diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget11.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget11.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget11.h b/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget11.h new file mode 100644 index 0000000000..dc697cf0e3 --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget11.h @@ -0,0 +1,58 @@ +// +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// RenderTarget11.h: Defines a DX11-specific wrapper for ID3D11View pointers +// retained by Renderbuffers. + +#ifndef LIBGLESV2_RENDERER_RENDERTARGET11_H_ +#define LIBGLESV2_RENDERER_RENDERTARGET11_H_ + +#include "libGLESv2/renderer/RenderTarget.h" + +namespace rx +{ +class Renderer; +class Renderer11; + +class RenderTarget11 : public RenderTarget +{ + public: + RenderTarget11(Renderer *renderer, ID3D11RenderTargetView *rtv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height); + RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *dsv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height); + RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples, bool depth); + virtual ~RenderTarget11(); + + static RenderTarget11 *makeRenderTarget11(RenderTarget *renderTarget); + + // Adds reference, caller must call Release + ID3D11Texture2D *getTexture() const; + + // Adds reference, caller must call Release + ID3D11RenderTargetView *getRenderTargetView() const; + + // Adds reference, caller must call Release + ID3D11DepthStencilView *getDepthStencilView() const; + + // Adds reference, caller must call Release + ID3D11ShaderResourceView *getShaderResourceView() const; + + unsigned int getSubresourceIndex() const; + + private: + DISALLOW_COPY_AND_ASSIGN(RenderTarget11); + + unsigned int mSubresourceIndex; + ID3D11Texture2D *mTexture; + ID3D11RenderTargetView *mRenderTarget; + ID3D11DepthStencilView *mDepthStencil; + ID3D11ShaderResourceView *mShaderResource; + + Renderer11 *mRenderer; +}; + +} + +#endif LIBGLESV2_RENDERER_RENDERTARGET11_H_
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