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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/proc_table_data.json')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/proc_table_data.json662
1 files changed, 0 insertions, 662 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/proc_table_data.json b/src/3rdparty/angle/src/libGLESv2/proc_table_data.json
deleted file mode 100644
index 5ce1d433a8..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/proc_table_data.json
+++ /dev/null
@@ -1,662 +0,0 @@
-{
- "GLES2 core": [
- "glActiveTexture",
- "glAttachShader",
- "glBindAttribLocation",
- "glBindBuffer",
- "glBindFramebuffer",
- "glBindRenderbuffer",
- "glBindTexture",
- "glBlendColor",
- "glBlendEquation",
- "glBlendEquationSeparate",
- "glBlendFunc",
- "glBlendFuncSeparate",
- "glBufferData",
- "glBufferSubData",
- "glCheckFramebufferStatus",
- "glClear",
- "glClearColor",
- "glClearDepthf",
- "glClearStencil",
- "glCompileShader",
- "glColorMask",
- "glCompressedTexImage2D",
- "glCompressedTexSubImage2D",
- "glCopyTexImage2D",
- "glCopyTexSubImage2D",
- "glCreateProgram",
- "glCreateShader",
- "glCullFace",
- "glDeleteBuffers",
- "glDeleteFramebuffers",
- "glDeleteProgram",
- "glDeleteRenderbuffers",
- "glDeleteShader",
- "glDeleteTextures",
- "glDepthFunc",
- "glDepthMask",
- "glDepthRangef",
- "glDetachShader",
- "glDisable",
- "glDisableVertexAttribArray",
- "glDrawArrays",
- "glDrawElements",
- "glEnable",
- "glEnableVertexAttribArray",
- "glFinish",
- "glFlush",
- "glFramebufferRenderbuffer",
- "glFramebufferTexture2D",
- "glFrontFace",
- "glGenBuffers",
- "glGenerateMipmap",
- "glGenFramebuffers",
- "glGenRenderbuffers",
- "glGenTextures",
- "glGetActiveAttrib",
- "glGetActiveUniform",
- "glGetAttachedShaders",
- "glGetAttribLocation",
- "glGetBooleanv",
- "glGetBufferParameteriv",
- "glGetError",
- "glGetFloatv",
- "glGetFramebufferAttachmentParameteriv",
- "glGetIntegerv",
- "glGetProgramiv",
- "glGetProgramInfoLog",
- "glGetRenderbufferParameteriv",
- "glGetShaderiv",
- "glGetShaderInfoLog",
- "glGetShaderPrecisionFormat",
- "glGetShaderSource",
- "glGetString",
- "glGetTexParameterfv",
- "glGetTexParameteriv",
- "glGetUniformfv",
- "glGetUniformiv",
- "glGetUniformLocation",
- "glGetVertexAttribfv",
- "glGetVertexAttribiv",
- "glGetVertexAttribPointerv",
- "glHint",
- "glIsBuffer",
- "glIsEnabled",
- "glIsFramebuffer",
- "glIsProgram",
- "glIsRenderbuffer",
- "glIsShader",
- "glIsTexture",
- "glLineWidth",
- "glLinkProgram",
- "glPixelStorei",
- "glPolygonOffset",
- "glReadPixels",
- "glReleaseShaderCompiler",
- "glRenderbufferStorage",
- "glSampleCoverage",
- "glScissor",
- "glShaderBinary",
- "glShaderSource",
- "glStencilFunc",
- "glStencilFuncSeparate",
- "glStencilMask",
- "glStencilMaskSeparate",
- "glStencilOp",
- "glStencilOpSeparate",
- "glTexImage2D",
- "glTexParameterf",
- "glTexParameterfv",
- "glTexParameteri",
- "glTexParameteriv",
- "glTexSubImage2D",
- "glUniform1f",
- "glUniform1fv",
- "glUniform1i",
- "glUniform1iv",
- "glUniform2f",
- "glUniform2fv",
- "glUniform2i",
- "glUniform2iv",
- "glUniform3f",
- "glUniform3fv",
- "glUniform3i",
- "glUniform3iv",
- "glUniform4f",
- "glUniform4fv",
- "glUniform4i",
- "glUniform4iv",
- "glUniformMatrix2fv",
- "glUniformMatrix3fv",
- "glUniformMatrix4fv",
- "glUseProgram",
- "glValidateProgram",
- "glVertexAttrib1f",
- "glVertexAttrib1fv",
- "glVertexAttrib2f",
- "glVertexAttrib2fv",
- "glVertexAttrib3f",
- "glVertexAttrib3fv",
- "glVertexAttrib4f",
- "glVertexAttrib4fv",
- "glVertexAttribPointer",
- "glViewport"
- ],
-
- "GL_ANGLE_framebuffer_blit": [
- "glBlitFramebufferANGLE"
- ],
-
- "GL_ANGLE_framebuffer_multisample": [
- "glRenderbufferStorageMultisampleANGLE"
- ],
-
- "GL_EXT_discard_framebuffer": [
- "glDiscardFramebufferEXT"
- ],
-
- "GL_NV_fence": [
- "glDeleteFencesNV",
- "glGenFencesNV",
- "glIsFenceNV",
- "glTestFenceNV",
- "glGetFenceivNV",
- "glFinishFenceNV",
- "glSetFenceNV"
- ],
-
- "GL_ANGLE_translated_shader_source": [
- "glGetTranslatedShaderSourceANGLE"
- ],
-
- "GL_EXT_texture_storage": [
- "glTexStorage2DEXT"
- ],
-
- "GL_EXT_robustness": [
- "glGetGraphicsResetStatusEXT",
- "glReadnPixelsEXT",
- "glGetnUniformfvEXT",
- "glGetnUniformivEXT"
- ],
-
- "GL_EXT_occlusion_query_boolean": [
- "glGenQueriesEXT",
- "glDeleteQueriesEXT",
- "glIsQueryEXT",
- "glBeginQueryEXT",
- "glEndQueryEXT",
- "glGetQueryivEXT",
- "glGetQueryObjectuivEXT"
- ],
-
- "GL_EXT_disjoint_timer_query": [
- "glGenQueriesEXT",
- "glDeleteQueriesEXT",
- "glIsQueryEXT",
- "glBeginQueryEXT",
- "glEndQueryEXT",
- "glQueryCounterEXT",
- "glGetQueryivEXT",
- "glGetQueryObjectivEXT",
- "glGetQueryObjectuivEXT",
- "glGetQueryObjecti64vEXT",
- "glGetQueryObjectui64vEXT"
- ],
-
- "GL_EXT_draw_buffers": [
- "glDrawBuffersEXT"
- ],
-
- "GL_ANGLE_instanced_arrays": [
- "glDrawArraysInstancedANGLE",
- "glDrawElementsInstancedANGLE",
- "glVertexAttribDivisorANGLE"
- ],
-
- "GL_OES_get_program_binary": [
- "glGetProgramBinaryOES",
- "glProgramBinaryOES"
- ],
-
- "GL_OES_mapbuffer": [
- "glMapBufferOES",
- "glUnmapBufferOES",
- "glGetBufferPointervOES"
- ],
-
- "GL_EXT_map_buffer_range": [
- "glMapBufferRangeEXT",
- "glFlushMappedBufferRangeEXT"
- ],
-
- "GL_EXT_debug_marker": [
- "glInsertEventMarkerEXT",
- "glPushGroupMarkerEXT",
- "glPopGroupMarkerEXT"
- ],
-
- "GL_OES_EGL_image": [
- "glEGLImageTargetTexture2DOES",
- "glEGLImageTargetRenderbufferStorageOES"
- ],
-
- "GL_OES_vertex_array_object": [
- "glBindVertexArrayOES",
- "glDeleteVertexArraysOES",
- "glGenVertexArraysOES",
- "glIsVertexArrayOES"
- ],
-
- "GL_KHR_debug": [
- "glDebugMessageControlKHR",
- "glDebugMessageInsertKHR",
- "glDebugMessageCallbackKHR",
- "glGetDebugMessageLogKHR",
- "glPushDebugGroupKHR",
- "glPopDebugGroupKHR",
- "glObjectLabelKHR",
- "glGetObjectLabelKHR",
- "glObjectPtrLabelKHR",
- "glGetObjectPtrLabelKHR",
- "glGetPointervKHR"
- ],
-
- "GL_CHROMIUM_bind_uniform_location": [
- "glBindUniformLocationCHROMIUM"
- ],
-
- "GL_CHROMIUM_copy_texture": [
- "glCopyTextureCHROMIUM",
- "glCopySubTextureCHROMIUM"
- ],
-
- "GL_CHROMIUM_copy_compressed_texture": [
- "glCompressedCopyTextureCHROMIUM"
- ],
-
- "GL_ANGLE_request_extension": [
- "glRequestExtensionANGLE"
- ],
-
- "GL_ANGLE_robust_client_memory": [
- "glGetBooleanvRobustANGLE",
- "glGetBufferParameterivRobustANGLE",
- "glGetFloatvRobustANGLE",
- "glGetFramebufferAttachmentParameterivRobustANGLE",
- "glGetIntegervRobustANGLE",
- "glGetProgramivRobustANGLE",
- "glGetRenderbufferParameterivRobustANGLE",
- "glGetShaderivRobustANGLE",
- "glGetTexParameterfvRobustANGLE",
- "glGetTexParameterivRobustANGLE",
- "glGetUniformfvRobustANGLE",
- "glGetUniformivRobustANGLE",
- "glGetVertexAttribfvRobustANGLE",
- "glGetVertexAttribivRobustANGLE",
- "glGetVertexAttribPointervRobustANGLE",
- "glReadPixelsRobustANGLE",
- "glTexImage2DRobustANGLE",
- "glTexParameterfvRobustANGLE",
- "glTexParameterivRobustANGLE",
- "glTexSubImage2DRobustANGLE",
- "glTexImage3DRobustANGLE",
- "glTexSubImage3DRobustANGLE",
- "glCompressedTexImage2DRobustANGLE",
- "glCompressedTexSubImage2DRobustANGLE",
- "glCompressedTexImage3DRobustANGLE",
- "glCompressedTexSubImage3DRobustANGLE",
- "glGetQueryivRobustANGLE",
- "glGetQueryObjectuivRobustANGLE",
- "glGetBufferPointervRobustANGLE",
- "glGetIntegeri_vRobustANGLE",
- "glGetInternalformativRobustANGLE",
- "glGetVertexAttribIivRobustANGLE",
- "glGetVertexAttribIuivRobustANGLE",
- "glGetUniformuivRobustANGLE",
- "glGetActiveUniformBlockivRobustANGLE",
- "glGetInteger64vRobustANGLE",
- "glGetInteger64i_vRobustANGLE",
- "glGetBufferParameteri64vRobustANGLE",
- "glSamplerParameterivRobustANGLE",
- "glSamplerParameterfvRobustANGLE",
- "glGetSamplerParameterivRobustANGLE",
- "glGetSamplerParameterfvRobustANGLE",
- "glGetFramebufferParameterivRobustANGLE",
- "glGetProgramInterfaceivRobustANGLE",
- "glGetBooleani_vRobustANGLE",
- "glGetMultisamplefvRobustANGLE",
- "glGetTexLevelParameterivRobustANGLE",
- "glGetTexLevelParameterfvRobustANGLE",
- "glGetPointervRobustANGLERobustANGLE",
- "glReadnPixelsRobustANGLE",
- "glGetnUniformfvRobustANGLE",
- "glGetnUniformivRobustANGLE",
- "glGetnUniformuivRobustANGLE",
- "glTexParameterIivRobustANGLE",
- "glTexParameterIuivRobustANGLE",
- "glGetTexParameterIivRobustANGLE",
- "glGetTexParameterIuivRobustANGLE",
- "glSamplerParameterIivRobustANGLE",
- "glSamplerParameterIuivRobustANGLE",
- "glGetSamplerParameterIivRobustANGLE",
- "glGetSamplerParameterIuivRobustANGLE",
- "glGetQueryObjectivRobustANGLE",
- "glGetQueryObjecti64vRobustANGLE",
- "glGetQueryObjectui64vRobustANGLE"
- ],
-
- "GL_ANGLE_multiview": [
- "glFramebufferTextureMultiviewLayeredANGLE",
- "glFramebufferTextureMultiviewSideBySideANGLE"
- ],
-
- "GLES3 core": [
- "glReadBuffer",
- "glDrawRangeElements",
- "glTexImage3D",
- "glTexSubImage3D",
- "glCopyTexSubImage3D",
- "glCompressedTexImage3D",
- "glCompressedTexSubImage3D",
- "glGenQueries",
- "glDeleteQueries",
- "glIsQuery",
- "glBeginQuery",
- "glEndQuery",
- "glGetQueryiv",
- "glGetQueryObjectuiv",
- "glUnmapBuffer",
- "glGetBufferPointerv",
- "glDrawBuffers",
- "glUniformMatrix2x3fv",
- "glUniformMatrix3x2fv",
- "glUniformMatrix2x4fv",
- "glUniformMatrix4x2fv",
- "glUniformMatrix3x4fv",
- "glUniformMatrix4x3fv",
- "glBlitFramebuffer",
- "glRenderbufferStorageMultisample",
- "glFramebufferTextureLayer",
- "glMapBufferRange",
- "glFlushMappedBufferRange",
- "glBindVertexArray",
- "glDeleteVertexArrays",
- "glGenVertexArrays",
- "glIsVertexArray",
- "glGetIntegeri_v",
- "glBeginTransformFeedback",
- "glEndTransformFeedback",
- "glBindBufferRange",
- "glBindBufferBase",
- "glTransformFeedbackVaryings",
- "glGetTransformFeedbackVarying",
- "glVertexAttribIPointer",
- "glGetVertexAttribIiv",
- "glGetVertexAttribIuiv",
- "glVertexAttribI4i",
- "glVertexAttribI4ui",
- "glVertexAttribI4iv",
- "glVertexAttribI4uiv",
- "glGetUniformuiv",
- "glGetFragDataLocation",
- "glUniform1ui",
- "glUniform2ui",
- "glUniform3ui",
- "glUniform4ui",
- "glUniform1uiv",
- "glUniform2uiv",
- "glUniform3uiv",
- "glUniform4uiv",
- "glClearBufferiv",
- "glClearBufferuiv",
- "glClearBufferfv",
- "glClearBufferfi",
- "glGetStringi",
- "glCopyBufferSubData",
- "glGetUniformIndices",
- "glGetActiveUniformsiv",
- "glGetUniformBlockIndex",
- "glGetActiveUniformBlockiv",
- "glGetActiveUniformBlockName",
- "glUniformBlockBinding",
- "glDrawArraysInstanced",
- "glDrawElementsInstanced",
- "glFenceSync",
- "glIsSync",
- "glDeleteSync",
- "glClientWaitSync",
- "glWaitSync",
- "glGetInteger64v",
- "glGetSynciv",
- "glGetInteger64i_v",
- "glGetBufferParameteri64v",
- "glGenSamplers",
- "glDeleteSamplers",
- "glIsSampler",
- "glBindSampler",
- "glSamplerParameteri",
- "glSamplerParameteriv",
- "glSamplerParameterf",
- "glSamplerParameterfv",
- "glGetSamplerParameteriv",
- "glGetSamplerParameterfv",
- "glVertexAttribDivisor",
- "glBindTransformFeedback",
- "glDeleteTransformFeedbacks",
- "glGenTransformFeedbacks",
- "glIsTransformFeedback",
- "glPauseTransformFeedback",
- "glResumeTransformFeedback",
- "glGetProgramBinary",
- "glProgramBinary",
- "glProgramParameteri",
- "glInvalidateFramebuffer",
- "glInvalidateSubFramebuffer",
- "glTexStorage2D",
- "glTexStorage3D",
- "glGetInternalformativ"
- ],
-
- "GLES31 core": [
- "glDispatchCompute",
- "glDispatchComputeIndirect",
- "glDrawArraysIndirect",
- "glDrawElementsIndirect",
- "glFramebufferParameteri",
- "glGetFramebufferParameteriv",
- "glGetProgramInterfaceiv",
- "glGetProgramResourceIndex",
- "glGetProgramResourceName",
- "glGetProgramResourceiv",
- "glGetProgramResourceLocation",
- "glUseProgramStages",
- "glActiveShaderProgram",
- "glCreateShaderProgramv",
- "glBindProgramPipeline",
- "glDeleteProgramPipelines",
- "glGenProgramPipelines",
- "glIsProgramPipeline",
- "glGetProgramPipelineiv",
- "glProgramUniform1i",
- "glProgramUniform2i",
- "glProgramUniform3i",
- "glProgramUniform4i",
- "glProgramUniform1ui",
- "glProgramUniform2ui",
- "glProgramUniform3ui",
- "glProgramUniform4ui",
- "glProgramUniform1f",
- "glProgramUniform2f",
- "glProgramUniform3f",
- "glProgramUniform4f",
- "glProgramUniform1iv",
- "glProgramUniform2iv",
- "glProgramUniform3iv",
- "glProgramUniform4iv",
- "glProgramUniform1uiv",
- "glProgramUniform2uiv",
- "glProgramUniform3uiv",
- "glProgramUniform4uiv",
- "glProgramUniform1fv",
- "glProgramUniform2fv",
- "glProgramUniform3fv",
- "glProgramUniform4fv",
- "glProgramUniformMatrix2fv",
- "glProgramUniformMatrix3fv",
- "glProgramUniformMatrix4fv",
- "glProgramUniformMatrix2x3fv",
- "glProgramUniformMatrix3x2fv",
- "glProgramUniformMatrix2x4fv",
- "glProgramUniformMatrix4x2fv",
- "glProgramUniformMatrix3x4fv",
- "glProgramUniformMatrix4x3fv",
- "glValidateProgramPipeline",
- "glGetProgramPipelineInfoLog",
- "glBindImageTexture",
- "glGetBooleani_v",
- "glMemoryBarrier",
- "glMemoryBarrierByRegion",
- "glTexStorage2DMultisample",
- "glGetMultisamplefv",
- "glSampleMaski",
- "glGetTexLevelParameteriv",
- "glGetTexLevelParameterfv",
- "glBindVertexBuffer",
- "glVertexAttribFormat",
- "glVertexAttribIFormat",
- "glVertexAttribBinding",
- "glVertexBindingDivisor"
- ],
-
- "EGL 1.0": [
- "eglChooseConfig",
- "eglCopyBuffers",
- "eglCreateContext",
- "eglCreatePbufferSurface",
- "eglCreatePixmapSurface",
- "eglCreateWindowSurface",
- "eglDestroyContext",
- "eglDestroySurface",
- "eglGetConfigAttrib",
- "eglGetConfigs",
- "eglGetCurrentDisplay",
- "eglGetCurrentSurface",
- "eglGetDisplay",
- "eglGetError",
- "eglGetProcAddress",
- "eglInitialize",
- "eglMakeCurrent",
- "eglQueryContext",
- "eglQueryString",
- "eglQuerySurface",
- "eglSwapBuffers",
- "eglTerminate",
- "eglWaitGL",
- "eglWaitNative"
- ],
-
- "EGL 1.1": [
- "eglBindTexImage",
- "eglReleaseTexImage",
- "eglSurfaceAttrib",
- "eglSwapInterval"
- ],
-
- "EGL 1.2": [
- "eglBindAPI",
- "eglQueryAPI",
- "eglCreatePbufferFromClientBuffer",
- "eglReleaseThread",
- "eglWaitClient"
- ],
-
- "EGL 1.4": [
- "eglGetCurrentContext"
- ],
-
- "EGL 1.5": [
- "eglCreateSync",
- "eglDestroySync",
- "eglClientWaitSync",
- "eglGetSyncAttrib",
- "eglCreateImage",
- "eglDestroyImage",
- "eglGetPlatformDisplay",
- "eglCreatePlatformWindowSurface",
- "eglCreatePlatformPixmapSurface",
- "eglWaitSync"
- ],
-
- "EGL_ANGLE_query_surface_pointer": [
- "eglQuerySurfacePointerANGLE"
- ],
-
- "EGL_NV_post_sub_buffer": [
- "eglPostSubBufferNV"
- ],
-
- "EGL_EXT_platform_base": [
- "eglGetPlatformDisplayEXT"
- ],
-
- "EGL_EXT_device_query": [
- "eglQueryDisplayAttribEXT",
- "eglQueryDeviceAttribEXT",
- "eglQueryDeviceStringEXT"
- ],
-
- "EGL_KHR_image_base/EGL_KHR_image": [
- "eglCreateImageKHR",
- "eglDestroyImageKHR"
- ],
-
- "EGL_EXT_device_creation": [
- "eglCreateDeviceANGLE",
- "eglReleaseDeviceANGLE"
- ],
-
- "EGL_KHR_stream": [
- "eglCreateStreamKHR",
- "eglDestroyStreamKHR",
- "eglStreamAttribKHR",
- "eglQueryStreamKHR",
- "eglQueryStreamu64KHR"
- ],
-
- "EGL_KHR_stream_consumer_gltexture": [
- "eglStreamConsumerGLTextureExternalKHR",
- "eglStreamConsumerAcquireKHR",
- "eglStreamConsumerReleaseKHR"
- ],
-
- "EGL_NV_stream_consumer_gltexture_yuv": [
- "eglStreamConsumerGLTextureExternalAttribsNV"
- ],
-
- "EGL_ANGLE_stream_producer_d3d_texture_nv12": [
- "eglCreateStreamProducerD3DTextureNV12ANGLE",
- "eglStreamPostD3DTextureNV12ANGLE"
- ],
-
- "EGL_CHROMIUM_get_sync_values": [
- "eglGetSyncValuesCHROMIUM"
- ],
-
- "EGL_EXT_swap_buffers_with_damage": [
- "eglSwapBuffersWithDamageEXT"
- ],
-
- "EGL_ANGLE_program_cache_control": [
- "eglProgramCacheGetAttribANGLE",
- "eglProgramCacheQueryANGLE",
- "eglProgramCachePopulateANGLE",
- "eglProgramCacheResizeANGLE"
- ],
-
- "angle::Platform related entry points": [
- "ANGLEGetDisplayPlatform",
- "ANGLEResetDisplayPlatform"
- ]
-}