diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/InputLayoutCache.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/InputLayoutCache.cpp | 75 |
1 files changed, 61 insertions, 14 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/InputLayoutCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/InputLayoutCache.cpp index 0402bb35ac..1552f3a326 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/InputLayoutCache.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/InputLayoutCache.cpp @@ -28,6 +28,13 @@ InputLayoutCache::InputLayoutCache() : mInputLayoutMap(kMaxInputLayouts, hashInp mCounter = 0; mDevice = NULL; mDeviceContext = NULL; + mCurrentIL = NULL; + for (unsigned int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) + { + mCurrentBuffers[i] = -1; + mCurrentVertexStrides[i] = -1; + mCurrentVertexOffsets[i] = -1; + } } InputLayoutCache::~InputLayoutCache() @@ -49,6 +56,18 @@ void InputLayoutCache::clear() i->second.inputLayout->Release(); } mInputLayoutMap.clear(); + markDirty(); +} + +void InputLayoutCache::markDirty() +{ + mCurrentIL = NULL; + for (unsigned int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) + { + mCurrentBuffers[i] = -1; + mCurrentVertexStrides[i] = -1; + mCurrentVertexOffsets[i] = -1; + } } GLenum InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl::MAX_VERTEX_ATTRIBS], @@ -66,6 +85,7 @@ GLenum InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl::M InputLayoutKey ilKey = { 0 }; ID3D11Buffer *vertexBuffers[gl::MAX_VERTEX_ATTRIBS] = { NULL }; + unsigned int vertexBufferSerials[gl::MAX_VERTEX_ATTRIBS] = { 0 }; UINT vertexStrides[gl::MAX_VERTEX_ATTRIBS] = { 0 }; UINT vertexOffsets[gl::MAX_VERTEX_ATTRIBS] = { 0 }; @@ -83,18 +103,19 @@ GLenum InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl::M // Record the type of the associated vertex shader vector in our key // This will prevent mismatched vertex shaders from using the same input layout GLint attributeSize; - programBinary->getActiveAttribute(ilKey.elementCount, 0, NULL, &attributeSize, &ilKey.glslElementType[ilKey.elementCount], NULL); - - ilKey.elements[ilKey.elementCount].SemanticName = semanticName; - ilKey.elements[ilKey.elementCount].SemanticIndex = sortedSemanticIndices[i]; - ilKey.elements[ilKey.elementCount].Format = attributes[i].attribute->mArrayEnabled ? vertexBuffer->getDXGIFormat(*attributes[i].attribute) : DXGI_FORMAT_R32G32B32A32_FLOAT; - ilKey.elements[ilKey.elementCount].InputSlot = i; - ilKey.elements[ilKey.elementCount].AlignedByteOffset = 0; - ilKey.elements[ilKey.elementCount].InputSlotClass = inputClass; - ilKey.elements[ilKey.elementCount].InstanceDataStepRate = attributes[i].divisor; + programBinary->getActiveAttribute(ilKey.elementCount, 0, NULL, &attributeSize, &ilKey.elements[ilKey.elementCount].glslElementType, NULL); + + ilKey.elements[ilKey.elementCount].desc.SemanticName = semanticName; + ilKey.elements[ilKey.elementCount].desc.SemanticIndex = sortedSemanticIndices[i]; + ilKey.elements[ilKey.elementCount].desc.Format = attributes[i].attribute->mArrayEnabled ? vertexBuffer->getDXGIFormat(*attributes[i].attribute) : DXGI_FORMAT_R32G32B32A32_FLOAT; + ilKey.elements[ilKey.elementCount].desc.InputSlot = i; + ilKey.elements[ilKey.elementCount].desc.AlignedByteOffset = 0; + ilKey.elements[ilKey.elementCount].desc.InputSlotClass = inputClass; + ilKey.elements[ilKey.elementCount].desc.InstanceDataStepRate = attributes[i].divisor; ilKey.elementCount++; vertexBuffers[i] = bufferStorage ? bufferStorage->getBuffer() : vertexBuffer->getBuffer(); + vertexBufferSerials[i] = bufferStorage ? bufferStorage->getSerial() : vertexBuffer->getSerial(); vertexStrides[i] = attributes[i].stride; vertexOffsets[i] = attributes[i].offset; } @@ -112,7 +133,13 @@ GLenum InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl::M { ShaderExecutable11 *shader = ShaderExecutable11::makeShaderExecutable11(programBinary->getVertexExecutable()); - HRESULT result = mDevice->CreateInputLayout(ilKey.elements, ilKey.elementCount, shader->getFunction(), shader->getLength(), &inputLayout); + D3D11_INPUT_ELEMENT_DESC descs[gl::MAX_VERTEX_ATTRIBS]; + for (unsigned int j = 0; j < ilKey.elementCount; ++j) + { + descs[j] = ilKey.elements[j].desc; + } + + HRESULT result = mDevice->CreateInputLayout(descs, ilKey.elementCount, shader->getFunction(), shader->getLength(), &inputLayout); if (FAILED(result)) { ERR("Failed to crate input layout, result: 0x%08x", result); @@ -143,8 +170,23 @@ GLenum InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl::M mInputLayoutMap.insert(std::make_pair(ilKey, inputCounterPair)); } - mDeviceContext->IASetInputLayout(inputLayout); - mDeviceContext->IASetVertexBuffers(0, gl::MAX_VERTEX_ATTRIBS, vertexBuffers, vertexStrides, vertexOffsets); + if (inputLayout != mCurrentIL) + { + mDeviceContext->IASetInputLayout(inputLayout); + mCurrentIL = inputLayout; + } + + for (unsigned int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) + { + if (vertexBufferSerials[i] != mCurrentBuffers[i] || vertexStrides[i] != mCurrentVertexStrides[i] || + vertexOffsets[i] != mCurrentVertexOffsets[i]) + { + mDeviceContext->IASetVertexBuffers(i, 1, &vertexBuffers[i], &vertexStrides[i], &vertexOffsets[i]); + mCurrentBuffers[i] = vertexBufferSerials[i]; + mCurrentVertexStrides[i] = vertexStrides[i]; + mCurrentVertexOffsets[i] = vertexOffsets[i]; + } + } return GL_NO_ERROR; } @@ -154,13 +196,18 @@ std::size_t InputLayoutCache::hashInputLayout(const InputLayoutKey &inputLayout) static const unsigned int seed = 0xDEADBEEF; std::size_t hash = 0; - MurmurHash3_x86_32(&inputLayout, sizeof(InputLayoutKey), seed, &hash); + MurmurHash3_x86_32(inputLayout.begin(), inputLayout.end() - inputLayout.begin(), seed, &hash); return hash; } bool InputLayoutCache::compareInputLayouts(const InputLayoutKey &a, const InputLayoutKey &b) { - return memcmp(&a, &b, sizeof(InputLayoutKey)) == 0; + if (a.elementCount != b.elementCount) + { + return false; + } + + return std::equal(a.begin(), a.end(), b.begin()); } } |