(gl::GetRenderbufferParameteriv)}, + {"glGetRenderbufferParameterivRobustANGLE", P(gl::GetRenderbufferParameterivRobustANGLE)}, + {"glGetSamplerParameterIivRobustANGLE", P(gl::GetSamplerParameterIivRobustANGLE)}, + {"glGetSamplerParameterIuivRobustANGLE", P(gl::GetSamplerParameterIuivRobustANGLE)}, + {"glGetSamplerParameterfv", P(gl::GetSamplerParameterfv)}, + {"glGetSamplerParameterfvRobustANGLE", P(gl::GetSamplerParameterfvRobustANGLE)}, + {"glGetSamplerParameteriv", P(gl::GetSamplerParameteriv)}, + {"glGetSamplerParameterivRobustANGLE", P(gl::GetSamplerParameterivRobustANGLE)}, + {"glGetShaderInfoLog", P(gl::GetShaderInfoLog)}, + {"glGetShaderPrecisionFormat", P(gl::GetShaderPrecisionFormat)}, + {"glGetShaderSource", P(gl::GetShaderSource)}, + {"glGetShaderiv", P(gl::GetShaderiv)}, + {"glGetShaderivRobustANGLE", P(gl::GetShaderivRobustANGLE)}, + {"glGetString", P(gl::GetString)}, + {"glGetStringi", P(gl::GetStringi)}, + {"glGetSynciv", P(gl::GetSynciv)}, + {"glGetTexLevelParameterfv", P(gl::GetTexLevelParameterfv)}, + {"glGetTexLevelParameterfvRobustANGLE", P(gl::GetTexLevelParameterfvRobustANGLE)}, + {"glGetTexLevelParameteriv", P(gl::GetTexLevelParameteriv)}, + {"glGetTexLevelParameterivRobustANGLE", P(gl::GetTexLevelParameterivRobustANGLE)}, + {"glGetTexParameterIivRobustANGLE", P(gl::GetTexParameterIivRobustANGLE)}, + {"glGetTexParameterIuivRobustANGLE", P(gl::GetTexParameterIuivRobustANGLE)}, + {"glGetTexParameterfv", P(gl::GetTexParameterfv)}, + {"glGetTexParameterfvRobustANGLE", P(gl::GetTexParameterfvRobustANGLE)}, + {"glGetTexParameteriv", P(gl::GetTexParameteriv)}, + {"glGetTexParameterivRobustANGLE", P(gl::GetTexParameterivRobustANGLE)}, + {"glGetTransformFeedbackVarying", P(gl::GetTransformFeedbackVarying)}, + {"glGetTranslatedShaderSourceANGLE", P(gl::GetTranslatedShaderSourceANGLE)}, + {"glGetUniformBlockIndex", P(gl::GetUniformBlockIndex)}, + {"glGetUniformIndices", P(gl::GetUniformIndices)}, + {"glGetUniformLocation", P(gl::GetUniformLocation)}, + {"glGetUniformfv", P(gl::GetUniformfv)}, + {"glGetUniformfvRobustANGLE", P(gl::GetUniformfvRobustANGLE)}, + {"glGetUniformiv", P(gl::GetUniformiv)}, + {"glGetUniformivRobustANGLE", P(gl::GetUniformivRobustANGLE)}, + {"glGetUniformuiv", P(gl::GetUniformuiv)}, + {"glGetUniformuivRobustANGLE", P(gl::GetUniformuivRobustANGLE)}, + {"glGetVertexAttribIiv", P(gl::GetVertexAttribIiv)}, + {"glGetVertexAttribIivRobustANGLE", P(gl::GetVertexAttribIivRobustANGLE)}, + {"glGetVertexAttribIuiv", P(gl::GetVertexAttribIuiv)}, + {"glGetVertexAttribIuivRobustANGLE", P(gl::GetVertexAttribIuivRobustANGLE)}, + {"glGetVertexAttribPointerv", P(gl::GetVertexAttribPointerv)}, + {"glGetVertexAttribPointervRobustANGLE", P(gl::GetVertexAttribPointervRobustANGLE)}, + {"glGetVertexAttribfv", P(gl::GetVertexAttribfv)}, + {"glGetVertexAttribfvRobustANGLE", P(gl::GetVertexAttribfvRobustANGLE)}, + {"glGetVertexAttribiv", P(gl::GetVertexAttribiv)}, + {"glGetVertexAttribivRobustANGLE", P(gl::GetVertexAttribivRobustANGLE)}, + {"glGetnUniformfvEXT", P(gl::GetnUniformfvEXT)}, + {"glGetnUniformfvRobustANGLE", P(gl::GetnUniformfvRobustANGLE)}, + {"glGetnUniformivEXT", P(gl::GetnUniformivEXT)}, + {"glGetnUniformivRobustANGLE", P(gl::GetnUniformivRobustANGLE)}, + {"glGetnUniformuivRobustANGLE", P(gl::GetnUniformuivRobustANGLE)}, + {"glHint", P(gl::Hint)}, + {"glInsertEventMarkerEXT", P(gl::InsertEventMarkerEXT)}, + {"glInvalidateFramebuffer", P(gl::InvalidateFramebuffer)}, + {"glInvalidateSubFramebuffer", P(gl::InvalidateSubFramebuffer)}, + {"glIsBuffer", P(gl::IsBuffer)}, + {"glIsEnabled", P(gl::IsEnabled)}, + {"glIsFenceNV", P(gl::IsFenceNV)}, + {"glIsFramebuffer", P(gl::IsFramebuffer)}, + {"glIsProgram", P(gl::IsProgram)}, + {"glIsProgramPipeline", P(gl::IsProgramPipeline)}, + {"glIsQuery", P(gl::IsQuery)}, + {"glIsQueryEXT", P(gl::IsQueryEXT)}, + {"glIsRenderbuffer", P(gl::IsRenderbuffer)}, + {"glIsSampler", P(gl::IsSampler)}, + {"glIsShader", P(gl::IsShader)}, + {"glIsSync", P(gl::IsSync)}, + {"glIsTexture", P(gl::IsTexture)}, + {"glIsTransformFeedback", P(gl::IsTransformFeedback)}, + {"glIsVertexArray", P(gl::IsVertexArray)}, + {"glIsVertexArrayOES", P(gl::IsVertexArrayOES)}, + {"glLineWidth", P(gl::LineWidth)}, + {"glLinkProgram", P(gl::LinkProgram)}, + {"glMapBufferOES", P(gl::MapBufferOES)}, + {"glMapBufferRange", P(gl::MapBufferRange)}, + {"glMapBufferRangeEXT", P(gl::MapBufferRangeEXT)}, + {"glMemoryBarrier", P(gl::MemoryBarrier)}, + {"glMemoryBarrierByRegion", P(gl::MemoryBarrierByRegion)}, + {"glObjectLabelKHR", P(gl::ObjectLabelKHR)}, + {"glObjectPtrLabelKHR", P(gl::ObjectPtrLabelKHR)}, + {"glPauseTransformFeedback", P(gl::PauseTransformFeedback)}, + {"glPixelStorei", P(gl::PixelStorei)}, + {"glPolygonOffset", P(gl::PolygonOffset)}, + {"glPopDebugGroupKHR", P(gl::PopDebugGroupKHR)}, + {"glPopGroupMarkerEXT", P(gl::PopGroupMarkerEXT)}, + {"glProgramBinary", P(gl::ProgramBinary)}, + {"glProgramBinaryOES", P(gl::ProgramBinaryOES)}, + {"glProgramParameteri", P(gl::ProgramParameteri)}, + {"glProgramUniform1f", P(gl::ProgramUniform1f)}, + {"glProgramUniform1fv", P(gl::ProgramUniform1fv)}, + {"glProgramUniform1i", P(gl::ProgramUniform1i)}, + {"glProgramUniform1iv", P(gl::ProgramUniform1iv)}, + {"glProgramUniform1ui", P(gl::ProgramUniform1ui)}, + {"glProgramUniform1uiv", P(gl::ProgramUniform1uiv)}, + {"glProgramUniform2f", P(gl::ProgramUniform2f)}, + {"glProgramUniform2fv", P(gl::ProgramUniform2fv)}, + {"glProgramUniform2i", P(gl::ProgramUniform2i)}, + {"glProgramUniform2iv", P(gl::ProgramUniform2iv)}, + {"glProgramUniform2ui", P(gl::ProgramUniform2ui)}, + {"glProgramUniform2uiv", P(gl::ProgramUniform2uiv)}, + {"glProgramUniform3f", P(gl::ProgramUniform3f)}, + {"glProgramUniform3fv", P(gl::ProgramUniform3fv)}, + {"glProgramUniform3i", P(gl::ProgramUniform3i)}, + {"glProgramUniform3iv", P(gl::ProgramUniform3iv)}, + {"glProgramUniform3ui", P(gl::ProgramUniform3ui)}, + {"glProgramUniform3uiv", P(gl::ProgramUniform3uiv)}, + {"glProgramUniform4f", P(gl::ProgramUniform4f)}, + {"glProgramUniform4fv", P(gl::ProgramUniform4fv)}, + {"glProgramUniform4i", P(gl::ProgramUniform4i)}, + {"glProgramUniform4iv", P(gl::ProgramUniform4iv)}, + {"glProgramUniform4ui", P(gl::ProgramUniform4ui)}, + {"glProgramUniform4uiv", P(gl::ProgramUniform4uiv)}, + {"glProgramUniformMatrix2fv", P(gl::ProgramUniformMatrix2fv)}, + {"glProgramUniformMatrix2x3fv", P(gl::ProgramUniformMatrix2x3fv)}, + {"glProgramUniformMatrix2x4fv", P(gl::ProgramUniformMatrix2x4fv)}, + {"glProgramUniformMatrix3fv", P(gl::ProgramUniformMatrix3fv)}, + {"glProgramUniformMatrix3x2fv", P(gl::ProgramUniformMatrix3x2fv)}, + {"glProgramUniformMatrix3x4fv", P(gl::ProgramUniformMatrix3x4fv)}, + {"glProgramUniformMatrix4fv", P(gl::ProgramUniformMatrix4fv)}, + {"glProgramUniformMatrix4x2fv", P(gl::ProgramUniformMatrix4x2fv)}, + {"glProgramUniformMatrix4x3fv", P(gl::ProgramUniformMatrix4x3fv)}, + {"glPushDebugGroupKHR", P(gl::PushDebugGroupKHR)}, + {"glPushGroupMarkerEXT", P(gl::PushGroupMarkerEXT)}, + {"glQueryCounterEXT", P(gl::QueryCounterEXT)}, + {"glReadBuffer", P(gl::ReadBuffer)}, + {"glReadPixels", P(gl::ReadPixels)}, + {"glReadPixelsRobustANGLE", P(gl::ReadPixelsRobustANGLE)}, + {"glReadnPixelsEXT", P(gl::ReadnPixelsEXT)}, + {"glReadnPixelsRobustANGLE", P(gl::ReadnPixelsRobustANGLE)}, + {"glReleaseShaderCompiler", P(gl::ReleaseShaderCompiler)}, + {"glRenderbufferStorage", P(gl::RenderbufferStorage)}, + {"glRenderbufferStorageMultisample", P(gl::RenderbufferStorageMultisample)}, + {"glRenderbufferStorageMultisampleANGLE", P(gl::RenderbufferStorageMultisampleANGLE)}, + {"glRequestExtensionANGLE", P(gl::RequestExtensionANGLE)}, + {"glResumeTransformFeedback", P(gl::ResumeTransformFeedback)}, + {"glSampleCoverage", P(gl::SampleCoverage)}, + {"glSampleMaski", P(gl::SampleMaski)}, + {"glSamplerParameterIivRobustANGLE", P(gl::SamplerParameterIivRobustANGLE)}, + {"glSamplerParameterIuivRobustANGLE", P(gl::SamplerParameterIuivRobustANGLE)}, + {"glSamplerParameterf", P(gl::SamplerParameterf)}, + {"glSamplerParameterfv", P(gl::SamplerParameterfv)}, + {"glSamplerParameterfvRobustANGLE", P(gl::SamplerParameterfvRobustANGLE)}, + {"glSamplerParameteri", P(gl::SamplerParameteri)}, + {"glSamplerParameteriv", P(gl::SamplerParameteriv)}, + {"glSamplerParameterivRobustANGLE", P(gl::SamplerParameterivRobustANGLE)}, + {"glScissor", P(gl::Scissor)}, + {"glSetFenceNV", P(gl::SetFenceNV)}, + {"glShaderBinary", P(gl::ShaderBinary)}, + {"glShaderSource", P(gl::ShaderSource)}, + {"glStencilFunc", P(gl::StencilFunc)}, + {"glStencilFuncSeparate", P(gl::StencilFuncSeparate)}, + {"glStencilMask", P(gl::StencilMask)}, + {"glStencilMaskSeparate", P(gl::StencilMaskSeparate)}, + {"glStencilOp", P(gl::StencilOp)}, + {"glStencilOpSeparate", P(gl::StencilOpSeparate)}, + {"glTestFenceNV", P(gl::TestFenceNV)}, + {"glTexImage2D", P(gl::TexImage2D)}, + {"glTexImage2DRobustANGLE", P(gl::TexImage2DRobustANGLE)}, + {"glTexImage3D", P(gl::TexImage3D)}, + {"glTexImage3DRobustANGLE", P(gl::TexImage3DRobustANGLE)}, + {"glTexParameterIivRobustANGLE", P(gl::TexParameterIivRobustANGLE)}, + {"glTexParameterIuivRobustANGLE", P(gl::TexParameterIuivRobustANGLE)}, + {"glTexParameterf", P(gl::TexParameterf)}, + {"glTexParameterfv", P(gl::TexParameterfv)}, + {"glTexParameterfvRobustANGLE", P(gl::TexParameterfvRobustANGLE)}, + {"glTexParameteri", P(gl::TexParameteri)}, + {"glTexParameteriv", P(gl::TexParameteriv)}, + {"glTexParameterivRobustANGLE", P(gl::TexParameterivRobustANGLE)}, + {"glTexStorage2D", P(gl::TexStorage2D)}, + {"glTexStorage2DEXT", P(gl::TexStorage2DEXT)}, + {"glTexStorage2DMultisample", P(gl::TexStorage2DMultisample)}, + {"glTexStorage3D", P(gl::TexStorage3D)}, + {"glTexSubImage2D", P(gl::TexSubImage2D)}, + {"glTexSubImage2DRobustANGLE", P(gl::TexSubImage2DRobustANGLE)}, + {"glTexSubImage3D", P(gl::TexSubImage3D)}, + {"glTexSubImage3DRobustANGLE", P(gl::TexSubImage3DRobustANGLE)}, + {"glTransformFeedbackVaryings", P(gl::TransformFeedbackVaryings)}, + {"glUniform1f", P(gl::Uniform1f)}, + {"glUniform1fv", P(gl::Uniform1fv)}, + {"glUniform1i", P(gl::Uniform1i)}, + {"glUniform1iv", P(gl::Uniform1iv)}, + {"glUniform1ui", P(gl::Uniform1ui)}, + {"glUniform1uiv", P(gl::Uniform1uiv)}, + {"glUniform2f", P(gl::Uniform2f)}, + {"glUniform2fv", P(gl::Uniform2fv)}, + {"glUniform2i", P(gl::Uniform2i)}, + {"glUniform2iv", P(gl::Uniform2iv)}, + {"glUniform2ui", P(gl::Uniform2ui)}, + {"glUniform2uiv", P(gl::Uniform2uiv)}, + {"glUniform3f", P(gl::Uniform3f)}, + {"glUniform3fv", P(gl::Uniform3fv)}, + {"glUniform3i", P(gl::Uniform3i)}, + {"glUniform3iv", P(gl::Uniform3iv)}, + {"glUniform3ui", P(gl::Uniform3ui)}, + {"glUniform3uiv", P(gl::Uniform3uiv)}, + {"glUniform4f", P(gl::Uniform4f)}, + {"glUniform4fv", P(gl::Uniform4fv)}, + {"glUniform4i", P(gl::Uniform4i)}, + {"glUniform4iv", P(gl::Uniform4iv)}, + {"glUniform4ui", P(gl::Uniform4ui)}, + {"glUniform4uiv", P(gl::Uniform4uiv)}, + {"glUniformBlockBinding", P(gl::UniformBlockBinding)}, + {"glUniformMatrix2fv", P(gl::UniformMatrix2fv)}, + {"glUniformMatrix2x3fv", P(gl::UniformMatrix2x3fv)}, + {"glUniformMatrix2x4fv", P(gl::UniformMatrix2x4fv)}, + {"glUniformMatrix3fv", P(gl::UniformMatrix3fv)}, + {"glUniformMatrix3x2fv", P(gl::UniformMatrix3x2fv)}, + {"glUniformMatrix3x4fv", P(gl::UniformMatrix3x4fv)}, + {"glUniformMatrix4fv", P(gl::UniformMatrix4fv)}, + {"glUniformMatrix4x2fv", P(gl::UniformMatrix4x2fv)}, + {"glUniformMatrix4x3fv", P(gl::UniformMatrix4x3fv)}, + {"glUnmapBuffer", P(gl::UnmapBuffer)}, + {"glUnmapBufferOES", P(gl::UnmapBufferOES)}, + {"glUseProgram", P(gl::UseProgram)}, + {"glUseProgramStages", P(gl::UseProgramStages)}, + {"glValidateProgram", P(gl::ValidateProgram)}, + {"glValidateProgramPipeline", P(gl::ValidateProgramPipeline)}, + {"glVertexAttrib1f", P(gl::VertexAttrib1f)}, + {"glVertexAttrib1fv", P(gl::VertexAttrib1fv)}, + {"glVertexAttrib2f", P(gl::VertexAttrib2f)}, + {"glVertexAttrib2fv", P(gl::VertexAttrib2fv)}, + {"glVertexAttrib3f", P(gl::VertexAttrib3f)}, + {"glVertexAttrib3fv", P(gl::VertexAttrib3fv)}, + {"glVertexAttrib4f", P(gl::VertexAttrib4f)}, + {"glVertexAttrib4fv", P(gl::VertexAttrib4fv)}, + {"glVertexAttribBinding", P(gl::VertexAttribBinding)}, + {"glVertexAttribDivisor", P(gl::VertexAttribDivisor)}, + {"glVertexAttribDivisorANGLE", P(gl::VertexAttribDivisorANGLE)}, + {"glVertexAttribFormat", P(gl::VertexAttribFormat)}, + {"glVertexAttribI4i", P(gl::VertexAttribI4i)}, + {"glVertexAttribI4iv", P(gl::VertexAttribI4iv)}, + {"glVertexAttribI4ui", P(gl::VertexAttribI4ui)}, + {"glVertexAttribI4uiv", P(gl::VertexAttribI4uiv)}, + {"glVertexAttribIFormat", P(gl::VertexAttribIFormat)}, + {"glVertexAttribIPointer", P(gl::VertexAttribIPointer)}, + {"glVertexAttribPointer", P(gl::VertexAttribPointer)}, + {"glVertexBindingDivisor", P(gl::VertexBindingDivisor)}, + {"glViewport", P(gl::Viewport)}, + {"glWaitSync", P(gl::WaitSync)}}; + +size_t g_numProcs = 516; +} // namespace egl |