diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp | 26 |
1 files changed, 17 insertions, 9 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp index 218356c59b..21ad223467 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp @@ -7,19 +7,25 @@ // Renderer.cpp: Implements EGL dependencies for creating and destroying Renderer instances. +#include <EGL/eglext.h> #include "libGLESv2/main.h" #include "libGLESv2/Program.h" #include "libGLESv2/renderer/Renderer.h" -#if defined(ANGLE_ENABLE_D3D11) -# include "libGLESv2/renderer/Renderer11.h" -# define D3DERR_OUTOFVIDEOMEMORY MAKE_HRESULT( 1, 0x876, 380 ) +#ifndef ANGLE_ENABLE_D3D11 +#include "libGLESv2/renderer/Renderer9.h" #else -# include "libGLESv2/renderer/Renderer9.h" +#include "libGLESv2/renderer/Renderer11.h" #endif #include "libGLESv2/utilities.h" +#include "third_party/trace_event/trace_event.h" -#if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL) -#define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3 +#if !defined(ANGLE_ENABLE_D3D11) +// Enables use of the Direct3D 11 API for a default display, when available +#define ANGLE_ENABLE_D3D11 0 +#endif + +#ifndef D3DERR_OUTOFVIDEOMEMORY +#define D3DERR_OUTOFVIDEOMEMORY MAKE_HRESULT(1, 0x876, 380) #endif #ifdef __MINGW32__ @@ -61,6 +67,7 @@ Renderer::~Renderer() bool Renderer::initializeCompiler() { + TRACE_EVENT0("gpu", "initializeCompiler"); #if defined(ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES) // Find a D3DCompiler module that had already been loaded based on a predefined list of versions. static TCHAR* d3dCompilerNames[] = ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES; @@ -188,14 +195,15 @@ ShaderBlob *Renderer::compileToBinary(gl::InfoLog &infoLog, const char *hlsl, co extern "C" { -rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, bool softwareDevice) +rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayType displayId) { rx::Renderer *renderer = NULL; EGLint status = EGL_BAD_ALLOC; -#if defined(ANGLE_ENABLE_D3D11) +#if ANGLE_ENABLE_D3D11 renderer = new rx::Renderer11(display, hDc); #else + bool softwareDevice = (displayId == EGL_SOFTWARE_DISPLAY_ANGLE); renderer = new rx::Renderer9(display, hDc, softwareDevice); #endif @@ -217,4 +225,4 @@ void glDestroyRenderer(rx::Renderer *renderer) delete renderer; } -} +}
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