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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h126
1 files changed, 56 insertions, 70 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
index f1e0fd2d99..b2249741ab 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
@@ -13,9 +13,13 @@
#include "libGLESv2/Uniform.h"
#include "libGLESv2/angletypes.h"
#include "libGLESv2/Caps.h"
+#include "libGLESv2/Error.h"
+
+#include <cstdint>
+
+#include <EGL/egl.h>
#if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)
-#include <d3dcompiler.h>
// WARNING: D3DCOMPILE_OPTIMIZATION_LEVEL3 may lead to a DX9 shader compiler hang.
// It should only be used selectively to work around specific bugs.
#define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL1
@@ -40,10 +44,7 @@ struct VertexAttribCurrentValueData;
namespace rx
{
-class TextureStorageInterface2D;
-class TextureStorageInterfaceCube;
-class TextureStorageInterface3D;
-class TextureStorageInterface2DArray;
+class TextureStorage;
class VertexBuffer;
class IndexBuffer;
class QueryImpl;
@@ -52,16 +53,16 @@ class BufferImpl;
class VertexArrayImpl;
class BufferStorage;
struct TranslatedIndexData;
+class ShaderImpl;
+class ProgramImpl;
class ShaderExecutable;
class SwapChain;
class RenderTarget;
class Image;
class TextureStorage;
class UniformStorage;
-class Texture2DImpl;
-class TextureCubeImpl;
-class Texture3DImpl;
-class Texture2DArrayImpl;
+class TextureImpl;
+class TransformFeedbackImpl;
struct ConfigDesc
{
@@ -108,37 +109,37 @@ class Renderer
virtual SwapChain *createSwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) = 0;
- virtual void generateSwizzle(gl::Texture *texture) = 0;
- virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler) = 0;
- virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0;
+ virtual gl::Error generateSwizzle(gl::Texture *texture) = 0;
+ virtual gl::Error setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler) = 0;
+ virtual gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0;
- virtual bool setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]) = 0;
+ virtual gl::Error setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]) = 0;
- virtual void setRasterizerState(const gl::RasterizerState &rasterState) = 0;
- virtual void setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
- unsigned int sampleMask) = 0;
- virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
- int stencilBackRef, bool frontFaceCCW) = 0;
+ virtual gl::Error setRasterizerState(const gl::RasterizerState &rasterState) = 0;
+ virtual gl::Error setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
+ unsigned int sampleMask) = 0;
+ virtual gl::Error setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
+ int stencilBackRef, bool frontFaceCCW) = 0;
virtual void setScissorRectangle(const gl::Rectangle &scissor, bool enabled) = 0;
- virtual bool setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
+ virtual void setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
bool ignoreViewport) = 0;
- virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer) = 0;
- virtual void applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
- bool rasterizerDiscard, bool transformFeedbackActive) = 0;
- virtual void applyUniforms(const gl::ProgramBinary &programBinary) = 0;
+ virtual gl::Error applyRenderTarget(gl::Framebuffer *frameBuffer) = 0;
+ virtual gl::Error applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
+ bool rasterizerDiscard, bool transformFeedbackActive) = 0;
+ virtual gl::Error applyUniforms(const gl::ProgramBinary &programBinary) = 0;
virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount) = 0;
- virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[],
- GLint first, GLsizei count, GLsizei instances) = 0;
- virtual GLenum applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) = 0;
+ virtual gl::Error applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[],
+ GLint first, GLsizei count, GLsizei instances) = 0;
+ virtual gl::Error applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) = 0;
virtual void applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffers[], GLintptr offsets[]) = 0;
- virtual void drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool transformFeedbackActive) = 0;
- virtual void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices,
- gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances) = 0;
+ virtual gl::Error drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool transformFeedbackActive) = 0;
+ virtual gl::Error drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices,
+ gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances) = 0;
- virtual void clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) = 0;
+ virtual gl::Error clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) = 0;
virtual void markAllStateDirty() = 0;
@@ -157,62 +158,48 @@ class Renderer
virtual std::string getRendererDescription() const = 0;
virtual GUID getAdapterIdentifier() const = 0;
- bool getVertexTextureSupport() const { return getMaxVertexTextureImageUnits() > 0; }
- virtual unsigned int getMaxVertexTextureImageUnits() const = 0;
- virtual unsigned int getMaxCombinedTextureImageUnits() const = 0;
virtual unsigned int getReservedVertexUniformVectors() const = 0;
virtual unsigned int getReservedFragmentUniformVectors() const = 0;
- virtual unsigned int getMaxVertexUniformVectors() const = 0;
- virtual unsigned int getMaxFragmentUniformVectors() const = 0;
- virtual unsigned int getMaxVaryingVectors() const = 0;
- virtual unsigned int getMaxVertexShaderUniformBuffers() const = 0;
- virtual unsigned int getMaxFragmentShaderUniformBuffers() const = 0;
virtual unsigned int getReservedVertexUniformBuffers() const = 0;
virtual unsigned int getReservedFragmentUniformBuffers() const = 0;
- virtual unsigned int getMaxTransformFeedbackBuffers() const = 0;
- virtual unsigned int getMaxTransformFeedbackSeparateComponents() const = 0;
- virtual unsigned int getMaxTransformFeedbackInterleavedComponents() const = 0;
- virtual unsigned int getMaxUniformBufferSize() const = 0;
virtual bool getShareHandleSupport() const = 0;
virtual bool getPostSubBufferSupport() const = 0;
- virtual int getMaxRecommendedElementsIndices() const = 0;
- virtual int getMaxRecommendedElementsVertices() const = 0;
- virtual bool getSRGBTextureSupport() const = 0;
virtual int getMajorShaderModel() const = 0;
virtual int getMinSwapInterval() const = 0;
virtual int getMaxSwapInterval() const = 0;
- virtual GLsizei getMaxSupportedSamples() const = 0;
- virtual GLsizei getMaxSupportedFormatSamples(GLenum internalFormat) const = 0;
- virtual GLsizei getNumSampleCounts(GLenum internalFormat) const = 0;
- virtual void getSampleCounts(GLenum internalFormat, GLsizei bufSize, GLint *params) const = 0;
-
// Pixel operations
- virtual bool copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source) = 0;
- virtual bool copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source) = 0;
- virtual bool copyToRenderTarget(TextureStorageInterface3D *dest, TextureStorageInterface3D *source) = 0;
- virtual bool copyToRenderTarget(TextureStorageInterface2DArray *dest, TextureStorageInterface2DArray *source) = 0;
-
- virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level) = 0;
- virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level) = 0;
- virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface3D *storage, GLint level) = 0;
- virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface2DArray *storage, GLint level) = 0;
+ virtual bool copyToRenderTarget2D(TextureStorage *dest, TextureStorage *source) = 0;
+ virtual bool copyToRenderTargetCube(TextureStorage *dest, TextureStorage *source) = 0;
+ virtual bool copyToRenderTarget3D(TextureStorage *dest, TextureStorage *source) = 0;
+ virtual bool copyToRenderTarget2DArray(TextureStorage *dest, TextureStorage *source) = 0;
+
+ virtual bool copyImage2D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level) = 0;
+ virtual bool copyImageCube(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level) = 0;
+ virtual bool copyImage3D(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level) = 0;
+ virtual bool copyImage2DArray(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorage *storage, GLint level) = 0;
virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter) = 0;
- virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
- GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, void* pixels) = 0;
+
+ virtual gl::Error readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, uint8_t *pixels) = 0;
// RenderTarget creation
virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth) = 0;
virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples) = 0;
+ // Shader creation
+ virtual ShaderImpl *createShader(GLenum type) = 0;
+ virtual ProgramImpl *createProgram() = 0;
+
// Shader operations
+ virtual void releaseShaderCompiler() = 0;
virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type,
const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
bool separatedOutputBuffers) = 0;
@@ -231,10 +218,7 @@ class Renderer
virtual TextureStorage *createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) = 0;
// Texture creation
- virtual Texture2DImpl *createTexture2D() = 0;
- virtual TextureCubeImpl *createTextureCube() = 0;
- virtual Texture3DImpl *createTexture3D() = 0;
- virtual Texture2DArrayImpl *createTexture2DArray() = 0;
+ virtual TextureImpl *createTexture(GLenum target) = 0;
// Buffer creation
virtual BufferImpl *createBuffer() = 0;
@@ -248,6 +232,9 @@ class Renderer
virtual QueryImpl *createQuery(GLenum type) = 0;
virtual FenceImpl *createFence() = 0;
+ // Transform Feedback creation
+ virtual TransformFeedbackImpl* createTransformFeedback() = 0;
+
// Current GLES client version
void setCurrentClientVersion(int clientVersion) { mCurrentClientVersion = clientVersion; }
int getCurrentClientVersion() const { return mCurrentClientVersion; }
@@ -258,7 +245,6 @@ class Renderer
GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea) = 0;
virtual bool getLUID(LUID *adapterLuid) const = 0;
- virtual GLenum getNativeTextureFormat(GLenum internalFormat) const = 0;
virtual rx::VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const = 0;
virtual GLenum getVertexComponentType(const gl::VertexFormat &vertexFormat) const = 0;