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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp172
1 files changed, 0 insertions, 172 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
deleted file mode 100644
index df3dae1e38..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
+++ /dev/null
@@ -1,172 +0,0 @@
-//
-// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Renderer.cpp: Implements EGL dependencies for creating and destroying Renderer instances.
-
-#include "common/utilities.h"
-#include "libEGL/AttributeMap.h"
-#include "libGLESv2/main.h"
-#include "libGLESv2/renderer/Renderer.h"
-
-#include <EGL/eglext.h>
-
-#if defined (ANGLE_ENABLE_D3D9)
-#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
-#endif // ANGLE_ENABLE_D3D9
-
-#if defined (ANGLE_ENABLE_D3D11)
-#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
-#endif // ANGLE_ENABLE_D3D11
-
-#if defined (ANGLE_TEST_CONFIG)
-#define ANGLE_DEFAULT_D3D11 1
-#endif
-
-#if !defined(ANGLE_DEFAULT_D3D11)
-// Enables use of the Direct3D 11 API for a default display, when available
-#define ANGLE_DEFAULT_D3D11 0
-#endif
-
-namespace rx
-{
-
-Renderer::Renderer()
- : mCapsInitialized(false),
- mWorkaroundsInitialized(false)
-{
-}
-
-Renderer::~Renderer()
-{
-}
-
-const gl::Caps &Renderer::getRendererCaps() const
-{
- if (!mCapsInitialized)
- {
- generateCaps(&mCaps, &mTextureCaps, &mExtensions);
- mCapsInitialized = true;
- }
-
- return mCaps;
-}
-
-const gl::TextureCapsMap &Renderer::getRendererTextureCaps() const
-{
- if (!mCapsInitialized)
- {
- generateCaps(&mCaps, &mTextureCaps, &mExtensions);
- mCapsInitialized = true;
- }
-
- return mTextureCaps;
-}
-
-const gl::Extensions &Renderer::getRendererExtensions() const
-{
- if (!mCapsInitialized)
- {
- generateCaps(&mCaps, &mTextureCaps, &mExtensions);
- mCapsInitialized = true;
- }
-
- return mExtensions;
-}
-
-const Workarounds &Renderer::getWorkarounds() const
-{
- if (!mWorkaroundsInitialized)
- {
- mWorkarounds = generateWorkarounds();
- mWorkaroundsInitialized = true;
- }
-
- return mWorkarounds;
-}
-
-typedef Renderer *(*CreateRendererFunction)(egl::Display*, EGLNativeDisplayType, const egl::AttributeMap &);
-
-template <typename RendererType>
-Renderer *CreateRenderer(egl::Display *display, EGLNativeDisplayType nativeDisplay, const egl::AttributeMap &attributes)
-{
- return new RendererType(display, nativeDisplay, attributes);
-}
-
-}
-
-extern "C"
-{
-
-rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType nativeDisplay, const egl::AttributeMap &attribMap)
-{
- std::vector<rx::CreateRendererFunction> rendererCreationFunctions;
-
- EGLint requestedDisplayType = attribMap.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE);
-
-# if defined(ANGLE_ENABLE_D3D11)
- if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
- nativeDisplay == EGL_D3D11_ONLY_DISPLAY_ANGLE ||
- requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
- {
- rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer11>);
- }
-# endif
-
-# if defined(ANGLE_ENABLE_D3D9)
- if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
- requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE)
- {
- rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer9>);
- }
-# endif
-
- if (nativeDisplay != EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE &&
- nativeDisplay != EGL_D3D11_ONLY_DISPLAY_ANGLE &&
- requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE)
- {
- // The default display is requested, try the D3D9 and D3D11 renderers, order them using
- // the definition of ANGLE_DEFAULT_D3D11
-# if ANGLE_DEFAULT_D3D11
-# if defined(ANGLE_ENABLE_D3D11)
- rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer11>);
-# endif
-# if defined(ANGLE_ENABLE_D3D9)
- rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer9>);
-# endif
-# else
-# if defined(ANGLE_ENABLE_D3D9)
- rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer9>);
-# endif
-# if defined(ANGLE_ENABLE_D3D11)
- rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer11>);
-# endif
-# endif
- }
-
- for (size_t i = 0; i < rendererCreationFunctions.size(); i++)
- {
- rx::Renderer *renderer = rendererCreationFunctions[i](display, nativeDisplay, attribMap);
- if (renderer->initialize() == EGL_SUCCESS)
- {
- return renderer;
- }
- else
- {
- // Failed to create the renderer, try the next
- SafeDelete(renderer);
- }
- }
-
- return NULL;
-}
-
-void glDestroyRenderer(rx::Renderer *renderer)
-{
- ASSERT(renderer);
- SafeDelete(renderer);
-}
-
-}