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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/Image11.cpp457
1 files changed, 457 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Image11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Image11.cpp
new file mode 100644
index 0000000000..8c78c7d750
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Image11.cpp
@@ -0,0 +1,457 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Image11.h: Implements the rx::Image11 class, which acts as the interface to
+// the actual underlying resources of a Texture
+
+#include "libGLESv2/renderer/Renderer11.h"
+#include "libGLESv2/renderer/Image11.h"
+#include "libGLESv2/renderer/TextureStorage11.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/Renderbuffer.h"
+
+#include "libGLESv2/main.h"
+#include "libGLESv2/utilities.h"
+#include "libGLESv2/renderer/renderer11_utils.h"
+#include "libGLESv2/renderer/generatemip.h"
+
+namespace rx
+{
+
+Image11::Image11()
+{
+ mStagingTexture = NULL;
+ mRenderer = NULL;
+ mDXGIFormat = DXGI_FORMAT_UNKNOWN;
+}
+
+Image11::~Image11()
+{
+ if (mStagingTexture)
+ {
+ mStagingTexture->Release();
+ }
+}
+
+Image11 *Image11::makeImage11(Image *img)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(rx::Image11*, img));
+ return static_cast<rx::Image11*>(img);
+}
+
+void Image11::generateMipmap(Image11 *dest, Image11 *src)
+{
+ ASSERT(src->getDXGIFormat() == dest->getDXGIFormat());
+ ASSERT(src->getWidth() == 1 || src->getWidth() / 2 == dest->getWidth());
+ ASSERT(src->getHeight() == 1 || src->getHeight() / 2 == dest->getHeight());
+
+ D3D11_MAPPED_SUBRESOURCE destMapped, srcMapped;
+ dest->map(&destMapped);
+ src->map(&srcMapped);
+
+ const unsigned char *sourceData = reinterpret_cast<const unsigned char*>(srcMapped.pData);
+ unsigned char *destData = reinterpret_cast<unsigned char*>(destMapped.pData);
+
+ if (sourceData && destData)
+ {
+ switch (src->getDXGIFormat())
+ {
+ case DXGI_FORMAT_R8G8B8A8_UNORM:
+ case DXGI_FORMAT_B8G8R8A8_UNORM:
+ GenerateMip<R8G8B8A8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
+ break;
+ case DXGI_FORMAT_A8_UNORM:
+ GenerateMip<A8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
+ break;
+ case DXGI_FORMAT_R8_UNORM:
+ GenerateMip<R8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
+ break;
+ case DXGI_FORMAT_R32G32B32A32_FLOAT:
+ GenerateMip<A32B32G32R32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
+ break;
+ case DXGI_FORMAT_R32G32B32_FLOAT:
+ GenerateMip<R32G32B32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
+ break;
+ case DXGI_FORMAT_R16G16B16A16_FLOAT:
+ GenerateMip<A16B16G16R16F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
+ break;
+ case DXGI_FORMAT_R8G8_UNORM:
+ GenerateMip<R8G8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
+ break;
+ case DXGI_FORMAT_R16_FLOAT:
+ GenerateMip<R16F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
+ break;
+ case DXGI_FORMAT_R16G16_FLOAT:
+ GenerateMip<R16G16F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
+ break;
+ case DXGI_FORMAT_R32_FLOAT:
+ GenerateMip<R32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
+ break;
+ case DXGI_FORMAT_R32G32_FLOAT:
+ GenerateMip<R32G32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ dest->unmap();
+ src->unmap();
+ }
+
+ dest->markDirty();
+}
+
+bool Image11::isDirty() const
+{
+ return (mStagingTexture && mDirty);
+}
+
+bool Image11::updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+{
+ TextureStorage11_2D *storage11 = TextureStorage11_2D::makeTextureStorage11_2D(storage->getStorageInstance());
+ return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, 0, xoffset, yoffset, width, height);
+}
+
+bool Image11::updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+{
+ TextureStorage11_Cube *storage11 = TextureStorage11_Cube::makeTextureStorage11_Cube(storage->getStorageInstance());
+ return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, face, xoffset, yoffset, width, height);
+}
+
+bool Image11::redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease)
+{
+ if (mWidth != width ||
+ mHeight != height ||
+ mInternalFormat != internalformat ||
+ forceRelease)
+ {
+ mRenderer = Renderer11::makeRenderer11(renderer);
+
+ mWidth = width;
+ mHeight = height;
+ mInternalFormat = internalformat;
+ // compute the d3d format that will be used
+ mDXGIFormat = gl_d3d11::ConvertTextureFormat(internalformat);
+ mActualFormat = d3d11_gl::ConvertTextureInternalFormat(mDXGIFormat);
+
+ if (mStagingTexture)
+ {
+ mStagingTexture->Release();
+ mStagingTexture = NULL;
+ }
+
+ return true;
+ }
+
+ return false;
+}
+
+bool Image11::isRenderableFormat() const
+{
+ return TextureStorage11::IsTextureFormatRenderable(mDXGIFormat);
+}
+
+DXGI_FORMAT Image11::getDXGIFormat() const
+{
+ // this should only happen if the image hasn't been redefined first
+ // which would be a bug by the caller
+ ASSERT(mDXGIFormat != DXGI_FORMAT_UNKNOWN);
+
+ return mDXGIFormat;
+}
+
+// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
+// into the target pixel rectangle.
+void Image11::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ GLint unpackAlignment, const void *input)
+{
+ D3D11_MAPPED_SUBRESOURCE mappedImage;
+ HRESULT result = map(&mappedImage);
+ if (FAILED(result))
+ {
+ ERR("Could not map image for loading.");
+ return;
+ }
+
+ GLsizei inputPitch = gl::ComputePitch(width, mInternalFormat, unpackAlignment);
+ size_t pixelSize = d3d11::ComputePixelSizeBits(mDXGIFormat) / 8;
+ void* offsetMappedData = (void*)((BYTE *)mappedImage.pData + (yoffset * mappedImage.RowPitch + xoffset * pixelSize));
+
+ switch (mInternalFormat)
+ {
+ case GL_ALPHA8_EXT:
+ loadAlphaDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
+ break;
+ case GL_LUMINANCE8_EXT:
+ loadLuminanceDataToNativeOrBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false);
+ break;
+ case GL_ALPHA32F_EXT:
+ loadAlphaFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
+ break;
+ case GL_LUMINANCE32F_EXT:
+ loadLuminanceFloatDataToRGB(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
+ break;
+ case GL_ALPHA16F_EXT:
+ loadAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
+ break;
+ case GL_LUMINANCE16F_EXT:
+ loadLuminanceHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
+ break;
+ case GL_LUMINANCE8_ALPHA8_EXT:
+ loadLuminanceAlphaDataToNativeOrBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false);
+ break;
+ case GL_LUMINANCE_ALPHA32F_EXT:
+ loadLuminanceAlphaFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
+ break;
+ case GL_LUMINANCE_ALPHA16F_EXT:
+ loadLuminanceAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
+ break;
+ case GL_RGB8_OES:
+ loadRGBUByteDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
+ break;
+ case GL_RGB565:
+ loadRGB565DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
+ break;
+ case GL_RGBA8_OES:
+ loadRGBAUByteDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
+ break;
+ case GL_RGBA4:
+ loadRGBA4444DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
+ break;
+ case GL_RGB5_A1:
+ loadRGBA5551DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
+ break;
+ case GL_BGRA8_EXT:
+ loadBGRADataToBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
+ break;
+ case GL_RGB32F_EXT:
+ loadRGBFloatDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
+ break;
+ case GL_RGB16F_EXT:
+ loadRGBHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
+ break;
+ case GL_RGBA32F_EXT:
+ loadRGBAFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
+ break;
+ case GL_RGBA16F_EXT:
+ loadRGBAHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
+ break;
+ default: UNREACHABLE();
+ }
+
+ unmap();
+}
+
+void Image11::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ const void *input)
+{
+ ASSERT(xoffset % 4 == 0);
+ ASSERT(yoffset % 4 == 0);
+
+ D3D11_MAPPED_SUBRESOURCE mappedImage;
+ HRESULT result = map(&mappedImage);
+ if (FAILED(result))
+ {
+ ERR("Could not map image for loading.");
+ return;
+ }
+
+ // Size computation assumes a 4x4 block compressed texture format
+ size_t blockSize = d3d11::ComputeBlockSizeBits(mDXGIFormat) / 8;
+ void* offsetMappedData = (void*)((BYTE *)mappedImage.pData + ((yoffset / 4) * mappedImage.RowPitch + (xoffset / 4) * blockSize));
+
+ GLsizei inputSize = gl::ComputeCompressedSize(width, height, mInternalFormat);
+ GLsizei inputPitch = gl::ComputeCompressedPitch(width, mInternalFormat);
+ int rows = inputSize / inputPitch;
+ for (int i = 0; i < rows; ++i)
+ {
+ memcpy((void*)((BYTE*)offsetMappedData + i * mappedImage.RowPitch), (void*)((BYTE*)input + i * inputPitch), inputPitch);
+ }
+
+ unmap();
+}
+
+void Image11::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+{
+ gl::Renderbuffer *colorbuffer = source->getReadColorbuffer();
+
+ if (colorbuffer && colorbuffer->getActualFormat() == (GLuint)mActualFormat)
+ {
+ // No conversion needed-- use copyback fastpath
+ ID3D11Texture2D *colorBufferTexture = NULL;
+ unsigned int subresourceIndex = 0;
+
+ if (mRenderer->getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture))
+ {
+ D3D11_TEXTURE2D_DESC textureDesc;
+ colorBufferTexture->GetDesc(&textureDesc);
+
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ ID3D11Texture2D* srcTex = NULL;
+ if (textureDesc.SampleDesc.Count > 1)
+ {
+ D3D11_TEXTURE2D_DESC resolveDesc;
+ resolveDesc.Width = textureDesc.Width;
+ resolveDesc.Height = textureDesc.Height;
+ resolveDesc.MipLevels = 1;
+ resolveDesc.ArraySize = 1;
+ resolveDesc.Format = textureDesc.Format;
+ resolveDesc.SampleDesc.Count = 1;
+ resolveDesc.SampleDesc.Quality = 0;
+ resolveDesc.Usage = D3D11_USAGE_DEFAULT;
+ resolveDesc.BindFlags = 0;
+ resolveDesc.CPUAccessFlags = 0;
+ resolveDesc.MiscFlags = 0;
+
+ HRESULT result = device->CreateTexture2D(&resolveDesc, NULL, &srcTex);
+ if (FAILED(result))
+ {
+ ERR("Failed to create resolve texture for Image11::copy, HRESULT: 0x%X.", result);
+ return;
+ }
+
+ deviceContext->ResolveSubresource(srcTex, 0, colorBufferTexture, subresourceIndex, textureDesc.Format);
+ subresourceIndex = 0;
+ }
+ else
+ {
+ srcTex = colorBufferTexture;
+ srcTex->AddRef();
+ }
+
+ D3D11_BOX srcBox;
+ srcBox.left = x;
+ srcBox.right = x + width;
+ srcBox.top = y;
+ srcBox.bottom = y + height;
+ srcBox.front = 0;
+ srcBox.back = 1;
+
+ deviceContext->CopySubresourceRegion(mStagingTexture, 0, xoffset, yoffset, 0, srcTex, subresourceIndex, &srcBox);
+
+ srcTex->Release();
+ colorBufferTexture->Release();
+ }
+ }
+ else
+ {
+ // This format requires conversion, so we must copy the texture to staging and manually convert via readPixels
+ D3D11_MAPPED_SUBRESOURCE mappedImage;
+ HRESULT result = map(&mappedImage);
+
+ // determine the offset coordinate into the destination buffer
+ GLsizei rowOffset = gl::ComputePixelSize(mActualFormat) * xoffset;
+ void *dataOffset = static_cast<unsigned char*>(mappedImage.pData) + mappedImage.RowPitch * yoffset + rowOffset;
+
+ mRenderer->readPixels(source, x, y, width, height, gl::ExtractFormat(mInternalFormat),
+ gl::ExtractType(mInternalFormat), mappedImage.RowPitch, false, 4, dataOffset);
+
+ unmap();
+ }
+}
+
+ID3D11Texture2D *Image11::getStagingTexture()
+{
+ createStagingTexture();
+
+ return mStagingTexture;
+}
+
+unsigned int Image11::getStagingSubresource()
+{
+ createStagingTexture();
+
+ return mStagingSubresource;
+}
+
+void Image11::createStagingTexture()
+{
+ if (mStagingTexture)
+ {
+ return;
+ }
+
+ ID3D11Texture2D *newTexture = NULL;
+ int lodOffset = 1;
+ const DXGI_FORMAT dxgiFormat = getDXGIFormat();
+ ASSERT(!d3d11::IsDepthStencilFormat(dxgiFormat)); // We should never get here for depth textures
+
+ if (mWidth != 0 && mHeight != 0)
+ {
+ GLsizei width = mWidth;
+ GLsizei height = mHeight;
+
+ // adjust size if needed for compressed textures
+ gl::MakeValidSize(false, d3d11::IsCompressed(dxgiFormat), &width, &height, &lodOffset);
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = width;
+ desc.Height = height;
+ desc.MipLevels = lodOffset + 1;
+ desc.ArraySize = 1;
+ desc.Format = dxgiFormat;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_STAGING;
+ desc.BindFlags = 0;
+ desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ desc.MiscFlags = 0;
+
+ HRESULT result = device->CreateTexture2D(&desc, NULL, &newTexture);
+
+ if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ ERR("Creating image failed.");
+ return gl::error(GL_OUT_OF_MEMORY);
+ }
+ }
+
+ mStagingTexture = newTexture;
+ mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1);
+ mDirty = false;
+}
+
+HRESULT Image11::map(D3D11_MAPPED_SUBRESOURCE *map)
+{
+ createStagingTexture();
+
+ HRESULT result = E_FAIL;
+
+ if (mStagingTexture)
+ {
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+ result = deviceContext->Map(mStagingTexture, mStagingSubresource, D3D11_MAP_WRITE, 0, map);
+
+ // this can fail if the device is removed (from TDR)
+ if (d3d11::isDeviceLostError(result))
+ {
+ mRenderer->notifyDeviceLost();
+ }
+ else if (SUCCEEDED(result))
+ {
+ mDirty = true;
+ }
+ }
+
+ return result;
+}
+
+void Image11::unmap()
+{
+ if (mStagingTexture)
+ {
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+ deviceContext->Unmap(mStagingTexture, mStagingSubresource);
+ }
+}
+
+}