diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp | 23 |
1 files changed, 15 insertions, 8 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp index 21ad223467..7ba183d250 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp @@ -28,13 +28,18 @@ #define D3DERR_OUTOFVIDEOMEMORY MAKE_HRESULT(1, 0x876, 380) #endif -#ifdef __MINGW32__ - #ifndef D3DCOMPILER_DLL +#ifndef ANGLE_OS_WINPHONE +#define D3DCOMPILER_DLL L"d3dcompiler_43.dll" // Lowest common denominator +#else +#define D3DCOMPILER_DLL L"qtd3dcompiler.dll" // Placeholder DLL for phone +#endif // ANGLE_OS_WINPHONE +#endif // D3DCOMPILER_DLL -//Add define + typedefs for older MinGW-w64 headers (pre 5783) +#if defined(__MINGW32__) || defined(ANGLE_OS_WINPHONE) -#define D3DCOMPILER_DLL L"d3dcompiler_43.dll" +//Add define + typedefs for older MinGW-w64 headers (pre 5783) +//Also define these on Windows Phone, which doesn't have a shader compiler HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, @@ -43,9 +48,7 @@ typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); -#endif // D3DCOMPILER_DLL - -#endif // __MINGW32__ +#endif // __MINGW32__ || ANGLE_OS_WINPHONE namespace rx { @@ -81,7 +84,11 @@ bool Renderer::initializeCompiler() } #else // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with. +#if !defined(ANGLE_OS_WINRT) mD3dCompilerModule = LoadLibrary(D3DCOMPILER_DLL); +#else + mD3dCompilerModule = LoadPackagedLibrary(D3DCOMPILER_DLL, NULL); +#endif #endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES if (!mD3dCompilerModule) @@ -225,4 +232,4 @@ void glDestroyRenderer(rx::Renderer *renderer) delete renderer; } -}
\ No newline at end of file +} |