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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget11.h58
1 files changed, 58 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget11.h b/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget11.h
new file mode 100644
index 0000000000..dc697cf0e3
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+++ b/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget11.h
@@ -0,0 +1,58 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RenderTarget11.h: Defines a DX11-specific wrapper for ID3D11View pointers
+// retained by Renderbuffers.
+
+#ifndef LIBGLESV2_RENDERER_RENDERTARGET11_H_
+#define LIBGLESV2_RENDERER_RENDERTARGET11_H_
+
+#include "libGLESv2/renderer/RenderTarget.h"
+
+namespace rx
+{
+class Renderer;
+class Renderer11;
+
+class RenderTarget11 : public RenderTarget
+{
+ public:
+ RenderTarget11(Renderer *renderer, ID3D11RenderTargetView *rtv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height);
+ RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *dsv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height);
+ RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples, bool depth);
+ virtual ~RenderTarget11();
+
+ static RenderTarget11 *makeRenderTarget11(RenderTarget *renderTarget);
+
+ // Adds reference, caller must call Release
+ ID3D11Texture2D *getTexture() const;
+
+ // Adds reference, caller must call Release
+ ID3D11RenderTargetView *getRenderTargetView() const;
+
+ // Adds reference, caller must call Release
+ ID3D11DepthStencilView *getDepthStencilView() const;
+
+ // Adds reference, caller must call Release
+ ID3D11ShaderResourceView *getShaderResourceView() const;
+
+ unsigned int getSubresourceIndex() const;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(RenderTarget11);
+
+ unsigned int mSubresourceIndex;
+ ID3D11Texture2D *mTexture;
+ ID3D11RenderTargetView *mRenderTarget;
+ ID3D11DepthStencilView *mDepthStencil;
+ ID3D11ShaderResourceView *mShaderResource;
+
+ Renderer11 *mRenderer;
+};
+
+}
+
+#endif LIBGLESV2_RENDERER_RENDERTARGET11_H_ \ No newline at end of file