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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h | 238 |
1 files changed, 238 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h new file mode 100644 index 0000000000..656cb0f1bf --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h @@ -0,0 +1,238 @@ +// +// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Renderer.h: Defines a back-end specific class that hides the details of the +// implementation-specific renderer. + +#ifndef LIBGLESV2_RENDERER_RENDERER_H_ +#define LIBGLESV2_RENDERER_RENDERER_H_ + +#include "libGLESv2/Uniform.h" +#include "libGLESv2/angletypes.h" + +const int versionWindowsVista = MAKEWORD(0x00, 0x06); +const int versionWindows7 = MAKEWORD(0x01, 0x06); + +// Return the version of the operating system in a format suitable for ordering +// comparison. +inline int getComparableOSVersion() +{ + DWORD version = GetVersion(); + int majorVersion = LOBYTE(LOWORD(version)); + int minorVersion = HIBYTE(LOWORD(version)); + return MAKEWORD(minorVersion, majorVersion); +} + +namespace egl +{ +class Display; +} + +namespace gl +{ +class InfoLog; +class ProgramBinary; +class VertexAttribute; +class Buffer; +class Texture; +class Framebuffer; +} + +namespace rx +{ +class TextureStorageInterface2D; +class TextureStorageInterfaceCube; +class VertexBuffer; +class IndexBuffer; +class QueryImpl; +class FenceImpl; +class BufferStorage; +class Blit; +struct TranslatedIndexData; +class ShaderExecutable; +class SwapChain; +class RenderTarget; +class Image; +class TextureStorage; + +typedef void * ShaderBlob; +typedef void (*pCompileFunc)(); + +struct ConfigDesc +{ + GLenum renderTargetFormat; + GLenum depthStencilFormat; + GLint multiSample; + bool fastConfig; +}; + +struct dx_VertexConstants +{ + float depthRange[4]; + float viewAdjust[4]; +}; + +struct dx_PixelConstants +{ + float depthRange[4]; + float viewCoords[4]; + float depthFront[4]; +}; + +enum ShaderType +{ + SHADER_VERTEX, + SHADER_PIXEL, + SHADER_GEOMETRY +}; + +class Renderer +{ + public: + explicit Renderer(egl::Display *display); + virtual ~Renderer(); + + virtual EGLint initialize() = 0; + virtual bool resetDevice() = 0; + + virtual int generateConfigs(ConfigDesc **configDescList) = 0; + virtual void deleteConfigs(ConfigDesc *configDescList) = 0; + + virtual void sync(bool block) = 0; + + virtual SwapChain *createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) = 0; + + virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler) = 0; + virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0; + + virtual void setRasterizerState(const gl::RasterizerState &rasterState) = 0; + virtual void setBlendState(const gl::BlendState &blendState, const gl::Color &blendColor, + unsigned int sampleMask) = 0; + virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, + int stencilBackRef, bool frontFaceCCW) = 0; + + virtual void setScissorRectangle(const gl::Rectangle &scissor, bool enabled) = 0; + virtual bool setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace, + bool ignoreViewport) = 0; + + virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer) = 0; + virtual void applyShaders(gl::ProgramBinary *programBinary) = 0; + virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray) = 0; + virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount) = 0; + virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances) = 0; + virtual GLenum applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) = 0; + + virtual void drawArrays(GLenum mode, GLsizei count, GLsizei instances) = 0; + virtual void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances) = 0; + + virtual void clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) = 0; + + virtual void markAllStateDirty() = 0; + + // lost device + virtual void notifyDeviceLost() = 0; + virtual bool isDeviceLost() = 0; + virtual bool testDeviceLost(bool notify) = 0; + virtual bool testDeviceResettable() = 0; + + // Renderer capabilities + virtual DWORD getAdapterVendor() const = 0; + virtual std::string getRendererDescription() const = 0; + virtual GUID getAdapterIdentifier() const = 0; + + virtual bool getBGRATextureSupport() const = 0; + virtual bool getDXT1TextureSupport() = 0; + virtual bool getDXT3TextureSupport() = 0; + virtual bool getDXT5TextureSupport() = 0; + virtual bool getEventQuerySupport() = 0; + virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable) = 0; + virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable) = 0; + virtual bool getLuminanceTextureSupport() = 0; + virtual bool getLuminanceAlphaTextureSupport() = 0; + bool getVertexTextureSupport() const { return getMaxVertexTextureImageUnits() > 0; } + virtual unsigned int getMaxVertexTextureImageUnits() const = 0; + virtual unsigned int getMaxCombinedTextureImageUnits() const = 0; + virtual unsigned int getReservedVertexUniformVectors() const = 0; + virtual unsigned int getReservedFragmentUniformVectors() const = 0; + virtual unsigned int getMaxVertexUniformVectors() const = 0; + virtual unsigned int getMaxFragmentUniformVectors() const = 0; + virtual unsigned int getMaxVaryingVectors() const = 0; + virtual bool getNonPower2TextureSupport() const = 0; + virtual bool getDepthTextureSupport() const = 0; + virtual bool getOcclusionQuerySupport() const = 0; + virtual bool getInstancingSupport() const = 0; + virtual bool getTextureFilterAnisotropySupport() const = 0; + virtual float getTextureMaxAnisotropy() const = 0; + virtual bool getShareHandleSupport() const = 0; + virtual bool getDerivativeInstructionSupport() const = 0; + virtual bool getPostSubBufferSupport() const = 0; + + virtual int getMajorShaderModel() const = 0; + virtual float getMaxPointSize() const = 0; + virtual int getMaxViewportDimension() const = 0; + virtual int getMaxTextureWidth() const = 0; + virtual int getMaxTextureHeight() const = 0; + virtual bool get32BitIndexSupport() const = 0; + virtual int getMinSwapInterval() const = 0; + virtual int getMaxSwapInterval() const = 0; + + virtual GLsizei getMaxSupportedSamples() const = 0; + + virtual unsigned int getMaxRenderTargets() const = 0; + + // Pixel operations + virtual bool copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source) = 0; + virtual bool copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source) = 0; + + virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level) = 0; + virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, + GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level) = 0; + + virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect, + bool blitRenderTarget, bool blitDepthStencil) = 0; + virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, + GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels) = 0; + + // RenderTarget creation + virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth) = 0; + virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth) = 0; + + // Shader operations + virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type) = 0; + virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type) = 0; + + // Image operations + virtual Image *createImage() = 0; + virtual void generateMipmap(Image *dest, Image *source) = 0; + virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain) = 0; + virtual TextureStorage *createTextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height) = 0; + virtual TextureStorage *createTextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) = 0; + + // Buffer creation + virtual VertexBuffer *createVertexBuffer() = 0; + virtual IndexBuffer *createIndexBuffer() = 0; + virtual BufferStorage *createBufferStorage() = 0; + + // Query and Fence creation + virtual QueryImpl *createQuery(GLenum type) = 0; + virtual FenceImpl *createFence() = 0; + + protected: + bool initializeCompiler(); + ShaderBlob *compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile, UINT optimizationFlags, bool alternateFlags); + + egl::Display *mDisplay; + + private: + DISALLOW_COPY_AND_ASSIGN(Renderer); + + HMODULE mD3dCompilerModule; + pCompileFunc mD3DCompileFunc; +}; + +} +#endif // LIBGLESV2_RENDERER_RENDERER_H_ |